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apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001//
daniel@transgaming.coma390e1e2013-01-11 04:09:39 +00002// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Program.cpp: Implements the gl::Program class. Implements GL program objects
8// and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28.
9
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +000010#include "libGLESv2/BinaryStream.h"
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000011#include "libGLESv2/ProgramBinary.h"
12
13#include "common/debug.h"
apatrick@chromium.org90080e32012-07-09 22:15:33 +000014#include "common/version.h"
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000015
16#include "libGLESv2/main.h"
17#include "libGLESv2/Shader.h"
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000018
19#include <string>
20
daniel@transgaming.com88853c52012-12-20 20:56:40 +000021#undef near
22#undef far
23
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000024namespace gl
25{
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000026std::string str(int i)
27{
28 char buffer[20];
29 snprintf(buffer, sizeof(buffer), "%d", i);
30 return buffer;
31}
32
daniel@transgaming.comdb019952012-12-20 21:13:32 +000033UniformLocation::UniformLocation(const std::string &name, unsigned int element, unsigned int index)
34 : name(name), element(element), index(index)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000035{
36}
37
daniel@transgaming.come87ca002012-07-24 18:30:43 +000038unsigned int ProgramBinary::mCurrentSerial = 1;
39
daniel@transgaming.com77fbf972012-11-28 21:02:55 +000040ProgramBinary::ProgramBinary(rx::Renderer *renderer) : mRenderer(renderer), RefCountObject(0), mSerial(issueSerial())
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000041{
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000042 mPixelExecutable = NULL;
43 mVertexExecutable = NULL;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000044
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000045 mValidated = false;
46
47 for (int index = 0; index < MAX_VERTEX_ATTRIBS; index++)
48 {
49 mSemanticIndex[index] = -1;
50 }
51
52 for (int index = 0; index < MAX_TEXTURE_IMAGE_UNITS; index++)
53 {
54 mSamplersPS[index].active = false;
55 }
56
57 for (int index = 0; index < MAX_VERTEX_TEXTURE_IMAGE_UNITS_VTF; index++)
58 {
59 mSamplersVS[index].active = false;
60 }
61
62 mUsedVertexSamplerRange = 0;
63 mUsedPixelSamplerRange = 0;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000064}
65
66ProgramBinary::~ProgramBinary()
67{
daniel@transgaming.com95892412012-11-28 20:59:09 +000068 delete mPixelExecutable;
69 delete mVertexExecutable;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000070
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000071 while (!mUniforms.empty())
72 {
73 delete mUniforms.back();
74 mUniforms.pop_back();
75 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000076}
77
daniel@transgaming.come87ca002012-07-24 18:30:43 +000078unsigned int ProgramBinary::getSerial() const
79{
80 return mSerial;
81}
82
83unsigned int ProgramBinary::issueSerial()
84{
85 return mCurrentSerial++;
86}
87
daniel@transgaming.com95892412012-11-28 20:59:09 +000088rx::ShaderExecutable *ProgramBinary::getPixelExecutable()
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000089{
90 return mPixelExecutable;
91}
92
daniel@transgaming.com95892412012-11-28 20:59:09 +000093rx::ShaderExecutable *ProgramBinary::getVertexExecutable()
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000094{
95 return mVertexExecutable;
96}
97
98GLuint ProgramBinary::getAttributeLocation(const char *name)
99{
100 if (name)
101 {
102 for (int index = 0; index < MAX_VERTEX_ATTRIBS; index++)
103 {
104 if (mLinkedAttribute[index].name == std::string(name))
105 {
106 return index;
107 }
108 }
109 }
110
111 return -1;
112}
113
114int ProgramBinary::getSemanticIndex(int attributeIndex)
115{
116 ASSERT(attributeIndex >= 0 && attributeIndex < MAX_VERTEX_ATTRIBS);
117
118 return mSemanticIndex[attributeIndex];
119}
120
121// Returns one more than the highest sampler index used.
122GLint ProgramBinary::getUsedSamplerRange(SamplerType type)
123{
124 switch (type)
125 {
126 case SAMPLER_PIXEL:
127 return mUsedPixelSamplerRange;
128 case SAMPLER_VERTEX:
129 return mUsedVertexSamplerRange;
130 default:
131 UNREACHABLE();
132 return 0;
133 }
134}
135
daniel@transgaming.com087e5782012-09-17 21:28:47 +0000136bool ProgramBinary::usesPointSize() const
137{
138 return mUsesPointSize;
139}
140
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000141// Returns the index of the texture image unit (0-19) corresponding to a Direct3D 9 sampler
142// index (0-15 for the pixel shader and 0-3 for the vertex shader).
143GLint ProgramBinary::getSamplerMapping(SamplerType type, unsigned int samplerIndex)
144{
145 GLint logicalTextureUnit = -1;
146
147 switch (type)
148 {
149 case SAMPLER_PIXEL:
150 ASSERT(samplerIndex < sizeof(mSamplersPS)/sizeof(mSamplersPS[0]));
151
152 if (mSamplersPS[samplerIndex].active)
153 {
154 logicalTextureUnit = mSamplersPS[samplerIndex].logicalTextureUnit;
155 }
156 break;
157 case SAMPLER_VERTEX:
158 ASSERT(samplerIndex < sizeof(mSamplersVS)/sizeof(mSamplersVS[0]));
159
160 if (mSamplersVS[samplerIndex].active)
161 {
162 logicalTextureUnit = mSamplersVS[samplerIndex].logicalTextureUnit;
163 }
164 break;
165 default: UNREACHABLE();
166 }
167
168 if (logicalTextureUnit >= 0 && logicalTextureUnit < (GLint)getContext()->getMaximumCombinedTextureImageUnits())
169 {
170 return logicalTextureUnit;
171 }
172
173 return -1;
174}
175
176// Returns the texture type for a given Direct3D 9 sampler type and
177// index (0-15 for the pixel shader and 0-3 for the vertex shader).
178TextureType ProgramBinary::getSamplerTextureType(SamplerType type, unsigned int samplerIndex)
179{
180 switch (type)
181 {
182 case SAMPLER_PIXEL:
183 ASSERT(samplerIndex < sizeof(mSamplersPS)/sizeof(mSamplersPS[0]));
184 ASSERT(mSamplersPS[samplerIndex].active);
185 return mSamplersPS[samplerIndex].textureType;
186 case SAMPLER_VERTEX:
187 ASSERT(samplerIndex < sizeof(mSamplersVS)/sizeof(mSamplersVS[0]));
188 ASSERT(mSamplersVS[samplerIndex].active);
189 return mSamplersVS[samplerIndex].textureType;
190 default: UNREACHABLE();
191 }
192
193 return TEXTURE_2D;
194}
195
196GLint ProgramBinary::getUniformLocation(std::string name)
197{
198 unsigned int subscript = 0;
199
200 // Strip any trailing array operator and retrieve the subscript
201 size_t open = name.find_last_of('[');
202 size_t close = name.find_last_of(']');
203 if (open != std::string::npos && close == name.length() - 1)
204 {
205 subscript = atoi(name.substr(open + 1).c_str());
206 name.erase(open);
207 }
208
209 unsigned int numUniforms = mUniformIndex.size();
210 for (unsigned int location = 0; location < numUniforms; location++)
211 {
212 if (mUniformIndex[location].name == name &&
213 mUniformIndex[location].element == subscript)
214 {
215 return location;
216 }
217 }
218
219 return -1;
220}
221
222bool ProgramBinary::setUniform1fv(GLint location, GLsizei count, const GLfloat* v)
223{
224 if (location < 0 || location >= (int)mUniformIndex.size())
225 {
226 return false;
227 }
228
229 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
230 targetUniform->dirty = true;
231
232 if (targetUniform->type == GL_FLOAT)
233 {
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000234 int elementCount = targetUniform->elementCount();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000235
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000236 if (elementCount == 1 && count > 1)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000237 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
238
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000239 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000240
241 GLfloat *target = (GLfloat*)targetUniform->data + mUniformIndex[location].element * 4;
242
243 for (int i = 0; i < count; i++)
244 {
245 target[0] = v[0];
246 target[1] = 0;
247 target[2] = 0;
248 target[3] = 0;
249 target += 4;
250 v += 1;
251 }
252 }
253 else if (targetUniform->type == GL_BOOL)
254 {
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000255 int elementCount = targetUniform->elementCount();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000256
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000257 if (elementCount == 1 && count > 1)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000258 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
259
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000260 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000261 GLboolean *boolParams = (GLboolean*)targetUniform->data + mUniformIndex[location].element;
262
263 for (int i = 0; i < count; ++i)
264 {
265 if (v[i] == 0.0f)
266 {
267 boolParams[i] = GL_FALSE;
268 }
269 else
270 {
271 boolParams[i] = GL_TRUE;
272 }
273 }
274 }
275 else
276 {
277 return false;
278 }
279
280 return true;
281}
282
283bool ProgramBinary::setUniform2fv(GLint location, GLsizei count, const GLfloat *v)
284{
285 if (location < 0 || location >= (int)mUniformIndex.size())
286 {
287 return false;
288 }
289
290 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
291 targetUniform->dirty = true;
292
293 if (targetUniform->type == GL_FLOAT_VEC2)
294 {
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000295 int elementCount = targetUniform->elementCount();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000296
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000297 if (elementCount == 1 && count > 1)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000298 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
299
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000300 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000301
302 GLfloat *target = (GLfloat*)targetUniform->data + mUniformIndex[location].element * 4;
303
304 for (int i = 0; i < count; i++)
305 {
306 target[0] = v[0];
307 target[1] = v[1];
308 target[2] = 0;
309 target[3] = 0;
310 target += 4;
311 v += 2;
312 }
313 }
314 else if (targetUniform->type == GL_BOOL_VEC2)
315 {
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000316 int elementCount = targetUniform->elementCount();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000317
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000318 if (elementCount == 1 && count > 1)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000319 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
320
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000321 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000322
323 GLboolean *boolParams = (GLboolean*)targetUniform->data + mUniformIndex[location].element * 2;
324
325 for (int i = 0; i < count * 2; ++i)
326 {
327 if (v[i] == 0.0f)
328 {
329 boolParams[i] = GL_FALSE;
330 }
331 else
332 {
333 boolParams[i] = GL_TRUE;
334 }
335 }
336 }
337 else
338 {
339 return false;
340 }
341
342 return true;
343}
344
345bool ProgramBinary::setUniform3fv(GLint location, GLsizei count, const GLfloat *v)
346{
347 if (location < 0 || location >= (int)mUniformIndex.size())
348 {
349 return false;
350 }
351
352 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
353 targetUniform->dirty = true;
354
355 if (targetUniform->type == GL_FLOAT_VEC3)
356 {
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000357 int elementCount = targetUniform->elementCount();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000358
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000359 if (elementCount == 1 && count > 1)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000360 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
361
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000362 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000363
364 GLfloat *target = (GLfloat*)targetUniform->data + mUniformIndex[location].element * 4;
365
366 for (int i = 0; i < count; i++)
367 {
368 target[0] = v[0];
369 target[1] = v[1];
370 target[2] = v[2];
371 target[3] = 0;
372 target += 4;
373 v += 3;
374 }
375 }
376 else if (targetUniform->type == GL_BOOL_VEC3)
377 {
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000378 int elementCount = targetUniform->elementCount();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000379
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000380 if (elementCount == 1 && count > 1)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000381 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
382
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000383 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000384 GLboolean *boolParams = (GLboolean*)targetUniform->data + mUniformIndex[location].element * 3;
385
386 for (int i = 0; i < count * 3; ++i)
387 {
388 if (v[i] == 0.0f)
389 {
390 boolParams[i] = GL_FALSE;
391 }
392 else
393 {
394 boolParams[i] = GL_TRUE;
395 }
396 }
397 }
398 else
399 {
400 return false;
401 }
402
403 return true;
404}
405
406bool ProgramBinary::setUniform4fv(GLint location, GLsizei count, const GLfloat *v)
407{
408 if (location < 0 || location >= (int)mUniformIndex.size())
409 {
410 return false;
411 }
412
413 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
414 targetUniform->dirty = true;
415
416 if (targetUniform->type == GL_FLOAT_VEC4)
417 {
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000418 int elementCount = targetUniform->elementCount();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000419
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000420 if (elementCount == 1 && count > 1)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000421 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
422
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000423 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000424
425 memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * 4,
426 v, 4 * sizeof(GLfloat) * count);
427 }
428 else if (targetUniform->type == GL_BOOL_VEC4)
429 {
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000430 int elementCount = targetUniform->elementCount();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000431
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000432 if (elementCount == 1 && count > 1)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000433 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
434
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000435 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000436 GLboolean *boolParams = (GLboolean*)targetUniform->data + mUniformIndex[location].element * 4;
437
438 for (int i = 0; i < count * 4; ++i)
439 {
440 if (v[i] == 0.0f)
441 {
442 boolParams[i] = GL_FALSE;
443 }
444 else
445 {
446 boolParams[i] = GL_TRUE;
447 }
448 }
449 }
450 else
451 {
452 return false;
453 }
454
455 return true;
456}
457
458template<typename T, int targetWidth, int targetHeight, int srcWidth, int srcHeight>
459void transposeMatrix(T *target, const GLfloat *value)
460{
461 int copyWidth = std::min(targetWidth, srcWidth);
462 int copyHeight = std::min(targetHeight, srcHeight);
463
464 for (int x = 0; x < copyWidth; x++)
465 {
466 for (int y = 0; y < copyHeight; y++)
467 {
468 target[x * targetWidth + y] = (T)value[y * srcWidth + x];
469 }
470 }
471 // clear unfilled right side
472 for (int y = 0; y < copyHeight; y++)
473 {
474 for (int x = srcWidth; x < targetWidth; x++)
475 {
476 target[y * targetWidth + x] = (T)0;
477 }
478 }
479 // clear unfilled bottom.
480 for (int y = srcHeight; y < targetHeight; y++)
481 {
482 for (int x = 0; x < targetWidth; x++)
483 {
484 target[y * targetWidth + x] = (T)0;
485 }
486 }
487}
488
489bool ProgramBinary::setUniformMatrix2fv(GLint location, GLsizei count, const GLfloat *value)
490{
491 if (location < 0 || location >= (int)mUniformIndex.size())
492 {
493 return false;
494 }
495
496 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
497 targetUniform->dirty = true;
498
499 if (targetUniform->type != GL_FLOAT_MAT2)
500 {
501 return false;
502 }
503
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000504 int elementCount = targetUniform->elementCount();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000505
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000506 if (elementCount == 1 && count > 1)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000507 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
508
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000509 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000510
511 GLfloat *target = (GLfloat*)targetUniform->data + mUniformIndex[location].element * 8;
512 for (int i = 0; i < count; i++)
513 {
514 transposeMatrix<GLfloat,4,2,2,2>(target, value);
515 target += 8;
516 value += 4;
517 }
518
519 return true;
520}
521
522bool ProgramBinary::setUniformMatrix3fv(GLint location, GLsizei count, const GLfloat *value)
523{
524 if (location < 0 || location >= (int)mUniformIndex.size())
525 {
526 return false;
527 }
528
529 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
530 targetUniform->dirty = true;
531
532 if (targetUniform->type != GL_FLOAT_MAT3)
533 {
534 return false;
535 }
536
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000537 int elementCount = targetUniform->elementCount();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000538
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000539 if (elementCount == 1 && count > 1)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000540 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
541
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000542 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000543
544 GLfloat *target = (GLfloat*)targetUniform->data + mUniformIndex[location].element * 12;
545 for (int i = 0; i < count; i++)
546 {
547 transposeMatrix<GLfloat,4,3,3,3>(target, value);
548 target += 12;
549 value += 9;
550 }
551
552 return true;
553}
554
555
556bool ProgramBinary::setUniformMatrix4fv(GLint location, GLsizei count, const GLfloat *value)
557{
558 if (location < 0 || location >= (int)mUniformIndex.size())
559 {
560 return false;
561 }
562
563 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
564 targetUniform->dirty = true;
565
566 if (targetUniform->type != GL_FLOAT_MAT4)
567 {
568 return false;
569 }
570
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000571 int elementCount = targetUniform->elementCount();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000572
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000573 if (elementCount == 1 && count > 1)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000574 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
575
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000576 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000577
578 GLfloat *target = (GLfloat*)(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * 16);
579 for (int i = 0; i < count; i++)
580 {
581 transposeMatrix<GLfloat,4,4,4,4>(target, value);
582 target += 16;
583 value += 16;
584 }
585
586 return true;
587}
588
589bool ProgramBinary::setUniform1iv(GLint location, GLsizei count, const GLint *v)
590{
591 if (location < 0 || location >= (int)mUniformIndex.size())
592 {
593 return false;
594 }
595
596 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
597 targetUniform->dirty = true;
598
599 if (targetUniform->type == GL_INT ||
600 targetUniform->type == GL_SAMPLER_2D ||
601 targetUniform->type == GL_SAMPLER_CUBE)
602 {
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000603 int elementCount = targetUniform->elementCount();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000604
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000605 if (elementCount == 1 && count > 1)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000606 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
607
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000608 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000609
610 memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLint),
611 v, sizeof(GLint) * count);
612 }
613 else if (targetUniform->type == GL_BOOL)
614 {
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000615 int elementCount = targetUniform->elementCount();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000616
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000617 if (elementCount == 1 && count > 1)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000618 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
619
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000620 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000621 GLboolean *boolParams = (GLboolean*)targetUniform->data + mUniformIndex[location].element;
622
623 for (int i = 0; i < count; ++i)
624 {
625 if (v[i] == 0)
626 {
627 boolParams[i] = GL_FALSE;
628 }
629 else
630 {
631 boolParams[i] = GL_TRUE;
632 }
633 }
634 }
635 else
636 {
637 return false;
638 }
639
640 return true;
641}
642
643bool ProgramBinary::setUniform2iv(GLint location, GLsizei count, const GLint *v)
644{
645 if (location < 0 || location >= (int)mUniformIndex.size())
646 {
647 return false;
648 }
649
650 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
651 targetUniform->dirty = true;
652
653 if (targetUniform->type == GL_INT_VEC2)
654 {
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000655 int elementCount = targetUniform->elementCount();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000656
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000657 if (elementCount == 1 && count > 1)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000658 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
659
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000660 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000661
662 memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLint) * 2,
663 v, 2 * sizeof(GLint) * count);
664 }
665 else if (targetUniform->type == GL_BOOL_VEC2)
666 {
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000667 int elementCount = targetUniform->elementCount();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000668
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000669 if (elementCount == 1 && count > 1)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000670 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
671
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000672 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000673 GLboolean *boolParams = (GLboolean*)targetUniform->data + mUniformIndex[location].element * 2;
674
675 for (int i = 0; i < count * 2; ++i)
676 {
677 if (v[i] == 0)
678 {
679 boolParams[i] = GL_FALSE;
680 }
681 else
682 {
683 boolParams[i] = GL_TRUE;
684 }
685 }
686 }
687 else
688 {
689 return false;
690 }
691
692 return true;
693}
694
695bool ProgramBinary::setUniform3iv(GLint location, GLsizei count, const GLint *v)
696{
697 if (location < 0 || location >= (int)mUniformIndex.size())
698 {
699 return false;
700 }
701
702 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
703 targetUniform->dirty = true;
704
705 if (targetUniform->type == GL_INT_VEC3)
706 {
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000707 int elementCount = targetUniform->elementCount();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000708
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000709 if (elementCount == 1 && count > 1)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000710 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
711
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000712 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000713
714 memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLint) * 3,
715 v, 3 * sizeof(GLint) * count);
716 }
717 else if (targetUniform->type == GL_BOOL_VEC3)
718 {
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000719 int elementCount = targetUniform->elementCount();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000720
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000721 if (elementCount == 1 && count > 1)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000722 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
723
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000724 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000725 GLboolean *boolParams = (GLboolean*)targetUniform->data + mUniformIndex[location].element * 3;
726
727 for (int i = 0; i < count * 3; ++i)
728 {
729 if (v[i] == 0)
730 {
731 boolParams[i] = GL_FALSE;
732 }
733 else
734 {
735 boolParams[i] = GL_TRUE;
736 }
737 }
738 }
739 else
740 {
741 return false;
742 }
743
744 return true;
745}
746
747bool ProgramBinary::setUniform4iv(GLint location, GLsizei count, const GLint *v)
748{
749 if (location < 0 || location >= (int)mUniformIndex.size())
750 {
751 return false;
752 }
753
754 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
755 targetUniform->dirty = true;
756
757 if (targetUniform->type == GL_INT_VEC4)
758 {
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000759 int elementCount = targetUniform->elementCount();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000760
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000761 if (elementCount == 1 && count > 1)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000762 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
763
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000764 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000765
766 memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLint) * 4,
767 v, 4 * sizeof(GLint) * count);
768 }
769 else if (targetUniform->type == GL_BOOL_VEC4)
770 {
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000771 int elementCount = targetUniform->elementCount();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000772
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000773 if (elementCount == 1 && count > 1)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000774 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
775
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000776 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000777 GLboolean *boolParams = (GLboolean*)targetUniform->data + mUniformIndex[location].element * 4;
778
779 for (int i = 0; i < count * 4; ++i)
780 {
781 if (v[i] == 0)
782 {
783 boolParams[i] = GL_FALSE;
784 }
785 else
786 {
787 boolParams[i] = GL_TRUE;
788 }
789 }
790 }
791 else
792 {
793 return false;
794 }
795
796 return true;
797}
798
799bool ProgramBinary::getUniformfv(GLint location, GLsizei *bufSize, GLfloat *params)
800{
801 if (location < 0 || location >= (int)mUniformIndex.size())
802 {
803 return false;
804 }
805
806 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
807
808 // sized queries -- ensure the provided buffer is large enough
809 if (bufSize)
810 {
811 int requiredBytes = UniformExternalSize(targetUniform->type);
812 if (*bufSize < requiredBytes)
813 {
814 return false;
815 }
816 }
817
818 switch (targetUniform->type)
819 {
820 case GL_FLOAT_MAT2:
821 transposeMatrix<GLfloat,2,2,4,2>(params, (GLfloat*)targetUniform->data + mUniformIndex[location].element * 8);
822 break;
823 case GL_FLOAT_MAT3:
824 transposeMatrix<GLfloat,3,3,4,3>(params, (GLfloat*)targetUniform->data + mUniformIndex[location].element * 12);
825 break;
826 case GL_FLOAT_MAT4:
827 transposeMatrix<GLfloat,4,4,4,4>(params, (GLfloat*)targetUniform->data + mUniformIndex[location].element * 16);
828 break;
829 default:
830 {
831 unsigned int count = UniformExternalComponentCount(targetUniform->type);
832 unsigned int internalCount = UniformInternalComponentCount(targetUniform->type);
833
834 switch (UniformComponentType(targetUniform->type))
835 {
836 case GL_BOOL:
837 {
838 GLboolean *boolParams = (GLboolean*)targetUniform->data + mUniformIndex[location].element * internalCount;
839
840 for (unsigned int i = 0; i < count; ++i)
841 {
842 params[i] = (boolParams[i] == GL_FALSE) ? 0.0f : 1.0f;
843 }
844 }
845 break;
846 case GL_FLOAT:
847 memcpy(params, targetUniform->data + mUniformIndex[location].element * internalCount * sizeof(GLfloat),
848 count * sizeof(GLfloat));
849 break;
850 case GL_INT:
851 {
852 GLint *intParams = (GLint*)targetUniform->data + mUniformIndex[location].element * internalCount;
853
854 for (unsigned int i = 0; i < count; ++i)
855 {
856 params[i] = (float)intParams[i];
857 }
858 }
859 break;
860 default: UNREACHABLE();
861 }
862 }
863 }
864
865 return true;
866}
867
868bool ProgramBinary::getUniformiv(GLint location, GLsizei *bufSize, GLint *params)
869{
870 if (location < 0 || location >= (int)mUniformIndex.size())
871 {
872 return false;
873 }
874
875 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
876
877 // sized queries -- ensure the provided buffer is large enough
878 if (bufSize)
879 {
880 int requiredBytes = UniformExternalSize(targetUniform->type);
881 if (*bufSize < requiredBytes)
882 {
883 return false;
884 }
885 }
886
887 switch (targetUniform->type)
888 {
889 case GL_FLOAT_MAT2:
890 {
891 transposeMatrix<GLint,2,2,4,2>(params, (GLfloat*)targetUniform->data + mUniformIndex[location].element * 8);
892 }
893 break;
894 case GL_FLOAT_MAT3:
895 {
896 transposeMatrix<GLint,3,3,4,3>(params, (GLfloat*)targetUniform->data + mUniformIndex[location].element * 12);
897 }
898 break;
899 case GL_FLOAT_MAT4:
900 {
901 transposeMatrix<GLint,4,4,4,4>(params, (GLfloat*)targetUniform->data + mUniformIndex[location].element * 16);
902 }
903 break;
904 default:
905 {
906 unsigned int count = UniformExternalComponentCount(targetUniform->type);
907 unsigned int internalCount = UniformInternalComponentCount(targetUniform->type);
908
909 switch (UniformComponentType(targetUniform->type))
910 {
911 case GL_BOOL:
912 {
913 GLboolean *boolParams = targetUniform->data + mUniformIndex[location].element * internalCount;
914
915 for (unsigned int i = 0; i < count; ++i)
916 {
917 params[i] = (GLint)boolParams[i];
918 }
919 }
920 break;
921 case GL_FLOAT:
922 {
923 GLfloat *floatParams = (GLfloat*)targetUniform->data + mUniformIndex[location].element * internalCount;
924
925 for (unsigned int i = 0; i < count; ++i)
926 {
927 params[i] = (GLint)floatParams[i];
928 }
929 }
930 break;
931 case GL_INT:
932 memcpy(params, targetUniform->data + mUniformIndex[location].element * internalCount * sizeof(GLint),
933 count * sizeof(GLint));
934 break;
935 default: UNREACHABLE();
936 }
937 }
938 }
939
940 return true;
941}
942
943void ProgramBinary::dirtyAllUniforms()
944{
945 unsigned int numUniforms = mUniforms.size();
946 for (unsigned int index = 0; index < numUniforms; index++)
947 {
948 mUniforms[index]->dirty = true;
949 }
950}
951
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000952// Applies all the uniforms set for this program object to the renderer
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000953void ProgramBinary::applyUniforms()
954{
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000955 // Retrieve sampler uniform values
956 for (std::vector<Uniform*>::iterator ub = mUniforms.begin(), ue = mUniforms.end(); ub != ue; ++ub)
957 {
958 Uniform *targetUniform = *ub;
959
960 if (targetUniform->dirty)
961 {
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000962 if (targetUniform->type == GL_SAMPLER_2D ||
963 targetUniform->type == GL_SAMPLER_CUBE)
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000964 {
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000965 int count = targetUniform->elementCount();
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000966 GLint *v = (GLint*)targetUniform->data;
967
968 if (targetUniform->ps.registerCount)
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000969 {
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000970 ASSERT(targetUniform->ps.registerIndex >= 0);
971 unsigned int firstIndex = targetUniform->ps.registerIndex;
972
973 for (int i = 0; i < count; i++)
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000974 {
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000975 unsigned int samplerIndex = firstIndex + i;
976
977 if (samplerIndex < MAX_TEXTURE_IMAGE_UNITS)
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000978 {
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000979 ASSERT(mSamplersPS[samplerIndex].active);
980 mSamplersPS[samplerIndex].logicalTextureUnit = v[i];
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000981 }
982 }
983 }
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000984
985 if (targetUniform->vs.registerCount)
986 {
987 ASSERT(targetUniform->vs.registerIndex >= 0);
988 unsigned int firstIndex = targetUniform->vs.registerIndex;
989
990 for (int i = 0; i < count; i++)
991 {
992 unsigned int samplerIndex = firstIndex + i;
993
994 if (samplerIndex < MAX_VERTEX_TEXTURE_IMAGE_UNITS_VTF)
995 {
996 ASSERT(mSamplersVS[samplerIndex].active);
997 mSamplersVS[samplerIndex].logicalTextureUnit = v[i];
998 }
999 }
1000 }
daniel@transgaming.comb6e55102012-12-20 21:08:14 +00001001 }
1002 }
1003 }
1004
daniel@transgaming.coma390e1e2013-01-11 04:09:39 +00001005 mRenderer->applyUniforms(&mUniforms, mVertexConstants, mPixelConstants);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001006}
1007
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001008// Packs varyings into generic varying registers, using the algorithm from [OpenGL ES Shading Language 1.00 rev. 17] appendix A section 7 page 111
1009// Returns the number of used varying registers, or -1 if unsuccesful
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001010int ProgramBinary::packVaryings(InfoLog &infoLog, const Varying *packing[][4], FragmentShader *fragmentShader)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001011{
1012 Context *context = getContext();
1013 const int maxVaryingVectors = context->getMaximumVaryingVectors();
1014
1015 for (VaryingList::iterator varying = fragmentShader->mVaryings.begin(); varying != fragmentShader->mVaryings.end(); varying++)
1016 {
1017 int n = VariableRowCount(varying->type) * varying->size;
1018 int m = VariableColumnCount(varying->type);
1019 bool success = false;
1020
1021 if (m == 2 || m == 3 || m == 4)
1022 {
1023 for (int r = 0; r <= maxVaryingVectors - n && !success; r++)
1024 {
1025 bool available = true;
1026
1027 for (int y = 0; y < n && available; y++)
1028 {
1029 for (int x = 0; x < m && available; x++)
1030 {
1031 if (packing[r + y][x])
1032 {
1033 available = false;
1034 }
1035 }
1036 }
1037
1038 if (available)
1039 {
1040 varying->reg = r;
1041 varying->col = 0;
1042
1043 for (int y = 0; y < n; y++)
1044 {
1045 for (int x = 0; x < m; x++)
1046 {
1047 packing[r + y][x] = &*varying;
1048 }
1049 }
1050
1051 success = true;
1052 }
1053 }
1054
1055 if (!success && m == 2)
1056 {
1057 for (int r = maxVaryingVectors - n; r >= 0 && !success; r--)
1058 {
1059 bool available = true;
1060
1061 for (int y = 0; y < n && available; y++)
1062 {
1063 for (int x = 2; x < 4 && available; x++)
1064 {
1065 if (packing[r + y][x])
1066 {
1067 available = false;
1068 }
1069 }
1070 }
1071
1072 if (available)
1073 {
1074 varying->reg = r;
1075 varying->col = 2;
1076
1077 for (int y = 0; y < n; y++)
1078 {
1079 for (int x = 2; x < 4; x++)
1080 {
1081 packing[r + y][x] = &*varying;
1082 }
1083 }
1084
1085 success = true;
1086 }
1087 }
1088 }
1089 }
1090 else if (m == 1)
1091 {
1092 int space[4] = {0};
1093
1094 for (int y = 0; y < maxVaryingVectors; y++)
1095 {
1096 for (int x = 0; x < 4; x++)
1097 {
1098 space[x] += packing[y][x] ? 0 : 1;
1099 }
1100 }
1101
1102 int column = 0;
1103
1104 for (int x = 0; x < 4; x++)
1105 {
1106 if (space[x] >= n && space[x] < space[column])
1107 {
1108 column = x;
1109 }
1110 }
1111
1112 if (space[column] >= n)
1113 {
1114 for (int r = 0; r < maxVaryingVectors; r++)
1115 {
1116 if (!packing[r][column])
1117 {
1118 varying->reg = r;
1119
1120 for (int y = r; y < r + n; y++)
1121 {
1122 packing[y][column] = &*varying;
1123 }
1124
1125 break;
1126 }
1127 }
1128
1129 varying->col = column;
1130
1131 success = true;
1132 }
1133 }
1134 else UNREACHABLE();
1135
1136 if (!success)
1137 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001138 infoLog.append("Could not pack varying %s", varying->name.c_str());
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001139
1140 return -1;
1141 }
1142 }
1143
1144 // Return the number of used registers
1145 int registers = 0;
1146
1147 for (int r = 0; r < maxVaryingVectors; r++)
1148 {
1149 if (packing[r][0] || packing[r][1] || packing[r][2] || packing[r][3])
1150 {
1151 registers++;
1152 }
1153 }
1154
1155 return registers;
1156}
1157
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001158bool ProgramBinary::linkVaryings(InfoLog &infoLog, std::string& pixelHLSL, std::string& vertexHLSL, FragmentShader *fragmentShader, VertexShader *vertexShader)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001159{
1160 if (pixelHLSL.empty() || vertexHLSL.empty())
1161 {
1162 return false;
1163 }
1164
1165 // Reset the varying register assignments
1166 for (VaryingList::iterator fragVar = fragmentShader->mVaryings.begin(); fragVar != fragmentShader->mVaryings.end(); fragVar++)
1167 {
1168 fragVar->reg = -1;
1169 fragVar->col = -1;
1170 }
1171
1172 for (VaryingList::iterator vtxVar = vertexShader->mVaryings.begin(); vtxVar != vertexShader->mVaryings.end(); vtxVar++)
1173 {
1174 vtxVar->reg = -1;
1175 vtxVar->col = -1;
1176 }
1177
1178 // Map the varyings to the register file
1179 const Varying *packing[MAX_VARYING_VECTORS_SM3][4] = {NULL};
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001180 int registers = packVaryings(infoLog, packing, fragmentShader);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001181
1182 if (registers < 0)
1183 {
1184 return false;
1185 }
1186
1187 // Write the HLSL input/output declarations
daniel@transgaming.comc5693152012-11-28 21:03:02 +00001188 const bool sm3 = (mRenderer->getMajorShaderModel() >= 3);
1189 const bool sm4 = (mRenderer->getMajorShaderModel() >= 4);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001190 Context *context = getContext();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001191 const int maxVaryingVectors = context->getMaximumVaryingVectors();
1192
1193 if (registers == maxVaryingVectors && fragmentShader->mUsesFragCoord)
1194 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001195 infoLog.append("No varying registers left to support gl_FragCoord");
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001196
1197 return false;
1198 }
1199
1200 for (VaryingList::iterator input = fragmentShader->mVaryings.begin(); input != fragmentShader->mVaryings.end(); input++)
1201 {
1202 bool matched = false;
1203
1204 for (VaryingList::iterator output = vertexShader->mVaryings.begin(); output != vertexShader->mVaryings.end(); output++)
1205 {
1206 if (output->name == input->name)
1207 {
1208 if (output->type != input->type || output->size != input->size)
1209 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001210 infoLog.append("Type of vertex varying %s does not match that of the fragment varying", output->name.c_str());
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001211
1212 return false;
1213 }
1214
1215 output->reg = input->reg;
1216 output->col = input->col;
1217
1218 matched = true;
1219 break;
1220 }
1221 }
1222
1223 if (!matched)
1224 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001225 infoLog.append("Fragment varying %s does not match any vertex varying", input->name.c_str());
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001226
1227 return false;
1228 }
1229 }
1230
daniel@transgaming.com087e5782012-09-17 21:28:47 +00001231 mUsesPointSize = vertexShader->mUsesPointSize;
1232 std::string varyingSemantic = (mUsesPointSize && sm3) ? "COLOR" : "TEXCOORD";
daniel@transgaming.comc5693152012-11-28 21:03:02 +00001233 std::string targetSemantic = sm4 ? "SV_Target" : "COLOR";
daniel@transgaming.com617048e2012-11-28 21:05:22 +00001234 std::string positionSemantic = sm4 ? "SV_POSITION" : "POSITION";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001235
1236 vertexHLSL += "struct VS_INPUT\n"
1237 "{\n";
1238
1239 int semanticIndex = 0;
1240 for (AttributeArray::iterator attribute = vertexShader->mAttributes.begin(); attribute != vertexShader->mAttributes.end(); attribute++)
1241 {
1242 switch (attribute->type)
1243 {
1244 case GL_FLOAT: vertexHLSL += " float "; break;
1245 case GL_FLOAT_VEC2: vertexHLSL += " float2 "; break;
1246 case GL_FLOAT_VEC3: vertexHLSL += " float3 "; break;
1247 case GL_FLOAT_VEC4: vertexHLSL += " float4 "; break;
1248 case GL_FLOAT_MAT2: vertexHLSL += " float2x2 "; break;
1249 case GL_FLOAT_MAT3: vertexHLSL += " float3x3 "; break;
1250 case GL_FLOAT_MAT4: vertexHLSL += " float4x4 "; break;
1251 default: UNREACHABLE();
1252 }
1253
1254 vertexHLSL += decorateAttribute(attribute->name) + " : TEXCOORD" + str(semanticIndex) + ";\n";
1255
1256 semanticIndex += VariableRowCount(attribute->type);
1257 }
1258
1259 vertexHLSL += "};\n"
1260 "\n"
1261 "struct VS_OUTPUT\n"
daniel@transgaming.com9c4a6252013-01-11 04:07:18 +00001262 "{\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001263
1264 for (int r = 0; r < registers; r++)
1265 {
1266 int registerSize = packing[r][3] ? 4 : (packing[r][2] ? 3 : (packing[r][1] ? 2 : 1));
1267
1268 vertexHLSL += " float" + str(registerSize) + " v" + str(r) + " : " + varyingSemantic + str(r) + ";\n";
1269 }
1270
1271 if (fragmentShader->mUsesFragCoord)
1272 {
1273 vertexHLSL += " float4 gl_FragCoord : " + varyingSemantic + str(registers) + ";\n";
1274 }
1275
1276 if (vertexShader->mUsesPointSize && sm3)
1277 {
1278 vertexHLSL += " float gl_PointSize : PSIZE;\n";
1279 }
1280
daniel@transgaming.com9c4a6252013-01-11 04:07:18 +00001281 vertexHLSL += " float4 gl_Position : " + positionSemantic + ";\n"
1282 "};\n"
1283 "\n"
1284 "VS_OUTPUT main(VS_INPUT input)\n"
1285 "{\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001286
1287 for (AttributeArray::iterator attribute = vertexShader->mAttributes.begin(); attribute != vertexShader->mAttributes.end(); attribute++)
1288 {
1289 vertexHLSL += " " + decorateAttribute(attribute->name) + " = ";
1290
1291 if (VariableRowCount(attribute->type) > 1) // Matrix
1292 {
1293 vertexHLSL += "transpose";
1294 }
1295
1296 vertexHLSL += "(input." + decorateAttribute(attribute->name) + ");\n";
1297 }
1298
1299 vertexHLSL += "\n"
1300 " gl_main();\n"
1301 "\n"
1302 " VS_OUTPUT output;\n"
1303 " output.gl_Position.x = gl_Position.x - dx_HalfPixelSize.x * gl_Position.w;\n"
apatrick@chromium.org9616e582012-06-22 18:27:01 +00001304 " output.gl_Position.y = -(gl_Position.y + dx_HalfPixelSize.y * gl_Position.w);\n"
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001305 " output.gl_Position.z = (gl_Position.z + gl_Position.w) * 0.5;\n"
1306 " output.gl_Position.w = gl_Position.w;\n";
1307
1308 if (vertexShader->mUsesPointSize && sm3)
1309 {
daniel@transgaming.com13be3e42012-07-04 19:16:24 +00001310 vertexHLSL += " output.gl_PointSize = gl_PointSize;\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001311 }
1312
1313 if (fragmentShader->mUsesFragCoord)
1314 {
1315 vertexHLSL += " output.gl_FragCoord = gl_Position;\n";
1316 }
1317
1318 for (VaryingList::iterator varying = vertexShader->mVaryings.begin(); varying != vertexShader->mVaryings.end(); varying++)
1319 {
1320 if (varying->reg >= 0)
1321 {
1322 for (int i = 0; i < varying->size; i++)
1323 {
1324 int rows = VariableRowCount(varying->type);
1325
1326 for (int j = 0; j < rows; j++)
1327 {
1328 int r = varying->reg + i * rows + j;
1329 vertexHLSL += " output.v" + str(r);
1330
1331 bool sharedRegister = false; // Register used by multiple varyings
1332
1333 for (int x = 0; x < 4; x++)
1334 {
1335 if (packing[r][x] && packing[r][x] != packing[r][0])
1336 {
1337 sharedRegister = true;
1338 break;
1339 }
1340 }
1341
1342 if(sharedRegister)
1343 {
1344 vertexHLSL += ".";
1345
1346 for (int x = 0; x < 4; x++)
1347 {
1348 if (packing[r][x] == &*varying)
1349 {
1350 switch(x)
1351 {
1352 case 0: vertexHLSL += "x"; break;
1353 case 1: vertexHLSL += "y"; break;
1354 case 2: vertexHLSL += "z"; break;
1355 case 3: vertexHLSL += "w"; break;
1356 }
1357 }
1358 }
1359 }
1360
1361 vertexHLSL += " = " + varying->name;
1362
1363 if (varying->array)
1364 {
1365 vertexHLSL += "[" + str(i) + "]";
1366 }
1367
1368 if (rows > 1)
1369 {
1370 vertexHLSL += "[" + str(j) + "]";
1371 }
1372
1373 vertexHLSL += ";\n";
1374 }
1375 }
1376 }
1377 }
1378
1379 vertexHLSL += "\n"
1380 " return output;\n"
1381 "}\n";
1382
1383 pixelHLSL += "struct PS_INPUT\n"
1384 "{\n";
1385
1386 for (VaryingList::iterator varying = fragmentShader->mVaryings.begin(); varying != fragmentShader->mVaryings.end(); varying++)
1387 {
1388 if (varying->reg >= 0)
1389 {
1390 for (int i = 0; i < varying->size; i++)
1391 {
1392 int rows = VariableRowCount(varying->type);
1393 for (int j = 0; j < rows; j++)
1394 {
1395 std::string n = str(varying->reg + i * rows + j);
daniel@transgaming.com00c0d152013-01-11 04:07:23 +00001396 pixelHLSL += " float" + str(VariableColumnCount(varying->type)) + " v" + n + " : " + varyingSemantic + n + ";\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001397 }
1398 }
1399 }
1400 else UNREACHABLE();
1401 }
1402
1403 if (fragmentShader->mUsesFragCoord)
1404 {
1405 pixelHLSL += " float4 gl_FragCoord : " + varyingSemantic + str(registers) + ";\n";
1406 if (sm3) {
1407 pixelHLSL += " float2 dx_VPos : VPOS;\n";
1408 }
1409 }
1410
1411 if (fragmentShader->mUsesPointCoord && sm3)
1412 {
1413 pixelHLSL += " float2 gl_PointCoord : TEXCOORD0;\n";
1414 }
1415
1416 if (fragmentShader->mUsesFrontFacing)
1417 {
1418 pixelHLSL += " float vFace : VFACE;\n";
1419 }
1420
1421 pixelHLSL += "};\n"
1422 "\n"
1423 "struct PS_OUTPUT\n"
1424 "{\n"
daniel@transgaming.comc5693152012-11-28 21:03:02 +00001425 " float4 gl_Color[1] : " + targetSemantic + ";\n"
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001426 "};\n"
1427 "\n"
1428 "PS_OUTPUT main(PS_INPUT input)\n"
1429 "{\n";
1430
1431 if (fragmentShader->mUsesFragCoord)
1432 {
1433 pixelHLSL += " float rhw = 1.0 / input.gl_FragCoord.w;\n";
1434
1435 if (sm3)
1436 {
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001437 pixelHLSL += " gl_FragCoord.x = input.dx_VPos.x + 0.5;\n"
apatrick@chromium.org9616e582012-06-22 18:27:01 +00001438 " gl_FragCoord.y = input.dx_VPos.y + 0.5;\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001439 }
1440 else
1441 {
1442 // dx_Coord contains the viewport width/2, height/2, center.x and center.y. See Context::applyRenderTarget()
1443 pixelHLSL += " gl_FragCoord.x = (input.gl_FragCoord.x * rhw) * dx_Coord.x + dx_Coord.z;\n"
apatrick@chromium.org9616e582012-06-22 18:27:01 +00001444 " gl_FragCoord.y = (input.gl_FragCoord.y * rhw) * dx_Coord.y + dx_Coord.w;\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001445 }
1446
daniel@transgaming.com12985182012-12-20 20:56:31 +00001447 pixelHLSL += " gl_FragCoord.z = (input.gl_FragCoord.z * rhw) * dx_DepthFront.x + dx_DepthFront.y;\n"
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001448 " gl_FragCoord.w = rhw;\n";
1449 }
1450
1451 if (fragmentShader->mUsesPointCoord && sm3)
1452 {
apatrick@chromium.org9616e582012-06-22 18:27:01 +00001453 pixelHLSL += " gl_PointCoord.x = input.gl_PointCoord.x;\n";
1454 pixelHLSL += " gl_PointCoord.y = 1.0 - input.gl_PointCoord.y;\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001455 }
1456
1457 if (fragmentShader->mUsesFrontFacing)
1458 {
daniel@transgaming.com12985182012-12-20 20:56:31 +00001459 pixelHLSL += " gl_FrontFacing = (input.vFace * dx_DepthFront.z >= 0.0);\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001460 }
1461
1462 for (VaryingList::iterator varying = fragmentShader->mVaryings.begin(); varying != fragmentShader->mVaryings.end(); varying++)
1463 {
1464 if (varying->reg >= 0)
1465 {
1466 for (int i = 0; i < varying->size; i++)
1467 {
1468 int rows = VariableRowCount(varying->type);
1469 for (int j = 0; j < rows; j++)
1470 {
1471 std::string n = str(varying->reg + i * rows + j);
1472 pixelHLSL += " " + varying->name;
1473
1474 if (varying->array)
1475 {
1476 pixelHLSL += "[" + str(i) + "]";
1477 }
1478
1479 if (rows > 1)
1480 {
1481 pixelHLSL += "[" + str(j) + "]";
1482 }
1483
daniel@transgaming.comf5a2ae52012-12-20 20:52:03 +00001484 switch (VariableColumnCount(varying->type))
1485 {
1486 case 1: pixelHLSL += " = input.v" + n + ".x;\n"; break;
1487 case 2: pixelHLSL += " = input.v" + n + ".xy;\n"; break;
1488 case 3: pixelHLSL += " = input.v" + n + ".xyz;\n"; break;
1489 case 4: pixelHLSL += " = input.v" + n + ";\n"; break;
1490 default: UNREACHABLE();
1491 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001492 }
1493 }
1494 }
1495 else UNREACHABLE();
1496 }
1497
1498 pixelHLSL += "\n"
1499 " gl_main();\n"
1500 "\n"
1501 " PS_OUTPUT output;\n"
1502 " output.gl_Color[0] = gl_Color[0];\n"
1503 "\n"
1504 " return output;\n"
1505 "}\n";
1506
1507 return true;
1508}
1509
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001510bool ProgramBinary::load(InfoLog &infoLog, const void *binary, GLsizei length)
1511{
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001512 BinaryInputStream stream(binary, length);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001513
1514 int format = 0;
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001515 stream.read(&format);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001516 if (format != GL_PROGRAM_BINARY_ANGLE)
1517 {
1518 infoLog.append("Invalid program binary format.");
1519 return false;
1520 }
1521
1522 int version = 0;
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001523 stream.read(&version);
daniel@transgaming.com8226f4c2012-12-20 21:08:42 +00001524 if (version != VERSION_DWORD)
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001525 {
1526 infoLog.append("Invalid program binary version.");
1527 return false;
1528 }
1529
1530 for (int i = 0; i < MAX_VERTEX_ATTRIBS; ++i)
1531 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001532 stream.read(&mLinkedAttribute[i].type);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001533 std::string name;
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001534 stream.read(&name);
1535 mLinkedAttribute[i].name = name;
1536 stream.read(&mSemanticIndex[i]);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001537 }
1538
1539 for (unsigned int i = 0; i < MAX_TEXTURE_IMAGE_UNITS; ++i)
1540 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001541 stream.read(&mSamplersPS[i].active);
1542 stream.read(&mSamplersPS[i].logicalTextureUnit);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001543
1544 int textureType;
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001545 stream.read(&textureType);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001546 mSamplersPS[i].textureType = (TextureType) textureType;
1547 }
1548
1549 for (unsigned int i = 0; i < MAX_VERTEX_TEXTURE_IMAGE_UNITS_VTF; ++i)
1550 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001551 stream.read(&mSamplersVS[i].active);
1552 stream.read(&mSamplersVS[i].logicalTextureUnit);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001553
1554 int textureType;
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001555 stream.read(&textureType);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001556 mSamplersVS[i].textureType = (TextureType) textureType;
1557 }
1558
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001559 stream.read(&mUsedVertexSamplerRange);
1560 stream.read(&mUsedPixelSamplerRange);
daniel@transgaming.com9aa6fe12012-12-20 21:13:39 +00001561 stream.read(&mUsesPointSize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001562
1563 unsigned int size;
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001564 stream.read(&size);
1565 if (stream.error())
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001566 {
1567 infoLog.append("Invalid program binary.");
1568 return false;
1569 }
1570
1571 mUniforms.resize(size);
1572 for (unsigned int i = 0; i < size; ++i)
1573 {
1574 GLenum type;
daniel@transgaming.comdb019952012-12-20 21:13:32 +00001575 std::string name;
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001576 unsigned int arraySize;
1577
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001578 stream.read(&type);
daniel@transgaming.comdb019952012-12-20 21:13:32 +00001579 stream.read(&name);
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001580 stream.read(&arraySize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001581
daniel@transgaming.comdb019952012-12-20 21:13:32 +00001582 mUniforms[i] = new Uniform(type, name, arraySize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001583
daniel@transgaming.comf9561862012-12-20 21:12:07 +00001584 stream.read(&mUniforms[i]->ps.registerIndex);
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001585 stream.read(&mUniforms[i]->ps.registerCount);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001586
daniel@transgaming.comf9561862012-12-20 21:12:07 +00001587 stream.read(&mUniforms[i]->vs.registerIndex);
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001588 stream.read(&mUniforms[i]->vs.registerCount);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001589 }
1590
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001591 stream.read(&size);
1592 if (stream.error())
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001593 {
1594 infoLog.append("Invalid program binary.");
1595 return false;
1596 }
1597
1598 mUniformIndex.resize(size);
1599 for (unsigned int i = 0; i < size; ++i)
1600 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001601 stream.read(&mUniformIndex[i].name);
1602 stream.read(&mUniformIndex[i].element);
1603 stream.read(&mUniformIndex[i].index);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001604 }
1605
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001606 unsigned int pixelShaderSize;
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001607 stream.read(&pixelShaderSize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001608
1609 unsigned int vertexShaderSize;
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001610 stream.read(&vertexShaderSize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001611
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001612 const char *ptr = (const char*) binary + stream.offset();
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001613
daniel@transgaming.com36038542012-11-28 20:59:26 +00001614 const GUID *binaryIdentifier = (const GUID *) ptr;
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001615 ptr += sizeof(GUID);
1616
daniel@transgaming.com4ca789e2012-10-31 18:46:40 +00001617 GUID identifier = mRenderer->getAdapterIdentifier();
1618 if (memcmp(&identifier, binaryIdentifier, sizeof(GUID)) != 0)
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001619 {
1620 infoLog.append("Invalid program binary.");
1621 return false;
1622 }
1623
1624 const char *pixelShaderFunction = ptr;
1625 ptr += pixelShaderSize;
1626
1627 const char *vertexShaderFunction = ptr;
1628 ptr += vertexShaderSize;
1629
daniel@transgaming.com4f0f65e2012-11-28 21:00:00 +00001630 mPixelExecutable = mRenderer->loadExecutable(reinterpret_cast<const DWORD*>(pixelShaderFunction),
daniel@transgaming.com2275f912012-12-20 21:13:22 +00001631 pixelShaderSize, GL_FRAGMENT_SHADER);
daniel@transgaming.com4f0f65e2012-11-28 21:00:00 +00001632 if (!mPixelExecutable)
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001633 {
1634 infoLog.append("Could not create pixel shader.");
1635 return false;
1636 }
1637
daniel@transgaming.com4f0f65e2012-11-28 21:00:00 +00001638 mVertexExecutable = mRenderer->loadExecutable(reinterpret_cast<const DWORD*>(vertexShaderFunction),
daniel@transgaming.com2275f912012-12-20 21:13:22 +00001639 vertexShaderSize, GL_VERTEX_SHADER);
daniel@transgaming.com4f0f65e2012-11-28 21:00:00 +00001640 if (!mVertexExecutable)
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001641 {
1642 infoLog.append("Could not create vertex shader.");
daniel@transgaming.com95892412012-11-28 20:59:09 +00001643 delete mPixelExecutable;
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001644 mPixelExecutable = NULL;
1645 return false;
1646 }
1647
1648 return true;
1649}
1650
1651bool ProgramBinary::save(void* binary, GLsizei bufSize, GLsizei *length)
1652{
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001653 BinaryOutputStream stream;
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001654
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001655 stream.write(GL_PROGRAM_BINARY_ANGLE);
daniel@transgaming.com8226f4c2012-12-20 21:08:42 +00001656 stream.write(VERSION_DWORD);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001657
1658 for (unsigned int i = 0; i < MAX_VERTEX_ATTRIBS; ++i)
1659 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001660 stream.write(mLinkedAttribute[i].type);
1661 stream.write(mLinkedAttribute[i].name);
1662 stream.write(mSemanticIndex[i]);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001663 }
1664
1665 for (unsigned int i = 0; i < MAX_TEXTURE_IMAGE_UNITS; ++i)
1666 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001667 stream.write(mSamplersPS[i].active);
1668 stream.write(mSamplersPS[i].logicalTextureUnit);
1669 stream.write((int) mSamplersPS[i].textureType);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001670 }
1671
1672 for (unsigned int i = 0; i < MAX_VERTEX_TEXTURE_IMAGE_UNITS_VTF; ++i)
1673 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001674 stream.write(mSamplersVS[i].active);
1675 stream.write(mSamplersVS[i].logicalTextureUnit);
1676 stream.write((int) mSamplersVS[i].textureType);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001677 }
1678
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001679 stream.write(mUsedVertexSamplerRange);
1680 stream.write(mUsedPixelSamplerRange);
daniel@transgaming.com9aa6fe12012-12-20 21:13:39 +00001681 stream.write(mUsesPointSize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001682
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001683 stream.write(mUniforms.size());
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001684 for (unsigned int i = 0; i < mUniforms.size(); ++i)
1685 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001686 stream.write(mUniforms[i]->type);
daniel@transgaming.comdb019952012-12-20 21:13:32 +00001687 stream.write(mUniforms[i]->name);
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001688 stream.write(mUniforms[i]->arraySize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001689
daniel@transgaming.comf9561862012-12-20 21:12:07 +00001690 stream.write(mUniforms[i]->ps.registerIndex);
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001691 stream.write(mUniforms[i]->ps.registerCount);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001692
daniel@transgaming.comf9561862012-12-20 21:12:07 +00001693 stream.write(mUniforms[i]->vs.registerIndex);
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001694 stream.write(mUniforms[i]->vs.registerCount);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001695 }
1696
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001697 stream.write(mUniformIndex.size());
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001698 for (unsigned int i = 0; i < mUniformIndex.size(); ++i)
1699 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001700 stream.write(mUniformIndex[i].name);
1701 stream.write(mUniformIndex[i].element);
1702 stream.write(mUniformIndex[i].index);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001703 }
1704
daniel@transgaming.com7b18d0c2012-11-28 21:04:10 +00001705 UINT pixelShaderSize = mPixelExecutable->getLength();
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001706 stream.write(pixelShaderSize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001707
daniel@transgaming.com7b18d0c2012-11-28 21:04:10 +00001708 UINT vertexShaderSize = mVertexExecutable->getLength();
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001709 stream.write(vertexShaderSize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001710
daniel@transgaming.com4ca789e2012-10-31 18:46:40 +00001711 GUID identifier = mRenderer->getAdapterIdentifier();
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001712
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001713 GLsizei streamLength = stream.length();
1714 const void *streamData = stream.data();
1715
1716 GLsizei totalLength = streamLength + sizeof(GUID) + pixelShaderSize + vertexShaderSize;
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001717 if (totalLength > bufSize)
1718 {
1719 if (length)
1720 {
1721 *length = 0;
1722 }
1723
1724 return false;
1725 }
1726
1727 if (binary)
1728 {
1729 char *ptr = (char*) binary;
1730
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001731 memcpy(ptr, streamData, streamLength);
1732 ptr += streamLength;
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001733
daniel@transgaming.com4ca789e2012-10-31 18:46:40 +00001734 memcpy(ptr, &identifier, sizeof(GUID));
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001735 ptr += sizeof(GUID);
1736
daniel@transgaming.com7b18d0c2012-11-28 21:04:10 +00001737 memcpy(ptr, mPixelExecutable->getFunction(), pixelShaderSize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001738 ptr += pixelShaderSize;
1739
daniel@transgaming.com7b18d0c2012-11-28 21:04:10 +00001740 memcpy(ptr, mVertexExecutable->getFunction(), vertexShaderSize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001741 ptr += vertexShaderSize;
1742
1743 ASSERT(ptr - totalLength == binary);
1744 }
1745
1746 if (length)
1747 {
1748 *length = totalLength;
1749 }
1750
1751 return true;
1752}
1753
1754GLint ProgramBinary::getLength()
1755{
1756 GLint length;
1757 if (save(NULL, INT_MAX, &length))
1758 {
1759 return length;
1760 }
1761 else
1762 {
1763 return 0;
1764 }
1765}
1766
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001767bool ProgramBinary::link(InfoLog &infoLog, const AttributeBindings &attributeBindings, FragmentShader *fragmentShader, VertexShader *vertexShader)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001768{
1769 if (!fragmentShader || !fragmentShader->isCompiled())
1770 {
1771 return false;
1772 }
1773
1774 if (!vertexShader || !vertexShader->isCompiled())
1775 {
1776 return false;
1777 }
1778
1779 std::string pixelHLSL = fragmentShader->getHLSL();
1780 std::string vertexHLSL = vertexShader->getHLSL();
1781
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001782 if (!linkVaryings(infoLog, pixelHLSL, vertexHLSL, fragmentShader, vertexShader))
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001783 {
1784 return false;
1785 }
1786
daniel@transgaming.comc68fa872012-11-28 20:58:32 +00001787 bool success = true;
daniel@transgaming.com4f0f65e2012-11-28 21:00:00 +00001788 mVertexExecutable = mRenderer->compileToExecutable(infoLog, vertexHLSL.c_str(), GL_VERTEX_SHADER);
1789 mPixelExecutable = mRenderer->compileToExecutable(infoLog, pixelHLSL.c_str(), GL_FRAGMENT_SHADER);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001790
daniel@transgaming.com68aaf932012-12-20 21:13:16 +00001791 if (!mVertexExecutable || !mPixelExecutable)
daniel@transgaming.comc68fa872012-11-28 20:58:32 +00001792 {
daniel@transgaming.com95892412012-11-28 20:59:09 +00001793 infoLog.append("Failed to create D3D shaders.");
daniel@transgaming.comc68fa872012-11-28 20:58:32 +00001794 success = false;
daniel@transgaming.com95892412012-11-28 20:59:09 +00001795
daniel@transgaming.com4f0f65e2012-11-28 21:00:00 +00001796 delete mVertexExecutable;
1797 mVertexExecutable = NULL;
1798 delete mPixelExecutable;
1799 mPixelExecutable = NULL;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001800 }
1801
daniel@transgaming.comc68fa872012-11-28 20:58:32 +00001802 if (!linkAttributes(infoLog, attributeBindings, fragmentShader, vertexShader))
1803 {
1804 success = false;
1805 }
1806
daniel@transgaming.com68aaf932012-12-20 21:13:16 +00001807 if (!linkUniforms(infoLog, vertexShader->getUniforms(), fragmentShader->getUniforms()))
daniel@transgaming.comc68fa872012-11-28 20:58:32 +00001808 {
daniel@transgaming.com68aaf932012-12-20 21:13:16 +00001809 success = false;
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00001810 }
daniel@transgaming.comc68fa872012-11-28 20:58:32 +00001811
daniel@transgaming.comc68fa872012-11-28 20:58:32 +00001812 Context *context = getContext();
1813 context->markDxUniformsDirty();
1814
1815 return success;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001816}
1817
1818// Determines the mapping between GL attributes and Direct3D 9 vertex stream usage indices
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001819bool ProgramBinary::linkAttributes(InfoLog &infoLog, const AttributeBindings &attributeBindings, FragmentShader *fragmentShader, VertexShader *vertexShader)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001820{
1821 unsigned int usedLocations = 0;
1822
1823 // Link attributes that have a binding location
1824 for (AttributeArray::iterator attribute = vertexShader->mAttributes.begin(); attribute != vertexShader->mAttributes.end(); attribute++)
1825 {
1826 int location = attributeBindings.getAttributeBinding(attribute->name);
1827
1828 if (location != -1) // Set by glBindAttribLocation
1829 {
1830 if (!mLinkedAttribute[location].name.empty())
1831 {
1832 // Multiple active attributes bound to the same location; not an error
1833 }
1834
1835 mLinkedAttribute[location] = *attribute;
1836
1837 int rows = VariableRowCount(attribute->type);
1838
1839 if (rows + location > MAX_VERTEX_ATTRIBS)
1840 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001841 infoLog.append("Active attribute (%s) at location %d is too big to fit", attribute->name.c_str(), location);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001842
1843 return false;
1844 }
1845
1846 for (int i = 0; i < rows; i++)
1847 {
1848 usedLocations |= 1 << (location + i);
1849 }
1850 }
1851 }
1852
1853 // Link attributes that don't have a binding location
1854 for (AttributeArray::iterator attribute = vertexShader->mAttributes.begin(); attribute != vertexShader->mAttributes.end(); attribute++)
1855 {
1856 int location = attributeBindings.getAttributeBinding(attribute->name);
1857
1858 if (location == -1) // Not set by glBindAttribLocation
1859 {
1860 int rows = VariableRowCount(attribute->type);
1861 int availableIndex = AllocateFirstFreeBits(&usedLocations, rows, MAX_VERTEX_ATTRIBS);
1862
1863 if (availableIndex == -1 || availableIndex + rows > MAX_VERTEX_ATTRIBS)
1864 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001865 infoLog.append("Too many active attributes (%s)", attribute->name.c_str());
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001866
1867 return false; // Fail to link
1868 }
1869
1870 mLinkedAttribute[availableIndex] = *attribute;
1871 }
1872 }
1873
1874 for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; )
1875 {
1876 int index = vertexShader->getSemanticIndex(mLinkedAttribute[attributeIndex].name);
1877 int rows = std::max(VariableRowCount(mLinkedAttribute[attributeIndex].type), 1);
1878
1879 for (int r = 0; r < rows; r++)
1880 {
1881 mSemanticIndex[attributeIndex++] = index++;
1882 }
1883 }
1884
1885 return true;
1886}
1887
daniel@transgaming.com68aaf932012-12-20 21:13:16 +00001888bool ProgramBinary::linkUniforms(InfoLog &infoLog, const sh::ActiveUniforms &vertexUniforms, const sh::ActiveUniforms &fragmentUniforms)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001889{
daniel@transgaming.com68aaf932012-12-20 21:13:16 +00001890 for (sh::ActiveUniforms::const_iterator uniform = vertexUniforms.begin(); uniform != vertexUniforms.end(); uniform++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001891 {
daniel@transgaming.com68aaf932012-12-20 21:13:16 +00001892 if (!defineUniform(GL_VERTEX_SHADER, *uniform, infoLog))
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001893 {
1894 return false;
1895 }
1896 }
1897
daniel@transgaming.com68aaf932012-12-20 21:13:16 +00001898 for (sh::ActiveUniforms::const_iterator uniform = fragmentUniforms.begin(); uniform != fragmentUniforms.end(); uniform++)
daniel@transgaming.coma418ef12012-11-28 20:58:22 +00001899 {
daniel@transgaming.com68aaf932012-12-20 21:13:16 +00001900 if (!defineUniform(GL_FRAGMENT_SHADER, *uniform, infoLog))
daniel@transgaming.coma418ef12012-11-28 20:58:22 +00001901 {
1902 return false;
1903 }
1904 }
daniel@transgaming.com68aaf932012-12-20 21:13:16 +00001905
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001906 return true;
1907}
1908
daniel@transgaming.comda8d3802012-12-20 21:12:55 +00001909bool ProgramBinary::defineUniform(GLenum shader, const sh::Uniform &constant, InfoLog &infoLog)
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00001910{
daniel@transgaming.comda8d3802012-12-20 21:12:55 +00001911 if (constant.type == GL_SAMPLER_2D ||
1912 constant.type == GL_SAMPLER_CUBE)
1913 {
1914 unsigned int samplerIndex = constant.registerIndex;
1915
1916 do
1917 {
1918 if (shader == GL_VERTEX_SHADER)
1919 {
1920 if (samplerIndex < getContext()->getMaximumVertexTextureImageUnits())
1921 {
1922 mSamplersVS[samplerIndex].active = true;
1923 mSamplersVS[samplerIndex].textureType = (constant.type == GL_SAMPLER_CUBE) ? TEXTURE_CUBE : TEXTURE_2D;
1924 mSamplersVS[samplerIndex].logicalTextureUnit = 0;
1925 mUsedVertexSamplerRange = std::max(samplerIndex + 1, mUsedVertexSamplerRange);
1926 }
1927 else
1928 {
1929 infoLog.append("Vertex shader sampler count exceeds MAX_VERTEX_TEXTURE_IMAGE_UNITS (%d).", getContext()->getMaximumVertexTextureImageUnits());
1930 return false;
1931 }
1932 }
1933 else if (shader == GL_FRAGMENT_SHADER)
1934 {
1935 if (samplerIndex < MAX_TEXTURE_IMAGE_UNITS)
1936 {
1937 mSamplersPS[samplerIndex].active = true;
1938 mSamplersPS[samplerIndex].textureType = (constant.type == GL_SAMPLER_CUBE) ? TEXTURE_CUBE : TEXTURE_2D;
1939 mSamplersPS[samplerIndex].logicalTextureUnit = 0;
1940 mUsedPixelSamplerRange = std::max(samplerIndex + 1, mUsedPixelSamplerRange);
1941 }
1942 else
1943 {
1944 infoLog.append("Pixel shader sampler count exceeds MAX_TEXTURE_IMAGE_UNITS (%d).", MAX_TEXTURE_IMAGE_UNITS);
1945 return false;
1946 }
1947 }
1948 else UNREACHABLE();
1949
1950 samplerIndex++;
1951 }
1952 while (samplerIndex < constant.registerIndex + constant.arraySize);
1953 }
1954
daniel@transgaming.come6d12e92012-12-20 21:12:47 +00001955 Uniform *uniform = NULL;
1956 GLint location = getUniformLocation(constant.name);
1957
1958 if (location >= 0) // Previously defined, types must match
1959 {
1960 uniform = mUniforms[mUniformIndex[location].index];
1961
1962 if (uniform->type != constant.type)
1963 {
1964 return false;
1965 }
1966 }
1967 else
1968 {
1969 uniform = new Uniform(constant.type, constant.name, constant.arraySize);
1970 }
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00001971
1972 if (!uniform)
1973 {
1974 return false;
1975 }
1976
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00001977 if (shader == GL_FRAGMENT_SHADER)
1978 {
1979 uniform->ps.registerIndex = constant.registerIndex;
daniel@transgaming.come6d12e92012-12-20 21:12:47 +00001980 uniform->ps.registerCount = uniform->registerCount();
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00001981 }
1982 else if (shader == GL_VERTEX_SHADER)
1983 {
1984 uniform->vs.registerIndex = constant.registerIndex;
daniel@transgaming.come6d12e92012-12-20 21:12:47 +00001985 uniform->vs.registerCount = uniform->registerCount();
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00001986 }
1987 else UNREACHABLE();
1988
1989 if (location >= 0)
1990 {
daniel@transgaming.come6d12e92012-12-20 21:12:47 +00001991 return uniform->type == constant.type;
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00001992 }
1993
1994 mUniforms.push_back(uniform);
1995 unsigned int uniformIndex = mUniforms.size() - 1;
1996
daniel@transgaming.come6d12e92012-12-20 21:12:47 +00001997 for (unsigned int i = 0; i < uniform->elementCount(); i++)
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00001998 {
1999 mUniformIndex.push_back(UniformLocation(constant.name, i, uniformIndex));
2000 }
2001
2002 return true;
2003}
2004
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002005// This method needs to match OutputHLSL::decorate
2006std::string ProgramBinary::decorateAttribute(const std::string &name)
2007{
2008 if (name.compare(0, 3, "gl_") != 0 && name.compare(0, 3, "dx_") != 0)
2009 {
2010 return "_" + name;
2011 }
2012
2013 return name;
2014}
2015
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002016bool ProgramBinary::isValidated() const
2017{
2018 return mValidated;
2019}
2020
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002021void ProgramBinary::getActiveAttribute(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
2022{
2023 // Skip over inactive attributes
2024 unsigned int activeAttribute = 0;
2025 unsigned int attribute;
2026 for (attribute = 0; attribute < MAX_VERTEX_ATTRIBS; attribute++)
2027 {
2028 if (mLinkedAttribute[attribute].name.empty())
2029 {
2030 continue;
2031 }
2032
2033 if (activeAttribute == index)
2034 {
2035 break;
2036 }
2037
2038 activeAttribute++;
2039 }
2040
2041 if (bufsize > 0)
2042 {
2043 const char *string = mLinkedAttribute[attribute].name.c_str();
2044
2045 strncpy(name, string, bufsize);
2046 name[bufsize - 1] = '\0';
2047
2048 if (length)
2049 {
2050 *length = strlen(name);
2051 }
2052 }
2053
2054 *size = 1; // Always a single 'type' instance
2055
2056 *type = mLinkedAttribute[attribute].type;
2057}
2058
2059GLint ProgramBinary::getActiveAttributeCount()
2060{
2061 int count = 0;
2062
2063 for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++)
2064 {
2065 if (!mLinkedAttribute[attributeIndex].name.empty())
2066 {
2067 count++;
2068 }
2069 }
2070
2071 return count;
2072}
2073
2074GLint ProgramBinary::getActiveAttributeMaxLength()
2075{
2076 int maxLength = 0;
2077
2078 for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++)
2079 {
2080 if (!mLinkedAttribute[attributeIndex].name.empty())
2081 {
2082 maxLength = std::max((int)(mLinkedAttribute[attributeIndex].name.length() + 1), maxLength);
2083 }
2084 }
2085
2086 return maxLength;
2087}
2088
2089void ProgramBinary::getActiveUniform(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
2090{
daniel@transgaming.com8320a282012-12-20 21:08:08 +00002091 ASSERT(index < mUniforms.size()); // index must be smaller than getActiveUniformCount()
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002092
2093 if (bufsize > 0)
2094 {
daniel@transgaming.com8320a282012-12-20 21:08:08 +00002095 std::string string = mUniforms[index]->name;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002096
daniel@transgaming.com8320a282012-12-20 21:08:08 +00002097 if (mUniforms[index]->isArray())
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002098 {
2099 string += "[0]";
2100 }
2101
2102 strncpy(name, string.c_str(), bufsize);
2103 name[bufsize - 1] = '\0';
2104
2105 if (length)
2106 {
2107 *length = strlen(name);
2108 }
2109 }
2110
daniel@transgaming.come6d12e92012-12-20 21:12:47 +00002111 *size = mUniforms[index]->elementCount();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002112
daniel@transgaming.com8320a282012-12-20 21:08:08 +00002113 *type = mUniforms[index]->type;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002114}
2115
2116GLint ProgramBinary::getActiveUniformCount()
2117{
daniel@transgaming.com8320a282012-12-20 21:08:08 +00002118 return mUniforms.size();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002119}
2120
2121GLint ProgramBinary::getActiveUniformMaxLength()
2122{
2123 int maxLength = 0;
2124
2125 unsigned int numUniforms = mUniforms.size();
2126 for (unsigned int uniformIndex = 0; uniformIndex < numUniforms; uniformIndex++)
2127 {
daniel@transgaming.com8320a282012-12-20 21:08:08 +00002128 if (!mUniforms[uniformIndex]->name.empty())
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002129 {
2130 int length = (int)(mUniforms[uniformIndex]->name.length() + 1);
2131 if (mUniforms[uniformIndex]->isArray())
2132 {
2133 length += 3; // Counting in "[0]".
2134 }
2135 maxLength = std::max(length, maxLength);
2136 }
2137 }
2138
2139 return maxLength;
2140}
2141
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002142void ProgramBinary::validate(InfoLog &infoLog)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002143{
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002144 applyUniforms();
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002145 if (!validateSamplers(&infoLog))
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002146 {
2147 mValidated = false;
2148 }
2149 else
2150 {
2151 mValidated = true;
2152 }
2153}
2154
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002155bool ProgramBinary::validateSamplers(InfoLog *infoLog)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002156{
2157 // if any two active samplers in a program are of different types, but refer to the same
2158 // texture image unit, and this is the current program, then ValidateProgram will fail, and
2159 // DrawArrays and DrawElements will issue the INVALID_OPERATION error.
2160
2161 const unsigned int maxCombinedTextureImageUnits = getContext()->getMaximumCombinedTextureImageUnits();
2162 TextureType textureUnitType[MAX_COMBINED_TEXTURE_IMAGE_UNITS_VTF];
2163
2164 for (unsigned int i = 0; i < MAX_COMBINED_TEXTURE_IMAGE_UNITS_VTF; ++i)
2165 {
2166 textureUnitType[i] = TEXTURE_UNKNOWN;
2167 }
2168
2169 for (unsigned int i = 0; i < mUsedPixelSamplerRange; ++i)
2170 {
2171 if (mSamplersPS[i].active)
2172 {
2173 unsigned int unit = mSamplersPS[i].logicalTextureUnit;
2174
2175 if (unit >= maxCombinedTextureImageUnits)
2176 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002177 if (infoLog)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002178 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002179 infoLog->append("Sampler uniform (%d) exceeds MAX_COMBINED_TEXTURE_IMAGE_UNITS (%d)", unit, maxCombinedTextureImageUnits);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002180 }
2181
2182 return false;
2183 }
2184
2185 if (textureUnitType[unit] != TEXTURE_UNKNOWN)
2186 {
2187 if (mSamplersPS[i].textureType != textureUnitType[unit])
2188 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002189 if (infoLog)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002190 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002191 infoLog->append("Samplers of conflicting types refer to the same texture image unit (%d).", unit);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002192 }
2193
2194 return false;
2195 }
2196 }
2197 else
2198 {
2199 textureUnitType[unit] = mSamplersPS[i].textureType;
2200 }
2201 }
2202 }
2203
2204 for (unsigned int i = 0; i < mUsedVertexSamplerRange; ++i)
2205 {
2206 if (mSamplersVS[i].active)
2207 {
2208 unsigned int unit = mSamplersVS[i].logicalTextureUnit;
2209
2210 if (unit >= maxCombinedTextureImageUnits)
2211 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002212 if (infoLog)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002213 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002214 infoLog->append("Sampler uniform (%d) exceeds MAX_COMBINED_TEXTURE_IMAGE_UNITS (%d)", unit, maxCombinedTextureImageUnits);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002215 }
2216
2217 return false;
2218 }
2219
2220 if (textureUnitType[unit] != TEXTURE_UNKNOWN)
2221 {
2222 if (mSamplersVS[i].textureType != textureUnitType[unit])
2223 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002224 if (infoLog)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002225 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002226 infoLog->append("Samplers of conflicting types refer to the same texture image unit (%d).", unit);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002227 }
2228
2229 return false;
2230 }
2231 }
2232 else
2233 {
2234 textureUnitType[unit] = mSamplersVS[i].textureType;
2235 }
2236 }
2237 }
2238
2239 return true;
2240}
2241
daniel@transgaming.com88853c52012-12-20 20:56:40 +00002242void ProgramBinary::applyDxDepthRange(float near, float far, float diff)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002243{
daniel@transgaming.coma390e1e2013-01-11 04:09:39 +00002244 mVertexConstants.depthRange[0] = near;
2245 mVertexConstants.depthRange[1] = far;
2246 mVertexConstants.depthRange[2] = diff;
daniel@transgaming.com593ebc42012-12-20 20:56:46 +00002247
daniel@transgaming.coma390e1e2013-01-11 04:09:39 +00002248 mPixelConstants.depthRange[0] = near;
2249 mPixelConstants.depthRange[1] = far;
2250 mPixelConstants.depthRange[2] = diff;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002251}
2252
daniel@transgaming.com88853c52012-12-20 20:56:40 +00002253void ProgramBinary::applyDxDepthFront(float range, float start, float frontCCW)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002254{
daniel@transgaming.coma390e1e2013-01-11 04:09:39 +00002255 mPixelConstants.depthFront[0] = range;
2256 mPixelConstants.depthFront[1] = start;
2257 mPixelConstants.depthFront[2] = frontCCW;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002258}
2259
daniel@transgaming.com88853c52012-12-20 20:56:40 +00002260void ProgramBinary::applyDxCoord(float halfWidth, float halfHeight, float x0, float y0)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002261{
daniel@transgaming.coma390e1e2013-01-11 04:09:39 +00002262 mPixelConstants.coord[0] = halfWidth;
2263 mPixelConstants.coord[1] = halfHeight;
2264 mPixelConstants.coord[2] = x0;
2265 mPixelConstants.coord[3] = y0;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002266}
2267
daniel@transgaming.com88853c52012-12-20 20:56:40 +00002268void ProgramBinary::applyDxHalfPixelSize(float width, float height)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002269{
daniel@transgaming.coma390e1e2013-01-11 04:09:39 +00002270 mVertexConstants.halfPixelSize[0] = width;
2271 mVertexConstants.halfPixelSize[1] = height;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002272}
2273
apatrick@chromium.org90080e32012-07-09 22:15:33 +00002274ProgramBinary::Sampler::Sampler() : active(false), logicalTextureUnit(0), textureType(TEXTURE_2D)
2275{
2276}
2277
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002278}