| // |
| // Copyright (C) 2016 Google, Inc. |
| // |
| // All rights reserved. |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions |
| // are met: |
| // |
| // Redistributions of source code must retain the above copyright |
| // notice, this list of conditions and the following disclaimer. |
| // |
| // Redistributions in binary form must reproduce the above |
| // copyright notice, this list of conditions and the following |
| // disclaimer in the documentation and/or other materials provided |
| // with the distribution. |
| // |
| // Neither the name of Google Inc. nor the names of its |
| // contributors may be used to endorse or promote products derived |
| // from this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS |
| // FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE |
| // COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, |
| // INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, |
| // BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| // LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT |
| // LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN |
| // ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
| // POSSIBILITY OF SUCH DAMAGE. |
| |
| #include <sstream> |
| |
| #include "DefaultResourceLimits.h" |
| |
| namespace glslang { |
| |
| const TBuiltInResource DefaultTBuiltInResource = { |
| /* .MaxLights = */ 32, |
| /* .MaxClipPlanes = */ 6, |
| /* .MaxTextureUnits = */ 32, |
| /* .MaxTextureCoords = */ 32, |
| /* .MaxVertexAttribs = */ 64, |
| /* .MaxVertexUniformComponents = */ 4096, |
| /* .MaxVaryingFloats = */ 64, |
| /* .MaxVertexTextureImageUnits = */ 32, |
| /* .MaxCombinedTextureImageUnits = */ 80, |
| /* .MaxTextureImageUnits = */ 32, |
| /* .MaxFragmentUniformComponents = */ 4096, |
| /* .MaxDrawBuffers = */ 32, |
| /* .MaxVertexUniformVectors = */ 128, |
| /* .MaxVaryingVectors = */ 8, |
| /* .MaxFragmentUniformVectors = */ 16, |
| /* .MaxVertexOutputVectors = */ 16, |
| /* .MaxFragmentInputVectors = */ 15, |
| /* .MinProgramTexelOffset = */ -8, |
| /* .MaxProgramTexelOffset = */ 7, |
| /* .MaxClipDistances = */ 8, |
| /* .MaxComputeWorkGroupCountX = */ 65535, |
| /* .MaxComputeWorkGroupCountY = */ 65535, |
| /* .MaxComputeWorkGroupCountZ = */ 65535, |
| /* .MaxComputeWorkGroupSizeX = */ 1024, |
| /* .MaxComputeWorkGroupSizeY = */ 1024, |
| /* .MaxComputeWorkGroupSizeZ = */ 64, |
| /* .MaxComputeUniformComponents = */ 1024, |
| /* .MaxComputeTextureImageUnits = */ 16, |
| /* .MaxComputeImageUniforms = */ 8, |
| /* .MaxComputeAtomicCounters = */ 8, |
| /* .MaxComputeAtomicCounterBuffers = */ 1, |
| /* .MaxVaryingComponents = */ 60, |
| /* .MaxVertexOutputComponents = */ 64, |
| /* .MaxGeometryInputComponents = */ 64, |
| /* .MaxGeometryOutputComponents = */ 128, |
| /* .MaxFragmentInputComponents = */ 128, |
| /* .MaxImageUnits = */ 8, |
| /* .MaxCombinedImageUnitsAndFragmentOutputs = */ 8, |
| /* .MaxCombinedShaderOutputResources = */ 8, |
| /* .MaxImageSamples = */ 0, |
| /* .MaxVertexImageUniforms = */ 0, |
| /* .MaxTessControlImageUniforms = */ 0, |
| /* .MaxTessEvaluationImageUniforms = */ 0, |
| /* .MaxGeometryImageUniforms = */ 0, |
| /* .MaxFragmentImageUniforms = */ 8, |
| /* .MaxCombinedImageUniforms = */ 8, |
| /* .MaxGeometryTextureImageUnits = */ 16, |
| /* .MaxGeometryOutputVertices = */ 256, |
| /* .MaxGeometryTotalOutputComponents = */ 1024, |
| /* .MaxGeometryUniformComponents = */ 1024, |
| /* .MaxGeometryVaryingComponents = */ 64, |
| /* .MaxTessControlInputComponents = */ 128, |
| /* .MaxTessControlOutputComponents = */ 128, |
| /* .MaxTessControlTextureImageUnits = */ 16, |
| /* .MaxTessControlUniformComponents = */ 1024, |
| /* .MaxTessControlTotalOutputComponents = */ 4096, |
| /* .MaxTessEvaluationInputComponents = */ 128, |
| /* .MaxTessEvaluationOutputComponents = */ 128, |
| /* .MaxTessEvaluationTextureImageUnits = */ 16, |
| /* .MaxTessEvaluationUniformComponents = */ 1024, |
| /* .MaxTessPatchComponents = */ 120, |
| /* .MaxPatchVertices = */ 32, |
| /* .MaxTessGenLevel = */ 64, |
| /* .MaxViewports = */ 16, |
| /* .MaxVertexAtomicCounters = */ 0, |
| /* .MaxTessControlAtomicCounters = */ 0, |
| /* .MaxTessEvaluationAtomicCounters = */ 0, |
| /* .MaxGeometryAtomicCounters = */ 0, |
| /* .MaxFragmentAtomicCounters = */ 8, |
| /* .MaxCombinedAtomicCounters = */ 8, |
| /* .MaxAtomicCounterBindings = */ 1, |
| /* .MaxVertexAtomicCounterBuffers = */ 0, |
| /* .MaxTessControlAtomicCounterBuffers = */ 0, |
| /* .MaxTessEvaluationAtomicCounterBuffers = */ 0, |
| /* .MaxGeometryAtomicCounterBuffers = */ 0, |
| /* .MaxFragmentAtomicCounterBuffers = */ 1, |
| /* .MaxCombinedAtomicCounterBuffers = */ 1, |
| /* .MaxAtomicCounterBufferSize = */ 16384, |
| /* .MaxTransformFeedbackBuffers = */ 4, |
| /* .MaxTransformFeedbackInterleavedComponents = */ 64, |
| /* .MaxCullDistances = */ 8, |
| /* .MaxCombinedClipAndCullDistances = */ 8, |
| /* .MaxSamples = */ 4, |
| /* .limits = */ { |
| /* .nonInductiveForLoops = */ 1, |
| /* .whileLoops = */ 1, |
| /* .doWhileLoops = */ 1, |
| /* .generalUniformIndexing = */ 1, |
| /* .generalAttributeMatrixVectorIndexing = */ 1, |
| /* .generalVaryingIndexing = */ 1, |
| /* .generalSamplerIndexing = */ 1, |
| /* .generalVariableIndexing = */ 1, |
| /* .generalConstantMatrixVectorIndexing = */ 1, |
| }}; |
| |
| std::string GetDefaultTBuiltInResourceString() |
| { |
| std::ostringstream ostream; |
| |
| ostream << "MaxLights " << DefaultTBuiltInResource.maxLights << "\n" |
| << "MaxClipPlanes " << DefaultTBuiltInResource.maxClipPlanes << "\n" |
| << "MaxTextureUnits " << DefaultTBuiltInResource.maxTextureUnits << "\n" |
| << "MaxTextureCoords " << DefaultTBuiltInResource.maxTextureCoords << "\n" |
| << "MaxVertexAttribs " << DefaultTBuiltInResource.maxVertexAttribs << "\n" |
| << "MaxVertexUniformComponents " << DefaultTBuiltInResource.maxVertexUniformComponents << "\n" |
| << "MaxVaryingFloats " << DefaultTBuiltInResource.maxVaryingFloats << "\n" |
| << "MaxVertexTextureImageUnits " << DefaultTBuiltInResource.maxVertexTextureImageUnits << "\n" |
| << "MaxCombinedTextureImageUnits " << DefaultTBuiltInResource.maxCombinedTextureImageUnits << "\n" |
| << "MaxTextureImageUnits " << DefaultTBuiltInResource.maxTextureImageUnits << "\n" |
| << "MaxFragmentUniformComponents " << DefaultTBuiltInResource.maxFragmentUniformComponents << "\n" |
| << "MaxDrawBuffers " << DefaultTBuiltInResource.maxDrawBuffers << "\n" |
| << "MaxVertexUniformVectors " << DefaultTBuiltInResource.maxVertexUniformVectors << "\n" |
| << "MaxVaryingVectors " << DefaultTBuiltInResource.maxVaryingVectors << "\n" |
| << "MaxFragmentUniformVectors " << DefaultTBuiltInResource.maxFragmentUniformVectors << "\n" |
| << "MaxVertexOutputVectors " << DefaultTBuiltInResource.maxVertexOutputVectors << "\n" |
| << "MaxFragmentInputVectors " << DefaultTBuiltInResource.maxFragmentInputVectors << "\n" |
| << "MinProgramTexelOffset " << DefaultTBuiltInResource.minProgramTexelOffset << "\n" |
| << "MaxProgramTexelOffset " << DefaultTBuiltInResource.maxProgramTexelOffset << "\n" |
| << "MaxClipDistances " << DefaultTBuiltInResource.maxClipDistances << "\n" |
| << "MaxComputeWorkGroupCountX " << DefaultTBuiltInResource.maxComputeWorkGroupCountX << "\n" |
| << "MaxComputeWorkGroupCountY " << DefaultTBuiltInResource.maxComputeWorkGroupCountY << "\n" |
| << "MaxComputeWorkGroupCountZ " << DefaultTBuiltInResource.maxComputeWorkGroupCountZ << "\n" |
| << "MaxComputeWorkGroupSizeX " << DefaultTBuiltInResource.maxComputeWorkGroupSizeX << "\n" |
| << "MaxComputeWorkGroupSizeY " << DefaultTBuiltInResource.maxComputeWorkGroupSizeY << "\n" |
| << "MaxComputeWorkGroupSizeZ " << DefaultTBuiltInResource.maxComputeWorkGroupSizeZ << "\n" |
| << "MaxComputeUniformComponents " << DefaultTBuiltInResource.maxComputeUniformComponents << "\n" |
| << "MaxComputeTextureImageUnits " << DefaultTBuiltInResource.maxComputeTextureImageUnits << "\n" |
| << "MaxComputeImageUniforms " << DefaultTBuiltInResource.maxComputeImageUniforms << "\n" |
| << "MaxComputeAtomicCounters " << DefaultTBuiltInResource.maxComputeAtomicCounters << "\n" |
| << "MaxComputeAtomicCounterBuffers " << DefaultTBuiltInResource.maxComputeAtomicCounterBuffers << "\n" |
| << "MaxVaryingComponents " << DefaultTBuiltInResource.maxVaryingComponents << "\n" |
| << "MaxVertexOutputComponents " << DefaultTBuiltInResource.maxVertexOutputComponents << "\n" |
| << "MaxGeometryInputComponents " << DefaultTBuiltInResource.maxGeometryInputComponents << "\n" |
| << "MaxGeometryOutputComponents " << DefaultTBuiltInResource.maxGeometryOutputComponents << "\n" |
| << "MaxFragmentInputComponents " << DefaultTBuiltInResource.maxFragmentInputComponents << "\n" |
| << "MaxImageUnits " << DefaultTBuiltInResource.maxImageUnits << "\n" |
| << "MaxCombinedImageUnitsAndFragmentOutputs " << DefaultTBuiltInResource.maxCombinedImageUnitsAndFragmentOutputs << "\n" |
| << "MaxCombinedShaderOutputResources " << DefaultTBuiltInResource.maxCombinedShaderOutputResources << "\n" |
| << "MaxImageSamples " << DefaultTBuiltInResource.maxImageSamples << "\n" |
| << "MaxVertexImageUniforms " << DefaultTBuiltInResource.maxVertexImageUniforms << "\n" |
| << "MaxTessControlImageUniforms " << DefaultTBuiltInResource.maxTessControlImageUniforms << "\n" |
| << "MaxTessEvaluationImageUniforms " << DefaultTBuiltInResource.maxTessEvaluationImageUniforms << "\n" |
| << "MaxGeometryImageUniforms " << DefaultTBuiltInResource.maxGeometryImageUniforms << "\n" |
| << "MaxFragmentImageUniforms " << DefaultTBuiltInResource.maxFragmentImageUniforms << "\n" |
| << "MaxCombinedImageUniforms " << DefaultTBuiltInResource.maxCombinedImageUniforms << "\n" |
| << "MaxGeometryTextureImageUnits " << DefaultTBuiltInResource.maxGeometryTextureImageUnits << "\n" |
| << "MaxGeometryOutputVertices " << DefaultTBuiltInResource.maxGeometryOutputVertices << "\n" |
| << "MaxGeometryTotalOutputComponents " << DefaultTBuiltInResource.maxGeometryTotalOutputComponents << "\n" |
| << "MaxGeometryUniformComponents " << DefaultTBuiltInResource.maxGeometryUniformComponents << "\n" |
| << "MaxGeometryVaryingComponents " << DefaultTBuiltInResource.maxGeometryVaryingComponents << "\n" |
| << "MaxTessControlInputComponents " << DefaultTBuiltInResource.maxTessControlInputComponents << "\n" |
| << "MaxTessControlOutputComponents " << DefaultTBuiltInResource.maxTessControlOutputComponents << "\n" |
| << "MaxTessControlTextureImageUnits " << DefaultTBuiltInResource.maxTessControlTextureImageUnits << "\n" |
| << "MaxTessControlUniformComponents " << DefaultTBuiltInResource.maxTessControlUniformComponents << "\n" |
| << "MaxTessControlTotalOutputComponents " << DefaultTBuiltInResource.maxTessControlTotalOutputComponents << "\n" |
| << "MaxTessEvaluationInputComponents " << DefaultTBuiltInResource.maxTessEvaluationInputComponents << "\n" |
| << "MaxTessEvaluationOutputComponents " << DefaultTBuiltInResource.maxTessEvaluationOutputComponents << "\n" |
| << "MaxTessEvaluationTextureImageUnits " << DefaultTBuiltInResource.maxTessEvaluationTextureImageUnits << "\n" |
| << "MaxTessEvaluationUniformComponents " << DefaultTBuiltInResource.maxTessEvaluationUniformComponents << "\n" |
| << "MaxTessPatchComponents " << DefaultTBuiltInResource.maxTessPatchComponents << "\n" |
| << "MaxPatchVertices " << DefaultTBuiltInResource.maxPatchVertices << "\n" |
| << "MaxTessGenLevel " << DefaultTBuiltInResource.maxTessGenLevel << "\n" |
| << "MaxViewports " << DefaultTBuiltInResource.maxViewports << "\n" |
| << "MaxVertexAtomicCounters " << DefaultTBuiltInResource.maxVertexAtomicCounters << "\n" |
| << "MaxTessControlAtomicCounters " << DefaultTBuiltInResource.maxTessControlAtomicCounters << "\n" |
| << "MaxTessEvaluationAtomicCounters " << DefaultTBuiltInResource.maxTessEvaluationAtomicCounters << "\n" |
| << "MaxGeometryAtomicCounters " << DefaultTBuiltInResource.maxGeometryAtomicCounters << "\n" |
| << "MaxFragmentAtomicCounters " << DefaultTBuiltInResource.maxFragmentAtomicCounters << "\n" |
| << "MaxCombinedAtomicCounters " << DefaultTBuiltInResource.maxCombinedAtomicCounters << "\n" |
| << "MaxAtomicCounterBindings " << DefaultTBuiltInResource.maxAtomicCounterBindings << "\n" |
| << "MaxVertexAtomicCounterBuffers " << DefaultTBuiltInResource.maxVertexAtomicCounterBuffers << "\n" |
| << "MaxTessControlAtomicCounterBuffers " << DefaultTBuiltInResource.maxTessControlAtomicCounterBuffers << "\n" |
| << "MaxTessEvaluationAtomicCounterBuffers " << DefaultTBuiltInResource.maxTessEvaluationAtomicCounterBuffers << "\n" |
| << "MaxGeometryAtomicCounterBuffers " << DefaultTBuiltInResource.maxGeometryAtomicCounterBuffers << "\n" |
| << "MaxFragmentAtomicCounterBuffers " << DefaultTBuiltInResource.maxFragmentAtomicCounterBuffers << "\n" |
| << "MaxCombinedAtomicCounterBuffers " << DefaultTBuiltInResource.maxCombinedAtomicCounterBuffers << "\n" |
| << "MaxAtomicCounterBufferSize " << DefaultTBuiltInResource.maxAtomicCounterBufferSize << "\n" |
| << "MaxTransformFeedbackBuffers " << DefaultTBuiltInResource.maxTransformFeedbackBuffers << "\n" |
| << "MaxTransformFeedbackInterleavedComponents " << DefaultTBuiltInResource.maxTransformFeedbackInterleavedComponents << "\n" |
| << "MaxCullDistances " << DefaultTBuiltInResource.maxCullDistances << "\n" |
| << "MaxCombinedClipAndCullDistances " << DefaultTBuiltInResource.maxCombinedClipAndCullDistances << "\n" |
| << "MaxSamples " << DefaultTBuiltInResource.maxSamples << "\n" |
| |
| << "nonInductiveForLoops " << DefaultTBuiltInResource.limits.nonInductiveForLoops << "\n" |
| << "whileLoops " << DefaultTBuiltInResource.limits.whileLoops << "\n" |
| << "doWhileLoops " << DefaultTBuiltInResource.limits.doWhileLoops << "\n" |
| << "generalUniformIndexing " << DefaultTBuiltInResource.limits.generalUniformIndexing << "\n" |
| << "generalAttributeMatrixVectorIndexing " << DefaultTBuiltInResource.limits.generalAttributeMatrixVectorIndexing << "\n" |
| << "generalVaryingIndexing " << DefaultTBuiltInResource.limits.generalVaryingIndexing << "\n" |
| << "generalSamplerIndexing " << DefaultTBuiltInResource.limits.generalSamplerIndexing << "\n" |
| << "generalVariableIndexing " << DefaultTBuiltInResource.limits.generalVariableIndexing << "\n" |
| << "generalConstantMatrixVectorIndexing " << DefaultTBuiltInResource.limits.generalConstantMatrixVectorIndexing << "\n" |
| ; |
| |
| return ostream.str(); |
| } |
| |
| } // end namespace glslang |