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Geoff Lang492a7e42014-11-05 13:27:06 -05001//
2// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Compiler.cpp: implements the gl::Compiler class.
8
9#include "libANGLE/Compiler.h"
Geoff Lang492a7e42014-11-05 13:27:06 -050010
11#include "common/debug.h"
Jamie Madill9082b982016-04-27 15:21:51 -040012#include "libANGLE/ContextState.h"
Jamie Madill83f349e2015-09-23 09:50:36 -040013#include "libANGLE/renderer/CompilerImpl.h"
Jamie Madill7aea7e02016-05-10 10:39:45 -040014#include "libANGLE/renderer/GLImplFactory.h"
Geoff Lang492a7e42014-11-05 13:27:06 -050015
16namespace gl
17{
18
Jamie Madill83f349e2015-09-23 09:50:36 -040019namespace
Geoff Lang492a7e42014-11-05 13:27:06 -050020{
Jamie Madill83f349e2015-09-23 09:50:36 -040021
Jamie Madillacb4b812016-11-07 13:50:29 -050022// Global count of active shader compiler handles. Needed to know when to call sh::Initialize and
23// sh::Finalize.
Jamie Madill83f349e2015-09-23 09:50:36 -040024size_t activeCompilerHandles = 0;
25
Bryan Bernhart87c182e2016-11-02 11:23:22 -070026ShShaderSpec SelectShaderSpec(GLint majorVersion, GLint minorVersion, bool isWebGL)
Martin Radev1be913c2016-07-11 17:59:16 +030027{
28 if (majorVersion >= 3)
29 {
30 if (minorVersion == 1)
31 {
Bryan Bernhart87c182e2016-11-02 11:23:22 -070032 return isWebGL ? SH_WEBGL3_SPEC : SH_GLES3_1_SPEC;
Martin Radev1be913c2016-07-11 17:59:16 +030033 }
34 else
35 {
Bryan Bernhart87c182e2016-11-02 11:23:22 -070036 return isWebGL ? SH_WEBGL2_SPEC : SH_GLES3_SPEC;
Martin Radev1be913c2016-07-11 17:59:16 +030037 }
38 }
Lingfeng Yange05ffdd2018-02-19 13:24:17 -080039
40 // GLES1 emulation: Use GLES3 shader spec.
41 if (!isWebGL && majorVersion == 1)
42 {
43 return SH_GLES3_SPEC;
44 }
45
Bryan Bernhart87c182e2016-11-02 11:23:22 -070046 return isWebGL ? SH_WEBGL_SPEC : SH_GLES2_SPEC;
Martin Radev1be913c2016-07-11 17:59:16 +030047}
48
Jamie Madill83f349e2015-09-23 09:50:36 -040049} // anonymous namespace
50
Jamie Madilldfde6ab2016-06-09 07:07:18 -070051Compiler::Compiler(rx::GLImplFactory *implFactory, const ContextState &state)
Jamie Madill83f349e2015-09-23 09:50:36 -040052 : mImplementation(implFactory->createCompiler()),
Bryan Bernhart87c182e2016-11-02 11:23:22 -070053 mSpec(SelectShaderSpec(state.getClientMajorVersion(),
54 state.getClientMinorVersion(),
55 state.getExtensions().webglCompatibility)),
Jamie Madill83f349e2015-09-23 09:50:36 -040056 mOutputType(mImplementation->getTranslatorOutputType()),
57 mResources(),
Jiawei Shao016105b2018-04-12 16:38:31 +080058 mShaderCompilers({})
Jamie Madill83f349e2015-09-23 09:50:36 -040059{
Lingfeng Yang461b09a2018-04-23 09:02:09 -070060 ASSERT(state.getClientMajorVersion() == 1 || state.getClientMajorVersion() == 2 ||
61 state.getClientMajorVersion() == 3);
Jamie Madill83f349e2015-09-23 09:50:36 -040062
Jamie Madilldfde6ab2016-06-09 07:07:18 -070063 const gl::Caps &caps = state.getCaps();
64 const gl::Extensions &extensions = state.getExtensions();
Jamie Madill83f349e2015-09-23 09:50:36 -040065
Jamie Madillacb4b812016-11-07 13:50:29 -050066 sh::InitBuiltInResources(&mResources);
Jamie Madill29f908b2016-07-19 23:21:01 +000067 mResources.MaxVertexAttribs = caps.maxVertexAttributes;
68 mResources.MaxVertexUniformVectors = caps.maxVertexUniformVectors;
69 mResources.MaxVaryingVectors = caps.maxVaryingVectors;
Jiawei Shao54aafe52018-04-27 14:54:57 +080070 mResources.MaxVertexTextureImageUnits = caps.maxShaderTextureImageUnits[ShaderType::Vertex];
Jamie Madill29f908b2016-07-19 23:21:01 +000071 mResources.MaxCombinedTextureImageUnits = caps.maxCombinedTextureImageUnits;
Jiawei Shao54aafe52018-04-27 14:54:57 +080072 mResources.MaxTextureImageUnits = caps.maxShaderTextureImageUnits[ShaderType::Fragment];
Jamie Madill29f908b2016-07-19 23:21:01 +000073 mResources.MaxFragmentUniformVectors = caps.maxFragmentUniformVectors;
74 mResources.MaxDrawBuffers = caps.maxDrawBuffers;
75 mResources.OES_standard_derivatives = extensions.standardDerivatives;
76 mResources.EXT_draw_buffers = extensions.drawBuffers;
77 mResources.EXT_shader_texture_lod = extensions.shaderTextureLOD;
Lingfeng Yang461b09a2018-04-23 09:02:09 -070078 mResources.OES_EGL_image_external = extensions.eglImageExternal;
79 mResources.OES_EGL_image_external_essl3 = extensions.eglImageExternalEssl3;
Ian Ewellbda75592016-04-18 17:25:54 -040080 mResources.NV_EGL_stream_consumer_external = extensions.eglStreamConsumerExternal;
Corentin Wallez13c0dd42017-07-04 18:27:01 -040081 mResources.ARB_texture_rectangle = extensions.textureRectangle;
Jamie Madill83f349e2015-09-23 09:50:36 -040082 // TODO: use shader precision caps to determine if high precision is supported?
83 mResources.FragmentPrecisionHigh = 1;
84 mResources.EXT_frag_depth = extensions.fragDepth;
85
Martin Radev318f9aa2017-05-17 17:47:28 +030086 // OVR_multiview state
87 mResources.OVR_multiview = extensions.multiview;
88 mResources.MaxViewsOVR = extensions.maxViews;
89
Jamie Madill83f349e2015-09-23 09:50:36 -040090 // GLSL ES 3.0 constants
91 mResources.MaxVertexOutputVectors = caps.maxVertexOutputComponents / 4;
92 mResources.MaxFragmentInputVectors = caps.maxFragmentInputComponents / 4;
93 mResources.MinProgramTexelOffset = caps.minProgramTexelOffset;
94 mResources.MaxProgramTexelOffset = caps.maxProgramTexelOffset;
Martin Radeve93d24e2016-07-28 12:06:05 +030095
Olli Etuaho6ca2b652017-02-19 18:05:10 +000096 // GLSL ES 3.1 constants
Martin Radev84aa2dc2017-09-11 15:51:02 +030097 mResources.MaxProgramTextureGatherOffset = caps.maxProgramTextureGatherOffset;
98 mResources.MinProgramTextureGatherOffset = caps.minProgramTextureGatherOffset;
Martin Radeve93d24e2016-07-28 12:06:05 +030099 mResources.MaxImageUnits = caps.maxImageUnits;
Jiawei Shao0c4e08e2018-05-08 11:00:36 +0800100 mResources.MaxVertexImageUniforms = caps.maxShaderImageUniforms[ShaderType::Vertex];
101 mResources.MaxFragmentImageUniforms = caps.maxShaderImageUniforms[ShaderType::Fragment];
102 mResources.MaxComputeImageUniforms = caps.maxShaderImageUniforms[ShaderType::Compute];
Martin Radeve93d24e2016-07-28 12:06:05 +0300103 mResources.MaxCombinedImageUniforms = caps.maxCombinedImageUniforms;
104 mResources.MaxCombinedShaderOutputResources = caps.maxCombinedShaderOutputResources;
Olli Etuaho6ca2b652017-02-19 18:05:10 +0000105 mResources.MaxUniformLocations = caps.maxUniformLocations;
Martin Radeve93d24e2016-07-28 12:06:05 +0300106
107 for (size_t index = 0u; index < 3u; ++index)
108 {
109 mResources.MaxComputeWorkGroupCount[index] = caps.maxComputeWorkGroupCount[index];
110 mResources.MaxComputeWorkGroupSize[index] = caps.maxComputeWorkGroupSize[index];
111 }
112
Jiawei Shao0c4e08e2018-05-08 11:00:36 +0800113 mResources.MaxComputeUniformComponents = caps.maxShaderUniformComponents[ShaderType::Compute];
Jiawei Shao54aafe52018-04-27 14:54:57 +0800114 mResources.MaxComputeTextureImageUnits = caps.maxShaderTextureImageUnits[ShaderType::Compute];
Martin Radeve93d24e2016-07-28 12:06:05 +0300115
Jiawei Shao0c4e08e2018-05-08 11:00:36 +0800116 mResources.MaxComputeAtomicCounters = caps.maxShaderAtomicCounters[ShaderType::Compute];
117 mResources.MaxComputeAtomicCounterBuffers =
118 caps.maxShaderAtomicCounterBuffers[ShaderType::Compute];
Martin Radeve93d24e2016-07-28 12:06:05 +0300119
Jiawei Shao0c4e08e2018-05-08 11:00:36 +0800120 mResources.MaxVertexAtomicCounters = caps.maxShaderAtomicCounters[ShaderType::Vertex];
121 mResources.MaxFragmentAtomicCounters = caps.maxShaderAtomicCounters[ShaderType::Fragment];
Martin Radeve93d24e2016-07-28 12:06:05 +0300122 mResources.MaxCombinedAtomicCounters = caps.maxCombinedAtomicCounters;
123 mResources.MaxAtomicCounterBindings = caps.maxAtomicCounterBufferBindings;
Jiawei Shao0c4e08e2018-05-08 11:00:36 +0800124 mResources.MaxVertexAtomicCounterBuffers =
125 caps.maxShaderAtomicCounterBuffers[ShaderType::Vertex];
126 mResources.MaxFragmentAtomicCounterBuffers =
127 caps.maxShaderAtomicCounterBuffers[ShaderType::Fragment];
Martin Radeve93d24e2016-07-28 12:06:05 +0300128 mResources.MaxCombinedAtomicCounterBuffers = caps.maxCombinedAtomicCounterBuffers;
129 mResources.MaxAtomicCounterBufferSize = caps.maxAtomicCounterBufferSize;
Bryan Bernhart58806562017-01-05 13:09:31 -0800130
Lingfeng Yang461b09a2018-04-23 09:02:09 -0700131 mResources.MaxUniformBufferBindings = caps.maxUniformBufferBindings;
Jiajia Qin729b2c62017-08-14 09:36:11 +0800132 mResources.MaxShaderStorageBufferBindings = caps.maxShaderStorageBufferBindings;
jchen10af713a22017-04-19 09:10:56 +0800133
Olli Etuahoab918822017-07-14 17:03:42 +0300134 // Needed by point size clamping workaround
135 mResources.MaxPointSize = caps.maxAliasedPointSize;
136
Bryan Bernhart58806562017-01-05 13:09:31 -0800137 if (state.getClientMajorVersion() == 2 && !extensions.drawBuffers)
138 {
139 mResources.MaxDrawBuffers = 1;
140 }
Jiawei Shao89be29a2017-11-06 14:36:45 +0800141
142 // Geometry Shader constants
Jiawei Shaobd924af2017-11-16 15:28:04 +0800143 mResources.EXT_geometry_shader = extensions.geometryShader;
Jiawei Shao0c4e08e2018-05-08 11:00:36 +0800144 mResources.MaxGeometryUniformComponents = caps.maxShaderUniformComponents[ShaderType::Geometry];
Jiawei Shao54aafe52018-04-27 14:54:57 +0800145 mResources.MaxGeometryUniformBlocks = caps.maxShaderUniformBlocks[ShaderType::Geometry];
Jiawei Shao361df072017-11-22 09:33:59 +0800146 mResources.MaxGeometryInputComponents = caps.maxGeometryInputComponents;
147 mResources.MaxGeometryOutputComponents = caps.maxGeometryOutputComponents;
148 mResources.MaxGeometryOutputVertices = caps.maxGeometryOutputVertices;
149 mResources.MaxGeometryTotalOutputComponents = caps.maxGeometryTotalOutputComponents;
Jiawei Shao54aafe52018-04-27 14:54:57 +0800150 mResources.MaxGeometryTextureImageUnits = caps.maxShaderTextureImageUnits[ShaderType::Geometry];
Jiawei Shao0c4e08e2018-05-08 11:00:36 +0800151
152 mResources.MaxGeometryAtomicCounterBuffers =
153 caps.maxShaderAtomicCounterBuffers[ShaderType::Geometry];
154 mResources.MaxGeometryAtomicCounters = caps.maxShaderAtomicCounters[ShaderType::Geometry];
155 mResources.MaxGeometryShaderStorageBlocks = caps.maxShaderStorageBlocks[ShaderType::Geometry];
156 mResources.MaxGeometryShaderInvocations = caps.maxGeometryShaderInvocations;
157 mResources.MaxGeometryImageUniforms = caps.maxShaderImageUniforms[ShaderType::Geometry];
Geoff Lang492a7e42014-11-05 13:27:06 -0500158}
159
160Compiler::~Compiler()
161{
Jiawei Shao016105b2018-04-12 16:38:31 +0800162 for (ShaderType shaderType : AllShaderTypes())
Jamie Madill83f349e2015-09-23 09:50:36 -0400163 {
Jiawei Shao016105b2018-04-12 16:38:31 +0800164 ShHandle compilerHandle = mShaderCompilers[shaderType];
165 if (compilerHandle)
166 {
167 sh::Destruct(compilerHandle);
168 mShaderCompilers[shaderType] = nullptr;
Jamie Madill83f349e2015-09-23 09:50:36 -0400169
Jiawei Shao016105b2018-04-12 16:38:31 +0800170 ASSERT(activeCompilerHandles > 0);
171 activeCompilerHandles--;
172 }
Jiawei Shao361df072017-11-22 09:33:59 +0800173 }
174
Jamie Madill83f349e2015-09-23 09:50:36 -0400175 if (activeCompilerHandles == 0)
176 {
Jamie Madillacb4b812016-11-07 13:50:29 -0500177 sh::Finalize();
Jamie Madill83f349e2015-09-23 09:50:36 -0400178 }
179
Jamie Madill71c88b32017-09-14 22:20:29 -0400180 ANGLE_SWALLOW_ERR(mImplementation->release());
Geoff Lang492a7e42014-11-05 13:27:06 -0500181}
182
Jiawei Shao385b3e02018-03-21 09:43:28 +0800183ShHandle Compiler::getCompilerHandle(ShaderType type)
Geoff Lang492a7e42014-11-05 13:27:06 -0500184{
Jiawei Shao016105b2018-04-12 16:38:31 +0800185 ASSERT(type != ShaderType::InvalidEnum);
186 ShHandle *compiler = &mShaderCompilers[type];
Jamie Madill83f349e2015-09-23 09:50:36 -0400187
188 if (!(*compiler))
189 {
190 if (activeCompilerHandles == 0)
191 {
Jamie Madillacb4b812016-11-07 13:50:29 -0500192 sh::Initialize();
Jamie Madill83f349e2015-09-23 09:50:36 -0400193 }
194
Jiawei Shao385b3e02018-03-21 09:43:28 +0800195 *compiler = sh::ConstructCompiler(ToGLenum(type), mSpec, mOutputType, &mResources);
Jamie Madille794cd82017-01-13 17:29:51 -0500196 ASSERT(*compiler);
Jamie Madill83f349e2015-09-23 09:50:36 -0400197 activeCompilerHandles++;
198 }
199
200 return *compiler;
Geoff Lang492a7e42014-11-05 13:27:06 -0500201}
202
Jiawei Shao385b3e02018-03-21 09:43:28 +0800203const std::string &Compiler::getBuiltinResourcesString(ShaderType type)
Jamie Madill32447362017-06-28 14:53:52 -0400204{
205 return sh::GetBuiltInResourcesString(getCompilerHandle(type));
206}
207
Jamie Madill83f349e2015-09-23 09:50:36 -0400208} // namespace gl