Geoff Lang | 066230a | 2013-10-30 12:59:30 -0400 | [diff] [blame] | 1 | #include "ANGLETest.h" |
Geoff Lang | d701ea1 | 2014-01-10 15:53:35 -0500 | [diff] [blame] | 2 | #include "media/pixel.inl" |
Geoff Lang | 066230a | 2013-10-30 12:59:30 -0400 | [diff] [blame] | 3 | |
Austin Kinross | 18b931d | 2014-09-29 12:58:31 -0700 | [diff] [blame] | 4 | // Use this to select which configurations (e.g. which renderer, which GLES major version) these tests should be run against. |
Cooper Partin | d28f611 | 2015-02-12 16:11:00 -0800 | [diff] [blame^] | 5 | ANGLE_TYPED_TEST_CASE(CompressedTextureTest, ES2_D3D9, ES2_D3D11, ES2_D3D11_FL9_3); |
Austin Kinross | 18b931d | 2014-09-29 12:58:31 -0700 | [diff] [blame] | 6 | |
| 7 | template<typename T> |
Geoff Lang | 066230a | 2013-10-30 12:59:30 -0400 | [diff] [blame] | 8 | class CompressedTextureTest : public ANGLETest |
| 9 | { |
| 10 | protected: |
Geoff Lang | 0d3683c | 2014-10-23 11:08:16 -0400 | [diff] [blame] | 11 | CompressedTextureTest() : ANGLETest(T::GetGlesMajorVersion(), T::GetPlatform()) |
Geoff Lang | 066230a | 2013-10-30 12:59:30 -0400 | [diff] [blame] | 12 | { |
| 13 | setWindowWidth(512); |
| 14 | setWindowHeight(512); |
| 15 | setConfigRedBits(8); |
| 16 | setConfigGreenBits(8); |
| 17 | setConfigBlueBits(8); |
| 18 | setConfigAlphaBits(8); |
| 19 | } |
| 20 | |
| 21 | virtual void SetUp() |
| 22 | { |
| 23 | ANGLETest::SetUp(); |
| 24 | |
| 25 | const std::string vsSource = SHADER_SOURCE |
| 26 | ( |
| 27 | precision highp float; |
| 28 | attribute vec4 position; |
| 29 | varying vec2 texcoord; |
| 30 | |
| 31 | void main() |
| 32 | { |
| 33 | gl_Position = position; |
| 34 | texcoord = (position.xy * 0.5) + 0.5; |
| 35 | texcoord.y = 1.0 - texcoord.y; |
| 36 | } |
| 37 | ); |
| 38 | |
| 39 | const std::string textureFSSource = SHADER_SOURCE |
| 40 | ( |
| 41 | precision highp float; |
| 42 | uniform sampler2D tex; |
| 43 | varying vec2 texcoord; |
| 44 | |
| 45 | void main() |
| 46 | { |
| 47 | gl_FragColor = texture2D(tex, texcoord); |
| 48 | } |
| 49 | ); |
| 50 | |
Jamie Madill | 5599c8f | 2014-08-26 13:16:39 -0400 | [diff] [blame] | 51 | mTextureProgram = CompileProgram(vsSource, textureFSSource); |
Geoff Lang | 066230a | 2013-10-30 12:59:30 -0400 | [diff] [blame] | 52 | if (mTextureProgram == 0) |
| 53 | { |
| 54 | FAIL() << "shader compilation failed."; |
| 55 | } |
| 56 | |
| 57 | mTextureUniformLocation = glGetUniformLocation(mTextureProgram, "tex"); |
| 58 | |
| 59 | ASSERT_GL_NO_ERROR(); |
| 60 | } |
| 61 | |
| 62 | virtual void TearDown() |
| 63 | { |
| 64 | glDeleteProgram(mTextureProgram); |
| 65 | |
| 66 | ANGLETest::TearDown(); |
| 67 | } |
| 68 | |
| 69 | GLuint mTextureProgram; |
| 70 | GLint mTextureUniformLocation; |
| 71 | }; |
| 72 | |
Austin Kinross | 18b931d | 2014-09-29 12:58:31 -0700 | [diff] [blame] | 73 | TYPED_TEST(CompressedTextureTest, CompressedTexImage) |
Geoff Lang | 066230a | 2013-10-30 12:59:30 -0400 | [diff] [blame] | 74 | { |
| 75 | if (getClientVersion() < 3 && !extensionEnabled("GL_EXT_texture_compression_dxt1")) |
| 76 | { |
| 77 | return; |
| 78 | } |
| 79 | |
| 80 | GLuint texture; |
| 81 | glGenTextures(1, &texture); |
| 82 | glBindTexture(GL_TEXTURE_2D, texture); |
| 83 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 84 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 85 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 86 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 87 | |
Geoff Lang | d701ea1 | 2014-01-10 15:53:35 -0500 | [diff] [blame] | 88 | glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_0_width, pixel_0_height, 0, pixel_0_size, pixel_0_data); |
| 89 | glCompressedTexImage2D(GL_TEXTURE_2D, 1, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_1_width, pixel_1_height, 0, pixel_1_size, pixel_1_data); |
| 90 | glCompressedTexImage2D(GL_TEXTURE_2D, 2, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_2_width, pixel_2_height, 0, pixel_2_size, pixel_2_data); |
| 91 | glCompressedTexImage2D(GL_TEXTURE_2D, 3, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_3_width, pixel_3_height, 0, pixel_3_size, pixel_3_data); |
| 92 | glCompressedTexImage2D(GL_TEXTURE_2D, 4, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_4_width, pixel_4_height, 0, pixel_4_size, pixel_4_data); |
| 93 | glCompressedTexImage2D(GL_TEXTURE_2D, 5, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_5_width, pixel_5_height, 0, pixel_5_size, pixel_5_data); |
| 94 | glCompressedTexImage2D(GL_TEXTURE_2D, 6, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_6_width, pixel_6_height, 0, pixel_6_size, pixel_6_data); |
| 95 | glCompressedTexImage2D(GL_TEXTURE_2D, 7, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_7_width, pixel_7_height, 0, pixel_7_size, pixel_7_data); |
| 96 | glCompressedTexImage2D(GL_TEXTURE_2D, 8, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_8_width, pixel_8_height, 0, pixel_8_size, pixel_8_data); |
| 97 | glCompressedTexImage2D(GL_TEXTURE_2D, 9, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_9_width, pixel_9_height, 0, pixel_9_size, pixel_9_data); |
Geoff Lang | 066230a | 2013-10-30 12:59:30 -0400 | [diff] [blame] | 98 | |
| 99 | EXPECT_GL_NO_ERROR(); |
| 100 | |
| 101 | glUseProgram(mTextureProgram); |
| 102 | glUniform1i(mTextureUniformLocation, 0); |
| 103 | |
| 104 | drawQuad(mTextureProgram, "position", 0.5f); |
| 105 | |
| 106 | EXPECT_GL_NO_ERROR(); |
| 107 | |
| 108 | glDeleteTextures(1, &texture); |
| 109 | |
| 110 | EXPECT_GL_NO_ERROR(); |
| 111 | } |
| 112 | |
Austin Kinross | 18b931d | 2014-09-29 12:58:31 -0700 | [diff] [blame] | 113 | TYPED_TEST(CompressedTextureTest, CompressedTexStorage) |
Geoff Lang | 066230a | 2013-10-30 12:59:30 -0400 | [diff] [blame] | 114 | { |
| 115 | if (getClientVersion() < 3 && !extensionEnabled("GL_EXT_texture_compression_dxt1")) |
| 116 | { |
| 117 | return; |
| 118 | } |
| 119 | |
| 120 | if (getClientVersion() < 3 && (!extensionEnabled("GL_EXT_texture_storage") || !extensionEnabled("GL_OES_rgb8_rgba8"))) |
| 121 | { |
| 122 | return; |
| 123 | } |
| 124 | |
| 125 | GLuint texture; |
| 126 | glGenTextures(1, &texture); |
| 127 | glBindTexture(GL_TEXTURE_2D, texture); |
| 128 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 129 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 130 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 131 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 132 | |
| 133 | if (getClientVersion() < 3) |
| 134 | { |
Geoff Lang | a836e48 | 2014-04-28 10:08:27 -0400 | [diff] [blame] | 135 | glTexStorage2DEXT(GL_TEXTURE_2D, pixel_levels, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_0_width, pixel_0_height); |
Geoff Lang | 066230a | 2013-10-30 12:59:30 -0400 | [diff] [blame] | 136 | } |
| 137 | else |
| 138 | { |
Geoff Lang | a836e48 | 2014-04-28 10:08:27 -0400 | [diff] [blame] | 139 | glTexStorage2D(GL_TEXTURE_2D, pixel_levels, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_0_width, pixel_0_height); |
Geoff Lang | 066230a | 2013-10-30 12:59:30 -0400 | [diff] [blame] | 140 | } |
| 141 | EXPECT_GL_NO_ERROR(); |
| 142 | |
Geoff Lang | d701ea1 | 2014-01-10 15:53:35 -0500 | [diff] [blame] | 143 | glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, pixel_0_width, pixel_0_height, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_0_size, pixel_0_data); |
Geoff Lang | a836e48 | 2014-04-28 10:08:27 -0400 | [diff] [blame] | 144 | glCompressedTexSubImage2D(GL_TEXTURE_2D, 1, 0, 0, pixel_1_width, pixel_1_height, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_1_size, pixel_1_data); |
| 145 | glCompressedTexSubImage2D(GL_TEXTURE_2D, 2, 0, 0, pixel_2_width, pixel_2_height, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_2_size, pixel_2_data); |
| 146 | glCompressedTexSubImage2D(GL_TEXTURE_2D, 3, 0, 0, pixel_3_width, pixel_3_height, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_3_size, pixel_3_data); |
| 147 | glCompressedTexSubImage2D(GL_TEXTURE_2D, 4, 0, 0, pixel_4_width, pixel_4_height, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_4_size, pixel_4_data); |
| 148 | glCompressedTexSubImage2D(GL_TEXTURE_2D, 5, 0, 0, pixel_5_width, pixel_5_height, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_5_size, pixel_5_data); |
| 149 | glCompressedTexSubImage2D(GL_TEXTURE_2D, 6, 0, 0, pixel_6_width, pixel_6_height, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_6_size, pixel_6_data); |
| 150 | glCompressedTexSubImage2D(GL_TEXTURE_2D, 7, 0, 0, pixel_7_width, pixel_7_height, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_7_size, pixel_7_data); |
| 151 | glCompressedTexSubImage2D(GL_TEXTURE_2D, 8, 0, 0, pixel_8_width, pixel_8_height, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_8_size, pixel_8_data); |
| 152 | glCompressedTexSubImage2D(GL_TEXTURE_2D, 9, 0, 0, pixel_9_width, pixel_9_height, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_9_size, pixel_9_data); |
Geoff Lang | 066230a | 2013-10-30 12:59:30 -0400 | [diff] [blame] | 153 | |
| 154 | EXPECT_GL_NO_ERROR(); |
| 155 | |
| 156 | glUseProgram(mTextureProgram); |
| 157 | glUniform1i(mTextureUniformLocation, 0); |
| 158 | |
| 159 | drawQuad(mTextureProgram, "position", 0.5f); |
| 160 | |
| 161 | EXPECT_GL_NO_ERROR(); |
| 162 | |
| 163 | glDeleteTextures(1, &texture); |
| 164 | |
| 165 | EXPECT_GL_NO_ERROR(); |
| 166 | } |
Jamie Madill | c751d1e | 2014-10-21 17:46:29 -0400 | [diff] [blame] | 167 | |
| 168 | // Use this to select which configurations (e.g. which renderer, which GLES major version) these tests should be run against. |
Geoff Lang | 0d3683c | 2014-10-23 11:08:16 -0400 | [diff] [blame] | 169 | ANGLE_TYPED_TEST_CASE(CompressedTextureTestES3, ES3_D3D11); |
Jamie Madill | c751d1e | 2014-10-21 17:46:29 -0400 | [diff] [blame] | 170 | |
| 171 | template<typename T> |
| 172 | class CompressedTextureTestES3 : public CompressedTextureTest<T> { }; |
| 173 | |
Cooper Partin | d28f611 | 2015-02-12 16:11:00 -0800 | [diff] [blame^] | 174 | ANGLE_TYPED_TEST_CASE(CompressedTextureTestD3D11, ES2_D3D11, ES3_D3D11, ES2_D3D11_FL9_3); |
Jamie Madill | c751d1e | 2014-10-21 17:46:29 -0400 | [diff] [blame] | 175 | |
| 176 | template<typename T> |
| 177 | class CompressedTextureTestD3D11 : public CompressedTextureTest<T> { }; |
| 178 | |
| 179 | TYPED_TEST(CompressedTextureTestES3, PBOCompressedTexImage) |
| 180 | { |
| 181 | GLuint texture; |
| 182 | glGenTextures(1, &texture); |
| 183 | glBindTexture(GL_TEXTURE_2D, texture); |
| 184 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 185 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 186 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 187 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 188 | |
| 189 | GLuint buffer; |
| 190 | glGenBuffers(1, &buffer); |
| 191 | glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buffer); |
| 192 | glBufferData(GL_PIXEL_UNPACK_BUFFER, pixel_0_size, NULL, GL_STREAM_DRAW); |
| 193 | EXPECT_GL_NO_ERROR(); |
| 194 | |
| 195 | glBufferSubData(GL_PIXEL_UNPACK_BUFFER, 0, pixel_0_size, pixel_0_data); |
| 196 | glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_0_width, pixel_0_height, 0, pixel_0_size, NULL); |
| 197 | glBufferSubData(GL_PIXEL_UNPACK_BUFFER, 0, pixel_1_size, pixel_1_data); |
| 198 | glCompressedTexImage2D(GL_TEXTURE_2D, 1, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_1_width, pixel_1_height, 0, pixel_1_size, NULL); |
| 199 | glBufferSubData(GL_PIXEL_UNPACK_BUFFER, 0, pixel_2_size, pixel_2_data); |
| 200 | glCompressedTexImage2D(GL_TEXTURE_2D, 2, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_2_width, pixel_2_height, 0, pixel_2_size, NULL); |
| 201 | glBufferSubData(GL_PIXEL_UNPACK_BUFFER, 0, pixel_3_size, pixel_3_data); |
| 202 | glCompressedTexImage2D(GL_TEXTURE_2D, 3, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_3_width, pixel_3_height, 0, pixel_3_size, NULL); |
| 203 | glBufferSubData(GL_PIXEL_UNPACK_BUFFER, 0, pixel_4_size, pixel_4_data); |
| 204 | glCompressedTexImage2D(GL_TEXTURE_2D, 4, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_4_width, pixel_4_height, 0, pixel_4_size, NULL); |
| 205 | glBufferSubData(GL_PIXEL_UNPACK_BUFFER, 0, pixel_5_size, pixel_5_data); |
| 206 | glCompressedTexImage2D(GL_TEXTURE_2D, 5, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_5_width, pixel_5_height, 0, pixel_5_size, NULL); |
| 207 | glBufferSubData(GL_PIXEL_UNPACK_BUFFER, 0, pixel_6_size, pixel_6_data); |
| 208 | glCompressedTexImage2D(GL_TEXTURE_2D, 6, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_6_width, pixel_6_height, 0, pixel_6_size, NULL); |
| 209 | glBufferSubData(GL_PIXEL_UNPACK_BUFFER, 0, pixel_7_size, pixel_7_data); |
| 210 | glCompressedTexImage2D(GL_TEXTURE_2D, 7, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_7_width, pixel_7_height, 0, pixel_7_size, NULL); |
| 211 | glBufferSubData(GL_PIXEL_UNPACK_BUFFER, 0, pixel_8_size, pixel_8_data); |
| 212 | glCompressedTexImage2D(GL_TEXTURE_2D, 8, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_8_width, pixel_8_height, 0, pixel_8_size, NULL); |
| 213 | glBufferSubData(GL_PIXEL_UNPACK_BUFFER, 0, pixel_9_size, pixel_9_data); |
| 214 | glCompressedTexImage2D(GL_TEXTURE_2D, 9, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_9_width, pixel_9_height, 0, pixel_9_size, NULL); |
| 215 | |
| 216 | EXPECT_GL_NO_ERROR(); |
| 217 | |
| 218 | glUseProgram(mTextureProgram); |
| 219 | glUniform1i(mTextureUniformLocation, 0); |
| 220 | |
| 221 | drawQuad(mTextureProgram, "position", 0.5f); |
| 222 | |
| 223 | EXPECT_GL_NO_ERROR(); |
| 224 | |
| 225 | glDeleteTextures(1, &buffer); |
| 226 | glDeleteTextures(1, &texture); |
| 227 | |
| 228 | EXPECT_GL_NO_ERROR(); |
| 229 | } |
| 230 | |
| 231 | |
| 232 | TYPED_TEST(CompressedTextureTestD3D11, PBOCompressedTexStorage) |
| 233 | { |
| 234 | if (getClientVersion() < 3 && !extensionEnabled("GL_EXT_texture_compression_dxt1")) |
| 235 | { |
| 236 | return; |
| 237 | } |
| 238 | |
| 239 | if (getClientVersion() < 3 && (!extensionEnabled("GL_EXT_texture_storage") || !extensionEnabled("GL_OES_rgb8_rgba8"))) |
| 240 | { |
| 241 | return; |
| 242 | } |
| 243 | |
| 244 | GLuint texture; |
| 245 | glGenTextures(1, &texture); |
| 246 | glBindTexture(GL_TEXTURE_2D, texture); |
| 247 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 248 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 249 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 250 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 251 | |
| 252 | if (getClientVersion() < 3) |
| 253 | { |
| 254 | glTexStorage2DEXT(GL_TEXTURE_2D, pixel_levels, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_0_width, pixel_0_height); |
| 255 | } |
| 256 | else |
| 257 | { |
| 258 | glTexStorage2D(GL_TEXTURE_2D, pixel_levels, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_0_width, pixel_0_height); |
| 259 | } |
| 260 | EXPECT_GL_NO_ERROR(); |
| 261 | |
| 262 | GLuint buffer; |
| 263 | glGenBuffers(1, &buffer); |
| 264 | glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buffer); |
| 265 | glBufferData(GL_PIXEL_UNPACK_BUFFER, pixel_0_size, NULL, GL_STREAM_DRAW); |
| 266 | EXPECT_GL_NO_ERROR(); |
| 267 | |
| 268 | glBufferSubData(GL_PIXEL_UNPACK_BUFFER, 0, pixel_0_size, pixel_0_data); |
| 269 | glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, pixel_0_width, pixel_0_height, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_0_size, NULL); |
| 270 | glBufferSubData(GL_PIXEL_UNPACK_BUFFER, 0, pixel_1_size, pixel_1_data); |
| 271 | glCompressedTexSubImage2D(GL_TEXTURE_2D, 1, 0, 0, pixel_1_width, pixel_1_height, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_1_size, NULL); |
| 272 | glBufferSubData(GL_PIXEL_UNPACK_BUFFER, 0, pixel_2_size, pixel_2_data); |
| 273 | glCompressedTexSubImage2D(GL_TEXTURE_2D, 2, 0, 0, pixel_2_width, pixel_2_height, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_2_size, NULL); |
| 274 | glBufferSubData(GL_PIXEL_UNPACK_BUFFER, 0, pixel_3_size, pixel_3_data); |
| 275 | glCompressedTexSubImage2D(GL_TEXTURE_2D, 3, 0, 0, pixel_3_width, pixel_3_height, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_3_size, NULL); |
| 276 | glBufferSubData(GL_PIXEL_UNPACK_BUFFER, 0, pixel_4_size, pixel_4_data); |
| 277 | glCompressedTexSubImage2D(GL_TEXTURE_2D, 4, 0, 0, pixel_4_width, pixel_4_height, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_4_size, NULL); |
| 278 | glBufferSubData(GL_PIXEL_UNPACK_BUFFER, 0, pixel_5_size, pixel_5_data); |
| 279 | glCompressedTexSubImage2D(GL_TEXTURE_2D, 5, 0, 0, pixel_5_width, pixel_5_height, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_5_size, NULL); |
| 280 | glBufferSubData(GL_PIXEL_UNPACK_BUFFER, 0, pixel_6_size, pixel_6_data); |
| 281 | glCompressedTexSubImage2D(GL_TEXTURE_2D, 6, 0, 0, pixel_6_width, pixel_6_height, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_6_size, NULL); |
| 282 | glBufferSubData(GL_PIXEL_UNPACK_BUFFER, 0, pixel_7_size, pixel_7_data); |
| 283 | glCompressedTexSubImage2D(GL_TEXTURE_2D, 7, 0, 0, pixel_7_width, pixel_7_height, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_7_size, NULL); |
| 284 | glBufferSubData(GL_PIXEL_UNPACK_BUFFER, 0, pixel_8_size, pixel_8_data); |
| 285 | glCompressedTexSubImage2D(GL_TEXTURE_2D, 8, 0, 0, pixel_8_width, pixel_8_height, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_8_size, NULL); |
| 286 | glBufferSubData(GL_PIXEL_UNPACK_BUFFER, 0, pixel_9_size, pixel_9_data); |
| 287 | glCompressedTexSubImage2D(GL_TEXTURE_2D, 9, 0, 0, pixel_9_width, pixel_9_height, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_9_size, NULL); |
| 288 | |
| 289 | EXPECT_GL_NO_ERROR(); |
| 290 | |
| 291 | glUseProgram(mTextureProgram); |
| 292 | glUniform1i(mTextureUniformLocation, 0); |
| 293 | |
| 294 | drawQuad(mTextureProgram, "position", 0.5f); |
| 295 | |
| 296 | EXPECT_GL_NO_ERROR(); |
| 297 | |
| 298 | glDeleteTextures(1, &texture); |
| 299 | |
| 300 | EXPECT_GL_NO_ERROR(); |
| 301 | } |