blob: 0697b52b7eb41455d70607297368ea520fe2ee40 [file] [log] [blame]
John Kessenichcc16fa02015-12-10 18:01:54 -07001420.frag
2Warning, version 420 is not yet complete; most version-specific features are present, but some are missing.
3ERROR: 0:4: 'redeclaration' : all redeclarations must use the same depth layout on gl_FragDepth
4ERROR: 0:11: 'layout qualifier' : can only apply depth layout to gl_FragDepth
5ERROR: 0:12: 'gl_FragDepth' : cannot redeclare after use
6ERROR: 3 compilation errors. No code generated.
7
8
9Shader version: 420
10using depth_any
11ERROR: node is still EOpNull!
120:6 Function Definition: main( (global void)
130:6 Function Parameters:
140:8 Sequence
150:8 move second child to first child (temp float)
160:8 'gl_FragDepth' (gl_FragDepth float FragDepth)
170:8 Constant:
180:8 0.300000
190:? Linker Objects
200:? 'gl_FragDepth' (gl_FragDepth float FragDepth)
210:? 'gl_FragDepth' (gl_FragDepth float FragDepth)
220:? 'depth' (smooth in float)
23
24
25Linked fragment stage:
26
27
28Shader version: 420
29using depth_any
30ERROR: node is still EOpNull!
310:6 Function Definition: main( (global void)
320:6 Function Parameters:
330:8 Sequence
340:8 move second child to first child (temp float)
350:8 'gl_FragDepth' (gl_FragDepth float FragDepth)
360:8 Constant:
370:8 0.300000
380:? Linker Objects
390:? 'gl_FragDepth' (gl_FragDepth float FragDepth)
400:? 'gl_FragDepth' (gl_FragDepth float FragDepth)
410:? 'depth' (smooth in float)
42