steve-lunarg | cf43e66 | 2016-09-22 14:35:23 -0600 | [diff] [blame] | 1 | |
2 | SamplerState g_tSamp : register(s0); | ||||
3 | |||||
4 | Texture2D g_tScene[2] : register(t0); | ||||
5 | |||||
6 | struct PS_OUTPUT | ||||
7 | { | ||||
8 | float4 Color : SV_Target0; | ||||
9 | }; | ||||
10 | |||||
11 | void main(out PS_OUTPUT psout) | ||||
12 | { | ||||
steve-lunarg | ef33ec0 | 2016-11-02 12:42:34 -0600 | [diff] [blame] | 13 | psout.Color = g_tScene[0].Sample(g_tSamp, float2(0.3,0.4)) + |
14 | g_tScene[1].Sample(g_tSamp, float2(0.3,0.4)); | ||||
steve-lunarg | cf43e66 | 2016-09-22 14:35:23 -0600 | [diff] [blame] | 15 | } |