blob: 909c3bbe13c858b27b8308c7fd1e508c68372d3e [file] [log] [blame]
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001//
daniel@transgaming.com2b5af7b2012-09-27 17:46:15 +00002// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Texture.cpp: Implements the gl::Texture class and its derived classes
8// Texture2D and TextureCubeMap. Implements GL texture objects and related
9// functionality. [OpenGL ES 2.0.24] section 3.7 page 63.
10
11#include "libGLESv2/Texture.h"
12
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000013#include <algorithm>
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000014
15#include "common/debug.h"
16
17#include "libEGL/Display.h"
18
19#include "libGLESv2/main.h"
20#include "libGLESv2/mathutil.h"
21#include "libGLESv2/utilities.h"
daniel@transgaming.comde8a7ff2012-11-28 19:34:13 +000022#include "libGLESv2/renderer/Blit.h"
daniel@transgaming.coma27e05b2012-11-28 19:39:42 +000023#include "libGLESv2/renderer/SwapChain9.h"
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000024#include "libGLESv2/Framebuffer.h"
25
26namespace gl
27{
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000028
daniel@transgaming.com370482e2012-11-28 19:32:13 +000029Texture::Texture(rx::Renderer *renderer, GLuint id) : RefCountObject(id)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000030{
daniel@transgaming.com370482e2012-11-28 19:32:13 +000031 mRenderer = renderer;
32
daniel@transgaming.comebf139f2012-10-31 18:07:32 +000033 mSamplerState.minFilter = GL_NEAREST_MIPMAP_LINEAR;
34 mSamplerState.magFilter = GL_LINEAR;
35 mSamplerState.wrapS = GL_REPEAT;
36 mSamplerState.wrapT = GL_REPEAT;
37 mSamplerState.maxAnisotropy = 1.0f;
38 mSamplerState.lodOffset = 0;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000039 mDirtyParameters = true;
40 mUsage = GL_NONE;
41
42 mDirtyImages = true;
43
44 mImmutable = false;
45}
46
47Texture::~Texture()
48{
49}
50
51// Returns true on successful filter state update (valid enum parameter)
52bool Texture::setMinFilter(GLenum filter)
53{
54 switch (filter)
55 {
56 case GL_NEAREST:
57 case GL_LINEAR:
58 case GL_NEAREST_MIPMAP_NEAREST:
59 case GL_LINEAR_MIPMAP_NEAREST:
60 case GL_NEAREST_MIPMAP_LINEAR:
61 case GL_LINEAR_MIPMAP_LINEAR:
62 {
daniel@transgaming.comebf139f2012-10-31 18:07:32 +000063 if (mSamplerState.minFilter != filter)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000064 {
daniel@transgaming.comebf139f2012-10-31 18:07:32 +000065 mSamplerState.minFilter = filter;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000066 mDirtyParameters = true;
67 }
68 return true;
69 }
70 default:
71 return false;
72 }
73}
74
75// Returns true on successful filter state update (valid enum parameter)
76bool Texture::setMagFilter(GLenum filter)
77{
78 switch (filter)
79 {
80 case GL_NEAREST:
81 case GL_LINEAR:
82 {
daniel@transgaming.comebf139f2012-10-31 18:07:32 +000083 if (mSamplerState.magFilter != filter)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000084 {
daniel@transgaming.comebf139f2012-10-31 18:07:32 +000085 mSamplerState.magFilter = filter;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000086 mDirtyParameters = true;
87 }
88 return true;
89 }
90 default:
91 return false;
92 }
93}
94
95// Returns true on successful wrap state update (valid enum parameter)
96bool Texture::setWrapS(GLenum wrap)
97{
98 switch (wrap)
99 {
100 case GL_REPEAT:
101 case GL_CLAMP_TO_EDGE:
102 case GL_MIRRORED_REPEAT:
103 {
daniel@transgaming.comebf139f2012-10-31 18:07:32 +0000104 if (mSamplerState.wrapS != wrap)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000105 {
daniel@transgaming.comebf139f2012-10-31 18:07:32 +0000106 mSamplerState.wrapS = wrap;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000107 mDirtyParameters = true;
108 }
109 return true;
110 }
111 default:
112 return false;
113 }
114}
115
116// Returns true on successful wrap state update (valid enum parameter)
117bool Texture::setWrapT(GLenum wrap)
118{
119 switch (wrap)
120 {
121 case GL_REPEAT:
122 case GL_CLAMP_TO_EDGE:
123 case GL_MIRRORED_REPEAT:
124 {
daniel@transgaming.comebf139f2012-10-31 18:07:32 +0000125 if (mSamplerState.wrapT != wrap)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000126 {
daniel@transgaming.comebf139f2012-10-31 18:07:32 +0000127 mSamplerState.wrapT = wrap;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000128 mDirtyParameters = true;
129 }
130 return true;
131 }
132 default:
133 return false;
134 }
135}
136
daniel@transgaming.com07ab8412012-07-12 15:17:09 +0000137// Returns true on successful max anisotropy update (valid anisotropy value)
138bool Texture::setMaxAnisotropy(float textureMaxAnisotropy, float contextMaxAnisotropy)
139{
140 textureMaxAnisotropy = std::min(textureMaxAnisotropy, contextMaxAnisotropy);
141 if (textureMaxAnisotropy < 1.0f)
142 {
143 return false;
144 }
daniel@transgaming.comebf139f2012-10-31 18:07:32 +0000145 if (mSamplerState.maxAnisotropy != textureMaxAnisotropy)
daniel@transgaming.com07ab8412012-07-12 15:17:09 +0000146 {
daniel@transgaming.comebf139f2012-10-31 18:07:32 +0000147 mSamplerState.maxAnisotropy = textureMaxAnisotropy;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +0000148 mDirtyParameters = true;
149 }
150 return true;
151}
152
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000153// Returns true on successful usage state update (valid enum parameter)
154bool Texture::setUsage(GLenum usage)
155{
156 switch (usage)
157 {
158 case GL_NONE:
159 case GL_FRAMEBUFFER_ATTACHMENT_ANGLE:
160 mUsage = usage;
161 return true;
162 default:
163 return false;
164 }
165}
166
167GLenum Texture::getMinFilter() const
168{
daniel@transgaming.comebf139f2012-10-31 18:07:32 +0000169 return mSamplerState.minFilter;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000170}
171
172GLenum Texture::getMagFilter() const
173{
daniel@transgaming.comebf139f2012-10-31 18:07:32 +0000174 return mSamplerState.magFilter;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000175}
176
177GLenum Texture::getWrapS() const
178{
daniel@transgaming.comebf139f2012-10-31 18:07:32 +0000179 return mSamplerState.wrapS;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000180}
181
182GLenum Texture::getWrapT() const
183{
daniel@transgaming.comebf139f2012-10-31 18:07:32 +0000184 return mSamplerState.wrapT;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000185}
186
daniel@transgaming.com07ab8412012-07-12 15:17:09 +0000187float Texture::getMaxAnisotropy() const
188{
daniel@transgaming.comebf139f2012-10-31 18:07:32 +0000189 return mSamplerState.maxAnisotropy;
190}
191
192int Texture::getLodOffset()
193{
daniel@transgaming.com31b13e12012-11-28 19:34:30 +0000194 rx::TextureStorage *texture = getStorage(false);
daniel@transgaming.comebf139f2012-10-31 18:07:32 +0000195 return texture ? texture->getLodOffset() : 0;
196}
197
198void Texture::getSamplerState(SamplerState *sampler)
199{
200 *sampler = mSamplerState;
201 sampler->lodOffset = getLodOffset();
daniel@transgaming.com07ab8412012-07-12 15:17:09 +0000202}
203
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000204GLenum Texture::getUsage() const
205{
206 return mUsage;
207}
208
daniel@transgaming.comca9a3c82012-10-26 18:55:07 +0000209bool Texture::isMipmapFiltered() const
210{
daniel@transgaming.comebf139f2012-10-31 18:07:32 +0000211 switch (mSamplerState.minFilter)
daniel@transgaming.comca9a3c82012-10-26 18:55:07 +0000212 {
213 case GL_NEAREST:
214 case GL_LINEAR:
215 return false;
216 case GL_NEAREST_MIPMAP_NEAREST:
217 case GL_LINEAR_MIPMAP_NEAREST:
218 case GL_NEAREST_MIPMAP_LINEAR:
219 case GL_LINEAR_MIPMAP_LINEAR:
220 return true;
221 default: UNREACHABLE();
222 return false;
223 }
224}
225
daniel@transgaming.com31b13e12012-11-28 19:34:30 +0000226void Texture::setImage(GLint unpackAlignment, const void *pixels, rx::Image *image)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000227{
228 if (pixels != NULL)
229 {
daniel@transgaming.com6452adf2012-10-17 18:22:35 +0000230 image->loadData(0, 0, image->getWidth(), image->getHeight(), unpackAlignment, pixels);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000231 mDirtyImages = true;
232 }
233}
234
daniel@transgaming.com31b13e12012-11-28 19:34:30 +0000235void Texture::setCompressedImage(GLsizei imageSize, const void *pixels, rx::Image *image)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000236{
237 if (pixels != NULL)
238 {
239 image->loadCompressedData(0, 0, image->getWidth(), image->getHeight(), pixels);
240 mDirtyImages = true;
241 }
242}
243
daniel@transgaming.com31b13e12012-11-28 19:34:30 +0000244bool Texture::subImage(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels, rx::Image *image)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000245{
246 if (pixels != NULL)
247 {
daniel@transgaming.com6452adf2012-10-17 18:22:35 +0000248 image->loadData(xoffset, yoffset, width, height, unpackAlignment, pixels);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000249 mDirtyImages = true;
250 }
251
252 return true;
253}
254
daniel@transgaming.com31b13e12012-11-28 19:34:30 +0000255bool Texture::subImageCompressed(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels, rx::Image *image)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000256{
257 if (pixels != NULL)
258 {
259 image->loadCompressedData(xoffset, yoffset, width, height, pixels);
260 mDirtyImages = true;
261 }
262
263 return true;
264}
265
daniel@transgaming.com31b13e12012-11-28 19:34:30 +0000266rx::TextureStorage *Texture::getNativeTexture()
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000267{
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000268 // ensure the underlying texture is created
daniel@transgaming.com9d4346f2012-10-31 19:52:04 +0000269
daniel@transgaming.com31b13e12012-11-28 19:34:30 +0000270 rx::TextureStorage *storage = getStorage(false);
daniel@transgaming.com9d4346f2012-10-31 19:52:04 +0000271 if (storage)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000272 {
daniel@transgaming.com9d4346f2012-10-31 19:52:04 +0000273 updateTexture();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000274 }
275
daniel@transgaming.com9d4346f2012-10-31 19:52:04 +0000276 return storage;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000277}
278
279bool Texture::hasDirtyParameters() const
280{
281 return mDirtyParameters;
282}
283
284bool Texture::hasDirtyImages() const
285{
286 return mDirtyImages;
287}
288
289void Texture::resetDirty()
290{
291 mDirtyParameters = false;
292 mDirtyImages = false;
293}
294
295unsigned int Texture::getTextureSerial()
296{
daniel@transgaming.com31b13e12012-11-28 19:34:30 +0000297 rx::TextureStorage *texture = getStorage(false);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000298 return texture ? texture->getTextureSerial() : 0;
299}
300
301unsigned int Texture::getRenderTargetSerial(GLenum target)
302{
daniel@transgaming.com31b13e12012-11-28 19:34:30 +0000303 rx::TextureStorage *texture = getStorage(true);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000304 return texture ? texture->getRenderTargetSerial(target) : 0;
305}
306
307bool Texture::isImmutable() const
308{
309 return mImmutable;
310}
311
312GLint Texture::creationLevels(GLsizei width, GLsizei height) const
313{
daniel@transgaming.comea32d482012-11-28 19:33:18 +0000314 if ((isPow2(width) && isPow2(height)) || mRenderer->getNonPower2TextureSupport())
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000315 {
316 return 0; // Maximum number of levels
317 }
318 else
319 {
320 // OpenGL ES 2.0 without GL_OES_texture_npot does not permit NPOT mipmaps.
321 return 1;
322 }
323}
324
325GLint Texture::creationLevels(GLsizei size) const
326{
327 return creationLevels(size, size);
328}
329
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000330Texture2D::Texture2D(rx::Renderer *renderer, GLuint id) : Texture(renderer, id)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000331{
332 mTexStorage = NULL;
333 mSurface = NULL;
334 mColorbufferProxy = NULL;
335 mProxyRefs = 0;
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000336
337 for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i)
338 {
daniel@transgaming.com244e1832012-12-20 20:52:35 +0000339 mImageArray[i] = renderer->createImage();
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000340 }
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000341}
342
343Texture2D::~Texture2D()
344{
345 mColorbufferProxy = NULL;
346
347 delete mTexStorage;
348 mTexStorage = NULL;
349
350 if (mSurface)
351 {
352 mSurface->setBoundTexture(NULL);
353 mSurface = NULL;
354 }
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000355
356 for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i)
357 {
358 delete mImageArray[i];
359 }
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000360}
361
362// We need to maintain a count of references to renderbuffers acting as
363// proxies for this texture, so that we do not attempt to use a pointer
364// to a renderbuffer proxy which has been deleted.
365void Texture2D::addProxyRef(const Renderbuffer *proxy)
366{
367 mProxyRefs++;
368}
369
370void Texture2D::releaseProxy(const Renderbuffer *proxy)
371{
372 if (mProxyRefs > 0)
373 mProxyRefs--;
374
375 if (mProxyRefs == 0)
376 mColorbufferProxy = NULL;
377}
378
379GLenum Texture2D::getTarget() const
380{
381 return GL_TEXTURE_2D;
382}
383
384GLsizei Texture2D::getWidth(GLint level) const
385{
386 if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000387 return mImageArray[level]->getWidth();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000388 else
389 return 0;
390}
391
392GLsizei Texture2D::getHeight(GLint level) const
393{
394 if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000395 return mImageArray[level]->getHeight();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000396 else
397 return 0;
398}
399
400GLenum Texture2D::getInternalFormat(GLint level) const
401{
402 if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000403 return mImageArray[level]->getInternalFormat();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000404 else
405 return GL_NONE;
406}
407
daniel@transgaming.com20d36662012-10-31 19:51:43 +0000408GLenum Texture2D::getActualFormat(GLint level) const
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000409{
410 if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000411 return mImageArray[level]->getActualFormat();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000412 else
413 return D3DFMT_UNKNOWN;
414}
415
daniel@transgaming.com6452adf2012-10-17 18:22:35 +0000416void Texture2D::redefineImage(GLint level, GLint internalformat, GLsizei width, GLsizei height)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000417{
418 releaseTexImage();
daniel@transgaming.comc5c806d2012-12-20 20:52:53 +0000419
420 bool redefined = mImageArray[level]->redefine(mRenderer, internalformat, width, height, false);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000421
422 if (mTexStorage && redefined)
423 {
424 for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
425 {
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000426 mImageArray[i]->markDirty();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000427 }
428
429 delete mTexStorage;
430 mTexStorage = NULL;
431 mDirtyImages = true;
432 }
433}
434
435void Texture2D::setImage(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
436{
daniel@transgaming.com6452adf2012-10-17 18:22:35 +0000437 GLint internalformat = ConvertSizedInternalFormat(format, type);
438 redefineImage(level, internalformat, width, height);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000439
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000440 Texture::setImage(unpackAlignment, pixels, mImageArray[level]);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000441}
442
443void Texture2D::bindTexImage(egl::Surface *surface)
444{
445 releaseTexImage();
446
daniel@transgaming.com106e1f72012-10-31 18:38:36 +0000447 GLint internalformat = surface->getFormat();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000448
daniel@transgaming.comc5c806d2012-12-20 20:52:53 +0000449 mImageArray[0]->redefine(mRenderer, internalformat, surface->getWidth(), surface->getHeight(), true);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000450
451 delete mTexStorage;
daniel@transgaming.coma27e05b2012-11-28 19:39:42 +0000452 rx::SwapChain9 *swapchain = static_cast<rx::SwapChain9*>(surface->getSwapChain()); // D3D9_REPLACE
daniel@transgaming.comc5c806d2012-12-20 20:52:53 +0000453 mTexStorage = new rx::TextureStorage2D(mRenderer, swapchain);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000454
455 mDirtyImages = true;
456 mSurface = surface;
457 mSurface->setBoundTexture(this);
458}
459
460void Texture2D::releaseTexImage()
461{
462 if (mSurface)
463 {
464 mSurface->setBoundTexture(NULL);
465 mSurface = NULL;
466
467 if (mTexStorage)
468 {
469 delete mTexStorage;
470 mTexStorage = NULL;
471 }
472
473 for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
474 {
daniel@transgaming.comc5c806d2012-12-20 20:52:53 +0000475 mImageArray[i]->redefine(mRenderer, GL_RGBA8_OES, 0, 0, true);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000476 }
477 }
478}
479
480void Texture2D::setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels)
481{
daniel@transgaming.com6452adf2012-10-17 18:22:35 +0000482 // compressed formats don't have separate sized internal formats-- we can just use the compressed format directly
483 redefineImage(level, format, width, height);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000484
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000485 Texture::setCompressedImage(imageSize, pixels, mImageArray[level]);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000486}
487
488void Texture2D::commitRect(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
489{
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000490 ASSERT(mImageArray[level]->getSurface() != NULL);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000491
492 if (level < levelCount())
493 {
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000494 rx::Image *image = mImageArray[level];
daniel@transgaming.com0f195ad2012-10-31 19:51:59 +0000495 if (image->updateSurface(mTexStorage, level, xoffset, yoffset, width, height))
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000496 {
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000497 image->markClean();
498 }
499 }
500}
501
502void Texture2D::subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
503{
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000504 if (Texture::subImage(xoffset, yoffset, width, height, format, type, unpackAlignment, pixels, mImageArray[level]))
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000505 {
506 commitRect(level, xoffset, yoffset, width, height);
507 }
508}
509
510void Texture2D::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels)
511{
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000512 if (Texture::subImageCompressed(xoffset, yoffset, width, height, format, imageSize, pixels, mImageArray[level]))
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000513 {
514 commitRect(level, xoffset, yoffset, width, height);
515 }
516}
517
518void Texture2D::copyImage(GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
519{
daniel@transgaming.com6452adf2012-10-17 18:22:35 +0000520 GLint internalformat = ConvertSizedInternalFormat(format, GL_UNSIGNED_BYTE);
521 redefineImage(level, internalformat, width, height);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000522
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000523 if (!mImageArray[level]->isRenderableFormat())
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000524 {
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000525 mImageArray[level]->copy(0, 0, x, y, width, height, source);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000526 mDirtyImages = true;
527 }
528 else
529 {
530 if (!mTexStorage || !mTexStorage->isRenderTarget())
531 {
532 convertToRenderTarget();
533 }
534
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000535 mImageArray[level]->markClean();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000536
537 if (width != 0 && height != 0 && level < levelCount())
538 {
539 RECT sourceRect;
540 sourceRect.left = x;
541 sourceRect.right = x + width;
542 sourceRect.top = y;
543 sourceRect.bottom = y + height;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000544
daniel@transgaming.comde8a7ff2012-11-28 19:34:13 +0000545 mRenderer->copyImage(source, sourceRect, format, 0, 0, mTexStorage, level);
daniel@transgaming.com3cef5392012-10-31 19:52:15 +0000546
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000547 }
548 }
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000549}
550
551void Texture2D::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
552{
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000553 if (xoffset + width > mImageArray[level]->getWidth() || yoffset + height > mImageArray[level]->getHeight())
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000554 {
555 return error(GL_INVALID_VALUE);
556 }
557
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000558 if (!mImageArray[level]->isRenderableFormat() || (!mTexStorage && !isSamplerComplete()))
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000559 {
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000560 mImageArray[level]->copy(xoffset, yoffset, x, y, width, height, source);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000561 mDirtyImages = true;
562 }
563 else
564 {
565 if (!mTexStorage || !mTexStorage->isRenderTarget())
566 {
567 convertToRenderTarget();
568 }
569
570 updateTexture();
571
572 if (level < levelCount())
573 {
574 RECT sourceRect;
575 sourceRect.left = x;
576 sourceRect.right = x + width;
577 sourceRect.top = y;
578 sourceRect.bottom = y + height;
579
daniel@transgaming.comde8a7ff2012-11-28 19:34:13 +0000580 mRenderer->copyImage(source, sourceRect,
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000581 gl::ExtractFormat(mImageArray[0]->getInternalFormat()),
daniel@transgaming.comde8a7ff2012-11-28 19:34:13 +0000582 xoffset, yoffset, mTexStorage, level);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000583 }
584 }
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000585}
586
587void Texture2D::storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
588{
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000589 delete mTexStorage;
daniel@transgaming.comc5c806d2012-12-20 20:52:53 +0000590 mTexStorage = new rx::TextureStorage2D(mRenderer, levels, internalformat, mUsage, false, width, height);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000591 mImmutable = true;
592
593 for (int level = 0; level < levels; level++)
594 {
daniel@transgaming.comc5c806d2012-12-20 20:52:53 +0000595 mImageArray[level]->redefine(mRenderer, internalformat, width, height, true);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000596 width = std::max(1, width >> 1);
597 height = std::max(1, height >> 1);
598 }
599
600 for (int level = levels; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
601 {
daniel@transgaming.comc5c806d2012-12-20 20:52:53 +0000602 mImageArray[level]->redefine(mRenderer, GL_NONE, 0, 0, true);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000603 }
604
605 if (mTexStorage->isManaged())
606 {
607 int levels = levelCount();
608
609 for (int level = 0; level < levels; level++)
610 {
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000611 mImageArray[level]->setManagedSurface(mTexStorage, level);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000612 }
613 }
614}
615
616// Tests for 2D texture sampling completeness. [OpenGL ES 2.0.24] section 3.8.2 page 85.
617bool Texture2D::isSamplerComplete() const
618{
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000619 GLsizei width = mImageArray[0]->getWidth();
620 GLsizei height = mImageArray[0]->getHeight();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000621
622 if (width <= 0 || height <= 0)
623 {
624 return false;
625 }
626
daniel@transgaming.comca9a3c82012-10-26 18:55:07 +0000627 bool mipmapping = isMipmapFiltered();
daniel@transgaming.comea32d482012-11-28 19:33:18 +0000628 bool filtering, renderable;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000629
daniel@transgaming.comea32d482012-11-28 19:33:18 +0000630 if ((IsFloat32Format(getInternalFormat(0)) && !mRenderer->getFloat32TextureSupport(&filtering, &renderable)) ||
631 (IsFloat16Format(getInternalFormat(0)) && !mRenderer->getFloat16TextureSupport(&filtering, &renderable)))
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000632 {
daniel@transgaming.comebf139f2012-10-31 18:07:32 +0000633 if (mSamplerState.magFilter != GL_NEAREST ||
634 (mSamplerState.minFilter != GL_NEAREST && mSamplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST))
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000635 {
636 return false;
637 }
638 }
639
daniel@transgaming.comea32d482012-11-28 19:33:18 +0000640 bool npotSupport = mRenderer->getNonPower2TextureSupport();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000641
642 if (!npotSupport)
643 {
daniel@transgaming.comebf139f2012-10-31 18:07:32 +0000644 if ((mSamplerState.wrapS != GL_CLAMP_TO_EDGE && !isPow2(width)) ||
645 (mSamplerState.wrapT != GL_CLAMP_TO_EDGE && !isPow2(height)))
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000646 {
647 return false;
648 }
649 }
650
651 if (mipmapping)
652 {
653 if (!npotSupport)
654 {
655 if (!isPow2(width) || !isPow2(height))
656 {
657 return false;
658 }
659 }
660
661 if (!isMipmapComplete())
662 {
663 return false;
664 }
665 }
666
667 return true;
668}
669
670// Tests for 2D texture (mipmap) completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81.
671bool Texture2D::isMipmapComplete() const
672{
673 if (isImmutable())
674 {
675 return true;
676 }
677
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000678 GLsizei width = mImageArray[0]->getWidth();
679 GLsizei height = mImageArray[0]->getHeight();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000680
681 if (width <= 0 || height <= 0)
682 {
683 return false;
684 }
685
686 int q = log2(std::max(width, height));
687
688 for (int level = 1; level <= q; level++)
689 {
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000690 if (mImageArray[level]->getInternalFormat() != mImageArray[0]->getInternalFormat())
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000691 {
692 return false;
693 }
694
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000695 if (mImageArray[level]->getWidth() != std::max(1, width >> level))
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000696 {
697 return false;
698 }
699
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000700 if (mImageArray[level]->getHeight() != std::max(1, height >> level))
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000701 {
702 return false;
703 }
704 }
705
706 return true;
707}
708
709bool Texture2D::isCompressed(GLint level) const
710{
711 return IsCompressed(getInternalFormat(level));
712}
713
714bool Texture2D::isDepth(GLint level) const
715{
716 return IsDepthTexture(getInternalFormat(level));
717}
718
daniel@transgaming.comf032cb82012-10-31 19:51:52 +0000719// Constructs a native texture resource from the texture images
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000720void Texture2D::createTexture()
721{
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000722 GLsizei width = mImageArray[0]->getWidth();
723 GLsizei height = mImageArray[0]->getHeight();
daniel@transgaming.come6a09842012-09-17 21:28:55 +0000724
725 if (!(width > 0 && height > 0))
daniel@transgaming.comf032cb82012-10-31 19:51:52 +0000726 return; // do not attempt to create native textures for nonexistant data
daniel@transgaming.come6a09842012-09-17 21:28:55 +0000727
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000728 GLint levels = creationLevels(width, height);
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000729 GLenum internalformat = mImageArray[0]->getInternalFormat();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000730
731 delete mTexStorage;
daniel@transgaming.comc5c806d2012-12-20 20:52:53 +0000732 mTexStorage = new rx::TextureStorage2D(mRenderer, levels, internalformat, mUsage, false, width, height);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000733
734 if (mTexStorage->isManaged())
735 {
736 int levels = levelCount();
737
738 for (int level = 0; level < levels; level++)
739 {
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000740 mImageArray[level]->setManagedSurface(mTexStorage, level);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000741 }
742 }
743
744 mDirtyImages = true;
745}
746
747void Texture2D::updateTexture()
748{
daniel@transgaming.comca9a3c82012-10-26 18:55:07 +0000749 bool mipmapping = (isMipmapFiltered() && isMipmapComplete());
750
751 int levels = (mipmapping ? levelCount() : 1);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000752
753 for (int level = 0; level < levels; level++)
754 {
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000755 rx::Image *image = mImageArray[level];
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000756
757 if (image->isDirty())
758 {
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000759 commitRect(level, 0, 0, mImageArray[level]->getWidth(), mImageArray[level]->getHeight());
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000760 }
761 }
762}
763
764void Texture2D::convertToRenderTarget()
765{
daniel@transgaming.com31b13e12012-11-28 19:34:30 +0000766 rx::TextureStorage2D *newTexStorage = NULL;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000767
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000768 if (mImageArray[0]->getWidth() != 0 && mImageArray[0]->getHeight() != 0)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000769 {
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000770 GLsizei width = mImageArray[0]->getWidth();
771 GLsizei height = mImageArray[0]->getHeight();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000772 GLint levels = creationLevels(width, height);
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000773 GLenum internalformat = mImageArray[0]->getInternalFormat();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000774
daniel@transgaming.comc5c806d2012-12-20 20:52:53 +0000775 newTexStorage = new rx::TextureStorage2D(mRenderer, levels, internalformat, GL_FRAMEBUFFER_ATTACHMENT_ANGLE, true, width, height);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000776
777 if (mTexStorage != NULL)
778 {
daniel@transgaming.com1d80eee2012-11-28 19:33:31 +0000779 if (!mRenderer->copyToRenderTarget(newTexStorage, mTexStorage))
daniel@transgaming.com690d8ae2012-10-31 19:52:08 +0000780 {
781 delete newTexStorage;
782 return error(GL_OUT_OF_MEMORY);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000783 }
784 }
785 }
786
787 delete mTexStorage;
788 mTexStorage = newTexStorage;
789
790 mDirtyImages = true;
791}
792
793void Texture2D::generateMipmaps()
794{
daniel@transgaming.comea32d482012-11-28 19:33:18 +0000795 if (!mRenderer->getNonPower2TextureSupport())
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000796 {
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000797 if (!isPow2(mImageArray[0]->getWidth()) || !isPow2(mImageArray[0]->getHeight()))
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000798 {
799 return error(GL_INVALID_OPERATION);
800 }
801 }
802
803 // Purge array levels 1 through q and reset them to represent the generated mipmap levels.
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000804 unsigned int q = log2(std::max(mImageArray[0]->getWidth(), mImageArray[0]->getHeight()));
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000805 for (unsigned int i = 1; i <= q; i++)
806 {
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000807 redefineImage(i, mImageArray[0]->getInternalFormat(),
808 std::max(mImageArray[0]->getWidth() >> i, 1),
809 std::max(mImageArray[0]->getHeight() >> i, 1));
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000810 }
811
812 if (mTexStorage && mTexStorage->isRenderTarget())
813 {
814 for (unsigned int i = 1; i <= q; i++)
815 {
daniel@transgaming.com0ad830b2012-10-31 19:52:12 +0000816 mTexStorage->generateMipmap(i);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000817
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000818 mImageArray[i]->markClean();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000819 }
820 }
821 else
822 {
823 for (unsigned int i = 1; i <= q; i++)
824 {
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000825 rx::Image::GenerateMipmap(mImageArray[i], mImageArray[i - 1]);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000826 }
827 }
828}
829
830Renderbuffer *Texture2D::getRenderbuffer(GLenum target)
831{
832 if (target != GL_TEXTURE_2D)
833 {
834 return error(GL_INVALID_OPERATION, (Renderbuffer *)NULL);
835 }
836
837 if (mColorbufferProxy == NULL)
838 {
daniel@transgaming.com70062c92012-11-28 19:32:30 +0000839 mColorbufferProxy = new Renderbuffer(mRenderer, id(), new RenderbufferTexture2D(this, target));
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000840 }
841
842 return mColorbufferProxy;
843}
844
daniel@transgaming.comd186dc72012-11-28 19:40:16 +0000845rx::RenderTarget *Texture2D::getRenderTarget(GLenum target)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000846{
847 ASSERT(target == GL_TEXTURE_2D);
848
849 // ensure the underlying texture is created
850 if (getStorage(true) == NULL)
851 {
852 return NULL;
853 }
854
855 updateTexture();
856
857 // ensure this is NOT a depth texture
858 if (isDepth(0))
859 {
860 return NULL;
861 }
daniel@transgaming.comd186dc72012-11-28 19:40:16 +0000862 return mTexStorage->getRenderTarget();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000863}
864
daniel@transgaming.comd186dc72012-11-28 19:40:16 +0000865rx::RenderTarget *Texture2D::getDepthStencil(GLenum target)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000866{
867 ASSERT(target == GL_TEXTURE_2D);
868
869 // ensure the underlying texture is created
870 if (getStorage(true) == NULL)
871 {
872 return NULL;
873 }
874
875 updateTexture();
876
877 // ensure this is actually a depth texture
878 if (!isDepth(0))
879 {
880 return NULL;
881 }
daniel@transgaming.comd186dc72012-11-28 19:40:16 +0000882 return mTexStorage->getRenderTarget();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000883}
884
daniel@transgaming.com690d8ae2012-10-31 19:52:08 +0000885int Texture2D::levelCount()
886{
887 return mTexStorage ? mTexStorage->levelCount() - getLodOffset() : 0;
888}
889
daniel@transgaming.com31b13e12012-11-28 19:34:30 +0000890rx::TextureStorage *Texture2D::getStorage(bool renderTarget)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000891{
892 if (!mTexStorage || (renderTarget && !mTexStorage->isRenderTarget()))
893 {
894 if (renderTarget)
895 {
896 convertToRenderTarget();
897 }
898 else
899 {
900 createTexture();
901 }
902 }
903
904 return mTexStorage;
905}
906
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000907TextureCubeMap::TextureCubeMap(rx::Renderer *renderer, GLuint id) : Texture(renderer, id)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000908{
909 mTexStorage = NULL;
910 for (int i = 0; i < 6; i++)
911 {
912 mFaceProxies[i] = NULL;
913 mFaceProxyRefs[i] = 0;
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000914
915 for (int j = 0; j < IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++j)
916 {
daniel@transgaming.com244e1832012-12-20 20:52:35 +0000917 mImageArray[i][j] = renderer->createImage();
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000918 }
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000919 }
920}
921
922TextureCubeMap::~TextureCubeMap()
923{
924 for (int i = 0; i < 6; i++)
925 {
926 mFaceProxies[i] = NULL;
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000927
928 for (int j = 0; j < IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++j)
929 {
930 delete mImageArray[i][j];
931 }
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000932 }
933
934 delete mTexStorage;
935 mTexStorage = NULL;
936}
937
938// We need to maintain a count of references to renderbuffers acting as
939// proxies for this texture, so that the texture is not deleted while
940// proxy references still exist. If the reference count drops to zero,
941// we set our proxy pointer NULL, so that a new attempt at referencing
942// will cause recreation.
943void TextureCubeMap::addProxyRef(const Renderbuffer *proxy)
944{
945 for (int i = 0; i < 6; i++)
946 {
947 if (mFaceProxies[i] == proxy)
948 mFaceProxyRefs[i]++;
949 }
950}
951
952void TextureCubeMap::releaseProxy(const Renderbuffer *proxy)
953{
954 for (int i = 0; i < 6; i++)
955 {
956 if (mFaceProxies[i] == proxy)
957 {
958 if (mFaceProxyRefs[i] > 0)
959 mFaceProxyRefs[i]--;
960
961 if (mFaceProxyRefs[i] == 0)
962 mFaceProxies[i] = NULL;
963 }
964 }
965}
966
967GLenum TextureCubeMap::getTarget() const
968{
969 return GL_TEXTURE_CUBE_MAP;
970}
971
972GLsizei TextureCubeMap::getWidth(GLenum target, GLint level) const
973{
974 if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000975 return mImageArray[faceIndex(target)][level]->getWidth();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000976 else
977 return 0;
978}
979
980GLsizei TextureCubeMap::getHeight(GLenum target, GLint level) const
981{
982 if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000983 return mImageArray[faceIndex(target)][level]->getHeight();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000984 else
985 return 0;
986}
987
988GLenum TextureCubeMap::getInternalFormat(GLenum target, GLint level) const
989{
990 if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000991 return mImageArray[faceIndex(target)][level]->getInternalFormat();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000992 else
993 return GL_NONE;
994}
995
daniel@transgaming.com20d36662012-10-31 19:51:43 +0000996GLenum TextureCubeMap::getActualFormat(GLenum target, GLint level) const
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000997{
998 if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000999 return mImageArray[faceIndex(target)][level]->getActualFormat();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001000 else
1001 return D3DFMT_UNKNOWN;
1002}
1003
1004void TextureCubeMap::setImagePosX(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
1005{
1006 setImage(0, level, width, height, format, type, unpackAlignment, pixels);
1007}
1008
1009void TextureCubeMap::setImageNegX(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
1010{
1011 setImage(1, level, width, height, format, type, unpackAlignment, pixels);
1012}
1013
1014void TextureCubeMap::setImagePosY(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
1015{
1016 setImage(2, level, width, height, format, type, unpackAlignment, pixels);
1017}
1018
1019void TextureCubeMap::setImageNegY(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
1020{
1021 setImage(3, level, width, height, format, type, unpackAlignment, pixels);
1022}
1023
1024void TextureCubeMap::setImagePosZ(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
1025{
1026 setImage(4, level, width, height, format, type, unpackAlignment, pixels);
1027}
1028
1029void TextureCubeMap::setImageNegZ(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
1030{
1031 setImage(5, level, width, height, format, type, unpackAlignment, pixels);
1032}
1033
1034void TextureCubeMap::setCompressedImage(GLenum face, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels)
1035{
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00001036 // compressed formats don't have separate sized internal formats-- we can just use the compressed format directly
1037 redefineImage(faceIndex(face), level, format, width, height);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001038
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +00001039 Texture::setCompressedImage(imageSize, pixels, mImageArray[faceIndex(face)][level]);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001040}
1041
1042void TextureCubeMap::commitRect(int face, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
1043{
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +00001044 ASSERT(mImageArray[face][level]->getSurface() != NULL);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001045
1046 if (level < levelCount())
1047 {
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +00001048 rx::Image *image = mImageArray[face][level];
daniel@transgaming.com0f195ad2012-10-31 19:51:59 +00001049 if (image->updateSurface(mTexStorage, face, level, xoffset, yoffset, width, height))
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001050 image->markClean();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001051 }
1052}
1053
1054void TextureCubeMap::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
1055{
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +00001056 if (Texture::subImage(xoffset, yoffset, width, height, format, type, unpackAlignment, pixels, mImageArray[faceIndex(target)][level]))
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001057 {
1058 commitRect(faceIndex(target), level, xoffset, yoffset, width, height);
1059 }
1060}
1061
1062void TextureCubeMap::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels)
1063{
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +00001064 if (Texture::subImageCompressed(xoffset, yoffset, width, height, format, imageSize, pixels, mImageArray[faceIndex(target)][level]))
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001065 {
1066 commitRect(faceIndex(target), level, xoffset, yoffset, width, height);
1067 }
1068}
1069
1070// Tests for cube map sampling completeness. [OpenGL ES 2.0.24] section 3.8.2 page 86.
1071bool TextureCubeMap::isSamplerComplete() const
1072{
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +00001073 int size = mImageArray[0][0]->getWidth();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001074
daniel@transgaming.comca9a3c82012-10-26 18:55:07 +00001075 bool mipmapping = isMipmapFiltered();
daniel@transgaming.comea32d482012-11-28 19:33:18 +00001076 bool filtering, renderable;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001077
daniel@transgaming.comea32d482012-11-28 19:33:18 +00001078 if ((gl::ExtractType(getInternalFormat(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0)) == GL_FLOAT && !mRenderer->getFloat32TextureSupport(&filtering, &renderable)) ||
1079 (gl::ExtractType(getInternalFormat(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0) == GL_HALF_FLOAT_OES) && !mRenderer->getFloat16TextureSupport(&filtering, &renderable)))
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001080 {
daniel@transgaming.comebf139f2012-10-31 18:07:32 +00001081 if (mSamplerState.magFilter != GL_NEAREST ||
1082 (mSamplerState.minFilter != GL_NEAREST && mSamplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST))
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001083 {
1084 return false;
1085 }
1086 }
1087
daniel@transgaming.comea32d482012-11-28 19:33:18 +00001088 if (!isPow2(size) && !mRenderer->getNonPower2TextureSupport())
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001089 {
daniel@transgaming.comebf139f2012-10-31 18:07:32 +00001090 if (mSamplerState.wrapS != GL_CLAMP_TO_EDGE || mSamplerState.wrapT != GL_CLAMP_TO_EDGE || mipmapping)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001091 {
1092 return false;
1093 }
1094 }
1095
1096 if (!mipmapping)
1097 {
1098 if (!isCubeComplete())
1099 {
1100 return false;
1101 }
1102 }
1103 else
1104 {
1105 if (!isMipmapCubeComplete()) // Also tests for isCubeComplete()
1106 {
1107 return false;
1108 }
1109 }
1110
1111 return true;
1112}
1113
1114// Tests for cube texture completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81.
1115bool TextureCubeMap::isCubeComplete() const
1116{
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +00001117 if (mImageArray[0][0]->getWidth() <= 0 || mImageArray[0][0]->getHeight() != mImageArray[0][0]->getWidth())
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001118 {
1119 return false;
1120 }
1121
1122 for (unsigned int face = 1; face < 6; face++)
1123 {
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +00001124 if (mImageArray[face][0]->getWidth() != mImageArray[0][0]->getWidth() ||
1125 mImageArray[face][0]->getWidth() != mImageArray[0][0]->getHeight() ||
1126 mImageArray[face][0]->getInternalFormat() != mImageArray[0][0]->getInternalFormat())
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001127 {
1128 return false;
1129 }
1130 }
1131
1132 return true;
1133}
1134
1135bool TextureCubeMap::isMipmapCubeComplete() const
1136{
1137 if (isImmutable())
1138 {
1139 return true;
1140 }
1141
1142 if (!isCubeComplete())
1143 {
1144 return false;
1145 }
1146
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +00001147 GLsizei size = mImageArray[0][0]->getWidth();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001148
1149 int q = log2(size);
1150
1151 for (int face = 0; face < 6; face++)
1152 {
1153 for (int level = 1; level <= q; level++)
1154 {
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +00001155 if (mImageArray[face][level]->getInternalFormat() != mImageArray[0][0]->getInternalFormat())
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001156 {
1157 return false;
1158 }
1159
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +00001160 if (mImageArray[face][level]->getWidth() != std::max(1, size >> level))
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001161 {
1162 return false;
1163 }
1164 }
1165 }
1166
1167 return true;
1168}
1169
1170bool TextureCubeMap::isCompressed(GLenum target, GLint level) const
1171{
1172 return IsCompressed(getInternalFormat(target, level));
1173}
1174
daniel@transgaming.comf032cb82012-10-31 19:51:52 +00001175// Constructs a native texture resource from the texture images, or returns an existing one
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001176void TextureCubeMap::createTexture()
1177{
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +00001178 GLsizei size = mImageArray[0][0]->getWidth();
daniel@transgaming.come6a09842012-09-17 21:28:55 +00001179
1180 if (!(size > 0))
daniel@transgaming.comf032cb82012-10-31 19:51:52 +00001181 return; // do not attempt to create native textures for nonexistant data
daniel@transgaming.come6a09842012-09-17 21:28:55 +00001182
sminns@adobe.comce1189b2012-09-18 20:06:35 +00001183 GLint levels = creationLevels(size);
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +00001184 GLenum internalformat = mImageArray[0][0]->getInternalFormat();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001185
1186 delete mTexStorage;
daniel@transgaming.comc5c806d2012-12-20 20:52:53 +00001187 mTexStorage = new rx::TextureStorageCubeMap(mRenderer, levels, internalformat, mUsage, false, size);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001188
1189 if (mTexStorage->isManaged())
1190 {
1191 int levels = levelCount();
1192
1193 for (int face = 0; face < 6; face++)
1194 {
1195 for (int level = 0; level < levels; level++)
1196 {
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +00001197 mImageArray[face][level]->setManagedSurface(mTexStorage, face, level);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001198 }
1199 }
1200 }
1201
1202 mDirtyImages = true;
1203}
1204
1205void TextureCubeMap::updateTexture()
1206{
daniel@transgaming.comca9a3c82012-10-26 18:55:07 +00001207 bool mipmapping = isMipmapFiltered() && isMipmapCubeComplete();
1208
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001209 for (int face = 0; face < 6; face++)
1210 {
daniel@transgaming.comca9a3c82012-10-26 18:55:07 +00001211 int levels = (mipmapping ? levelCount() : 1);
1212
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001213 for (int level = 0; level < levels; level++)
1214 {
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +00001215 rx::Image *image = mImageArray[face][level];
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001216
1217 if (image->isDirty())
1218 {
1219 commitRect(face, level, 0, 0, image->getWidth(), image->getHeight());
1220 }
1221 }
1222 }
1223}
1224
1225void TextureCubeMap::convertToRenderTarget()
1226{
daniel@transgaming.com31b13e12012-11-28 19:34:30 +00001227 rx::TextureStorageCubeMap *newTexStorage = NULL;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001228
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +00001229 if (mImageArray[0][0]->getWidth() != 0)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001230 {
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +00001231 GLsizei size = mImageArray[0][0]->getWidth();
sminns@adobe.comce1189b2012-09-18 20:06:35 +00001232 GLint levels = creationLevels(size);
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +00001233 GLenum internalformat = mImageArray[0][0]->getInternalFormat();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001234
daniel@transgaming.comc5c806d2012-12-20 20:52:53 +00001235 newTexStorage = new rx::TextureStorageCubeMap(mRenderer, levels, internalformat, GL_FRAMEBUFFER_ATTACHMENT_ANGLE, true, size);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001236
1237 if (mTexStorage != NULL)
1238 {
daniel@transgaming.com1d80eee2012-11-28 19:33:31 +00001239 if (!mRenderer->copyToRenderTarget(newTexStorage, mTexStorage))
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001240 {
daniel@transgaming.com690d8ae2012-10-31 19:52:08 +00001241 delete newTexStorage;
1242 return error(GL_OUT_OF_MEMORY);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001243 }
1244 }
1245 }
1246
1247 delete mTexStorage;
1248 mTexStorage = newTexStorage;
1249
1250 mDirtyImages = true;
1251}
1252
1253void TextureCubeMap::setImage(int faceIndex, GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
1254{
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00001255 GLint internalformat = ConvertSizedInternalFormat(format, type);
1256 redefineImage(faceIndex, level, internalformat, width, height);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001257
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +00001258 Texture::setImage(unpackAlignment, pixels, mImageArray[faceIndex][level]);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001259}
1260
1261unsigned int TextureCubeMap::faceIndex(GLenum face)
1262{
1263 META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_X - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 1);
1264 META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 2);
1265 META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 3);
1266 META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 4);
1267 META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 5);
1268
1269 return face - GL_TEXTURE_CUBE_MAP_POSITIVE_X;
1270}
1271
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00001272void TextureCubeMap::redefineImage(int face, GLint level, GLint internalformat, GLsizei width, GLsizei height)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001273{
daniel@transgaming.comc5c806d2012-12-20 20:52:53 +00001274 bool redefined = mImageArray[face][level]->redefine(mRenderer, internalformat, width, height, false);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001275
1276 if (mTexStorage && redefined)
1277 {
1278 for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
1279 {
1280 for (int f = 0; f < 6; f++)
1281 {
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +00001282 mImageArray[f][i]->markDirty();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001283 }
1284 }
1285
1286 delete mTexStorage;
1287 mTexStorage = NULL;
1288
1289 mDirtyImages = true;
1290 }
1291}
1292
1293void TextureCubeMap::copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
1294{
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001295 unsigned int faceindex = faceIndex(target);
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00001296 GLint internalformat = gl::ConvertSizedInternalFormat(format, GL_UNSIGNED_BYTE);
1297 redefineImage(faceindex, level, internalformat, width, height);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001298
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +00001299 if (!mImageArray[faceindex][level]->isRenderableFormat())
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001300 {
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +00001301 mImageArray[faceindex][level]->copy(0, 0, x, y, width, height, source);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001302 mDirtyImages = true;
1303 }
1304 else
1305 {
1306 if (!mTexStorage || !mTexStorage->isRenderTarget())
1307 {
1308 convertToRenderTarget();
1309 }
1310
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +00001311 mImageArray[faceindex][level]->markClean();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001312
1313 ASSERT(width == height);
1314
1315 if (width > 0 && level < levelCount())
1316 {
1317 RECT sourceRect;
1318 sourceRect.left = x;
1319 sourceRect.right = x + width;
1320 sourceRect.top = y;
1321 sourceRect.bottom = y + height;
1322
daniel@transgaming.comde8a7ff2012-11-28 19:34:13 +00001323 mRenderer->copyImage(source, sourceRect, format, 0, 0, mTexStorage, target, level);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001324
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001325 }
1326 }
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001327}
1328
1329void TextureCubeMap::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
1330{
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +00001331 GLsizei size = mImageArray[faceIndex(target)][level]->getWidth();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001332
1333 if (xoffset + width > size || yoffset + height > size)
1334 {
1335 return error(GL_INVALID_VALUE);
1336 }
1337
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001338 unsigned int faceindex = faceIndex(target);
1339
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +00001340 if (!mImageArray[faceindex][level]->isRenderableFormat() || (!mTexStorage && !isSamplerComplete()))
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001341 {
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +00001342 mImageArray[faceindex][level]->copy(0, 0, x, y, width, height, source);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001343 mDirtyImages = true;
1344 }
1345 else
1346 {
1347 if (!mTexStorage || !mTexStorage->isRenderTarget())
1348 {
1349 convertToRenderTarget();
1350 }
1351
1352 updateTexture();
1353
1354 if (level < levelCount())
1355 {
1356 RECT sourceRect;
1357 sourceRect.left = x;
1358 sourceRect.right = x + width;
1359 sourceRect.top = y;
1360 sourceRect.bottom = y + height;
1361
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +00001362 mRenderer->copyImage(source, sourceRect, gl::ExtractFormat(mImageArray[0][0]->getInternalFormat()),
daniel@transgaming.comde8a7ff2012-11-28 19:34:13 +00001363 xoffset, yoffset, mTexStorage, target, level);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001364
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001365 }
1366 }
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001367}
1368
1369void TextureCubeMap::storage(GLsizei levels, GLenum internalformat, GLsizei size)
1370{
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001371 delete mTexStorage;
daniel@transgaming.comc5c806d2012-12-20 20:52:53 +00001372 mTexStorage = new rx::TextureStorageCubeMap(mRenderer, levels, internalformat, mUsage, false, size);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001373 mImmutable = true;
1374
1375 for (int level = 0; level < levels; level++)
1376 {
1377 for (int face = 0; face < 6; face++)
1378 {
daniel@transgaming.comc5c806d2012-12-20 20:52:53 +00001379 mImageArray[face][level]->redefine(mRenderer, internalformat, size, size, true);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001380 size = std::max(1, size >> 1);
1381 }
1382 }
1383
1384 for (int level = levels; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
1385 {
1386 for (int face = 0; face < 6; face++)
1387 {
daniel@transgaming.comc5c806d2012-12-20 20:52:53 +00001388 mImageArray[face][level]->redefine(mRenderer, GL_NONE, 0, 0, true);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001389 }
1390 }
1391
1392 if (mTexStorage->isManaged())
1393 {
1394 int levels = levelCount();
1395
1396 for (int face = 0; face < 6; face++)
1397 {
1398 for (int level = 0; level < levels; level++)
1399 {
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +00001400 mImageArray[face][level]->setManagedSurface(mTexStorage, face, level);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001401 }
1402 }
1403 }
1404}
1405
1406void TextureCubeMap::generateMipmaps()
1407{
1408 if (!isCubeComplete())
1409 {
1410 return error(GL_INVALID_OPERATION);
1411 }
1412
daniel@transgaming.comea32d482012-11-28 19:33:18 +00001413 if (!mRenderer->getNonPower2TextureSupport())
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001414 {
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +00001415 if (!isPow2(mImageArray[0][0]->getWidth()))
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001416 {
1417 return error(GL_INVALID_OPERATION);
1418 }
1419 }
1420
1421 // Purge array levels 1 through q and reset them to represent the generated mipmap levels.
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +00001422 unsigned int q = log2(mImageArray[0][0]->getWidth());
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001423 for (unsigned int f = 0; f < 6; f++)
1424 {
1425 for (unsigned int i = 1; i <= q; i++)
1426 {
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +00001427 redefineImage(f, i, mImageArray[f][0]->getInternalFormat(),
1428 std::max(mImageArray[f][0]->getWidth() >> i, 1),
1429 std::max(mImageArray[f][0]->getWidth() >> i, 1));
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001430 }
1431 }
1432
1433 if (mTexStorage && mTexStorage->isRenderTarget())
1434 {
1435 for (unsigned int f = 0; f < 6; f++)
1436 {
1437 for (unsigned int i = 1; i <= q; i++)
1438 {
daniel@transgaming.com0ad830b2012-10-31 19:52:12 +00001439 mTexStorage->generateMipmap(f, i);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001440
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +00001441 mImageArray[f][i]->markClean();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001442 }
1443 }
1444 }
1445 else
1446 {
1447 for (unsigned int f = 0; f < 6; f++)
1448 {
1449 for (unsigned int i = 1; i <= q; i++)
1450 {
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +00001451 rx::Image::GenerateMipmap(mImageArray[f][i], mImageArray[f][i - 1]);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001452 }
1453 }
1454 }
1455}
1456
1457Renderbuffer *TextureCubeMap::getRenderbuffer(GLenum target)
1458{
1459 if (!IsCubemapTextureTarget(target))
1460 {
1461 return error(GL_INVALID_OPERATION, (Renderbuffer *)NULL);
1462 }
1463
1464 unsigned int face = faceIndex(target);
1465
1466 if (mFaceProxies[face] == NULL)
1467 {
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001468 mFaceProxies[face] = new Renderbuffer(mRenderer, id(), new RenderbufferTextureCubeMap(this, target));
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001469 }
1470
1471 return mFaceProxies[face];
1472}
1473
daniel@transgaming.comd186dc72012-11-28 19:40:16 +00001474rx::RenderTarget *TextureCubeMap::getRenderTarget(GLenum target)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001475{
1476 ASSERT(IsCubemapTextureTarget(target));
1477
1478 // ensure the underlying texture is created
1479 if (getStorage(true) == NULL)
1480 {
1481 return NULL;
1482 }
1483
1484 updateTexture();
1485
daniel@transgaming.comd186dc72012-11-28 19:40:16 +00001486 return mTexStorage->getRenderTarget(target);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001487}
1488
daniel@transgaming.com690d8ae2012-10-31 19:52:08 +00001489int TextureCubeMap::levelCount()
1490{
1491 return mTexStorage ? mTexStorage->levelCount() - getLodOffset() : 0;
1492}
1493
daniel@transgaming.com31b13e12012-11-28 19:34:30 +00001494rx::TextureStorage *TextureCubeMap::getStorage(bool renderTarget)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001495{
1496 if (!mTexStorage || (renderTarget && !mTexStorage->isRenderTarget()))
1497 {
1498 if (renderTarget)
1499 {
1500 convertToRenderTarget();
1501 }
1502 else
1503 {
1504 createTexture();
1505 }
1506 }
1507
1508 return mTexStorage;
1509}
1510
1511}