daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1 | // |
| 2 | // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // Context.cpp: Implements the gl::Context class, managing all GL state and performing |
| 8 | // rendering operations. It is the GLES2 specific implementation of EGLContext. |
| 9 | |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 10 | #include "libGLESv2/Context.h" |
daniel@transgaming.com | 1697302 | 2010-03-11 19:22:19 +0000 | [diff] [blame] | 11 | |
| 12 | #include <algorithm> |
| 13 | |
alokp@chromium.org | ea0e1af | 2010-03-22 19:33:14 +0000 | [diff] [blame] | 14 | #include "libEGL/Display.h" |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 15 | |
| 16 | #include "libGLESv2/main.h" |
| 17 | #include "libGLESv2/mathutil.h" |
| 18 | #include "libGLESv2/utilities.h" |
| 19 | #include "libGLESv2/Blit.h" |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 20 | #include "libGLESv2/ResourceManager.h" |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 21 | #include "libGLESv2/Buffer.h" |
apatrick@chromium.org | d3bd0ad | 2010-08-30 18:55:36 +0000 | [diff] [blame^] | 22 | #include "libGLESv2/Fence.h" |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 23 | #include "libGLESv2/FrameBuffer.h" |
| 24 | #include "libGLESv2/Program.h" |
| 25 | #include "libGLESv2/RenderBuffer.h" |
| 26 | #include "libGLESv2/Shader.h" |
| 27 | #include "libGLESv2/Texture.h" |
| 28 | #include "libGLESv2/geometry/backend.h" |
| 29 | #include "libGLESv2/geometry/VertexDataManager.h" |
| 30 | #include "libGLESv2/geometry/IndexDataManager.h" |
| 31 | #include "libGLESv2/geometry/dx9.h" |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 32 | |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 33 | #undef near |
| 34 | #undef far |
| 35 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 36 | namespace gl |
| 37 | { |
daniel@transgaming.com | 0d25b00 | 2010-07-28 19:21:07 +0000 | [diff] [blame] | 38 | Context::Context(const egl::Config *config, const gl::Context *shareContext) |
daniel@transgaming.com | 0f7aaf5 | 2010-03-11 19:41:38 +0000 | [diff] [blame] | 39 | : mConfig(config) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 40 | { |
| 41 | setClearColor(0.0f, 0.0f, 0.0f, 0.0f); |
daniel@transgaming.com | 092bd48 | 2010-05-12 03:39:36 +0000 | [diff] [blame] | 42 | |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 43 | mState.depthClearValue = 1.0f; |
| 44 | mState.stencilClearValue = 0; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 45 | |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 46 | mState.cullFace = false; |
| 47 | mState.cullMode = GL_BACK; |
| 48 | mState.frontFace = GL_CCW; |
| 49 | mState.depthTest = false; |
| 50 | mState.depthFunc = GL_LESS; |
| 51 | mState.blend = false; |
| 52 | mState.sourceBlendRGB = GL_ONE; |
| 53 | mState.sourceBlendAlpha = GL_ONE; |
| 54 | mState.destBlendRGB = GL_ZERO; |
| 55 | mState.destBlendAlpha = GL_ZERO; |
| 56 | mState.blendEquationRGB = GL_FUNC_ADD; |
| 57 | mState.blendEquationAlpha = GL_FUNC_ADD; |
| 58 | mState.blendColor.red = 0; |
| 59 | mState.blendColor.green = 0; |
| 60 | mState.blendColor.blue = 0; |
| 61 | mState.blendColor.alpha = 0; |
| 62 | mState.stencilTest = false; |
| 63 | mState.stencilFunc = GL_ALWAYS; |
| 64 | mState.stencilRef = 0; |
| 65 | mState.stencilMask = -1; |
| 66 | mState.stencilWritemask = -1; |
| 67 | mState.stencilBackFunc = GL_ALWAYS; |
| 68 | mState.stencilBackRef = 0; |
| 69 | mState.stencilBackMask = - 1; |
| 70 | mState.stencilBackWritemask = -1; |
| 71 | mState.stencilFail = GL_KEEP; |
| 72 | mState.stencilPassDepthFail = GL_KEEP; |
| 73 | mState.stencilPassDepthPass = GL_KEEP; |
| 74 | mState.stencilBackFail = GL_KEEP; |
| 75 | mState.stencilBackPassDepthFail = GL_KEEP; |
| 76 | mState.stencilBackPassDepthPass = GL_KEEP; |
| 77 | mState.polygonOffsetFill = false; |
| 78 | mState.polygonOffsetFactor = 0.0f; |
| 79 | mState.polygonOffsetUnits = 0.0f; |
| 80 | mState.sampleAlphaToCoverage = false; |
| 81 | mState.sampleCoverage = false; |
| 82 | mState.sampleCoverageValue = 1.0f; |
daniel@transgaming.com | a36f98e | 2010-05-18 18:51:09 +0000 | [diff] [blame] | 83 | mState.sampleCoverageInvert = false; |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 84 | mState.scissorTest = false; |
| 85 | mState.dither = true; |
| 86 | mState.generateMipmapHint = GL_DONT_CARE; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 87 | |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 88 | mState.lineWidth = 1.0f; |
daniel@transgaming.com | 32e58cd | 2010-03-24 09:44:10 +0000 | [diff] [blame] | 89 | |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 90 | mState.viewportX = 0; |
| 91 | mState.viewportY = 0; |
| 92 | mState.viewportWidth = config->mDisplayMode.Width; |
| 93 | mState.viewportHeight = config->mDisplayMode.Height; |
| 94 | mState.zNear = 0.0f; |
| 95 | mState.zFar = 1.0f; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 96 | |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 97 | mState.scissorX = 0; |
| 98 | mState.scissorY = 0; |
| 99 | mState.scissorWidth = config->mDisplayMode.Width; |
| 100 | mState.scissorHeight = config->mDisplayMode.Height; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 101 | |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 102 | mState.colorMaskRed = true; |
| 103 | mState.colorMaskGreen = true; |
| 104 | mState.colorMaskBlue = true; |
| 105 | mState.colorMaskAlpha = true; |
| 106 | mState.depthMask = true; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 107 | |
daniel@transgaming.com | 0d25b00 | 2010-07-28 19:21:07 +0000 | [diff] [blame] | 108 | if (shareContext != NULL) |
| 109 | { |
| 110 | mResourceManager = shareContext->mResourceManager; |
| 111 | mResourceManager->addRef(); |
| 112 | } |
| 113 | else |
| 114 | { |
| 115 | mResourceManager = new ResourceManager(); |
| 116 | } |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 117 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 118 | // [OpenGL ES 2.0.24] section 3.7 page 83: |
| 119 | // In the initial state, TEXTURE_2D and TEXTURE_CUBE_MAP have twodimensional |
| 120 | // and cube map texture state vectors respectively associated with them. |
| 121 | // In order that access to these initial textures not be lost, they are treated as texture |
| 122 | // objects all of whose names are 0. |
| 123 | |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 124 | mTexture2DZero = new Texture2D(0); |
| 125 | mTextureCubeMapZero = new TextureCubeMap(0); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 126 | |
| 127 | mColorbufferZero = NULL; |
daniel@transgaming.com | cdacc8e | 2010-07-28 19:20:50 +0000 | [diff] [blame] | 128 | mDepthStencilbufferZero = NULL; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 129 | |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 130 | mState.activeSampler = 0; |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 131 | bindArrayBuffer(0); |
| 132 | bindElementArrayBuffer(0); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 133 | bindTextureCubeMap(0); |
| 134 | bindTexture2D(0); |
daniel@transgaming.com | a27ff1e | 2010-08-24 19:20:11 +0000 | [diff] [blame] | 135 | bindReadFramebuffer(0); |
| 136 | bindDrawFramebuffer(0); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 137 | bindRenderbuffer(0); |
| 138 | |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 139 | for (int type = 0; type < SAMPLER_TYPE_COUNT; type++) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 140 | { |
daniel@transgaming.com | 12d5407 | 2010-03-16 06:23:26 +0000 | [diff] [blame] | 141 | mIncompleteTextures[type] = NULL; |
| 142 | } |
| 143 | |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 144 | mState.currentProgram = 0; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 145 | |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 146 | mState.packAlignment = 4; |
| 147 | mState.unpackAlignment = 4; |
daniel@transgaming.com | 3489e3a | 2010-03-21 04:31:11 +0000 | [diff] [blame] | 148 | |
daniel@transgaming.com | 0f7aaf5 | 2010-03-11 19:41:38 +0000 | [diff] [blame] | 149 | mBufferBackEnd = NULL; |
| 150 | mVertexDataManager = NULL; |
daniel@transgaming.com | f8b58a0 | 2010-03-26 04:08:45 +0000 | [diff] [blame] | 151 | mIndexDataManager = NULL; |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 152 | mBlit = NULL; |
daniel@transgaming.com | 0f7aaf5 | 2010-03-11 19:41:38 +0000 | [diff] [blame] | 153 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 154 | mInvalidEnum = false; |
| 155 | mInvalidValue = false; |
| 156 | mInvalidOperation = false; |
| 157 | mOutOfMemory = false; |
| 158 | mInvalidFramebufferOperation = false; |
daniel@transgaming.com | 159acdf | 2010-03-21 04:31:24 +0000 | [diff] [blame] | 159 | |
| 160 | mHasBeenCurrent = false; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 161 | |
apatrick@chromium.org | d3bd0ad | 2010-08-30 18:55:36 +0000 | [diff] [blame^] | 162 | mSupportsCompressedTextures = false; |
| 163 | mSupportsEventQueries = false; |
daniel@transgaming.com | 1f135d8 | 2010-08-24 19:20:36 +0000 | [diff] [blame] | 164 | mMaxSupportedSamples = 0; |
daniel@transgaming.com | 8f05d1a | 2010-06-07 02:06:03 +0000 | [diff] [blame] | 165 | mMaskedClearSavedState = NULL; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 166 | markAllStateDirty(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 167 | } |
| 168 | |
| 169 | Context::~Context() |
| 170 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 171 | if (mState.currentProgram != 0) |
| 172 | { |
| 173 | Program *programObject = mResourceManager->getProgram(mState.currentProgram); |
| 174 | if (programObject) |
| 175 | { |
| 176 | programObject->release(); |
| 177 | } |
| 178 | mState.currentProgram = 0; |
| 179 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 180 | |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 181 | while (!mFramebufferMap.empty()) |
| 182 | { |
| 183 | deleteFramebuffer(mFramebufferMap.begin()->first); |
| 184 | } |
| 185 | |
apatrick@chromium.org | d3bd0ad | 2010-08-30 18:55:36 +0000 | [diff] [blame^] | 186 | while (!mFenceMap.empty())
|
| 187 | {
|
| 188 | deleteFence(mFenceMap.begin()->first);
|
| 189 | }
|
| 190 | |
daniel@transgaming.com | 1f135d8 | 2010-08-24 19:20:36 +0000 | [diff] [blame] | 191 | while (!mMultiSampleSupport.empty()) |
| 192 | { |
| 193 | delete [] mMultiSampleSupport.begin()->second; |
| 194 | mMultiSampleSupport.erase(mMultiSampleSupport.begin()); |
| 195 | } |
| 196 | |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 197 | for (int type = 0; type < SAMPLER_TYPE_COUNT; type++) |
| 198 | { |
| 199 | for (int sampler = 0; sampler < MAX_TEXTURE_IMAGE_UNITS; sampler++) |
| 200 | { |
| 201 | mState.samplerTexture[type][sampler].set(NULL); |
| 202 | } |
| 203 | } |
| 204 | |
daniel@transgaming.com | 12d5407 | 2010-03-16 06:23:26 +0000 | [diff] [blame] | 205 | for (int type = 0; type < SAMPLER_TYPE_COUNT; type++) |
| 206 | { |
| 207 | delete mIncompleteTextures[type]; |
| 208 | } |
| 209 | |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 210 | for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++) |
| 211 | { |
| 212 | mState.vertexAttribute[i].mBoundBuffer.set(NULL); |
| 213 | } |
| 214 | |
| 215 | mState.arrayBuffer.set(NULL); |
| 216 | mState.elementArrayBuffer.set(NULL); |
| 217 | mState.texture2D.set(NULL); |
| 218 | mState.textureCubeMap.set(NULL); |
| 219 | mState.renderbuffer.set(NULL); |
| 220 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 221 | delete mTexture2DZero; |
| 222 | delete mTextureCubeMapZero; |
| 223 | |
daniel@transgaming.com | 0f7aaf5 | 2010-03-11 19:41:38 +0000 | [diff] [blame] | 224 | delete mBufferBackEnd; |
| 225 | delete mVertexDataManager; |
daniel@transgaming.com | f8b58a0 | 2010-03-26 04:08:45 +0000 | [diff] [blame] | 226 | delete mIndexDataManager; |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 227 | delete mBlit; |
daniel@transgaming.com | 0f7aaf5 | 2010-03-11 19:41:38 +0000 | [diff] [blame] | 228 | |
daniel@transgaming.com | 8f05d1a | 2010-06-07 02:06:03 +0000 | [diff] [blame] | 229 | if (mMaskedClearSavedState) |
| 230 | { |
| 231 | mMaskedClearSavedState->Release(); |
| 232 | } |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 233 | |
daniel@transgaming.com | 0d25b00 | 2010-07-28 19:21:07 +0000 | [diff] [blame] | 234 | mResourceManager->release(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 235 | } |
| 236 | |
| 237 | void Context::makeCurrent(egl::Display *display, egl::Surface *surface) |
| 238 | { |
| 239 | IDirect3DDevice9 *device = display->getDevice(); |
| 240 | |
daniel@transgaming.com | c808c5a | 2010-05-14 17:31:01 +0000 | [diff] [blame] | 241 | if (!mHasBeenCurrent) |
daniel@transgaming.com | 0f7aaf5 | 2010-03-11 19:41:38 +0000 | [diff] [blame] | 242 | { |
daniel@transgaming.com | 353569a | 2010-06-24 13:02:12 +0000 | [diff] [blame] | 243 | mDeviceCaps = display->getDeviceCaps(); |
daniel@transgaming.com | c808c5a | 2010-05-14 17:31:01 +0000 | [diff] [blame] | 244 | |
daniel@transgaming.com | 353569a | 2010-06-24 13:02:12 +0000 | [diff] [blame] | 245 | mBufferBackEnd = new Dx9BackEnd(this, device); |
daniel@transgaming.com | 0f7aaf5 | 2010-03-11 19:41:38 +0000 | [diff] [blame] | 246 | mVertexDataManager = new VertexDataManager(this, mBufferBackEnd); |
daniel@transgaming.com | f8b58a0 | 2010-03-26 04:08:45 +0000 | [diff] [blame] | 247 | mIndexDataManager = new IndexDataManager(this, mBufferBackEnd); |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 248 | mBlit = new Blit(this); |
daniel@transgaming.com | c808c5a | 2010-05-14 17:31:01 +0000 | [diff] [blame] | 249 | |
daniel@transgaming.com | 1f135d8 | 2010-08-24 19:20:36 +0000 | [diff] [blame] | 250 | const D3DFORMAT renderBufferFormats[] = |
| 251 | { |
| 252 | D3DFMT_A8R8G8B8, |
daniel@transgaming.com | 6397754 | 2010-08-24 19:21:02 +0000 | [diff] [blame] | 253 | D3DFMT_X8R8G8B8, |
daniel@transgaming.com | 1f135d8 | 2010-08-24 19:20:36 +0000 | [diff] [blame] | 254 | D3DFMT_R5G6B5, |
| 255 | D3DFMT_D24S8 |
| 256 | }; |
| 257 | |
| 258 | int max = 0; |
| 259 | for (int i = 0; i < sizeof(renderBufferFormats) / sizeof(D3DFORMAT); ++i) |
| 260 | { |
| 261 | bool *multisampleArray = new bool[D3DMULTISAMPLE_16_SAMPLES + 1]; |
| 262 | display->getMultiSampleSupport(renderBufferFormats[i], multisampleArray); |
| 263 | mMultiSampleSupport[renderBufferFormats[i]] = multisampleArray; |
| 264 | |
| 265 | for (int j = D3DMULTISAMPLE_16_SAMPLES; j >= 0; --j) |
| 266 | { |
| 267 | if (multisampleArray[j] && j != D3DMULTISAMPLE_NONMASKABLE && j > max) |
| 268 | { |
| 269 | max = j; |
| 270 | } |
| 271 | } |
| 272 | } |
| 273 | |
| 274 | mMaxSupportedSamples = max; |
| 275 | |
apatrick@chromium.org | d3bd0ad | 2010-08-30 18:55:36 +0000 | [diff] [blame^] | 276 | mSupportsEventQueries = display->getEventQuerySupport(); |
daniel@transgaming.com | 0186813 | 2010-08-24 19:21:17 +0000 | [diff] [blame] | 277 | mSupportsCompressedTextures = display->getCompressedTextureSupport(); |
daniel@transgaming.com | 0a337e9 | 2010-08-28 17:38:27 +0000 | [diff] [blame] | 278 | mSupportsFloatTextures = display->getFloatTextureSupport(&mSupportsFloatLinearFilter); |
| 279 | mSupportsHalfFloatTextures = display->getHalfFloatTextureSupport(&mSupportsHalfFloatLinearFilter); |
daniel@transgaming.com | 0186813 | 2010-08-24 19:21:17 +0000 | [diff] [blame] | 280 | |
daniel@transgaming.com | c808c5a | 2010-05-14 17:31:01 +0000 | [diff] [blame] | 281 | initExtensionString(); |
| 282 | |
| 283 | mState.viewportX = 0; |
| 284 | mState.viewportY = 0; |
| 285 | mState.viewportWidth = surface->getWidth(); |
| 286 | mState.viewportHeight = surface->getHeight(); |
| 287 | |
| 288 | mState.scissorX = 0; |
| 289 | mState.scissorY = 0; |
| 290 | mState.scissorWidth = surface->getWidth(); |
| 291 | mState.scissorHeight = surface->getHeight(); |
| 292 | |
| 293 | mHasBeenCurrent = true; |
daniel@transgaming.com | 0f7aaf5 | 2010-03-11 19:41:38 +0000 | [diff] [blame] | 294 | } |
| 295 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 296 | // Wrap the existing Direct3D 9 resources into GL objects and assign them to the '0' names |
| 297 | IDirect3DSurface9 *defaultRenderTarget = surface->getRenderTarget(); |
daniel@transgaming.com | 0009d62 | 2010-03-16 06:23:31 +0000 | [diff] [blame] | 298 | IDirect3DSurface9 *depthStencil = surface->getDepthStencil(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 299 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 300 | Colorbuffer *colorbufferZero = new Colorbuffer(defaultRenderTarget); |
daniel@transgaming.com | cdacc8e | 2010-07-28 19:20:50 +0000 | [diff] [blame] | 301 | DepthStencilbuffer *depthStencilbufferZero = new DepthStencilbuffer(depthStencil); |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 302 | Framebuffer *framebufferZero = new DefaultFramebuffer(colorbufferZero, depthStencilbufferZero); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 303 | |
| 304 | setFramebufferZero(framebufferZero); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 305 | |
| 306 | defaultRenderTarget->Release(); |
| 307 | |
daniel@transgaming.com | 0009d62 | 2010-03-16 06:23:31 +0000 | [diff] [blame] | 308 | if (depthStencil) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 309 | { |
daniel@transgaming.com | 0009d62 | 2010-03-16 06:23:31 +0000 | [diff] [blame] | 310 | depthStencil->Release(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 311 | } |
daniel@transgaming.com | 296ca9c | 2010-04-03 20:56:07 +0000 | [diff] [blame] | 312 | |
daniel@transgaming.com | be5a086 | 2010-07-28 19:20:37 +0000 | [diff] [blame] | 313 | mSupportsShaderModel3 = mDeviceCaps.PixelShaderVersion == D3DPS_VERSION(3, 0); |
daniel@transgaming.com | 092bd48 | 2010-05-12 03:39:36 +0000 | [diff] [blame] | 314 | |
| 315 | markAllStateDirty(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 316 | } |
| 317 | |
daniel@transgaming.com | 092bd48 | 2010-05-12 03:39:36 +0000 | [diff] [blame] | 318 | // This function will set all of the state-related dirty flags, so that all state is set during next pre-draw. |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 319 | void Context::markAllStateDirty() |
| 320 | { |
daniel@transgaming.com | 092bd48 | 2010-05-12 03:39:36 +0000 | [diff] [blame] | 321 | mAppliedRenderTargetSerial = 0; |
daniel@transgaming.com | 339ae70 | 2010-05-12 03:40:20 +0000 | [diff] [blame] | 322 | mAppliedDepthbufferSerial = 0; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 323 | mAppliedProgram = 0; |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 324 | |
| 325 | mClearStateDirty = true; |
| 326 | mCullStateDirty = true; |
| 327 | mDepthStateDirty = true; |
| 328 | mMaskStateDirty = true; |
| 329 | mBlendStateDirty = true; |
| 330 | mStencilStateDirty = true; |
| 331 | mPolygonOffsetStateDirty = true; |
| 332 | mScissorStateDirty = true; |
| 333 | mSampleStateDirty = true; |
| 334 | mDitherStateDirty = true; |
daniel@transgaming.com | 0d25b00 | 2010-07-28 19:21:07 +0000 | [diff] [blame] | 335 | mFrontFaceDirty = true; |
| 336 | |
| 337 | if (mBufferBackEnd != NULL) |
| 338 | { |
| 339 | mBufferBackEnd->invalidate(); |
| 340 | } |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 341 | } |
| 342 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 343 | void Context::setClearColor(float red, float green, float blue, float alpha) |
| 344 | { |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 345 | mState.colorClearValue.red = red; |
| 346 | mState.colorClearValue.green = green; |
| 347 | mState.colorClearValue.blue = blue; |
| 348 | mState.colorClearValue.alpha = alpha; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 349 | } |
| 350 | |
| 351 | void Context::setClearDepth(float depth) |
| 352 | { |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 353 | mState.depthClearValue = depth; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 354 | } |
| 355 | |
| 356 | void Context::setClearStencil(int stencil) |
| 357 | { |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 358 | mState.stencilClearValue = stencil; |
| 359 | } |
| 360 | |
| 361 | void Context::setCullFace(bool enabled) |
| 362 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 363 | if (mState.cullFace != enabled) |
| 364 | { |
| 365 | mState.cullFace = enabled; |
| 366 | mCullStateDirty = true; |
| 367 | } |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 368 | } |
| 369 | |
| 370 | bool Context::isCullFaceEnabled() const |
| 371 | { |
| 372 | return mState.cullFace; |
| 373 | } |
| 374 | |
| 375 | void Context::setCullMode(GLenum mode) |
| 376 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 377 | if (mState.cullMode != mode) |
| 378 | { |
| 379 | mState.cullMode = mode; |
| 380 | mCullStateDirty = true; |
| 381 | } |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 382 | } |
| 383 | |
| 384 | void Context::setFrontFace(GLenum front) |
| 385 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 386 | if (mState.frontFace != front) |
| 387 | { |
| 388 | mState.frontFace = front; |
| 389 | mFrontFaceDirty = true; |
| 390 | } |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 391 | } |
| 392 | |
| 393 | void Context::setDepthTest(bool enabled) |
| 394 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 395 | if (mState.depthTest != enabled) |
| 396 | { |
| 397 | mState.depthTest = enabled; |
| 398 | mDepthStateDirty = true; |
| 399 | } |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 400 | } |
| 401 | |
| 402 | bool Context::isDepthTestEnabled() const |
| 403 | { |
| 404 | return mState.depthTest; |
| 405 | } |
| 406 | |
| 407 | void Context::setDepthFunc(GLenum depthFunc) |
| 408 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 409 | if (mState.depthFunc != depthFunc) |
| 410 | { |
| 411 | mState.depthFunc = depthFunc; |
| 412 | mDepthStateDirty = true; |
| 413 | } |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 414 | } |
| 415 | |
| 416 | void Context::setDepthRange(float zNear, float zFar) |
| 417 | { |
| 418 | mState.zNear = zNear; |
| 419 | mState.zFar = zFar; |
| 420 | } |
| 421 | |
| 422 | void Context::setBlend(bool enabled) |
| 423 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 424 | if (mState.blend != enabled) |
| 425 | { |
| 426 | mState.blend = enabled; |
| 427 | mBlendStateDirty = true; |
| 428 | } |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 429 | } |
| 430 | |
| 431 | bool Context::isBlendEnabled() const |
| 432 | { |
| 433 | return mState.blend; |
| 434 | } |
| 435 | |
| 436 | void Context::setBlendFactors(GLenum sourceRGB, GLenum destRGB, GLenum sourceAlpha, GLenum destAlpha) |
| 437 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 438 | if (mState.sourceBlendRGB != sourceRGB || |
| 439 | mState.sourceBlendAlpha != sourceAlpha || |
| 440 | mState.destBlendRGB != destRGB || |
| 441 | mState.destBlendAlpha != destAlpha) |
| 442 | { |
| 443 | mState.sourceBlendRGB = sourceRGB; |
| 444 | mState.destBlendRGB = destRGB; |
| 445 | mState.sourceBlendAlpha = sourceAlpha; |
| 446 | mState.destBlendAlpha = destAlpha; |
| 447 | mBlendStateDirty = true; |
| 448 | } |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 449 | } |
| 450 | |
| 451 | void Context::setBlendColor(float red, float green, float blue, float alpha) |
| 452 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 453 | if (mState.blendColor.red != red || |
| 454 | mState.blendColor.green != green || |
| 455 | mState.blendColor.blue != blue || |
| 456 | mState.blendColor.alpha != alpha) |
| 457 | { |
| 458 | mState.blendColor.red = red; |
| 459 | mState.blendColor.green = green; |
| 460 | mState.blendColor.blue = blue; |
| 461 | mState.blendColor.alpha = alpha; |
| 462 | mBlendStateDirty = true; |
| 463 | } |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 464 | } |
| 465 | |
| 466 | void Context::setBlendEquation(GLenum rgbEquation, GLenum alphaEquation) |
| 467 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 468 | if (mState.blendEquationRGB != rgbEquation || |
| 469 | mState.blendEquationAlpha != alphaEquation) |
| 470 | { |
| 471 | mState.blendEquationRGB = rgbEquation; |
| 472 | mState.blendEquationAlpha = alphaEquation; |
| 473 | mBlendStateDirty = true; |
| 474 | } |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 475 | } |
| 476 | |
| 477 | void Context::setStencilTest(bool enabled) |
| 478 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 479 | if (mState.stencilTest != enabled) |
| 480 | { |
| 481 | mState.stencilTest = enabled; |
| 482 | mStencilStateDirty = true; |
| 483 | } |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 484 | } |
| 485 | |
| 486 | bool Context::isStencilTestEnabled() const |
| 487 | { |
| 488 | return mState.stencilTest; |
| 489 | } |
| 490 | |
| 491 | void Context::setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask) |
| 492 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 493 | if (mState.stencilFunc != stencilFunc || |
| 494 | mState.stencilRef != stencilRef || |
| 495 | mState.stencilMask != stencilMask) |
| 496 | { |
| 497 | mState.stencilFunc = stencilFunc; |
daniel@transgaming.com | dd7948b | 2010-06-02 16:12:34 +0000 | [diff] [blame] | 498 | mState.stencilRef = (stencilRef > 0) ? stencilRef : 0; |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 499 | mState.stencilMask = stencilMask; |
| 500 | mStencilStateDirty = true; |
| 501 | } |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 502 | } |
| 503 | |
| 504 | void Context::setStencilBackParams(GLenum stencilBackFunc, GLint stencilBackRef, GLuint stencilBackMask) |
| 505 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 506 | if (mState.stencilBackFunc != stencilBackFunc || |
| 507 | mState.stencilBackRef != stencilBackRef || |
| 508 | mState.stencilBackMask != stencilBackMask) |
| 509 | { |
| 510 | mState.stencilBackFunc = stencilBackFunc; |
daniel@transgaming.com | dd7948b | 2010-06-02 16:12:34 +0000 | [diff] [blame] | 511 | mState.stencilBackRef = (stencilBackRef > 0) ? stencilBackRef : 0; |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 512 | mState.stencilBackMask = stencilBackMask; |
| 513 | mStencilStateDirty = true; |
| 514 | } |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 515 | } |
| 516 | |
| 517 | void Context::setStencilWritemask(GLuint stencilWritemask) |
| 518 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 519 | if (mState.stencilWritemask != stencilWritemask) |
| 520 | { |
| 521 | mState.stencilWritemask = stencilWritemask; |
| 522 | mStencilStateDirty = true; |
| 523 | } |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 524 | } |
| 525 | |
| 526 | void Context::setStencilBackWritemask(GLuint stencilBackWritemask) |
| 527 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 528 | if (mState.stencilBackWritemask != stencilBackWritemask) |
| 529 | { |
| 530 | mState.stencilBackWritemask = stencilBackWritemask; |
| 531 | mStencilStateDirty = true; |
| 532 | } |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 533 | } |
| 534 | |
| 535 | void Context::setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass) |
| 536 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 537 | if (mState.stencilFail != stencilFail || |
| 538 | mState.stencilPassDepthFail != stencilPassDepthFail || |
| 539 | mState.stencilPassDepthPass != stencilPassDepthPass) |
| 540 | { |
| 541 | mState.stencilFail = stencilFail; |
| 542 | mState.stencilPassDepthFail = stencilPassDepthFail; |
| 543 | mState.stencilPassDepthPass = stencilPassDepthPass; |
| 544 | mStencilStateDirty = true; |
| 545 | } |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 546 | } |
| 547 | |
| 548 | void Context::setStencilBackOperations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLenum stencilBackPassDepthPass) |
| 549 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 550 | if (mState.stencilBackFail != stencilBackFail || |
| 551 | mState.stencilBackPassDepthFail != stencilBackPassDepthFail || |
| 552 | mState.stencilBackPassDepthPass != stencilBackPassDepthPass) |
| 553 | { |
| 554 | mState.stencilBackFail = stencilBackFail; |
| 555 | mState.stencilBackPassDepthFail = stencilBackPassDepthFail; |
| 556 | mState.stencilBackPassDepthPass = stencilBackPassDepthPass; |
| 557 | mStencilStateDirty = true; |
| 558 | } |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 559 | } |
| 560 | |
| 561 | void Context::setPolygonOffsetFill(bool enabled) |
| 562 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 563 | if (mState.polygonOffsetFill != enabled) |
| 564 | { |
| 565 | mState.polygonOffsetFill = enabled; |
| 566 | mPolygonOffsetStateDirty = true; |
| 567 | } |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 568 | } |
| 569 | |
| 570 | bool Context::isPolygonOffsetFillEnabled() const |
| 571 | { |
| 572 | return mState.polygonOffsetFill; |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 573 | |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 574 | } |
| 575 | |
| 576 | void Context::setPolygonOffsetParams(GLfloat factor, GLfloat units) |
| 577 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 578 | if (mState.polygonOffsetFactor != factor || |
| 579 | mState.polygonOffsetUnits != units) |
| 580 | { |
| 581 | mState.polygonOffsetFactor = factor; |
| 582 | mState.polygonOffsetUnits = units; |
| 583 | mPolygonOffsetStateDirty = true; |
| 584 | } |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 585 | } |
| 586 | |
| 587 | void Context::setSampleAlphaToCoverage(bool enabled) |
| 588 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 589 | if (mState.sampleAlphaToCoverage != enabled) |
| 590 | { |
| 591 | mState.sampleAlphaToCoverage = enabled; |
| 592 | mSampleStateDirty = true; |
| 593 | } |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 594 | } |
| 595 | |
| 596 | bool Context::isSampleAlphaToCoverageEnabled() const |
| 597 | { |
| 598 | return mState.sampleAlphaToCoverage; |
| 599 | } |
| 600 | |
| 601 | void Context::setSampleCoverage(bool enabled) |
| 602 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 603 | if (mState.sampleCoverage != enabled) |
| 604 | { |
| 605 | mState.sampleCoverage = enabled; |
| 606 | mSampleStateDirty = true; |
| 607 | } |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 608 | } |
| 609 | |
| 610 | bool Context::isSampleCoverageEnabled() const |
| 611 | { |
| 612 | return mState.sampleCoverage; |
| 613 | } |
| 614 | |
daniel@transgaming.com | a36f98e | 2010-05-18 18:51:09 +0000 | [diff] [blame] | 615 | void Context::setSampleCoverageParams(GLclampf value, bool invert) |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 616 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 617 | if (mState.sampleCoverageValue != value || |
| 618 | mState.sampleCoverageInvert != invert) |
| 619 | { |
| 620 | mState.sampleCoverageValue = value; |
| 621 | mState.sampleCoverageInvert = invert; |
| 622 | mSampleStateDirty = true; |
| 623 | } |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 624 | } |
| 625 | |
| 626 | void Context::setScissorTest(bool enabled) |
| 627 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 628 | if (mState.scissorTest != enabled) |
| 629 | { |
| 630 | mState.scissorTest = enabled; |
| 631 | mScissorStateDirty = true; |
| 632 | } |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 633 | } |
| 634 | |
| 635 | bool Context::isScissorTestEnabled() const |
| 636 | { |
| 637 | return mState.scissorTest; |
| 638 | } |
| 639 | |
| 640 | void Context::setDither(bool enabled) |
| 641 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 642 | if (mState.dither != enabled) |
| 643 | { |
| 644 | mState.dither = enabled; |
| 645 | mDitherStateDirty = true; |
| 646 | } |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 647 | } |
| 648 | |
| 649 | bool Context::isDitherEnabled() const |
| 650 | { |
| 651 | return mState.dither; |
| 652 | } |
| 653 | |
| 654 | void Context::setLineWidth(GLfloat width) |
| 655 | { |
| 656 | mState.lineWidth = width; |
| 657 | } |
| 658 | |
| 659 | void Context::setGenerateMipmapHint(GLenum hint) |
| 660 | { |
| 661 | mState.generateMipmapHint = hint; |
| 662 | } |
| 663 | |
| 664 | void Context::setViewportParams(GLint x, GLint y, GLsizei width, GLsizei height) |
| 665 | { |
| 666 | mState.viewportX = x; |
| 667 | mState.viewportY = y; |
| 668 | mState.viewportWidth = width; |
| 669 | mState.viewportHeight = height; |
| 670 | } |
| 671 | |
| 672 | void Context::setScissorParams(GLint x, GLint y, GLsizei width, GLsizei height) |
| 673 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 674 | if (mState.scissorX != x || mState.scissorY != y || |
| 675 | mState.scissorWidth != width || mState.scissorHeight != height) |
| 676 | { |
| 677 | mState.scissorX = x; |
| 678 | mState.scissorY = y; |
| 679 | mState.scissorWidth = width; |
| 680 | mState.scissorHeight = height; |
| 681 | mScissorStateDirty = true; |
| 682 | } |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 683 | } |
| 684 | |
| 685 | void Context::setColorMask(bool red, bool green, bool blue, bool alpha) |
| 686 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 687 | if (mState.colorMaskRed != red || mState.colorMaskGreen != green || |
| 688 | mState.colorMaskBlue != blue || mState.colorMaskAlpha != alpha) |
| 689 | { |
| 690 | mState.colorMaskRed = red; |
| 691 | mState.colorMaskGreen = green; |
| 692 | mState.colorMaskBlue = blue; |
| 693 | mState.colorMaskAlpha = alpha; |
| 694 | mMaskStateDirty = true; |
| 695 | } |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 696 | } |
| 697 | |
| 698 | void Context::setDepthMask(bool mask) |
| 699 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 700 | if (mState.depthMask != mask) |
| 701 | { |
| 702 | mState.depthMask = mask; |
| 703 | mMaskStateDirty = true; |
| 704 | } |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 705 | } |
| 706 | |
| 707 | void Context::setActiveSampler(int active) |
| 708 | { |
| 709 | mState.activeSampler = active; |
| 710 | } |
| 711 | |
daniel@transgaming.com | a27ff1e | 2010-08-24 19:20:11 +0000 | [diff] [blame] | 712 | GLuint Context::getReadFramebufferHandle() const |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 713 | { |
daniel@transgaming.com | a27ff1e | 2010-08-24 19:20:11 +0000 | [diff] [blame] | 714 | return mState.readFramebuffer; |
| 715 | } |
| 716 | |
| 717 | GLuint Context::getDrawFramebufferHandle() const |
| 718 | { |
| 719 | return mState.drawFramebuffer; |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 720 | } |
| 721 | |
| 722 | GLuint Context::getRenderbufferHandle() const |
| 723 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 724 | return mState.renderbuffer.id(); |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 725 | } |
| 726 | |
| 727 | GLuint Context::getArrayBufferHandle() const |
| 728 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 729 | return mState.arrayBuffer.id(); |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 730 | } |
| 731 | |
| 732 | void Context::setVertexAttribEnabled(unsigned int attribNum, bool enabled) |
| 733 | { |
| 734 | mState.vertexAttribute[attribNum].mEnabled = enabled; |
| 735 | } |
| 736 | |
| 737 | const AttributeState &Context::getVertexAttribState(unsigned int attribNum) |
| 738 | { |
| 739 | return mState.vertexAttribute[attribNum]; |
| 740 | } |
| 741 | |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 742 | void Context::setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type, bool normalized, |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 743 | GLsizei stride, const void *pointer) |
| 744 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 745 | mState.vertexAttribute[attribNum].mBoundBuffer.set(boundBuffer); |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 746 | mState.vertexAttribute[attribNum].mSize = size; |
| 747 | mState.vertexAttribute[attribNum].mType = type; |
| 748 | mState.vertexAttribute[attribNum].mNormalized = normalized; |
| 749 | mState.vertexAttribute[attribNum].mStride = stride; |
| 750 | mState.vertexAttribute[attribNum].mPointer = pointer; |
| 751 | } |
| 752 | |
| 753 | const void *Context::getVertexAttribPointer(unsigned int attribNum) const |
| 754 | { |
| 755 | return mState.vertexAttribute[attribNum].mPointer; |
| 756 | } |
| 757 | |
| 758 | // returns entire set of attributes as a block |
| 759 | const AttributeState *Context::getVertexAttribBlock() |
| 760 | { |
| 761 | return mState.vertexAttribute; |
| 762 | } |
| 763 | |
| 764 | void Context::setPackAlignment(GLint alignment) |
| 765 | { |
| 766 | mState.packAlignment = alignment; |
| 767 | } |
| 768 | |
| 769 | GLint Context::getPackAlignment() const |
| 770 | { |
| 771 | return mState.packAlignment; |
| 772 | } |
| 773 | |
| 774 | void Context::setUnpackAlignment(GLint alignment) |
| 775 | { |
| 776 | mState.unpackAlignment = alignment; |
| 777 | } |
| 778 | |
| 779 | GLint Context::getUnpackAlignment() const |
| 780 | { |
| 781 | return mState.unpackAlignment; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 782 | } |
| 783 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 784 | GLuint Context::createBuffer() |
| 785 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 786 | return mResourceManager->createBuffer(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 787 | } |
| 788 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 789 | GLuint Context::createProgram() |
| 790 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 791 | return mResourceManager->createProgram(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 792 | } |
| 793 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 794 | GLuint Context::createShader(GLenum type) |
| 795 | { |
| 796 | return mResourceManager->createShader(type); |
| 797 | } |
| 798 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 799 | GLuint Context::createTexture() |
| 800 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 801 | return mResourceManager->createTexture(); |
| 802 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 803 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 804 | GLuint Context::createRenderbuffer() |
| 805 | { |
| 806 | return mResourceManager->createRenderbuffer(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 807 | } |
| 808 | |
| 809 | // Returns an unused framebuffer name |
| 810 | GLuint Context::createFramebuffer() |
| 811 | { |
| 812 | unsigned int handle = 1; |
| 813 | |
| 814 | while (mFramebufferMap.find(handle) != mFramebufferMap.end()) |
| 815 | { |
| 816 | handle++; |
| 817 | } |
| 818 | |
| 819 | mFramebufferMap[handle] = NULL; |
| 820 | |
| 821 | return handle; |
| 822 | } |
| 823 | |
apatrick@chromium.org | d3bd0ad | 2010-08-30 18:55:36 +0000 | [diff] [blame^] | 824 | GLuint Context::createFence() |
| 825 | { |
| 826 | unsigned int handle = 0;
|
| 827 |
|
| 828 | while (mFenceMap.find(handle) != mFenceMap.end())
|
| 829 | {
|
| 830 | handle++;
|
| 831 | }
|
| 832 |
|
| 833 | mFenceMap[handle] = new Fence;
|
| 834 |
|
| 835 | return handle;
|
| 836 | } |
| 837 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 838 | void Context::deleteBuffer(GLuint buffer) |
| 839 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 840 | if (mResourceManager->getBuffer(buffer)) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 841 | { |
| 842 | detachBuffer(buffer); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 843 | } |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 844 | |
| 845 | mResourceManager->deleteBuffer(buffer); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 846 | } |
| 847 | |
| 848 | void Context::deleteShader(GLuint shader) |
| 849 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 850 | mResourceManager->deleteShader(shader); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 851 | } |
| 852 | |
| 853 | void Context::deleteProgram(GLuint program) |
| 854 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 855 | mResourceManager->deleteProgram(program); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 856 | } |
| 857 | |
| 858 | void Context::deleteTexture(GLuint texture) |
| 859 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 860 | if (mResourceManager->getTexture(texture)) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 861 | { |
| 862 | detachTexture(texture); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 863 | } |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 864 | |
| 865 | mResourceManager->deleteTexture(texture); |
| 866 | } |
| 867 | |
| 868 | void Context::deleteRenderbuffer(GLuint renderbuffer) |
| 869 | { |
| 870 | if (mResourceManager->getRenderbuffer(renderbuffer)) |
| 871 | { |
| 872 | detachRenderbuffer(renderbuffer); |
| 873 | } |
| 874 | |
| 875 | mResourceManager->deleteRenderbuffer(renderbuffer); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 876 | } |
| 877 | |
| 878 | void Context::deleteFramebuffer(GLuint framebuffer) |
| 879 | { |
| 880 | FramebufferMap::iterator framebufferObject = mFramebufferMap.find(framebuffer); |
| 881 | |
| 882 | if (framebufferObject != mFramebufferMap.end()) |
| 883 | { |
| 884 | detachFramebuffer(framebuffer); |
| 885 | |
| 886 | delete framebufferObject->second; |
| 887 | mFramebufferMap.erase(framebufferObject); |
| 888 | } |
| 889 | } |
apatrick@chromium.org | d3bd0ad | 2010-08-30 18:55:36 +0000 | [diff] [blame^] | 890 |
|
| 891 | void Context::deleteFence(GLuint fence)
|
| 892 | {
|
| 893 | FenceMap::iterator fenceObject = mFenceMap.find(fence);
|
| 894 |
|
| 895 | if (fenceObject != mFenceMap.end())
|
| 896 | {
|
| 897 | delete fenceObject->second;
|
| 898 | mFenceMap.erase(fenceObject);
|
| 899 | }
|
| 900 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 901 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 902 | Buffer *Context::getBuffer(GLuint handle) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 903 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 904 | return mResourceManager->getBuffer(handle); |
| 905 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 906 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 907 | Shader *Context::getShader(GLuint handle) |
| 908 | { |
| 909 | return mResourceManager->getShader(handle); |
| 910 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 911 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 912 | Program *Context::getProgram(GLuint handle) |
| 913 | { |
| 914 | return mResourceManager->getProgram(handle); |
| 915 | } |
| 916 | |
| 917 | Texture *Context::getTexture(GLuint handle) |
| 918 | { |
| 919 | return mResourceManager->getTexture(handle); |
| 920 | } |
| 921 | |
| 922 | Renderbuffer *Context::getRenderbuffer(GLuint handle) |
| 923 | { |
| 924 | return mResourceManager->getRenderbuffer(handle); |
| 925 | } |
| 926 | |
daniel@transgaming.com | a27ff1e | 2010-08-24 19:20:11 +0000 | [diff] [blame] | 927 | Framebuffer *Context::getReadFramebuffer() |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 928 | { |
daniel@transgaming.com | a27ff1e | 2010-08-24 19:20:11 +0000 | [diff] [blame] | 929 | return getFramebuffer(mState.readFramebuffer); |
| 930 | } |
| 931 | |
| 932 | Framebuffer *Context::getDrawFramebuffer() |
| 933 | { |
| 934 | return getFramebuffer(mState.drawFramebuffer); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 935 | } |
| 936 | |
| 937 | void Context::bindArrayBuffer(unsigned int buffer) |
| 938 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 939 | mResourceManager->checkBufferAllocation(buffer); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 940 | |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 941 | mState.arrayBuffer.set(getBuffer(buffer)); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 942 | } |
| 943 | |
| 944 | void Context::bindElementArrayBuffer(unsigned int buffer) |
| 945 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 946 | mResourceManager->checkBufferAllocation(buffer); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 947 | |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 948 | mState.elementArrayBuffer.set(getBuffer(buffer)); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 949 | } |
| 950 | |
| 951 | void Context::bindTexture2D(GLuint texture) |
| 952 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 953 | mResourceManager->checkTextureAllocation(texture, SAMPLER_2D); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 954 | |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 955 | mState.texture2D.set(getTexture(texture)); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 956 | |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 957 | mState.samplerTexture[SAMPLER_2D][mState.activeSampler].set(mState.texture2D.get()); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 958 | } |
| 959 | |
| 960 | void Context::bindTextureCubeMap(GLuint texture) |
| 961 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 962 | mResourceManager->checkTextureAllocation(texture, SAMPLER_CUBE); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 963 | |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 964 | mState.textureCubeMap.set(getTexture(texture)); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 965 | |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 966 | mState.samplerTexture[SAMPLER_CUBE][mState.activeSampler].set(mState.textureCubeMap.get()); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 967 | } |
| 968 | |
daniel@transgaming.com | a27ff1e | 2010-08-24 19:20:11 +0000 | [diff] [blame] | 969 | void Context::bindReadFramebuffer(GLuint framebuffer) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 970 | { |
| 971 | if (!getFramebuffer(framebuffer)) |
| 972 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 973 | mFramebufferMap[framebuffer] = new Framebuffer(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 974 | } |
| 975 | |
daniel@transgaming.com | a27ff1e | 2010-08-24 19:20:11 +0000 | [diff] [blame] | 976 | mState.readFramebuffer = framebuffer; |
| 977 | } |
| 978 | |
| 979 | void Context::bindDrawFramebuffer(GLuint framebuffer) |
| 980 | { |
| 981 | if (!getFramebuffer(framebuffer)) |
| 982 | { |
| 983 | mFramebufferMap[framebuffer] = new Framebuffer(); |
| 984 | } |
| 985 | |
| 986 | mState.drawFramebuffer = framebuffer; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 987 | } |
| 988 | |
| 989 | void Context::bindRenderbuffer(GLuint renderbuffer) |
| 990 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 991 | mResourceManager->checkRenderbufferAllocation(renderbuffer); |
| 992 | |
| 993 | mState.renderbuffer.set(getRenderbuffer(renderbuffer)); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 994 | } |
| 995 | |
| 996 | void Context::useProgram(GLuint program) |
| 997 | { |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 998 | GLuint priorProgram = mState.currentProgram; |
| 999 | mState.currentProgram = program; // Must switch before trying to delete, otherwise it only gets flagged. |
daniel@transgaming.com | 71cd868 | 2010-04-29 03:35:25 +0000 | [diff] [blame] | 1000 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 1001 | if (priorProgram != program) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1002 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 1003 | Program *newProgram = mResourceManager->getProgram(program); |
| 1004 | Program *oldProgram = mResourceManager->getProgram(priorProgram); |
| 1005 | |
| 1006 | if (newProgram) |
| 1007 | { |
| 1008 | newProgram->addRef(); |
| 1009 | } |
| 1010 | |
| 1011 | if (oldProgram) |
| 1012 | { |
| 1013 | oldProgram->release(); |
| 1014 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1015 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1016 | } |
| 1017 | |
| 1018 | void Context::setFramebufferZero(Framebuffer *buffer) |
| 1019 | { |
| 1020 | delete mFramebufferMap[0]; |
| 1021 | mFramebufferMap[0] = buffer; |
| 1022 | } |
| 1023 | |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 1024 | void Context::setRenderbufferStorage(RenderbufferStorage *renderbuffer) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1025 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 1026 | Renderbuffer *renderbufferObject = mState.renderbuffer.get(); |
| 1027 | renderbufferObject->setStorage(renderbuffer); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1028 | } |
| 1029 | |
| 1030 | Framebuffer *Context::getFramebuffer(unsigned int handle) |
| 1031 | { |
| 1032 | FramebufferMap::iterator framebuffer = mFramebufferMap.find(handle); |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 1033 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1034 | if (framebuffer == mFramebufferMap.end()) |
| 1035 | { |
| 1036 | return NULL; |
| 1037 | } |
| 1038 | else |
| 1039 | { |
| 1040 | return framebuffer->second; |
| 1041 | } |
| 1042 | } |
| 1043 | |
apatrick@chromium.org | d3bd0ad | 2010-08-30 18:55:36 +0000 | [diff] [blame^] | 1044 | Fence *Context::getFence(unsigned int handle)
|
| 1045 | {
|
| 1046 | FenceMap::iterator fence = mFenceMap.find(handle);
|
| 1047 |
|
| 1048 | if (fence == mFenceMap.end())
|
| 1049 | {
|
| 1050 | return NULL;
|
| 1051 | }
|
| 1052 | else
|
| 1053 | {
|
| 1054 | return fence->second;
|
| 1055 | }
|
| 1056 | }
|
| 1057 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1058 | Buffer *Context::getArrayBuffer() |
| 1059 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 1060 | return mState.arrayBuffer.get(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1061 | } |
| 1062 | |
| 1063 | Buffer *Context::getElementArrayBuffer() |
| 1064 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 1065 | return mState.elementArrayBuffer.get(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1066 | } |
| 1067 | |
| 1068 | Program *Context::getCurrentProgram() |
| 1069 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 1070 | return mResourceManager->getProgram(mState.currentProgram); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1071 | } |
| 1072 | |
| 1073 | Texture2D *Context::getTexture2D() |
| 1074 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 1075 | if (mState.texture2D.id() == 0) // Special case: 0 refers to different initial textures based on the target |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1076 | { |
| 1077 | return mTexture2DZero; |
| 1078 | } |
| 1079 | |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 1080 | return static_cast<Texture2D*>(mState.texture2D.get()); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1081 | } |
| 1082 | |
| 1083 | TextureCubeMap *Context::getTextureCubeMap() |
| 1084 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 1085 | if (mState.textureCubeMap.id() == 0) // Special case: 0 refers to different initial textures based on the target |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1086 | { |
| 1087 | return mTextureCubeMapZero; |
| 1088 | } |
| 1089 | |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 1090 | return static_cast<TextureCubeMap*>(mState.textureCubeMap.get()); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1091 | } |
| 1092 | |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 1093 | Texture *Context::getSamplerTexture(unsigned int sampler, SamplerType type) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1094 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 1095 | GLuint texid = mState.samplerTexture[type][sampler].id(); |
daniel@transgaming.com | 4195fc4 | 2010-04-08 03:51:09 +0000 | [diff] [blame] | 1096 | |
| 1097 | if (texid == 0) |
| 1098 | { |
| 1099 | switch (type) |
| 1100 | { |
| 1101 | default: UNREACHABLE(); |
| 1102 | case SAMPLER_2D: return mTexture2DZero; |
| 1103 | case SAMPLER_CUBE: return mTextureCubeMapZero; |
| 1104 | } |
| 1105 | } |
| 1106 | |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 1107 | return mState.samplerTexture[type][sampler].get(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1108 | } |
| 1109 | |
daniel@transgaming.com | 777f267 | 2010-04-07 03:25:16 +0000 | [diff] [blame] | 1110 | bool Context::getBooleanv(GLenum pname, GLboolean *params) |
| 1111 | { |
| 1112 | switch (pname) |
| 1113 | { |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 1114 | case GL_SHADER_COMPILER: *params = GL_TRUE; break; |
| 1115 | case GL_SAMPLE_COVERAGE_INVERT: *params = mState.sampleCoverageInvert; break; |
| 1116 | case GL_DEPTH_WRITEMASK: *params = mState.depthMask; break; |
daniel@transgaming.com | 777f267 | 2010-04-07 03:25:16 +0000 | [diff] [blame] | 1117 | case GL_COLOR_WRITEMASK: |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 1118 | params[0] = mState.colorMaskRed; |
| 1119 | params[1] = mState.colorMaskGreen; |
| 1120 | params[2] = mState.colorMaskBlue; |
| 1121 | params[3] = mState.colorMaskAlpha; |
daniel@transgaming.com | 777f267 | 2010-04-07 03:25:16 +0000 | [diff] [blame] | 1122 | break; |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 1123 | case GL_CULL_FACE: *params = mState.cullFace; |
| 1124 | case GL_POLYGON_OFFSET_FILL: *params = mState.polygonOffsetFill; |
| 1125 | case GL_SAMPLE_ALPHA_TO_COVERAGE: *params = mState.sampleAlphaToCoverage; |
| 1126 | case GL_SAMPLE_COVERAGE: *params = mState.sampleCoverage; |
| 1127 | case GL_SCISSOR_TEST: *params = mState.scissorTest; |
| 1128 | case GL_STENCIL_TEST: *params = mState.stencilTest; |
| 1129 | case GL_DEPTH_TEST: *params = mState.depthTest; |
| 1130 | case GL_BLEND: *params = mState.blend; |
| 1131 | case GL_DITHER: *params = mState.dither; |
daniel@transgaming.com | 777f267 | 2010-04-07 03:25:16 +0000 | [diff] [blame] | 1132 | default: |
| 1133 | return false; |
| 1134 | } |
| 1135 | |
| 1136 | return true; |
| 1137 | } |
| 1138 | |
| 1139 | bool Context::getFloatv(GLenum pname, GLfloat *params) |
| 1140 | { |
| 1141 | // Please note: DEPTH_CLEAR_VALUE is included in our internal getFloatv implementation |
| 1142 | // because it is stored as a float, despite the fact that the GL ES 2.0 spec names |
| 1143 | // GetIntegerv as its native query function. As it would require conversion in any |
| 1144 | // case, this should make no difference to the calling application. |
| 1145 | switch (pname) |
| 1146 | { |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 1147 | case GL_LINE_WIDTH: *params = mState.lineWidth; break; |
| 1148 | case GL_SAMPLE_COVERAGE_VALUE: *params = mState.sampleCoverageValue; break; |
| 1149 | case GL_DEPTH_CLEAR_VALUE: *params = mState.depthClearValue; break; |
| 1150 | case GL_POLYGON_OFFSET_FACTOR: *params = mState.polygonOffsetFactor; break; |
| 1151 | case GL_POLYGON_OFFSET_UNITS: *params = mState.polygonOffsetUnits; break; |
daniel@transgaming.com | 777f267 | 2010-04-07 03:25:16 +0000 | [diff] [blame] | 1152 | case GL_ALIASED_LINE_WIDTH_RANGE: |
| 1153 | params[0] = gl::ALIASED_LINE_WIDTH_RANGE_MIN; |
| 1154 | params[1] = gl::ALIASED_LINE_WIDTH_RANGE_MAX; |
| 1155 | break; |
| 1156 | case GL_ALIASED_POINT_SIZE_RANGE: |
| 1157 | params[0] = gl::ALIASED_POINT_SIZE_RANGE_MIN; |
daniel@transgaming.com | be5a086 | 2010-07-28 19:20:37 +0000 | [diff] [blame] | 1158 | params[1] = supportsShaderModel3() ? gl::ALIASED_POINT_SIZE_RANGE_MAX_SM3 : gl::ALIASED_POINT_SIZE_RANGE_MAX_SM2; |
daniel@transgaming.com | 777f267 | 2010-04-07 03:25:16 +0000 | [diff] [blame] | 1159 | break; |
| 1160 | case GL_DEPTH_RANGE: |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 1161 | params[0] = mState.zNear; |
| 1162 | params[1] = mState.zFar; |
daniel@transgaming.com | 777f267 | 2010-04-07 03:25:16 +0000 | [diff] [blame] | 1163 | break; |
| 1164 | case GL_COLOR_CLEAR_VALUE: |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 1165 | params[0] = mState.colorClearValue.red; |
| 1166 | params[1] = mState.colorClearValue.green; |
| 1167 | params[2] = mState.colorClearValue.blue; |
| 1168 | params[3] = mState.colorClearValue.alpha; |
daniel@transgaming.com | 777f267 | 2010-04-07 03:25:16 +0000 | [diff] [blame] | 1169 | break; |
daniel@transgaming.com | c164135 | 2010-04-26 15:33:36 +0000 | [diff] [blame] | 1170 | case GL_BLEND_COLOR: |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 1171 | params[0] = mState.blendColor.red; |
| 1172 | params[1] = mState.blendColor.green; |
| 1173 | params[2] = mState.blendColor.blue; |
| 1174 | params[3] = mState.blendColor.alpha; |
daniel@transgaming.com | c164135 | 2010-04-26 15:33:36 +0000 | [diff] [blame] | 1175 | break; |
daniel@transgaming.com | 777f267 | 2010-04-07 03:25:16 +0000 | [diff] [blame] | 1176 | default: |
| 1177 | return false; |
| 1178 | } |
| 1179 | |
| 1180 | return true; |
| 1181 | } |
| 1182 | |
| 1183 | bool Context::getIntegerv(GLenum pname, GLint *params) |
| 1184 | { |
| 1185 | // Please note: DEPTH_CLEAR_VALUE is not included in our internal getIntegerv implementation |
| 1186 | // because it is stored as a float, despite the fact that the GL ES 2.0 spec names |
| 1187 | // GetIntegerv as its native query function. As it would require conversion in any |
| 1188 | // case, this should make no difference to the calling application. You may find it in |
| 1189 | // Context::getFloatv. |
| 1190 | switch (pname) |
| 1191 | { |
| 1192 | case GL_MAX_VERTEX_ATTRIBS: *params = gl::MAX_VERTEX_ATTRIBS; break; |
| 1193 | case GL_MAX_VERTEX_UNIFORM_VECTORS: *params = gl::MAX_VERTEX_UNIFORM_VECTORS; break; |
| 1194 | case GL_MAX_VARYING_VECTORS: *params = gl::MAX_VARYING_VECTORS; break; |
| 1195 | case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: *params = gl::MAX_COMBINED_TEXTURE_IMAGE_UNITS; break; |
| 1196 | case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: *params = gl::MAX_VERTEX_TEXTURE_IMAGE_UNITS; break; |
| 1197 | case GL_MAX_TEXTURE_IMAGE_UNITS: *params = gl::MAX_TEXTURE_IMAGE_UNITS; break; |
| 1198 | case GL_MAX_FRAGMENT_UNIFORM_VECTORS: *params = gl::MAX_FRAGMENT_UNIFORM_VECTORS; break; |
| 1199 | case GL_MAX_RENDERBUFFER_SIZE: *params = gl::MAX_RENDERBUFFER_SIZE; break; |
daniel@transgaming.com | b28a23b | 2010-05-20 19:18:06 +0000 | [diff] [blame] | 1200 | case GL_NUM_SHADER_BINARY_FORMATS: *params = 0; break; |
daniel@transgaming.com | b28a23b | 2010-05-20 19:18:06 +0000 | [diff] [blame] | 1201 | case GL_SHADER_BINARY_FORMATS: /* no shader binary formats are supported */ break; |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 1202 | case GL_ARRAY_BUFFER_BINDING: *params = mState.arrayBuffer.id(); break; |
| 1203 | case GL_ELEMENT_ARRAY_BUFFER_BINDING: *params = mState.elementArrayBuffer.id(); break; |
daniel@transgaming.com | a27ff1e | 2010-08-24 19:20:11 +0000 | [diff] [blame] | 1204 | //case GL_FRAMEBUFFER_BINDING: // now equivalent to GL_DRAW_FRAMEBUFFER_BINDING_ANGLE |
| 1205 | case GL_DRAW_FRAMEBUFFER_BINDING_ANGLE: *params = mState.drawFramebuffer; break; |
| 1206 | case GL_READ_FRAMEBUFFER_BINDING_ANGLE: *params = mState.readFramebuffer; break; |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 1207 | case GL_RENDERBUFFER_BINDING: *params = mState.renderbuffer.id(); break; |
daniel@transgaming.com | b28a23b | 2010-05-20 19:18:06 +0000 | [diff] [blame] | 1208 | case GL_CURRENT_PROGRAM: *params = mState.currentProgram; break; |
| 1209 | case GL_PACK_ALIGNMENT: *params = mState.packAlignment; break; |
| 1210 | case GL_UNPACK_ALIGNMENT: *params = mState.unpackAlignment; break; |
| 1211 | case GL_GENERATE_MIPMAP_HINT: *params = mState.generateMipmapHint; break; |
| 1212 | case GL_ACTIVE_TEXTURE: *params = (mState.activeSampler + GL_TEXTURE0); break; |
| 1213 | case GL_STENCIL_FUNC: *params = mState.stencilFunc; break; |
| 1214 | case GL_STENCIL_REF: *params = mState.stencilRef; break; |
| 1215 | case GL_STENCIL_VALUE_MASK: *params = mState.stencilMask; break; |
| 1216 | case GL_STENCIL_BACK_FUNC: *params = mState.stencilBackFunc; break; |
| 1217 | case GL_STENCIL_BACK_REF: *params = mState.stencilBackRef; break; |
| 1218 | case GL_STENCIL_BACK_VALUE_MASK: *params = mState.stencilBackMask; break; |
| 1219 | case GL_STENCIL_FAIL: *params = mState.stencilFail; break; |
| 1220 | case GL_STENCIL_PASS_DEPTH_FAIL: *params = mState.stencilPassDepthFail; break; |
| 1221 | case GL_STENCIL_PASS_DEPTH_PASS: *params = mState.stencilPassDepthPass; break; |
| 1222 | case GL_STENCIL_BACK_FAIL: *params = mState.stencilBackFail; break; |
| 1223 | case GL_STENCIL_BACK_PASS_DEPTH_FAIL: *params = mState.stencilBackPassDepthFail; break; |
| 1224 | case GL_STENCIL_BACK_PASS_DEPTH_PASS: *params = mState.stencilBackPassDepthPass; break; |
| 1225 | case GL_DEPTH_FUNC: *params = mState.depthFunc; break; |
| 1226 | case GL_BLEND_SRC_RGB: *params = mState.sourceBlendRGB; break; |
| 1227 | case GL_BLEND_SRC_ALPHA: *params = mState.sourceBlendAlpha; break; |
| 1228 | case GL_BLEND_DST_RGB: *params = mState.destBlendRGB; break; |
| 1229 | case GL_BLEND_DST_ALPHA: *params = mState.destBlendAlpha; break; |
| 1230 | case GL_BLEND_EQUATION_RGB: *params = mState.blendEquationRGB; break; |
| 1231 | case GL_BLEND_EQUATION_ALPHA: *params = mState.blendEquationAlpha; break; |
| 1232 | case GL_STENCIL_WRITEMASK: *params = mState.stencilWritemask; break; |
| 1233 | case GL_STENCIL_BACK_WRITEMASK: *params = mState.stencilBackWritemask; break; |
| 1234 | case GL_STENCIL_CLEAR_VALUE: *params = mState.stencilClearValue; break; |
| 1235 | case GL_SUBPIXEL_BITS: *params = 4; break; |
| 1236 | case GL_MAX_TEXTURE_SIZE: *params = gl::MAX_TEXTURE_SIZE; break; |
| 1237 | case GL_MAX_CUBE_MAP_TEXTURE_SIZE: *params = gl::MAX_CUBE_MAP_TEXTURE_SIZE; break; |
daniel@transgaming.com | 0186813 | 2010-08-24 19:21:17 +0000 | [diff] [blame] | 1238 | case GL_NUM_COMPRESSED_TEXTURE_FORMATS: |
| 1239 | { |
| 1240 | if (supportsCompressedTextures()) |
| 1241 | { |
| 1242 | // at current, only GL_COMPRESSED_RGB_S3TC_DXT1_EXT and |
| 1243 | // GL_COMPRESSED_RGBA_S3TC_DXT1_EXT are supported |
| 1244 | *params = 2; |
| 1245 | } |
| 1246 | else |
| 1247 | { |
| 1248 | *params = 0; |
| 1249 | } |
| 1250 | } |
| 1251 | break; |
daniel@transgaming.com | 1f135d8 | 2010-08-24 19:20:36 +0000 | [diff] [blame] | 1252 | case GL_MAX_SAMPLES_ANGLE: |
| 1253 | { |
| 1254 | GLsizei maxSamples = getMaxSupportedSamples(); |
| 1255 | if (maxSamples != 0) |
| 1256 | { |
| 1257 | *params = maxSamples; |
| 1258 | } |
| 1259 | else |
| 1260 | { |
| 1261 | return false; |
| 1262 | } |
| 1263 | |
| 1264 | break; |
| 1265 | } |
| 1266 | case GL_SAMPLE_BUFFERS: |
| 1267 | case GL_SAMPLES: |
| 1268 | { |
| 1269 | gl::Framebuffer *framebuffer = getDrawFramebuffer(); |
| 1270 | if (framebuffer->completeness() == GL_FRAMEBUFFER_COMPLETE) |
| 1271 | { |
| 1272 | switch (pname) |
| 1273 | { |
| 1274 | case GL_SAMPLE_BUFFERS: |
| 1275 | if (framebuffer->getSamples() != 0) |
| 1276 | { |
| 1277 | *params = 1; |
| 1278 | } |
| 1279 | else |
| 1280 | { |
| 1281 | *params = 0; |
| 1282 | } |
| 1283 | break; |
| 1284 | case GL_SAMPLES: |
| 1285 | *params = framebuffer->getSamples(); |
| 1286 | break; |
| 1287 | } |
| 1288 | } |
| 1289 | else |
| 1290 | { |
| 1291 | *params = 0; |
| 1292 | } |
| 1293 | } |
| 1294 | break; |
daniel@transgaming.com | 777f267 | 2010-04-07 03:25:16 +0000 | [diff] [blame] | 1295 | case GL_IMPLEMENTATION_COLOR_READ_TYPE: *params = gl::IMPLEMENTATION_COLOR_READ_TYPE; break; |
| 1296 | case GL_IMPLEMENTATION_COLOR_READ_FORMAT: *params = gl::IMPLEMENTATION_COLOR_READ_FORMAT; break; |
| 1297 | case GL_MAX_VIEWPORT_DIMS: |
| 1298 | { |
| 1299 | int maxDimension = std::max((int)gl::MAX_RENDERBUFFER_SIZE, (int)gl::MAX_TEXTURE_SIZE); |
| 1300 | params[0] = maxDimension; |
| 1301 | params[1] = maxDimension; |
| 1302 | } |
| 1303 | break; |
daniel@transgaming.com | 0186813 | 2010-08-24 19:21:17 +0000 | [diff] [blame] | 1304 | case GL_COMPRESSED_TEXTURE_FORMATS: |
| 1305 | { |
| 1306 | if (supportsCompressedTextures()) |
| 1307 | { |
| 1308 | params[0] = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; |
| 1309 | params[1] = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; |
| 1310 | } |
| 1311 | } |
| 1312 | break; |
daniel@transgaming.com | 777f267 | 2010-04-07 03:25:16 +0000 | [diff] [blame] | 1313 | case GL_VIEWPORT: |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 1314 | params[0] = mState.viewportX; |
| 1315 | params[1] = mState.viewportY; |
| 1316 | params[2] = mState.viewportWidth; |
| 1317 | params[3] = mState.viewportHeight; |
daniel@transgaming.com | 777f267 | 2010-04-07 03:25:16 +0000 | [diff] [blame] | 1318 | break; |
| 1319 | case GL_SCISSOR_BOX: |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 1320 | params[0] = mState.scissorX; |
| 1321 | params[1] = mState.scissorY; |
| 1322 | params[2] = mState.scissorWidth; |
| 1323 | params[3] = mState.scissorHeight; |
daniel@transgaming.com | 777f267 | 2010-04-07 03:25:16 +0000 | [diff] [blame] | 1324 | break; |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 1325 | case GL_CULL_FACE_MODE: *params = mState.cullMode; break; |
| 1326 | case GL_FRONT_FACE: *params = mState.frontFace; break; |
daniel@transgaming.com | 777f267 | 2010-04-07 03:25:16 +0000 | [diff] [blame] | 1327 | case GL_RED_BITS: |
| 1328 | case GL_GREEN_BITS: |
| 1329 | case GL_BLUE_BITS: |
| 1330 | case GL_ALPHA_BITS: |
| 1331 | { |
daniel@transgaming.com | a27ff1e | 2010-08-24 19:20:11 +0000 | [diff] [blame] | 1332 | gl::Framebuffer *framebuffer = getDrawFramebuffer(); |
daniel@transgaming.com | 777f267 | 2010-04-07 03:25:16 +0000 | [diff] [blame] | 1333 | gl::Colorbuffer *colorbuffer = framebuffer->getColorbuffer(); |
| 1334 | |
| 1335 | if (colorbuffer) |
| 1336 | { |
| 1337 | switch (pname) |
| 1338 | { |
| 1339 | case GL_RED_BITS: *params = colorbuffer->getRedSize(); break; |
| 1340 | case GL_GREEN_BITS: *params = colorbuffer->getGreenSize(); break; |
| 1341 | case GL_BLUE_BITS: *params = colorbuffer->getBlueSize(); break; |
| 1342 | case GL_ALPHA_BITS: *params = colorbuffer->getAlphaSize(); break; |
| 1343 | } |
| 1344 | } |
| 1345 | else |
| 1346 | { |
| 1347 | *params = 0; |
| 1348 | } |
| 1349 | } |
| 1350 | break; |
| 1351 | case GL_DEPTH_BITS: |
| 1352 | { |
daniel@transgaming.com | a27ff1e | 2010-08-24 19:20:11 +0000 | [diff] [blame] | 1353 | gl::Framebuffer *framebuffer = getDrawFramebuffer(); |
daniel@transgaming.com | cdacc8e | 2010-07-28 19:20:50 +0000 | [diff] [blame] | 1354 | gl::DepthStencilbuffer *depthbuffer = framebuffer->getDepthbuffer(); |
daniel@transgaming.com | 777f267 | 2010-04-07 03:25:16 +0000 | [diff] [blame] | 1355 | |
| 1356 | if (depthbuffer) |
| 1357 | { |
| 1358 | *params = depthbuffer->getDepthSize(); |
| 1359 | } |
| 1360 | else |
| 1361 | { |
| 1362 | *params = 0; |
| 1363 | } |
| 1364 | } |
| 1365 | break; |
| 1366 | case GL_STENCIL_BITS: |
| 1367 | { |
daniel@transgaming.com | a27ff1e | 2010-08-24 19:20:11 +0000 | [diff] [blame] | 1368 | gl::Framebuffer *framebuffer = getDrawFramebuffer(); |
daniel@transgaming.com | cdacc8e | 2010-07-28 19:20:50 +0000 | [diff] [blame] | 1369 | gl::DepthStencilbuffer *stencilbuffer = framebuffer->getStencilbuffer(); |
daniel@transgaming.com | 777f267 | 2010-04-07 03:25:16 +0000 | [diff] [blame] | 1370 | |
| 1371 | if (stencilbuffer) |
| 1372 | { |
| 1373 | *params = stencilbuffer->getStencilSize(); |
| 1374 | } |
| 1375 | else |
| 1376 | { |
| 1377 | *params = 0; |
| 1378 | } |
| 1379 | } |
| 1380 | break; |
| 1381 | case GL_TEXTURE_BINDING_2D: |
| 1382 | { |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 1383 | if (mState.activeSampler < 0 || mState.activeSampler > gl::MAX_TEXTURE_IMAGE_UNITS - 1) |
daniel@transgaming.com | 777f267 | 2010-04-07 03:25:16 +0000 | [diff] [blame] | 1384 | { |
| 1385 | error(GL_INVALID_OPERATION); |
| 1386 | return false; |
| 1387 | } |
| 1388 | |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 1389 | *params = mState.samplerTexture[SAMPLER_2D][mState.activeSampler].id(); |
daniel@transgaming.com | 777f267 | 2010-04-07 03:25:16 +0000 | [diff] [blame] | 1390 | } |
| 1391 | break; |
| 1392 | case GL_TEXTURE_BINDING_CUBE_MAP: |
| 1393 | { |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 1394 | if (mState.activeSampler < 0 || mState.activeSampler > gl::MAX_TEXTURE_IMAGE_UNITS - 1) |
daniel@transgaming.com | 777f267 | 2010-04-07 03:25:16 +0000 | [diff] [blame] | 1395 | { |
| 1396 | error(GL_INVALID_OPERATION); |
| 1397 | return false; |
| 1398 | } |
| 1399 | |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 1400 | *params = mState.samplerTexture[SAMPLER_CUBE][mState.activeSampler].id(); |
daniel@transgaming.com | 777f267 | 2010-04-07 03:25:16 +0000 | [diff] [blame] | 1401 | } |
| 1402 | break; |
| 1403 | default: |
| 1404 | return false; |
| 1405 | } |
| 1406 | |
| 1407 | return true; |
| 1408 | } |
| 1409 | |
| 1410 | bool Context::getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *numParams) |
| 1411 | { |
| 1412 | // Please note: the query type returned for DEPTH_CLEAR_VALUE in this implementation |
| 1413 | // is FLOAT rather than INT, as would be suggested by the GL ES 2.0 spec. This is due |
| 1414 | // to the fact that it is stored internally as a float, and so would require conversion |
| 1415 | // if returned from Context::getIntegerv. Since this conversion is already implemented |
| 1416 | // in the case that one calls glGetIntegerv to retrieve a float-typed state variable, we |
| 1417 | // place DEPTH_CLEAR_VALUE with the floats. This should make no difference to the calling |
| 1418 | // application. |
| 1419 | switch (pname) |
| 1420 | { |
| 1421 | case GL_COMPRESSED_TEXTURE_FORMATS: /* no compressed texture formats are supported */ |
| 1422 | case GL_SHADER_BINARY_FORMATS: |
| 1423 | { |
| 1424 | *type = GL_INT; |
| 1425 | *numParams = 0; |
| 1426 | } |
| 1427 | break; |
| 1428 | case GL_MAX_VERTEX_ATTRIBS: |
| 1429 | case GL_MAX_VERTEX_UNIFORM_VECTORS: |
| 1430 | case GL_MAX_VARYING_VECTORS: |
| 1431 | case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: |
| 1432 | case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: |
| 1433 | case GL_MAX_TEXTURE_IMAGE_UNITS: |
| 1434 | case GL_MAX_FRAGMENT_UNIFORM_VECTORS: |
| 1435 | case GL_MAX_RENDERBUFFER_SIZE: |
| 1436 | case GL_NUM_SHADER_BINARY_FORMATS: |
| 1437 | case GL_NUM_COMPRESSED_TEXTURE_FORMATS: |
| 1438 | case GL_ARRAY_BUFFER_BINDING: |
| 1439 | case GL_FRAMEBUFFER_BINDING: |
| 1440 | case GL_RENDERBUFFER_BINDING: |
| 1441 | case GL_CURRENT_PROGRAM: |
| 1442 | case GL_PACK_ALIGNMENT: |
| 1443 | case GL_UNPACK_ALIGNMENT: |
| 1444 | case GL_GENERATE_MIPMAP_HINT: |
| 1445 | case GL_RED_BITS: |
| 1446 | case GL_GREEN_BITS: |
| 1447 | case GL_BLUE_BITS: |
| 1448 | case GL_ALPHA_BITS: |
| 1449 | case GL_DEPTH_BITS: |
| 1450 | case GL_STENCIL_BITS: |
| 1451 | case GL_ELEMENT_ARRAY_BUFFER_BINDING: |
| 1452 | case GL_CULL_FACE_MODE: |
| 1453 | case GL_FRONT_FACE: |
| 1454 | case GL_ACTIVE_TEXTURE: |
| 1455 | case GL_STENCIL_FUNC: |
| 1456 | case GL_STENCIL_VALUE_MASK: |
| 1457 | case GL_STENCIL_REF: |
| 1458 | case GL_STENCIL_FAIL: |
| 1459 | case GL_STENCIL_PASS_DEPTH_FAIL: |
| 1460 | case GL_STENCIL_PASS_DEPTH_PASS: |
| 1461 | case GL_STENCIL_BACK_FUNC: |
| 1462 | case GL_STENCIL_BACK_VALUE_MASK: |
| 1463 | case GL_STENCIL_BACK_REF: |
| 1464 | case GL_STENCIL_BACK_FAIL: |
| 1465 | case GL_STENCIL_BACK_PASS_DEPTH_FAIL: |
| 1466 | case GL_STENCIL_BACK_PASS_DEPTH_PASS: |
| 1467 | case GL_DEPTH_FUNC: |
| 1468 | case GL_BLEND_SRC_RGB: |
| 1469 | case GL_BLEND_SRC_ALPHA: |
| 1470 | case GL_BLEND_DST_RGB: |
| 1471 | case GL_BLEND_DST_ALPHA: |
| 1472 | case GL_BLEND_EQUATION_RGB: |
| 1473 | case GL_BLEND_EQUATION_ALPHA: |
| 1474 | case GL_STENCIL_WRITEMASK: |
| 1475 | case GL_STENCIL_BACK_WRITEMASK: |
| 1476 | case GL_STENCIL_CLEAR_VALUE: |
| 1477 | case GL_SUBPIXEL_BITS: |
| 1478 | case GL_MAX_TEXTURE_SIZE: |
| 1479 | case GL_MAX_CUBE_MAP_TEXTURE_SIZE: |
| 1480 | case GL_SAMPLE_BUFFERS: |
| 1481 | case GL_SAMPLES: |
| 1482 | case GL_IMPLEMENTATION_COLOR_READ_TYPE: |
| 1483 | case GL_IMPLEMENTATION_COLOR_READ_FORMAT: |
| 1484 | case GL_TEXTURE_BINDING_2D: |
| 1485 | case GL_TEXTURE_BINDING_CUBE_MAP: |
| 1486 | { |
| 1487 | *type = GL_INT; |
| 1488 | *numParams = 1; |
| 1489 | } |
| 1490 | break; |
daniel@transgaming.com | 1f135d8 | 2010-08-24 19:20:36 +0000 | [diff] [blame] | 1491 | case GL_MAX_SAMPLES_ANGLE: |
| 1492 | { |
| 1493 | if (getMaxSupportedSamples() != 0) |
| 1494 | { |
| 1495 | *type = GL_INT; |
| 1496 | *numParams = 1; |
| 1497 | } |
| 1498 | else |
| 1499 | { |
| 1500 | return false; |
| 1501 | } |
| 1502 | } |
| 1503 | break; |
daniel@transgaming.com | 777f267 | 2010-04-07 03:25:16 +0000 | [diff] [blame] | 1504 | case GL_MAX_VIEWPORT_DIMS: |
| 1505 | { |
| 1506 | *type = GL_INT; |
| 1507 | *numParams = 2; |
| 1508 | } |
| 1509 | break; |
| 1510 | case GL_VIEWPORT: |
| 1511 | case GL_SCISSOR_BOX: |
| 1512 | { |
| 1513 | *type = GL_INT; |
| 1514 | *numParams = 4; |
| 1515 | } |
| 1516 | break; |
| 1517 | case GL_SHADER_COMPILER: |
| 1518 | case GL_SAMPLE_COVERAGE_INVERT: |
| 1519 | case GL_DEPTH_WRITEMASK: |
daniel@transgaming.com | 79f6677 | 2010-04-13 03:26:09 +0000 | [diff] [blame] | 1520 | case GL_CULL_FACE: // CULL_FACE through DITHER are natural to IsEnabled, |
| 1521 | case GL_POLYGON_OFFSET_FILL: // but can be retrieved through the Get{Type}v queries. |
| 1522 | case GL_SAMPLE_ALPHA_TO_COVERAGE: // For this purpose, they are treated here as bool-natural |
| 1523 | case GL_SAMPLE_COVERAGE: |
| 1524 | case GL_SCISSOR_TEST: |
| 1525 | case GL_STENCIL_TEST: |
| 1526 | case GL_DEPTH_TEST: |
| 1527 | case GL_BLEND: |
| 1528 | case GL_DITHER: |
daniel@transgaming.com | 777f267 | 2010-04-07 03:25:16 +0000 | [diff] [blame] | 1529 | { |
| 1530 | *type = GL_BOOL; |
| 1531 | *numParams = 1; |
| 1532 | } |
| 1533 | break; |
| 1534 | case GL_COLOR_WRITEMASK: |
| 1535 | { |
| 1536 | *type = GL_BOOL; |
| 1537 | *numParams = 4; |
| 1538 | } |
| 1539 | break; |
| 1540 | case GL_POLYGON_OFFSET_FACTOR: |
| 1541 | case GL_POLYGON_OFFSET_UNITS: |
| 1542 | case GL_SAMPLE_COVERAGE_VALUE: |
| 1543 | case GL_DEPTH_CLEAR_VALUE: |
| 1544 | case GL_LINE_WIDTH: |
| 1545 | { |
| 1546 | *type = GL_FLOAT; |
| 1547 | *numParams = 1; |
| 1548 | } |
| 1549 | break; |
| 1550 | case GL_ALIASED_LINE_WIDTH_RANGE: |
| 1551 | case GL_ALIASED_POINT_SIZE_RANGE: |
| 1552 | case GL_DEPTH_RANGE: |
| 1553 | { |
| 1554 | *type = GL_FLOAT; |
| 1555 | *numParams = 2; |
| 1556 | } |
| 1557 | break; |
| 1558 | case GL_COLOR_CLEAR_VALUE: |
daniel@transgaming.com | c164135 | 2010-04-26 15:33:36 +0000 | [diff] [blame] | 1559 | case GL_BLEND_COLOR: |
daniel@transgaming.com | 777f267 | 2010-04-07 03:25:16 +0000 | [diff] [blame] | 1560 | { |
| 1561 | *type = GL_FLOAT; |
| 1562 | *numParams = 4; |
| 1563 | } |
| 1564 | break; |
| 1565 | default: |
| 1566 | return false; |
| 1567 | } |
| 1568 | |
| 1569 | return true; |
| 1570 | } |
| 1571 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1572 | // Applies the render target surface, depth stencil surface, viewport rectangle and |
| 1573 | // scissor rectangle to the Direct3D 9 device |
| 1574 | bool Context::applyRenderTarget(bool ignoreViewport) |
| 1575 | { |
| 1576 | IDirect3DDevice9 *device = getDevice(); |
daniel@transgaming.com | 092bd48 | 2010-05-12 03:39:36 +0000 | [diff] [blame] | 1577 | |
daniel@transgaming.com | a27ff1e | 2010-08-24 19:20:11 +0000 | [diff] [blame] | 1578 | Framebuffer *framebufferObject = getDrawFramebuffer(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1579 | |
| 1580 | if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE) |
| 1581 | { |
daniel@transgaming.com | baeb8c5 | 2010-05-05 18:50:39 +0000 | [diff] [blame] | 1582 | error(GL_INVALID_FRAMEBUFFER_OPERATION); |
| 1583 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1584 | return false; |
| 1585 | } |
| 1586 | |
| 1587 | IDirect3DSurface9 *renderTarget = framebufferObject->getRenderTarget(); |
daniel@transgaming.com | cdacc8e | 2010-07-28 19:20:50 +0000 | [diff] [blame] | 1588 | IDirect3DSurface9 *depthStencil = NULL; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1589 | |
daniel@transgaming.com | 092bd48 | 2010-05-12 03:39:36 +0000 | [diff] [blame] | 1590 | unsigned int renderTargetSerial = framebufferObject->getRenderTargetSerial(); |
| 1591 | if (renderTargetSerial != mAppliedRenderTargetSerial) |
| 1592 | { |
| 1593 | device->SetRenderTarget(0, renderTarget); |
| 1594 | mAppliedRenderTargetSerial = renderTargetSerial; |
daniel@transgaming.com | bc3699d | 2010-08-05 14:48:49 +0000 | [diff] [blame] | 1595 | mScissorStateDirty = true; // Scissor area must be clamped to render target's size-- this is different for different render targets. |
daniel@transgaming.com | 092bd48 | 2010-05-12 03:39:36 +0000 | [diff] [blame] | 1596 | } |
| 1597 | |
daniel@transgaming.com | cdacc8e | 2010-07-28 19:20:50 +0000 | [diff] [blame] | 1598 | unsigned int depthbufferSerial = 0; |
| 1599 | unsigned int stencilbufferSerial = 0; |
| 1600 | if (framebufferObject->getDepthbufferType() != GL_NONE) |
| 1601 | { |
| 1602 | depthStencil = framebufferObject->getDepthbuffer()->getDepthStencil(); |
| 1603 | depthbufferSerial = framebufferObject->getDepthbuffer()->getSerial(); |
| 1604 | } |
| 1605 | else if (framebufferObject->getStencilbufferType() != GL_NONE) |
| 1606 | { |
| 1607 | depthStencil = framebufferObject->getStencilbuffer()->getDepthStencil(); |
| 1608 | stencilbufferSerial = framebufferObject->getStencilbuffer()->getSerial(); |
| 1609 | } |
| 1610 | |
| 1611 | if (depthbufferSerial != mAppliedDepthbufferSerial || |
| 1612 | stencilbufferSerial != mAppliedStencilbufferSerial) |
daniel@transgaming.com | 339ae70 | 2010-05-12 03:40:20 +0000 | [diff] [blame] | 1613 | { |
| 1614 | device->SetDepthStencilSurface(depthStencil); |
| 1615 | mAppliedDepthbufferSerial = depthbufferSerial; |
daniel@transgaming.com | cdacc8e | 2010-07-28 19:20:50 +0000 | [diff] [blame] | 1616 | mAppliedStencilbufferSerial = stencilbufferSerial; |
daniel@transgaming.com | 339ae70 | 2010-05-12 03:40:20 +0000 | [diff] [blame] | 1617 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1618 | |
| 1619 | D3DVIEWPORT9 viewport; |
| 1620 | D3DSURFACE_DESC desc; |
| 1621 | renderTarget->GetDesc(&desc); |
| 1622 | |
| 1623 | if (ignoreViewport) |
| 1624 | { |
| 1625 | viewport.X = 0; |
| 1626 | viewport.Y = 0; |
| 1627 | viewport.Width = desc.Width; |
| 1628 | viewport.Height = desc.Height; |
| 1629 | viewport.MinZ = 0.0f; |
| 1630 | viewport.MaxZ = 1.0f; |
| 1631 | } |
| 1632 | else |
| 1633 | { |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 1634 | viewport.X = std::max(mState.viewportX, 0); |
| 1635 | viewport.Y = std::max(mState.viewportY, 0); |
| 1636 | viewport.Width = std::min(mState.viewportWidth, (int)desc.Width - (int)viewport.X); |
| 1637 | viewport.Height = std::min(mState.viewportHeight, (int)desc.Height - (int)viewport.Y); |
| 1638 | viewport.MinZ = clamp01(mState.zNear); |
| 1639 | viewport.MaxZ = clamp01(mState.zFar); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1640 | } |
| 1641 | |
daniel@transgaming.com | baeb8c5 | 2010-05-05 18:50:39 +0000 | [diff] [blame] | 1642 | if (viewport.Width <= 0 || viewport.Height <= 0) |
| 1643 | { |
| 1644 | return false; // Nothing to render |
| 1645 | } |
| 1646 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1647 | device->SetViewport(&viewport); |
| 1648 | |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 1649 | if (mScissorStateDirty) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1650 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 1651 | if (mState.scissorTest) |
| 1652 | { |
| 1653 | RECT rect = {mState.scissorX, |
| 1654 | mState.scissorY, |
| 1655 | mState.scissorX + mState.scissorWidth, |
| 1656 | mState.scissorY + mState.scissorHeight}; |
daniel@transgaming.com | bc3699d | 2010-08-05 14:48:49 +0000 | [diff] [blame] | 1657 | rect.right = std::min(static_cast<UINT>(rect.right), desc.Width); |
| 1658 | rect.bottom = std::min(static_cast<UINT>(rect.bottom), desc.Height); |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 1659 | device->SetScissorRect(&rect); |
| 1660 | device->SetRenderState(D3DRS_SCISSORTESTENABLE, TRUE); |
| 1661 | } |
| 1662 | else |
| 1663 | { |
| 1664 | device->SetRenderState(D3DRS_SCISSORTESTENABLE, FALSE); |
| 1665 | } |
daniel@transgaming.com | bc3699d | 2010-08-05 14:48:49 +0000 | [diff] [blame] | 1666 | |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 1667 | mScissorStateDirty = false; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1668 | } |
| 1669 | |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 1670 | if (mState.currentProgram) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1671 | { |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1672 | Program *programObject = getCurrentProgram(); |
| 1673 | |
daniel@transgaming.com | 91fd1de | 2010-05-18 18:51:40 +0000 | [diff] [blame] | 1674 | GLint halfPixelSize = programObject->getDxHalfPixelSizeLocation(); |
daniel@transgaming.com | 8ee00ea | 2010-04-29 03:38:47 +0000 | [diff] [blame] | 1675 | GLfloat xy[2] = {1.0f / viewport.Width, 1.0f / viewport.Height}; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1676 | programObject->setUniform2fv(halfPixelSize, 1, (GLfloat*)&xy); |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1677 | |
daniel@transgaming.com | 4f921eb | 2010-07-28 19:20:44 +0000 | [diff] [blame] | 1678 | GLint window = programObject->getDxViewportLocation(); |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 1679 | GLfloat whxy[4] = {mState.viewportWidth / 2.0f, mState.viewportHeight / 2.0f, |
| 1680 | (float)mState.viewportX + mState.viewportWidth / 2.0f, |
| 1681 | (float)mState.viewportY + mState.viewportHeight / 2.0f}; |
daniel@transgaming.com | 9b5f544 | 2010-03-16 05:43:55 +0000 | [diff] [blame] | 1682 | programObject->setUniform4fv(window, 1, (GLfloat*)&whxy); |
| 1683 | |
daniel@transgaming.com | 91fd1de | 2010-05-18 18:51:40 +0000 | [diff] [blame] | 1684 | GLint depth = programObject->getDxDepthLocation(); |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 1685 | GLfloat dz[2] = {(mState.zFar - mState.zNear) / 2.0f, (mState.zNear + mState.zFar) / 2.0f}; |
daniel@transgaming.com | 9b5f544 | 2010-03-16 05:43:55 +0000 | [diff] [blame] | 1686 | programObject->setUniform2fv(depth, 1, (GLfloat*)&dz); |
| 1687 | |
daniel@transgaming.com | 91fd1de | 2010-05-18 18:51:40 +0000 | [diff] [blame] | 1688 | GLint near = programObject->getDepthRangeNearLocation(); |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 1689 | programObject->setUniform1fv(near, 1, &mState.zNear); |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1690 | |
daniel@transgaming.com | 91fd1de | 2010-05-18 18:51:40 +0000 | [diff] [blame] | 1691 | GLint far = programObject->getDepthRangeFarLocation(); |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 1692 | programObject->setUniform1fv(far, 1, &mState.zFar); |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1693 | |
daniel@transgaming.com | 91fd1de | 2010-05-18 18:51:40 +0000 | [diff] [blame] | 1694 | GLint diff = programObject->getDepthRangeDiffLocation(); |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 1695 | GLfloat zDiff = mState.zFar - mState.zNear; |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1696 | programObject->setUniform1fv(diff, 1, &zDiff); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1697 | } |
| 1698 | |
| 1699 | return true; |
| 1700 | } |
| 1701 | |
| 1702 | // Applies the fixed-function state (culling, depth test, alpha blending, stenciling, etc) to the Direct3D 9 device |
daniel@transgaming.com | 5af6427 | 2010-04-15 20:45:12 +0000 | [diff] [blame] | 1703 | void Context::applyState(GLenum drawMode) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1704 | { |
| 1705 | IDirect3DDevice9 *device = getDevice(); |
daniel@transgaming.com | 79b820b | 2010-03-16 05:48:57 +0000 | [diff] [blame] | 1706 | Program *programObject = getCurrentProgram(); |
| 1707 | |
daniel@transgaming.com | 91fd1de | 2010-05-18 18:51:40 +0000 | [diff] [blame] | 1708 | GLint frontCCW = programObject->getDxFrontCCWLocation(); |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 1709 | GLint ccw = (mState.frontFace == GL_CCW); |
daniel@transgaming.com | 79b820b | 2010-03-16 05:48:57 +0000 | [diff] [blame] | 1710 | programObject->setUniform1iv(frontCCW, 1, &ccw); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1711 | |
daniel@transgaming.com | 91fd1de | 2010-05-18 18:51:40 +0000 | [diff] [blame] | 1712 | GLint pointsOrLines = programObject->getDxPointsOrLinesLocation(); |
daniel@transgaming.com | 5af6427 | 2010-04-15 20:45:12 +0000 | [diff] [blame] | 1713 | GLint alwaysFront = !isTriangleMode(drawMode); |
| 1714 | programObject->setUniform1iv(pointsOrLines, 1, &alwaysFront); |
| 1715 | |
daniel@transgaming.com | a27ff1e | 2010-08-24 19:20:11 +0000 | [diff] [blame] | 1716 | Framebuffer *framebufferObject = getDrawFramebuffer(); |
daniel@transgaming.com | cdacc8e | 2010-07-28 19:20:50 +0000 | [diff] [blame] | 1717 | |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 1718 | if (mCullStateDirty || mFrontFaceDirty) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1719 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 1720 | if (mState.cullFace) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1721 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 1722 | device->SetRenderState(D3DRS_CULLMODE, es2dx::ConvertCullMode(mState.cullMode, mState.frontFace)); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1723 | } |
| 1724 | else |
| 1725 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 1726 | device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1727 | } |
| 1728 | |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 1729 | mCullStateDirty = false; |
| 1730 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1731 | |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 1732 | if (mDepthStateDirty) |
| 1733 | { |
daniel@transgaming.com | cdacc8e | 2010-07-28 19:20:50 +0000 | [diff] [blame] | 1734 | if (mState.depthTest && framebufferObject->getDepthbufferType() != GL_NONE) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1735 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 1736 | device->SetRenderState(D3DRS_ZENABLE, D3DZB_TRUE); |
| 1737 | device->SetRenderState(D3DRS_ZFUNC, es2dx::ConvertComparison(mState.depthFunc)); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1738 | } |
| 1739 | else |
| 1740 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 1741 | device->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1742 | } |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 1743 | |
| 1744 | mDepthStateDirty = false; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1745 | } |
| 1746 | |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 1747 | if (mBlendStateDirty) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1748 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 1749 | if (mState.blend) |
daniel@transgaming.com | 1436e26 | 2010-03-17 03:58:56 +0000 | [diff] [blame] | 1750 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 1751 | device->SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE); |
| 1752 | |
| 1753 | if (mState.sourceBlendRGB != GL_CONSTANT_ALPHA && mState.sourceBlendRGB != GL_ONE_MINUS_CONSTANT_ALPHA && |
| 1754 | mState.destBlendRGB != GL_CONSTANT_ALPHA && mState.destBlendRGB != GL_ONE_MINUS_CONSTANT_ALPHA) |
| 1755 | { |
| 1756 | device->SetRenderState(D3DRS_BLENDFACTOR, es2dx::ConvertColor(mState.blendColor)); |
| 1757 | } |
| 1758 | else |
| 1759 | { |
| 1760 | device->SetRenderState(D3DRS_BLENDFACTOR, D3DCOLOR_RGBA(unorm<8>(mState.blendColor.alpha), |
| 1761 | unorm<8>(mState.blendColor.alpha), |
| 1762 | unorm<8>(mState.blendColor.alpha), |
| 1763 | unorm<8>(mState.blendColor.alpha))); |
| 1764 | } |
| 1765 | |
| 1766 | device->SetRenderState(D3DRS_SRCBLEND, es2dx::ConvertBlendFunc(mState.sourceBlendRGB)); |
| 1767 | device->SetRenderState(D3DRS_DESTBLEND, es2dx::ConvertBlendFunc(mState.destBlendRGB)); |
| 1768 | device->SetRenderState(D3DRS_BLENDOP, es2dx::ConvertBlendOp(mState.blendEquationRGB)); |
| 1769 | |
| 1770 | if (mState.sourceBlendRGB != mState.sourceBlendAlpha || |
| 1771 | mState.destBlendRGB != mState.destBlendAlpha || |
| 1772 | mState.blendEquationRGB != mState.blendEquationAlpha) |
| 1773 | { |
| 1774 | device->SetRenderState(D3DRS_SEPARATEALPHABLENDENABLE, TRUE); |
| 1775 | |
| 1776 | device->SetRenderState(D3DRS_SRCBLENDALPHA, es2dx::ConvertBlendFunc(mState.sourceBlendAlpha)); |
| 1777 | device->SetRenderState(D3DRS_DESTBLENDALPHA, es2dx::ConvertBlendFunc(mState.destBlendAlpha)); |
| 1778 | device->SetRenderState(D3DRS_BLENDOPALPHA, es2dx::ConvertBlendOp(mState.blendEquationAlpha)); |
| 1779 | |
| 1780 | } |
| 1781 | else |
| 1782 | { |
| 1783 | device->SetRenderState(D3DRS_SEPARATEALPHABLENDENABLE, FALSE); |
| 1784 | } |
daniel@transgaming.com | 1436e26 | 2010-03-17 03:58:56 +0000 | [diff] [blame] | 1785 | } |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 1786 | else |
daniel@transgaming.com | aede630 | 2010-04-29 03:35:48 +0000 | [diff] [blame] | 1787 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 1788 | device->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE); |
daniel@transgaming.com | aede630 | 2010-04-29 03:35:48 +0000 | [diff] [blame] | 1789 | } |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 1790 | |
| 1791 | mBlendStateDirty = false; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1792 | } |
| 1793 | |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 1794 | if (mStencilStateDirty || mFrontFaceDirty) |
| 1795 | { |
daniel@transgaming.com | a27ff1e | 2010-08-24 19:20:11 +0000 | [diff] [blame] | 1796 | if (mState.stencilTest && framebufferObject->hasStencil()) |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 1797 | { |
| 1798 | device->SetRenderState(D3DRS_STENCILENABLE, TRUE); |
| 1799 | device->SetRenderState(D3DRS_TWOSIDEDSTENCILMODE, TRUE); |
| 1800 | |
| 1801 | // FIXME: Unsupported by D3D9 |
| 1802 | const D3DRENDERSTATETYPE D3DRS_CCW_STENCILREF = D3DRS_STENCILREF; |
| 1803 | const D3DRENDERSTATETYPE D3DRS_CCW_STENCILMASK = D3DRS_STENCILMASK; |
| 1804 | const D3DRENDERSTATETYPE D3DRS_CCW_STENCILWRITEMASK = D3DRS_STENCILWRITEMASK; |
| 1805 | if (mState.stencilWritemask != mState.stencilBackWritemask || |
| 1806 | mState.stencilRef != mState.stencilBackRef || |
| 1807 | mState.stencilMask != mState.stencilBackMask) |
| 1808 | { |
| 1809 | ERR("Separate front/back stencil writemasks, reference values, or stencil mask values are invalid under WebGL."); |
| 1810 | return error(GL_INVALID_OPERATION); |
| 1811 | } |
| 1812 | |
daniel@transgaming.com | dd7948b | 2010-06-02 16:12:34 +0000 | [diff] [blame] | 1813 | // get the maximum size of the stencil ref |
daniel@transgaming.com | a27ff1e | 2010-08-24 19:20:11 +0000 | [diff] [blame] | 1814 | gl::DepthStencilbuffer *stencilbuffer = framebufferObject->getStencilbuffer(); |
daniel@transgaming.com | dd7948b | 2010-06-02 16:12:34 +0000 | [diff] [blame] | 1815 | GLuint maxStencil = (1 << stencilbuffer->getStencilSize()) - 1; |
| 1816 | |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 1817 | device->SetRenderState(mState.frontFace == GL_CCW ? D3DRS_STENCILWRITEMASK : D3DRS_CCW_STENCILWRITEMASK, mState.stencilWritemask); |
| 1818 | device->SetRenderState(mState.frontFace == GL_CCW ? D3DRS_STENCILFUNC : D3DRS_CCW_STENCILFUNC, |
| 1819 | es2dx::ConvertComparison(mState.stencilFunc)); |
| 1820 | |
daniel@transgaming.com | dd7948b | 2010-06-02 16:12:34 +0000 | [diff] [blame] | 1821 | device->SetRenderState(mState.frontFace == GL_CCW ? D3DRS_STENCILREF : D3DRS_CCW_STENCILREF, (mState.stencilRef < (GLint)maxStencil) ? mState.stencilRef : maxStencil); |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 1822 | device->SetRenderState(mState.frontFace == GL_CCW ? D3DRS_STENCILMASK : D3DRS_CCW_STENCILMASK, mState.stencilMask); |
| 1823 | |
| 1824 | device->SetRenderState(mState.frontFace == GL_CCW ? D3DRS_STENCILFAIL : D3DRS_CCW_STENCILFAIL, |
| 1825 | es2dx::ConvertStencilOp(mState.stencilFail)); |
| 1826 | device->SetRenderState(mState.frontFace == GL_CCW ? D3DRS_STENCILZFAIL : D3DRS_CCW_STENCILZFAIL, |
| 1827 | es2dx::ConvertStencilOp(mState.stencilPassDepthFail)); |
| 1828 | device->SetRenderState(mState.frontFace == GL_CCW ? D3DRS_STENCILPASS : D3DRS_CCW_STENCILPASS, |
| 1829 | es2dx::ConvertStencilOp(mState.stencilPassDepthPass)); |
| 1830 | |
| 1831 | device->SetRenderState(mState.frontFace == GL_CW ? D3DRS_STENCILWRITEMASK : D3DRS_CCW_STENCILWRITEMASK, mState.stencilBackWritemask); |
| 1832 | device->SetRenderState(mState.frontFace == GL_CW ? D3DRS_STENCILFUNC : D3DRS_CCW_STENCILFUNC, |
| 1833 | es2dx::ConvertComparison(mState.stencilBackFunc)); |
| 1834 | |
daniel@transgaming.com | dd7948b | 2010-06-02 16:12:34 +0000 | [diff] [blame] | 1835 | device->SetRenderState(mState.frontFace == GL_CW ? D3DRS_STENCILREF : D3DRS_CCW_STENCILREF, (mState.stencilBackRef < (GLint)maxStencil) ? mState.stencilBackRef : maxStencil); |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 1836 | device->SetRenderState(mState.frontFace == GL_CW ? D3DRS_STENCILMASK : D3DRS_CCW_STENCILMASK, mState.stencilBackMask); |
| 1837 | |
| 1838 | device->SetRenderState(mState.frontFace == GL_CW ? D3DRS_STENCILFAIL : D3DRS_CCW_STENCILFAIL, |
| 1839 | es2dx::ConvertStencilOp(mState.stencilBackFail)); |
| 1840 | device->SetRenderState(mState.frontFace == GL_CW ? D3DRS_STENCILZFAIL : D3DRS_CCW_STENCILZFAIL, |
| 1841 | es2dx::ConvertStencilOp(mState.stencilBackPassDepthFail)); |
| 1842 | device->SetRenderState(mState.frontFace == GL_CW ? D3DRS_STENCILPASS : D3DRS_CCW_STENCILPASS, |
| 1843 | es2dx::ConvertStencilOp(mState.stencilBackPassDepthPass)); |
| 1844 | } |
| 1845 | else |
| 1846 | { |
| 1847 | device->SetRenderState(D3DRS_STENCILENABLE, FALSE); |
| 1848 | } |
| 1849 | |
| 1850 | mStencilStateDirty = false; |
| 1851 | } |
| 1852 | |
| 1853 | if (mMaskStateDirty) |
| 1854 | { |
| 1855 | device->SetRenderState(D3DRS_COLORWRITEENABLE, es2dx::ConvertColorMask(mState.colorMaskRed, mState.colorMaskGreen, |
| 1856 | mState.colorMaskBlue, mState.colorMaskAlpha)); |
| 1857 | device->SetRenderState(D3DRS_ZWRITEENABLE, mState.depthMask ? TRUE : FALSE); |
| 1858 | |
| 1859 | mMaskStateDirty = false; |
| 1860 | } |
| 1861 | |
| 1862 | if (mPolygonOffsetStateDirty) |
| 1863 | { |
| 1864 | if (mState.polygonOffsetFill) |
| 1865 | { |
daniel@transgaming.com | a27ff1e | 2010-08-24 19:20:11 +0000 | [diff] [blame] | 1866 | gl::DepthStencilbuffer *depthbuffer = framebufferObject->getDepthbuffer(); |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 1867 | if (depthbuffer) |
| 1868 | { |
| 1869 | device->SetRenderState(D3DRS_SLOPESCALEDEPTHBIAS, *((DWORD*)&mState.polygonOffsetFactor)); |
| 1870 | float depthBias = ldexp(mState.polygonOffsetUnits, -(int)(depthbuffer->getDepthSize())); |
| 1871 | device->SetRenderState(D3DRS_DEPTHBIAS, *((DWORD*)&depthBias)); |
| 1872 | } |
| 1873 | } |
| 1874 | else |
| 1875 | { |
| 1876 | device->SetRenderState(D3DRS_SLOPESCALEDEPTHBIAS, 0); |
| 1877 | device->SetRenderState(D3DRS_DEPTHBIAS, 0); |
| 1878 | } |
| 1879 | |
| 1880 | mPolygonOffsetStateDirty = false; |
| 1881 | } |
| 1882 | |
daniel@transgaming.com | d470a1b | 2010-08-24 19:20:48 +0000 | [diff] [blame] | 1883 | if (framebufferObject->isMultisample() && mSampleStateDirty) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1884 | { |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 1885 | if (mState.sampleAlphaToCoverage) |
daniel@transgaming.com | a87bdf5 | 2010-04-29 03:38:55 +0000 | [diff] [blame] | 1886 | { |
| 1887 | FIXME("Sample alpha to coverage is unimplemented."); |
| 1888 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1889 | |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 1890 | if (mState.sampleCoverage) |
daniel@transgaming.com | a87bdf5 | 2010-04-29 03:38:55 +0000 | [diff] [blame] | 1891 | { |
daniel@transgaming.com | d470a1b | 2010-08-24 19:20:48 +0000 | [diff] [blame] | 1892 | device->SetRenderState(D3DRS_MULTISAMPLEANTIALIAS, TRUE); |
| 1893 | unsigned int mask = 0; |
| 1894 | if (mState.sampleCoverageValue != 0) |
| 1895 | { |
| 1896 | float threshold = 0.5f; |
| 1897 | |
| 1898 | for (int i = 0; i < framebufferObject->getSamples(); ++i) |
| 1899 | { |
| 1900 | mask <<= 1; |
| 1901 | |
| 1902 | if ((i + 1) * mState.sampleCoverageValue >= threshold) |
| 1903 | { |
| 1904 | threshold += 1.0f; |
| 1905 | mask |= 1; |
| 1906 | } |
| 1907 | } |
| 1908 | } |
| 1909 | |
| 1910 | if (mState.sampleCoverageInvert) |
| 1911 | { |
| 1912 | mask = ~mask; |
| 1913 | } |
| 1914 | |
| 1915 | device->SetRenderState(D3DRS_MULTISAMPLEMASK, mask); |
| 1916 | } |
| 1917 | else |
| 1918 | { |
| 1919 | device->SetRenderState(D3DRS_MULTISAMPLEANTIALIAS, FALSE); |
daniel@transgaming.com | a87bdf5 | 2010-04-29 03:38:55 +0000 | [diff] [blame] | 1920 | } |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 1921 | |
| 1922 | mSampleStateDirty = false; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1923 | } |
| 1924 | |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 1925 | if (mDitherStateDirty) |
| 1926 | { |
| 1927 | device->SetRenderState(D3DRS_DITHERENABLE, mState.dither ? TRUE : FALSE); |
| 1928 | |
| 1929 | mDitherStateDirty = false; |
| 1930 | } |
| 1931 | |
| 1932 | mFrontFaceDirty = false; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1933 | } |
| 1934 | |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1935 | // Fill in the semanticIndex field of the array of TranslatedAttributes based on the active GLSL program. |
daniel@transgaming.com | 0f7aaf5 | 2010-03-11 19:41:38 +0000 | [diff] [blame] | 1936 | void Context::lookupAttributeMapping(TranslatedAttribute *attributes) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1937 | { |
daniel@transgaming.com | 0f7aaf5 | 2010-03-11 19:41:38 +0000 | [diff] [blame] | 1938 | for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1939 | { |
daniel@transgaming.com | 0f7aaf5 | 2010-03-11 19:41:38 +0000 | [diff] [blame] | 1940 | if (attributes[i].enabled) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1941 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1942 | attributes[i].semanticIndex = getCurrentProgram()->getSemanticIndex(i); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1943 | } |
| 1944 | } |
daniel@transgaming.com | 0f7aaf5 | 2010-03-11 19:41:38 +0000 | [diff] [blame] | 1945 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1946 | |
daniel@transgaming.com | 81655a7 | 2010-05-20 19:18:17 +0000 | [diff] [blame] | 1947 | GLenum Context::applyVertexBuffer(GLenum mode, GLint first, GLsizei count, bool *useIndexing, TranslatedIndexData *indexInfo) |
daniel@transgaming.com | 0f7aaf5 | 2010-03-11 19:41:38 +0000 | [diff] [blame] | 1948 | { |
| 1949 | TranslatedAttribute translated[MAX_VERTEX_ATTRIBS]; |
| 1950 | |
daniel@transgaming.com | 838bcea | 2010-05-20 19:17:42 +0000 | [diff] [blame] | 1951 | GLenum err = mVertexDataManager->preRenderValidate(first, count, translated); |
daniel@transgaming.com | 81655a7 | 2010-05-20 19:18:17 +0000 | [diff] [blame] | 1952 | if (err != GL_NO_ERROR) |
daniel@transgaming.com | 838bcea | 2010-05-20 19:17:42 +0000 | [diff] [blame] | 1953 | { |
daniel@transgaming.com | 81655a7 | 2010-05-20 19:18:17 +0000 | [diff] [blame] | 1954 | return err; |
daniel@transgaming.com | 838bcea | 2010-05-20 19:17:42 +0000 | [diff] [blame] | 1955 | } |
| 1956 | |
daniel@transgaming.com | 81655a7 | 2010-05-20 19:18:17 +0000 | [diff] [blame] | 1957 | lookupAttributeMapping(translated); |
| 1958 | |
| 1959 | mBufferBackEnd->setupAttributesPreDraw(translated); |
| 1960 | |
| 1961 | for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++) |
| 1962 | { |
| 1963 | if (translated[i].enabled && translated[i].nonArray) |
| 1964 | { |
| 1965 | err = mIndexDataManager->preRenderValidateUnindexed(mode, count, indexInfo); |
| 1966 | if (err != GL_NO_ERROR) |
| 1967 | { |
| 1968 | return err; |
| 1969 | } |
| 1970 | |
| 1971 | mBufferBackEnd->setupIndicesPreDraw(*indexInfo); |
| 1972 | |
| 1973 | *useIndexing = true; |
| 1974 | return GL_NO_ERROR; |
| 1975 | } |
| 1976 | } |
| 1977 | |
| 1978 | *useIndexing = false; |
| 1979 | return GL_NO_ERROR; |
daniel@transgaming.com | 0f7aaf5 | 2010-03-11 19:41:38 +0000 | [diff] [blame] | 1980 | } |
| 1981 | |
daniel@transgaming.com | 838bcea | 2010-05-20 19:17:42 +0000 | [diff] [blame] | 1982 | GLenum Context::applyVertexBuffer(const TranslatedIndexData &indexInfo) |
daniel@transgaming.com | 0f7aaf5 | 2010-03-11 19:41:38 +0000 | [diff] [blame] | 1983 | { |
| 1984 | TranslatedAttribute translated[MAX_VERTEX_ATTRIBS]; |
| 1985 | |
daniel@transgaming.com | 838bcea | 2010-05-20 19:17:42 +0000 | [diff] [blame] | 1986 | GLenum err = mVertexDataManager->preRenderValidate(indexInfo.minIndex, indexInfo.maxIndex-indexInfo.minIndex+1, translated); |
daniel@transgaming.com | 0f7aaf5 | 2010-03-11 19:41:38 +0000 | [diff] [blame] | 1987 | |
daniel@transgaming.com | 838bcea | 2010-05-20 19:17:42 +0000 | [diff] [blame] | 1988 | if (err == GL_NO_ERROR) |
| 1989 | { |
| 1990 | lookupAttributeMapping(translated); |
daniel@transgaming.com | 0f7aaf5 | 2010-03-11 19:41:38 +0000 | [diff] [blame] | 1991 | |
daniel@transgaming.com | 838bcea | 2010-05-20 19:17:42 +0000 | [diff] [blame] | 1992 | mBufferBackEnd->setupAttributesPreDraw(translated); |
| 1993 | } |
| 1994 | |
| 1995 | return err; |
daniel@transgaming.com | 0f7aaf5 | 2010-03-11 19:41:38 +0000 | [diff] [blame] | 1996 | } |
| 1997 | |
| 1998 | // Applies the indices and element array bindings to the Direct3D 9 device |
daniel@transgaming.com | 41d8dd8 | 2010-05-12 03:45:03 +0000 | [diff] [blame] | 1999 | GLenum Context::applyIndexBuffer(const void *indices, GLsizei count, GLenum mode, GLenum type, TranslatedIndexData *indexInfo) |
daniel@transgaming.com | 0f7aaf5 | 2010-03-11 19:41:38 +0000 | [diff] [blame] | 2000 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 2001 | GLenum err = mIndexDataManager->preRenderValidate(mode, type, count, mState.elementArrayBuffer.get(), indices, indexInfo); |
daniel@transgaming.com | 41d8dd8 | 2010-05-12 03:45:03 +0000 | [diff] [blame] | 2002 | |
daniel@transgaming.com | 81655a7 | 2010-05-20 19:18:17 +0000 | [diff] [blame] | 2003 | if (err == GL_NO_ERROR) |
daniel@transgaming.com | 41d8dd8 | 2010-05-12 03:45:03 +0000 | [diff] [blame] | 2004 | { |
| 2005 | mBufferBackEnd->setupIndicesPreDraw(*indexInfo); |
| 2006 | } |
| 2007 | |
daniel@transgaming.com | 81655a7 | 2010-05-20 19:18:17 +0000 | [diff] [blame] | 2008 | return err; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2009 | } |
| 2010 | |
| 2011 | // Applies the shaders and shader constants to the Direct3D 9 device |
| 2012 | void Context::applyShaders() |
| 2013 | { |
| 2014 | IDirect3DDevice9 *device = getDevice(); |
| 2015 | Program *programObject = getCurrentProgram(); |
| 2016 | IDirect3DVertexShader9 *vertexShader = programObject->getVertexShader(); |
| 2017 | IDirect3DPixelShader9 *pixelShader = programObject->getPixelShader(); |
| 2018 | |
| 2019 | device->SetVertexShader(vertexShader); |
| 2020 | device->SetPixelShader(pixelShader); |
| 2021 | |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 2022 | if (programObject->getSerial() != mAppliedProgram) |
| 2023 | { |
| 2024 | programObject->dirtyAllUniforms(); |
daniel@transgaming.com | 5a0b0a8 | 2010-05-12 03:45:07 +0000 | [diff] [blame] | 2025 | programObject->dirtyAllSamplers(); |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 2026 | mAppliedProgram = programObject->getSerial(); |
| 2027 | } |
| 2028 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2029 | programObject->applyUniforms(); |
| 2030 | } |
| 2031 | |
| 2032 | // Applies the textures and sampler states to the Direct3D 9 device |
| 2033 | void Context::applyTextures() |
| 2034 | { |
| 2035 | IDirect3DDevice9 *device = getDevice(); |
| 2036 | Program *programObject = getCurrentProgram(); |
| 2037 | |
| 2038 | for (int sampler = 0; sampler < MAX_TEXTURE_IMAGE_UNITS; sampler++) |
| 2039 | { |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 2040 | int textureUnit = programObject->getSamplerMapping(sampler); |
| 2041 | if (textureUnit != -1) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2042 | { |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 2043 | SamplerType textureType = programObject->getSamplerType(sampler); |
| 2044 | |
| 2045 | Texture *texture = getSamplerTexture(textureUnit, textureType); |
| 2046 | |
daniel@transgaming.com | 5a0b0a8 | 2010-05-12 03:45:07 +0000 | [diff] [blame] | 2047 | if (programObject->isSamplerDirty(sampler) || texture->isDirty()) |
daniel@transgaming.com | 12d5407 | 2010-03-16 06:23:26 +0000 | [diff] [blame] | 2048 | { |
daniel@transgaming.com | 5a0b0a8 | 2010-05-12 03:45:07 +0000 | [diff] [blame] | 2049 | if (texture->isComplete()) |
| 2050 | { |
| 2051 | GLenum wrapS = texture->getWrapS(); |
| 2052 | GLenum wrapT = texture->getWrapT(); |
| 2053 | GLenum minFilter = texture->getMinFilter(); |
| 2054 | GLenum magFilter = texture->getMagFilter(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2055 | |
daniel@transgaming.com | 5a0b0a8 | 2010-05-12 03:45:07 +0000 | [diff] [blame] | 2056 | device->SetSamplerState(sampler, D3DSAMP_ADDRESSU, es2dx::ConvertTextureWrap(wrapS)); |
| 2057 | device->SetSamplerState(sampler, D3DSAMP_ADDRESSV, es2dx::ConvertTextureWrap(wrapT)); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2058 | |
daniel@transgaming.com | 5a0b0a8 | 2010-05-12 03:45:07 +0000 | [diff] [blame] | 2059 | device->SetSamplerState(sampler, D3DSAMP_MAGFILTER, es2dx::ConvertMagFilter(magFilter)); |
| 2060 | D3DTEXTUREFILTERTYPE d3dMinFilter, d3dMipFilter; |
| 2061 | es2dx::ConvertMinFilter(minFilter, &d3dMinFilter, &d3dMipFilter); |
| 2062 | device->SetSamplerState(sampler, D3DSAMP_MINFILTER, d3dMinFilter); |
| 2063 | device->SetSamplerState(sampler, D3DSAMP_MIPFILTER, d3dMipFilter); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2064 | |
daniel@transgaming.com | 5a0b0a8 | 2010-05-12 03:45:07 +0000 | [diff] [blame] | 2065 | device->SetTexture(sampler, texture->getTexture()); |
| 2066 | } |
| 2067 | else |
| 2068 | { |
| 2069 | device->SetTexture(sampler, getIncompleteTexture(textureType)->getTexture()); |
| 2070 | } |
daniel@transgaming.com | 12d5407 | 2010-03-16 06:23:26 +0000 | [diff] [blame] | 2071 | } |
daniel@transgaming.com | 5a0b0a8 | 2010-05-12 03:45:07 +0000 | [diff] [blame] | 2072 | |
| 2073 | programObject->setSamplerDirty(sampler, false); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2074 | } |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 2075 | else |
| 2076 | { |
daniel@transgaming.com | 5a0b0a8 | 2010-05-12 03:45:07 +0000 | [diff] [blame] | 2077 | if (programObject->isSamplerDirty(sampler)) |
| 2078 | { |
| 2079 | device->SetTexture(sampler, NULL); |
| 2080 | programObject->setSamplerDirty(sampler, false); |
| 2081 | } |
| 2082 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2083 | } |
| 2084 | } |
| 2085 | |
| 2086 | void Context::readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels) |
| 2087 | { |
daniel@transgaming.com | a27ff1e | 2010-08-24 19:20:11 +0000 | [diff] [blame] | 2088 | Framebuffer *framebuffer = getReadFramebuffer(); |
daniel@transgaming.com | bbc5779 | 2010-07-28 19:21:05 +0000 | [diff] [blame] | 2089 | |
| 2090 | if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE) |
| 2091 | { |
| 2092 | return error(GL_INVALID_FRAMEBUFFER_OPERATION); |
| 2093 | } |
| 2094 | |
daniel@transgaming.com | 1f135d8 | 2010-08-24 19:20:36 +0000 | [diff] [blame] | 2095 | if (getReadFramebufferHandle() != 0 && framebuffer->getSamples() != 0) |
| 2096 | { |
| 2097 | return error(GL_INVALID_OPERATION); |
| 2098 | } |
| 2099 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2100 | IDirect3DSurface9 *renderTarget = framebuffer->getRenderTarget(); |
| 2101 | IDirect3DDevice9 *device = getDevice(); |
| 2102 | |
| 2103 | D3DSURFACE_DESC desc; |
| 2104 | renderTarget->GetDesc(&desc); |
| 2105 | |
| 2106 | IDirect3DSurface9 *systemSurface; |
| 2107 | HRESULT result = device->CreateOffscreenPlainSurface(desc.Width, desc.Height, desc.Format, D3DPOOL_SYSTEMMEM, &systemSurface, NULL); |
| 2108 | |
| 2109 | if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY) |
| 2110 | { |
| 2111 | return error(GL_OUT_OF_MEMORY); |
| 2112 | } |
| 2113 | |
| 2114 | ASSERT(SUCCEEDED(result)); |
| 2115 | |
| 2116 | if (desc.MultiSampleType != D3DMULTISAMPLE_NONE) |
| 2117 | { |
| 2118 | UNIMPLEMENTED(); // FIXME: Requires resolve using StretchRect into non-multisampled render target |
| 2119 | } |
| 2120 | |
| 2121 | result = device->GetRenderTargetData(renderTarget, systemSurface); |
| 2122 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2123 | if (FAILED(result)) |
| 2124 | { |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2125 | systemSurface->Release(); |
| 2126 | |
apatrick@chromium.org | 6db8cab | 2010-07-22 20:39:50 +0000 | [diff] [blame] | 2127 | switch (result) |
| 2128 | { |
| 2129 | case D3DERR_DRIVERINTERNALERROR: |
| 2130 | case D3DERR_DEVICELOST: |
| 2131 | return error(GL_OUT_OF_MEMORY); |
| 2132 | default: |
| 2133 | UNREACHABLE(); |
| 2134 | return; // No sensible error to generate |
| 2135 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2136 | } |
| 2137 | |
| 2138 | D3DLOCKED_RECT lock; |
daniel@transgaming.com | 1697302 | 2010-03-11 19:22:19 +0000 | [diff] [blame] | 2139 | RECT rect = {std::max(x, 0), |
| 2140 | std::max(y, 0), |
| 2141 | std::min(x + width, (int)desc.Width), |
| 2142 | std::min(y + height, (int)desc.Height)}; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2143 | |
| 2144 | result = systemSurface->LockRect(&lock, &rect, D3DLOCK_READONLY); |
| 2145 | |
| 2146 | if (FAILED(result)) |
| 2147 | { |
| 2148 | UNREACHABLE(); |
| 2149 | systemSurface->Release(); |
| 2150 | |
| 2151 | return; // No sensible error to generate |
| 2152 | } |
| 2153 | |
| 2154 | unsigned char *source = (unsigned char*)lock.pBits; |
| 2155 | unsigned char *dest = (unsigned char*)pixels; |
daniel@transgaming.com | afb2395 | 2010-04-13 03:25:54 +0000 | [diff] [blame] | 2156 | unsigned short *dest16 = (unsigned short*)pixels; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2157 | |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 2158 | GLsizei outputPitch = ComputePitch(width, format, type, mState.packAlignment); |
daniel@transgaming.com | 713914b | 2010-05-04 03:35:17 +0000 | [diff] [blame] | 2159 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2160 | for (int j = 0; j < rect.bottom - rect.top; j++) |
| 2161 | { |
daniel@transgaming.com | a9198d9 | 2010-08-08 04:49:56 +0000 | [diff] [blame] | 2162 | if (desc.Format == D3DFMT_A8R8G8B8 && |
| 2163 | format == GL_BGRA_EXT && |
| 2164 | type == GL_UNSIGNED_BYTE) |
| 2165 | { |
| 2166 | // Fast path for EXT_read_format_bgra, given |
| 2167 | // an RGBA source buffer. Note that buffers with no |
| 2168 | // alpha go through the slow path below. |
| 2169 | memcpy(dest + j * outputPitch, |
| 2170 | source + j * lock.Pitch, |
| 2171 | (rect.right - rect.left) * 4); |
| 2172 | continue; |
| 2173 | } |
| 2174 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2175 | for (int i = 0; i < rect.right - rect.left; i++) |
| 2176 | { |
| 2177 | float r; |
| 2178 | float g; |
| 2179 | float b; |
| 2180 | float a; |
| 2181 | |
| 2182 | switch (desc.Format) |
| 2183 | { |
| 2184 | case D3DFMT_R5G6B5: |
| 2185 | { |
| 2186 | unsigned short rgb = *(unsigned short*)(source + 2 * i + j * lock.Pitch); |
| 2187 | |
| 2188 | a = 1.0f; |
| 2189 | b = (rgb & 0x001F) * (1.0f / 0x001F); |
| 2190 | g = (rgb & 0x07E0) * (1.0f / 0x07E0); |
| 2191 | r = (rgb & 0xF800) * (1.0f / 0xF800); |
| 2192 | } |
| 2193 | break; |
| 2194 | case D3DFMT_X1R5G5B5: |
| 2195 | { |
| 2196 | unsigned short xrgb = *(unsigned short*)(source + 2 * i + j * lock.Pitch); |
| 2197 | |
| 2198 | a = 1.0f; |
| 2199 | b = (xrgb & 0x001F) * (1.0f / 0x001F); |
| 2200 | g = (xrgb & 0x03E0) * (1.0f / 0x03E0); |
| 2201 | r = (xrgb & 0x7C00) * (1.0f / 0x7C00); |
| 2202 | } |
| 2203 | break; |
| 2204 | case D3DFMT_A1R5G5B5: |
| 2205 | { |
| 2206 | unsigned short argb = *(unsigned short*)(source + 2 * i + j * lock.Pitch); |
| 2207 | |
| 2208 | a = (argb & 0x8000) ? 1.0f : 0.0f; |
| 2209 | b = (argb & 0x001F) * (1.0f / 0x001F); |
| 2210 | g = (argb & 0x03E0) * (1.0f / 0x03E0); |
| 2211 | r = (argb & 0x7C00) * (1.0f / 0x7C00); |
| 2212 | } |
| 2213 | break; |
| 2214 | case D3DFMT_A8R8G8B8: |
| 2215 | { |
| 2216 | unsigned int argb = *(unsigned int*)(source + 4 * i + j * lock.Pitch); |
| 2217 | |
| 2218 | a = (argb & 0xFF000000) * (1.0f / 0xFF000000); |
| 2219 | b = (argb & 0x000000FF) * (1.0f / 0x000000FF); |
| 2220 | g = (argb & 0x0000FF00) * (1.0f / 0x0000FF00); |
| 2221 | r = (argb & 0x00FF0000) * (1.0f / 0x00FF0000); |
| 2222 | } |
| 2223 | break; |
| 2224 | case D3DFMT_X8R8G8B8: |
| 2225 | { |
| 2226 | unsigned int xrgb = *(unsigned int*)(source + 4 * i + j * lock.Pitch); |
| 2227 | |
| 2228 | a = 1.0f; |
| 2229 | b = (xrgb & 0x000000FF) * (1.0f / 0x000000FF); |
| 2230 | g = (xrgb & 0x0000FF00) * (1.0f / 0x0000FF00); |
| 2231 | r = (xrgb & 0x00FF0000) * (1.0f / 0x00FF0000); |
| 2232 | } |
| 2233 | break; |
| 2234 | case D3DFMT_A2R10G10B10: |
| 2235 | { |
| 2236 | unsigned int argb = *(unsigned int*)(source + 4 * i + j * lock.Pitch); |
| 2237 | |
| 2238 | a = (argb & 0xC0000000) * (1.0f / 0xC0000000); |
| 2239 | b = (argb & 0x000003FF) * (1.0f / 0x000003FF); |
| 2240 | g = (argb & 0x000FFC00) * (1.0f / 0x000FFC00); |
| 2241 | r = (argb & 0x3FF00000) * (1.0f / 0x3FF00000); |
| 2242 | } |
| 2243 | break; |
| 2244 | default: |
| 2245 | UNIMPLEMENTED(); // FIXME |
| 2246 | UNREACHABLE(); |
| 2247 | } |
| 2248 | |
| 2249 | switch (format) |
| 2250 | { |
| 2251 | case GL_RGBA: |
| 2252 | switch (type) |
| 2253 | { |
| 2254 | case GL_UNSIGNED_BYTE: |
daniel@transgaming.com | 713914b | 2010-05-04 03:35:17 +0000 | [diff] [blame] | 2255 | dest[4 * i + j * outputPitch + 0] = (unsigned char)(255 * r + 0.5f); |
| 2256 | dest[4 * i + j * outputPitch + 1] = (unsigned char)(255 * g + 0.5f); |
| 2257 | dest[4 * i + j * outputPitch + 2] = (unsigned char)(255 * b + 0.5f); |
| 2258 | dest[4 * i + j * outputPitch + 3] = (unsigned char)(255 * a + 0.5f); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2259 | break; |
| 2260 | default: UNREACHABLE(); |
| 2261 | } |
| 2262 | break; |
daniel@transgaming.com | a9198d9 | 2010-08-08 04:49:56 +0000 | [diff] [blame] | 2263 | case GL_BGRA_EXT: |
| 2264 | switch (type) |
| 2265 | { |
| 2266 | case GL_UNSIGNED_BYTE: |
| 2267 | dest[4 * i + j * outputPitch + 0] = (unsigned char)(255 * b + 0.5f); |
| 2268 | dest[4 * i + j * outputPitch + 1] = (unsigned char)(255 * g + 0.5f); |
| 2269 | dest[4 * i + j * outputPitch + 2] = (unsigned char)(255 * r + 0.5f); |
| 2270 | dest[4 * i + j * outputPitch + 3] = (unsigned char)(255 * a + 0.5f); |
| 2271 | break; |
| 2272 | case GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT: |
| 2273 | // According to the desktop GL spec in the "Transfer of Pixel Rectangles" section |
| 2274 | // this type is packed as follows: |
| 2275 | // 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 |
| 2276 | // -------------------------------------------------------------------------------- |
| 2277 | // | 4th | 3rd | 2nd | 1st component | |
| 2278 | // -------------------------------------------------------------------------------- |
| 2279 | // in the case of BGRA_EXT, B is the first component, G the second, and so forth. |
| 2280 | dest16[i + j * outputPitch / sizeof(unsigned short)] = |
| 2281 | ((unsigned short)(15 * a + 0.5f) << 12)| |
| 2282 | ((unsigned short)(15 * r + 0.5f) << 8) | |
| 2283 | ((unsigned short)(15 * g + 0.5f) << 4) | |
| 2284 | ((unsigned short)(15 * b + 0.5f) << 0); |
| 2285 | break; |
| 2286 | case GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT: |
| 2287 | // According to the desktop GL spec in the "Transfer of Pixel Rectangles" section |
| 2288 | // this type is packed as follows: |
| 2289 | // 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 |
| 2290 | // -------------------------------------------------------------------------------- |
| 2291 | // | 4th | 3rd | 2nd | 1st component | |
| 2292 | // -------------------------------------------------------------------------------- |
| 2293 | // in the case of BGRA_EXT, B is the first component, G the second, and so forth. |
| 2294 | dest16[i + j * outputPitch / sizeof(unsigned short)] = |
| 2295 | ((unsigned short)( a + 0.5f) << 15) | |
| 2296 | ((unsigned short)(31 * r + 0.5f) << 10) | |
| 2297 | ((unsigned short)(31 * g + 0.5f) << 5) | |
| 2298 | ((unsigned short)(31 * b + 0.5f) << 0); |
| 2299 | break; |
| 2300 | default: UNREACHABLE(); |
| 2301 | } |
| 2302 | break; |
daniel@transgaming.com | afb2395 | 2010-04-13 03:25:54 +0000 | [diff] [blame] | 2303 | case GL_RGB: // IMPLEMENTATION_COLOR_READ_FORMAT |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2304 | switch (type) |
| 2305 | { |
daniel@transgaming.com | afb2395 | 2010-04-13 03:25:54 +0000 | [diff] [blame] | 2306 | case GL_UNSIGNED_SHORT_5_6_5: // IMPLEMENTATION_COLOR_READ_TYPE |
daniel@transgaming.com | 713914b | 2010-05-04 03:35:17 +0000 | [diff] [blame] | 2307 | dest16[i + j * outputPitch / sizeof(unsigned short)] = |
| 2308 | ((unsigned short)(31 * b + 0.5f) << 0) | |
| 2309 | ((unsigned short)(63 * g + 0.5f) << 5) | |
| 2310 | ((unsigned short)(31 * r + 0.5f) << 11); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2311 | break; |
| 2312 | default: UNREACHABLE(); |
| 2313 | } |
| 2314 | break; |
| 2315 | default: UNREACHABLE(); |
| 2316 | } |
| 2317 | } |
| 2318 | } |
| 2319 | |
| 2320 | systemSurface->UnlockRect(); |
| 2321 | |
| 2322 | systemSurface->Release(); |
| 2323 | } |
| 2324 | |
| 2325 | void Context::clear(GLbitfield mask) |
| 2326 | { |
daniel@transgaming.com | a27ff1e | 2010-08-24 19:20:11 +0000 | [diff] [blame] | 2327 | Framebuffer *framebufferObject = getDrawFramebuffer(); |
daniel@transgaming.com | baeb8c5 | 2010-05-05 18:50:39 +0000 | [diff] [blame] | 2328 | |
| 2329 | if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE) |
| 2330 | { |
| 2331 | error(GL_INVALID_FRAMEBUFFER_OPERATION); |
| 2332 | |
| 2333 | return; |
| 2334 | } |
| 2335 | |
daniel@transgaming.com | ae072af | 2010-05-05 18:47:28 +0000 | [diff] [blame] | 2336 | egl::Display *display = getDisplay(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2337 | IDirect3DDevice9 *device = getDevice(); |
| 2338 | DWORD flags = 0; |
| 2339 | |
| 2340 | if (mask & GL_COLOR_BUFFER_BIT) |
| 2341 | { |
| 2342 | mask &= ~GL_COLOR_BUFFER_BIT; |
daniel@transgaming.com | c6f5340 | 2010-06-24 13:02:19 +0000 | [diff] [blame] | 2343 | |
| 2344 | if (framebufferObject->getColorbufferType() != GL_NONE) |
| 2345 | { |
| 2346 | flags |= D3DCLEAR_TARGET; |
| 2347 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2348 | } |
| 2349 | |
| 2350 | if (mask & GL_DEPTH_BUFFER_BIT) |
| 2351 | { |
| 2352 | mask &= ~GL_DEPTH_BUFFER_BIT; |
daniel@transgaming.com | c6f5340 | 2010-06-24 13:02:19 +0000 | [diff] [blame] | 2353 | if (mState.depthMask && framebufferObject->getDepthbufferType() != GL_NONE) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2354 | { |
| 2355 | flags |= D3DCLEAR_ZBUFFER; |
| 2356 | } |
| 2357 | } |
| 2358 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2359 | GLuint stencilUnmasked = 0x0; |
| 2360 | |
daniel@transgaming.com | cdacc8e | 2010-07-28 19:20:50 +0000 | [diff] [blame] | 2361 | if (mask & GL_STENCIL_BUFFER_BIT) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2362 | { |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2363 | mask &= ~GL_STENCIL_BUFFER_BIT; |
daniel@transgaming.com | cdacc8e | 2010-07-28 19:20:50 +0000 | [diff] [blame] | 2364 | if (framebufferObject->getStencilbufferType() != GL_NONE) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2365 | { |
daniel@transgaming.com | cdacc8e | 2010-07-28 19:20:50 +0000 | [diff] [blame] | 2366 | IDirect3DSurface9 *depthStencil = framebufferObject->getStencilbuffer()->getDepthStencil(); |
| 2367 | D3DSURFACE_DESC desc; |
| 2368 | depthStencil->GetDesc(&desc); |
| 2369 | |
| 2370 | unsigned int stencilSize = es2dx::GetStencilSize(desc.Format); |
| 2371 | stencilUnmasked = (0x1 << stencilSize) - 1; |
| 2372 | |
| 2373 | if (stencilUnmasked != 0x0) |
| 2374 | { |
| 2375 | flags |= D3DCLEAR_STENCIL; |
| 2376 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2377 | } |
| 2378 | } |
| 2379 | |
| 2380 | if (mask != 0) |
| 2381 | { |
| 2382 | return error(GL_INVALID_VALUE); |
| 2383 | } |
| 2384 | |
daniel@transgaming.com | baeb8c5 | 2010-05-05 18:50:39 +0000 | [diff] [blame] | 2385 | if (!applyRenderTarget(true)) // Clips the clear to the scissor rectangle but not the viewport |
| 2386 | { |
| 2387 | return; |
| 2388 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2389 | |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 2390 | D3DCOLOR color = D3DCOLOR_ARGB(unorm<8>(mState.colorClearValue.alpha), |
| 2391 | unorm<8>(mState.colorClearValue.red), |
| 2392 | unorm<8>(mState.colorClearValue.green), |
| 2393 | unorm<8>(mState.colorClearValue.blue)); |
| 2394 | float depth = clamp01(mState.depthClearValue); |
| 2395 | int stencil = mState.stencilClearValue & 0x000000FF; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2396 | |
| 2397 | IDirect3DSurface9 *renderTarget = framebufferObject->getRenderTarget(); |
| 2398 | |
| 2399 | D3DSURFACE_DESC desc; |
| 2400 | renderTarget->GetDesc(&desc); |
| 2401 | |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 2402 | bool alphaUnmasked = (es2dx::GetAlphaSize(desc.Format) == 0) || mState.colorMaskAlpha; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2403 | |
| 2404 | const bool needMaskedStencilClear = (flags & D3DCLEAR_STENCIL) && |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 2405 | (mState.stencilWritemask & stencilUnmasked) != stencilUnmasked; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2406 | const bool needMaskedColorClear = (flags & D3DCLEAR_TARGET) && |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 2407 | !(mState.colorMaskRed && mState.colorMaskGreen && |
| 2408 | mState.colorMaskBlue && alphaUnmasked); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2409 | |
| 2410 | if (needMaskedColorClear || needMaskedStencilClear) |
| 2411 | { |
daniel@transgaming.com | 8f05d1a | 2010-06-07 02:06:03 +0000 | [diff] [blame] | 2412 | // State which is altered in all paths from this point to the clear call is saved. |
| 2413 | // State which is altered in only some paths will be flagged dirty in the case that |
| 2414 | // that path is taken. |
| 2415 | HRESULT hr; |
| 2416 | if (mMaskedClearSavedState == NULL) |
| 2417 | { |
| 2418 | hr = device->BeginStateBlock(); |
| 2419 | ASSERT(SUCCEEDED(hr) || hr == D3DERR_OUTOFVIDEOMEMORY || hr == E_OUTOFMEMORY); |
| 2420 | |
| 2421 | device->SetRenderState(D3DRS_ZWRITEENABLE, FALSE); |
| 2422 | device->SetRenderState(D3DRS_ZFUNC, D3DCMP_ALWAYS); |
| 2423 | device->SetRenderState(D3DRS_ZENABLE, FALSE); |
| 2424 | device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE); |
| 2425 | device->SetRenderState(D3DRS_FILLMODE, D3DFILL_SOLID); |
| 2426 | device->SetRenderState(D3DRS_ALPHATESTENABLE, FALSE); |
| 2427 | device->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE); |
| 2428 | device->SetRenderState(D3DRS_CLIPPLANEENABLE, 0); |
| 2429 | device->SetRenderState(D3DRS_COLORWRITEENABLE, 0); |
| 2430 | device->SetRenderState(D3DRS_STENCILENABLE, FALSE); |
| 2431 | device->SetPixelShader(NULL); |
| 2432 | device->SetVertexShader(NULL); |
| 2433 | device->SetFVF(D3DFVF_XYZRHW | D3DFVF_DIFFUSE); |
| 2434 | device->SetStreamSourceFreq(0, 1); |
| 2435 | |
| 2436 | hr = device->EndStateBlock(&mMaskedClearSavedState); |
| 2437 | ASSERT(SUCCEEDED(hr) || hr == D3DERR_OUTOFVIDEOMEMORY || hr == E_OUTOFMEMORY); |
| 2438 | } |
| 2439 | |
| 2440 | ASSERT(mMaskedClearSavedState != NULL); |
| 2441 | |
| 2442 | if (mMaskedClearSavedState != NULL) |
| 2443 | { |
| 2444 | hr = mMaskedClearSavedState->Capture(); |
| 2445 | ASSERT(SUCCEEDED(hr)); |
| 2446 | } |
| 2447 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2448 | device->SetRenderState(D3DRS_ZWRITEENABLE, FALSE); |
| 2449 | device->SetRenderState(D3DRS_ZFUNC, D3DCMP_ALWAYS); |
| 2450 | device->SetRenderState(D3DRS_ZENABLE, FALSE); |
| 2451 | device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE); |
| 2452 | device->SetRenderState(D3DRS_FILLMODE, D3DFILL_SOLID); |
| 2453 | device->SetRenderState(D3DRS_ALPHATESTENABLE, FALSE); |
| 2454 | device->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE); |
| 2455 | device->SetRenderState(D3DRS_CLIPPLANEENABLE, 0); |
| 2456 | |
| 2457 | if (flags & D3DCLEAR_TARGET) |
| 2458 | { |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 2459 | device->SetRenderState(D3DRS_COLORWRITEENABLE, (mState.colorMaskRed ? D3DCOLORWRITEENABLE_RED : 0) | |
| 2460 | (mState.colorMaskGreen ? D3DCOLORWRITEENABLE_GREEN : 0) | |
| 2461 | (mState.colorMaskBlue ? D3DCOLORWRITEENABLE_BLUE : 0) | |
| 2462 | (mState.colorMaskAlpha ? D3DCOLORWRITEENABLE_ALPHA : 0)); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2463 | } |
| 2464 | else |
| 2465 | { |
| 2466 | device->SetRenderState(D3DRS_COLORWRITEENABLE, 0); |
| 2467 | } |
| 2468 | |
| 2469 | if (stencilUnmasked != 0x0 && (flags & D3DCLEAR_STENCIL)) |
| 2470 | { |
| 2471 | device->SetRenderState(D3DRS_STENCILENABLE, TRUE); |
| 2472 | device->SetRenderState(D3DRS_TWOSIDEDSTENCILMODE, FALSE); |
| 2473 | device->SetRenderState(D3DRS_STENCILFUNC, D3DCMP_ALWAYS); |
| 2474 | device->SetRenderState(D3DRS_STENCILREF, stencil); |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 2475 | device->SetRenderState(D3DRS_STENCILWRITEMASK, mState.stencilWritemask); |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 2476 | device->SetRenderState(D3DRS_STENCILFAIL, D3DSTENCILOP_REPLACE); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2477 | device->SetRenderState(D3DRS_STENCILZFAIL, D3DSTENCILOP_REPLACE); |
| 2478 | device->SetRenderState(D3DRS_STENCILPASS, D3DSTENCILOP_REPLACE); |
daniel@transgaming.com | 8f05d1a | 2010-06-07 02:06:03 +0000 | [diff] [blame] | 2479 | mStencilStateDirty = true; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2480 | } |
| 2481 | else |
| 2482 | { |
| 2483 | device->SetRenderState(D3DRS_STENCILENABLE, FALSE); |
| 2484 | } |
| 2485 | |
| 2486 | device->SetPixelShader(NULL); |
| 2487 | device->SetVertexShader(NULL); |
| 2488 | device->SetFVF(D3DFVF_XYZRHW | D3DFVF_DIFFUSE); |
daniel@transgaming.com | 81655a7 | 2010-05-20 19:18:17 +0000 | [diff] [blame] | 2489 | device->SetStreamSourceFreq(0, 1); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2490 | |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 2491 | struct Vertex |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2492 | { |
| 2493 | float x, y, z, w; |
| 2494 | D3DCOLOR diffuse; |
| 2495 | }; |
| 2496 | |
| 2497 | Vertex quad[4]; |
| 2498 | quad[0].x = 0.0f; |
| 2499 | quad[0].y = (float)desc.Height; |
| 2500 | quad[0].z = 0.0f; |
| 2501 | quad[0].w = 1.0f; |
| 2502 | quad[0].diffuse = color; |
| 2503 | |
| 2504 | quad[1].x = (float)desc.Width; |
| 2505 | quad[1].y = (float)desc.Height; |
| 2506 | quad[1].z = 0.0f; |
| 2507 | quad[1].w = 1.0f; |
| 2508 | quad[1].diffuse = color; |
| 2509 | |
| 2510 | quad[2].x = 0.0f; |
| 2511 | quad[2].y = 0.0f; |
| 2512 | quad[2].z = 0.0f; |
| 2513 | quad[2].w = 1.0f; |
| 2514 | quad[2].diffuse = color; |
| 2515 | |
| 2516 | quad[3].x = (float)desc.Width; |
| 2517 | quad[3].y = 0.0f; |
| 2518 | quad[3].z = 0.0f; |
| 2519 | quad[3].w = 1.0f; |
| 2520 | quad[3].diffuse = color; |
| 2521 | |
daniel@transgaming.com | ae072af | 2010-05-05 18:47:28 +0000 | [diff] [blame] | 2522 | display->startScene(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2523 | device->DrawPrimitiveUP(D3DPT_TRIANGLESTRIP, 2, quad, sizeof(Vertex)); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2524 | |
| 2525 | if (flags & D3DCLEAR_ZBUFFER) |
| 2526 | { |
| 2527 | device->SetRenderState(D3DRS_ZENABLE, TRUE); |
| 2528 | device->SetRenderState(D3DRS_ZWRITEENABLE, TRUE); |
| 2529 | device->Clear(0, NULL, D3DCLEAR_ZBUFFER, color, depth, stencil); |
| 2530 | } |
daniel@transgaming.com | 8f05d1a | 2010-06-07 02:06:03 +0000 | [diff] [blame] | 2531 | |
| 2532 | if (mMaskedClearSavedState != NULL) |
| 2533 | { |
| 2534 | mMaskedClearSavedState->Apply(); |
| 2535 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2536 | } |
daniel@transgaming.com | 8ede24f | 2010-05-05 18:47:58 +0000 | [diff] [blame] | 2537 | else if (flags) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2538 | { |
| 2539 | device->Clear(0, NULL, flags, color, depth, stencil); |
| 2540 | } |
| 2541 | } |
| 2542 | |
| 2543 | void Context::drawArrays(GLenum mode, GLint first, GLsizei count) |
| 2544 | { |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 2545 | if (!mState.currentProgram) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2546 | { |
| 2547 | return error(GL_INVALID_OPERATION); |
| 2548 | } |
| 2549 | |
daniel@transgaming.com | ae072af | 2010-05-05 18:47:28 +0000 | [diff] [blame] | 2550 | egl::Display *display = getDisplay(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2551 | IDirect3DDevice9 *device = getDevice(); |
| 2552 | D3DPRIMITIVETYPE primitiveType; |
| 2553 | int primitiveCount; |
| 2554 | |
| 2555 | if(!es2dx::ConvertPrimitiveType(mode, count, &primitiveType, &primitiveCount)) |
| 2556 | return error(GL_INVALID_ENUM); |
| 2557 | |
| 2558 | if (primitiveCount <= 0) |
| 2559 | { |
| 2560 | return; |
| 2561 | } |
| 2562 | |
| 2563 | if (!applyRenderTarget(false)) |
| 2564 | { |
daniel@transgaming.com | baeb8c5 | 2010-05-05 18:50:39 +0000 | [diff] [blame] | 2565 | return; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2566 | } |
| 2567 | |
daniel@transgaming.com | 5af6427 | 2010-04-15 20:45:12 +0000 | [diff] [blame] | 2568 | applyState(mode); |
daniel@transgaming.com | 838bcea | 2010-05-20 19:17:42 +0000 | [diff] [blame] | 2569 | |
daniel@transgaming.com | 81655a7 | 2010-05-20 19:18:17 +0000 | [diff] [blame] | 2570 | TranslatedIndexData indexInfo; |
| 2571 | bool useIndexing; |
| 2572 | GLenum err = applyVertexBuffer(mode, first, count, &useIndexing, &indexInfo); |
daniel@transgaming.com | 838bcea | 2010-05-20 19:17:42 +0000 | [diff] [blame] | 2573 | if (err != GL_NO_ERROR) |
| 2574 | { |
| 2575 | return error(err); |
| 2576 | } |
| 2577 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2578 | applyShaders(); |
| 2579 | applyTextures(); |
| 2580 | |
daniel@transgaming.com | c3a0e94 | 2010-04-29 03:35:45 +0000 | [diff] [blame] | 2581 | if (!getCurrentProgram()->validateSamplers()) |
| 2582 | { |
| 2583 | return error(GL_INVALID_OPERATION); |
| 2584 | } |
| 2585 | |
daniel@transgaming.com | ace5e66 | 2010-03-21 04:31:20 +0000 | [diff] [blame] | 2586 | if (!cullSkipsDraw(mode)) |
| 2587 | { |
daniel@transgaming.com | ae072af | 2010-05-05 18:47:28 +0000 | [diff] [blame] | 2588 | display->startScene(); |
daniel@transgaming.com | 81655a7 | 2010-05-20 19:18:17 +0000 | [diff] [blame] | 2589 | if (useIndexing) |
| 2590 | { |
| 2591 | device->DrawIndexedPrimitive(primitiveType, -(INT)indexInfo.minIndex, indexInfo.minIndex, indexInfo.maxIndex-indexInfo.minIndex+1, indexInfo.offset/indexInfo.indexSize, primitiveCount); |
| 2592 | } |
| 2593 | else |
| 2594 | { |
| 2595 | device->DrawPrimitive(primitiveType, 0, primitiveCount); |
| 2596 | } |
daniel@transgaming.com | ace5e66 | 2010-03-21 04:31:20 +0000 | [diff] [blame] | 2597 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2598 | } |
| 2599 | |
| 2600 | void Context::drawElements(GLenum mode, GLsizei count, GLenum type, const void* indices) |
| 2601 | { |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 2602 | if (!mState.currentProgram) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2603 | { |
| 2604 | return error(GL_INVALID_OPERATION); |
| 2605 | } |
| 2606 | |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 2607 | if (!indices && !mState.elementArrayBuffer) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2608 | { |
| 2609 | return error(GL_INVALID_OPERATION); |
| 2610 | } |
| 2611 | |
daniel@transgaming.com | ae072af | 2010-05-05 18:47:28 +0000 | [diff] [blame] | 2612 | egl::Display *display = getDisplay(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2613 | IDirect3DDevice9 *device = getDevice(); |
| 2614 | D3DPRIMITIVETYPE primitiveType; |
| 2615 | int primitiveCount; |
| 2616 | |
| 2617 | if(!es2dx::ConvertPrimitiveType(mode, count, &primitiveType, &primitiveCount)) |
| 2618 | return error(GL_INVALID_ENUM); |
| 2619 | |
| 2620 | if (primitiveCount <= 0) |
| 2621 | { |
| 2622 | return; |
| 2623 | } |
| 2624 | |
| 2625 | if (!applyRenderTarget(false)) |
| 2626 | { |
daniel@transgaming.com | baeb8c5 | 2010-05-05 18:50:39 +0000 | [diff] [blame] | 2627 | return; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2628 | } |
| 2629 | |
daniel@transgaming.com | 5af6427 | 2010-04-15 20:45:12 +0000 | [diff] [blame] | 2630 | applyState(mode); |
daniel@transgaming.com | 41d8dd8 | 2010-05-12 03:45:03 +0000 | [diff] [blame] | 2631 | |
| 2632 | TranslatedIndexData indexInfo; |
| 2633 | GLenum err = applyIndexBuffer(indices, count, mode, type, &indexInfo); |
| 2634 | if (err != GL_NO_ERROR) |
| 2635 | { |
| 2636 | return error(err); |
| 2637 | } |
| 2638 | |
daniel@transgaming.com | 838bcea | 2010-05-20 19:17:42 +0000 | [diff] [blame] | 2639 | err = applyVertexBuffer(indexInfo); |
| 2640 | if (err != GL_NO_ERROR) |
| 2641 | { |
| 2642 | return error(err); |
| 2643 | } |
| 2644 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2645 | applyShaders(); |
| 2646 | applyTextures(); |
| 2647 | |
daniel@transgaming.com | c3a0e94 | 2010-04-29 03:35:45 +0000 | [diff] [blame] | 2648 | if (!getCurrentProgram()->validateSamplers()) |
| 2649 | { |
| 2650 | return error(GL_INVALID_OPERATION); |
| 2651 | } |
| 2652 | |
daniel@transgaming.com | ace5e66 | 2010-03-21 04:31:20 +0000 | [diff] [blame] | 2653 | if (!cullSkipsDraw(mode)) |
| 2654 | { |
daniel@transgaming.com | ae072af | 2010-05-05 18:47:28 +0000 | [diff] [blame] | 2655 | display->startScene(); |
daniel@transgaming.com | 3e4c600 | 2010-05-05 18:50:13 +0000 | [diff] [blame] | 2656 | device->DrawIndexedPrimitive(primitiveType, -(INT)indexInfo.minIndex, indexInfo.minIndex, indexInfo.maxIndex-indexInfo.minIndex+1, indexInfo.offset/indexInfo.indexSize, primitiveCount); |
daniel@transgaming.com | ace5e66 | 2010-03-21 04:31:20 +0000 | [diff] [blame] | 2657 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2658 | } |
| 2659 | |
| 2660 | void Context::finish() |
| 2661 | { |
daniel@transgaming.com | ae072af | 2010-05-05 18:47:28 +0000 | [diff] [blame] | 2662 | egl::Display *display = getDisplay(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2663 | IDirect3DDevice9 *device = getDevice(); |
| 2664 | IDirect3DQuery9 *occlusionQuery = NULL; |
| 2665 | |
| 2666 | HRESULT result = device->CreateQuery(D3DQUERYTYPE_OCCLUSION, &occlusionQuery); |
| 2667 | |
| 2668 | if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY) |
| 2669 | { |
| 2670 | return error(GL_OUT_OF_MEMORY); |
| 2671 | } |
| 2672 | |
| 2673 | ASSERT(SUCCEEDED(result)); |
| 2674 | |
| 2675 | if (occlusionQuery) |
| 2676 | { |
daniel@transgaming.com | a71cdd7 | 2010-05-12 16:51:14 +0000 | [diff] [blame] | 2677 | IDirect3DStateBlock9 *savedState = NULL; |
| 2678 | device->CreateStateBlock(D3DSBT_ALL, &savedState); |
| 2679 | |
apatrick@chromium.org | 575e791 | 2010-08-25 18:07:12 +0000 | [diff] [blame] | 2680 | HRESULT result = occlusionQuery->Issue(D3DISSUE_BEGIN); |
| 2681 | ASSERT(SUCCEEDED(result)); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2682 | |
| 2683 | // Render something outside the render target |
daniel@transgaming.com | 81655a7 | 2010-05-20 19:18:17 +0000 | [diff] [blame] | 2684 | device->SetStreamSourceFreq(0, 1); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2685 | device->SetPixelShader(NULL); |
| 2686 | device->SetVertexShader(NULL); |
| 2687 | device->SetFVF(D3DFVF_XYZRHW); |
| 2688 | float data[4] = {-1.0f, -1.0f, -1.0f, 1.0f}; |
daniel@transgaming.com | ae072af | 2010-05-05 18:47:28 +0000 | [diff] [blame] | 2689 | display->startScene(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2690 | device->DrawPrimitiveUP(D3DPT_POINTLIST, 1, data, sizeof(data)); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2691 | |
apatrick@chromium.org | 575e791 | 2010-08-25 18:07:12 +0000 | [diff] [blame] | 2692 | result = occlusionQuery->Issue(D3DISSUE_END); |
| 2693 | ASSERT(SUCCEEDED(result)); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2694 | |
| 2695 | while (occlusionQuery->GetData(NULL, 0, D3DGETDATA_FLUSH) == S_FALSE) |
| 2696 | { |
| 2697 | // Keep polling, but allow other threads to do something useful first |
| 2698 | Sleep(0); |
| 2699 | } |
| 2700 | |
| 2701 | occlusionQuery->Release(); |
daniel@transgaming.com | a71cdd7 | 2010-05-12 16:51:14 +0000 | [diff] [blame] | 2702 | |
| 2703 | if (savedState) |
| 2704 | { |
| 2705 | savedState->Apply(); |
| 2706 | savedState->Release(); |
| 2707 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2708 | } |
| 2709 | } |
| 2710 | |
| 2711 | void Context::flush() |
| 2712 | { |
| 2713 | IDirect3DDevice9 *device = getDevice(); |
| 2714 | IDirect3DQuery9 *eventQuery = NULL; |
| 2715 | |
| 2716 | HRESULT result = device->CreateQuery(D3DQUERYTYPE_EVENT, &eventQuery); |
| 2717 | |
| 2718 | if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY) |
| 2719 | { |
| 2720 | return error(GL_OUT_OF_MEMORY); |
| 2721 | } |
| 2722 | |
| 2723 | ASSERT(SUCCEEDED(result)); |
| 2724 | |
| 2725 | if (eventQuery) |
| 2726 | { |
apatrick@chromium.org | 575e791 | 2010-08-25 18:07:12 +0000 | [diff] [blame] | 2727 | HRESULT result = eventQuery->Issue(D3DISSUE_END); |
| 2728 | ASSERT(SUCCEEDED(result)); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2729 | |
apatrick@chromium.org | 575e791 | 2010-08-25 18:07:12 +0000 | [diff] [blame] | 2730 | result = eventQuery->GetData(NULL, 0, D3DGETDATA_FLUSH); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2731 | eventQuery->Release(); |
apatrick@chromium.org | 575e791 | 2010-08-25 18:07:12 +0000 | [diff] [blame] | 2732 | |
| 2733 | if (result == D3DERR_DEVICELOST) |
| 2734 | { |
| 2735 | error(GL_OUT_OF_MEMORY); |
| 2736 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2737 | } |
| 2738 | } |
| 2739 | |
| 2740 | void Context::recordInvalidEnum() |
| 2741 | { |
| 2742 | mInvalidEnum = true; |
| 2743 | } |
| 2744 | |
| 2745 | void Context::recordInvalidValue() |
| 2746 | { |
| 2747 | mInvalidValue = true; |
| 2748 | } |
| 2749 | |
| 2750 | void Context::recordInvalidOperation() |
| 2751 | { |
| 2752 | mInvalidOperation = true; |
| 2753 | } |
| 2754 | |
| 2755 | void Context::recordOutOfMemory() |
| 2756 | { |
| 2757 | mOutOfMemory = true; |
| 2758 | } |
| 2759 | |
| 2760 | void Context::recordInvalidFramebufferOperation() |
| 2761 | { |
| 2762 | mInvalidFramebufferOperation = true; |
| 2763 | } |
| 2764 | |
| 2765 | // Get one of the recorded errors and clear its flag, if any. |
| 2766 | // [OpenGL ES 2.0.24] section 2.5 page 13. |
| 2767 | GLenum Context::getError() |
| 2768 | { |
| 2769 | if (mInvalidEnum) |
| 2770 | { |
| 2771 | mInvalidEnum = false; |
| 2772 | |
| 2773 | return GL_INVALID_ENUM; |
| 2774 | } |
| 2775 | |
| 2776 | if (mInvalidValue) |
| 2777 | { |
| 2778 | mInvalidValue = false; |
| 2779 | |
| 2780 | return GL_INVALID_VALUE; |
| 2781 | } |
| 2782 | |
| 2783 | if (mInvalidOperation) |
| 2784 | { |
| 2785 | mInvalidOperation = false; |
| 2786 | |
| 2787 | return GL_INVALID_OPERATION; |
| 2788 | } |
| 2789 | |
| 2790 | if (mOutOfMemory) |
| 2791 | { |
| 2792 | mOutOfMemory = false; |
| 2793 | |
| 2794 | return GL_OUT_OF_MEMORY; |
| 2795 | } |
| 2796 | |
| 2797 | if (mInvalidFramebufferOperation) |
| 2798 | { |
| 2799 | mInvalidFramebufferOperation = false; |
| 2800 | |
| 2801 | return GL_INVALID_FRAMEBUFFER_OPERATION; |
| 2802 | } |
| 2803 | |
| 2804 | return GL_NO_ERROR; |
| 2805 | } |
| 2806 | |
daniel@transgaming.com | be5a086 | 2010-07-28 19:20:37 +0000 | [diff] [blame] | 2807 | bool Context::supportsShaderModel3() const |
daniel@transgaming.com | 296ca9c | 2010-04-03 20:56:07 +0000 | [diff] [blame] | 2808 | { |
daniel@transgaming.com | be5a086 | 2010-07-28 19:20:37 +0000 | [diff] [blame] | 2809 | return mSupportsShaderModel3; |
daniel@transgaming.com | 296ca9c | 2010-04-03 20:56:07 +0000 | [diff] [blame] | 2810 | } |
| 2811 | |
daniel@transgaming.com | 1f135d8 | 2010-08-24 19:20:36 +0000 | [diff] [blame] | 2812 | int Context::getMaxSupportedSamples() const |
| 2813 | { |
| 2814 | return mMaxSupportedSamples; |
| 2815 | } |
| 2816 | |
| 2817 | int Context::getNearestSupportedSamples(D3DFORMAT format, int requested) const |
| 2818 | { |
| 2819 | if (requested == 0) |
| 2820 | { |
| 2821 | return requested; |
| 2822 | } |
| 2823 | |
| 2824 | std::map<D3DFORMAT, bool *>::const_iterator itr = mMultiSampleSupport.find(format); |
| 2825 | if (itr == mMultiSampleSupport.end()) |
| 2826 | { |
| 2827 | return -1; |
| 2828 | } |
| 2829 | |
| 2830 | for (int i = requested; i <= D3DMULTISAMPLE_16_SAMPLES; ++i) |
| 2831 | { |
| 2832 | if (itr->second[i] && i != D3DMULTISAMPLE_NONMASKABLE) |
| 2833 | { |
| 2834 | return i; |
| 2835 | } |
| 2836 | } |
| 2837 | |
| 2838 | return -1; |
| 2839 | } |
| 2840 | |
apatrick@chromium.org | d3bd0ad | 2010-08-30 18:55:36 +0000 | [diff] [blame^] | 2841 | bool Context::supportsEventQueries() const |
| 2842 | { |
| 2843 | return mSupportsEventQueries; |
| 2844 | } |
| 2845 | |
daniel@transgaming.com | 0186813 | 2010-08-24 19:21:17 +0000 | [diff] [blame] | 2846 | bool Context::supportsCompressedTextures() const |
| 2847 | { |
| 2848 | return mSupportsCompressedTextures; |
| 2849 | } |
| 2850 | |
daniel@transgaming.com | 0a337e9 | 2010-08-28 17:38:27 +0000 | [diff] [blame] | 2851 | bool Context::supportsFloatTextures() const |
| 2852 | { |
| 2853 | return mSupportsFloatTextures; |
| 2854 | } |
| 2855 | |
| 2856 | bool Context::supportsFloatLinearFilter() const |
| 2857 | { |
| 2858 | return mSupportsFloatLinearFilter; |
| 2859 | } |
| 2860 | |
| 2861 | bool Context::supportsHalfFloatTextures() const |
| 2862 | { |
| 2863 | return mSupportsHalfFloatTextures; |
| 2864 | } |
| 2865 | |
| 2866 | bool Context::supportsHalfFloatLinearFilter() const |
| 2867 | { |
| 2868 | return mSupportsHalfFloatLinearFilter; |
| 2869 | } |
| 2870 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2871 | void Context::detachBuffer(GLuint buffer) |
| 2872 | { |
| 2873 | // [OpenGL ES 2.0.24] section 2.9 page 22: |
| 2874 | // If a buffer object is deleted while it is bound, all bindings to that object in the current context |
| 2875 | // (i.e. in the thread that called Delete-Buffers) are reset to zero. |
| 2876 | |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 2877 | if (mState.arrayBuffer.id() == buffer) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2878 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 2879 | mState.arrayBuffer.set(NULL); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2880 | } |
| 2881 | |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 2882 | if (mState.elementArrayBuffer.id() == buffer) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2883 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 2884 | mState.elementArrayBuffer.set(NULL); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2885 | } |
| 2886 | |
| 2887 | for (int attribute = 0; attribute < MAX_VERTEX_ATTRIBS; attribute++) |
| 2888 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 2889 | if (mState.vertexAttribute[attribute].mBoundBuffer.id() == buffer) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2890 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 2891 | mState.vertexAttribute[attribute].mBoundBuffer.set(NULL); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2892 | } |
| 2893 | } |
| 2894 | } |
| 2895 | |
| 2896 | void Context::detachTexture(GLuint texture) |
| 2897 | { |
| 2898 | // [OpenGL ES 2.0.24] section 3.8 page 84: |
| 2899 | // If a texture object is deleted, it is as if all texture units which are bound to that texture object are |
| 2900 | // rebound to texture object zero |
| 2901 | |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 2902 | for (int type = 0; type < SAMPLER_TYPE_COUNT; type++) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2903 | { |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 2904 | for (int sampler = 0; sampler < MAX_TEXTURE_IMAGE_UNITS; sampler++) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2905 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 2906 | if (mState.samplerTexture[type][sampler].id() == texture) |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 2907 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 2908 | mState.samplerTexture[type][sampler].set(NULL); |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 2909 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2910 | } |
| 2911 | } |
| 2912 | |
| 2913 | // [OpenGL ES 2.0.24] section 4.4 page 112: |
| 2914 | // If a texture object is deleted while its image is attached to the currently bound framebuffer, then it is |
| 2915 | // as if FramebufferTexture2D had been called, with a texture of 0, for each attachment point to which this |
| 2916 | // image was attached in the currently bound framebuffer. |
| 2917 | |
daniel@transgaming.com | a27ff1e | 2010-08-24 19:20:11 +0000 | [diff] [blame] | 2918 | Framebuffer *readFramebuffer = getReadFramebuffer(); |
| 2919 | Framebuffer *drawFramebuffer = getDrawFramebuffer(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2920 | |
daniel@transgaming.com | a27ff1e | 2010-08-24 19:20:11 +0000 | [diff] [blame] | 2921 | if (readFramebuffer) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2922 | { |
daniel@transgaming.com | a27ff1e | 2010-08-24 19:20:11 +0000 | [diff] [blame] | 2923 | readFramebuffer->detachTexture(texture); |
| 2924 | } |
| 2925 | |
| 2926 | if (drawFramebuffer && drawFramebuffer != readFramebuffer) |
| 2927 | { |
| 2928 | drawFramebuffer->detachTexture(texture); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2929 | } |
| 2930 | } |
| 2931 | |
| 2932 | void Context::detachFramebuffer(GLuint framebuffer) |
| 2933 | { |
| 2934 | // [OpenGL ES 2.0.24] section 4.4 page 107: |
| 2935 | // If a framebuffer that is currently bound to the target FRAMEBUFFER is deleted, it is as though |
| 2936 | // BindFramebuffer had been executed with the target of FRAMEBUFFER and framebuffer of zero. |
| 2937 | |
daniel@transgaming.com | a27ff1e | 2010-08-24 19:20:11 +0000 | [diff] [blame] | 2938 | if (mState.readFramebuffer == framebuffer) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2939 | { |
daniel@transgaming.com | a27ff1e | 2010-08-24 19:20:11 +0000 | [diff] [blame] | 2940 | bindReadFramebuffer(0); |
| 2941 | } |
| 2942 | |
| 2943 | if (mState.drawFramebuffer == framebuffer) |
| 2944 | { |
| 2945 | bindDrawFramebuffer(0); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2946 | } |
| 2947 | } |
| 2948 | |
| 2949 | void Context::detachRenderbuffer(GLuint renderbuffer) |
| 2950 | { |
| 2951 | // [OpenGL ES 2.0.24] section 4.4 page 109: |
| 2952 | // If a renderbuffer that is currently bound to RENDERBUFFER is deleted, it is as though BindRenderbuffer |
| 2953 | // had been executed with the target RENDERBUFFER and name of zero. |
| 2954 | |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 2955 | if (mState.renderbuffer.id() == renderbuffer) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2956 | { |
| 2957 | bindRenderbuffer(0); |
| 2958 | } |
| 2959 | |
| 2960 | // [OpenGL ES 2.0.24] section 4.4 page 111: |
| 2961 | // If a renderbuffer object is deleted while its image is attached to the currently bound framebuffer, |
| 2962 | // then it is as if FramebufferRenderbuffer had been called, with a renderbuffer of 0, for each attachment |
| 2963 | // point to which this image was attached in the currently bound framebuffer. |
| 2964 | |
daniel@transgaming.com | a27ff1e | 2010-08-24 19:20:11 +0000 | [diff] [blame] | 2965 | Framebuffer *readFramebuffer = getReadFramebuffer(); |
| 2966 | Framebuffer *drawFramebuffer = getDrawFramebuffer(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2967 | |
daniel@transgaming.com | a27ff1e | 2010-08-24 19:20:11 +0000 | [diff] [blame] | 2968 | if (readFramebuffer) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2969 | { |
daniel@transgaming.com | a27ff1e | 2010-08-24 19:20:11 +0000 | [diff] [blame] | 2970 | readFramebuffer->detachRenderbuffer(renderbuffer); |
| 2971 | } |
| 2972 | |
| 2973 | if (drawFramebuffer && drawFramebuffer != readFramebuffer) |
| 2974 | { |
| 2975 | drawFramebuffer->detachRenderbuffer(renderbuffer); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2976 | } |
| 2977 | } |
daniel@transgaming.com | 12d5407 | 2010-03-16 06:23:26 +0000 | [diff] [blame] | 2978 | |
| 2979 | Texture *Context::getIncompleteTexture(SamplerType type) |
| 2980 | { |
| 2981 | Texture *t = mIncompleteTextures[type]; |
| 2982 | |
| 2983 | if (t == NULL) |
| 2984 | { |
| 2985 | static const GLubyte color[] = { 0, 0, 0, 255 }; |
| 2986 | |
| 2987 | switch (type) |
| 2988 | { |
| 2989 | default: |
| 2990 | UNREACHABLE(); |
| 2991 | // default falls through to SAMPLER_2D |
| 2992 | |
| 2993 | case SAMPLER_2D: |
| 2994 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 2995 | Texture2D *incomplete2d = new Texture2D(Texture::INCOMPLETE_TEXTURE_ID); |
daniel@transgaming.com | 3489e3a | 2010-03-21 04:31:11 +0000 | [diff] [blame] | 2996 | incomplete2d->setImage(0, GL_RGBA, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color); |
daniel@transgaming.com | 12d5407 | 2010-03-16 06:23:26 +0000 | [diff] [blame] | 2997 | t = incomplete2d; |
| 2998 | } |
| 2999 | break; |
| 3000 | |
| 3001 | case SAMPLER_CUBE: |
| 3002 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 3003 | TextureCubeMap *incompleteCube = new TextureCubeMap(Texture::INCOMPLETE_TEXTURE_ID); |
daniel@transgaming.com | 12d5407 | 2010-03-16 06:23:26 +0000 | [diff] [blame] | 3004 | |
daniel@transgaming.com | 3489e3a | 2010-03-21 04:31:11 +0000 | [diff] [blame] | 3005 | incompleteCube->setImagePosX(0, GL_RGBA, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color); |
| 3006 | incompleteCube->setImageNegX(0, GL_RGBA, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color); |
| 3007 | incompleteCube->setImagePosY(0, GL_RGBA, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color); |
| 3008 | incompleteCube->setImageNegY(0, GL_RGBA, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color); |
| 3009 | incompleteCube->setImagePosZ(0, GL_RGBA, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color); |
| 3010 | incompleteCube->setImageNegZ(0, GL_RGBA, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color); |
daniel@transgaming.com | 12d5407 | 2010-03-16 06:23:26 +0000 | [diff] [blame] | 3011 | |
| 3012 | t = incompleteCube; |
| 3013 | } |
| 3014 | break; |
| 3015 | } |
| 3016 | |
| 3017 | mIncompleteTextures[type] = t; |
| 3018 | } |
| 3019 | |
| 3020 | return t; |
| 3021 | } |
daniel@transgaming.com | ace5e66 | 2010-03-21 04:31:20 +0000 | [diff] [blame] | 3022 | |
daniel@transgaming.com | 5af6427 | 2010-04-15 20:45:12 +0000 | [diff] [blame] | 3023 | bool Context::cullSkipsDraw(GLenum drawMode) |
daniel@transgaming.com | ace5e66 | 2010-03-21 04:31:20 +0000 | [diff] [blame] | 3024 | { |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 3025 | return mState.cullFace && mState.cullMode == GL_FRONT_AND_BACK && isTriangleMode(drawMode); |
daniel@transgaming.com | ace5e66 | 2010-03-21 04:31:20 +0000 | [diff] [blame] | 3026 | } |
| 3027 | |
daniel@transgaming.com | 5af6427 | 2010-04-15 20:45:12 +0000 | [diff] [blame] | 3028 | bool Context::isTriangleMode(GLenum drawMode) |
| 3029 | { |
| 3030 | switch (drawMode) |
| 3031 | { |
| 3032 | case GL_TRIANGLES: |
| 3033 | case GL_TRIANGLE_FAN: |
| 3034 | case GL_TRIANGLE_STRIP: |
| 3035 | return true; |
| 3036 | case GL_POINTS: |
| 3037 | case GL_LINES: |
| 3038 | case GL_LINE_LOOP: |
| 3039 | case GL_LINE_STRIP: |
| 3040 | return false; |
| 3041 | default: UNREACHABLE(); |
| 3042 | } |
| 3043 | |
| 3044 | return false; |
| 3045 | } |
daniel@transgaming.com | e4b08c8 | 2010-04-20 18:53:06 +0000 | [diff] [blame] | 3046 | |
| 3047 | void Context::setVertexAttrib(GLuint index, const GLfloat *values) |
| 3048 | { |
| 3049 | ASSERT(index < gl::MAX_VERTEX_ATTRIBS); |
| 3050 | |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 3051 | mState.vertexAttribute[index].mCurrentValue[0] = values[0]; |
| 3052 | mState.vertexAttribute[index].mCurrentValue[1] = values[1]; |
| 3053 | mState.vertexAttribute[index].mCurrentValue[2] = values[2]; |
| 3054 | mState.vertexAttribute[index].mCurrentValue[3] = values[3]; |
daniel@transgaming.com | e4b08c8 | 2010-04-20 18:53:06 +0000 | [diff] [blame] | 3055 | |
| 3056 | mVertexDataManager->dirtyCurrentValues(); |
| 3057 | } |
| 3058 | |
daniel@transgaming.com | 3e4c600 | 2010-05-05 18:50:13 +0000 | [diff] [blame] | 3059 | void Context::initExtensionString() |
| 3060 | { |
daniel@transgaming.com | cdacc8e | 2010-07-28 19:20:50 +0000 | [diff] [blame] | 3061 | mExtensionString += "GL_OES_packed_depth_stencil "; |
daniel@transgaming.com | a9198d9 | 2010-08-08 04:49:56 +0000 | [diff] [blame] | 3062 | mExtensionString += "GL_EXT_texture_format_BGRA8888 "; |
| 3063 | mExtensionString += "GL_EXT_read_format_bgra "; |
daniel@transgaming.com | 4cbc590 | 2010-08-24 19:20:26 +0000 | [diff] [blame] | 3064 | mExtensionString += "GL_ANGLE_framebuffer_blit "; |
daniel@transgaming.com | d36c297 | 2010-08-24 19:21:07 +0000 | [diff] [blame] | 3065 | mExtensionString += "GL_OES_rgb8_rgba8 "; |
daniel@transgaming.com | cdacc8e | 2010-07-28 19:20:50 +0000 | [diff] [blame] | 3066 | |
apatrick@chromium.org | d3bd0ad | 2010-08-30 18:55:36 +0000 | [diff] [blame^] | 3067 | if (supportsEventQueries()) |
| 3068 | { |
| 3069 | mExtensionString += "GL_NV_fence "; |
| 3070 | } |
| 3071 | |
daniel@transgaming.com | 0186813 | 2010-08-24 19:21:17 +0000 | [diff] [blame] | 3072 | if (supportsCompressedTextures()) |
| 3073 | { |
| 3074 | mExtensionString += "GL_EXT_texture_compression_dxt1 "; |
| 3075 | } |
daniel@transgaming.com | d470a1b | 2010-08-24 19:20:48 +0000 | [diff] [blame] | 3076 | |
daniel@transgaming.com | 0a337e9 | 2010-08-28 17:38:27 +0000 | [diff] [blame] | 3077 | if (supportsFloatTextures()) |
| 3078 | { |
| 3079 | mExtensionString += "GL_OES_texture_float "; |
| 3080 | } |
| 3081 | |
| 3082 | if (supportsHalfFloatTextures()) |
| 3083 | { |
| 3084 | mExtensionString += "GL_OES_texture_half_float "; |
| 3085 | } |
| 3086 | |
| 3087 | if (supportsFloatLinearFilter()) |
| 3088 | { |
| 3089 | mExtensionString += "GL_OES_texture_float_linear "; |
| 3090 | } |
| 3091 | |
| 3092 | if (supportsHalfFloatLinearFilter()) |
| 3093 | { |
| 3094 | mExtensionString += "GL_OES_texture_half_float_linear "; |
| 3095 | } |
| 3096 | |
daniel@transgaming.com | 3ea20e7 | 2010-08-24 19:20:58 +0000 | [diff] [blame] | 3097 | if (getMaxSupportedSamples() != 0) |
daniel@transgaming.com | 1f135d8 | 2010-08-24 19:20:36 +0000 | [diff] [blame] | 3098 | { |
| 3099 | mExtensionString += "GL_ANGLE_framebuffer_multisample "; |
| 3100 | } |
| 3101 | |
daniel@transgaming.com | 3e4c600 | 2010-05-05 18:50:13 +0000 | [diff] [blame] | 3102 | if (mBufferBackEnd->supportIntIndices()) |
| 3103 | { |
| 3104 | mExtensionString += "GL_OES_element_index_uint "; |
| 3105 | } |
| 3106 | |
| 3107 | std::string::size_type end = mExtensionString.find_last_not_of(' '); |
| 3108 | if (end != std::string::npos) |
| 3109 | { |
| 3110 | mExtensionString.resize(end+1); |
| 3111 | } |
| 3112 | } |
| 3113 | |
| 3114 | const char *Context::getExtensionString() const |
| 3115 | { |
| 3116 | return mExtensionString.c_str(); |
| 3117 | } |
| 3118 | |
daniel@transgaming.com | 4cbc590 | 2010-08-24 19:20:26 +0000 | [diff] [blame] | 3119 | void Context::blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, |
| 3120 | GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, |
| 3121 | GLbitfield mask) |
| 3122 | { |
| 3123 | IDirect3DDevice9 *device = getDevice(); |
| 3124 | |
| 3125 | Framebuffer *readFramebuffer = getReadFramebuffer(); |
| 3126 | Framebuffer *drawFramebuffer = getDrawFramebuffer(); |
| 3127 | |
| 3128 | if (!readFramebuffer || readFramebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE || |
| 3129 | !drawFramebuffer || drawFramebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE) |
| 3130 | { |
| 3131 | return error(GL_INVALID_FRAMEBUFFER_OPERATION); |
| 3132 | } |
| 3133 | |
daniel@transgaming.com | 1f135d8 | 2010-08-24 19:20:36 +0000 | [diff] [blame] | 3134 | if (drawFramebuffer->getSamples() != 0) |
| 3135 | { |
| 3136 | return error(GL_INVALID_OPERATION); |
| 3137 | } |
| 3138 | |
daniel@transgaming.com | 4cbc590 | 2010-08-24 19:20:26 +0000 | [diff] [blame] | 3139 | RECT sourceRect; |
| 3140 | RECT destRect; |
| 3141 | |
| 3142 | if (srcX0 < srcX1) |
| 3143 | { |
| 3144 | sourceRect.left = srcX0; |
| 3145 | sourceRect.right = srcX1; |
| 3146 | destRect.left = dstX0; |
| 3147 | destRect.right = dstX1; |
| 3148 | } |
| 3149 | else |
| 3150 | { |
| 3151 | sourceRect.left = srcX1; |
| 3152 | destRect.left = dstX1; |
| 3153 | sourceRect.right = srcX0; |
| 3154 | destRect.right = dstX0; |
| 3155 | } |
| 3156 | |
| 3157 | // Arguments to StretchRect must be in D3D-style (0-top) coordinates, so we must |
| 3158 | // flip our Y-values here |
| 3159 | if (srcY0 < srcY1) |
| 3160 | { |
| 3161 | sourceRect.bottom = srcY1; |
| 3162 | destRect.bottom = dstY1; |
| 3163 | sourceRect.top = srcY0; |
| 3164 | destRect.top = dstY0; |
| 3165 | } |
| 3166 | else |
| 3167 | { |
| 3168 | sourceRect.bottom = srcY0; |
| 3169 | destRect.bottom = dstY0; |
| 3170 | sourceRect.top = srcY1; |
| 3171 | destRect.top = dstY1; |
| 3172 | } |
| 3173 | |
| 3174 | RECT sourceScissoredRect = sourceRect; |
| 3175 | RECT destScissoredRect = destRect; |
| 3176 | |
| 3177 | if (mState.scissorTest) |
| 3178 | { |
| 3179 | // Only write to parts of the destination framebuffer which pass the scissor test |
| 3180 | // Please note: the destRect is now in D3D-style coordinates, so the *top* of the |
| 3181 | // rect will be checked against scissorY, rather than the bottom. |
| 3182 | if (destRect.left < mState.scissorX) |
| 3183 | { |
| 3184 | int xDiff = mState.scissorX - destRect.left; |
| 3185 | destScissoredRect.left = mState.scissorX; |
| 3186 | sourceScissoredRect.left += xDiff; |
| 3187 | } |
| 3188 | |
| 3189 | if (destRect.right > mState.scissorX + mState.scissorWidth) |
| 3190 | { |
| 3191 | int xDiff = destRect.right - (mState.scissorX + mState.scissorWidth); |
| 3192 | destScissoredRect.right = mState.scissorX + mState.scissorWidth; |
| 3193 | sourceScissoredRect.right -= xDiff; |
| 3194 | } |
| 3195 | |
| 3196 | if (destRect.top < mState.scissorY) |
| 3197 | { |
| 3198 | int yDiff = mState.scissorY - destRect.top; |
| 3199 | destScissoredRect.top = mState.scissorY; |
| 3200 | sourceScissoredRect.top += yDiff; |
| 3201 | } |
| 3202 | |
| 3203 | if (destRect.bottom > mState.scissorY + mState.scissorHeight) |
| 3204 | { |
| 3205 | int yDiff = destRect.bottom - (mState.scissorY + mState.scissorHeight); |
| 3206 | destScissoredRect.bottom = mState.scissorY + mState.scissorHeight; |
| 3207 | sourceScissoredRect.bottom -= yDiff; |
| 3208 | } |
| 3209 | } |
| 3210 | |
| 3211 | bool blitRenderTarget = false; |
| 3212 | bool blitDepthStencil = false; |
| 3213 | |
| 3214 | RECT sourceTrimmedRect = sourceScissoredRect; |
| 3215 | RECT destTrimmedRect = destScissoredRect; |
| 3216 | |
| 3217 | // The source & destination rectangles also may need to be trimmed if they fall out of the bounds of |
| 3218 | // the actual draw and read surfaces. |
| 3219 | if (sourceTrimmedRect.left < 0) |
| 3220 | { |
| 3221 | int xDiff = 0 - sourceTrimmedRect.left; |
| 3222 | sourceTrimmedRect.left = 0; |
| 3223 | destTrimmedRect.left += xDiff; |
| 3224 | } |
| 3225 | |
| 3226 | int readBufferWidth = readFramebuffer->getColorbuffer()->getWidth(); |
| 3227 | int readBufferHeight = readFramebuffer->getColorbuffer()->getHeight(); |
| 3228 | int drawBufferWidth = drawFramebuffer->getColorbuffer()->getWidth(); |
| 3229 | int drawBufferHeight = drawFramebuffer->getColorbuffer()->getHeight(); |
| 3230 | |
| 3231 | if (sourceTrimmedRect.right > readBufferWidth) |
| 3232 | { |
| 3233 | int xDiff = sourceTrimmedRect.right - readBufferWidth; |
| 3234 | sourceTrimmedRect.right = readBufferWidth; |
| 3235 | destTrimmedRect.right -= xDiff; |
| 3236 | } |
| 3237 | |
| 3238 | if (sourceTrimmedRect.top < 0) |
| 3239 | { |
| 3240 | int yDiff = 0 - sourceTrimmedRect.top; |
| 3241 | sourceTrimmedRect.top = 0; |
| 3242 | destTrimmedRect.top += yDiff; |
| 3243 | } |
| 3244 | |
| 3245 | if (sourceTrimmedRect.bottom > readBufferHeight) |
| 3246 | { |
| 3247 | int yDiff = sourceTrimmedRect.bottom - readBufferHeight; |
| 3248 | sourceTrimmedRect.bottom = readBufferHeight; |
| 3249 | destTrimmedRect.bottom -= yDiff; |
| 3250 | } |
| 3251 | |
| 3252 | if (destTrimmedRect.left < 0) |
| 3253 | { |
| 3254 | int xDiff = 0 - destTrimmedRect.left; |
| 3255 | destTrimmedRect.left = 0; |
| 3256 | sourceTrimmedRect.left += xDiff; |
| 3257 | } |
| 3258 | |
| 3259 | if (destTrimmedRect.right > drawBufferWidth) |
| 3260 | { |
| 3261 | int xDiff = destTrimmedRect.right - drawBufferWidth; |
| 3262 | destTrimmedRect.right = drawBufferWidth; |
| 3263 | sourceTrimmedRect.right -= xDiff; |
| 3264 | } |
| 3265 | |
| 3266 | if (destTrimmedRect.top < 0) |
| 3267 | { |
| 3268 | int yDiff = 0 - destTrimmedRect.top; |
| 3269 | destTrimmedRect.top = 0; |
| 3270 | sourceTrimmedRect.top += yDiff; |
| 3271 | } |
| 3272 | |
| 3273 | if (destTrimmedRect.bottom > drawBufferHeight) |
| 3274 | { |
| 3275 | int yDiff = destTrimmedRect.bottom - drawBufferHeight; |
| 3276 | destTrimmedRect.bottom = drawBufferHeight; |
| 3277 | sourceTrimmedRect.bottom -= yDiff; |
| 3278 | } |
| 3279 | |
daniel@transgaming.com | 1f135d8 | 2010-08-24 19:20:36 +0000 | [diff] [blame] | 3280 | bool partialBufferCopy = false; |
| 3281 | if (sourceTrimmedRect.bottom - sourceTrimmedRect.top < readFramebuffer->getColorbuffer()->getHeight() || |
| 3282 | sourceTrimmedRect.right - sourceTrimmedRect.left < readFramebuffer->getColorbuffer()->getWidth() || |
| 3283 | destTrimmedRect.bottom - destTrimmedRect.top < drawFramebuffer->getColorbuffer()->getHeight() || |
| 3284 | destTrimmedRect.right - destTrimmedRect.left < drawFramebuffer->getColorbuffer()->getWidth() || |
| 3285 | sourceTrimmedRect.top != 0 || destTrimmedRect.top != 0 || sourceTrimmedRect.left != 0 || destTrimmedRect.left != 0) |
| 3286 | { |
| 3287 | partialBufferCopy = true; |
| 3288 | } |
| 3289 | |
daniel@transgaming.com | 4cbc590 | 2010-08-24 19:20:26 +0000 | [diff] [blame] | 3290 | if (mask & GL_COLOR_BUFFER_BIT) |
| 3291 | { |
| 3292 | if (readFramebuffer->getColorbufferType() != drawFramebuffer->getColorbufferType() || |
| 3293 | readFramebuffer->getColorbuffer()->getD3DFormat() != drawFramebuffer->getColorbuffer()->getD3DFormat()) |
| 3294 | { |
| 3295 | ERR("Color buffer format conversion in BlitFramebufferANGLE not supported by this implementation"); |
| 3296 | return error(GL_INVALID_OPERATION); |
| 3297 | } |
daniel@transgaming.com | 1f135d8 | 2010-08-24 19:20:36 +0000 | [diff] [blame] | 3298 | |
| 3299 | if (partialBufferCopy && readFramebuffer->getSamples() != 0) |
| 3300 | { |
| 3301 | return error(GL_INVALID_OPERATION); |
| 3302 | } |
daniel@transgaming.com | 4cbc590 | 2010-08-24 19:20:26 +0000 | [diff] [blame] | 3303 | |
| 3304 | blitRenderTarget = true; |
| 3305 | |
| 3306 | } |
| 3307 | |
| 3308 | if (mask & (GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT)) |
| 3309 | { |
| 3310 | DepthStencilbuffer *readDSBuffer = NULL; |
| 3311 | DepthStencilbuffer *drawDSBuffer = NULL; |
| 3312 | |
| 3313 | // We support OES_packed_depth_stencil, and do not support a separately attached depth and stencil buffer, so if we have |
| 3314 | // both a depth and stencil buffer, it will be the same buffer. |
| 3315 | |
| 3316 | if (mask & GL_DEPTH_BUFFER_BIT) |
| 3317 | { |
| 3318 | if (readFramebuffer->getDepthbuffer() && drawFramebuffer->getDepthbuffer()) |
| 3319 | { |
| 3320 | if (readFramebuffer->getDepthbufferType() != drawFramebuffer->getDepthbufferType() || |
| 3321 | readFramebuffer->getDepthbuffer()->getD3DFormat() != drawFramebuffer->getDepthbuffer()->getD3DFormat()) |
| 3322 | { |
| 3323 | return error(GL_INVALID_OPERATION); |
| 3324 | } |
| 3325 | |
| 3326 | blitDepthStencil = true; |
| 3327 | readDSBuffer = readFramebuffer->getDepthbuffer(); |
| 3328 | drawDSBuffer = drawFramebuffer->getDepthbuffer(); |
| 3329 | } |
| 3330 | } |
| 3331 | |
| 3332 | if (mask & GL_STENCIL_BUFFER_BIT) |
| 3333 | { |
| 3334 | if (readFramebuffer->getStencilbuffer() && drawFramebuffer->getStencilbuffer()) |
| 3335 | { |
| 3336 | if (readFramebuffer->getStencilbufferType() != drawFramebuffer->getStencilbufferType() || |
| 3337 | readFramebuffer->getStencilbuffer()->getD3DFormat() != drawFramebuffer->getStencilbuffer()->getD3DFormat()) |
| 3338 | { |
| 3339 | return error(GL_INVALID_OPERATION); |
| 3340 | } |
| 3341 | |
| 3342 | blitDepthStencil = true; |
| 3343 | readDSBuffer = readFramebuffer->getStencilbuffer(); |
| 3344 | drawDSBuffer = drawFramebuffer->getStencilbuffer(); |
| 3345 | } |
| 3346 | } |
| 3347 | |
daniel@transgaming.com | 1f135d8 | 2010-08-24 19:20:36 +0000 | [diff] [blame] | 3348 | if (partialBufferCopy) |
daniel@transgaming.com | 4cbc590 | 2010-08-24 19:20:26 +0000 | [diff] [blame] | 3349 | { |
| 3350 | ERR("Only whole-buffer depth and stencil blits are supported by this implementation."); |
| 3351 | return error(GL_INVALID_OPERATION); // only whole-buffer copies are permitted |
| 3352 | } |
daniel@transgaming.com | 1f135d8 | 2010-08-24 19:20:36 +0000 | [diff] [blame] | 3353 | |
daniel@transgaming.com | 97446d2 | 2010-08-24 19:20:54 +0000 | [diff] [blame] | 3354 | if ((drawDSBuffer && drawDSBuffer->getSamples() != 0) || |
| 3355 | (readDSBuffer && readDSBuffer->getSamples() != 0)) |
daniel@transgaming.com | 1f135d8 | 2010-08-24 19:20:36 +0000 | [diff] [blame] | 3356 | { |
| 3357 | return error(GL_INVALID_OPERATION); |
| 3358 | } |
daniel@transgaming.com | 4cbc590 | 2010-08-24 19:20:26 +0000 | [diff] [blame] | 3359 | } |
| 3360 | |
| 3361 | if (blitRenderTarget || blitDepthStencil) |
| 3362 | { |
| 3363 | egl::Display *display = getDisplay(); |
| 3364 | display->endScene(); |
| 3365 | |
| 3366 | if (blitRenderTarget) |
| 3367 | { |
| 3368 | HRESULT result = device->StretchRect(readFramebuffer->getRenderTarget(), &sourceTrimmedRect, |
| 3369 | drawFramebuffer->getRenderTarget(), &destTrimmedRect, D3DTEXF_NONE); |
| 3370 | |
| 3371 | if (FAILED(result)) |
| 3372 | { |
| 3373 | ERR("BlitFramebufferANGLE failed: StretchRect returned %x.", result); |
| 3374 | return; |
| 3375 | } |
| 3376 | } |
| 3377 | |
| 3378 | if (blitDepthStencil) |
| 3379 | { |
| 3380 | HRESULT result = device->StretchRect(readFramebuffer->getDepthStencil(), NULL, drawFramebuffer->getDepthStencil(), NULL, D3DTEXF_NONE); |
| 3381 | |
| 3382 | if (FAILED(result)) |
| 3383 | { |
| 3384 | ERR("BlitFramebufferANGLE failed: StretchRect returned %x.", result); |
| 3385 | return; |
| 3386 | } |
| 3387 | } |
| 3388 | } |
| 3389 | } |
| 3390 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3391 | } |
| 3392 | |
| 3393 | extern "C" |
| 3394 | { |
daniel@transgaming.com | 0d25b00 | 2010-07-28 19:21:07 +0000 | [diff] [blame] | 3395 | gl::Context *glCreateContext(const egl::Config *config, const gl::Context *shareContext) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3396 | { |
daniel@transgaming.com | 0d25b00 | 2010-07-28 19:21:07 +0000 | [diff] [blame] | 3397 | return new gl::Context(config, shareContext); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3398 | } |
| 3399 | |
| 3400 | void glDestroyContext(gl::Context *context) |
| 3401 | { |
| 3402 | delete context; |
| 3403 | |
| 3404 | if (context == gl::getContext()) |
| 3405 | { |
| 3406 | gl::makeCurrent(NULL, NULL, NULL); |
| 3407 | } |
| 3408 | } |
| 3409 | |
| 3410 | void glMakeCurrent(gl::Context *context, egl::Display *display, egl::Surface *surface) |
| 3411 | { |
| 3412 | gl::makeCurrent(context, display, surface); |
| 3413 | } |
| 3414 | |
| 3415 | gl::Context *glGetCurrentContext() |
| 3416 | { |
| 3417 | return gl::getContext(); |
| 3418 | } |
| 3419 | } |