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Jamie Madill9e54b5a2016-05-25 12:57:39 -04001//
2// Copyright 2016 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6// VertexArrayVk.cpp:
7// Implements the class methods for VertexArrayVk.
8//
9
10#include "libANGLE/renderer/vulkan/VertexArrayVk.h"
11
12#include "common/debug.h"
13
Jamie Madilldd43e6c2017-03-24 14:18:49 -040014#include "libANGLE/renderer/vulkan/ContextVk.h"
15
Jamie Madill9e54b5a2016-05-25 12:57:39 -040016namespace rx
17{
18
19VertexArrayVk::VertexArrayVk(const gl::VertexArrayState &data) : VertexArrayImpl(data)
20{
21}
22
23VertexArrayVk::~VertexArrayVk()
24{
25}
26
Jamie Madilldd43e6c2017-03-24 14:18:49 -040027void VertexArrayVk::syncState(ContextImpl *contextImpl, const gl::VertexArray::DirtyBits &dirtyBits)
28{
29 ASSERT(dirtyBits.any());
30}
31
Jamie Madill9e54b5a2016-05-25 12:57:39 -040032} // namespace rx