John Kessenich | cc16fa0 | 2015-12-10 18:01:54 -0700 | [diff] [blame^] | 1 | 300.frag |
| 2 | ERROR: 0:2: 'float' : type requires declaration of default precision qualifier |
| 3 | ERROR: 0:30: 'noperspective' : Reserved word. |
| 4 | ERROR: 0:30: 'noperspective' : not supported with this profile: es |
| 5 | ERROR: 0:31: 'sampler2D' : sampler/image types can only be used in uniform variables or function parameters: bads |
| 6 | ERROR: 0:32: 'uint' : cannot apply precision statement to this type; use 'float', 'int' or a sampler type |
| 7 | ERROR: 0:39: 'structure' : non-uniform struct contains a sampler or image: badout |
| 8 | ERROR: 0:60: 'texel offset' : argument must be compile-time constant |
| 9 | ERROR: 0:62: 'texel offset' : argument must be compile-time constant |
| 10 | ERROR: 0:63: 'texel offset' : argument must be compile-time constant |
| 11 | ERROR: 0:64: 'texel offset' : argument must be compile-time constant |
| 12 | ERROR: 0:66: 'texel offset' : argument must be compile-time constant |
| 13 | ERROR: 0:68: 'texel offset' : argument must be compile-time constant |
| 14 | ERROR: 0:69: 'variable indexing sampler array' : not supported for this version or the enabled extensions |
| 15 | ERROR: 0:73: 'texel offset' : argument must be compile-time constant |
| 16 | ERROR: 0:83: 'double' : Reserved word. |
| 17 | ERROR: 0:83: 'double' : not supported with this profile: es |
| 18 | ERROR: 0:84: 'dvec2' : Reserved word. |
| 19 | ERROR: 0:84: 'double vector' : not supported with this profile: es |
| 20 | ERROR: 0:85: 'dvec3' : Reserved word. |
| 21 | ERROR: 0:85: 'double vector' : not supported with this profile: es |
| 22 | ERROR: 0:86: 'dvec4' : Reserved word. |
| 23 | ERROR: 0:86: 'double vector' : not supported with this profile: es |
| 24 | ERROR: 0:101: 'arrays of arrays' : not supported for this version or the enabled extensions |
| 25 | ERROR: 0:102: 'arrays of arrays' : not supported for this version or the enabled extensions |
| 26 | ERROR: 0:102: 'arrays of arrays' : not supported for this version or the enabled extensions |
| 27 | ERROR: 0:103: 'arrays of arrays' : not supported for this version or the enabled extensions |
| 28 | ERROR: 0:100: 'arrays of arrays' : not supported for this version or the enabled extensions |
| 29 | ERROR: 0:100: 'array-of-array of block' : not supported with this profile: es |
| 30 | ERROR: 0:111: 'variable indexing fragment shader ouput array' : not supported with this profile: es |
| 31 | ERROR: 0:119: '==' : can't use with samplers or structs containing samplers |
| 32 | ERROR: 0:120: '!=' : can't use with samplers or structs containing samplers |
| 33 | ERROR: 0:121: '==' : can't use with samplers or structs containing samplers |
| 34 | ERROR: 0:121: '==' : wrong operand types: no operation '==' exists that takes a left-hand operand of type 'global lowp sampler2D' and a right operand of type 'global lowp sampler2D' (or there is no acceptable conversion) |
| 35 | ERROR: 0:122: '=' : can't use with samplers or structs containing samplers |
| 36 | ERROR: 0:123: '==' : can't use with samplers or structs containing samplers |
| 37 | ERROR: 0:129: 'texel offset' : value is out of range: [gl_MinProgramTexelOffset, gl_MaxProgramTexelOffset] |
| 38 | ERROR: 0:129: 'texel offset' : value is out of range: [gl_MinProgramTexelOffset, gl_MaxProgramTexelOffset] |
| 39 | ERROR: 0:148: 'qualifier' : cannot use auxiliary, memory, interpolation, or precision qualifier in a default qualifier declaration (declaration with no type) |
| 40 | ERROR: 0:150: 'early_fragment_tests' : not supported for this version or the enabled extensions |
| 41 | ERROR: 0:156: 'invariant' : can only apply to an output |
| 42 | ERROR: 0:157: 'invariant' : can only apply to an output |
| 43 | ERROR: 0:158: 'invariant' : can only apply to an output |
| 44 | ERROR: 0:160: 'imageBuffer' : Reserved word. |
| 45 | ERROR: 0:160: '' : syntax error |
| 46 | ERROR: 44 compilation errors. No code generated. |
| 47 | |
| 48 | |
| 49 | Shader version: 300 |
| 50 | using early_fragment_tests |
| 51 | ERROR: node is still EOpNull! |
| 52 | 0:53 Function Definition: main( (global void) |
| 53 | 0:53 Function Parameters: |
| 54 | 0:? Sequence |
| 55 | 0:57 move second child to first child (temp lowp 4-component vector of float) |
| 56 | 0:57 'v' (temp lowp 4-component vector of float) |
| 57 | 0:57 texture (global lowp 4-component vector of float) |
| 58 | 0:57 's2D' (uniform lowp sampler2D) |
| 59 | 0:57 'c2D' (smooth in lowp 2-component vector of float) |
| 60 | 0:58 move second child to first child (temp lowp 4-component vector of float) |
| 61 | 0:58 'v' (temp lowp 4-component vector of float) |
| 62 | 0:58 textureProj (global lowp 4-component vector of float) |
| 63 | 0:58 's3D' (uniform lowp sampler3D) |
| 64 | 0:58 'c4D' (smooth temp lowp 4-component vector of float) |
| 65 | 0:59 move second child to first child (temp lowp 4-component vector of float) |
| 66 | 0:59 'v' (temp lowp 4-component vector of float) |
| 67 | 0:59 textureLod (global lowp 4-component vector of float) |
| 68 | 0:59 's2DArray' (uniform lowp sampler2DArray) |
| 69 | 0:59 'c3D' (smooth in lowp 3-component vector of float) |
| 70 | 0:59 Constant: |
| 71 | 0:59 1.200000 |
| 72 | 0:60 move second child to first child (temp lowp float) |
| 73 | 0:60 'f' (temp lowp float) |
| 74 | 0:60 textureOffset (global lowp float) |
| 75 | 0:60 's2DShadow' (uniform lowp sampler2DShadow) |
| 76 | 0:60 'c3D' (smooth in lowp 3-component vector of float) |
| 77 | 0:60 'ic2D' (flat in mediump 2-component vector of int) |
| 78 | 0:60 'c1D' (smooth in lowp float) |
| 79 | 0:61 move second child to first child (temp lowp 4-component vector of float) |
| 80 | 0:61 'v' (temp lowp 4-component vector of float) |
| 81 | 0:61 textureFetch (global lowp 4-component vector of float) |
| 82 | 0:61 's3D' (uniform lowp sampler3D) |
| 83 | 0:61 'ic3D' (flat in mediump 3-component vector of int) |
| 84 | 0:61 'ic1D' (flat in mediump int) |
| 85 | 0:62 move second child to first child (temp lowp 4-component vector of float) |
| 86 | 0:62 'v' (temp lowp 4-component vector of float) |
| 87 | 0:62 textureFetchOffset (global lowp 4-component vector of float) |
| 88 | 0:62 direct index (temp lowp sampler2D) |
| 89 | 0:62 'arrayedSampler' (uniform 5-element array of lowp sampler2D) |
| 90 | 0:62 Constant: |
| 91 | 0:62 2 (const int) |
| 92 | 0:62 'ic2D' (flat in mediump 2-component vector of int) |
| 93 | 0:62 Constant: |
| 94 | 0:62 4 (const int) |
| 95 | 0:62 'ic2D' (flat in mediump 2-component vector of int) |
| 96 | 0:63 move second child to first child (temp lowp float) |
| 97 | 0:63 'f' (temp lowp float) |
| 98 | 0:63 textureLodOffset (global lowp float) |
| 99 | 0:63 's2DShadow' (uniform lowp sampler2DShadow) |
| 100 | 0:63 'c3D' (smooth in lowp 3-component vector of float) |
| 101 | 0:63 'c1D' (smooth in lowp float) |
| 102 | 0:63 'ic2D' (flat in mediump 2-component vector of int) |
| 103 | 0:64 move second child to first child (temp lowp 4-component vector of float) |
| 104 | 0:64 'v' (temp lowp 4-component vector of float) |
| 105 | 0:64 textureProjLodOffset (global lowp 4-component vector of float) |
| 106 | 0:64 's2D' (uniform lowp sampler2D) |
| 107 | 0:64 'c3D' (smooth in lowp 3-component vector of float) |
| 108 | 0:64 'c1D' (smooth in lowp float) |
| 109 | 0:64 'ic2D' (flat in mediump 2-component vector of int) |
| 110 | 0:65 move second child to first child (temp lowp 4-component vector of float) |
| 111 | 0:65 'v' (temp lowp 4-component vector of float) |
| 112 | 0:65 textureGrad (global lowp 4-component vector of float) |
| 113 | 0:65 'sCube' (uniform lowp samplerCube) |
| 114 | 0:65 'c3D' (smooth in lowp 3-component vector of float) |
| 115 | 0:65 'c3D' (smooth in lowp 3-component vector of float) |
| 116 | 0:65 'c3D' (smooth in lowp 3-component vector of float) |
| 117 | 0:66 move second child to first child (temp lowp float) |
| 118 | 0:66 'f' (temp lowp float) |
| 119 | 0:66 textureGradOffset (global lowp float) |
| 120 | 0:66 's2DArrayShadow' (uniform lowp sampler2DArrayShadow) |
| 121 | 0:66 'c4D' (smooth temp lowp 4-component vector of float) |
| 122 | 0:66 'c2D' (smooth in lowp 2-component vector of float) |
| 123 | 0:66 'c2D' (smooth in lowp 2-component vector of float) |
| 124 | 0:66 'ic2D' (flat in mediump 2-component vector of int) |
| 125 | 0:67 move second child to first child (temp lowp 4-component vector of float) |
| 126 | 0:67 'v' (temp lowp 4-component vector of float) |
| 127 | 0:67 textureProjGrad (global lowp 4-component vector of float) |
| 128 | 0:67 's3D' (uniform lowp sampler3D) |
| 129 | 0:67 'c4D' (smooth temp lowp 4-component vector of float) |
| 130 | 0:67 'c3D' (smooth in lowp 3-component vector of float) |
| 131 | 0:67 'c3D' (smooth in lowp 3-component vector of float) |
| 132 | 0:68 move second child to first child (temp lowp 4-component vector of float) |
| 133 | 0:68 'v' (temp lowp 4-component vector of float) |
| 134 | 0:68 textureProjGradOffset (global lowp 4-component vector of float) |
| 135 | 0:68 's2D' (uniform lowp sampler2D) |
| 136 | 0:68 'c3D' (smooth in lowp 3-component vector of float) |
| 137 | 0:68 'c2D' (smooth in lowp 2-component vector of float) |
| 138 | 0:68 'c2D' (smooth in lowp 2-component vector of float) |
| 139 | 0:68 'ic2D' (flat in mediump 2-component vector of int) |
| 140 | 0:69 move second child to first child (temp lowp 4-component vector of float) |
| 141 | 0:69 'v' (temp lowp 4-component vector of float) |
| 142 | 0:69 texture (global lowp 4-component vector of float) |
| 143 | 0:69 indirect index (temp lowp sampler2D) |
| 144 | 0:69 'arrayedSampler' (uniform 5-element array of lowp sampler2D) |
| 145 | 0:69 'ic1D' (flat in mediump int) |
| 146 | 0:69 'c2D' (smooth in lowp 2-component vector of float) |
| 147 | 0:72 move second child to first child (temp mediump 4-component vector of int) |
| 148 | 0:72 'iv' (temp mediump 4-component vector of int) |
| 149 | 0:72 texture (global mediump 4-component vector of int) |
| 150 | 0:72 'is2D' (uniform lowp isampler2D) |
| 151 | 0:72 'c2D' (smooth in lowp 2-component vector of float) |
| 152 | 0:73 move second child to first child (temp mediump 4-component vector of int) |
| 153 | 0:73 'iv' (temp mediump 4-component vector of int) |
| 154 | 0:73 textureProjOffset (global mediump 4-component vector of int) |
| 155 | 0:73 'is2D' (uniform lowp isampler2D) |
| 156 | 0:73 'c4D' (smooth temp lowp 4-component vector of float) |
| 157 | 0:73 'ic2D' (flat in mediump 2-component vector of int) |
| 158 | 0:74 move second child to first child (temp mediump 4-component vector of int) |
| 159 | 0:74 'iv' (temp mediump 4-component vector of int) |
| 160 | 0:74 textureProjLod (global mediump 4-component vector of int) |
| 161 | 0:74 'is2D' (uniform lowp isampler2D) |
| 162 | 0:74 'c3D' (smooth in lowp 3-component vector of float) |
| 163 | 0:74 'c1D' (smooth in lowp float) |
| 164 | 0:75 move second child to first child (temp mediump 4-component vector of int) |
| 165 | 0:75 'iv' (temp mediump 4-component vector of int) |
| 166 | 0:75 textureProjGrad (global mediump 4-component vector of int) |
| 167 | 0:75 'is2D' (uniform lowp isampler2D) |
| 168 | 0:75 'c3D' (smooth in lowp 3-component vector of float) |
| 169 | 0:75 'c2D' (smooth in lowp 2-component vector of float) |
| 170 | 0:75 'c2D' (smooth in lowp 2-component vector of float) |
| 171 | 0:76 move second child to first child (temp mediump 4-component vector of int) |
| 172 | 0:76 'iv' (temp mediump 4-component vector of int) |
| 173 | 0:76 texture (global mediump 4-component vector of int) |
| 174 | 0:76 'is3D' (uniform lowp isampler3D) |
| 175 | 0:76 'c3D' (smooth in lowp 3-component vector of float) |
| 176 | 0:76 Constant: |
| 177 | 0:76 4.200000 |
| 178 | 0:77 move second child to first child (temp mediump 4-component vector of int) |
| 179 | 0:77 'iv' (temp mediump 4-component vector of int) |
| 180 | 0:77 textureLod (global mediump 4-component vector of int) |
| 181 | 0:77 'isCube' (uniform lowp isamplerCube) |
| 182 | 0:77 'c3D' (smooth in lowp 3-component vector of float) |
| 183 | 0:77 'c1D' (smooth in lowp float) |
| 184 | 0:78 move second child to first child (temp mediump 4-component vector of int) |
| 185 | 0:78 'iv' (temp mediump 4-component vector of int) |
| 186 | 0:78 textureFetch (global mediump 4-component vector of int) |
| 187 | 0:78 'is2DArray' (uniform lowp isampler2DArray) |
| 188 | 0:78 'ic3D' (flat in mediump 3-component vector of int) |
| 189 | 0:78 'ic1D' (flat in mediump int) |
| 190 | 0:80 move second child to first child (temp highp 2-component vector of int) |
| 191 | 0:80 vector swizzle (temp mediump 2-component vector of int) |
| 192 | 0:80 'iv' (temp mediump 4-component vector of int) |
| 193 | 0:80 Sequence |
| 194 | 0:80 Constant: |
| 195 | 0:80 0 (const int) |
| 196 | 0:80 Constant: |
| 197 | 0:80 1 (const int) |
| 198 | 0:80 textureSize (global highp 2-component vector of int) |
| 199 | 0:80 'sCubeShadow' (uniform lowp samplerCubeShadow) |
| 200 | 0:80 Constant: |
| 201 | 0:80 2 (const int) |
| 202 | 0:88 add second child into first child (temp highp float) |
| 203 | 0:88 'f' (temp lowp float) |
| 204 | 0:88 direct index (temp highp float) |
| 205 | 0:88 'gl_FragCoord' (gl_FragCoord highp 4-component vector of float FragCoord) |
| 206 | 0:88 Constant: |
| 207 | 0:88 1 (const int) |
| 208 | 0:89 move second child to first child (temp highp float) |
| 209 | 0:89 'gl_FragDepth' (gl_FragDepth highp float FragDepth) |
| 210 | 0:89 'f' (temp lowp float) |
| 211 | 0:91 move second child to first child (temp lowp 3-component vector of float) |
| 212 | 0:91 'sc' (out lowp 3-component vector of float) |
| 213 | 0:91 c: direct index for structure (global lowp 3-component vector of float) |
| 214 | 0:91 's2' (smooth in structure{global lowp 3-component vector of float c, global lowp float f}) |
| 215 | 0:91 Constant: |
| 216 | 0:91 0 (const int) |
| 217 | 0:92 move second child to first child (temp lowp float) |
| 218 | 0:92 'sf' (out lowp float) |
| 219 | 0:92 f: direct index for structure (global lowp float) |
| 220 | 0:92 's2' (smooth in structure{global lowp 3-component vector of float c, global lowp float f}) |
| 221 | 0:92 Constant: |
| 222 | 0:92 1 (const int) |
| 223 | 0:94 add (temp lowp 2-component vector of float) |
| 224 | 0:94 hyp. sine (global lowp float) |
| 225 | 0:94 'c1D' (smooth in lowp float) |
| 226 | 0:95 vector-scale (temp lowp 2-component vector of float) |
| 227 | 0:95 hyp. cosine (global lowp float) |
| 228 | 0:95 'c1D' (smooth in lowp float) |
| 229 | 0:95 hyp. tangent (global lowp 2-component vector of float) |
| 230 | 0:95 'c2D' (smooth in lowp 2-component vector of float) |
| 231 | 0:96 add (temp lowp 4-component vector of float) |
| 232 | 0:96 arc hyp. sine (global lowp 4-component vector of float) |
| 233 | 0:96 'c4D' (smooth temp lowp 4-component vector of float) |
| 234 | 0:96 arc hyp. cosine (global lowp 4-component vector of float) |
| 235 | 0:96 'c4D' (smooth temp lowp 4-component vector of float) |
| 236 | 0:97 arc hyp. tangent (global lowp 3-component vector of float) |
| 237 | 0:97 'c3D' (smooth in lowp 3-component vector of float) |
| 238 | 0:108 Function Definition: foo( (global void) |
| 239 | 0:108 Function Parameters: |
| 240 | 0:110 Sequence |
| 241 | 0:110 move second child to first child (temp lowp 4-component vector of float) |
| 242 | 0:110 direct index (temp lowp 4-component vector of float) |
| 243 | 0:110 'colors' (out 4-element array of lowp 4-component vector of float) |
| 244 | 0:110 Constant: |
| 245 | 0:110 2 (const int) |
| 246 | 0:110 'c4D' (smooth temp lowp 4-component vector of float) |
| 247 | 0:111 move second child to first child (temp lowp 4-component vector of float) |
| 248 | 0:111 indirect index (temp lowp 4-component vector of float) |
| 249 | 0:111 'colors' (out 4-element array of lowp 4-component vector of float) |
| 250 | 0:111 'ic1D' (flat in mediump int) |
| 251 | 0:111 'c4D' (smooth temp lowp 4-component vector of float) |
| 252 | 0:117 Function Definition: foo13(struct-s-i1-s211; (global void) |
| 253 | 0:117 Function Parameters: |
| 254 | 0:117 'inSt2' (in structure{global mediump int i, global lowp sampler2D s}) |
| 255 | 0:119 Sequence |
| 256 | 0:119 Test condition and select (temp void) |
| 257 | 0:119 Condition |
| 258 | 0:119 Compare Equal (temp bool) |
| 259 | 0:119 'st1' (uniform structure{global mediump int i, global lowp sampler2D s}) |
| 260 | 0:119 'st2' (uniform structure{global mediump int i, global lowp sampler2D s}) |
| 261 | 0:119 true case is null |
| 262 | 0:120 Test condition and select (temp void) |
| 263 | 0:120 Condition |
| 264 | 0:120 Compare Not Equal (temp bool) |
| 265 | 0:120 'st1' (uniform structure{global mediump int i, global lowp sampler2D s}) |
| 266 | 0:120 'st2' (uniform structure{global mediump int i, global lowp sampler2D s}) |
| 267 | 0:120 true case is null |
| 268 | 0:121 Constant: |
| 269 | 0:121 false (const bool) |
| 270 | 0:122 move second child to first child (temp structure{global mediump int i, global lowp sampler2D s}) |
| 271 | 0:122 'inSt2' (in structure{global mediump int i, global lowp sampler2D s}) |
| 272 | 0:122 'st1' (uniform structure{global mediump int i, global lowp sampler2D s}) |
| 273 | 0:123 Compare Equal (temp bool) |
| 274 | 0:123 'inSt2' (in structure{global mediump int i, global lowp sampler2D s}) |
| 275 | 0:123 'st1' (uniform structure{global mediump int i, global lowp sampler2D s}) |
| 276 | 0:126 Function Definition: foo23( (global void) |
| 277 | 0:126 Function Parameters: |
| 278 | 0:128 Sequence |
| 279 | 0:128 textureOffset (global lowp float) |
| 280 | 0:128 's2DShadow' (uniform lowp sampler2DShadow) |
| 281 | 0:128 'c3D' (smooth in lowp 3-component vector of float) |
| 282 | 0:128 Constant: |
| 283 | 0:128 -8 (const int) |
| 284 | 0:128 7 (const int) |
| 285 | 0:128 'c1D' (smooth in lowp float) |
| 286 | 0:129 textureOffset (global lowp float) |
| 287 | 0:129 's2DShadow' (uniform lowp sampler2DShadow) |
| 288 | 0:129 'c3D' (smooth in lowp 3-component vector of float) |
| 289 | 0:129 Constant: |
| 290 | 0:129 -9 (const int) |
| 291 | 0:129 8 (const int) |
| 292 | 0:129 'c1D' (smooth in lowp float) |
| 293 | 0:132 Function Definition: foo324( (global void) |
| 294 | 0:132 Function Parameters: |
| 295 | 0:134 Sequence |
| 296 | 0:134 Sequence |
| 297 | 0:134 move second child to first child (temp lowp float) |
| 298 | 0:134 'p' (temp lowp float) |
| 299 | 0:134 Constant: |
| 300 | 0:134 210.712306 |
| 301 | 0:135 add second child into first child (temp lowp float) |
| 302 | 0:135 'p' (temp lowp float) |
| 303 | 0:135 Constant: |
| 304 | 0:135 0.389418 |
| 305 | 0:136 add second child into first child (temp lowp float) |
| 306 | 0:136 'p' (temp lowp float) |
| 307 | 0:136 Constant: |
| 308 | 0:136 5.000000 |
| 309 | 0:137 add second child into first child (temp lowp float) |
| 310 | 0:137 'p' (temp lowp float) |
| 311 | 0:137 Constant: |
| 312 | 0:137 13.000000 |
| 313 | 0:138 Sequence |
| 314 | 0:138 move second child to first child (temp lowp 3-component vector of float) |
| 315 | 0:138 'c3' (temp lowp 3-component vector of float) |
| 316 | 0:138 Constant: |
| 317 | 0:138 -15.000000 |
| 318 | 0:138 -2.000000 |
| 319 | 0:138 39.000000 |
| 320 | 0:139 add second child into first child (temp lowp 3-component vector of float) |
| 321 | 0:139 'c3' (temp lowp 3-component vector of float) |
| 322 | 0:139 Constant: |
| 323 | 0:139 -1.000000 |
| 324 | 0:139 -2.000000 |
| 325 | 0:139 -3.000000 |
| 326 | 0:140 add second child into first child (temp lowp 3-component vector of float) |
| 327 | 0:140 'c3' (temp lowp 3-component vector of float) |
| 328 | 0:140 Constant: |
| 329 | 0:140 1.000000 |
| 330 | 0:140 2.000000 |
| 331 | 0:140 3.000000 |
| 332 | 0:141 Sequence |
| 333 | 0:141 move second child to first child (temp lowp 2-component vector of float) |
| 334 | 0:141 'c2' (temp lowp 2-component vector of float) |
| 335 | 0:141 Constant: |
| 336 | 0:141 1.000000 |
| 337 | 0:141 -3.000000 |
| 338 | 0:142 add second child into first child (temp lowp 2-component vector of float) |
| 339 | 0:142 'c2' (temp lowp 2-component vector of float) |
| 340 | 0:142 Constant: |
| 341 | 0:142 1.000000 |
| 342 | 0:142 -3.000000 |
| 343 | 0:143 add second child into first child (temp lowp 2-component vector of float) |
| 344 | 0:143 'c2' (temp lowp 2-component vector of float) |
| 345 | 0:143 Constant: |
| 346 | 0:143 3.000000 |
| 347 | 0:143 -8.544004 |
| 348 | 0:144 add second child into first child (temp lowp 2-component vector of float) |
| 349 | 0:144 'c2' (temp lowp 2-component vector of float) |
| 350 | 0:144 Constant: |
| 351 | 0:144 0.000000 |
| 352 | 0:144 0.000000 |
| 353 | 0:145 Sequence |
| 354 | 0:145 move second child to first child (temp lowp 3X2 matrix of float) |
| 355 | 0:145 'm32' (temp lowp 3X2 matrix of float) |
| 356 | 0:145 Constant: |
| 357 | 0:145 10.000000 |
| 358 | 0:145 15.000000 |
| 359 | 0:145 14.000000 |
| 360 | 0:145 21.000000 |
| 361 | 0:145 22.000000 |
| 362 | 0:145 33.000000 |
| 363 | 0:? Linker Objects |
| 364 | 0:? 's2D' (uniform lowp sampler2D) |
| 365 | 0:? 's3D' (uniform lowp sampler3D) |
| 366 | 0:? 'sCube' (uniform lowp samplerCube) |
| 367 | 0:? 'sCubeShadow' (uniform lowp samplerCubeShadow) |
| 368 | 0:? 's2DShadow' (uniform lowp sampler2DShadow) |
| 369 | 0:? 's2DArray' (uniform lowp sampler2DArray) |
| 370 | 0:? 's2DArrayShadow' (uniform lowp sampler2DArrayShadow) |
| 371 | 0:? 'is2D' (uniform lowp isampler2D) |
| 372 | 0:? 'is3D' (uniform lowp isampler3D) |
| 373 | 0:? 'isCube' (uniform lowp isamplerCube) |
| 374 | 0:? 'is2DArray' (uniform lowp isampler2DArray) |
| 375 | 0:? 'us2D' (uniform lowp usampler2D) |
| 376 | 0:? 'us3D' (uniform lowp usampler3D) |
| 377 | 0:? 'usCube' (uniform lowp usamplerCube) |
| 378 | 0:? 'us2DArray' (uniform lowp usampler2DArray) |
| 379 | 0:? 'c1D' (smooth in lowp float) |
| 380 | 0:? 'c2D' (smooth in lowp 2-component vector of float) |
| 381 | 0:? 'c3D' (smooth in lowp 3-component vector of float) |
| 382 | 0:? 'c4D' (smooth temp lowp 4-component vector of float) |
| 383 | 0:? 'ic1D' (flat in mediump int) |
| 384 | 0:? 'ic2D' (flat in mediump 2-component vector of int) |
| 385 | 0:? 'ic3D' (flat in mediump 3-component vector of int) |
| 386 | 0:? 'ic4D' (flat in mediump 4-component vector of int) |
| 387 | 0:? 'badv' (noperspective in lowp 4-component vector of float) |
| 388 | 0:? 'bads' (smooth in lowp sampler2D) |
| 389 | 0:? 'badout' (smooth in structure{global mediump int i, global lowp sampler2D s}) |
| 390 | 0:? 's2' (smooth in structure{global lowp 3-component vector of float c, global lowp float f}) |
| 391 | 0:? 'sc' (out lowp 3-component vector of float) |
| 392 | 0:? 'sf' (out lowp float) |
| 393 | 0:? 'arrayedSampler' (uniform 5-element array of lowp sampler2D) |
| 394 | 0:? 'multiInst' (layout(column_major shared ) uniform 2-element array of 3-element array of block{layout(column_major shared ) uniform 2-element array of mediump int a, layout(column_major shared ) uniform 2-element array of 3-element array of mediump int b, layout(column_major shared ) uniform 2-element array of 3-element array of mediump int c}) |
| 395 | 0:? 'colors' (out 4-element array of lowp 4-component vector of float) |
| 396 | 0:? 'st1' (uniform structure{global mediump int i, global lowp sampler2D s}) |
| 397 | 0:? 'st2' (uniform structure{global mediump int i, global lowp sampler2D s}) |
| 398 | 0:? 'fooinv' (invariant smooth in lowp 4-component vector of float) |
| 399 | |
| 400 | |
| 401 | Linked fragment stage: |
| 402 | |
| 403 | ERROR: Linking fragment stage: when more than one fragment shader output, all must have location qualifiers |
| 404 | |
| 405 | Shader version: 300 |
| 406 | using early_fragment_tests |
| 407 | ERROR: node is still EOpNull! |
| 408 | 0:53 Function Definition: main( (global void) |
| 409 | 0:53 Function Parameters: |
| 410 | 0:? Sequence |
| 411 | 0:57 move second child to first child (temp lowp 4-component vector of float) |
| 412 | 0:57 'v' (temp lowp 4-component vector of float) |
| 413 | 0:57 texture (global lowp 4-component vector of float) |
| 414 | 0:57 's2D' (uniform lowp sampler2D) |
| 415 | 0:57 'c2D' (smooth in lowp 2-component vector of float) |
| 416 | 0:58 move second child to first child (temp lowp 4-component vector of float) |
| 417 | 0:58 'v' (temp lowp 4-component vector of float) |
| 418 | 0:58 textureProj (global lowp 4-component vector of float) |
| 419 | 0:58 's3D' (uniform lowp sampler3D) |
| 420 | 0:58 'c4D' (smooth temp lowp 4-component vector of float) |
| 421 | 0:59 move second child to first child (temp lowp 4-component vector of float) |
| 422 | 0:59 'v' (temp lowp 4-component vector of float) |
| 423 | 0:59 textureLod (global lowp 4-component vector of float) |
| 424 | 0:59 's2DArray' (uniform lowp sampler2DArray) |
| 425 | 0:59 'c3D' (smooth in lowp 3-component vector of float) |
| 426 | 0:59 Constant: |
| 427 | 0:59 1.200000 |
| 428 | 0:60 move second child to first child (temp lowp float) |
| 429 | 0:60 'f' (temp lowp float) |
| 430 | 0:60 textureOffset (global lowp float) |
| 431 | 0:60 's2DShadow' (uniform lowp sampler2DShadow) |
| 432 | 0:60 'c3D' (smooth in lowp 3-component vector of float) |
| 433 | 0:60 'ic2D' (flat in mediump 2-component vector of int) |
| 434 | 0:60 'c1D' (smooth in lowp float) |
| 435 | 0:61 move second child to first child (temp lowp 4-component vector of float) |
| 436 | 0:61 'v' (temp lowp 4-component vector of float) |
| 437 | 0:61 textureFetch (global lowp 4-component vector of float) |
| 438 | 0:61 's3D' (uniform lowp sampler3D) |
| 439 | 0:61 'ic3D' (flat in mediump 3-component vector of int) |
| 440 | 0:61 'ic1D' (flat in mediump int) |
| 441 | 0:62 move second child to first child (temp lowp 4-component vector of float) |
| 442 | 0:62 'v' (temp lowp 4-component vector of float) |
| 443 | 0:62 textureFetchOffset (global lowp 4-component vector of float) |
| 444 | 0:62 direct index (temp lowp sampler2D) |
| 445 | 0:62 'arrayedSampler' (uniform 5-element array of lowp sampler2D) |
| 446 | 0:62 Constant: |
| 447 | 0:62 2 (const int) |
| 448 | 0:62 'ic2D' (flat in mediump 2-component vector of int) |
| 449 | 0:62 Constant: |
| 450 | 0:62 4 (const int) |
| 451 | 0:62 'ic2D' (flat in mediump 2-component vector of int) |
| 452 | 0:63 move second child to first child (temp lowp float) |
| 453 | 0:63 'f' (temp lowp float) |
| 454 | 0:63 textureLodOffset (global lowp float) |
| 455 | 0:63 's2DShadow' (uniform lowp sampler2DShadow) |
| 456 | 0:63 'c3D' (smooth in lowp 3-component vector of float) |
| 457 | 0:63 'c1D' (smooth in lowp float) |
| 458 | 0:63 'ic2D' (flat in mediump 2-component vector of int) |
| 459 | 0:64 move second child to first child (temp lowp 4-component vector of float) |
| 460 | 0:64 'v' (temp lowp 4-component vector of float) |
| 461 | 0:64 textureProjLodOffset (global lowp 4-component vector of float) |
| 462 | 0:64 's2D' (uniform lowp sampler2D) |
| 463 | 0:64 'c3D' (smooth in lowp 3-component vector of float) |
| 464 | 0:64 'c1D' (smooth in lowp float) |
| 465 | 0:64 'ic2D' (flat in mediump 2-component vector of int) |
| 466 | 0:65 move second child to first child (temp lowp 4-component vector of float) |
| 467 | 0:65 'v' (temp lowp 4-component vector of float) |
| 468 | 0:65 textureGrad (global lowp 4-component vector of float) |
| 469 | 0:65 'sCube' (uniform lowp samplerCube) |
| 470 | 0:65 'c3D' (smooth in lowp 3-component vector of float) |
| 471 | 0:65 'c3D' (smooth in lowp 3-component vector of float) |
| 472 | 0:65 'c3D' (smooth in lowp 3-component vector of float) |
| 473 | 0:66 move second child to first child (temp lowp float) |
| 474 | 0:66 'f' (temp lowp float) |
| 475 | 0:66 textureGradOffset (global lowp float) |
| 476 | 0:66 's2DArrayShadow' (uniform lowp sampler2DArrayShadow) |
| 477 | 0:66 'c4D' (smooth temp lowp 4-component vector of float) |
| 478 | 0:66 'c2D' (smooth in lowp 2-component vector of float) |
| 479 | 0:66 'c2D' (smooth in lowp 2-component vector of float) |
| 480 | 0:66 'ic2D' (flat in mediump 2-component vector of int) |
| 481 | 0:67 move second child to first child (temp lowp 4-component vector of float) |
| 482 | 0:67 'v' (temp lowp 4-component vector of float) |
| 483 | 0:67 textureProjGrad (global lowp 4-component vector of float) |
| 484 | 0:67 's3D' (uniform lowp sampler3D) |
| 485 | 0:67 'c4D' (smooth temp lowp 4-component vector of float) |
| 486 | 0:67 'c3D' (smooth in lowp 3-component vector of float) |
| 487 | 0:67 'c3D' (smooth in lowp 3-component vector of float) |
| 488 | 0:68 move second child to first child (temp lowp 4-component vector of float) |
| 489 | 0:68 'v' (temp lowp 4-component vector of float) |
| 490 | 0:68 textureProjGradOffset (global lowp 4-component vector of float) |
| 491 | 0:68 's2D' (uniform lowp sampler2D) |
| 492 | 0:68 'c3D' (smooth in lowp 3-component vector of float) |
| 493 | 0:68 'c2D' (smooth in lowp 2-component vector of float) |
| 494 | 0:68 'c2D' (smooth in lowp 2-component vector of float) |
| 495 | 0:68 'ic2D' (flat in mediump 2-component vector of int) |
| 496 | 0:69 move second child to first child (temp lowp 4-component vector of float) |
| 497 | 0:69 'v' (temp lowp 4-component vector of float) |
| 498 | 0:69 texture (global lowp 4-component vector of float) |
| 499 | 0:69 indirect index (temp lowp sampler2D) |
| 500 | 0:69 'arrayedSampler' (uniform 5-element array of lowp sampler2D) |
| 501 | 0:69 'ic1D' (flat in mediump int) |
| 502 | 0:69 'c2D' (smooth in lowp 2-component vector of float) |
| 503 | 0:72 move second child to first child (temp mediump 4-component vector of int) |
| 504 | 0:72 'iv' (temp mediump 4-component vector of int) |
| 505 | 0:72 texture (global mediump 4-component vector of int) |
| 506 | 0:72 'is2D' (uniform lowp isampler2D) |
| 507 | 0:72 'c2D' (smooth in lowp 2-component vector of float) |
| 508 | 0:73 move second child to first child (temp mediump 4-component vector of int) |
| 509 | 0:73 'iv' (temp mediump 4-component vector of int) |
| 510 | 0:73 textureProjOffset (global mediump 4-component vector of int) |
| 511 | 0:73 'is2D' (uniform lowp isampler2D) |
| 512 | 0:73 'c4D' (smooth temp lowp 4-component vector of float) |
| 513 | 0:73 'ic2D' (flat in mediump 2-component vector of int) |
| 514 | 0:74 move second child to first child (temp mediump 4-component vector of int) |
| 515 | 0:74 'iv' (temp mediump 4-component vector of int) |
| 516 | 0:74 textureProjLod (global mediump 4-component vector of int) |
| 517 | 0:74 'is2D' (uniform lowp isampler2D) |
| 518 | 0:74 'c3D' (smooth in lowp 3-component vector of float) |
| 519 | 0:74 'c1D' (smooth in lowp float) |
| 520 | 0:75 move second child to first child (temp mediump 4-component vector of int) |
| 521 | 0:75 'iv' (temp mediump 4-component vector of int) |
| 522 | 0:75 textureProjGrad (global mediump 4-component vector of int) |
| 523 | 0:75 'is2D' (uniform lowp isampler2D) |
| 524 | 0:75 'c3D' (smooth in lowp 3-component vector of float) |
| 525 | 0:75 'c2D' (smooth in lowp 2-component vector of float) |
| 526 | 0:75 'c2D' (smooth in lowp 2-component vector of float) |
| 527 | 0:76 move second child to first child (temp mediump 4-component vector of int) |
| 528 | 0:76 'iv' (temp mediump 4-component vector of int) |
| 529 | 0:76 texture (global mediump 4-component vector of int) |
| 530 | 0:76 'is3D' (uniform lowp isampler3D) |
| 531 | 0:76 'c3D' (smooth in lowp 3-component vector of float) |
| 532 | 0:76 Constant: |
| 533 | 0:76 4.200000 |
| 534 | 0:77 move second child to first child (temp mediump 4-component vector of int) |
| 535 | 0:77 'iv' (temp mediump 4-component vector of int) |
| 536 | 0:77 textureLod (global mediump 4-component vector of int) |
| 537 | 0:77 'isCube' (uniform lowp isamplerCube) |
| 538 | 0:77 'c3D' (smooth in lowp 3-component vector of float) |
| 539 | 0:77 'c1D' (smooth in lowp float) |
| 540 | 0:78 move second child to first child (temp mediump 4-component vector of int) |
| 541 | 0:78 'iv' (temp mediump 4-component vector of int) |
| 542 | 0:78 textureFetch (global mediump 4-component vector of int) |
| 543 | 0:78 'is2DArray' (uniform lowp isampler2DArray) |
| 544 | 0:78 'ic3D' (flat in mediump 3-component vector of int) |
| 545 | 0:78 'ic1D' (flat in mediump int) |
| 546 | 0:80 move second child to first child (temp highp 2-component vector of int) |
| 547 | 0:80 vector swizzle (temp mediump 2-component vector of int) |
| 548 | 0:80 'iv' (temp mediump 4-component vector of int) |
| 549 | 0:80 Sequence |
| 550 | 0:80 Constant: |
| 551 | 0:80 0 (const int) |
| 552 | 0:80 Constant: |
| 553 | 0:80 1 (const int) |
| 554 | 0:80 textureSize (global highp 2-component vector of int) |
| 555 | 0:80 'sCubeShadow' (uniform lowp samplerCubeShadow) |
| 556 | 0:80 Constant: |
| 557 | 0:80 2 (const int) |
| 558 | 0:88 add second child into first child (temp highp float) |
| 559 | 0:88 'f' (temp lowp float) |
| 560 | 0:88 direct index (temp highp float) |
| 561 | 0:88 'gl_FragCoord' (gl_FragCoord highp 4-component vector of float FragCoord) |
| 562 | 0:88 Constant: |
| 563 | 0:88 1 (const int) |
| 564 | 0:89 move second child to first child (temp highp float) |
| 565 | 0:89 'gl_FragDepth' (gl_FragDepth highp float FragDepth) |
| 566 | 0:89 'f' (temp lowp float) |
| 567 | 0:91 move second child to first child (temp lowp 3-component vector of float) |
| 568 | 0:91 'sc' (out lowp 3-component vector of float) |
| 569 | 0:91 c: direct index for structure (global lowp 3-component vector of float) |
| 570 | 0:91 's2' (smooth in structure{global lowp 3-component vector of float c, global lowp float f}) |
| 571 | 0:91 Constant: |
| 572 | 0:91 0 (const int) |
| 573 | 0:92 move second child to first child (temp lowp float) |
| 574 | 0:92 'sf' (out lowp float) |
| 575 | 0:92 f: direct index for structure (global lowp float) |
| 576 | 0:92 's2' (smooth in structure{global lowp 3-component vector of float c, global lowp float f}) |
| 577 | 0:92 Constant: |
| 578 | 0:92 1 (const int) |
| 579 | 0:94 add (temp lowp 2-component vector of float) |
| 580 | 0:94 hyp. sine (global lowp float) |
| 581 | 0:94 'c1D' (smooth in lowp float) |
| 582 | 0:95 vector-scale (temp lowp 2-component vector of float) |
| 583 | 0:95 hyp. cosine (global lowp float) |
| 584 | 0:95 'c1D' (smooth in lowp float) |
| 585 | 0:95 hyp. tangent (global lowp 2-component vector of float) |
| 586 | 0:95 'c2D' (smooth in lowp 2-component vector of float) |
| 587 | 0:96 add (temp lowp 4-component vector of float) |
| 588 | 0:96 arc hyp. sine (global lowp 4-component vector of float) |
| 589 | 0:96 'c4D' (smooth temp lowp 4-component vector of float) |
| 590 | 0:96 arc hyp. cosine (global lowp 4-component vector of float) |
| 591 | 0:96 'c4D' (smooth temp lowp 4-component vector of float) |
| 592 | 0:97 arc hyp. tangent (global lowp 3-component vector of float) |
| 593 | 0:97 'c3D' (smooth in lowp 3-component vector of float) |
| 594 | 0:108 Function Definition: foo( (global void) |
| 595 | 0:108 Function Parameters: |
| 596 | 0:110 Sequence |
| 597 | 0:110 move second child to first child (temp lowp 4-component vector of float) |
| 598 | 0:110 direct index (temp lowp 4-component vector of float) |
| 599 | 0:110 'colors' (out 4-element array of lowp 4-component vector of float) |
| 600 | 0:110 Constant: |
| 601 | 0:110 2 (const int) |
| 602 | 0:110 'c4D' (smooth temp lowp 4-component vector of float) |
| 603 | 0:111 move second child to first child (temp lowp 4-component vector of float) |
| 604 | 0:111 indirect index (temp lowp 4-component vector of float) |
| 605 | 0:111 'colors' (out 4-element array of lowp 4-component vector of float) |
| 606 | 0:111 'ic1D' (flat in mediump int) |
| 607 | 0:111 'c4D' (smooth temp lowp 4-component vector of float) |
| 608 | 0:117 Function Definition: foo13(struct-s-i1-s211; (global void) |
| 609 | 0:117 Function Parameters: |
| 610 | 0:117 'inSt2' (in structure{global mediump int i, global lowp sampler2D s}) |
| 611 | 0:119 Sequence |
| 612 | 0:119 Test condition and select (temp void) |
| 613 | 0:119 Condition |
| 614 | 0:119 Compare Equal (temp bool) |
| 615 | 0:119 'st1' (uniform structure{global mediump int i, global lowp sampler2D s}) |
| 616 | 0:119 'st2' (uniform structure{global mediump int i, global lowp sampler2D s}) |
| 617 | 0:119 true case is null |
| 618 | 0:120 Test condition and select (temp void) |
| 619 | 0:120 Condition |
| 620 | 0:120 Compare Not Equal (temp bool) |
| 621 | 0:120 'st1' (uniform structure{global mediump int i, global lowp sampler2D s}) |
| 622 | 0:120 'st2' (uniform structure{global mediump int i, global lowp sampler2D s}) |
| 623 | 0:120 true case is null |
| 624 | 0:121 Constant: |
| 625 | 0:121 false (const bool) |
| 626 | 0:122 move second child to first child (temp structure{global mediump int i, global lowp sampler2D s}) |
| 627 | 0:122 'inSt2' (in structure{global mediump int i, global lowp sampler2D s}) |
| 628 | 0:122 'st1' (uniform structure{global mediump int i, global lowp sampler2D s}) |
| 629 | 0:123 Compare Equal (temp bool) |
| 630 | 0:123 'inSt2' (in structure{global mediump int i, global lowp sampler2D s}) |
| 631 | 0:123 'st1' (uniform structure{global mediump int i, global lowp sampler2D s}) |
| 632 | 0:126 Function Definition: foo23( (global void) |
| 633 | 0:126 Function Parameters: |
| 634 | 0:128 Sequence |
| 635 | 0:128 textureOffset (global lowp float) |
| 636 | 0:128 's2DShadow' (uniform lowp sampler2DShadow) |
| 637 | 0:128 'c3D' (smooth in lowp 3-component vector of float) |
| 638 | 0:128 Constant: |
| 639 | 0:128 -8 (const int) |
| 640 | 0:128 7 (const int) |
| 641 | 0:128 'c1D' (smooth in lowp float) |
| 642 | 0:129 textureOffset (global lowp float) |
| 643 | 0:129 's2DShadow' (uniform lowp sampler2DShadow) |
| 644 | 0:129 'c3D' (smooth in lowp 3-component vector of float) |
| 645 | 0:129 Constant: |
| 646 | 0:129 -9 (const int) |
| 647 | 0:129 8 (const int) |
| 648 | 0:129 'c1D' (smooth in lowp float) |
| 649 | 0:132 Function Definition: foo324( (global void) |
| 650 | 0:132 Function Parameters: |
| 651 | 0:134 Sequence |
| 652 | 0:134 Sequence |
| 653 | 0:134 move second child to first child (temp lowp float) |
| 654 | 0:134 'p' (temp lowp float) |
| 655 | 0:134 Constant: |
| 656 | 0:134 210.712306 |
| 657 | 0:135 add second child into first child (temp lowp float) |
| 658 | 0:135 'p' (temp lowp float) |
| 659 | 0:135 Constant: |
| 660 | 0:135 0.389418 |
| 661 | 0:136 add second child into first child (temp lowp float) |
| 662 | 0:136 'p' (temp lowp float) |
| 663 | 0:136 Constant: |
| 664 | 0:136 5.000000 |
| 665 | 0:137 add second child into first child (temp lowp float) |
| 666 | 0:137 'p' (temp lowp float) |
| 667 | 0:137 Constant: |
| 668 | 0:137 13.000000 |
| 669 | 0:138 Sequence |
| 670 | 0:138 move second child to first child (temp lowp 3-component vector of float) |
| 671 | 0:138 'c3' (temp lowp 3-component vector of float) |
| 672 | 0:138 Constant: |
| 673 | 0:138 -15.000000 |
| 674 | 0:138 -2.000000 |
| 675 | 0:138 39.000000 |
| 676 | 0:139 add second child into first child (temp lowp 3-component vector of float) |
| 677 | 0:139 'c3' (temp lowp 3-component vector of float) |
| 678 | 0:139 Constant: |
| 679 | 0:139 -1.000000 |
| 680 | 0:139 -2.000000 |
| 681 | 0:139 -3.000000 |
| 682 | 0:140 add second child into first child (temp lowp 3-component vector of float) |
| 683 | 0:140 'c3' (temp lowp 3-component vector of float) |
| 684 | 0:140 Constant: |
| 685 | 0:140 1.000000 |
| 686 | 0:140 2.000000 |
| 687 | 0:140 3.000000 |
| 688 | 0:141 Sequence |
| 689 | 0:141 move second child to first child (temp lowp 2-component vector of float) |
| 690 | 0:141 'c2' (temp lowp 2-component vector of float) |
| 691 | 0:141 Constant: |
| 692 | 0:141 1.000000 |
| 693 | 0:141 -3.000000 |
| 694 | 0:142 add second child into first child (temp lowp 2-component vector of float) |
| 695 | 0:142 'c2' (temp lowp 2-component vector of float) |
| 696 | 0:142 Constant: |
| 697 | 0:142 1.000000 |
| 698 | 0:142 -3.000000 |
| 699 | 0:143 add second child into first child (temp lowp 2-component vector of float) |
| 700 | 0:143 'c2' (temp lowp 2-component vector of float) |
| 701 | 0:143 Constant: |
| 702 | 0:143 3.000000 |
| 703 | 0:143 -8.544004 |
| 704 | 0:144 add second child into first child (temp lowp 2-component vector of float) |
| 705 | 0:144 'c2' (temp lowp 2-component vector of float) |
| 706 | 0:144 Constant: |
| 707 | 0:144 0.000000 |
| 708 | 0:144 0.000000 |
| 709 | 0:145 Sequence |
| 710 | 0:145 move second child to first child (temp lowp 3X2 matrix of float) |
| 711 | 0:145 'm32' (temp lowp 3X2 matrix of float) |
| 712 | 0:145 Constant: |
| 713 | 0:145 10.000000 |
| 714 | 0:145 15.000000 |
| 715 | 0:145 14.000000 |
| 716 | 0:145 21.000000 |
| 717 | 0:145 22.000000 |
| 718 | 0:145 33.000000 |
| 719 | 0:? Linker Objects |
| 720 | 0:? 's2D' (uniform lowp sampler2D) |
| 721 | 0:? 's3D' (uniform lowp sampler3D) |
| 722 | 0:? 'sCube' (uniform lowp samplerCube) |
| 723 | 0:? 'sCubeShadow' (uniform lowp samplerCubeShadow) |
| 724 | 0:? 's2DShadow' (uniform lowp sampler2DShadow) |
| 725 | 0:? 's2DArray' (uniform lowp sampler2DArray) |
| 726 | 0:? 's2DArrayShadow' (uniform lowp sampler2DArrayShadow) |
| 727 | 0:? 'is2D' (uniform lowp isampler2D) |
| 728 | 0:? 'is3D' (uniform lowp isampler3D) |
| 729 | 0:? 'isCube' (uniform lowp isamplerCube) |
| 730 | 0:? 'is2DArray' (uniform lowp isampler2DArray) |
| 731 | 0:? 'us2D' (uniform lowp usampler2D) |
| 732 | 0:? 'us3D' (uniform lowp usampler3D) |
| 733 | 0:? 'usCube' (uniform lowp usamplerCube) |
| 734 | 0:? 'us2DArray' (uniform lowp usampler2DArray) |
| 735 | 0:? 'c1D' (smooth in lowp float) |
| 736 | 0:? 'c2D' (smooth in lowp 2-component vector of float) |
| 737 | 0:? 'c3D' (smooth in lowp 3-component vector of float) |
| 738 | 0:? 'c4D' (smooth temp lowp 4-component vector of float) |
| 739 | 0:? 'ic1D' (flat in mediump int) |
| 740 | 0:? 'ic2D' (flat in mediump 2-component vector of int) |
| 741 | 0:? 'ic3D' (flat in mediump 3-component vector of int) |
| 742 | 0:? 'ic4D' (flat in mediump 4-component vector of int) |
| 743 | 0:? 'badv' (noperspective in lowp 4-component vector of float) |
| 744 | 0:? 'bads' (smooth in lowp sampler2D) |
| 745 | 0:? 'badout' (smooth in structure{global mediump int i, global lowp sampler2D s}) |
| 746 | 0:? 's2' (smooth in structure{global lowp 3-component vector of float c, global lowp float f}) |
| 747 | 0:? 'sc' (out lowp 3-component vector of float) |
| 748 | 0:? 'sf' (out lowp float) |
| 749 | 0:? 'arrayedSampler' (uniform 5-element array of lowp sampler2D) |
| 750 | 0:? 'multiInst' (layout(column_major shared ) uniform 2-element array of 3-element array of block{layout(column_major shared ) uniform 2-element array of mediump int a, layout(column_major shared ) uniform 2-element array of 3-element array of mediump int b, layout(column_major shared ) uniform 2-element array of 3-element array of mediump int c}) |
| 751 | 0:? 'colors' (out 4-element array of lowp 4-component vector of float) |
| 752 | 0:? 'st1' (uniform structure{global mediump int i, global lowp sampler2D s}) |
| 753 | 0:? 'st2' (uniform structure{global mediump int i, global lowp sampler2D s}) |
| 754 | 0:? 'fooinv' (invariant smooth in lowp 4-component vector of float) |
| 755 | |