Texture2D g_tColor[ 128 ] ; | |
layout (push_constant) cbuffer PerViewConstantBuffer_t | |
{ | |
uint g_nDataIdx; | |
uint g_nDataIdx2; | |
bool g_B; | |
} ; | |
SamplerState g_sAniso; | |
struct PS_INPUT | |
{ | |
float2 vTextureCoords : TEXCOORD2 ; | |
} ; | |
struct PS_OUTPUT | |
{ | |
float4 vColor : SV_Target0 ; | |
} ; | |
PS_OUTPUT MainPs ( PS_INPUT i ) | |
{ | |
PS_OUTPUT ps_output ; | |
uint u; | |
if (g_B) | |
#include "i1.h" | |
else | |
u = g_nDataIdx2; | |
ps_output . vColor = g_tColor [ u ] . Sample ( g_sAniso , i . vTextureCoords . xy ); | |
return ps_output ; | |
} | |