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daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +00001//
2// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Image.cpp: Implements the gl::Image class, which acts as the interface to
8// the actual underlying surfaces of a Texture.
9
10#include "libGLESv2/renderer/Image.h"
11
12#include "libEGL/Display.h"
13
14#include "libGLESv2/main.h"
15#include "libGLESv2/mathutil.h"
16#include "libGLESv2/utilities.h"
17#include "libGLESv2/Texture.h"
daniel@transgaming.com3cef5392012-10-31 19:52:15 +000018#include "libGLESv2/Framebuffer.h"
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +000019
daniel@transgaming.comd8e36562012-10-31 19:52:19 +000020#include "libGLESv2/renderer/renderer9_utils.h"
21
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +000022namespace gl
23{
daniel@transgaming.com0ad830b2012-10-31 19:52:12 +000024
25namespace
26{
27struct L8
28{
29 unsigned char L;
30
31 static void average(L8 *dst, const L8 *src1, const L8 *src2)
32 {
33 dst->L = ((src1->L ^ src2->L) >> 1) + (src1->L & src2->L);
34 }
35};
36
37struct A8L8
38{
39 unsigned char L;
40 unsigned char A;
41
42 static void average(A8L8 *dst, const A8L8 *src1, const A8L8 *src2)
43 {
44 *(unsigned short*)dst = (((*(unsigned short*)src1 ^ *(unsigned short*)src2) & 0xFEFE) >> 1) + (*(unsigned short*)src1 & *(unsigned short*)src2);
45 }
46};
47
48struct A8R8G8B8
49{
50 unsigned char B;
51 unsigned char G;
52 unsigned char R;
53 unsigned char A;
54
55 static void average(A8R8G8B8 *dst, const A8R8G8B8 *src1, const A8R8G8B8 *src2)
56 {
57 *(unsigned int*)dst = (((*(unsigned int*)src1 ^ *(unsigned int*)src2) & 0xFEFEFEFE) >> 1) + (*(unsigned int*)src1 & *(unsigned int*)src2);
58 }
59};
60
61struct A16B16G16R16F
62{
63 unsigned short R;
64 unsigned short G;
65 unsigned short B;
66 unsigned short A;
67
68 static void average(A16B16G16R16F *dst, const A16B16G16R16F *src1, const A16B16G16R16F *src2)
69 {
70 dst->R = float32ToFloat16((float16ToFloat32(src1->R) + float16ToFloat32(src2->R)) * 0.5f);
71 dst->G = float32ToFloat16((float16ToFloat32(src1->G) + float16ToFloat32(src2->G)) * 0.5f);
72 dst->B = float32ToFloat16((float16ToFloat32(src1->B) + float16ToFloat32(src2->B)) * 0.5f);
73 dst->A = float32ToFloat16((float16ToFloat32(src1->A) + float16ToFloat32(src2->A)) * 0.5f);
74 }
75};
76
77struct A32B32G32R32F
78{
79 float R;
80 float G;
81 float B;
82 float A;
83
84 static void average(A32B32G32R32F *dst, const A32B32G32R32F *src1, const A32B32G32R32F *src2)
85 {
86 dst->R = (src1->R + src2->R) * 0.5f;
87 dst->G = (src1->G + src2->G) * 0.5f;
88 dst->B = (src1->B + src2->B) * 0.5f;
89 dst->A = (src1->A + src2->A) * 0.5f;
90 }
91};
92
93template <typename T>
94void GenerateMip(unsigned int sourceWidth, unsigned int sourceHeight,
95 const unsigned char *sourceData, int sourcePitch,
96 unsigned char *destData, int destPitch)
97{
98 unsigned int mipWidth = std::max(1U, sourceWidth >> 1);
99 unsigned int mipHeight = std::max(1U, sourceHeight >> 1);
100
101 if (sourceHeight == 1)
102 {
103 ASSERT(sourceWidth != 1);
104
105 const T *src = (const T*)sourceData;
106 T *dst = (T*)destData;
107
108 for (unsigned int x = 0; x < mipWidth; x++)
109 {
110 T::average(&dst[x], &src[x * 2], &src[x * 2 + 1]);
111 }
112 }
113 else if (sourceWidth == 1)
114 {
115 ASSERT(sourceHeight != 1);
116
117 for (unsigned int y = 0; y < mipHeight; y++)
118 {
119 const T *src0 = (const T*)(sourceData + y * 2 * sourcePitch);
120 const T *src1 = (const T*)(sourceData + y * 2 * sourcePitch + sourcePitch);
121 T *dst = (T*)(destData + y * destPitch);
122
123 T::average(dst, src0, src1);
124 }
125 }
126 else
127 {
128 for (unsigned int y = 0; y < mipHeight; y++)
129 {
130 const T *src0 = (const T*)(sourceData + y * 2 * sourcePitch);
131 const T *src1 = (const T*)(sourceData + y * 2 * sourcePitch + sourcePitch);
132 T *dst = (T*)(destData + y * destPitch);
133
134 for (unsigned int x = 0; x < mipWidth; x++)
135 {
136 T tmp0;
137 T tmp1;
138
139 T::average(&tmp0, &src0[x * 2], &src0[x * 2 + 1]);
140 T::average(&tmp1, &src1[x * 2], &src1[x * 2 + 1]);
141 T::average(&dst[x], &tmp0, &tmp1);
142 }
143 }
144 }
145}
146
147void GenerateMip(IDirect3DSurface9 *destSurface, IDirect3DSurface9 *sourceSurface)
148{
149 D3DSURFACE_DESC destDesc;
150 HRESULT result = destSurface->GetDesc(&destDesc);
151 ASSERT(SUCCEEDED(result));
152
153 D3DSURFACE_DESC sourceDesc;
154 result = sourceSurface->GetDesc(&sourceDesc);
155 ASSERT(SUCCEEDED(result));
156
157 ASSERT(sourceDesc.Format == destDesc.Format);
158 ASSERT(sourceDesc.Width == 1 || sourceDesc.Width / 2 == destDesc.Width);
159 ASSERT(sourceDesc.Height == 1 || sourceDesc.Height / 2 == destDesc.Height);
160
161 D3DLOCKED_RECT sourceLocked = {0};
162 result = sourceSurface->LockRect(&sourceLocked, NULL, D3DLOCK_READONLY);
163 ASSERT(SUCCEEDED(result));
164
165 D3DLOCKED_RECT destLocked = {0};
166 result = destSurface->LockRect(&destLocked, NULL, 0);
167 ASSERT(SUCCEEDED(result));
168
169 const unsigned char *sourceData = reinterpret_cast<const unsigned char*>(sourceLocked.pBits);
170 unsigned char *destData = reinterpret_cast<unsigned char*>(destLocked.pBits);
171
172 if (sourceData && destData)
173 {
174 switch (sourceDesc.Format)
175 {
176 case D3DFMT_L8:
177 GenerateMip<L8>(sourceDesc.Width, sourceDesc.Height, sourceData, sourceLocked.Pitch, destData, destLocked.Pitch);
178 break;
179 case D3DFMT_A8L8:
180 GenerateMip<A8L8>(sourceDesc.Width, sourceDesc.Height, sourceData, sourceLocked.Pitch, destData, destLocked.Pitch);
181 break;
182 case D3DFMT_A8R8G8B8:
183 case D3DFMT_X8R8G8B8:
184 GenerateMip<A8R8G8B8>(sourceDesc.Width, sourceDesc.Height, sourceData, sourceLocked.Pitch, destData, destLocked.Pitch);
185 break;
186 case D3DFMT_A16B16G16R16F:
187 GenerateMip<A16B16G16R16F>(sourceDesc.Width, sourceDesc.Height, sourceData, sourceLocked.Pitch, destData, destLocked.Pitch);
188 break;
189 case D3DFMT_A32B32G32R32F:
190 GenerateMip<A32B32G32R32F>(sourceDesc.Width, sourceDesc.Height, sourceData, sourceLocked.Pitch, destData, destLocked.Pitch);
191 break;
192 default:
193 UNREACHABLE();
194 break;
195 }
196
197 destSurface->UnlockRect();
198 sourceSurface->UnlockRect();
199 }
200}
201}
202
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +0000203Image::Image()
204{
205 mWidth = 0;
206 mHeight = 0;
207 mInternalFormat = GL_NONE;
208
209 mSurface = NULL;
210
211 mDirty = false;
212
213 mD3DPool = D3DPOOL_SYSTEMMEM;
214 mD3DFormat = D3DFMT_UNKNOWN;
daniel@transgaming.com20d36662012-10-31 19:51:43 +0000215 mActualFormat = GL_NONE;
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +0000216}
217
218Image::~Image()
219{
220 if (mSurface)
221 {
222 mSurface->Release();
223 }
224}
225
daniel@transgaming.com0ad830b2012-10-31 19:52:12 +0000226void Image::GenerateMipmap(Image *dest, Image *source)
227{
228 IDirect3DSurface9 *sourceSurface = source->getSurface();
229 if (sourceSurface == NULL)
230 return error(GL_OUT_OF_MEMORY);
231
232 IDirect3DSurface9 *destSurface = dest->getSurface();
233 GenerateMip(destSurface, sourceSurface);
234
235 source->markDirty();
236}
237
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +0000238void Image::CopyLockableSurfaces(IDirect3DSurface9 *dest, IDirect3DSurface9 *source)
239{
240 D3DLOCKED_RECT sourceLock = {0};
241 D3DLOCKED_RECT destLock = {0};
242
243 source->LockRect(&sourceLock, NULL, 0);
244 dest->LockRect(&destLock, NULL, 0);
245
246 if (sourceLock.pBits && destLock.pBits)
247 {
248 D3DSURFACE_DESC desc;
249 source->GetDesc(&desc);
250
251 int rows = dx::IsCompressedFormat(desc.Format) ? desc.Height / 4 : desc.Height;
252 int bytes = dx::ComputeRowSize(desc.Format, desc.Width);
253 ASSERT(bytes <= sourceLock.Pitch && bytes <= destLock.Pitch);
254
255 for(int i = 0; i < rows; i++)
256 {
257 memcpy((char*)destLock.pBits + destLock.Pitch * i, (char*)sourceLock.pBits + sourceLock.Pitch * i, bytes);
258 }
259
260 source->UnlockRect();
261 dest->UnlockRect();
262 }
263 else UNREACHABLE();
264}
265
266bool Image::redefine(GLint internalformat, GLsizei width, GLsizei height, bool forceRelease)
267{
268 if (mWidth != width ||
269 mHeight != height ||
270 mInternalFormat != internalformat ||
271 forceRelease)
272 {
273 mWidth = width;
274 mHeight = height;
275 mInternalFormat = internalformat;
276 // compute the d3d format that will be used
daniel@transgaming.comdf14c762012-10-31 19:51:48 +0000277 mD3DFormat = TextureStorage::ConvertTextureInternalFormat(internalformat);
daniel@transgaming.com20d36662012-10-31 19:51:43 +0000278 mActualFormat = dx2es::GetEquivalentFormat(mD3DFormat);
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +0000279
280 if (mSurface)
281 {
282 mSurface->Release();
283 mSurface = NULL;
284 }
285
286 return true;
287 }
288
289 return false;
290}
291
292void Image::createSurface()
293{
294 if(mSurface)
295 {
296 return;
297 }
298
299 IDirect3DTexture9 *newTexture = NULL;
300 IDirect3DSurface9 *newSurface = NULL;
301 const D3DPOOL poolToUse = D3DPOOL_SYSTEMMEM;
302 const D3DFORMAT d3dFormat = getD3DFormat();
303 ASSERT(d3dFormat != D3DFMT_INTZ); // We should never get here for depth textures
304
305 if (mWidth != 0 && mHeight != 0)
306 {
307 int levelToFetch = 0;
308 GLsizei requestWidth = mWidth;
309 GLsizei requestHeight = mHeight;
310 MakeValidSize(true, IsCompressed(mInternalFormat), &requestWidth, &requestHeight, &levelToFetch);
311
312 // D3D9_REPLACE
313 IDirect3DDevice9 *device = getDisplay()->getRenderer()->getDevice();
314 HRESULT result = device->CreateTexture(requestWidth, requestHeight, levelToFetch + 1, NULL, d3dFormat,
315 poolToUse, &newTexture, NULL);
316
317 if (FAILED(result))
318 {
319 ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
320 ERR("Creating image surface failed.");
321 return error(GL_OUT_OF_MEMORY);
322 }
323
324 newTexture->GetSurfaceLevel(levelToFetch, &newSurface);
325 newTexture->Release();
326 }
327
328 mSurface = newSurface;
329 mDirty = false;
330 mD3DPool = poolToUse;
331}
332
333HRESULT Image::lock(D3DLOCKED_RECT *lockedRect, const RECT *rect)
334{
335 createSurface();
336
337 HRESULT result = D3DERR_INVALIDCALL;
338
339 if (mSurface)
340 {
341 result = mSurface->LockRect(lockedRect, rect, 0);
342 ASSERT(SUCCEEDED(result));
343
344 mDirty = true;
345 }
346
347 return result;
348}
349
350void Image::unlock()
351{
352 if (mSurface)
353 {
354 HRESULT result = mSurface->UnlockRect();
355 ASSERT(SUCCEEDED(result));
356 }
357}
358
359bool Image::isRenderableFormat() const
360{
daniel@transgaming.comdf14c762012-10-31 19:51:48 +0000361 return TextureStorage::IsTextureFormatRenderable(getD3DFormat());
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +0000362}
363
daniel@transgaming.com20d36662012-10-31 19:51:43 +0000364GLenum Image::getActualFormat() const
365{
366 return mActualFormat;
367}
368
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +0000369D3DFORMAT Image::getD3DFormat() const
370{
371 // this should only happen if the image hasn't been redefined first
372 // which would be a bug by the caller
373 ASSERT(mD3DFormat != D3DFMT_UNKNOWN);
374
375 return mD3DFormat;
376}
377
378IDirect3DSurface9 *Image::getSurface()
379{
380 createSurface();
381
382 return mSurface;
383}
384
daniel@transgaming.com0f195ad2012-10-31 19:51:59 +0000385void Image::setManagedSurface(TextureStorage2D *storage, int level)
386{
387 setManagedSurface(storage->getSurfaceLevel(level, false));
388}
389
390void Image::setManagedSurface(TextureStorageCubeMap *storage, int face, int level)
391{
392 setManagedSurface(storage->getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level, false));
393}
394
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +0000395void Image::setManagedSurface(IDirect3DSurface9 *surface)
396{
397 D3DSURFACE_DESC desc;
398 surface->GetDesc(&desc);
399 ASSERT(desc.Pool == D3DPOOL_MANAGED);
400
401 if ((GLsizei)desc.Width == mWidth && (GLsizei)desc.Height == mHeight)
402 {
403 if (mSurface)
404 {
405 CopyLockableSurfaces(surface, mSurface);
406 mSurface->Release();
407 }
408
409 mSurface = surface;
410 mD3DPool = desc.Pool;
411 }
412}
413
daniel@transgaming.com0f195ad2012-10-31 19:51:59 +0000414bool Image::updateSurface(TextureStorage2D *storage, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +0000415{
daniel@transgaming.com0f195ad2012-10-31 19:51:59 +0000416 return updateSurface(storage->getSurfaceLevel(level, true), xoffset, yoffset, width, height);
417}
418
419bool Image::updateSurface(TextureStorageCubeMap *storage, int face, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
420{
421 return updateSurface(storage->getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level, true), xoffset, yoffset, width, height);
422}
423
424bool Image::updateSurface(IDirect3DSurface9 *destSurface, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
425{
426 if (!destSurface)
427 return false;
428
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +0000429 IDirect3DSurface9 *sourceSurface = getSurface();
430
431 if (sourceSurface && sourceSurface != destSurface)
432 {
433 RECT rect;
434 rect.left = xoffset;
435 rect.top = yoffset;
436 rect.right = xoffset + width;
437 rect.bottom = yoffset + height;
438
439 POINT point = {rect.left, rect.top};
440 IDirect3DDevice9 *device = getDisplay()->getRenderer()->getDevice(); // D3D9_REPLACE
441
442 if (mD3DPool == D3DPOOL_MANAGED)
443 {
444 D3DSURFACE_DESC desc;
445 sourceSurface->GetDesc(&desc);
446
447 IDirect3DSurface9 *surf = 0;
448 HRESULT result = device->CreateOffscreenPlainSurface(desc.Width, desc.Height, desc.Format, D3DPOOL_SYSTEMMEM, &surf, NULL);
449
450 if (SUCCEEDED(result))
451 {
452 CopyLockableSurfaces(surf, sourceSurface);
453 result = device->UpdateSurface(surf, &rect, destSurface, &point);
454 ASSERT(SUCCEEDED(result));
455 surf->Release();
456 }
457 }
458 else
459 {
460 // UpdateSurface: source must be SYSTEMMEM, dest must be DEFAULT pools
461 HRESULT result = device->UpdateSurface(sourceSurface, &rect, destSurface, &point);
462 ASSERT(SUCCEEDED(result));
463 }
464 }
daniel@transgaming.com0f195ad2012-10-31 19:51:59 +0000465
466 destSurface->Release();
467 return true;
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +0000468}
469
470// Store the pixel rectangle designated by xoffset,yoffset,width,height with pixels stored as format/type at input
471// into the target pixel rectangle.
472void Image::loadData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
473 GLint unpackAlignment, const void *input)
474{
475 RECT lockRect =
476 {
477 xoffset, yoffset,
478 xoffset + width, yoffset + height
479 };
480
481 D3DLOCKED_RECT locked;
482 HRESULT result = lock(&locked, &lockRect);
483 if (FAILED(result))
484 {
485 return;
486 }
487
488
489 GLsizei inputPitch = ComputePitch(width, mInternalFormat, unpackAlignment);
490
491 switch (mInternalFormat)
492 {
493 case GL_ALPHA8_EXT:
494 if (supportsSSE2())
495 {
496 loadAlphaDataSSE2(width, height, inputPitch, input, locked.Pitch, locked.pBits);
497 }
498 else
499 {
500 loadAlphaData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
501 }
502 break;
503 case GL_LUMINANCE8_EXT:
504 loadLuminanceData(width, height, inputPitch, input, locked.Pitch, locked.pBits, getD3DFormat() == D3DFMT_L8);
505 break;
506 case GL_ALPHA32F_EXT:
507 loadAlphaFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
508 break;
509 case GL_LUMINANCE32F_EXT:
510 loadLuminanceFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
511 break;
512 case GL_ALPHA16F_EXT:
513 loadAlphaHalfFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
514 break;
515 case GL_LUMINANCE16F_EXT:
516 loadLuminanceHalfFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
517 break;
518 case GL_LUMINANCE8_ALPHA8_EXT:
519 loadLuminanceAlphaData(width, height, inputPitch, input, locked.Pitch, locked.pBits, getD3DFormat() == D3DFMT_A8L8);
520 break;
521 case GL_LUMINANCE_ALPHA32F_EXT:
522 loadLuminanceAlphaFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
523 break;
524 case GL_LUMINANCE_ALPHA16F_EXT:
525 loadLuminanceAlphaHalfFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
526 break;
527 case GL_RGB8_OES:
528 loadRGBUByteData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
529 break;
530 case GL_RGB565:
531 loadRGB565Data(width, height, inputPitch, input, locked.Pitch, locked.pBits);
532 break;
533 case GL_RGBA8_OES:
534 if (supportsSSE2())
535 {
536 loadRGBAUByteDataSSE2(width, height, inputPitch, input, locked.Pitch, locked.pBits);
537 }
538 else
539 {
540 loadRGBAUByteData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
541 }
542 break;
543 case GL_RGBA4:
544 loadRGBA4444Data(width, height, inputPitch, input, locked.Pitch, locked.pBits);
545 break;
546 case GL_RGB5_A1:
547 loadRGBA5551Data(width, height, inputPitch, input, locked.Pitch, locked.pBits);
548 break;
549 case GL_BGRA8_EXT:
550 loadBGRAData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
551 break;
552 // float textures are converted to RGBA, not BGRA, as they're stored that way in D3D
553 case GL_RGB32F_EXT:
554 loadRGBFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
555 break;
556 case GL_RGB16F_EXT:
557 loadRGBHalfFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
558 break;
559 case GL_RGBA32F_EXT:
560 loadRGBAFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
561 break;
562 case GL_RGBA16F_EXT:
563 loadRGBAHalfFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits);
564 break;
565 default: UNREACHABLE();
566 }
567
568 unlock();
569}
570
571void Image::loadAlphaData(GLsizei width, GLsizei height,
572 int inputPitch, const void *input, size_t outputPitch, void *output) const
573{
574 const unsigned char *source = NULL;
575 unsigned char *dest = NULL;
576
577 for (int y = 0; y < height; y++)
578 {
579 source = static_cast<const unsigned char*>(input) + y * inputPitch;
580 dest = static_cast<unsigned char*>(output) + y * outputPitch;
581 for (int x = 0; x < width; x++)
582 {
583 dest[4 * x + 0] = 0;
584 dest[4 * x + 1] = 0;
585 dest[4 * x + 2] = 0;
586 dest[4 * x + 3] = source[x];
587 }
588 }
589}
590
591void Image::loadAlphaFloatData(GLsizei width, GLsizei height,
592 int inputPitch, const void *input, size_t outputPitch, void *output) const
593{
594 const float *source = NULL;
595 float *dest = NULL;
596
597 for (int y = 0; y < height; y++)
598 {
599 source = reinterpret_cast<const float*>(static_cast<const unsigned char*>(input) + y * inputPitch);
600 dest = reinterpret_cast<float*>(static_cast<unsigned char*>(output) + y * outputPitch);
601 for (int x = 0; x < width; x++)
602 {
603 dest[4 * x + 0] = 0;
604 dest[4 * x + 1] = 0;
605 dest[4 * x + 2] = 0;
606 dest[4 * x + 3] = source[x];
607 }
608 }
609}
610
611void Image::loadAlphaHalfFloatData(GLsizei width, GLsizei height,
612 int inputPitch, const void *input, size_t outputPitch, void *output) const
613{
614 const unsigned short *source = NULL;
615 unsigned short *dest = NULL;
616
617 for (int y = 0; y < height; y++)
618 {
619 source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch);
620 dest = reinterpret_cast<unsigned short*>(static_cast<unsigned char*>(output) + y * outputPitch);
621 for (int x = 0; x < width; x++)
622 {
623 dest[4 * x + 0] = 0;
624 dest[4 * x + 1] = 0;
625 dest[4 * x + 2] = 0;
626 dest[4 * x + 3] = source[x];
627 }
628 }
629}
630
631void Image::loadLuminanceData(GLsizei width, GLsizei height,
632 int inputPitch, const void *input, size_t outputPitch, void *output, bool native) const
633{
634 const unsigned char *source = NULL;
635 unsigned char *dest = NULL;
636
637 for (int y = 0; y < height; y++)
638 {
639 source = static_cast<const unsigned char*>(input) + y * inputPitch;
640 dest = static_cast<unsigned char*>(output) + y * outputPitch;
641
642 if (!native) // BGRA8 destination format
643 {
644 for (int x = 0; x < width; x++)
645 {
646 dest[4 * x + 0] = source[x];
647 dest[4 * x + 1] = source[x];
648 dest[4 * x + 2] = source[x];
649 dest[4 * x + 3] = 0xFF;
650 }
651 }
652 else // L8 destination format
653 {
654 memcpy(dest, source, width);
655 }
656 }
657}
658
659void Image::loadLuminanceFloatData(GLsizei width, GLsizei height,
660 int inputPitch, const void *input, size_t outputPitch, void *output) const
661{
662 const float *source = NULL;
663 float *dest = NULL;
664
665 for (int y = 0; y < height; y++)
666 {
667 source = reinterpret_cast<const float*>(static_cast<const unsigned char*>(input) + y * inputPitch);
668 dest = reinterpret_cast<float*>(static_cast<unsigned char*>(output) + y * outputPitch);
669 for (int x = 0; x < width; x++)
670 {
671 dest[4 * x + 0] = source[x];
672 dest[4 * x + 1] = source[x];
673 dest[4 * x + 2] = source[x];
674 dest[4 * x + 3] = 1.0f;
675 }
676 }
677}
678
679void Image::loadLuminanceHalfFloatData(GLsizei width, GLsizei height,
680 int inputPitch, const void *input, size_t outputPitch, void *output) const
681{
682 const unsigned short *source = NULL;
683 unsigned short *dest = NULL;
684
685 for (int y = 0; y < height; y++)
686 {
687 source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch);
688 dest = reinterpret_cast<unsigned short*>(static_cast<unsigned char*>(output) + y * outputPitch);
689 for (int x = 0; x < width; x++)
690 {
691 dest[4 * x + 0] = source[x];
692 dest[4 * x + 1] = source[x];
693 dest[4 * x + 2] = source[x];
694 dest[4 * x + 3] = 0x3C00; // SEEEEEMMMMMMMMMM, S = 0, E = 15, M = 0: 16bit flpt representation of 1
695 }
696 }
697}
698
699void Image::loadLuminanceAlphaData(GLsizei width, GLsizei height,
700 int inputPitch, const void *input, size_t outputPitch, void *output, bool native) const
701{
702 const unsigned char *source = NULL;
703 unsigned char *dest = NULL;
704
705 for (int y = 0; y < height; y++)
706 {
707 source = static_cast<const unsigned char*>(input) + y * inputPitch;
708 dest = static_cast<unsigned char*>(output) + y * outputPitch;
709
710 if (!native) // BGRA8 destination format
711 {
712 for (int x = 0; x < width; x++)
713 {
714 dest[4 * x + 0] = source[2*x+0];
715 dest[4 * x + 1] = source[2*x+0];
716 dest[4 * x + 2] = source[2*x+0];
717 dest[4 * x + 3] = source[2*x+1];
718 }
719 }
720 else
721 {
722 memcpy(dest, source, width * 2);
723 }
724 }
725}
726
727void Image::loadLuminanceAlphaFloatData(GLsizei width, GLsizei height,
728 int inputPitch, const void *input, size_t outputPitch, void *output) const
729{
730 const float *source = NULL;
731 float *dest = NULL;
732
733 for (int y = 0; y < height; y++)
734 {
735 source = reinterpret_cast<const float*>(static_cast<const unsigned char*>(input) + y * inputPitch);
736 dest = reinterpret_cast<float*>(static_cast<unsigned char*>(output) + y * outputPitch);
737 for (int x = 0; x < width; x++)
738 {
739 dest[4 * x + 0] = source[2*x+0];
740 dest[4 * x + 1] = source[2*x+0];
741 dest[4 * x + 2] = source[2*x+0];
742 dest[4 * x + 3] = source[2*x+1];
743 }
744 }
745}
746
747void Image::loadLuminanceAlphaHalfFloatData(GLsizei width, GLsizei height,
748 int inputPitch, const void *input, size_t outputPitch, void *output) const
749{
750 const unsigned short *source = NULL;
751 unsigned short *dest = NULL;
752
753 for (int y = 0; y < height; y++)
754 {
755 source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch);
756 dest = reinterpret_cast<unsigned short*>(static_cast<unsigned char*>(output) + y * outputPitch);
757 for (int x = 0; x < width; x++)
758 {
759 dest[4 * x + 0] = source[2*x+0];
760 dest[4 * x + 1] = source[2*x+0];
761 dest[4 * x + 2] = source[2*x+0];
762 dest[4 * x + 3] = source[2*x+1];
763 }
764 }
765}
766
767void Image::loadRGBUByteData(GLsizei width, GLsizei height,
768 int inputPitch, const void *input, size_t outputPitch, void *output) const
769{
770 const unsigned char *source = NULL;
771 unsigned char *dest = NULL;
772
773 for (int y = 0; y < height; y++)
774 {
775 source = static_cast<const unsigned char*>(input) + y * inputPitch;
776 dest = static_cast<unsigned char*>(output) + y * outputPitch;
777 for (int x = 0; x < width; x++)
778 {
779 dest[4 * x + 0] = source[x * 3 + 2];
780 dest[4 * x + 1] = source[x * 3 + 1];
781 dest[4 * x + 2] = source[x * 3 + 0];
782 dest[4 * x + 3] = 0xFF;
783 }
784 }
785}
786
787void Image::loadRGB565Data(GLsizei width, GLsizei height,
788 int inputPitch, const void *input, size_t outputPitch, void *output) const
789{
790 const unsigned short *source = NULL;
791 unsigned char *dest = NULL;
792
793 for (int y = 0; y < height; y++)
794 {
795 source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch);
796 dest = static_cast<unsigned char*>(output) + y * outputPitch;
797 for (int x = 0; x < width; x++)
798 {
799 unsigned short rgba = source[x];
800 dest[4 * x + 0] = ((rgba & 0x001F) << 3) | ((rgba & 0x001F) >> 2);
801 dest[4 * x + 1] = ((rgba & 0x07E0) >> 3) | ((rgba & 0x07E0) >> 9);
802 dest[4 * x + 2] = ((rgba & 0xF800) >> 8) | ((rgba & 0xF800) >> 13);
803 dest[4 * x + 3] = 0xFF;
804 }
805 }
806}
807
808void Image::loadRGBFloatData(GLsizei width, GLsizei height,
809 int inputPitch, const void *input, size_t outputPitch, void *output) const
810{
811 const float *source = NULL;
812 float *dest = NULL;
813
814 for (int y = 0; y < height; y++)
815 {
816 source = reinterpret_cast<const float*>(static_cast<const unsigned char*>(input) + y * inputPitch);
817 dest = reinterpret_cast<float*>(static_cast<unsigned char*>(output) + y * outputPitch);
818 for (int x = 0; x < width; x++)
819 {
820 dest[4 * x + 0] = source[x * 3 + 0];
821 dest[4 * x + 1] = source[x * 3 + 1];
822 dest[4 * x + 2] = source[x * 3 + 2];
823 dest[4 * x + 3] = 1.0f;
824 }
825 }
826}
827
828void Image::loadRGBHalfFloatData(GLsizei width, GLsizei height,
829 int inputPitch, const void *input, size_t outputPitch, void *output) const
830{
831 const unsigned short *source = NULL;
832 unsigned short *dest = NULL;
833
834 for (int y = 0; y < height; y++)
835 {
836 source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch);
837 dest = reinterpret_cast<unsigned short*>(static_cast<unsigned char*>(output) + y * outputPitch);
838 for (int x = 0; x < width; x++)
839 {
840 dest[4 * x + 0] = source[x * 3 + 0];
841 dest[4 * x + 1] = source[x * 3 + 1];
842 dest[4 * x + 2] = source[x * 3 + 2];
843 dest[4 * x + 3] = 0x3C00; // SEEEEEMMMMMMMMMM, S = 0, E = 15, M = 0: 16bit flpt representation of 1
844 }
845 }
846}
847
848void Image::loadRGBAUByteData(GLsizei width, GLsizei height,
849 int inputPitch, const void *input, size_t outputPitch, void *output) const
850{
851 const unsigned int *source = NULL;
852 unsigned int *dest = NULL;
853 for (int y = 0; y < height; y++)
854 {
855 source = reinterpret_cast<const unsigned int*>(static_cast<const unsigned char*>(input) + y * inputPitch);
856 dest = reinterpret_cast<unsigned int*>(static_cast<unsigned char*>(output) + y * outputPitch);
857
858 for (int x = 0; x < width; x++)
859 {
860 unsigned int rgba = source[x];
861 dest[x] = (_rotl(rgba, 16) & 0x00ff00ff) | (rgba & 0xff00ff00);
862 }
863 }
864}
865
866void Image::loadRGBA4444Data(GLsizei width, GLsizei height,
867 int inputPitch, const void *input, size_t outputPitch, void *output) const
868{
869 const unsigned short *source = NULL;
870 unsigned char *dest = NULL;
871
872 for (int y = 0; y < height; y++)
873 {
874 source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch);
875 dest = static_cast<unsigned char*>(output) + y * outputPitch;
876 for (int x = 0; x < width; x++)
877 {
878 unsigned short rgba = source[x];
879 dest[4 * x + 0] = ((rgba & 0x00F0) << 0) | ((rgba & 0x00F0) >> 4);
880 dest[4 * x + 1] = ((rgba & 0x0F00) >> 4) | ((rgba & 0x0F00) >> 8);
881 dest[4 * x + 2] = ((rgba & 0xF000) >> 8) | ((rgba & 0xF000) >> 12);
882 dest[4 * x + 3] = ((rgba & 0x000F) << 4) | ((rgba & 0x000F) >> 0);
883 }
884 }
885}
886
887void Image::loadRGBA5551Data(GLsizei width, GLsizei height,
888 int inputPitch, const void *input, size_t outputPitch, void *output) const
889{
890 const unsigned short *source = NULL;
891 unsigned char *dest = NULL;
892
893 for (int y = 0; y < height; y++)
894 {
895 source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch);
896 dest = static_cast<unsigned char*>(output) + y * outputPitch;
897 for (int x = 0; x < width; x++)
898 {
899 unsigned short rgba = source[x];
900 dest[4 * x + 0] = ((rgba & 0x003E) << 2) | ((rgba & 0x003E) >> 3);
901 dest[4 * x + 1] = ((rgba & 0x07C0) >> 3) | ((rgba & 0x07C0) >> 8);
902 dest[4 * x + 2] = ((rgba & 0xF800) >> 8) | ((rgba & 0xF800) >> 13);
903 dest[4 * x + 3] = (rgba & 0x0001) ? 0xFF : 0;
904 }
905 }
906}
907
908void Image::loadRGBAFloatData(GLsizei width, GLsizei height,
909 int inputPitch, const void *input, size_t outputPitch, void *output) const
910{
911 const float *source = NULL;
912 float *dest = NULL;
913
914 for (int y = 0; y < height; y++)
915 {
916 source = reinterpret_cast<const float*>(static_cast<const unsigned char*>(input) + y * inputPitch);
917 dest = reinterpret_cast<float*>(static_cast<unsigned char*>(output) + y * outputPitch);
918 memcpy(dest, source, width * 16);
919 }
920}
921
922void Image::loadRGBAHalfFloatData(GLsizei width, GLsizei height,
923 int inputPitch, const void *input, size_t outputPitch, void *output) const
924{
925 const unsigned char *source = NULL;
926 unsigned char *dest = NULL;
927
928 for (int y = 0; y < height; y++)
929 {
930 source = static_cast<const unsigned char*>(input) + y * inputPitch;
931 dest = static_cast<unsigned char*>(output) + y * outputPitch;
932 memcpy(dest, source, width * 8);
933 }
934}
935
936void Image::loadBGRAData(GLsizei width, GLsizei height,
937 int inputPitch, const void *input, size_t outputPitch, void *output) const
938{
939 const unsigned char *source = NULL;
940 unsigned char *dest = NULL;
941
942 for (int y = 0; y < height; y++)
943 {
944 source = static_cast<const unsigned char*>(input) + y * inputPitch;
945 dest = static_cast<unsigned char*>(output) + y * outputPitch;
946 memcpy(dest, source, width*4);
947 }
948}
949
950void Image::loadCompressedData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
951 const void *input) {
952 ASSERT(xoffset % 4 == 0);
953 ASSERT(yoffset % 4 == 0);
954
955 RECT lockRect = {
956 xoffset, yoffset,
957 xoffset + width, yoffset + height
958 };
959
960 D3DLOCKED_RECT locked;
961 HRESULT result = lock(&locked, &lockRect);
962 if (FAILED(result))
963 {
964 return;
965 }
966
967 GLsizei inputSize = ComputeCompressedSize(width, height, mInternalFormat);
968 GLsizei inputPitch = ComputeCompressedPitch(width, mInternalFormat);
969 int rows = inputSize / inputPitch;
970 for (int i = 0; i < rows; ++i)
971 {
972 memcpy((void*)((BYTE*)locked.pBits + i * locked.Pitch), (void*)((BYTE*)input + i * inputPitch), inputPitch);
973 }
974
975 unlock();
976}
977
978// This implements glCopyTex[Sub]Image2D for non-renderable internal texture formats and incomplete textures
daniel@transgaming.com3cef5392012-10-31 19:52:15 +0000979void Image::copy(GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +0000980{
daniel@transgaming.com3cef5392012-10-31 19:52:15 +0000981 IDirect3DSurface9 *renderTarget = source->getRenderTarget();
982
983 if (!renderTarget)
984 {
985 ERR("Failed to retrieve the render target.");
986 return error(GL_OUT_OF_MEMORY);
987 }
988
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +0000989 IDirect3DDevice9 *device = getDisplay()->getRenderer()->getDevice(); // D3D9_REPLACE
990 IDirect3DSurface9 *renderTargetData = NULL;
991 D3DSURFACE_DESC description;
992 renderTarget->GetDesc(&description);
993
994 HRESULT result = device->CreateOffscreenPlainSurface(description.Width, description.Height, description.Format, D3DPOOL_SYSTEMMEM, &renderTargetData, NULL);
995
996 if (FAILED(result))
997 {
998 ERR("Could not create matching destination surface.");
daniel@transgaming.com3cef5392012-10-31 19:52:15 +0000999 renderTarget->Release();
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +00001000 return error(GL_OUT_OF_MEMORY);
1001 }
1002
1003 result = device->GetRenderTargetData(renderTarget, renderTargetData);
1004
1005 if (FAILED(result))
1006 {
1007 ERR("GetRenderTargetData unexpectedly failed.");
1008 renderTargetData->Release();
daniel@transgaming.com3cef5392012-10-31 19:52:15 +00001009 renderTarget->Release();
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +00001010 return error(GL_OUT_OF_MEMORY);
1011 }
1012
1013 RECT sourceRect = {x, y, x + width, y + height};
1014 RECT destRect = {xoffset, yoffset, xoffset + width, yoffset + height};
1015
1016 D3DLOCKED_RECT sourceLock = {0};
1017 result = renderTargetData->LockRect(&sourceLock, &sourceRect, 0);
1018
1019 if (FAILED(result))
1020 {
1021 ERR("Failed to lock the source surface (rectangle might be invalid).");
1022 renderTargetData->Release();
daniel@transgaming.com3cef5392012-10-31 19:52:15 +00001023 renderTarget->Release();
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +00001024 return error(GL_OUT_OF_MEMORY);
1025 }
1026
1027 D3DLOCKED_RECT destLock = {0};
1028 result = lock(&destLock, &destRect);
1029
1030 if (FAILED(result))
1031 {
1032 ERR("Failed to lock the destination surface (rectangle might be invalid).");
1033 renderTargetData->UnlockRect();
1034 renderTargetData->Release();
daniel@transgaming.com3cef5392012-10-31 19:52:15 +00001035 renderTarget->Release();
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +00001036 return error(GL_OUT_OF_MEMORY);
1037 }
1038
1039 if (destLock.pBits && sourceLock.pBits)
1040 {
1041 unsigned char *source = (unsigned char*)sourceLock.pBits;
1042 unsigned char *dest = (unsigned char*)destLock.pBits;
1043
1044 switch (description.Format)
1045 {
1046 case D3DFMT_X8R8G8B8:
1047 case D3DFMT_A8R8G8B8:
1048 switch(getD3DFormat())
1049 {
1050 case D3DFMT_X8R8G8B8:
1051 case D3DFMT_A8R8G8B8:
1052 for(int y = 0; y < height; y++)
1053 {
1054 memcpy(dest, source, 4 * width);
1055
1056 source += sourceLock.Pitch;
1057 dest += destLock.Pitch;
1058 }
1059 break;
1060 case D3DFMT_L8:
1061 for(int y = 0; y < height; y++)
1062 {
1063 for(int x = 0; x < width; x++)
1064 {
1065 dest[x] = source[x * 4 + 2];
1066 }
1067
1068 source += sourceLock.Pitch;
1069 dest += destLock.Pitch;
1070 }
1071 break;
1072 case D3DFMT_A8L8:
1073 for(int y = 0; y < height; y++)
1074 {
1075 for(int x = 0; x < width; x++)
1076 {
1077 dest[x * 2 + 0] = source[x * 4 + 2];
1078 dest[x * 2 + 1] = source[x * 4 + 3];
1079 }
1080
1081 source += sourceLock.Pitch;
1082 dest += destLock.Pitch;
1083 }
1084 break;
1085 default:
1086 UNREACHABLE();
1087 }
1088 break;
1089 case D3DFMT_R5G6B5:
1090 switch(getD3DFormat())
1091 {
1092 case D3DFMT_X8R8G8B8:
1093 for(int y = 0; y < height; y++)
1094 {
1095 for(int x = 0; x < width; x++)
1096 {
1097 unsigned short rgb = ((unsigned short*)source)[x];
1098 unsigned char red = (rgb & 0xF800) >> 8;
1099 unsigned char green = (rgb & 0x07E0) >> 3;
1100 unsigned char blue = (rgb & 0x001F) << 3;
1101 dest[x + 0] = blue | (blue >> 5);
1102 dest[x + 1] = green | (green >> 6);
1103 dest[x + 2] = red | (red >> 5);
1104 dest[x + 3] = 0xFF;
1105 }
1106
1107 source += sourceLock.Pitch;
1108 dest += destLock.Pitch;
1109 }
1110 break;
1111 case D3DFMT_L8:
1112 for(int y = 0; y < height; y++)
1113 {
1114 for(int x = 0; x < width; x++)
1115 {
1116 unsigned char red = source[x * 2 + 1] & 0xF8;
1117 dest[x] = red | (red >> 5);
1118 }
1119
1120 source += sourceLock.Pitch;
1121 dest += destLock.Pitch;
1122 }
1123 break;
1124 default:
1125 UNREACHABLE();
1126 }
1127 break;
1128 case D3DFMT_A1R5G5B5:
1129 switch(getD3DFormat())
1130 {
1131 case D3DFMT_X8R8G8B8:
1132 for(int y = 0; y < height; y++)
1133 {
1134 for(int x = 0; x < width; x++)
1135 {
1136 unsigned short argb = ((unsigned short*)source)[x];
1137 unsigned char red = (argb & 0x7C00) >> 7;
1138 unsigned char green = (argb & 0x03E0) >> 2;
1139 unsigned char blue = (argb & 0x001F) << 3;
1140 dest[x + 0] = blue | (blue >> 5);
1141 dest[x + 1] = green | (green >> 5);
1142 dest[x + 2] = red | (red >> 5);
1143 dest[x + 3] = 0xFF;
1144 }
1145
1146 source += sourceLock.Pitch;
1147 dest += destLock.Pitch;
1148 }
1149 break;
1150 case D3DFMT_A8R8G8B8:
1151 for(int y = 0; y < height; y++)
1152 {
1153 for(int x = 0; x < width; x++)
1154 {
1155 unsigned short argb = ((unsigned short*)source)[x];
1156 unsigned char red = (argb & 0x7C00) >> 7;
1157 unsigned char green = (argb & 0x03E0) >> 2;
1158 unsigned char blue = (argb & 0x001F) << 3;
1159 unsigned char alpha = (signed short)argb >> 15;
1160 dest[x + 0] = blue | (blue >> 5);
1161 dest[x + 1] = green | (green >> 5);
1162 dest[x + 2] = red | (red >> 5);
1163 dest[x + 3] = alpha;
1164 }
1165
1166 source += sourceLock.Pitch;
1167 dest += destLock.Pitch;
1168 }
1169 break;
1170 case D3DFMT_L8:
1171 for(int y = 0; y < height; y++)
1172 {
1173 for(int x = 0; x < width; x++)
1174 {
1175 unsigned char red = source[x * 2 + 1] & 0x7C;
1176 dest[x] = (red << 1) | (red >> 4);
1177 }
1178
1179 source += sourceLock.Pitch;
1180 dest += destLock.Pitch;
1181 }
1182 break;
1183 case D3DFMT_A8L8:
1184 for(int y = 0; y < height; y++)
1185 {
1186 for(int x = 0; x < width; x++)
1187 {
1188 unsigned char red = source[x * 2 + 1] & 0x7C;
1189 dest[x * 2 + 0] = (red << 1) | (red >> 4);
1190 dest[x * 2 + 1] = (signed char)source[x * 2 + 1] >> 7;
1191 }
1192
1193 source += sourceLock.Pitch;
1194 dest += destLock.Pitch;
1195 }
1196 break;
1197 default:
1198 UNREACHABLE();
1199 }
1200 break;
1201 default:
1202 UNREACHABLE();
1203 }
1204 }
1205
1206 unlock();
1207 renderTargetData->UnlockRect();
1208
1209 renderTargetData->Release();
daniel@transgaming.com3cef5392012-10-31 19:52:15 +00001210 renderTarget->Release();
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +00001211
1212 mDirty = true;
1213}
1214
1215}