John Kessenich | cc16fa0 | 2015-12-10 18:01:54 -0700 | [diff] [blame^] | 1 | 400.tesc |
| 2 | Warning, version 400 is not yet complete; most version-specific features are present, but some are missing. |
| 3 | ERROR: 0:6: 'quads' : unrecognized layout identifier, or qualifier requires assignment (e.g., binding = 4) |
| 4 | ERROR: 0:7: 'ccw' : unrecognized layout identifier, or qualifier requires assignment (e.g., binding = 4) |
| 5 | ERROR: 0:8: 'fractional_even_spacing' : unrecognized layout identifier, or qualifier requires assignment (e.g., binding = 4) |
| 6 | ERROR: 0:10: 'patch' : can only use on output in tessellation-control shader |
| 7 | ERROR: 0:39: '' : tessellation control barrier() cannot be placed within flow control |
| 8 | ERROR: 0:41: '' : tessellation control barrier() cannot be placed within flow control |
| 9 | ERROR: 0:46: '' : tessellation control barrier() cannot be placed within flow control |
| 10 | ERROR: 0:51: '' : tessellation control barrier() cannot be placed within flow control |
| 11 | ERROR: 0:54: '' : tessellation control barrier() cannot be placed within flow control |
| 12 | ERROR: 0:61: '' : tessellation control barrier() cannot be placed after a return from main() |
| 13 | ERROR: 0:64: 'vertices' : can only apply to 'out' |
| 14 | ERROR: 0:65: 'vertices' : cannot change previously set layout value |
| 15 | ERROR: 0:69: '[' : array index out of range '4' |
| 16 | ERROR: 0:71: '' : tessellation control barrier() must be in main() |
| 17 | ERROR: 0:74: 'in' : type must be an array: ina |
| 18 | ERROR: 0:76: '[]' : tessellation input array size must be gl_MaxPatchVertices or implicitly sized |
| 19 | ERROR: 0:83: 'location' : overlapping use of location 4 |
| 20 | ERROR: 0:87: 'location' : overlapping use of location 4 |
| 21 | ERROR: 18 compilation errors. No code generated. |
| 22 | |
| 23 | |
| 24 | Shader version: 400 |
| 25 | Requested GL_ARB_separate_shader_objects |
| 26 | vertices = 4 |
| 27 | ERROR: node is still EOpNull! |
| 28 | 0:13 Function Definition: main( (global void) |
| 29 | 0:13 Function Parameters: |
| 30 | 0:15 Sequence |
| 31 | 0:15 Barrier (global void) |
| 32 | 0:17 Sequence |
| 33 | 0:17 move second child to first child (temp int) |
| 34 | 0:17 'a' (temp int) |
| 35 | 0:17 Constant: |
| 36 | 0:17 5392 (const int) |
| 37 | 0:23 Sequence |
| 38 | 0:23 move second child to first child (temp 4-component vector of float) |
| 39 | 0:23 'p' (temp 4-component vector of float) |
| 40 | 0:23 gl_Position: direct index for structure (in 4-component vector of float Position) |
| 41 | 0:23 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) |
| 42 | 0:23 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) |
| 43 | 0:23 Constant: |
| 44 | 0:23 1 (const int) |
| 45 | 0:23 Constant: |
| 46 | 0:23 0 (const int) |
| 47 | 0:24 Sequence |
| 48 | 0:24 move second child to first child (temp float) |
| 49 | 0:24 'ps' (temp float) |
| 50 | 0:24 gl_PointSize: direct index for structure (in float PointSize) |
| 51 | 0:24 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) |
| 52 | 0:24 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) |
| 53 | 0:24 Constant: |
| 54 | 0:24 1 (const int) |
| 55 | 0:24 Constant: |
| 56 | 0:24 1 (const int) |
| 57 | 0:25 Sequence |
| 58 | 0:25 move second child to first child (temp float) |
| 59 | 0:25 'cd' (temp float) |
| 60 | 0:25 direct index (temp float ClipDistance) |
| 61 | 0:25 gl_ClipDistance: direct index for structure (in implicitly-sized array of float ClipDistance) |
| 62 | 0:25 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) |
| 63 | 0:25 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) |
| 64 | 0:25 Constant: |
| 65 | 0:25 1 (const int) |
| 66 | 0:25 Constant: |
| 67 | 0:25 2 (const int) |
| 68 | 0:25 Constant: |
| 69 | 0:25 2 (const int) |
| 70 | 0:27 Sequence |
| 71 | 0:27 move second child to first child (temp int) |
| 72 | 0:27 'pvi' (temp int) |
| 73 | 0:27 'gl_PatchVerticesIn' (in int PatchVertices) |
| 74 | 0:28 Sequence |
| 75 | 0:28 move second child to first child (temp int) |
| 76 | 0:28 'pid' (temp int) |
| 77 | 0:28 'gl_PrimitiveID' (in int PrimitiveID) |
| 78 | 0:29 Sequence |
| 79 | 0:29 move second child to first child (temp int) |
| 80 | 0:29 'iid' (temp int) |
| 81 | 0:29 'gl_InvocationID' (in int InvocationID) |
| 82 | 0:31 move second child to first child (temp 4-component vector of float) |
| 83 | 0:31 gl_Position: direct index for structure (out 4-component vector of float Position) |
| 84 | 0:31 indirect index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) |
| 85 | 0:31 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) |
| 86 | 0:31 'gl_InvocationID' (in int InvocationID) |
| 87 | 0:31 Constant: |
| 88 | 0:31 0 (const int) |
| 89 | 0:31 'p' (temp 4-component vector of float) |
| 90 | 0:32 move second child to first child (temp float) |
| 91 | 0:32 gl_PointSize: direct index for structure (out float PointSize) |
| 92 | 0:32 indirect index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) |
| 93 | 0:32 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) |
| 94 | 0:32 'gl_InvocationID' (in int InvocationID) |
| 95 | 0:32 Constant: |
| 96 | 0:32 1 (const int) |
| 97 | 0:32 'ps' (temp float) |
| 98 | 0:33 move second child to first child (temp float) |
| 99 | 0:33 direct index (temp float ClipDistance) |
| 100 | 0:33 gl_ClipDistance: direct index for structure (out implicitly-sized array of float ClipDistance) |
| 101 | 0:33 indirect index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) |
| 102 | 0:33 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) |
| 103 | 0:33 'gl_InvocationID' (in int InvocationID) |
| 104 | 0:33 Constant: |
| 105 | 0:33 2 (const int) |
| 106 | 0:33 Constant: |
| 107 | 0:33 1 (const int) |
| 108 | 0:33 'cd' (temp float) |
| 109 | 0:35 move second child to first child (temp float) |
| 110 | 0:35 direct index (patch temp float TessLevelOuter) |
| 111 | 0:35 'gl_TessLevelOuter' (patch out 4-element array of float TessLevelOuter) |
| 112 | 0:35 Constant: |
| 113 | 0:35 3 (const int) |
| 114 | 0:35 Constant: |
| 115 | 0:35 3.200000 |
| 116 | 0:36 move second child to first child (temp float) |
| 117 | 0:36 direct index (patch temp float TessLevelInner) |
| 118 | 0:36 'gl_TessLevelInner' (patch out 2-element array of float TessLevelInner) |
| 119 | 0:36 Constant: |
| 120 | 0:36 1 (const int) |
| 121 | 0:36 Constant: |
| 122 | 0:36 1.300000 |
| 123 | 0:38 Test condition and select (temp void) |
| 124 | 0:38 Condition |
| 125 | 0:38 Compare Greater Than (temp bool) |
| 126 | 0:38 'a' (temp int) |
| 127 | 0:38 Constant: |
| 128 | 0:38 10 (const int) |
| 129 | 0:38 true case |
| 130 | 0:39 Barrier (global void) |
| 131 | 0:38 false case |
| 132 | 0:41 Barrier (global void) |
| 133 | 0:43 Barrier (global void) |
| 134 | 0:47 Loop with condition not tested first |
| 135 | 0:47 Loop Condition |
| 136 | 0:47 Compare Greater Than (temp bool) |
| 137 | 0:47 'a' (temp int) |
| 138 | 0:47 Constant: |
| 139 | 0:47 10 (const int) |
| 140 | 0:47 Loop Body |
| 141 | 0:46 Sequence |
| 142 | 0:46 Barrier (global void) |
| 143 | 0:49 switch |
| 144 | 0:49 condition |
| 145 | 0:49 'a' (temp int) |
| 146 | 0:49 body |
| 147 | 0:49 Sequence |
| 148 | 0:50 default: |
| 149 | 0:? Sequence |
| 150 | 0:51 Barrier (global void) |
| 151 | 0:52 Branch: Break |
| 152 | 0:54 Test condition and select (temp int) |
| 153 | 0:54 Condition |
| 154 | 0:54 Compare Less Than (temp bool) |
| 155 | 0:54 'a' (temp int) |
| 156 | 0:54 Constant: |
| 157 | 0:54 12 (const int) |
| 158 | 0:54 true case |
| 159 | 0:54 'a' (temp int) |
| 160 | 0:54 false case |
| 161 | 0:54 Comma (temp int) |
| 162 | 0:54 Barrier (global void) |
| 163 | 0:54 'a' (temp int) |
| 164 | 0:56 Sequence |
| 165 | 0:56 Barrier (global void) |
| 166 | 0:59 Branch: Return |
| 167 | 0:61 Barrier (global void) |
| 168 | 0:67 Function Definition: foo( (global void) |
| 169 | 0:67 Function Parameters: |
| 170 | 0:69 Sequence |
| 171 | 0:69 gl_PointSize: direct index for structure (out float PointSize) |
| 172 | 0:69 direct index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) |
| 173 | 0:69 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) |
| 174 | 0:69 Constant: |
| 175 | 0:69 4 (const int) |
| 176 | 0:69 Constant: |
| 177 | 0:69 1 (const int) |
| 178 | 0:71 Barrier (global void) |
| 179 | 0:91 Function Definition: foop( (global void) |
| 180 | 0:91 Function Parameters: |
| 181 | 0:? Sequence |
| 182 | 0:95 multiply second child into first child (temp 3-component vector of float) |
| 183 | 0:95 'pv3' (temp 3-component vector of float) |
| 184 | 0:95 'pv3' (temp 3-component vector of float) |
| 185 | 0:96 move second child to first child (temp 3-component vector of float) |
| 186 | 0:96 'pv3' (temp 3-component vector of float) |
| 187 | 0:96 fma (global 3-component vector of float) |
| 188 | 0:96 'pv3' (temp 3-component vector of float) |
| 189 | 0:96 'pv3' (temp 3-component vector of float) |
| 190 | 0:96 'pv3' (temp 3-component vector of float) |
| 191 | 0:97 move second child to first child (temp double) |
| 192 | 0:97 'd' (temp double) |
| 193 | 0:97 fma (global double) |
| 194 | 0:97 'd' (temp double) |
| 195 | 0:97 'd' (temp double) |
| 196 | 0:97 'd' (temp double) |
| 197 | 0:? Linker Objects |
| 198 | 0:? 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) |
| 199 | 0:? 'outa' (global 4-element array of int) |
| 200 | 0:? 'patchIn' (patch in 4-component vector of float) |
| 201 | 0:? 'patchOut' (patch out 4-component vector of float) |
| 202 | 0:? 'ina' (in 2-component vector of float) |
| 203 | 0:? 'inb' (in 32-element array of 2-component vector of float) |
| 204 | 0:? 'inc' (in 32-element array of 2-component vector of float) |
| 205 | 0:? 'ind' (in 32-element array of 2-component vector of float) |
| 206 | 0:? 'ivla' (layout(location=3 ) in 32-element array of 4-component vector of float) |
| 207 | 0:? 'ivlb' (layout(location=4 ) in 32-element array of 4-component vector of float) |
| 208 | 0:? 'ivlc' (layout(location=4 ) in 32-element array of 4-component vector of float) |
| 209 | 0:? 'ovla' (layout(location=3 ) out 4-element array of 4-component vector of float) |
| 210 | 0:? 'ovlb' (layout(location=4 ) out 4-element array of 4-component vector of float) |
| 211 | 0:? 'ovlc' (layout(location=4 ) out 4-element array of 4-component vector of float) |
| 212 | 0:? 'pv3' (temp 3-component vector of float) |
| 213 | 0:? 'pinbi' (patch out block{out int a}) |
| 214 | |
| 215 | |
| 216 | Linked tessellation control stage: |
| 217 | |
| 218 | |
| 219 | Shader version: 400 |
| 220 | Requested GL_ARB_separate_shader_objects |
| 221 | vertices = 4 |
| 222 | ERROR: node is still EOpNull! |
| 223 | 0:13 Function Definition: main( (global void) |
| 224 | 0:13 Function Parameters: |
| 225 | 0:15 Sequence |
| 226 | 0:15 Barrier (global void) |
| 227 | 0:17 Sequence |
| 228 | 0:17 move second child to first child (temp int) |
| 229 | 0:17 'a' (temp int) |
| 230 | 0:17 Constant: |
| 231 | 0:17 5392 (const int) |
| 232 | 0:23 Sequence |
| 233 | 0:23 move second child to first child (temp 4-component vector of float) |
| 234 | 0:23 'p' (temp 4-component vector of float) |
| 235 | 0:23 gl_Position: direct index for structure (in 4-component vector of float Position) |
| 236 | 0:23 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance}) |
| 237 | 0:23 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance}) |
| 238 | 0:23 Constant: |
| 239 | 0:23 1 (const int) |
| 240 | 0:23 Constant: |
| 241 | 0:23 0 (const int) |
| 242 | 0:24 Sequence |
| 243 | 0:24 move second child to first child (temp float) |
| 244 | 0:24 'ps' (temp float) |
| 245 | 0:24 gl_PointSize: direct index for structure (in float PointSize) |
| 246 | 0:24 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance}) |
| 247 | 0:24 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance}) |
| 248 | 0:24 Constant: |
| 249 | 0:24 1 (const int) |
| 250 | 0:24 Constant: |
| 251 | 0:24 1 (const int) |
| 252 | 0:25 Sequence |
| 253 | 0:25 move second child to first child (temp float) |
| 254 | 0:25 'cd' (temp float) |
| 255 | 0:25 direct index (temp float ClipDistance) |
| 256 | 0:25 gl_ClipDistance: direct index for structure (in 1-element array of float ClipDistance) |
| 257 | 0:25 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance}) |
| 258 | 0:25 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance}) |
| 259 | 0:25 Constant: |
| 260 | 0:25 1 (const int) |
| 261 | 0:25 Constant: |
| 262 | 0:25 2 (const int) |
| 263 | 0:25 Constant: |
| 264 | 0:25 2 (const int) |
| 265 | 0:27 Sequence |
| 266 | 0:27 move second child to first child (temp int) |
| 267 | 0:27 'pvi' (temp int) |
| 268 | 0:27 'gl_PatchVerticesIn' (in int PatchVertices) |
| 269 | 0:28 Sequence |
| 270 | 0:28 move second child to first child (temp int) |
| 271 | 0:28 'pid' (temp int) |
| 272 | 0:28 'gl_PrimitiveID' (in int PrimitiveID) |
| 273 | 0:29 Sequence |
| 274 | 0:29 move second child to first child (temp int) |
| 275 | 0:29 'iid' (temp int) |
| 276 | 0:29 'gl_InvocationID' (in int InvocationID) |
| 277 | 0:31 move second child to first child (temp 4-component vector of float) |
| 278 | 0:31 gl_Position: direct index for structure (out 4-component vector of float Position) |
| 279 | 0:31 indirect index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance}) |
| 280 | 0:31 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance}) |
| 281 | 0:31 'gl_InvocationID' (in int InvocationID) |
| 282 | 0:31 Constant: |
| 283 | 0:31 0 (const int) |
| 284 | 0:31 'p' (temp 4-component vector of float) |
| 285 | 0:32 move second child to first child (temp float) |
| 286 | 0:32 gl_PointSize: direct index for structure (out float PointSize) |
| 287 | 0:32 indirect index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance}) |
| 288 | 0:32 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance}) |
| 289 | 0:32 'gl_InvocationID' (in int InvocationID) |
| 290 | 0:32 Constant: |
| 291 | 0:32 1 (const int) |
| 292 | 0:32 'ps' (temp float) |
| 293 | 0:33 move second child to first child (temp float) |
| 294 | 0:33 direct index (temp float ClipDistance) |
| 295 | 0:33 gl_ClipDistance: direct index for structure (out 1-element array of float ClipDistance) |
| 296 | 0:33 indirect index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance}) |
| 297 | 0:33 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance}) |
| 298 | 0:33 'gl_InvocationID' (in int InvocationID) |
| 299 | 0:33 Constant: |
| 300 | 0:33 2 (const int) |
| 301 | 0:33 Constant: |
| 302 | 0:33 1 (const int) |
| 303 | 0:33 'cd' (temp float) |
| 304 | 0:35 move second child to first child (temp float) |
| 305 | 0:35 direct index (patch temp float TessLevelOuter) |
| 306 | 0:35 'gl_TessLevelOuter' (patch out 4-element array of float TessLevelOuter) |
| 307 | 0:35 Constant: |
| 308 | 0:35 3 (const int) |
| 309 | 0:35 Constant: |
| 310 | 0:35 3.200000 |
| 311 | 0:36 move second child to first child (temp float) |
| 312 | 0:36 direct index (patch temp float TessLevelInner) |
| 313 | 0:36 'gl_TessLevelInner' (patch out 2-element array of float TessLevelInner) |
| 314 | 0:36 Constant: |
| 315 | 0:36 1 (const int) |
| 316 | 0:36 Constant: |
| 317 | 0:36 1.300000 |
| 318 | 0:38 Test condition and select (temp void) |
| 319 | 0:38 Condition |
| 320 | 0:38 Compare Greater Than (temp bool) |
| 321 | 0:38 'a' (temp int) |
| 322 | 0:38 Constant: |
| 323 | 0:38 10 (const int) |
| 324 | 0:38 true case |
| 325 | 0:39 Barrier (global void) |
| 326 | 0:38 false case |
| 327 | 0:41 Barrier (global void) |
| 328 | 0:43 Barrier (global void) |
| 329 | 0:47 Loop with condition not tested first |
| 330 | 0:47 Loop Condition |
| 331 | 0:47 Compare Greater Than (temp bool) |
| 332 | 0:47 'a' (temp int) |
| 333 | 0:47 Constant: |
| 334 | 0:47 10 (const int) |
| 335 | 0:47 Loop Body |
| 336 | 0:46 Sequence |
| 337 | 0:46 Barrier (global void) |
| 338 | 0:49 switch |
| 339 | 0:49 condition |
| 340 | 0:49 'a' (temp int) |
| 341 | 0:49 body |
| 342 | 0:49 Sequence |
| 343 | 0:50 default: |
| 344 | 0:? Sequence |
| 345 | 0:51 Barrier (global void) |
| 346 | 0:52 Branch: Break |
| 347 | 0:54 Test condition and select (temp int) |
| 348 | 0:54 Condition |
| 349 | 0:54 Compare Less Than (temp bool) |
| 350 | 0:54 'a' (temp int) |
| 351 | 0:54 Constant: |
| 352 | 0:54 12 (const int) |
| 353 | 0:54 true case |
| 354 | 0:54 'a' (temp int) |
| 355 | 0:54 false case |
| 356 | 0:54 Comma (temp int) |
| 357 | 0:54 Barrier (global void) |
| 358 | 0:54 'a' (temp int) |
| 359 | 0:56 Sequence |
| 360 | 0:56 Barrier (global void) |
| 361 | 0:59 Branch: Return |
| 362 | 0:61 Barrier (global void) |
| 363 | 0:67 Function Definition: foo( (global void) |
| 364 | 0:67 Function Parameters: |
| 365 | 0:69 Sequence |
| 366 | 0:69 gl_PointSize: direct index for structure (out float PointSize) |
| 367 | 0:69 direct index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance}) |
| 368 | 0:69 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance}) |
| 369 | 0:69 Constant: |
| 370 | 0:69 4 (const int) |
| 371 | 0:69 Constant: |
| 372 | 0:69 1 (const int) |
| 373 | 0:71 Barrier (global void) |
| 374 | 0:91 Function Definition: foop( (global void) |
| 375 | 0:91 Function Parameters: |
| 376 | 0:? Sequence |
| 377 | 0:95 multiply second child into first child (temp 3-component vector of float) |
| 378 | 0:95 'pv3' (temp 3-component vector of float) |
| 379 | 0:95 'pv3' (temp 3-component vector of float) |
| 380 | 0:96 move second child to first child (temp 3-component vector of float) |
| 381 | 0:96 'pv3' (temp 3-component vector of float) |
| 382 | 0:96 fma (global 3-component vector of float) |
| 383 | 0:96 'pv3' (temp 3-component vector of float) |
| 384 | 0:96 'pv3' (temp 3-component vector of float) |
| 385 | 0:96 'pv3' (temp 3-component vector of float) |
| 386 | 0:97 move second child to first child (temp double) |
| 387 | 0:97 'd' (temp double) |
| 388 | 0:97 fma (global double) |
| 389 | 0:97 'd' (temp double) |
| 390 | 0:97 'd' (temp double) |
| 391 | 0:97 'd' (temp double) |
| 392 | 0:? Linker Objects |
| 393 | 0:? 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance}) |
| 394 | 0:? 'outa' (global 4-element array of int) |
| 395 | 0:? 'patchIn' (patch in 4-component vector of float) |
| 396 | 0:? 'patchOut' (patch out 4-component vector of float) |
| 397 | 0:? 'ina' (in 2-component vector of float) |
| 398 | 0:? 'inb' (in 32-element array of 2-component vector of float) |
| 399 | 0:? 'inc' (in 32-element array of 2-component vector of float) |
| 400 | 0:? 'ind' (in 32-element array of 2-component vector of float) |
| 401 | 0:? 'ivla' (layout(location=3 ) in 32-element array of 4-component vector of float) |
| 402 | 0:? 'ivlb' (layout(location=4 ) in 32-element array of 4-component vector of float) |
| 403 | 0:? 'ivlc' (layout(location=4 ) in 32-element array of 4-component vector of float) |
| 404 | 0:? 'ovla' (layout(location=3 ) out 4-element array of 4-component vector of float) |
| 405 | 0:? 'ovlb' (layout(location=4 ) out 4-element array of 4-component vector of float) |
| 406 | 0:? 'ovlc' (layout(location=4 ) out 4-element array of 4-component vector of float) |
| 407 | 0:? 'pv3' (temp 3-component vector of float) |
| 408 | 0:? 'pinbi' (patch out block{out int a}) |
| 409 | |