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Geoff Lang492a7e42014-11-05 13:27:06 -05001//
2// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Compiler.cpp: implements the gl::Compiler class.
8
9#include "libANGLE/Compiler.h"
Geoff Lang492a7e42014-11-05 13:27:06 -050010
11#include "common/debug.h"
Jamie Madill9082b982016-04-27 15:21:51 -040012#include "libANGLE/ContextState.h"
Jamie Madill83f349e2015-09-23 09:50:36 -040013#include "libANGLE/renderer/CompilerImpl.h"
Jamie Madill7aea7e02016-05-10 10:39:45 -040014#include "libANGLE/renderer/GLImplFactory.h"
Geoff Lang492a7e42014-11-05 13:27:06 -050015
16namespace gl
17{
18
Jamie Madill83f349e2015-09-23 09:50:36 -040019namespace
Geoff Lang492a7e42014-11-05 13:27:06 -050020{
Jamie Madill83f349e2015-09-23 09:50:36 -040021
Jamie Madillacb4b812016-11-07 13:50:29 -050022// Global count of active shader compiler handles. Needed to know when to call sh::Initialize and
23// sh::Finalize.
Jamie Madill83f349e2015-09-23 09:50:36 -040024size_t activeCompilerHandles = 0;
25
Bryan Bernhart87c182e2016-11-02 11:23:22 -070026ShShaderSpec SelectShaderSpec(GLint majorVersion, GLint minorVersion, bool isWebGL)
Martin Radev1be913c2016-07-11 17:59:16 +030027{
28 if (majorVersion >= 3)
29 {
30 if (minorVersion == 1)
31 {
Bryan Bernhart87c182e2016-11-02 11:23:22 -070032 return isWebGL ? SH_WEBGL3_SPEC : SH_GLES3_1_SPEC;
Martin Radev1be913c2016-07-11 17:59:16 +030033 }
34 else
35 {
Bryan Bernhart87c182e2016-11-02 11:23:22 -070036 return isWebGL ? SH_WEBGL2_SPEC : SH_GLES3_SPEC;
Martin Radev1be913c2016-07-11 17:59:16 +030037 }
38 }
Bryan Bernhart87c182e2016-11-02 11:23:22 -070039 return isWebGL ? SH_WEBGL_SPEC : SH_GLES2_SPEC;
Martin Radev1be913c2016-07-11 17:59:16 +030040}
41
Jamie Madill83f349e2015-09-23 09:50:36 -040042} // anonymous namespace
43
Jamie Madilldfde6ab2016-06-09 07:07:18 -070044Compiler::Compiler(rx::GLImplFactory *implFactory, const ContextState &state)
Jamie Madill83f349e2015-09-23 09:50:36 -040045 : mImplementation(implFactory->createCompiler()),
Bryan Bernhart87c182e2016-11-02 11:23:22 -070046 mSpec(SelectShaderSpec(state.getClientMajorVersion(),
47 state.getClientMinorVersion(),
48 state.getExtensions().webglCompatibility)),
Jamie Madill83f349e2015-09-23 09:50:36 -040049 mOutputType(mImplementation->getTranslatorOutputType()),
50 mResources(),
51 mFragmentCompiler(nullptr),
Martin Radev4c4c8e72016-08-04 12:25:34 +030052 mVertexCompiler(nullptr),
Jiawei Shao89be29a2017-11-06 14:36:45 +080053 mComputeCompiler(nullptr),
54 mGeometryCompiler(nullptr)
Jamie Madill83f349e2015-09-23 09:50:36 -040055{
Martin Radev1be913c2016-07-11 17:59:16 +030056 ASSERT(state.getClientMajorVersion() == 2 || state.getClientMajorVersion() == 3);
Jamie Madill83f349e2015-09-23 09:50:36 -040057
Jamie Madilldfde6ab2016-06-09 07:07:18 -070058 const gl::Caps &caps = state.getCaps();
59 const gl::Extensions &extensions = state.getExtensions();
Jamie Madill83f349e2015-09-23 09:50:36 -040060
Jamie Madillacb4b812016-11-07 13:50:29 -050061 sh::InitBuiltInResources(&mResources);
Jamie Madill29f908b2016-07-19 23:21:01 +000062 mResources.MaxVertexAttribs = caps.maxVertexAttributes;
63 mResources.MaxVertexUniformVectors = caps.maxVertexUniformVectors;
64 mResources.MaxVaryingVectors = caps.maxVaryingVectors;
65 mResources.MaxVertexTextureImageUnits = caps.maxVertexTextureImageUnits;
66 mResources.MaxCombinedTextureImageUnits = caps.maxCombinedTextureImageUnits;
67 mResources.MaxTextureImageUnits = caps.maxTextureImageUnits;
68 mResources.MaxFragmentUniformVectors = caps.maxFragmentUniformVectors;
69 mResources.MaxDrawBuffers = caps.maxDrawBuffers;
70 mResources.OES_standard_derivatives = extensions.standardDerivatives;
71 mResources.EXT_draw_buffers = extensions.drawBuffers;
72 mResources.EXT_shader_texture_lod = extensions.shaderTextureLOD;
Geoff Langb66a9092016-05-16 15:59:14 -040073 mResources.OES_EGL_image_external = extensions.eglImageExternal;
74 mResources.OES_EGL_image_external_essl3 = extensions.eglImageExternalEssl3;
Ian Ewellbda75592016-04-18 17:25:54 -040075 mResources.NV_EGL_stream_consumer_external = extensions.eglStreamConsumerExternal;
Corentin Wallez13c0dd42017-07-04 18:27:01 -040076 mResources.ARB_texture_rectangle = extensions.textureRectangle;
Jamie Madill83f349e2015-09-23 09:50:36 -040077 // TODO: use shader precision caps to determine if high precision is supported?
78 mResources.FragmentPrecisionHigh = 1;
79 mResources.EXT_frag_depth = extensions.fragDepth;
80
Martin Radev318f9aa2017-05-17 17:47:28 +030081 // OVR_multiview state
82 mResources.OVR_multiview = extensions.multiview;
83 mResources.MaxViewsOVR = extensions.maxViews;
84
Jamie Madill83f349e2015-09-23 09:50:36 -040085 // GLSL ES 3.0 constants
86 mResources.MaxVertexOutputVectors = caps.maxVertexOutputComponents / 4;
87 mResources.MaxFragmentInputVectors = caps.maxFragmentInputComponents / 4;
88 mResources.MinProgramTexelOffset = caps.minProgramTexelOffset;
89 mResources.MaxProgramTexelOffset = caps.maxProgramTexelOffset;
Martin Radeve93d24e2016-07-28 12:06:05 +030090
Olli Etuaho6ca2b652017-02-19 18:05:10 +000091 // GLSL ES 3.1 constants
Martin Radev84aa2dc2017-09-11 15:51:02 +030092 mResources.MaxProgramTextureGatherOffset = caps.maxProgramTextureGatherOffset;
93 mResources.MinProgramTextureGatherOffset = caps.minProgramTextureGatherOffset;
Martin Radeve93d24e2016-07-28 12:06:05 +030094 mResources.MaxImageUnits = caps.maxImageUnits;
95 mResources.MaxVertexImageUniforms = caps.maxVertexImageUniforms;
96 mResources.MaxFragmentImageUniforms = caps.maxFragmentImageUniforms;
97 mResources.MaxComputeImageUniforms = caps.maxComputeImageUniforms;
98 mResources.MaxCombinedImageUniforms = caps.maxCombinedImageUniforms;
99 mResources.MaxCombinedShaderOutputResources = caps.maxCombinedShaderOutputResources;
Olli Etuaho6ca2b652017-02-19 18:05:10 +0000100 mResources.MaxUniformLocations = caps.maxUniformLocations;
Martin Radeve93d24e2016-07-28 12:06:05 +0300101
102 for (size_t index = 0u; index < 3u; ++index)
103 {
104 mResources.MaxComputeWorkGroupCount[index] = caps.maxComputeWorkGroupCount[index];
105 mResources.MaxComputeWorkGroupSize[index] = caps.maxComputeWorkGroupSize[index];
106 }
107
108 mResources.MaxComputeUniformComponents = caps.maxComputeUniformComponents;
109 mResources.MaxComputeTextureImageUnits = caps.maxComputeTextureImageUnits;
110
111 mResources.MaxComputeAtomicCounters = caps.maxComputeAtomicCounters;
112 mResources.MaxComputeAtomicCounterBuffers = caps.maxComputeAtomicCounterBuffers;
113
114 mResources.MaxVertexAtomicCounters = caps.maxVertexAtomicCounters;
115 mResources.MaxFragmentAtomicCounters = caps.maxFragmentAtomicCounters;
116 mResources.MaxCombinedAtomicCounters = caps.maxCombinedAtomicCounters;
117 mResources.MaxAtomicCounterBindings = caps.maxAtomicCounterBufferBindings;
118 mResources.MaxVertexAtomicCounterBuffers = caps.maxVertexAtomicCounterBuffers;
119 mResources.MaxFragmentAtomicCounterBuffers = caps.maxFragmentAtomicCounterBuffers;
120 mResources.MaxCombinedAtomicCounterBuffers = caps.maxCombinedAtomicCounterBuffers;
121 mResources.MaxAtomicCounterBufferSize = caps.maxAtomicCounterBufferSize;
Bryan Bernhart58806562017-01-05 13:09:31 -0800122
jchen10af713a22017-04-19 09:10:56 +0800123 mResources.MaxUniformBufferBindings = caps.maxUniformBufferBindings;
Jiajia Qin729b2c62017-08-14 09:36:11 +0800124 mResources.MaxShaderStorageBufferBindings = caps.maxShaderStorageBufferBindings;
jchen10af713a22017-04-19 09:10:56 +0800125
Olli Etuahoab918822017-07-14 17:03:42 +0300126 // Needed by point size clamping workaround
127 mResources.MaxPointSize = caps.maxAliasedPointSize;
128
Bryan Bernhart58806562017-01-05 13:09:31 -0800129 if (state.getClientMajorVersion() == 2 && !extensions.drawBuffers)
130 {
131 mResources.MaxDrawBuffers = 1;
132 }
Jiawei Shao89be29a2017-11-06 14:36:45 +0800133
134 // Geometry Shader constants
Jiawei Shao361df072017-11-22 09:33:59 +0800135 // TODO(jiawei.shao@intel.com): use EXT_geometry_shader everywhere in compiler.
Jiawei Shao89be29a2017-11-06 14:36:45 +0800136 mResources.OES_geometry_shader = extensions.geometryShader;
Jiawei Shao361df072017-11-22 09:33:59 +0800137 mResources.MaxGeometryUniformComponents = caps.maxGeometryUniformComponents;
138 mResources.MaxGeometryUniformBlocks = caps.maxGeometryUniformBlocks;
139 mResources.MaxGeometryInputComponents = caps.maxGeometryInputComponents;
140 mResources.MaxGeometryOutputComponents = caps.maxGeometryOutputComponents;
141 mResources.MaxGeometryOutputVertices = caps.maxGeometryOutputVertices;
142 mResources.MaxGeometryTotalOutputComponents = caps.maxGeometryTotalOutputComponents;
143 mResources.MaxGeometryTextureImageUnits = caps.maxGeometryTextureImageUnits;
144 mResources.MaxGeometryAtomicCounterBuffers = caps.maxGeometryAtomicCounterBuffers;
145 mResources.MaxGeometryAtomicCounters = caps.maxGeometryAtomicCounters;
146 mResources.MaxGeometryShaderStorageBlocks = caps.maxGeometryShaderStorageBlocks;
147 mResources.MaxGeometryShaderInvocations = caps.maxGeometryShaderInvocations;
148 mResources.MaxGeometryImageUniforms = caps.maxGeometryImageUniforms;
Geoff Lang492a7e42014-11-05 13:27:06 -0500149}
150
151Compiler::~Compiler()
152{
Jamie Madill83f349e2015-09-23 09:50:36 -0400153 if (mFragmentCompiler)
154 {
Jamie Madillacb4b812016-11-07 13:50:29 -0500155 sh::Destruct(mFragmentCompiler);
Jamie Madill83f349e2015-09-23 09:50:36 -0400156 mFragmentCompiler = nullptr;
157
158 ASSERT(activeCompilerHandles > 0);
159 activeCompilerHandles--;
160 }
161
162 if (mVertexCompiler)
163 {
Jamie Madillacb4b812016-11-07 13:50:29 -0500164 sh::Destruct(mVertexCompiler);
Jamie Madill83f349e2015-09-23 09:50:36 -0400165 mVertexCompiler = nullptr;
166
167 ASSERT(activeCompilerHandles > 0);
168 activeCompilerHandles--;
169 }
170
Martin Radev4c4c8e72016-08-04 12:25:34 +0300171 if (mComputeCompiler)
172 {
Jamie Madillacb4b812016-11-07 13:50:29 -0500173 sh::Destruct(mComputeCompiler);
Martin Radev4c4c8e72016-08-04 12:25:34 +0300174 mComputeCompiler = nullptr;
175
176 ASSERT(activeCompilerHandles > 0);
177 activeCompilerHandles--;
178 }
179
Jiawei Shao361df072017-11-22 09:33:59 +0800180 if (mGeometryCompiler)
181 {
182 sh::Destruct(mGeometryCompiler);
183 mGeometryCompiler = nullptr;
184
185 ASSERT(activeCompilerHandles > 0);
186 activeCompilerHandles--;
187 }
188
Jamie Madill83f349e2015-09-23 09:50:36 -0400189 if (activeCompilerHandles == 0)
190 {
Jamie Madillacb4b812016-11-07 13:50:29 -0500191 sh::Finalize();
Jamie Madill83f349e2015-09-23 09:50:36 -0400192 }
193
Jamie Madill71c88b32017-09-14 22:20:29 -0400194 ANGLE_SWALLOW_ERR(mImplementation->release());
Geoff Lang492a7e42014-11-05 13:27:06 -0500195}
196
Jamie Madill83f349e2015-09-23 09:50:36 -0400197ShHandle Compiler::getCompilerHandle(GLenum type)
Geoff Lang492a7e42014-11-05 13:27:06 -0500198{
Jamie Madill83f349e2015-09-23 09:50:36 -0400199 ShHandle *compiler = nullptr;
200 switch (type)
201 {
202 case GL_VERTEX_SHADER:
203 compiler = &mVertexCompiler;
204 break;
205
206 case GL_FRAGMENT_SHADER:
207 compiler = &mFragmentCompiler;
208 break;
Martin Radev4c4c8e72016-08-04 12:25:34 +0300209 case GL_COMPUTE_SHADER:
210 compiler = &mComputeCompiler;
211 break;
Jiawei Shao89be29a2017-11-06 14:36:45 +0800212 case GL_GEOMETRY_SHADER_EXT:
213 compiler = &mGeometryCompiler;
214 break;
Jamie Madill83f349e2015-09-23 09:50:36 -0400215 default:
216 UNREACHABLE();
217 return nullptr;
218 }
219
220 if (!(*compiler))
221 {
222 if (activeCompilerHandles == 0)
223 {
Jamie Madillacb4b812016-11-07 13:50:29 -0500224 sh::Initialize();
Jamie Madill83f349e2015-09-23 09:50:36 -0400225 }
226
Jamie Madillacb4b812016-11-07 13:50:29 -0500227 *compiler = sh::ConstructCompiler(type, mSpec, mOutputType, &mResources);
Jamie Madille794cd82017-01-13 17:29:51 -0500228 ASSERT(*compiler);
Jamie Madill83f349e2015-09-23 09:50:36 -0400229 activeCompilerHandles++;
230 }
231
232 return *compiler;
Geoff Lang492a7e42014-11-05 13:27:06 -0500233}
234
Jamie Madill32447362017-06-28 14:53:52 -0400235const std::string &Compiler::getBuiltinResourcesString(GLenum type)
236{
237 return sh::GetBuiltInResourcesString(getCompilerHandle(type));
238}
239
Jamie Madill83f349e2015-09-23 09:50:36 -0400240} // namespace gl