blob: 7d85630fceac2755a5028091a7a070e2aa9e827a [file] [log] [blame]
Texture2D g_tColor[ 128 ] ;
layout (push_constant) cbuffer PerViewConstantBuffer_t
{
uint g_nDataIdx;
uint g_nDataIdx2;
bool g_B;
} ;
SamplerState g_sAniso;
struct PS_INPUT
{
float2 vTextureCoords : TEXCOORD2 ;
} ;
struct PS_OUTPUT
{
float4 vColor : SV_Target0 ;
} ;
PS_OUTPUT MainPs ( PS_INPUT i )
{
PS_OUTPUT ps_output ;
uint u;
if (g_B)
#include "i1.h"
else
u = g_nDataIdx2;
ps_output . vColor = g_tColor [ u ] . Sample ( g_sAniso , i . vTextureCoords . xy );
return ps_output ;
}