blob: 05c49250ee89f1ca1ccc60480a357c3adc3e68a8 [file] [log] [blame]
steve-lunargcf43e662016-09-22 14:35:23 -06001
2SamplerState g_tSamp : register(s0);
3
4Texture2D g_tScene[2] : register(t0);
5
6struct PS_OUTPUT
7{
8 float4 Color : SV_Target0;
9};
10
11void main(out PS_OUTPUT psout)
12{
steve-lunargef33ec02016-11-02 12:42:34 -060013 psout.Color = g_tScene[0].Sample(g_tSamp, float2(0.3,0.4)) +
14 g_tScene[1].Sample(g_tSamp, float2(0.3,0.4));
steve-lunargcf43e662016-09-22 14:35:23 -060015}