Olli Etuaho | f26b27e | 2018-08-17 11:01:19 +0300 | [diff] [blame] | 1 | // |
| 2 | // Copyright 2018 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | // MultiviewTest: |
| 7 | // Implementation of helpers for multiview testing. |
| 8 | // |
| 9 | |
| 10 | #include "test_utils/MultiviewTest.h" |
| 11 | #include "platform/WorkaroundsD3D.h" |
Olli Etuaho | 2c8f084 | 2018-09-12 14:44:55 +0300 | [diff] [blame] | 12 | #include "test_utils/gl_raii.h" |
Olli Etuaho | f26b27e | 2018-08-17 11:01:19 +0300 | [diff] [blame] | 13 | |
| 14 | namespace angle |
| 15 | { |
| 16 | |
Mingyu Hu | ebab670 | 2019-04-19 14:36:45 -0700 | [diff] [blame^] | 17 | GLuint CreateSimplePassthroughProgram(int numViews, ExtensionName multiviewExtension) |
Olli Etuaho | f26b27e | 2018-08-17 11:01:19 +0300 | [diff] [blame] | 18 | { |
Mingyu Hu | ebab670 | 2019-04-19 14:36:45 -0700 | [diff] [blame^] | 19 | std::string ext; |
| 20 | switch (multiviewExtension) |
| 21 | { |
| 22 | case multiview: |
| 23 | ext = "GL_OVR_multiview"; |
| 24 | break; |
| 25 | case multiview2: |
| 26 | ext = "GL_OVR_multiview2"; |
| 27 | break; |
| 28 | default: |
| 29 | // Unknown extension. |
| 30 | break; |
| 31 | } |
| 32 | |
Olli Etuaho | f26b27e | 2018-08-17 11:01:19 +0300 | [diff] [blame] | 33 | const std::string vsSource = |
| 34 | "#version 300 es\n" |
Mingyu Hu | ebab670 | 2019-04-19 14:36:45 -0700 | [diff] [blame^] | 35 | "#extension " + |
| 36 | ext + |
| 37 | " : require\n" |
Olli Etuaho | f26b27e | 2018-08-17 11:01:19 +0300 | [diff] [blame] | 38 | "layout(num_views = " + |
| 39 | ToString(numViews) + |
| 40 | ") in;\n" |
| 41 | "layout(location=0) in vec2 vPosition;\n" |
| 42 | "void main()\n" |
| 43 | "{\n" |
| 44 | " gl_PointSize = 1.;\n" |
| 45 | " gl_Position = vec4(vPosition.xy, 0.0, 1.0);\n" |
| 46 | "}\n"; |
| 47 | |
Mingyu Hu | ebab670 | 2019-04-19 14:36:45 -0700 | [diff] [blame^] | 48 | const std::string fsSource = |
Olli Etuaho | f26b27e | 2018-08-17 11:01:19 +0300 | [diff] [blame] | 49 | "#version 300 es\n" |
Mingyu Hu | ebab670 | 2019-04-19 14:36:45 -0700 | [diff] [blame^] | 50 | "#extension " + |
| 51 | ext + |
| 52 | " : require\n" |
Olli Etuaho | f26b27e | 2018-08-17 11:01:19 +0300 | [diff] [blame] | 53 | "precision mediump float;\n" |
| 54 | "out vec4 col;\n" |
| 55 | "void main()\n" |
| 56 | "{\n" |
| 57 | " col = vec4(0,1,0,1);\n" |
| 58 | "}\n"; |
Mingyu Hu | ebab670 | 2019-04-19 14:36:45 -0700 | [diff] [blame^] | 59 | return CompileProgram(vsSource.c_str(), fsSource.c_str()); |
Olli Etuaho | f26b27e | 2018-08-17 11:01:19 +0300 | [diff] [blame] | 60 | } |
| 61 | |
Mingyu Hu | 7d64c48 | 2019-03-12 14:27:40 -0700 | [diff] [blame] | 62 | void CreateMultiviewBackingTextures(int samples, |
Olli Etuaho | a7b35c3 | 2018-08-21 16:32:24 +0300 | [diff] [blame] | 63 | int viewWidth, |
| 64 | int height, |
| 65 | int numLayers, |
| 66 | std::vector<GLuint> colorTextures, |
| 67 | GLuint depthTexture, |
| 68 | GLuint depthStencilTexture) |
| 69 | { |
| 70 | // The same zero data is used to initialize both color and depth/stencil textures. |
| 71 | std::vector<GLubyte> textureData; |
| 72 | textureData.resize(viewWidth * height * numLayers * 4, 0u); |
| 73 | |
Olli Etuaho | 2c8f084 | 2018-09-12 14:44:55 +0300 | [diff] [blame] | 74 | // We can't upload data to multisample textures, so we clear them using a temporary framebuffer |
| 75 | // instead. The current framebuffer binding is stored so we can restore it once we're done with |
| 76 | // using the temporary framebuffers. |
| 77 | GLint restoreDrawFramebuffer; |
| 78 | glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &restoreDrawFramebuffer); |
| 79 | |
Olli Etuaho | a7b35c3 | 2018-08-21 16:32:24 +0300 | [diff] [blame] | 80 | // Create color and depth textures. |
Mingyu Hu | 7d64c48 | 2019-03-12 14:27:40 -0700 | [diff] [blame] | 81 | GLenum texTarget = (samples > 0) ? GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES : GL_TEXTURE_2D_ARRAY; |
| 82 | for (auto colorTexture : colorTextures) |
Olli Etuaho | a7b35c3 | 2018-08-21 16:32:24 +0300 | [diff] [blame] | 83 | { |
Mingyu Hu | 7d64c48 | 2019-03-12 14:27:40 -0700 | [diff] [blame] | 84 | glBindTexture(texTarget, colorTexture); |
| 85 | if (samples > 0) |
Olli Etuaho | a7b35c3 | 2018-08-21 16:32:24 +0300 | [diff] [blame] | 86 | { |
Mingyu Hu | 7d64c48 | 2019-03-12 14:27:40 -0700 | [diff] [blame] | 87 | glTexStorage3DMultisampleOES(texTarget, samples, GL_RGBA8, viewWidth, height, numLayers, |
| 88 | false); |
Olli Etuaho | a7b35c3 | 2018-08-21 16:32:24 +0300 | [diff] [blame] | 89 | |
Mingyu Hu | 7d64c48 | 2019-03-12 14:27:40 -0700 | [diff] [blame] | 90 | GLFramebuffer tempFbo; |
| 91 | glBindFramebuffer(GL_DRAW_FRAMEBUFFER, tempFbo); |
| 92 | glClearColor(0.0f, 0.0f, 0.0f, 0.0f); |
| 93 | for (int layerIndex = 0; layerIndex < numLayers; ++layerIndex) |
Olli Etuaho | a7b35c3 | 2018-08-21 16:32:24 +0300 | [diff] [blame] | 94 | { |
Mingyu Hu | 7d64c48 | 2019-03-12 14:27:40 -0700 | [diff] [blame] | 95 | glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, colorTexture, |
| 96 | 0, layerIndex); |
| 97 | glClear(GL_COLOR_BUFFER_BIT); |
Olli Etuaho | a7b35c3 | 2018-08-21 16:32:24 +0300 | [diff] [blame] | 98 | } |
Olli Etuaho | a7b35c3 | 2018-08-21 16:32:24 +0300 | [diff] [blame] | 99 | } |
Mingyu Hu | 7d64c48 | 2019-03-12 14:27:40 -0700 | [diff] [blame] | 100 | else |
Olli Etuaho | 2c8f084 | 2018-09-12 14:44:55 +0300 | [diff] [blame] | 101 | { |
Mingyu Hu | 7d64c48 | 2019-03-12 14:27:40 -0700 | [diff] [blame] | 102 | glTexImage3D(texTarget, 0, GL_RGBA8, viewWidth, height, numLayers, 0, GL_RGBA, |
| 103 | GL_UNSIGNED_BYTE, textureData.data()); |
| 104 | glTexParameteri(texTarget, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 105 | glTexParameteri(texTarget, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
Olli Etuaho | 2c8f084 | 2018-09-12 14:44:55 +0300 | [diff] [blame] | 106 | } |
Olli Etuaho | a7b35c3 | 2018-08-21 16:32:24 +0300 | [diff] [blame] | 107 | } |
Mingyu Hu | 7d64c48 | 2019-03-12 14:27:40 -0700 | [diff] [blame] | 108 | |
| 109 | if (depthTexture != 0) |
| 110 | { |
| 111 | glBindTexture(texTarget, depthTexture); |
| 112 | if (samples > 0) |
| 113 | { |
| 114 | glTexStorage3DMultisampleOES(texTarget, samples, GL_DEPTH_COMPONENT32F, viewWidth, |
| 115 | height, numLayers, false); |
| 116 | |
| 117 | GLFramebuffer tempFbo; |
| 118 | glBindFramebuffer(GL_DRAW_FRAMEBUFFER, tempFbo); |
| 119 | glClearDepthf(0.0f); |
| 120 | for (int layerIndex = 0; layerIndex < numLayers; ++layerIndex) |
| 121 | { |
| 122 | glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, depthTexture, 0, |
| 123 | layerIndex); |
| 124 | glClear(GL_DEPTH_BUFFER_BIT); |
| 125 | } |
| 126 | } |
| 127 | else |
| 128 | { |
| 129 | glTexImage3D(texTarget, 0, GL_DEPTH_COMPONENT32F, viewWidth, height, numLayers, 0, |
| 130 | GL_DEPTH_COMPONENT, GL_FLOAT, textureData.data()); |
| 131 | } |
| 132 | } |
| 133 | if (depthStencilTexture != 0) |
| 134 | { |
| 135 | glBindTexture(texTarget, depthStencilTexture); |
| 136 | if (samples > 0) |
| 137 | { |
| 138 | glTexStorage3DMultisampleOES(texTarget, samples, GL_DEPTH24_STENCIL8, viewWidth, height, |
| 139 | numLayers, false); |
| 140 | |
| 141 | GLFramebuffer tempFbo; |
| 142 | glBindFramebuffer(GL_DRAW_FRAMEBUFFER, tempFbo); |
| 143 | glClearDepthf(0.0f); |
| 144 | glClearStencil(0); |
| 145 | for (int layerIndex = 0; layerIndex < numLayers; ++layerIndex) |
| 146 | { |
| 147 | glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, |
| 148 | depthTexture, 0, layerIndex); |
| 149 | glClear(GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); |
| 150 | } |
| 151 | } |
| 152 | else |
| 153 | { |
| 154 | glTexImage3D(texTarget, 0, GL_DEPTH24_STENCIL8, viewWidth, height, numLayers, 0, |
| 155 | GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, textureData.data()); |
| 156 | } |
| 157 | } |
| 158 | glBindTexture(texTarget, 0); |
Olli Etuaho | a7b35c3 | 2018-08-21 16:32:24 +0300 | [diff] [blame] | 159 | ASSERT_GL_NO_ERROR(); |
Olli Etuaho | 2c8f084 | 2018-09-12 14:44:55 +0300 | [diff] [blame] | 160 | |
| 161 | glBindFramebuffer(GL_DRAW_FRAMEBUFFER, restoreDrawFramebuffer); |
Olli Etuaho | a7b35c3 | 2018-08-21 16:32:24 +0300 | [diff] [blame] | 162 | } |
| 163 | |
Mingyu Hu | 7d64c48 | 2019-03-12 14:27:40 -0700 | [diff] [blame] | 164 | void CreateMultiviewBackingTextures(int samples, |
Olli Etuaho | a7b35c3 | 2018-08-21 16:32:24 +0300 | [diff] [blame] | 165 | int viewWidth, |
| 166 | int height, |
| 167 | int numLayers, |
| 168 | GLuint colorTexture, |
| 169 | GLuint depthTexture, |
| 170 | GLuint depthStencilTexture) |
| 171 | { |
Jamie Madill | ba319ba | 2018-12-29 10:29:33 -0500 | [diff] [blame] | 172 | ASSERT_TRUE(colorTexture != 0u); |
Olli Etuaho | a7b35c3 | 2018-08-21 16:32:24 +0300 | [diff] [blame] | 173 | std::vector<GLuint> colorTextures(1, colorTexture); |
Mingyu Hu | 7d64c48 | 2019-03-12 14:27:40 -0700 | [diff] [blame] | 174 | CreateMultiviewBackingTextures(samples, viewWidth, height, numLayers, colorTextures, |
| 175 | depthTexture, depthStencilTexture); |
Olli Etuaho | a7b35c3 | 2018-08-21 16:32:24 +0300 | [diff] [blame] | 176 | } |
| 177 | |
| 178 | void AttachMultiviewTextures(GLenum target, |
Olli Etuaho | a7b35c3 | 2018-08-21 16:32:24 +0300 | [diff] [blame] | 179 | int viewWidth, |
| 180 | int numViews, |
| 181 | int baseViewIndex, |
| 182 | std::vector<GLuint> colorTextures, |
| 183 | GLuint depthTexture, |
| 184 | GLuint depthStencilTexture) |
| 185 | { |
Jamie Madill | ba319ba | 2018-12-29 10:29:33 -0500 | [diff] [blame] | 186 | ASSERT_TRUE(depthTexture == 0u || depthStencilTexture == 0u); |
Mingyu Hu | 7d64c48 | 2019-03-12 14:27:40 -0700 | [diff] [blame] | 187 | for (size_t i = 0; i < colorTextures.size(); ++i) |
Olli Etuaho | a7b35c3 | 2018-08-21 16:32:24 +0300 | [diff] [blame] | 188 | { |
Mingyu Hu | 7d64c48 | 2019-03-12 14:27:40 -0700 | [diff] [blame] | 189 | GLenum attachment = static_cast<GLenum>(GL_COLOR_ATTACHMENT0 + i); |
| 190 | glFramebufferTextureMultiviewOVR(target, attachment, colorTextures[i], 0, baseViewIndex, |
| 191 | numViews); |
| 192 | } |
| 193 | if (depthTexture) |
| 194 | { |
| 195 | glFramebufferTextureMultiviewOVR(target, GL_DEPTH_ATTACHMENT, depthTexture, 0, |
| 196 | baseViewIndex, numViews); |
| 197 | } |
| 198 | if (depthStencilTexture) |
| 199 | { |
| 200 | glFramebufferTextureMultiviewOVR(target, GL_DEPTH_STENCIL_ATTACHMENT, depthStencilTexture, |
| 201 | 0, baseViewIndex, numViews); |
Olli Etuaho | a7b35c3 | 2018-08-21 16:32:24 +0300 | [diff] [blame] | 202 | } |
| 203 | } |
| 204 | |
| 205 | void AttachMultiviewTextures(GLenum target, |
Olli Etuaho | a7b35c3 | 2018-08-21 16:32:24 +0300 | [diff] [blame] | 206 | int viewWidth, |
| 207 | int numViews, |
| 208 | int baseViewIndex, |
| 209 | GLuint colorTexture, |
| 210 | GLuint depthTexture, |
| 211 | GLuint depthStencilTexture) |
| 212 | { |
Jamie Madill | ba319ba | 2018-12-29 10:29:33 -0500 | [diff] [blame] | 213 | ASSERT_TRUE(colorTexture != 0u); |
Olli Etuaho | a7b35c3 | 2018-08-21 16:32:24 +0300 | [diff] [blame] | 214 | std::vector<GLuint> colorTextures(1, colorTexture); |
Mingyu Hu | 7d64c48 | 2019-03-12 14:27:40 -0700 | [diff] [blame] | 215 | AttachMultiviewTextures(target, viewWidth, numViews, baseViewIndex, colorTextures, depthTexture, |
| 216 | depthStencilTexture); |
Olli Etuaho | a7b35c3 | 2018-08-21 16:32:24 +0300 | [diff] [blame] | 217 | } |
| 218 | |
Olli Etuaho | f26b27e | 2018-08-17 11:01:19 +0300 | [diff] [blame] | 219 | std::ostream &operator<<(std::ostream &os, const MultiviewImplementationParams ¶ms) |
| 220 | { |
| 221 | const PlatformParameters &base = static_cast<const PlatformParameters &>(params); |
| 222 | os << base; |
| 223 | if (params.mForceUseGeometryShaderOnD3D) |
| 224 | { |
| 225 | os << "_force_geom_shader"; |
| 226 | } |
| 227 | else |
| 228 | { |
| 229 | os << "_vertex_shader"; |
| 230 | } |
Mingyu Hu | ebab670 | 2019-04-19 14:36:45 -0700 | [diff] [blame^] | 231 | if (params.mMultiviewExtension) |
| 232 | { |
| 233 | os << "_multiview"; |
| 234 | } |
| 235 | else |
| 236 | { |
| 237 | os << "_multiview2"; |
| 238 | } |
Olli Etuaho | f26b27e | 2018-08-17 11:01:19 +0300 | [diff] [blame] | 239 | return os; |
| 240 | } |
| 241 | |
Mingyu Hu | ebab670 | 2019-04-19 14:36:45 -0700 | [diff] [blame^] | 242 | MultiviewImplementationParams VertexShaderOpenGL(GLint majorVersion, |
| 243 | GLint minorVersion, |
| 244 | ExtensionName multiviewExtension) |
Olli Etuaho | f26b27e | 2018-08-17 11:01:19 +0300 | [diff] [blame] | 245 | { |
Mingyu Hu | ebab670 | 2019-04-19 14:36:45 -0700 | [diff] [blame^] | 246 | return MultiviewImplementationParams(majorVersion, minorVersion, false, egl_platform::OPENGL(), |
| 247 | multiviewExtension); |
Olli Etuaho | f26b27e | 2018-08-17 11:01:19 +0300 | [diff] [blame] | 248 | } |
| 249 | |
Mingyu Hu | ebab670 | 2019-04-19 14:36:45 -0700 | [diff] [blame^] | 250 | MultiviewImplementationParams VertexShaderD3D11(GLint majorVersion, |
| 251 | GLint minorVersion, |
| 252 | ExtensionName multiviewExtension) |
Olli Etuaho | f26b27e | 2018-08-17 11:01:19 +0300 | [diff] [blame] | 253 | { |
Mingyu Hu | ebab670 | 2019-04-19 14:36:45 -0700 | [diff] [blame^] | 254 | return MultiviewImplementationParams(majorVersion, minorVersion, false, egl_platform::D3D11(), |
| 255 | multiviewExtension); |
Olli Etuaho | f26b27e | 2018-08-17 11:01:19 +0300 | [diff] [blame] | 256 | } |
| 257 | |
Mingyu Hu | ebab670 | 2019-04-19 14:36:45 -0700 | [diff] [blame^] | 258 | MultiviewImplementationParams GeomShaderD3D11(GLint majorVersion, |
| 259 | GLint minorVersion, |
| 260 | ExtensionName multiviewExtension) |
Olli Etuaho | f26b27e | 2018-08-17 11:01:19 +0300 | [diff] [blame] | 261 | { |
Mingyu Hu | ebab670 | 2019-04-19 14:36:45 -0700 | [diff] [blame^] | 262 | return MultiviewImplementationParams(majorVersion, minorVersion, true, egl_platform::D3D11(), |
| 263 | multiviewExtension); |
Olli Etuaho | f26b27e | 2018-08-17 11:01:19 +0300 | [diff] [blame] | 264 | } |
| 265 | |
| 266 | void MultiviewTest::overrideWorkaroundsD3D(WorkaroundsD3D *workarounds) |
| 267 | { |
| 268 | workarounds->selectViewInGeometryShader = GetParam().mForceUseGeometryShaderOnD3D; |
| 269 | } |
| 270 | |
| 271 | } // namespace angle |