Geoff Lang | c287ea6 | 2016-09-16 14:46:51 -0400 | [diff] [blame] | 1 | // |
| 2 | // Copyright 2015 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // WebGLCompatibilityTest.cpp : Tests of the GL_ANGLE_webgl_compatibility extension. |
| 8 | |
| 9 | #include "test_utils/ANGLETest.h" |
| 10 | |
| 11 | #include "test_utils/gl_raii.h" |
| 12 | |
| 13 | namespace angle |
| 14 | { |
| 15 | |
| 16 | class WebGLCompatibilityTest : public ANGLETest |
| 17 | { |
| 18 | protected: |
| 19 | WebGLCompatibilityTest() |
| 20 | { |
| 21 | setWindowWidth(128); |
| 22 | setWindowHeight(128); |
| 23 | setConfigRedBits(8); |
| 24 | setConfigGreenBits(8); |
| 25 | setConfigBlueBits(8); |
| 26 | setConfigAlphaBits(8); |
| 27 | setWebGLCompatibilityEnabled(true); |
| 28 | } |
| 29 | |
| 30 | void SetUp() override |
| 31 | { |
| 32 | ANGLETest::SetUp(); |
Geoff Lang | c339c4e | 2016-11-29 10:37:36 -0500 | [diff] [blame] | 33 | glRequestExtensionANGLE = reinterpret_cast<PFNGLREQUESTEXTENSIONANGLEPROC>( |
| 34 | eglGetProcAddress("glRequestExtensionANGLE")); |
Geoff Lang | c287ea6 | 2016-09-16 14:46:51 -0400 | [diff] [blame] | 35 | } |
| 36 | |
| 37 | void TearDown() override { ANGLETest::TearDown(); } |
| 38 | |
Geoff Lang | c339c4e | 2016-11-29 10:37:36 -0500 | [diff] [blame] | 39 | PFNGLREQUESTEXTENSIONANGLEPROC glRequestExtensionANGLE = nullptr; |
Geoff Lang | c287ea6 | 2016-09-16 14:46:51 -0400 | [diff] [blame] | 40 | }; |
| 41 | |
Corentin Wallez | fd45644 | 2016-12-21 17:57:00 -0500 | [diff] [blame^] | 42 | class WebGL2CompatibilityTest : public WebGLCompatibilityTest |
| 43 | { |
| 44 | }; |
| 45 | |
Geoff Lang | c287ea6 | 2016-09-16 14:46:51 -0400 | [diff] [blame] | 46 | // Context creation would fail if EGL_ANGLE_create_context_webgl_compatibility was not available so |
| 47 | // the GL extension should always be present |
| 48 | TEST_P(WebGLCompatibilityTest, ExtensionStringExposed) |
| 49 | { |
| 50 | EXPECT_TRUE(extensionEnabled("GL_ANGLE_webgl_compatibility")); |
| 51 | } |
| 52 | |
| 53 | // Verify that all extension entry points are available |
| 54 | TEST_P(WebGLCompatibilityTest, EntryPoints) |
| 55 | { |
Geoff Lang | c339c4e | 2016-11-29 10:37:36 -0500 | [diff] [blame] | 56 | if (extensionEnabled("GL_ANGLE_request_extension")) |
Geoff Lang | c287ea6 | 2016-09-16 14:46:51 -0400 | [diff] [blame] | 57 | { |
Geoff Lang | c339c4e | 2016-11-29 10:37:36 -0500 | [diff] [blame] | 58 | EXPECT_NE(nullptr, eglGetProcAddress("glRequestExtensionANGLE")); |
Geoff Lang | c287ea6 | 2016-09-16 14:46:51 -0400 | [diff] [blame] | 59 | } |
| 60 | } |
| 61 | |
| 62 | // WebGL 1 allows GL_DEPTH_STENCIL_ATTACHMENT as a valid binding point. Make sure it is usable, |
| 63 | // even in ES2 contexts. |
| 64 | TEST_P(WebGLCompatibilityTest, DepthStencilBindingPoint) |
| 65 | { |
| 66 | GLRenderbuffer renderbuffer; |
| 67 | glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer.get()); |
| 68 | glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 32, 32); |
| 69 | |
| 70 | GLFramebuffer framebuffer; |
| 71 | glBindFramebuffer(GL_FRAMEBUFFER, framebuffer.get()); |
| 72 | glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, |
| 73 | renderbuffer.get()); |
| 74 | |
| 75 | EXPECT_GL_NO_ERROR(); |
| 76 | } |
| 77 | |
| 78 | // Test that attempting to enable an extension that doesn't exist generates GL_INVALID_OPERATION |
| 79 | TEST_P(WebGLCompatibilityTest, EnableExtensionValidation) |
| 80 | { |
Geoff Lang | c339c4e | 2016-11-29 10:37:36 -0500 | [diff] [blame] | 81 | glRequestExtensionANGLE("invalid_extension_string"); |
Geoff Lang | c287ea6 | 2016-09-16 14:46:51 -0400 | [diff] [blame] | 82 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 83 | } |
| 84 | |
| 85 | // Test enabling the GL_OES_element_index_uint extension |
| 86 | TEST_P(WebGLCompatibilityTest, EnableExtensionUintIndices) |
| 87 | { |
| 88 | if (getClientMajorVersion() != 2) |
| 89 | { |
| 90 | // This test only works on ES2 where uint indices are not available by default |
| 91 | return; |
| 92 | } |
| 93 | |
| 94 | EXPECT_FALSE(extensionEnabled("GL_OES_element_index_uint")); |
| 95 | |
| 96 | GLBuffer indexBuffer; |
| 97 | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuffer.get()); |
| 98 | |
| 99 | GLuint data[] = {0, 1, 2, 1, 3, 2}; |
| 100 | glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(data), data, GL_STATIC_DRAW); |
| 101 | |
| 102 | ANGLE_GL_PROGRAM(program, "void main() { gl_Position = vec4(0, 0, 0, 1); }", |
| 103 | "void main() { gl_FragColor = vec4(0, 1, 0, 1); }") |
| 104 | glUseProgram(program.get()); |
| 105 | |
| 106 | glDrawElements(GL_TRIANGLES, 2, GL_UNSIGNED_INT, nullptr); |
| 107 | EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| 108 | |
Geoff Lang | c339c4e | 2016-11-29 10:37:36 -0500 | [diff] [blame] | 109 | if (extensionRequestable("GL_OES_element_index_uint")) |
Geoff Lang | c287ea6 | 2016-09-16 14:46:51 -0400 | [diff] [blame] | 110 | { |
Geoff Lang | c339c4e | 2016-11-29 10:37:36 -0500 | [diff] [blame] | 111 | glRequestExtensionANGLE("GL_OES_element_index_uint"); |
Geoff Lang | c287ea6 | 2016-09-16 14:46:51 -0400 | [diff] [blame] | 112 | EXPECT_GL_NO_ERROR(); |
| 113 | EXPECT_TRUE(extensionEnabled("GL_OES_element_index_uint")); |
| 114 | |
| 115 | glDrawElements(GL_TRIANGLES, 2, GL_UNSIGNED_INT, nullptr); |
| 116 | EXPECT_GL_NO_ERROR(); |
| 117 | } |
| 118 | } |
| 119 | |
Bryan Bernhart | 87c182e | 2016-11-02 11:23:22 -0700 | [diff] [blame] | 120 | // Verify that shaders are of a compatible spec when the extension is enabled. |
| 121 | TEST_P(WebGLCompatibilityTest, ExtensionCompilerSpec) |
| 122 | { |
| 123 | EXPECT_TRUE(extensionEnabled("GL_ANGLE_webgl_compatibility")); |
| 124 | |
| 125 | // Use of reserved _webgl prefix should fail when the shader specification is for WebGL. |
| 126 | const std::string &vert = |
| 127 | "struct Foo {\n" |
| 128 | " int _webgl_bar;\n" |
| 129 | "};\n" |
| 130 | "void main()\n" |
| 131 | "{\n" |
| 132 | " Foo foo = Foo(1);\n" |
| 133 | "}"; |
| 134 | |
| 135 | // Default fragement shader. |
| 136 | const std::string &frag = |
| 137 | "void main()\n" |
| 138 | "{\n" |
| 139 | " gl_FragColor = vec4(1.0,0.0,0.0,1.0);\n" |
| 140 | "}"; |
| 141 | |
| 142 | GLuint program = CompileProgram(vert, frag); |
| 143 | EXPECT_EQ(0u, program); |
| 144 | glDeleteProgram(program); |
| 145 | } |
| 146 | |
Corentin Wallez | 327411e | 2016-12-09 11:09:17 -0500 | [diff] [blame] | 147 | // Test that client-side array buffers are forbidden in WebGL mode |
| 148 | TEST_P(WebGLCompatibilityTest, ForbidsClientSideArrayBuffer) |
| 149 | { |
| 150 | const std::string &vert = |
| 151 | "attribute vec3 a_pos;\n" |
| 152 | "void main()\n" |
| 153 | "{\n" |
| 154 | " gl_Position = vec4(a_pos, 1.0);\n" |
| 155 | "}\n"; |
| 156 | |
| 157 | const std::string &frag = |
| 158 | "precision highp float;\n" |
| 159 | "void main()\n" |
| 160 | "{\n" |
| 161 | " gl_FragColor = vec4(1.0);\n" |
| 162 | "}\n"; |
| 163 | |
| 164 | ANGLE_GL_PROGRAM(program, vert, frag); |
| 165 | |
| 166 | GLint posLocation = glGetAttribLocation(program.get(), "a_pos"); |
| 167 | ASSERT_NE(-1, posLocation); |
| 168 | glUseProgram(program.get()); |
| 169 | |
| 170 | const auto &vertices = GetQuadVertices(); |
Corentin Wallez | fd45644 | 2016-12-21 17:57:00 -0500 | [diff] [blame^] | 171 | glVertexAttribPointer(posLocation, 3, GL_FLOAT, GL_FALSE, 4, vertices.data()); |
Corentin Wallez | 327411e | 2016-12-09 11:09:17 -0500 | [diff] [blame] | 172 | glEnableVertexAttribArray(posLocation); |
| 173 | |
| 174 | ASSERT_GL_NO_ERROR(); |
| 175 | glDrawArrays(GL_TRIANGLES, 0, 6); |
| 176 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 177 | } |
| 178 | |
| 179 | // Test that client-side element array buffers are forbidden in WebGL mode |
| 180 | TEST_P(WebGLCompatibilityTest, ForbidsClientSideElementBuffer) |
| 181 | { |
| 182 | const std::string &vert = |
| 183 | "attribute vec3 a_pos;\n" |
| 184 | "void main()\n" |
| 185 | "{\n" |
| 186 | " gl_Position = vec4(a_pos, 1.0);\n" |
| 187 | "}\n"; |
| 188 | |
| 189 | const std::string &frag = |
| 190 | "precision highp float;\n" |
| 191 | "void main()\n" |
| 192 | "{\n" |
| 193 | " gl_FragColor = vec4(1.0);\n" |
| 194 | "}\n"; |
| 195 | |
| 196 | ANGLE_GL_PROGRAM(program, vert, frag); |
| 197 | |
| 198 | GLint posLocation = glGetAttribLocation(program.get(), "a_pos"); |
| 199 | ASSERT_NE(-1, posLocation); |
| 200 | glUseProgram(program.get()); |
| 201 | |
| 202 | const auto &vertices = GetQuadVertices(); |
| 203 | |
| 204 | GLBuffer vertexBuffer; |
| 205 | glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer.get()); |
| 206 | glBufferData(GL_ARRAY_BUFFER, sizeof(vertices[0]) * vertices.size(), vertices.data(), |
| 207 | GL_STATIC_DRAW); |
| 208 | |
| 209 | glVertexAttribPointer(posLocation, 3, GL_FLOAT, GL_FALSE, 0, 0); |
| 210 | glEnableVertexAttribArray(posLocation); |
| 211 | |
| 212 | const GLubyte indices[] = {0, 1, 2, 3, 4, 5}; |
| 213 | |
| 214 | ASSERT_GL_NO_ERROR(); |
| 215 | glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, indices); |
| 216 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 217 | } |
| 218 | |
Corentin Wallez | b1d0a255 | 2016-12-19 16:15:54 -0500 | [diff] [blame] | 219 | // Tests the WebGL requirement of having the same stencil mask, writemask and ref for fron and back |
| 220 | TEST_P(WebGLCompatibilityTest, RequiresSameStencilMaskAndRef) |
| 221 | { |
| 222 | // Run the test in an FBO to make sure we have some stencil bits. |
| 223 | GLRenderbuffer renderbuffer; |
| 224 | glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer.get()); |
| 225 | glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 32, 32); |
| 226 | |
| 227 | GLFramebuffer framebuffer; |
| 228 | glBindFramebuffer(GL_FRAMEBUFFER, framebuffer.get()); |
| 229 | glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, |
| 230 | renderbuffer.get()); |
| 231 | |
| 232 | ANGLE_GL_PROGRAM(program, "void main() { gl_Position = vec4(0, 0, 0, 1); }", |
| 233 | "void main() { gl_FragColor = vec4(0, 1, 0, 1); }") |
| 234 | glUseProgram(program.get()); |
| 235 | ASSERT_GL_NO_ERROR(); |
| 236 | |
| 237 | // Having ref and mask the same for front and back is valid. |
| 238 | glStencilMask(255); |
| 239 | glStencilFunc(GL_ALWAYS, 0, 255); |
| 240 | glDrawArrays(GL_TRIANGLES, 0, 6); |
| 241 | ASSERT_GL_NO_ERROR(); |
| 242 | |
| 243 | // Having a different front - back write mask generates an error. |
| 244 | glStencilMaskSeparate(GL_FRONT, 1); |
| 245 | glDrawArrays(GL_TRIANGLES, 0, 6); |
| 246 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 247 | |
| 248 | // Setting both write masks separately to the same value is valid. |
| 249 | glStencilMaskSeparate(GL_BACK, 1); |
| 250 | glDrawArrays(GL_TRIANGLES, 0, 6); |
| 251 | ASSERT_GL_NO_ERROR(); |
| 252 | |
| 253 | // Having a different stencil front - back mask generates an error |
| 254 | glStencilFuncSeparate(GL_FRONT, GL_ALWAYS, 0, 1); |
| 255 | glDrawArrays(GL_TRIANGLES, 0, 6); |
| 256 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 257 | |
| 258 | // Setting both masks separately to the same value is valid. |
| 259 | glStencilFuncSeparate(GL_BACK, GL_ALWAYS, 0, 1); |
| 260 | glDrawArrays(GL_TRIANGLES, 0, 6); |
| 261 | ASSERT_GL_NO_ERROR(); |
| 262 | |
| 263 | // Having a different stencil front - back reference generates an error |
| 264 | glStencilFuncSeparate(GL_FRONT, GL_ALWAYS, 255, 1); |
| 265 | glDrawArrays(GL_TRIANGLES, 0, 6); |
| 266 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 267 | |
| 268 | // Setting both references separately to the same value is valid. |
| 269 | glStencilFuncSeparate(GL_BACK, GL_ALWAYS, 255, 1); |
| 270 | glDrawArrays(GL_TRIANGLES, 0, 6); |
| 271 | ASSERT_GL_NO_ERROR(); |
| 272 | |
| 273 | // Using different stencil funcs, everything being equal is valid. |
| 274 | glStencilFuncSeparate(GL_BACK, GL_NEVER, 255, 1); |
| 275 | glDrawArrays(GL_TRIANGLES, 0, 6); |
| 276 | ASSERT_GL_NO_ERROR(); |
| 277 | } |
| 278 | |
Corentin Wallez | 506fc9c | 2016-12-21 16:53:33 -0500 | [diff] [blame] | 279 | // Test that GL_FIXED is forbidden |
| 280 | TEST_P(WebGLCompatibilityTest, ForbidsGLFixed) |
| 281 | { |
| 282 | GLBuffer buffer; |
| 283 | glBindBuffer(GL_ARRAY_BUFFER, buffer.get()); |
| 284 | glBufferData(GL_ARRAY_BUFFER, 16, nullptr, GL_STATIC_DRAW); |
| 285 | |
| 286 | glVertexAttribPointer(0, 1, GL_FLOAT, GL_FALSE, 0, nullptr); |
| 287 | ASSERT_GL_NO_ERROR(); |
| 288 | |
| 289 | glVertexAttribPointer(0, 1, GL_FIXED, GL_FALSE, 0, nullptr); |
| 290 | EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| 291 | } |
| 292 | |
| 293 | // Test the WebGL limit of 255 for the attribute stride |
| 294 | TEST_P(WebGLCompatibilityTest, MaxStride) |
| 295 | { |
| 296 | GLBuffer buffer; |
| 297 | glBindBuffer(GL_ARRAY_BUFFER, buffer.get()); |
| 298 | glBufferData(GL_ARRAY_BUFFER, 1024, nullptr, GL_STATIC_DRAW); |
| 299 | |
| 300 | glVertexAttribPointer(0, 1, GL_UNSIGNED_BYTE, GL_FALSE, 255, nullptr); |
| 301 | ASSERT_GL_NO_ERROR(); |
| 302 | |
| 303 | glVertexAttribPointer(0, 1, GL_UNSIGNED_BYTE, GL_FALSE, 256, nullptr); |
| 304 | EXPECT_GL_ERROR(GL_INVALID_VALUE); |
| 305 | } |
| 306 | |
Corentin Wallez | fd45644 | 2016-12-21 17:57:00 -0500 | [diff] [blame^] | 307 | // Test the checks for OOB reads in the vertex buffers, non-instanced version |
| 308 | TEST_P(WebGLCompatibilityTest, DrawArraysBufferOutOfBoundsNonInstanced) |
| 309 | { |
| 310 | const std::string &vert = |
| 311 | "attribute float a_pos;\n" |
| 312 | "void main()\n" |
| 313 | "{\n" |
| 314 | " gl_Position = vec4(a_pos, a_pos, a_pos, 1.0);\n" |
| 315 | "}\n"; |
| 316 | |
| 317 | const std::string &frag = |
| 318 | "precision highp float;\n" |
| 319 | "void main()\n" |
| 320 | "{\n" |
| 321 | " gl_FragColor = vec4(1.0);\n" |
| 322 | "}\n"; |
| 323 | |
| 324 | ANGLE_GL_PROGRAM(program, vert, frag); |
| 325 | |
| 326 | GLint posLocation = glGetAttribLocation(program.get(), "a_pos"); |
| 327 | ASSERT_NE(-1, posLocation); |
| 328 | glUseProgram(program.get()); |
| 329 | |
| 330 | GLBuffer buffer; |
| 331 | glBindBuffer(GL_ARRAY_BUFFER, buffer.get()); |
| 332 | glBufferData(GL_ARRAY_BUFFER, 16, nullptr, GL_STATIC_DRAW); |
| 333 | |
| 334 | glEnableVertexAttribArray(posLocation); |
| 335 | |
| 336 | const uint8_t* zeroOffset = nullptr; |
| 337 | |
| 338 | // Test touching the last element is valid. |
| 339 | glVertexAttribPointer(0, 1, GL_UNSIGNED_BYTE, GL_FALSE, 0, zeroOffset + 12); |
| 340 | glDrawArrays(GL_POINTS, 0, 4); |
| 341 | ASSERT_GL_NO_ERROR(); |
| 342 | |
| 343 | // Test touching the last element + 1 is invalid. |
| 344 | glVertexAttribPointer(0, 1, GL_UNSIGNED_BYTE, GL_FALSE, 0, zeroOffset + 13); |
| 345 | glDrawArrays(GL_POINTS, 0, 4); |
| 346 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 347 | |
| 348 | // Test touching the last element is valid, using a stride. |
| 349 | glVertexAttribPointer(0, 1, GL_UNSIGNED_BYTE, GL_FALSE, 2, zeroOffset + 9); |
| 350 | glDrawArrays(GL_POINTS, 0, 4); |
| 351 | ASSERT_GL_NO_ERROR(); |
| 352 | |
| 353 | // Test touching the last element + 1 is invalid, using a stride. |
| 354 | glVertexAttribPointer(0, 1, GL_UNSIGNED_BYTE, GL_FALSE, 2, zeroOffset + 10); |
| 355 | glDrawArrays(GL_POINTS, 0, 4); |
| 356 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 357 | |
| 358 | // Test any offset is valid if no vertices are drawn. |
| 359 | glVertexAttribPointer(0, 1, GL_UNSIGNED_BYTE, GL_FALSE, 0, zeroOffset + 32); |
| 360 | glDrawArrays(GL_POINTS, 0, 0); |
| 361 | ASSERT_GL_NO_ERROR(); |
| 362 | } |
| 363 | |
| 364 | // Test the checks for OOB reads in the vertex buffers, instanced version |
| 365 | TEST_P(WebGL2CompatibilityTest, DrawArraysBufferOutOfBoundsInstanced) |
| 366 | { |
| 367 | const std::string &vert = |
| 368 | "attribute float a_pos;\n" |
| 369 | "void main()\n" |
| 370 | "{\n" |
| 371 | " gl_Position = vec4(a_pos, a_pos, a_pos, 1.0);\n" |
| 372 | "}\n"; |
| 373 | |
| 374 | const std::string &frag = |
| 375 | "precision highp float;\n" |
| 376 | "void main()\n" |
| 377 | "{\n" |
| 378 | " gl_FragColor = vec4(1.0);\n" |
| 379 | "}\n"; |
| 380 | |
| 381 | ANGLE_GL_PROGRAM(program, vert, frag); |
| 382 | |
| 383 | GLint posLocation = glGetAttribLocation(program.get(), "a_pos"); |
| 384 | ASSERT_NE(-1, posLocation); |
| 385 | glUseProgram(program.get()); |
| 386 | |
| 387 | GLBuffer buffer; |
| 388 | glBindBuffer(GL_ARRAY_BUFFER, buffer.get()); |
| 389 | glBufferData(GL_ARRAY_BUFFER, 16, nullptr, GL_STATIC_DRAW); |
| 390 | |
| 391 | glEnableVertexAttribArray(posLocation); |
| 392 | glVertexAttribDivisor(posLocation, 1); |
| 393 | |
| 394 | const uint8_t* zeroOffset = nullptr; |
| 395 | |
| 396 | // Test touching the last element is valid. |
| 397 | glVertexAttribPointer(0, 1, GL_UNSIGNED_BYTE, GL_FALSE, 0, zeroOffset + 12); |
| 398 | glDrawArraysInstanced(GL_POINTS, 0, 1, 4); |
| 399 | ASSERT_GL_NO_ERROR(); |
| 400 | |
| 401 | // Test touching the last element + 1 is invalid. |
| 402 | glVertexAttribPointer(0, 1, GL_UNSIGNED_BYTE, GL_FALSE, 0, zeroOffset + 13); |
| 403 | glDrawArraysInstanced(GL_POINTS, 0, 1, 4); |
| 404 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 405 | |
| 406 | // Test touching the last element is valid, using a stride. |
| 407 | glVertexAttribPointer(0, 1, GL_UNSIGNED_BYTE, GL_FALSE, 2, zeroOffset + 9); |
| 408 | glDrawArraysInstanced(GL_POINTS, 0, 1, 4); |
| 409 | ASSERT_GL_NO_ERROR(); |
| 410 | |
| 411 | // Test touching the last element + 1 is invalid, using a stride. |
| 412 | glVertexAttribPointer(0, 1, GL_UNSIGNED_BYTE, GL_FALSE, 2, zeroOffset + 10); |
| 413 | glDrawArraysInstanced(GL_POINTS, 0, 1, 4); |
| 414 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 415 | |
| 416 | // Test any offset is valid if no vertices are drawn. |
| 417 | glVertexAttribPointer(0, 1, GL_UNSIGNED_BYTE, GL_FALSE, 0, zeroOffset + 32); |
| 418 | glDrawArraysInstanced(GL_POINTS, 0, 1, 0); |
| 419 | ASSERT_GL_NO_ERROR(); |
| 420 | } |
| 421 | |
Geoff Lang | c287ea6 | 2016-09-16 14:46:51 -0400 | [diff] [blame] | 422 | // Use this to select which configurations (e.g. which renderer, which GLES major version) these |
| 423 | // tests should be run against. |
| 424 | ANGLE_INSTANTIATE_TEST(WebGLCompatibilityTest, |
| 425 | ES2_D3D9(), |
| 426 | ES2_D3D11(), |
| 427 | ES3_D3D11(), |
| 428 | ES2_D3D11_FL9_3(), |
| 429 | ES2_OPENGL(), |
| 430 | ES3_OPENGL(), |
| 431 | ES2_OPENGLES(), |
| 432 | ES3_OPENGLES()); |
| 433 | |
Corentin Wallez | fd45644 | 2016-12-21 17:57:00 -0500 | [diff] [blame^] | 434 | ANGLE_INSTANTIATE_TEST(WebGL2CompatibilityTest, |
| 435 | ES3_D3D11(), |
| 436 | ES3_OPENGL(), |
| 437 | ES3_OPENGLES()); |
| 438 | |
Geoff Lang | c287ea6 | 2016-09-16 14:46:51 -0400 | [diff] [blame] | 439 | } // namespace |