greg-lunarg | 5d43c4a | 2018-12-07 17:36:33 -0700 | [diff] [blame] | 1 | Texture2D g_tColor[ 128 ] ; |
| 2 | |
| 3 | layout (push_constant) cbuffer PerViewConstantBuffer_t |
| 4 | { |
| 5 | uint g_nDataIdx; |
| 6 | uint g_nDataIdx2; |
| 7 | bool g_B; |
| 8 | } ; |
| 9 | |
| 10 | SamplerState g_sAniso; |
| 11 | |
| 12 | struct PS_INPUT |
| 13 | { |
| 14 | float2 vTextureCoords : TEXCOORD2 ; |
| 15 | } ; |
| 16 | |
| 17 | struct PS_OUTPUT |
| 18 | { |
| 19 | float4 vColor : SV_Target0 ; |
| 20 | } ; |
| 21 | |
| 22 | PS_OUTPUT MainPs ( PS_INPUT i ) |
| 23 | { |
| 24 | PS_OUTPUT ps_output ; |
| 25 | |
| 26 | uint u; |
| 27 | if (g_B) |
| 28 | #include "i1.h" |
| 29 | else |
| 30 | u = g_nDataIdx2; |
| 31 | ps_output . vColor = g_tColor [ u ] . Sample ( g_sAniso , i . vTextureCoords . xy ); |
| 32 | return ps_output ; |
| 33 | } |
| 34 | |