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John Kesseniche2c091b2013-07-22 07:40:27 +00001<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
2<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
3<head>
4 <title>GLSL Reference Parser</title>
5<?php
6if (file_exists("/home/virtual/opengl.org/var/www/html/sdk/inc/sdk_head.txt"))
7 include("/home/virtual/opengl.org/var/www/html/sdk/inc/sdk_head.txt");
8else
9 include("sdk_head.txt");
10?>
11</head>
12<body>
13<?php
14if (file_exists("/home/virtual/opengl.org/var/www/html/sdk/inc/sdk_body_start.txt"))
15 include("/home/virtual/opengl.org/var/www/html/sdk/inc/sdk_body_start.txt");
16else
17 include("sdk_body_start.txt");
18?>
19 <p>
20 <a href="index.php">[About]</a>
21 <!-- <a href="news.php">[News]</a> -->
22 <!-- <a href="documentation/index.php">[Documentation]</a> -->
23 <!-- <a href="screenshots.php">[Screenshots]</a> -->
24 </p>
25 <h1>About GLSL Reference Parser</h1>
26 <p>
27 The GLSL Reference Parser provides a front end for parsing and
28 operating on OpenGL Shading Language code. It was originally
29 developed by 3Dlabs and is being maintained and updated by <a
30 href="http://lunarg.com/">LunarG</a>. The <a
31 href="README.txt">README</a> has some additional information.
32 </p>
33
34 <p>
35 You can download the source from the <a
36 href="https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang/">
John Kessenichd7c0c3f2013-07-22 22:29:42 +000037 Khronos public-access Subversion server</a> . For example, using the Subversion
38 command-line client:
John Kesseniche2c091b2013-07-22 07:40:27 +000039 </p>
40
John Kessenichd7c0c3f2013-07-22 22:29:42 +000041 <p><tt>
John Kessenichb40a4882013-07-22 22:31:08 +000042 svn checkout --username anonymous --password anonymous
John Kessenichd7c0c3f2013-07-22 22:29:42 +000043 https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang/ glslang
44 </tt></p>
45
John Kesseniche2c091b2013-07-22 07:40:27 +000046 <hr />
47
48 <h2>Requirements</h2>
49 <p> TBD. Builds on Windows and Linux. </p>
50 <!--
51 <ul>
52 <li><a href="http://gcc.gnu.org">GCC</a> 3.2 or later (4.0
53 is <a href="http://gcc.gnu.org/bugzilla/show_bug.cgi?id=18279">broken</a>, but 4.1 works).</li>
54 <li><a href="http://ffmpeg.sourceforge.net/">FFmpeg</a> is needed for
55 video capture</li>
56 <li><a href="http://tiswww.case.edu/php/chet/readline/rltop.html">GNU
57 readline</a> is recommended for history editing in <kbd>gldb</kbd></li>
58 <li><a href="http://www.gtk.org/">GTK+</a> is required for <kbd>gldb-gui</kbd></li>
59 <li><a href="http://projects.gnome.org/gtkglext/">GtkGLExt</a> and
60 <a href="http://glew.sourceforge.net/">GLEW</a> are highly
61 recommended for <kbd>gldb-gui</kbd> (without them, the texture display
62 will not work)</li>
63 </ul>
64 -->
65
66 <hr />
67 <!--
68 <h2>Example</h2>
69 -->
70
71 <hr />
72 <p>
73 <a href="http://sourceforge.net/projects/glslang"><img src="http://sflogo.sourceforge.net/sflogo.php?group_id=110905&amp;type=12" width="120" height="30" border="0" alt="Get BuGLe at SourceForge.net. Fast, secure and Free Open Source software downloads" /></a>
74<?php
75if (file_exists("/home/virtual/opengl.org/var/www/html/sdk/inc/sdk_footer.txt"))
76 include("/home/virtual/opengl.org/var/www/html/sdk/inc/sdk_footer.txt");
77else
78 include("sdk_footer.txt");
79?>
80</body>
81</html>