blob: 66032de12eae86e7657d41e2a2efc7dac27045ef [file] [log] [blame]
Lei Zhang414eb602016-03-04 16:22:34 -05001//
2// Copyright (C) 2016 Google, Inc.
3//
4// All rights reserved.
5//
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7// modification, are permitted provided that the following conditions
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9//
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11// notice, this list of conditions and the following disclaimer.
12//
13// Redistributions in binary form must reproduce the above
14// copyright notice, this list of conditions and the following
15// disclaimer in the documentation and/or other materials provided
16// with the distribution.
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21//
22// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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25// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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27// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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32// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
33// POSSIBILITY OF SUCH DAMAGE.
34
35#include <sstream>
36
37#include "DefaultResourceLimits.h"
38
39namespace glslang {
40
41const TBuiltInResource DefaultTBuiltInResource = {
42 /* .MaxLights = */ 32,
43 /* .MaxClipPlanes = */ 6,
44 /* .MaxTextureUnits = */ 32,
45 /* .MaxTextureCoords = */ 32,
46 /* .MaxVertexAttribs = */ 64,
47 /* .MaxVertexUniformComponents = */ 4096,
48 /* .MaxVaryingFloats = */ 64,
49 /* .MaxVertexTextureImageUnits = */ 32,
50 /* .MaxCombinedTextureImageUnits = */ 80,
51 /* .MaxTextureImageUnits = */ 32,
52 /* .MaxFragmentUniformComponents = */ 4096,
53 /* .MaxDrawBuffers = */ 32,
54 /* .MaxVertexUniformVectors = */ 128,
55 /* .MaxVaryingVectors = */ 8,
56 /* .MaxFragmentUniformVectors = */ 16,
57 /* .MaxVertexOutputVectors = */ 16,
58 /* .MaxFragmentInputVectors = */ 15,
59 /* .MinProgramTexelOffset = */ -8,
60 /* .MaxProgramTexelOffset = */ 7,
61 /* .MaxClipDistances = */ 8,
62 /* .MaxComputeWorkGroupCountX = */ 65535,
63 /* .MaxComputeWorkGroupCountY = */ 65535,
64 /* .MaxComputeWorkGroupCountZ = */ 65535,
65 /* .MaxComputeWorkGroupSizeX = */ 1024,
66 /* .MaxComputeWorkGroupSizeY = */ 1024,
67 /* .MaxComputeWorkGroupSizeZ = */ 64,
68 /* .MaxComputeUniformComponents = */ 1024,
69 /* .MaxComputeTextureImageUnits = */ 16,
70 /* .MaxComputeImageUniforms = */ 8,
71 /* .MaxComputeAtomicCounters = */ 8,
72 /* .MaxComputeAtomicCounterBuffers = */ 1,
73 /* .MaxVaryingComponents = */ 60,
74 /* .MaxVertexOutputComponents = */ 64,
75 /* .MaxGeometryInputComponents = */ 64,
76 /* .MaxGeometryOutputComponents = */ 128,
77 /* .MaxFragmentInputComponents = */ 128,
78 /* .MaxImageUnits = */ 8,
79 /* .MaxCombinedImageUnitsAndFragmentOutputs = */ 8,
80 /* .MaxCombinedShaderOutputResources = */ 8,
81 /* .MaxImageSamples = */ 0,
82 /* .MaxVertexImageUniforms = */ 0,
83 /* .MaxTessControlImageUniforms = */ 0,
84 /* .MaxTessEvaluationImageUniforms = */ 0,
85 /* .MaxGeometryImageUniforms = */ 0,
86 /* .MaxFragmentImageUniforms = */ 8,
87 /* .MaxCombinedImageUniforms = */ 8,
88 /* .MaxGeometryTextureImageUnits = */ 16,
89 /* .MaxGeometryOutputVertices = */ 256,
90 /* .MaxGeometryTotalOutputComponents = */ 1024,
91 /* .MaxGeometryUniformComponents = */ 1024,
92 /* .MaxGeometryVaryingComponents = */ 64,
93 /* .MaxTessControlInputComponents = */ 128,
94 /* .MaxTessControlOutputComponents = */ 128,
95 /* .MaxTessControlTextureImageUnits = */ 16,
96 /* .MaxTessControlUniformComponents = */ 1024,
97 /* .MaxTessControlTotalOutputComponents = */ 4096,
98 /* .MaxTessEvaluationInputComponents = */ 128,
99 /* .MaxTessEvaluationOutputComponents = */ 128,
100 /* .MaxTessEvaluationTextureImageUnits = */ 16,
101 /* .MaxTessEvaluationUniformComponents = */ 1024,
102 /* .MaxTessPatchComponents = */ 120,
103 /* .MaxPatchVertices = */ 32,
104 /* .MaxTessGenLevel = */ 64,
105 /* .MaxViewports = */ 16,
106 /* .MaxVertexAtomicCounters = */ 0,
107 /* .MaxTessControlAtomicCounters = */ 0,
108 /* .MaxTessEvaluationAtomicCounters = */ 0,
109 /* .MaxGeometryAtomicCounters = */ 0,
110 /* .MaxFragmentAtomicCounters = */ 8,
111 /* .MaxCombinedAtomicCounters = */ 8,
112 /* .MaxAtomicCounterBindings = */ 1,
113 /* .MaxVertexAtomicCounterBuffers = */ 0,
114 /* .MaxTessControlAtomicCounterBuffers = */ 0,
115 /* .MaxTessEvaluationAtomicCounterBuffers = */ 0,
116 /* .MaxGeometryAtomicCounterBuffers = */ 0,
117 /* .MaxFragmentAtomicCounterBuffers = */ 1,
118 /* .MaxCombinedAtomicCounterBuffers = */ 1,
119 /* .MaxAtomicCounterBufferSize = */ 16384,
120 /* .MaxTransformFeedbackBuffers = */ 4,
121 /* .MaxTransformFeedbackInterleavedComponents = */ 64,
122 /* .MaxCullDistances = */ 8,
123 /* .MaxCombinedClipAndCullDistances = */ 8,
124 /* .MaxSamples = */ 4,
125 /* .limits = */ {
126 /* .nonInductiveForLoops = */ 1,
127 /* .whileLoops = */ 1,
128 /* .doWhileLoops = */ 1,
129 /* .generalUniformIndexing = */ 1,
130 /* .generalAttributeMatrixVectorIndexing = */ 1,
131 /* .generalVaryingIndexing = */ 1,
132 /* .generalSamplerIndexing = */ 1,
133 /* .generalVariableIndexing = */ 1,
134 /* .generalConstantMatrixVectorIndexing = */ 1,
135 }};
136
137std::string GetDefaultTBuiltInResourceString()
138{
139 std::ostringstream ostream;
140
141 ostream << "MaxLights " << DefaultTBuiltInResource.maxLights << "\n"
142 << "MaxClipPlanes " << DefaultTBuiltInResource.maxClipPlanes << "\n"
143 << "MaxTextureUnits " << DefaultTBuiltInResource.maxTextureUnits << "\n"
144 << "MaxTextureCoords " << DefaultTBuiltInResource.maxTextureCoords << "\n"
145 << "MaxVertexAttribs " << DefaultTBuiltInResource.maxVertexAttribs << "\n"
146 << "MaxVertexUniformComponents " << DefaultTBuiltInResource.maxVertexUniformComponents << "\n"
147 << "MaxVaryingFloats " << DefaultTBuiltInResource.maxVaryingFloats << "\n"
148 << "MaxVertexTextureImageUnits " << DefaultTBuiltInResource.maxVertexTextureImageUnits << "\n"
149 << "MaxCombinedTextureImageUnits " << DefaultTBuiltInResource.maxCombinedTextureImageUnits << "\n"
150 << "MaxTextureImageUnits " << DefaultTBuiltInResource.maxTextureImageUnits << "\n"
151 << "MaxFragmentUniformComponents " << DefaultTBuiltInResource.maxFragmentUniformComponents << "\n"
152 << "MaxDrawBuffers " << DefaultTBuiltInResource.maxDrawBuffers << "\n"
153 << "MaxVertexUniformVectors " << DefaultTBuiltInResource.maxVertexUniformVectors << "\n"
154 << "MaxVaryingVectors " << DefaultTBuiltInResource.maxVaryingVectors << "\n"
155 << "MaxFragmentUniformVectors " << DefaultTBuiltInResource.maxFragmentUniformVectors << "\n"
156 << "MaxVertexOutputVectors " << DefaultTBuiltInResource.maxVertexOutputVectors << "\n"
157 << "MaxFragmentInputVectors " << DefaultTBuiltInResource.maxFragmentInputVectors << "\n"
158 << "MinProgramTexelOffset " << DefaultTBuiltInResource.minProgramTexelOffset << "\n"
159 << "MaxProgramTexelOffset " << DefaultTBuiltInResource.maxProgramTexelOffset << "\n"
160 << "MaxClipDistances " << DefaultTBuiltInResource.maxClipDistances << "\n"
161 << "MaxComputeWorkGroupCountX " << DefaultTBuiltInResource.maxComputeWorkGroupCountX << "\n"
162 << "MaxComputeWorkGroupCountY " << DefaultTBuiltInResource.maxComputeWorkGroupCountY << "\n"
163 << "MaxComputeWorkGroupCountZ " << DefaultTBuiltInResource.maxComputeWorkGroupCountZ << "\n"
164 << "MaxComputeWorkGroupSizeX " << DefaultTBuiltInResource.maxComputeWorkGroupSizeX << "\n"
165 << "MaxComputeWorkGroupSizeY " << DefaultTBuiltInResource.maxComputeWorkGroupSizeY << "\n"
166 << "MaxComputeWorkGroupSizeZ " << DefaultTBuiltInResource.maxComputeWorkGroupSizeZ << "\n"
167 << "MaxComputeUniformComponents " << DefaultTBuiltInResource.maxComputeUniformComponents << "\n"
168 << "MaxComputeTextureImageUnits " << DefaultTBuiltInResource.maxComputeTextureImageUnits << "\n"
169 << "MaxComputeImageUniforms " << DefaultTBuiltInResource.maxComputeImageUniforms << "\n"
170 << "MaxComputeAtomicCounters " << DefaultTBuiltInResource.maxComputeAtomicCounters << "\n"
171 << "MaxComputeAtomicCounterBuffers " << DefaultTBuiltInResource.maxComputeAtomicCounterBuffers << "\n"
172 << "MaxVaryingComponents " << DefaultTBuiltInResource.maxVaryingComponents << "\n"
173 << "MaxVertexOutputComponents " << DefaultTBuiltInResource.maxVertexOutputComponents << "\n"
174 << "MaxGeometryInputComponents " << DefaultTBuiltInResource.maxGeometryInputComponents << "\n"
175 << "MaxGeometryOutputComponents " << DefaultTBuiltInResource.maxGeometryOutputComponents << "\n"
176 << "MaxFragmentInputComponents " << DefaultTBuiltInResource.maxFragmentInputComponents << "\n"
177 << "MaxImageUnits " << DefaultTBuiltInResource.maxImageUnits << "\n"
178 << "MaxCombinedImageUnitsAndFragmentOutputs " << DefaultTBuiltInResource.maxCombinedImageUnitsAndFragmentOutputs << "\n"
179 << "MaxCombinedShaderOutputResources " << DefaultTBuiltInResource.maxCombinedShaderOutputResources << "\n"
180 << "MaxImageSamples " << DefaultTBuiltInResource.maxImageSamples << "\n"
181 << "MaxVertexImageUniforms " << DefaultTBuiltInResource.maxVertexImageUniforms << "\n"
182 << "MaxTessControlImageUniforms " << DefaultTBuiltInResource.maxTessControlImageUniforms << "\n"
183 << "MaxTessEvaluationImageUniforms " << DefaultTBuiltInResource.maxTessEvaluationImageUniforms << "\n"
184 << "MaxGeometryImageUniforms " << DefaultTBuiltInResource.maxGeometryImageUniforms << "\n"
185 << "MaxFragmentImageUniforms " << DefaultTBuiltInResource.maxFragmentImageUniforms << "\n"
186 << "MaxCombinedImageUniforms " << DefaultTBuiltInResource.maxCombinedImageUniforms << "\n"
187 << "MaxGeometryTextureImageUnits " << DefaultTBuiltInResource.maxGeometryTextureImageUnits << "\n"
188 << "MaxGeometryOutputVertices " << DefaultTBuiltInResource.maxGeometryOutputVertices << "\n"
189 << "MaxGeometryTotalOutputComponents " << DefaultTBuiltInResource.maxGeometryTotalOutputComponents << "\n"
190 << "MaxGeometryUniformComponents " << DefaultTBuiltInResource.maxGeometryUniformComponents << "\n"
191 << "MaxGeometryVaryingComponents " << DefaultTBuiltInResource.maxGeometryVaryingComponents << "\n"
192 << "MaxTessControlInputComponents " << DefaultTBuiltInResource.maxTessControlInputComponents << "\n"
193 << "MaxTessControlOutputComponents " << DefaultTBuiltInResource.maxTessControlOutputComponents << "\n"
194 << "MaxTessControlTextureImageUnits " << DefaultTBuiltInResource.maxTessControlTextureImageUnits << "\n"
195 << "MaxTessControlUniformComponents " << DefaultTBuiltInResource.maxTessControlUniformComponents << "\n"
196 << "MaxTessControlTotalOutputComponents " << DefaultTBuiltInResource.maxTessControlTotalOutputComponents << "\n"
197 << "MaxTessEvaluationInputComponents " << DefaultTBuiltInResource.maxTessEvaluationInputComponents << "\n"
198 << "MaxTessEvaluationOutputComponents " << DefaultTBuiltInResource.maxTessEvaluationOutputComponents << "\n"
199 << "MaxTessEvaluationTextureImageUnits " << DefaultTBuiltInResource.maxTessEvaluationTextureImageUnits << "\n"
200 << "MaxTessEvaluationUniformComponents " << DefaultTBuiltInResource.maxTessEvaluationUniformComponents << "\n"
201 << "MaxTessPatchComponents " << DefaultTBuiltInResource.maxTessPatchComponents << "\n"
202 << "MaxPatchVertices " << DefaultTBuiltInResource.maxPatchVertices << "\n"
203 << "MaxTessGenLevel " << DefaultTBuiltInResource.maxTessGenLevel << "\n"
204 << "MaxViewports " << DefaultTBuiltInResource.maxViewports << "\n"
205 << "MaxVertexAtomicCounters " << DefaultTBuiltInResource.maxVertexAtomicCounters << "\n"
206 << "MaxTessControlAtomicCounters " << DefaultTBuiltInResource.maxTessControlAtomicCounters << "\n"
207 << "MaxTessEvaluationAtomicCounters " << DefaultTBuiltInResource.maxTessEvaluationAtomicCounters << "\n"
208 << "MaxGeometryAtomicCounters " << DefaultTBuiltInResource.maxGeometryAtomicCounters << "\n"
209 << "MaxFragmentAtomicCounters " << DefaultTBuiltInResource.maxFragmentAtomicCounters << "\n"
210 << "MaxCombinedAtomicCounters " << DefaultTBuiltInResource.maxCombinedAtomicCounters << "\n"
211 << "MaxAtomicCounterBindings " << DefaultTBuiltInResource.maxAtomicCounterBindings << "\n"
212 << "MaxVertexAtomicCounterBuffers " << DefaultTBuiltInResource.maxVertexAtomicCounterBuffers << "\n"
213 << "MaxTessControlAtomicCounterBuffers " << DefaultTBuiltInResource.maxTessControlAtomicCounterBuffers << "\n"
214 << "MaxTessEvaluationAtomicCounterBuffers " << DefaultTBuiltInResource.maxTessEvaluationAtomicCounterBuffers << "\n"
215 << "MaxGeometryAtomicCounterBuffers " << DefaultTBuiltInResource.maxGeometryAtomicCounterBuffers << "\n"
216 << "MaxFragmentAtomicCounterBuffers " << DefaultTBuiltInResource.maxFragmentAtomicCounterBuffers << "\n"
217 << "MaxCombinedAtomicCounterBuffers " << DefaultTBuiltInResource.maxCombinedAtomicCounterBuffers << "\n"
218 << "MaxAtomicCounterBufferSize " << DefaultTBuiltInResource.maxAtomicCounterBufferSize << "\n"
219 << "MaxTransformFeedbackBuffers " << DefaultTBuiltInResource.maxTransformFeedbackBuffers << "\n"
220 << "MaxTransformFeedbackInterleavedComponents " << DefaultTBuiltInResource.maxTransformFeedbackInterleavedComponents << "\n"
221 << "MaxCullDistances " << DefaultTBuiltInResource.maxCullDistances << "\n"
222 << "MaxCombinedClipAndCullDistances " << DefaultTBuiltInResource.maxCombinedClipAndCullDistances << "\n"
223 << "MaxSamples " << DefaultTBuiltInResource.maxSamples << "\n"
224
225 << "nonInductiveForLoops " << DefaultTBuiltInResource.limits.nonInductiveForLoops << "\n"
226 << "whileLoops " << DefaultTBuiltInResource.limits.whileLoops << "\n"
227 << "doWhileLoops " << DefaultTBuiltInResource.limits.doWhileLoops << "\n"
228 << "generalUniformIndexing " << DefaultTBuiltInResource.limits.generalUniformIndexing << "\n"
229 << "generalAttributeMatrixVectorIndexing " << DefaultTBuiltInResource.limits.generalAttributeMatrixVectorIndexing << "\n"
230 << "generalVaryingIndexing " << DefaultTBuiltInResource.limits.generalVaryingIndexing << "\n"
231 << "generalSamplerIndexing " << DefaultTBuiltInResource.limits.generalSamplerIndexing << "\n"
232 << "generalVariableIndexing " << DefaultTBuiltInResource.limits.generalVariableIndexing << "\n"
233 << "generalConstantMatrixVectorIndexing " << DefaultTBuiltInResource.limits.generalConstantMatrixVectorIndexing << "\n"
234 ;
235
236 return ostream.str();
237}
238
239} // end namespace glslang