Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 1 | // |
| 2 | // Copyright 2015 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
Corentin Wallez | d3970de | 2015-05-14 11:07:48 -0400 | [diff] [blame] | 7 | #include "test_utils/ANGLETest.h" |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 8 | |
Geoff Lang | d701ea1 | 2014-01-10 15:53:35 -0500 | [diff] [blame] | 9 | #include "media/pixel.inl" |
Geoff Lang | 066230a | 2013-10-30 12:59:30 -0400 | [diff] [blame] | 10 | |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 11 | using namespace angle; |
Austin Kinross | 18b931d | 2014-09-29 12:58:31 -0700 | [diff] [blame] | 12 | |
Geoff Lang | 066230a | 2013-10-30 12:59:30 -0400 | [diff] [blame] | 13 | class CompressedTextureTest : public ANGLETest |
| 14 | { |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 15 | protected: |
| 16 | CompressedTextureTest() |
Geoff Lang | 066230a | 2013-10-30 12:59:30 -0400 | [diff] [blame] | 17 | { |
| 18 | setWindowWidth(512); |
| 19 | setWindowHeight(512); |
| 20 | setConfigRedBits(8); |
| 21 | setConfigGreenBits(8); |
| 22 | setConfigBlueBits(8); |
| 23 | setConfigAlphaBits(8); |
| 24 | } |
| 25 | |
| 26 | virtual void SetUp() |
| 27 | { |
| 28 | ANGLETest::SetUp(); |
| 29 | |
| 30 | const std::string vsSource = SHADER_SOURCE |
| 31 | ( |
| 32 | precision highp float; |
| 33 | attribute vec4 position; |
| 34 | varying vec2 texcoord; |
| 35 | |
| 36 | void main() |
| 37 | { |
| 38 | gl_Position = position; |
| 39 | texcoord = (position.xy * 0.5) + 0.5; |
| 40 | texcoord.y = 1.0 - texcoord.y; |
| 41 | } |
| 42 | ); |
| 43 | |
| 44 | const std::string textureFSSource = SHADER_SOURCE |
| 45 | ( |
| 46 | precision highp float; |
| 47 | uniform sampler2D tex; |
| 48 | varying vec2 texcoord; |
| 49 | |
| 50 | void main() |
| 51 | { |
| 52 | gl_FragColor = texture2D(tex, texcoord); |
| 53 | } |
| 54 | ); |
| 55 | |
Jamie Madill | 5599c8f | 2014-08-26 13:16:39 -0400 | [diff] [blame] | 56 | mTextureProgram = CompileProgram(vsSource, textureFSSource); |
Geoff Lang | 066230a | 2013-10-30 12:59:30 -0400 | [diff] [blame] | 57 | if (mTextureProgram == 0) |
| 58 | { |
| 59 | FAIL() << "shader compilation failed."; |
| 60 | } |
| 61 | |
| 62 | mTextureUniformLocation = glGetUniformLocation(mTextureProgram, "tex"); |
| 63 | |
| 64 | ASSERT_GL_NO_ERROR(); |
| 65 | } |
| 66 | |
| 67 | virtual void TearDown() |
| 68 | { |
| 69 | glDeleteProgram(mTextureProgram); |
| 70 | |
| 71 | ANGLETest::TearDown(); |
| 72 | } |
| 73 | |
| 74 | GLuint mTextureProgram; |
| 75 | GLint mTextureUniformLocation; |
| 76 | }; |
| 77 | |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 78 | TEST_P(CompressedTextureTest, CompressedTexImage) |
Geoff Lang | 066230a | 2013-10-30 12:59:30 -0400 | [diff] [blame] | 79 | { |
Geoff Lang | a809165 | 2015-04-27 10:53:55 -0400 | [diff] [blame] | 80 | if (!extensionEnabled("GL_EXT_texture_compression_dxt1")) |
Geoff Lang | 066230a | 2013-10-30 12:59:30 -0400 | [diff] [blame] | 81 | { |
Geoff Lang | a809165 | 2015-04-27 10:53:55 -0400 | [diff] [blame] | 82 | std::cout << "Test skipped because GL_EXT_texture_compression_dxt1 is not available." << std::endl; |
Geoff Lang | 066230a | 2013-10-30 12:59:30 -0400 | [diff] [blame] | 83 | return; |
| 84 | } |
| 85 | |
| 86 | GLuint texture; |
| 87 | glGenTextures(1, &texture); |
| 88 | glBindTexture(GL_TEXTURE_2D, texture); |
| 89 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 90 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 91 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 92 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 93 | |
Geoff Lang | d701ea1 | 2014-01-10 15:53:35 -0500 | [diff] [blame] | 94 | glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_0_width, pixel_0_height, 0, pixel_0_size, pixel_0_data); |
| 95 | glCompressedTexImage2D(GL_TEXTURE_2D, 1, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_1_width, pixel_1_height, 0, pixel_1_size, pixel_1_data); |
| 96 | glCompressedTexImage2D(GL_TEXTURE_2D, 2, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_2_width, pixel_2_height, 0, pixel_2_size, pixel_2_data); |
| 97 | glCompressedTexImage2D(GL_TEXTURE_2D, 3, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_3_width, pixel_3_height, 0, pixel_3_size, pixel_3_data); |
| 98 | glCompressedTexImage2D(GL_TEXTURE_2D, 4, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_4_width, pixel_4_height, 0, pixel_4_size, pixel_4_data); |
| 99 | glCompressedTexImage2D(GL_TEXTURE_2D, 5, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_5_width, pixel_5_height, 0, pixel_5_size, pixel_5_data); |
| 100 | glCompressedTexImage2D(GL_TEXTURE_2D, 6, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_6_width, pixel_6_height, 0, pixel_6_size, pixel_6_data); |
| 101 | glCompressedTexImage2D(GL_TEXTURE_2D, 7, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_7_width, pixel_7_height, 0, pixel_7_size, pixel_7_data); |
| 102 | glCompressedTexImage2D(GL_TEXTURE_2D, 8, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_8_width, pixel_8_height, 0, pixel_8_size, pixel_8_data); |
| 103 | glCompressedTexImage2D(GL_TEXTURE_2D, 9, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_9_width, pixel_9_height, 0, pixel_9_size, pixel_9_data); |
Geoff Lang | 066230a | 2013-10-30 12:59:30 -0400 | [diff] [blame] | 104 | |
| 105 | EXPECT_GL_NO_ERROR(); |
| 106 | |
| 107 | glUseProgram(mTextureProgram); |
| 108 | glUniform1i(mTextureUniformLocation, 0); |
| 109 | |
| 110 | drawQuad(mTextureProgram, "position", 0.5f); |
| 111 | |
| 112 | EXPECT_GL_NO_ERROR(); |
| 113 | |
| 114 | glDeleteTextures(1, &texture); |
| 115 | |
| 116 | EXPECT_GL_NO_ERROR(); |
| 117 | } |
| 118 | |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 119 | TEST_P(CompressedTextureTest, CompressedTexStorage) |
Geoff Lang | 066230a | 2013-10-30 12:59:30 -0400 | [diff] [blame] | 120 | { |
Geoff Lang | a809165 | 2015-04-27 10:53:55 -0400 | [diff] [blame] | 121 | if (!extensionEnabled("GL_EXT_texture_compression_dxt1")) |
Geoff Lang | 066230a | 2013-10-30 12:59:30 -0400 | [diff] [blame] | 122 | { |
Geoff Lang | a809165 | 2015-04-27 10:53:55 -0400 | [diff] [blame] | 123 | std::cout << "Test skipped due to missing GL_EXT_texture_compression_dxt1" << std::endl; |
Geoff Lang | 066230a | 2013-10-30 12:59:30 -0400 | [diff] [blame] | 124 | return; |
| 125 | } |
| 126 | |
| 127 | if (getClientVersion() < 3 && (!extensionEnabled("GL_EXT_texture_storage") || !extensionEnabled("GL_OES_rgb8_rgba8"))) |
| 128 | { |
Geoff Lang | a809165 | 2015-04-27 10:53:55 -0400 | [diff] [blame] | 129 | std::cout << "Test skipped due to missing ES3 or GL_EXT_texture_storage or GL_OES_rgb8_rgba8" << std::endl; |
Geoff Lang | 066230a | 2013-10-30 12:59:30 -0400 | [diff] [blame] | 130 | return; |
| 131 | } |
| 132 | |
| 133 | GLuint texture; |
| 134 | glGenTextures(1, &texture); |
| 135 | glBindTexture(GL_TEXTURE_2D, texture); |
| 136 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 137 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 138 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 139 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 140 | |
| 141 | if (getClientVersion() < 3) |
| 142 | { |
Geoff Lang | a836e48 | 2014-04-28 10:08:27 -0400 | [diff] [blame] | 143 | glTexStorage2DEXT(GL_TEXTURE_2D, pixel_levels, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_0_width, pixel_0_height); |
Geoff Lang | 066230a | 2013-10-30 12:59:30 -0400 | [diff] [blame] | 144 | } |
| 145 | else |
| 146 | { |
Geoff Lang | a836e48 | 2014-04-28 10:08:27 -0400 | [diff] [blame] | 147 | glTexStorage2D(GL_TEXTURE_2D, pixel_levels, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_0_width, pixel_0_height); |
Geoff Lang | 066230a | 2013-10-30 12:59:30 -0400 | [diff] [blame] | 148 | } |
| 149 | EXPECT_GL_NO_ERROR(); |
| 150 | |
Geoff Lang | d701ea1 | 2014-01-10 15:53:35 -0500 | [diff] [blame] | 151 | glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, pixel_0_width, pixel_0_height, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_0_size, pixel_0_data); |
Geoff Lang | a836e48 | 2014-04-28 10:08:27 -0400 | [diff] [blame] | 152 | glCompressedTexSubImage2D(GL_TEXTURE_2D, 1, 0, 0, pixel_1_width, pixel_1_height, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_1_size, pixel_1_data); |
| 153 | glCompressedTexSubImage2D(GL_TEXTURE_2D, 2, 0, 0, pixel_2_width, pixel_2_height, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_2_size, pixel_2_data); |
| 154 | glCompressedTexSubImage2D(GL_TEXTURE_2D, 3, 0, 0, pixel_3_width, pixel_3_height, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_3_size, pixel_3_data); |
| 155 | glCompressedTexSubImage2D(GL_TEXTURE_2D, 4, 0, 0, pixel_4_width, pixel_4_height, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_4_size, pixel_4_data); |
| 156 | glCompressedTexSubImage2D(GL_TEXTURE_2D, 5, 0, 0, pixel_5_width, pixel_5_height, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_5_size, pixel_5_data); |
| 157 | glCompressedTexSubImage2D(GL_TEXTURE_2D, 6, 0, 0, pixel_6_width, pixel_6_height, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_6_size, pixel_6_data); |
| 158 | glCompressedTexSubImage2D(GL_TEXTURE_2D, 7, 0, 0, pixel_7_width, pixel_7_height, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_7_size, pixel_7_data); |
| 159 | glCompressedTexSubImage2D(GL_TEXTURE_2D, 8, 0, 0, pixel_8_width, pixel_8_height, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_8_size, pixel_8_data); |
| 160 | glCompressedTexSubImage2D(GL_TEXTURE_2D, 9, 0, 0, pixel_9_width, pixel_9_height, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_9_size, pixel_9_data); |
Geoff Lang | 066230a | 2013-10-30 12:59:30 -0400 | [diff] [blame] | 161 | |
| 162 | EXPECT_GL_NO_ERROR(); |
| 163 | |
| 164 | glUseProgram(mTextureProgram); |
| 165 | glUniform1i(mTextureUniformLocation, 0); |
| 166 | |
| 167 | drawQuad(mTextureProgram, "position", 0.5f); |
| 168 | |
| 169 | EXPECT_GL_NO_ERROR(); |
| 170 | |
| 171 | glDeleteTextures(1, &texture); |
| 172 | |
| 173 | EXPECT_GL_NO_ERROR(); |
| 174 | } |
Jamie Madill | c751d1e | 2014-10-21 17:46:29 -0400 | [diff] [blame] | 175 | |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 176 | class CompressedTextureTestES3 : public CompressedTextureTest { }; |
Jamie Madill | c751d1e | 2014-10-21 17:46:29 -0400 | [diff] [blame] | 177 | |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 178 | class CompressedTextureTestD3D11 : public CompressedTextureTest { }; |
Jamie Madill | c751d1e | 2014-10-21 17:46:29 -0400 | [diff] [blame] | 179 | |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 180 | TEST_P(CompressedTextureTestES3, PBOCompressedTexImage) |
Jamie Madill | c751d1e | 2014-10-21 17:46:29 -0400 | [diff] [blame] | 181 | { |
| 182 | GLuint texture; |
| 183 | glGenTextures(1, &texture); |
| 184 | glBindTexture(GL_TEXTURE_2D, texture); |
| 185 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 186 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 187 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 188 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 189 | |
| 190 | GLuint buffer; |
| 191 | glGenBuffers(1, &buffer); |
| 192 | glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buffer); |
| 193 | glBufferData(GL_PIXEL_UNPACK_BUFFER, pixel_0_size, NULL, GL_STREAM_DRAW); |
| 194 | EXPECT_GL_NO_ERROR(); |
| 195 | |
| 196 | glBufferSubData(GL_PIXEL_UNPACK_BUFFER, 0, pixel_0_size, pixel_0_data); |
| 197 | glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_0_width, pixel_0_height, 0, pixel_0_size, NULL); |
| 198 | glBufferSubData(GL_PIXEL_UNPACK_BUFFER, 0, pixel_1_size, pixel_1_data); |
| 199 | glCompressedTexImage2D(GL_TEXTURE_2D, 1, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_1_width, pixel_1_height, 0, pixel_1_size, NULL); |
| 200 | glBufferSubData(GL_PIXEL_UNPACK_BUFFER, 0, pixel_2_size, pixel_2_data); |
| 201 | glCompressedTexImage2D(GL_TEXTURE_2D, 2, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_2_width, pixel_2_height, 0, pixel_2_size, NULL); |
| 202 | glBufferSubData(GL_PIXEL_UNPACK_BUFFER, 0, pixel_3_size, pixel_3_data); |
| 203 | glCompressedTexImage2D(GL_TEXTURE_2D, 3, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_3_width, pixel_3_height, 0, pixel_3_size, NULL); |
| 204 | glBufferSubData(GL_PIXEL_UNPACK_BUFFER, 0, pixel_4_size, pixel_4_data); |
| 205 | glCompressedTexImage2D(GL_TEXTURE_2D, 4, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_4_width, pixel_4_height, 0, pixel_4_size, NULL); |
| 206 | glBufferSubData(GL_PIXEL_UNPACK_BUFFER, 0, pixel_5_size, pixel_5_data); |
| 207 | glCompressedTexImage2D(GL_TEXTURE_2D, 5, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_5_width, pixel_5_height, 0, pixel_5_size, NULL); |
| 208 | glBufferSubData(GL_PIXEL_UNPACK_BUFFER, 0, pixel_6_size, pixel_6_data); |
| 209 | glCompressedTexImage2D(GL_TEXTURE_2D, 6, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_6_width, pixel_6_height, 0, pixel_6_size, NULL); |
| 210 | glBufferSubData(GL_PIXEL_UNPACK_BUFFER, 0, pixel_7_size, pixel_7_data); |
| 211 | glCompressedTexImage2D(GL_TEXTURE_2D, 7, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_7_width, pixel_7_height, 0, pixel_7_size, NULL); |
| 212 | glBufferSubData(GL_PIXEL_UNPACK_BUFFER, 0, pixel_8_size, pixel_8_data); |
| 213 | glCompressedTexImage2D(GL_TEXTURE_2D, 8, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_8_width, pixel_8_height, 0, pixel_8_size, NULL); |
| 214 | glBufferSubData(GL_PIXEL_UNPACK_BUFFER, 0, pixel_9_size, pixel_9_data); |
| 215 | glCompressedTexImage2D(GL_TEXTURE_2D, 9, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_9_width, pixel_9_height, 0, pixel_9_size, NULL); |
| 216 | |
| 217 | EXPECT_GL_NO_ERROR(); |
| 218 | |
| 219 | glUseProgram(mTextureProgram); |
| 220 | glUniform1i(mTextureUniformLocation, 0); |
| 221 | |
| 222 | drawQuad(mTextureProgram, "position", 0.5f); |
| 223 | |
| 224 | EXPECT_GL_NO_ERROR(); |
| 225 | |
| 226 | glDeleteTextures(1, &buffer); |
| 227 | glDeleteTextures(1, &texture); |
| 228 | |
| 229 | EXPECT_GL_NO_ERROR(); |
| 230 | } |
| 231 | |
| 232 | |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 233 | TEST_P(CompressedTextureTestD3D11, PBOCompressedTexStorage) |
Jamie Madill | c751d1e | 2014-10-21 17:46:29 -0400 | [diff] [blame] | 234 | { |
| 235 | if (getClientVersion() < 3 && !extensionEnabled("GL_EXT_texture_compression_dxt1")) |
| 236 | { |
| 237 | return; |
| 238 | } |
| 239 | |
| 240 | if (getClientVersion() < 3 && (!extensionEnabled("GL_EXT_texture_storage") || !extensionEnabled("GL_OES_rgb8_rgba8"))) |
| 241 | { |
| 242 | return; |
| 243 | } |
| 244 | |
| 245 | GLuint texture; |
| 246 | glGenTextures(1, &texture); |
| 247 | glBindTexture(GL_TEXTURE_2D, texture); |
| 248 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 249 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 250 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 251 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 252 | |
| 253 | if (getClientVersion() < 3) |
| 254 | { |
| 255 | glTexStorage2DEXT(GL_TEXTURE_2D, pixel_levels, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_0_width, pixel_0_height); |
| 256 | } |
| 257 | else |
| 258 | { |
| 259 | glTexStorage2D(GL_TEXTURE_2D, pixel_levels, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_0_width, pixel_0_height); |
| 260 | } |
| 261 | EXPECT_GL_NO_ERROR(); |
| 262 | |
| 263 | GLuint buffer; |
| 264 | glGenBuffers(1, &buffer); |
| 265 | glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buffer); |
| 266 | glBufferData(GL_PIXEL_UNPACK_BUFFER, pixel_0_size, NULL, GL_STREAM_DRAW); |
| 267 | EXPECT_GL_NO_ERROR(); |
| 268 | |
| 269 | glBufferSubData(GL_PIXEL_UNPACK_BUFFER, 0, pixel_0_size, pixel_0_data); |
| 270 | glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, pixel_0_width, pixel_0_height, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_0_size, NULL); |
| 271 | glBufferSubData(GL_PIXEL_UNPACK_BUFFER, 0, pixel_1_size, pixel_1_data); |
| 272 | glCompressedTexSubImage2D(GL_TEXTURE_2D, 1, 0, 0, pixel_1_width, pixel_1_height, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_1_size, NULL); |
| 273 | glBufferSubData(GL_PIXEL_UNPACK_BUFFER, 0, pixel_2_size, pixel_2_data); |
| 274 | glCompressedTexSubImage2D(GL_TEXTURE_2D, 2, 0, 0, pixel_2_width, pixel_2_height, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_2_size, NULL); |
| 275 | glBufferSubData(GL_PIXEL_UNPACK_BUFFER, 0, pixel_3_size, pixel_3_data); |
| 276 | glCompressedTexSubImage2D(GL_TEXTURE_2D, 3, 0, 0, pixel_3_width, pixel_3_height, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_3_size, NULL); |
| 277 | glBufferSubData(GL_PIXEL_UNPACK_BUFFER, 0, pixel_4_size, pixel_4_data); |
| 278 | glCompressedTexSubImage2D(GL_TEXTURE_2D, 4, 0, 0, pixel_4_width, pixel_4_height, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_4_size, NULL); |
| 279 | glBufferSubData(GL_PIXEL_UNPACK_BUFFER, 0, pixel_5_size, pixel_5_data); |
| 280 | glCompressedTexSubImage2D(GL_TEXTURE_2D, 5, 0, 0, pixel_5_width, pixel_5_height, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_5_size, NULL); |
| 281 | glBufferSubData(GL_PIXEL_UNPACK_BUFFER, 0, pixel_6_size, pixel_6_data); |
| 282 | glCompressedTexSubImage2D(GL_TEXTURE_2D, 6, 0, 0, pixel_6_width, pixel_6_height, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_6_size, NULL); |
| 283 | glBufferSubData(GL_PIXEL_UNPACK_BUFFER, 0, pixel_7_size, pixel_7_data); |
| 284 | glCompressedTexSubImage2D(GL_TEXTURE_2D, 7, 0, 0, pixel_7_width, pixel_7_height, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_7_size, NULL); |
| 285 | glBufferSubData(GL_PIXEL_UNPACK_BUFFER, 0, pixel_8_size, pixel_8_data); |
| 286 | glCompressedTexSubImage2D(GL_TEXTURE_2D, 8, 0, 0, pixel_8_width, pixel_8_height, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_8_size, NULL); |
| 287 | glBufferSubData(GL_PIXEL_UNPACK_BUFFER, 0, pixel_9_size, pixel_9_data); |
| 288 | glCompressedTexSubImage2D(GL_TEXTURE_2D, 9, 0, 0, pixel_9_width, pixel_9_height, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_9_size, NULL); |
| 289 | |
| 290 | EXPECT_GL_NO_ERROR(); |
| 291 | |
| 292 | glUseProgram(mTextureProgram); |
| 293 | glUniform1i(mTextureUniformLocation, 0); |
| 294 | |
| 295 | drawQuad(mTextureProgram, "position", 0.5f); |
| 296 | |
| 297 | EXPECT_GL_NO_ERROR(); |
| 298 | |
| 299 | glDeleteTextures(1, &texture); |
| 300 | |
| 301 | EXPECT_GL_NO_ERROR(); |
| 302 | } |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 303 | |
| 304 | // Use this to select which configurations (e.g. which renderer, which GLES major version) these tests should be run against. |
Geoff Lang | e0cc2a4 | 2016-01-20 10:58:17 -0500 | [diff] [blame^] | 305 | ANGLE_INSTANTIATE_TEST(CompressedTextureTest, |
| 306 | ES2_D3D9(), |
| 307 | ES2_D3D11(), |
| 308 | ES2_D3D11_FL9_3(), |
| 309 | ES2_OPENGL(), |
| 310 | ES3_OPENGL(), |
| 311 | ES2_OPENGLES(), |
| 312 | ES3_OPENGLES()); |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 313 | |
| 314 | // Use this to select which configurations (e.g. which renderer, which GLES major version) these tests should be run against. |
Geoff Lang | e0cc2a4 | 2016-01-20 10:58:17 -0500 | [diff] [blame^] | 315 | ANGLE_INSTANTIATE_TEST(CompressedTextureTestES3, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES()); |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 316 | |
| 317 | ANGLE_INSTANTIATE_TEST(CompressedTextureTestD3D11, ES2_D3D11(), ES3_D3D11(), ES2_D3D11_FL9_3()); |