blob: 7d93ea49fd8d4b8bd22dafc40042ba3cedcecbab [file] [log] [blame]
Geoff Lang6a1e6b92014-11-06 10:42:45 -05001//
2// Copyright 2014 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
Geoff Langda88add2014-12-01 10:22:01 -05007// FramebufferD3D.cpp: Implements the DefaultAttachmentD3D and FramebufferD3D classes.
Geoff Lang6a1e6b92014-11-06 10:42:45 -05008
Geoff Lang2b5420c2014-11-19 14:20:15 -05009#include "libANGLE/renderer/d3d/FramebufferD3D.h"
Geoff Langb5d8f232014-12-04 15:43:01 -050010#include "libANGLE/renderer/d3d/TextureD3D.h"
Geoff Langda88add2014-12-01 10:22:01 -050011#include "libANGLE/renderer/d3d/RendererD3D.h"
Geoff Langc2e75af2015-01-05 14:26:24 -050012#include "libANGLE/renderer/d3d/RenderTargetD3D.h"
Geoff Langb5d8f232014-12-04 15:43:01 -050013#include "libANGLE/renderer/d3d/RenderbufferD3D.h"
Geoff Langbce529e2014-12-01 12:48:41 -050014#include "libANGLE/formatutils.h"
Geoff Lang54bd5a42014-12-01 12:51:04 -050015#include "libANGLE/Framebuffer.h"
Geoff Langb5d8f232014-12-04 15:43:01 -050016#include "libANGLE/FramebufferAttachment.h"
Geoff Lang6a1e6b92014-11-06 10:42:45 -050017
18namespace rx
19{
20
Geoff Langc2e75af2015-01-05 14:26:24 -050021DefaultAttachmentD3D::DefaultAttachmentD3D(RenderTargetD3D *renderTarget)
Geoff Lang6a1e6b92014-11-06 10:42:45 -050022 : mRenderTarget(renderTarget)
23{
24 ASSERT(mRenderTarget);
25}
26
27DefaultAttachmentD3D::~DefaultAttachmentD3D()
28{
29 SafeDelete(mRenderTarget);
30}
31
32DefaultAttachmentD3D *DefaultAttachmentD3D::makeDefaultAttachmentD3D(DefaultAttachmentImpl* impl)
33{
34 ASSERT(HAS_DYNAMIC_TYPE(DefaultAttachmentD3D*, impl));
35 return static_cast<DefaultAttachmentD3D*>(impl);
36}
37
38GLsizei DefaultAttachmentD3D::getWidth() const
39{
40 return mRenderTarget->getWidth();
41}
42
43GLsizei DefaultAttachmentD3D::getHeight() const
44{
45 return mRenderTarget->getHeight();
46}
47
48GLenum DefaultAttachmentD3D::getInternalFormat() const
49{
50 return mRenderTarget->getInternalFormat();
51}
52
Geoff Lang6a1e6b92014-11-06 10:42:45 -050053GLsizei DefaultAttachmentD3D::getSamples() const
54{
55 return mRenderTarget->getSamples();
56}
57
Geoff Langc2e75af2015-01-05 14:26:24 -050058RenderTargetD3D *DefaultAttachmentD3D::getRenderTarget() const
Geoff Lang6a1e6b92014-11-06 10:42:45 -050059{
60 return mRenderTarget;
61}
62
Geoff Langda88add2014-12-01 10:22:01 -050063
64FramebufferD3D::FramebufferD3D(RendererD3D *renderer)
Geoff Lang748f74e2014-12-01 11:25:34 -050065 : mRenderer(renderer),
Geoff Langb04dc822014-12-01 12:02:02 -050066 mColorBuffers(renderer->getRendererCaps().maxColorAttachments),
67 mDepthbuffer(nullptr),
68 mStencilbuffer(nullptr),
Geoff Langbce529e2014-12-01 12:48:41 -050069 mDrawBuffers(renderer->getRendererCaps().maxDrawBuffers),
70 mReadBuffer(GL_COLOR_ATTACHMENT0)
Geoff Langda88add2014-12-01 10:22:01 -050071{
72 ASSERT(mRenderer != nullptr);
Geoff Lang748f74e2014-12-01 11:25:34 -050073
74 std::fill(mColorBuffers.begin(), mColorBuffers.end(), nullptr);
Geoff Langb04dc822014-12-01 12:02:02 -050075
76 ASSERT(mDrawBuffers.size() > 0);
77 mDrawBuffers[0] = GL_COLOR_ATTACHMENT0;
78 std::fill(mDrawBuffers.begin() + 1, mDrawBuffers.end(), GL_NONE);
Geoff Langda88add2014-12-01 10:22:01 -050079}
80
81FramebufferD3D::~FramebufferD3D()
82{
83}
84
Geoff Lang9dd95802014-12-01 11:12:59 -050085void FramebufferD3D::setColorAttachment(size_t index, const gl::FramebufferAttachment *attachment)
86{
Geoff Lang748f74e2014-12-01 11:25:34 -050087 ASSERT(index < mColorBuffers.size());
88 mColorBuffers[index] = attachment;
Geoff Lang9dd95802014-12-01 11:12:59 -050089}
90
91void FramebufferD3D::setDepthttachment(const gl::FramebufferAttachment *attachment)
92{
Geoff Langb04dc822014-12-01 12:02:02 -050093 mDepthbuffer = attachment;
Geoff Lang9dd95802014-12-01 11:12:59 -050094}
95
96void FramebufferD3D::setStencilAttachment(const gl::FramebufferAttachment *attachment)
97{
Geoff Langb04dc822014-12-01 12:02:02 -050098 mStencilbuffer = attachment;
Geoff Lang9dd95802014-12-01 11:12:59 -050099}
100
101void FramebufferD3D::setDepthStencilAttachment(const gl::FramebufferAttachment *attachment)
102{
Geoff Langb04dc822014-12-01 12:02:02 -0500103 mDepthbuffer = attachment;
104 mStencilbuffer = attachment;
Geoff Lang9dd95802014-12-01 11:12:59 -0500105}
106
107void FramebufferD3D::setDrawBuffers(size_t count, const GLenum *buffers)
108{
Geoff Langb04dc822014-12-01 12:02:02 -0500109 std::copy_n(buffers, count, mDrawBuffers.begin());
110 std::fill(mDrawBuffers.begin() + count, mDrawBuffers.end(), GL_NONE);
Geoff Lang9dd95802014-12-01 11:12:59 -0500111}
112
113void FramebufferD3D::setReadBuffer(GLenum buffer)
114{
Geoff Langbce529e2014-12-01 12:48:41 -0500115 mReadBuffer = buffer;
Geoff Lang9dd95802014-12-01 11:12:59 -0500116}
117
Geoff Lang9ad4bda2014-12-01 11:03:09 -0500118gl::Error FramebufferD3D::invalidate(size_t, const GLenum *)
119{
120 // No-op in D3D
121 return gl::Error(GL_NO_ERROR);
122}
123
124gl::Error FramebufferD3D::invalidateSub(size_t, const GLenum *, const gl::Rectangle &)
125{
126 // No-op in D3D
127 return gl::Error(GL_NO_ERROR);
128}
129
Geoff Langb04dc822014-12-01 12:02:02 -0500130gl::Error FramebufferD3D::clear(const gl::State &state, GLbitfield mask)
131{
132 gl::ClearParameters clearParams = state.getClearParameters(mask);
133 return clear(state, clearParams);
134}
135
136gl::Error FramebufferD3D::clearBufferfv(const gl::State &state, GLenum buffer, GLint drawbuffer, const GLfloat *values)
137{
138 // glClearBufferfv can be called to clear the color buffer or depth buffer
139 gl::ClearParameters clearParams = state.getClearParameters(0);
140
141 if (buffer == GL_COLOR)
142 {
143 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
144 {
145 clearParams.clearColor[i] = (drawbuffer == static_cast<int>(i));
146 }
147 clearParams.colorFClearValue = gl::ColorF(values[0], values[1], values[2], values[3]);
148 clearParams.colorClearType = GL_FLOAT;
149 }
150
151 if (buffer == GL_DEPTH)
152 {
153 clearParams.clearDepth = true;
154 clearParams.depthClearValue = values[0];
155 }
156
157 return clear(state, clearParams);
158}
159
160gl::Error FramebufferD3D::clearBufferuiv(const gl::State &state, GLenum buffer, GLint drawbuffer, const GLuint *values)
161{
162 // glClearBufferuiv can only be called to clear a color buffer
163 gl::ClearParameters clearParams = state.getClearParameters(0);
164 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
165 {
166 clearParams.clearColor[i] = (drawbuffer == static_cast<int>(i));
167 }
168 clearParams.colorUIClearValue = gl::ColorUI(values[0], values[1], values[2], values[3]);
169 clearParams.colorClearType = GL_UNSIGNED_INT;
170
171 return clear(state, clearParams);
172}
173
174gl::Error FramebufferD3D::clearBufferiv(const gl::State &state, GLenum buffer, GLint drawbuffer, const GLint *values)
175{
176 // glClearBufferiv can be called to clear the color buffer or stencil buffer
177 gl::ClearParameters clearParams = state.getClearParameters(0);
178
179 if (buffer == GL_COLOR)
180 {
181 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
182 {
183 clearParams.clearColor[i] = (drawbuffer == static_cast<int>(i));
184 }
185 clearParams.colorIClearValue = gl::ColorI(values[0], values[1], values[2], values[3]);
186 clearParams.colorClearType = GL_INT;
187 }
188
189 if (buffer == GL_STENCIL)
190 {
191 clearParams.clearStencil = true;
192 clearParams.stencilClearValue = values[1];
193 }
194
195 return clear(state, clearParams);
196}
197
198gl::Error FramebufferD3D::clearBufferfi(const gl::State &state, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
199{
200 // glClearBufferfi can only be called to clear a depth stencil buffer
201 gl::ClearParameters clearParams = state.getClearParameters(0);
202 clearParams.clearDepth = true;
203 clearParams.depthClearValue = depth;
204 clearParams.clearStencil = true;
205 clearParams.stencilClearValue = stencil;
206
207 return clear(state, clearParams);
208}
209
Geoff Langbce529e2014-12-01 12:48:41 -0500210GLenum FramebufferD3D::getImplementationColorReadFormat() const
211{
212 // Will require more logic if glReadBuffers is supported
213 ASSERT(mReadBuffer == GL_COLOR_ATTACHMENT0 || mReadBuffer == GL_BACK);
214
215 if (mColorBuffers[0] == nullptr)
216 {
217 return GL_NONE;
218 }
219
Geoff Langc2e75af2015-01-05 14:26:24 -0500220 RenderTargetD3D *attachmentRenderTarget = NULL;
Geoff Langd8a22582014-12-17 15:28:23 -0500221 gl::Error error = GetAttachmentRenderTarget(mColorBuffers[0], &attachmentRenderTarget);
222 if (error.isError())
223 {
224 return GL_NONE;
225 }
Geoff Langbce529e2014-12-01 12:48:41 -0500226
Geoff Langd8a22582014-12-17 15:28:23 -0500227 GLenum implementationFormat = getRenderTargetImplementationFormat(attachmentRenderTarget);
228 const gl::InternalFormat &implementationFormatInfo = gl::GetInternalFormatInfo(implementationFormat);
229
230 return implementationFormatInfo.format;
Geoff Langbce529e2014-12-01 12:48:41 -0500231}
232
233GLenum FramebufferD3D::getImplementationColorReadType() const
234{
235 // Will require more logic if glReadBuffers is supported
236 ASSERT(mReadBuffer == GL_COLOR_ATTACHMENT0 || mReadBuffer == GL_BACK);
237
238 if (mColorBuffers[0] == nullptr)
239 {
240 return GL_NONE;
241 }
242
Geoff Langc2e75af2015-01-05 14:26:24 -0500243 RenderTargetD3D *attachmentRenderTarget = NULL;
Geoff Langd8a22582014-12-17 15:28:23 -0500244 gl::Error error = GetAttachmentRenderTarget(mColorBuffers[0], &attachmentRenderTarget);
245 if (error.isError())
246 {
247 return GL_NONE;
248 }
Geoff Langbce529e2014-12-01 12:48:41 -0500249
Geoff Langd8a22582014-12-17 15:28:23 -0500250 GLenum implementationFormat = getRenderTargetImplementationFormat(attachmentRenderTarget);
251 const gl::InternalFormat &implementationFormatInfo = gl::GetInternalFormatInfo(implementationFormat);
252
253 return implementationFormatInfo.type;
Geoff Langbce529e2014-12-01 12:48:41 -0500254}
255
256gl::Error FramebufferD3D::readPixels(const gl::State &state, const gl::Rectangle &area, GLenum format, GLenum type, GLvoid *pixels) const
257{
258 GLenum sizedInternalFormat = gl::GetSizedInternalFormat(format, type);
259 const gl::InternalFormat &sizedFormatInfo = gl::GetInternalFormatInfo(sizedInternalFormat);
260 GLuint outputPitch = sizedFormatInfo.computeRowPitch(type, area.width, state.getPackAlignment());
261
262 return readPixels(area, format, type, outputPitch, state.getPackState(), reinterpret_cast<uint8_t*>(pixels));
263}
264
Geoff Lang54bd5a42014-12-01 12:51:04 -0500265gl::Error FramebufferD3D::blit(const gl::State &state, const gl::Rectangle &sourceArea, const gl::Rectangle &destArea,
266 GLbitfield mask, GLenum filter, const gl::Framebuffer *sourceFramebuffer)
267{
268 bool blitRenderTarget = false;
269 if ((mask & GL_COLOR_BUFFER_BIT) &&
270 sourceFramebuffer->getReadColorbuffer() != nullptr &&
271 std::any_of(mColorBuffers.begin(), mColorBuffers.end(), [](const gl::FramebufferAttachment* attachment){ return attachment != nullptr; }))
272 {
273 blitRenderTarget = true;
274 }
275
276 bool blitStencil = false;
277 if ((mask & GL_STENCIL_BUFFER_BIT) &&
278 sourceFramebuffer->getStencilbuffer() != nullptr &&
279 mStencilbuffer != nullptr)
280 {
281 blitStencil = true;
282 }
283
284 bool blitDepth = false;
285 if ((mask & GL_DEPTH_BUFFER_BIT) &&
286 sourceFramebuffer->getDepthbuffer() != nullptr &&
287 mDepthbuffer != nullptr)
288 {
289 blitDepth = true;
290 }
291
292 if (blitRenderTarget || blitDepth || blitStencil)
293 {
294 const gl::Rectangle *scissor = state.isScissorTestEnabled() ? &state.getScissor() : NULL;
295 gl::Error error = blit(sourceArea, destArea, scissor, blitRenderTarget, blitDepth, blitStencil,
296 filter, sourceFramebuffer);
297 if (error.isError())
298 {
299 return error;
300 }
301 }
302
303 return gl::Error(GL_NO_ERROR);
304}
305
Geoff Lang748f74e2014-12-01 11:25:34 -0500306GLenum FramebufferD3D::checkStatus() const
307{
308 // D3D11 does not allow for overlapping RenderTargetViews, so ensure uniqueness
309 for (size_t colorAttachment = 0; colorAttachment < mColorBuffers.size(); colorAttachment++)
310 {
311 const gl::FramebufferAttachment *attachment = mColorBuffers[colorAttachment];
312 if (attachment != nullptr)
313 {
314 for (size_t prevColorAttachment = 0; prevColorAttachment < colorAttachment; prevColorAttachment++)
315 {
316 const gl::FramebufferAttachment *prevAttachment = mColorBuffers[prevColorAttachment];
317 if (prevAttachment != nullptr &&
318 (attachment->id() == prevAttachment->id() &&
319 attachment->type() == prevAttachment->type()))
320 {
321 return GL_FRAMEBUFFER_UNSUPPORTED;
322 }
323 }
324 }
325 }
326
327 return GL_FRAMEBUFFER_COMPLETE;
328}
329
Geoff Langc2e75af2015-01-05 14:26:24 -0500330gl::Error GetAttachmentRenderTarget(const gl::FramebufferAttachment *attachment, RenderTargetD3D **outRT)
Geoff Langb5d8f232014-12-04 15:43:01 -0500331{
332 if (attachment->type() == GL_TEXTURE)
333 {
334 gl::Texture *texture = attachment->getTexture();
335 ASSERT(texture);
336 TextureD3D *textureD3D = TextureD3D::makeTextureD3D(texture->getImplementation());
337 const gl::ImageIndex *index = attachment->getTextureImageIndex();
338 ASSERT(index);
339 return textureD3D->getRenderTarget(*index, outRT);
340 }
341 else if (attachment->type() == GL_RENDERBUFFER)
342 {
343 gl::Renderbuffer *renderbuffer = attachment->getRenderbuffer();
344 ASSERT(renderbuffer);
345 RenderbufferD3D *renderbufferD3D = RenderbufferD3D::makeRenderbufferD3D(renderbuffer->getImplementation());
346 *outRT = renderbufferD3D->getRenderTarget();
347 return gl::Error(GL_NO_ERROR);
348 }
349 else if (attachment->type() == GL_FRAMEBUFFER_DEFAULT)
350 {
351 const gl::DefaultAttachment *defaultAttachment = static_cast<const gl::DefaultAttachment *>(attachment);
352 DefaultAttachmentD3D *defaultAttachmentD3D = DefaultAttachmentD3D::makeDefaultAttachmentD3D(defaultAttachment->getImplementation());
353 ASSERT(defaultAttachmentD3D);
354
355 *outRT = defaultAttachmentD3D->getRenderTarget();
356 return gl::Error(GL_NO_ERROR);
357 }
358 else
359 {
360 UNREACHABLE();
361 return gl::Error(GL_INVALID_OPERATION);
362 }
363}
364
365// Note: RenderTarget serials should ideally be in the RenderTargets themselves.
366unsigned int GetAttachmentSerial(const gl::FramebufferAttachment *attachment)
367{
368 if (attachment->type() == GL_TEXTURE)
369 {
370 gl::Texture *texture = attachment->getTexture();
371 ASSERT(texture);
372 TextureD3D *textureD3D = TextureD3D::makeTextureD3D(texture->getImplementation());
373 const gl::ImageIndex *index = attachment->getTextureImageIndex();
374 ASSERT(index);
375 return textureD3D->getRenderTargetSerial(*index);
376 }
377 else if (attachment->type() == GL_RENDERBUFFER)
378 {
379 gl::Renderbuffer *renderbuffer = attachment->getRenderbuffer();
380 ASSERT(renderbuffer);
381 RenderbufferD3D *renderbufferD3D = RenderbufferD3D::makeRenderbufferD3D(renderbuffer->getImplementation());
382 return renderbufferD3D->getRenderTargetSerial();
383 }
384 else if (attachment->type() == GL_FRAMEBUFFER_DEFAULT)
385 {
386 const gl::DefaultAttachment *defaultAttachment = static_cast<const gl::DefaultAttachment *>(attachment);
387 DefaultAttachmentD3D *defaultAttachmentD3D = DefaultAttachmentD3D::makeDefaultAttachmentD3D(defaultAttachment->getImplementation());
388 ASSERT(defaultAttachmentD3D);
389 return defaultAttachmentD3D->getRenderTarget()->getSerial();
390 }
391 else
392 {
393 UNREACHABLE();
394 return 0;
395 }
396}
397
Geoff Lang6a1e6b92014-11-06 10:42:45 -0500398}