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/* $Id: glapi.c,v 1.22 2000/01/10 04:29:09 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.3
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* This file manages the OpenGL API dispatch layer.
* The dispatch table (struct _glapi_table) is basically just a list
* of function pointers.
* There are functions to set/get the current dispatch table for the
* current thread and to manage registration/dispatch of dynamically
* added extension functions.
*/
#include <assert.h>
#include <stdlib.h> /* to get NULL */
#include <string.h>
#include "glapi.h"
#include "glapinoop.h"
#include "glapioffsets.h"
#include "glapitable.h"
/* This is used when thread safety is disabled */
static struct _glapi_table *Dispatch = &__glapi_noop_table;
/* Used when thread safety disabled */
void *_glapi_CurrentContext = NULL;
#if defined(THREADS)
#include "glthread.h"
/* Flag to indicate whether thread-safe dispatch is enabled */
static GLboolean ThreadSafe = GL_FALSE;
static _glthread_TSD DispatchTSD;
static void dispatch_thread_init()
{
_glthread_InitTSD(&DispatchTSD);
}
static _glthread_TSD ContextTSD;
static void context_thread_init()
{
_glthread_InitTSD(&ContextTSD);
}
#endif
static GLuint MaxDispatchOffset = sizeof(struct _glapi_table) / sizeof(void *) - 1;
static GLboolean GetSizeCalled = GL_FALSE;
/*
* We should call this periodically from a function such as glXMakeCurrent
* in order to test if multiple threads are being used. When we detect
* that situation we should then call _glapi_enable_thread_safety()
*/
void
_glapi_check_multithread(void)
{
#if defined(THREADS)
if (!ThreadSafe) {
static unsigned long knownID;
static GLboolean firstCall = GL_TRUE;
if (firstCall) {
knownID = _glthread_GetID();
firstCall = GL_FALSE;
}
else if (knownID != _glthread_GetID()) {
ThreadSafe = GL_TRUE;
}
}
if (ThreadSafe) {
/* make sure that this thread's dispatch pointer isn't null */
if (!_glapi_get_dispatch()) {
_glapi_set_dispatch(NULL);
}
}
#endif
}
/*
* Set the current context pointer for this thread.
* The context pointer is an opaque type which should be cast to
* void from the real context pointer type.
*/
void
_glapi_set_current_context(void *context)
{
#if defined(THREADS)
_glthread_SetTSD(&ContextTSD, context, context_thread_init);
if (ThreadSafe)
_glapi_CurrentContext = NULL; /* to help with debugging */
else
_glapi_CurrentContext = context;
#else
_glapi_CurrentContext = context;
#endif
}
/*
* Get the current context pointer for this thread.
* The context pointer is an opaque type which should be cast from
* void to the real context pointer type.
*/
void *
_glapi_get_current_context(void)
{
#if defined(THREADS)
if (ThreadSafe) {
return _glthread_GetTSD(&ContextTSD);
}
else {
return _glapi_CurrentContext;
}
#else
return _glapi_CurrentContext;
#endif
}
/*
* Set the global or per-thread dispatch table pointer.
*/
void
_glapi_set_dispatch(struct _glapi_table *dispatch)
{
if (!dispatch) {
/* use the no-op functions */
dispatch = &__glapi_noop_table;
}
#ifdef DEBUG
else {
_glapi_check_table(dispatch);
}
#endif
#if defined(THREADS)
_glthread_SetTSD(&DispatchTSD, (void*) dispatch, dispatch_thread_init);
if (ThreadSafe)
Dispatch = NULL; /* to help with debugging */
else
Dispatch = dispatch;
#else
Dispatch = dispatch;
#endif
}
/*
* Return pointer to current dispatch table for calling thread.
*/
struct _glapi_table *
_glapi_get_dispatch(void)
{
#if defined(THREADS)
if (ThreadSafe) {
return (struct _glapi_table *) _glthread_GetTSD(&DispatchTSD);
}
else {
assert(Dispatch);
return Dispatch;
}
#else
return Dispatch;
#endif
}
/*
* Return size of dispatch table struct as number of functions (or
* slots).
*/
GLuint
_glapi_get_dispatch_table_size(void)
{
/* return sizeof(struct _glapi_table) / sizeof(void *);*/
GetSizeCalled = GL_TRUE;
return MaxDispatchOffset + 1;
}
/*
* Get API dispatcher version string.
* XXX this isn't well defined yet.
*/
const char *
_glapi_get_version(void)
{
return "1.2";
}
struct name_address_pair {
const char *Name;
GLvoid *Address;
};
static struct name_address_pair static_functions[1000];
/*
* Return dispatch table offset of the named static (built-in) function.
* Return -1 if function not found.
*/
static GLint
get_static_proc_offset(const char *funcName)
{
GLuint i;
for (i = 0; static_functions[i].Name; i++) {
if (strcmp(static_functions[i].Name, funcName) == 0) {
return i;
}
}
return -1;
}
/*
* Return dispatch function address the named static (built-in) function.
* Return NULL if function not found.
*/
static GLvoid *
get_static_proc_address(const char *funcName)
{
GLuint i = get_static_proc_offset(funcName);
if (i >= 0)
return static_functions[i].Address;
else
return NULL;
}
/**********************************************************************
* Extension function management.
*/
struct _glapi_ext_entrypoint {
const char *Name; /* the extension function's name */
GLuint Offset; /* relative to start of dispatch table */
GLvoid *Address; /* address of dispatch function */
};
static struct _glapi_ext_entrypoint ExtEntryTable[_GLAPI_EXTRA_SLOTS];
static GLuint NumExtEntryPoints = 0;
/*
* Generate a dispatch function (entrypoint) which jumps through
* the given slot number (offset) in the current dispatch table.
*/
static void *
generate_entrypoint(GLuint offset)
{
/* XXX need to generate some assembly code here */
return NULL;
}
/*
* Add a new extension function entrypoint.
* Return: GL_TRUE = success or GL_FALSE = failure
*/
GLboolean
_glapi_add_entrypoint(const char *funcName, GLuint offset)
{
GLint index;
/* Make sure we don't try to add a new entrypoint after someone
* has already called _glapi_get_dispatch_table_size()! If that's
* happened the caller's information will now be out of date.
*/
assert(!GetSizeCalled);
/* first check if the named function is already statically present */
index = get_static_proc_offset(funcName);
if (index >= 0) {
assert(index == offset);
return GL_TRUE;
}
/* else if (offset < _glapi_get_dispatch_table_size()) { */
else {
/* be sure index and name match known data */
GLuint i;
for (i = 0; i < NumExtEntryPoints; i++) {
if (strcmp(ExtEntryTable[i].Name, funcName) == 0) {
/* function already registered with api */
if (ExtEntryTable[i].Offset == offset) {
return GL_TRUE; /* offsets match */
}
else {
return GL_FALSE; /* bad offset! */
}
}
}
assert(NumExtEntryPoints < _GLAPI_EXTRA_SLOTS);
ExtEntryTable[NumExtEntryPoints].Name = strdup(funcName);
ExtEntryTable[NumExtEntryPoints].Offset = offset;
ExtEntryTable[NumExtEntryPoints].Address = generate_entrypoint(offset);
NumExtEntryPoints++;
if (offset > MaxDispatchOffset)
MaxDispatchOffset = offset;
return GL_TRUE;
}
/*
else {
return GL_FALSE;
}
*/
}
/*
* Return offset of entrypoint for named function within dispatch table.
*/
GLint
_glapi_get_proc_offset(const char *funcName)
{
/* search extension functions first */
GLint i;
for (i = 0; i < NumExtEntryPoints; i++) {
if (strcmp(ExtEntryTable[i].Name, funcName) == 0) {
return ExtEntryTable[i].Offset;
}
}
/* search static functions */
return get_static_proc_offset(funcName);
}
/*
* Return entrypoint for named function.
*/
const GLvoid *
_glapi_get_proc_address(const char *funcName)
{
/* search extension functions first */
GLint i;
for (i = 0; i < NumExtEntryPoints; i++) {
if (strcmp(ExtEntryTable[i].Name, funcName) == 0) {
return ExtEntryTable[i].Address;
}
}
/* search static functions */
return get_static_proc_address(funcName);
}
/*
* Return the name of the function at the given dispatch offset.
* This is only intended for debugging.
*/
const char *
_glapi_get_proc_name(GLuint offset)
{
GLuint n = sizeof(static_functions) / sizeof(struct name_address_pair);
if (offset < n) {
return static_functions[offset].Name;
}
else {
/* search added extension functions */
GLuint i;
for (i = 0; i < NumExtEntryPoints; i++) {
if (ExtEntryTable[i].Offset == offset) {
return ExtEntryTable[i].Name;
}
}
return NULL;
}
}
/*
* Make sure there are no NULL pointers in the given dispatch table.
* Intented for debugging purposes.
*/
void
_glapi_check_table(const struct _glapi_table *table)
{
const GLuint entries = _glapi_get_dispatch_table_size();
const void **tab = (const void **) table;
GLuint i;
for (i = 1; i < entries; i++) {
assert(tab[i]);
}
/* Do some spot checks to be sure that the dispatch table
* slots are assigned correctly.
*/
{
GLuint BeginOffset = _glapi_get_proc_offset("glBegin");
char *BeginFunc = (char*) &table->Begin;
GLuint offset = (BeginFunc - (char *) table) / sizeof(void *);
assert(BeginOffset == _gloffset_Begin);
assert(BeginOffset == offset);
}
{
GLuint viewportOffset = _glapi_get_proc_offset("glViewport");
char *viewportFunc = (char*) &table->Viewport;
GLuint offset = (viewportFunc - (char *) table) / sizeof(void *);
assert(viewportOffset == _gloffset_Viewport);
assert(viewportOffset == offset);
}
{
GLuint VertexPointerOffset = _glapi_get_proc_offset("glVertexPointer");
char *VertexPointerFunc = (char*) &table->VertexPointer;
GLuint offset = (VertexPointerFunc - (char *) table) / sizeof(void *);
assert(VertexPointerOffset == _gloffset_VertexPointer);
assert(VertexPointerOffset == offset);
}
{
GLuint ResetMinMaxOffset = _glapi_get_proc_offset("glResetMinmax");
char *ResetMinMaxFunc = (char*) &table->ResetMinmax;
GLuint offset = (ResetMinMaxFunc - (char *) table) / sizeof(void *);
assert(ResetMinMaxOffset == _gloffset_ResetMinmax);
assert(ResetMinMaxOffset == offset);
}
{
GLuint blendColorOffset = _glapi_get_proc_offset("glBlendColorEXT");
char *blendColorFunc = (char*) &table->BlendColorEXT;
GLuint offset = (blendColorFunc - (char *) table) / sizeof(void *);
assert(blendColorOffset == _gloffset_BlendColorEXT);
assert(blendColorOffset == offset);
}
{
GLuint istextureOffset = _glapi_get_proc_offset("glIsTextureEXT");
char *istextureFunc = (char*) &table->IsTextureEXT;
GLuint offset = (istextureFunc - (char *) table) / sizeof(void *);
assert(istextureOffset == _gloffset_IsTextureEXT);
assert(istextureOffset == offset);
}
}
/**********************************************************************
* Generate the GL entrypoint functions here.
*/
#define KEYWORD1
#define KEYWORD2 GLAPIENTRY
#ifdef USE_MGL_NAMESPACE
#define NAME(func) mgl##func
#else
#define NAME(func) gl##func
#endif
#ifdef DEBUG
#include <stdio.h>
static int
trace(void)
{
static int trace = -1;
if (trace < 0)
trace = getenv("MESA_TRACE") ? 1 : 0;
return trace > 0;
}
#define DISPATCH(FUNC, ARGS, MESSAGE) \
const struct _glapi_table *dispatch; \
dispatch = Dispatch ? Dispatch : _glapi_get_dispatch(); \
if (trace()) printf MESSAGE; \
(dispatch->FUNC) ARGS
#define RETURN_DISPATCH(FUNC, ARGS, MESSAGE) \
const struct _glapi_table *dispatch; \
dispatch = Dispatch ? Dispatch : _glapi_get_dispatch(); \
if (trace()) printf MESSAGE; \
return (dispatch->FUNC) ARGS
#else
#define DISPATCH(FUNC, ARGS, MESSAGE) \
const struct _glapi_table *dispatch; \
dispatch = Dispatch ? Dispatch : _glapi_get_dispatch(); \
(dispatch->FUNC) ARGS
#define RETURN_DISPATCH(FUNC, ARGS, MESSAGE) \
const struct _glapi_table *dispatch; \
dispatch = Dispatch ? Dispatch : _glapi_get_dispatch(); \
return (dispatch->FUNC) ARGS
#endif
#ifndef GLAPIENTRY
#define GLAPIENTRY
#endif
#include "glapitemp.h"
/*
* For each entry in static_functions[] which use this function
* we should implement a dispatch function in glapitemp.h and
* in glapinoop.c
*/
static int NotImplemented(void)
{
return 0;
}
static struct name_address_pair static_functions[] = {
{ "NotImplemented", (GLvoid *) NotImplemented },
/* GL 1.1 */
{ "glAccum", (GLvoid *) glAccum },
{ "glAlphaFunc", (GLvoid *) glAlphaFunc },
{ "glBegin", (GLvoid *) glBegin },
{ "glBitmap", (GLvoid *) glBitmap },
{ "glBlendFunc", (GLvoid *) glBlendFunc },
{ "glCallList", (GLvoid *) glCallList },
{ "glCallLists", (GLvoid *) glCallLists },
{ "glClear", (GLvoid *) glClear },
{ "glClearAccum", (GLvoid *) glClearAccum },
{ "glClearColor", (GLvoid *) glClearColor },
{ "glClearDepth", (GLvoid *) glClearDepth },
{ "glClearIndex", (GLvoid *) glClearIndex },
{ "glClearStencil", (GLvoid *) glClearStencil },
{ "glClipPlane", (GLvoid *) glClipPlane },
{ "glColor3b", (GLvoid *) glColor3b },
{ "glColor3bv", (GLvoid *) glColor3bv },
{ "glColor3d", (GLvoid *) glColor3d },
{ "glColor3dv", (GLvoid *) glColor3dv },
{ "glColor3f", (GLvoid *) glColor3f },
{ "glColor3fv", (GLvoid *) glColor3fv },
{ "glColor3i", (GLvoid *) glColor3i },
{ "glColor3iv", (GLvoid *) glColor3iv },
{ "glColor3s", (GLvoid *) glColor3s },
{ "glColor3sv", (GLvoid *) glColor3sv },
{ "glColor3ub", (GLvoid *) glColor3ub },
{ "glColor3ubv", (GLvoid *) glColor3ubv },
{ "glColor3ui", (GLvoid *) glColor3ui },
{ "glColor3uiv", (GLvoid *) glColor3uiv },
{ "glColor3us", (GLvoid *) glColor3us },
{ "glColor3usv", (GLvoid *) glColor3usv },
{ "glColor4b", (GLvoid *) glColor4b },
{ "glColor4bv", (GLvoid *) glColor4bv },
{ "glColor4d", (GLvoid *) glColor4d },
{ "glColor4dv", (GLvoid *) glColor4dv },
{ "glColor4f", (GLvoid *) glColor4f },
{ "glColor4fv", (GLvoid *) glColor4fv },
{ "glColor4i", (GLvoid *) glColor4i },
{ "glColor4iv", (GLvoid *) glColor4iv },
{ "glColor4s", (GLvoid *) glColor4s },
{ "glColor4sv", (GLvoid *) glColor4sv },
{ "glColor4ub", (GLvoid *) glColor4ub },
{ "glColor4ubv", (GLvoid *) glColor4ubv },
{ "glColor4ui", (GLvoid *) glColor4ui },
{ "glColor4uiv", (GLvoid *) glColor4uiv },
{ "glColor4us", (GLvoid *) glColor4us },
{ "glColor4usv", (GLvoid *) glColor4usv },
{ "glColorMask", (GLvoid *) glColorMask },
{ "glColorMaterial", (GLvoid *) glColorMaterial },
{ "glCopyPixels", (GLvoid *) glCopyPixels },
{ "glCullFace", (GLvoid *) glCullFace },
{ "glDeleteLists", (GLvoid *) glDeleteLists },
{ "glDepthFunc", (GLvoid *) glDepthFunc },
{ "glDepthMask", (GLvoid *) glDepthMask },
{ "glDepthRange", (GLvoid *) glDepthRange },
{ "glDisable", (GLvoid *) glDisable },
{ "glDrawBuffer", (GLvoid *) glDrawBuffer },
{ "glDrawPixels", (GLvoid *) glDrawPixels },
{ "glEdgeFlag", (GLvoid *) glEdgeFlag },
{ "glEdgeFlagv", (GLvoid *) glEdgeFlagv },
{ "glEnable", (GLvoid *) glEnable },
{ "glEnd", (GLvoid *) glEnd },
{ "glEndList", (GLvoid *) glEndList },
{ "glEvalCoord1d", (GLvoid *) glEvalCoord1d },
{ "glEvalCoord1dv", (GLvoid *) glEvalCoord1dv },
{ "glEvalCoord1f", (GLvoid *) glEvalCoord1f },
{ "glEvalCoord1fv", (GLvoid *) glEvalCoord1fv },
{ "glEvalCoord2d", (GLvoid *) glEvalCoord2d },
{ "glEvalCoord2dv", (GLvoid *) glEvalCoord2dv },
{ "glEvalCoord2f", (GLvoid *) glEvalCoord2f },
{ "glEvalCoord2fv", (GLvoid *) glEvalCoord2fv },
{ "glEvalMesh1", (GLvoid *) glEvalMesh1 },
{ "glEvalMesh2", (GLvoid *) glEvalMesh2 },
{ "glEvalPoint1", (GLvoid *) glEvalPoint1 },
{ "glEvalPoint2", (GLvoid *) glEvalPoint2 },
{ "glFeedbackBuffer", (GLvoid *) glFeedbackBuffer },
{ "glFinish", (GLvoid *) glFinish },
{ "glFlush", (GLvoid *) glFlush },
{ "glFogf", (GLvoid *) glFogf },
{ "glFogfv", (GLvoid *) glFogfv },
{ "glFogi", (GLvoid *) glFogi },
{ "glFogiv", (GLvoid *) glFogiv },
{ "glFrontFace", (GLvoid *) glFrontFace },
{ "glFrustum", (GLvoid *) glFrustum },
{ "glGenLists", (GLvoid *) glGenLists },
{ "glGetBooleanv", (GLvoid *) glGetBooleanv },
{ "glGetClipPlane", (GLvoid *) glGetClipPlane },
{ "glGetDoublev", (GLvoid *) glGetDoublev },
{ "glGetError", (GLvoid *) glGetError },
{ "glGetFloatv", (GLvoid *) glGetFloatv },
{ "glGetIntegerv", (GLvoid *) glGetIntegerv },
{ "glGetLightfv", (GLvoid *) glGetLightfv },
{ "glGetLightiv", (GLvoid *) glGetLightiv },
{ "glGetMapdv", (GLvoid *) glGetMapdv },
{ "glGetMapfv", (GLvoid *) glGetMapfv },
{ "glGetMapiv", (GLvoid *) glGetMapiv },
{ "glGetMaterialfv", (GLvoid *) glGetMaterialfv },
{ "glGetMaterialiv", (GLvoid *) glGetMaterialiv },
{ "glGetPixelMapfv", (GLvoid *) glGetPixelMapfv },
{ "glGetPixelMapuiv", (GLvoid *) glGetPixelMapuiv },
{ "glGetPixelMapusv", (GLvoid *) glGetPixelMapusv },
{ "glGetPolygonStipple", (GLvoid *) glGetPolygonStipple },
{ "glGetString", (GLvoid *) glGetString },
{ "glGetTexEnvfv", (GLvoid *) glGetTexEnvfv },
{ "glGetTexEnviv", (GLvoid *) glGetTexEnviv },
{ "glGetTexGendv", (GLvoid *) glGetTexGendv },
{ "glGetTexGenfv", (GLvoid *) glGetTexGenfv },
{ "glGetTexGeniv", (GLvoid *) glGetTexGeniv },
{ "glGetTexImage", (GLvoid *) glGetTexImage },
{ "glGetTexLevelParameterfv", (GLvoid *) glGetTexLevelParameterfv },
{ "glGetTexLevelParameteriv", (GLvoid *) glGetTexLevelParameteriv },
{ "glGetTexParameterfv", (GLvoid *) glGetTexParameterfv },
{ "glGetTexParameteriv", (GLvoid *) glGetTexParameteriv },
{ "glHint", (GLvoid *) glHint },
{ "glIndexMask", (GLvoid *) glIndexMask },
{ "glIndexd", (GLvoid *) glIndexd },
{ "glIndexdv", (GLvoid *) glIndexdv },
{ "glIndexf", (GLvoid *) glIndexf },
{ "glIndexfv", (GLvoid *) glIndexfv },
{ "glIndexi", (GLvoid *) glIndexi },
{ "glIndexiv", (GLvoid *) glIndexiv },
{ "glIndexs", (GLvoid *) glIndexs },
{ "glIndexsv", (GLvoid *) glIndexsv },
{ "glInitNames", (GLvoid *) glInitNames },
{ "glIsEnabled", (GLvoid *) glIsEnabled },
{ "glIsList", (GLvoid *) glIsList },
{ "glLightModelf", (GLvoid *) glLightModelf },
{ "glLightModelfv", (GLvoid *) glLightModelfv },
{ "glLightModeli", (GLvoid *) glLightModeli },
{ "glLightModeliv", (GLvoid *) glLightModeliv },
{ "glLightf", (GLvoid *) glLightf },
{ "glLightfv", (GLvoid *) glLightfv },
{ "glLighti", (GLvoid *) glLighti },
{ "glLightiv", (GLvoid *) glLightiv },
{ "glLineStipple", (GLvoid *) glLineStipple },
{ "glLineWidth", (GLvoid *) glLineWidth },
{ "glListBase", (GLvoid *) glListBase },
{ "glLoadIdentity", (GLvoid *) glLoadIdentity },
{ "glLoadMatrixd", (GLvoid *) glLoadMatrixd },
{ "glLoadMatrixf", (GLvoid *) glLoadMatrixf },
{ "glLoadName", (GLvoid *) glLoadName },
{ "glLogicOp", (GLvoid *) glLogicOp },
{ "glMap1d", (GLvoid *) glMap1d },
{ "glMap1f", (GLvoid *) glMap1f },
{ "glMap2d", (GLvoid *) glMap2d },
{ "glMap2f", (GLvoid *) glMap2f },
{ "glMapGrid1d", (GLvoid *) glMapGrid1d },
{ "glMapGrid1f", (GLvoid *) glMapGrid1f },
{ "glMapGrid2d", (GLvoid *) glMapGrid2d },
{ "glMapGrid2f", (GLvoid *) glMapGrid2f },
{ "glMaterialf", (GLvoid *) glMaterialf },
{ "glMaterialfv", (GLvoid *) glMaterialfv },
{ "glMateriali", (GLvoid *) glMateriali },
{ "glMaterialiv", (GLvoid *) glMaterialiv },
{ "glMatrixMode", (GLvoid *) glMatrixMode },
{ "glMultMatrixd", (GLvoid *) glMultMatrixd },
{ "glMultMatrixf", (GLvoid *) glMultMatrixf },
{ "glNewList", (GLvoid *) glNewList },
{ "glNormal3b", (GLvoid *) glNormal3b },
{ "glNormal3bv", (GLvoid *) glNormal3bv },
{ "glNormal3d", (GLvoid *) glNormal3d },
{ "glNormal3dv", (GLvoid *) glNormal3dv },
{ "glNormal3f", (GLvoid *) glNormal3f },
{ "glNormal3fv", (GLvoid *) glNormal3fv },
{ "glNormal3i", (GLvoid *) glNormal3i },
{ "glNormal3iv", (GLvoid *) glNormal3iv },
{ "glNormal3s", (GLvoid *) glNormal3s },
{ "glNormal3sv", (GLvoid *) glNormal3sv },
{ "glOrtho", (GLvoid *) glOrtho },
{ "glPassThrough", (GLvoid *) glPassThrough },
{ "glPixelMapfv", (GLvoid *) glPixelMapfv },
{ "glPixelMapuiv", (GLvoid *) glPixelMapuiv },
{ "glPixelMapusv", (GLvoid *) glPixelMapusv },
{ "glPixelStoref", (GLvoid *) glPixelStoref },
{ "glPixelStorei", (GLvoid *) glPixelStorei },
{ "glPixelTransferf", (GLvoid *) glPixelTransferf },
{ "glPixelTransferi", (GLvoid *) glPixelTransferi },
{ "glPixelZoom", (GLvoid *) glPixelZoom },
{ "glPointSize", (GLvoid *) glPointSize },
{ "glPolygonMode", (GLvoid *) glPolygonMode },
{ "glPolygonOffset", (GLvoid *) glPolygonOffset },
{ "glPolygonStipple", (GLvoid *) glPolygonStipple },
{ "glPopAttrib", (GLvoid *) glPopAttrib },
{ "glPopMatrix", (GLvoid *) glPopMatrix },
{ "glPopName", (GLvoid *) glPopName },
{ "glPushAttrib", (GLvoid *) glPushAttrib },
{ "glPushMatrix", (GLvoid *) glPushMatrix },
{ "glPushName", (GLvoid *) glPushName },
{ "glRasterPos2d", (GLvoid *) glRasterPos2d },
{ "glRasterPos2dv", (GLvoid *) glRasterPos2dv },
{ "glRasterPos2f", (GLvoid *) glRasterPos2f },
{ "glRasterPos2fv", (GLvoid *) glRasterPos2fv },
{ "glRasterPos2i", (GLvoid *) glRasterPos2i },
{ "glRasterPos2iv", (GLvoid *) glRasterPos2iv },
{ "glRasterPos2s", (GLvoid *) glRasterPos2s },
{ "glRasterPos2sv", (GLvoid *) glRasterPos2sv },
{ "glRasterPos3d", (GLvoid *) glRasterPos3d },
{ "glRasterPos3dv", (GLvoid *) glRasterPos3dv },
{ "glRasterPos3f", (GLvoid *) glRasterPos3f },
{ "glRasterPos3fv", (GLvoid *) glRasterPos3fv },
{ "glRasterPos3i", (GLvoid *) glRasterPos3i },
{ "glRasterPos3iv", (GLvoid *) glRasterPos3iv },
{ "glRasterPos3s", (GLvoid *) glRasterPos3s },
{ "glRasterPos3sv", (GLvoid *) glRasterPos3sv },
{ "glRasterPos4d", (GLvoid *) glRasterPos4d },
{ "glRasterPos4dv", (GLvoid *) glRasterPos4dv },
{ "glRasterPos4f", (GLvoid *) glRasterPos4f },
{ "glRasterPos4fv", (GLvoid *) glRasterPos4fv },
{ "glRasterPos4i", (GLvoid *) glRasterPos4i },
{ "glRasterPos4iv", (GLvoid *) glRasterPos4iv },
{ "glRasterPos4s", (GLvoid *) glRasterPos4s },
{ "glRasterPos4sv", (GLvoid *) glRasterPos4sv },
{ "glReadBuffer", (GLvoid *) glReadBuffer },
{ "glReadPixels", (GLvoid *) glReadPixels },
{ "glRectd", (GLvoid *) glRectd },
{ "glRectdv", (GLvoid *) glRectdv },
{ "glRectf", (GLvoid *) glRectf },
{ "glRectfv", (GLvoid *) glRectfv },
{ "glRecti", (GLvoid *) glRecti },
{ "glRectiv", (GLvoid *) glRectiv },
{ "glRects", (GLvoid *) glRects },
{ "glRectsv", (GLvoid *) glRectsv },
{ "glRenderMode", (GLvoid *) glRenderMode },
{ "glRotated", (GLvoid *) glRotated },
{ "glRotatef", (GLvoid *) glRotatef },
{ "glScaled", (GLvoid *) glScaled },
{ "glScalef", (GLvoid *) glScalef },
{ "glScissor", (GLvoid *) glScissor },
{ "glSelectBuffer", (GLvoid *) glSelectBuffer },
{ "glShadeModel", (GLvoid *) glShadeModel },
{ "glStencilFunc", (GLvoid *) glStencilFunc },
{ "glStencilMask", (GLvoid *) glStencilMask },
{ "glStencilOp", (GLvoid *) glStencilOp },
{ "glTexCoord1d", (GLvoid *) glTexCoord1d },
{ "glTexCoord1dv", (GLvoid *) glTexCoord1dv },
{ "glTexCoord1f", (GLvoid *) glTexCoord1f },
{ "glTexCoord1fv", (GLvoid *) glTexCoord1fv },
{ "glTexCoord1i", (GLvoid *) glTexCoord1i },
{ "glTexCoord1iv", (GLvoid *) glTexCoord1iv },
{ "glTexCoord1s", (GLvoid *) glTexCoord1s },
{ "glTexCoord1sv", (GLvoid *) glTexCoord1sv },
{ "glTexCoord2d", (GLvoid *) glTexCoord2d },
{ "glTexCoord2dv", (GLvoid *) glTexCoord2dv },
{ "glTexCoord2f", (GLvoid *) glTexCoord2f },
{ "glTexCoord2fv", (GLvoid *) glTexCoord2fv },
{ "glTexCoord2i", (GLvoid *) glTexCoord2i },
{ "glTexCoord2iv", (GLvoid *) glTexCoord2iv },
{ "glTexCoord2s", (GLvoid *) glTexCoord2s },
{ "glTexCoord2sv", (GLvoid *) glTexCoord2sv },
{ "glTexCoord3d", (GLvoid *) glTexCoord3d },
{ "glTexCoord3dv", (GLvoid *) glTexCoord3dv },
{ "glTexCoord3f", (GLvoid *) glTexCoord3f },
{ "glTexCoord3fv", (GLvoid *) glTexCoord3fv },
{ "glTexCoord3i", (GLvoid *) glTexCoord3i },
{ "glTexCoord3iv", (GLvoid *) glTexCoord3iv },
{ "glTexCoord3s", (GLvoid *) glTexCoord3s },
{ "glTexCoord3sv", (GLvoid *) glTexCoord3sv },
{ "glTexCoord4d", (GLvoid *) glTexCoord4d },
{ "glTexCoord4dv", (GLvoid *) glTexCoord4dv },
{ "glTexCoord4f", (GLvoid *) glTexCoord4f },
{ "glTexCoord4fv", (GLvoid *) glTexCoord4fv },
{ "glTexCoord4i", (GLvoid *) glTexCoord4i },
{ "glTexCoord4iv", (GLvoid *) glTexCoord4iv },
{ "glTexCoord4s", (GLvoid *) glTexCoord4s },
{ "glTexCoord4sv", (GLvoid *) glTexCoord4sv },
{ "glTexEnvf", (GLvoid *) glTexEnvf },
{ "glTexEnvfv", (GLvoid *) glTexEnvfv },
{ "glTexEnvi", (GLvoid *) glTexEnvi },
{ "glTexEnviv", (GLvoid *) glTexEnviv },
{ "glTexGend", (GLvoid *) glTexGend },
{ "glTexGendv", (GLvoid *) glTexGendv },
{ "glTexGenf", (GLvoid *) glTexGenf },
{ "glTexGenfv", (GLvoid *) glTexGenfv },
{ "glTexGeni", (GLvoid *) glTexGeni },
{ "glTexGeniv", (GLvoid *) glTexGeniv },
{ "glTexImage1D", (GLvoid *) glTexImage1D },
{ "glTexImage2D", (GLvoid *) glTexImage2D },
{ "glTexParameterf", (GLvoid *) glTexParameterf },
{ "glTexParameterfv", (GLvoid *) glTexParameterfv },
{ "glTexParameteri", (GLvoid *) glTexParameteri },
{ "glTexParameteriv", (GLvoid *) glTexParameteriv },
{ "glTranslated", (GLvoid *) glTranslated },
{ "glTranslatef", (GLvoid *) glTranslatef },
{ "glVertex2d", (GLvoid *) glVertex2d },
{ "glVertex2dv", (GLvoid *) glVertex2dv },
{ "glVertex2f", (GLvoid *) glVertex2f },
{ "glVertex2fv", (GLvoid *) glVertex2fv },
{ "glVertex2i", (GLvoid *) glVertex2i },
{ "glVertex2iv", (GLvoid *) glVertex2iv },
{ "glVertex2s", (GLvoid *) glVertex2s },
{ "glVertex2sv", (GLvoid *) glVertex2sv },
{ "glVertex3d", (GLvoid *) glVertex3d },
{ "glVertex3dv", (GLvoid *) glVertex3dv },
{ "glVertex3f", (GLvoid *) glVertex3f },
{ "glVertex3fv", (GLvoid *) glVertex3fv },
{ "glVertex3i", (GLvoid *) glVertex3i },
{ "glVertex3iv", (GLvoid *) glVertex3iv },
{ "glVertex3s", (GLvoid *) glVertex3s },
{ "glVertex3sv", (GLvoid *) glVertex3sv },
{ "glVertex4d", (GLvoid *) glVertex4d },
{ "glVertex4dv", (GLvoid *) glVertex4dv },
{ "glVertex4f", (GLvoid *) glVertex4f },
{ "glVertex4fv", (GLvoid *) glVertex4fv },
{ "glVertex4i", (GLvoid *) glVertex4i },
{ "glVertex4iv", (GLvoid *) glVertex4iv },
{ "glVertex4s", (GLvoid *) glVertex4s },
{ "glVertex4sv", (GLvoid *) glVertex4sv },
{ "glViewport", (GLvoid *) glViewport },
/* GL 1.1 */
#ifdef GL_VERSION_1_1
#define NAME(X) X
#else
#define NAME(X) NotImplemented
#endif
{ "glAreTexturesResident", (GLvoid *) NAME(glAreTexturesResident) },
{ "glArrayElement", (GLvoid *) NAME(glArrayElement) },
{ "glBindTexture", (GLvoid *) NAME(glBindTexture) },
{ "glColorPointer", (GLvoid *) NAME(glColorPointer) },
{ "glCopyTexImage1D", (GLvoid *) NAME(glCopyTexImage1D) },
{ "glCopyTexImage2D", (GLvoid *) NAME(glCopyTexImage2D) },
{ "glCopyTexSubImage1D", (GLvoid *) NAME(glCopyTexSubImage1D) },
{ "glCopyTexSubImage2D", (GLvoid *) NAME(glCopyTexSubImage2D) },
{ "glDeleteTextures", (GLvoid *) NAME(glDeleteTextures) },
{ "glDisableClientState", (GLvoid *) NAME(glDisableClientState) },
{ "glDrawArrays", (GLvoid *) NAME(glDrawArrays) },
{ "glDrawElements", (GLvoid *) NAME(glDrawElements) },
{ "glEdgeFlagPointer", (GLvoid *) NAME(glEdgeFlagPointer) },
{ "glEnableClientState", (GLvoid *) NAME(glEnableClientState) },
{ "glGenTextures", (GLvoid *) NAME(glGenTextures) },
{ "glGetPointerv", (GLvoid *) NAME(glGetPointerv) },
{ "glIndexPointer", (GLvoid *) NAME(glIndexPointer) },
{ "glIndexub", (GLvoid *) NAME(glIndexub) },
{ "glIndexubv", (GLvoid *) NAME(glIndexubv) },
{ "glInterleavedArrays", (GLvoid *) NAME(glInterleavedArrays) },
{ "glIsTexture", (GLvoid *) NAME(glIsTexture) },
{ "glNormalPointer", (GLvoid *) NAME(glNormalPointer) },
{ "glPopClientAttrib", (GLvoid *) NAME(glPopClientAttrib) },
{ "glPrioritizeTextures", (GLvoid *) NAME(glPrioritizeTextures) },
{ "glPushClientAttrib", (GLvoid *) NAME(glPushClientAttrib) },
{ "glTexCoordPointer", (GLvoid *) NAME(glTexCoordPointer) },
{ "glTexSubImage1D", (GLvoid *) NAME(glTexSubImage1D) },
{ "glTexSubImage2D", (GLvoid *) NAME(glTexSubImage2D) },
{ "glVertexPointer", (GLvoid *) NAME(glVertexPointer) },
#undef NAME
/* GL 1.2 */
#ifdef GL_VERSION_1_2
#define NAME(X) X
#else
#define NAME(X) NotImplemented
#endif
{ "glCopyTexSubImage3D", (GLvoid *) NAME(glCopyTexSubImage3D) },
{ "glDrawRangeElements", (GLvoid *) NAME(glDrawRangeElements) },
{ "glTexImage3D", (GLvoid *) NAME(glTexImage3D) },
{ "glTexSubImage3D", (GLvoid *) NAME(glTexSubImage3D) },
#undef NAME
/* GL_ARB_imaging */
#ifdef GL_ARB_imaging
#define NAME(X) X
#else
#define NAME(X) NotImplemented
#endif
{ "glBlendColor", (GLvoid *) NAME(glBlendColor) },
{ "glBlendEquation", (GLvoid *) NAME(glBlendEquation) },
{ "glColorSubTable", (GLvoid *) NAME(glColorSubTable) },
{ "glColorTable", (GLvoid *) NAME(glColorTable) },
{ "glColorTableParameterfv", (GLvoid *) NAME(glColorTableParameterfv) },
{ "glColorTableParameteriv", (GLvoid *) NAME(glColorTableParameteriv) },
{ "glConvolutionFilter1D", (GLvoid *) NAME(glConvolutionFilter1D) },
{ "glConvolutionFilter2D", (GLvoid *) NAME(glConvolutionFilter2D) },
{ "glConvolutionParameterf", (GLvoid *) NAME(glConvolutionParameterf) },
{ "glConvolutionParameterfv", (GLvoid *) NAME(glConvolutionParameterfv) },
{ "glConvolutionParameteri", (GLvoid *) NAME(glConvolutionParameteri) },
{ "glConvolutionParameteriv", (GLvoid *) NAME(glConvolutionParameteriv) },
{ "glCopyColorSubTable", (GLvoid *) NAME(glCopyColorSubTable) },
{ "glCopyColorTable", (GLvoid *) NAME(glCopyColorTable) },
{ "glCopyConvolutionFilter1D", (GLvoid *) NAME(glCopyConvolutionFilter1D) },
{ "glCopyConvolutionFilter2D", (GLvoid *) NAME(glCopyConvolutionFilter2D) },
{ "glGetColorTable", (GLvoid *) NAME(glGetColorTable) },
{ "glGetColorTableParameterfv", (GLvoid *) NAME(glGetColorTableParameterfv) },
{ "glGetColorTableParameteriv", (GLvoid *) NAME(glGetColorTableParameteriv) },
{ "glGetConvolutionFilter", (GLvoid *) NAME(glGetConvolutionFilter) },
{ "glGetConvolutionParameterfv", (GLvoid *) NAME(glGetConvolutionParameterfv) },
{ "glGetConvolutionParameteriv", (GLvoid *) NAME(glGetConvolutionParameteriv) },
{ "glGetHistogram", (GLvoid *) NAME(glGetHistogram) },
{ "glGetHistogramParameterfv", (GLvoid *) NAME(glGetHistogramParameterfv) },
{ "glGetHistogramParameteriv", (GLvoid *) NAME(glGetHistogramParameteriv) },
{ "glGetMinmax", (GLvoid *) NAME(glGetMinmax) },
{ "glGetMinmaxParameterfv", (GLvoid *) NAME(glGetMinmaxParameterfv) },
{ "glGetMinmaxParameteriv", (GLvoid *) NAME(glGetMinmaxParameteriv) },
{ "glGetSeparableFilter", (GLvoid *) NAME(glGetSeparableFilter) },
{ "glHistogram", (GLvoid *) NAME(glHistogram) },
{ "glMinmax", (GLvoid *) NAME(glMinmax) },
{ "glResetHistogram", (GLvoid *) NAME(glResetHistogram) },
{ "glResetMinmax", (GLvoid *) NAME(glResetMinmax) },
{ "glSeparableFilter2D", (GLvoid *) NAME(glSeparableFilter2D) },
#undef NAME
/* GL_ARB_multitexture */
#ifdef GL_ARB_multitexture
#define NAME(X) X
#else
#define NAME(X) NotImplemented
#endif
{ "glActiveTextureARB", (GLvoid *) NAME(glActiveTextureARB) },
{ "glClientActiveTextureARB", (GLvoid *) NAME(glClientActiveTextureARB) },
{ "glMultiTexCoord1dARB", (GLvoid *) NAME(glMultiTexCoord1dARB) },
{ "glMultiTexCoord1dvARB", (GLvoid *) NAME(glMultiTexCoord1dvARB) },
{ "glMultiTexCoord1fARB", (GLvoid *) NAME(glMultiTexCoord1fARB) },
{ "glMultiTexCoord1fvARB", (GLvoid *) NAME(glMultiTexCoord1fvARB) },
{ "glMultiTexCoord1iARB", (GLvoid *) NAME(glMultiTexCoord1iARB) },
{ "glMultiTexCoord1ivARB", (GLvoid *) NAME(glMultiTexCoord1ivARB) },
{ "glMultiTexCoord1sARB", (GLvoid *) NAME(glMultiTexCoord1sARB) },
{ "glMultiTexCoord1svARB", (GLvoid *) NAME(glMultiTexCoord1svARB) },
{ "glMultiTexCoord2dARB", (GLvoid *) NAME(glMultiTexCoord2dARB) },
{ "glMultiTexCoord2dvARB", (GLvoid *) NAME(glMultiTexCoord2dvARB) },
{ "glMultiTexCoord2fARB", (GLvoid *) NAME(glMultiTexCoord2fARB) },
{ "glMultiTexCoord2fvARB", (GLvoid *) NAME(glMultiTexCoord2fvARB) },
{ "glMultiTexCoord2iARB", (GLvoid *) NAME(glMultiTexCoord2iARB) },
{ "glMultiTexCoord2ivARB", (GLvoid *) NAME(glMultiTexCoord2ivARB) },
{ "glMultiTexCoord2sARB", (GLvoid *) NAME(glMultiTexCoord2sARB) },
{ "glMultiTexCoord2svARB", (GLvoid *) NAME(glMultiTexCoord2svARB) },
{ "glMultiTexCoord3dARB", (GLvoid *) NAME(glMultiTexCoord3dARB) },
{ "glMultiTexCoord3dvARB", (GLvoid *) NAME(glMultiTexCoord3dvARB) },
{ "glMultiTexCoord3fARB", (GLvoid *) NAME(glMultiTexCoord3fARB) },
{ "glMultiTexCoord3fvARB", (GLvoid *) NAME(glMultiTexCoord3fvARB) },
{ "glMultiTexCoord3iARB", (GLvoid *) NAME(glMultiTexCoord3iARB) },
{ "glMultiTexCoord3ivARB", (GLvoid *) NAME(glMultiTexCoord3ivARB) },
{ "glMultiTexCoord3sARB", (GLvoid *) NAME(glMultiTexCoord3sARB) },
{ "glMultiTexCoord3svARB", (GLvoid *) NAME(glMultiTexCoord3svARB) },
{ "glMultiTexCoord4dARB", (GLvoid *) NAME(glMultiTexCoord4dARB) },
{ "glMultiTexCoord4dvARB", (GLvoid *) NAME(glMultiTexCoord4dvARB) },
{ "glMultiTexCoord4fARB", (GLvoid *) NAME(glMultiTexCoord4fARB) },
{ "glMultiTexCoord4fvARB", (GLvoid *) NAME(glMultiTexCoord4fvARB) },
{ "glMultiTexCoord4iARB", (GLvoid *) NAME(glMultiTexCoord4iARB) },
{ "glMultiTexCoord4ivARB", (GLvoid *) NAME(glMultiTexCoord4ivARB) },
{ "glMultiTexCoord4sARB", (GLvoid *) NAME(glMultiTexCoord4sARB) },
{ "glMultiTexCoord4svARB", (GLvoid *) NAME(glMultiTexCoord4svARB) },
#undef NAME
/* 2. GL_EXT_blend_color */
#ifdef GL_EXT_blend_color
#define NAME(X) X
#else
#define NAME(X) NotImplemented
#endif
{ "glBlendColorEXT", (GLvoid *) NAME(glBlendColorEXT) },
#undef NAME
/* 3. GL_EXT_polygon_offset */
#ifdef GL_EXT_polygon_offset
#define NAME(X) X
#else
#define NAME(X) NotImplemented
#endif
{ "glPolygonOffsetEXT", (GLvoid *) NAME(glPolygonOffsetEXT) },
#undef NAME
/* 6. GL_EXT_texture3D */
#ifdef GL_EXT_texture3D
#define NAME(X) X
#else
#define NAME(X) NotImplemented
#endif
{ "glCopyTexSubImage3DEXT", (GLvoid *) NAME(glCopyTexSubImage3DEXT) },
{ "glTexImage3DEXT", (GLvoid *) NAME(glTexImage3DEXT) },
{ "glTexSubImage3DEXT", (GLvoid *) NAME(glTexSubImage3DEXT) },
#undef NAME
/* 7. GL_SGI_texture_filter4 */
#ifdef GL_SGI_texture_filter4
#define NAME(X) X
#else
#define NAME(X) NotImplemented
#endif
{ "glGetTexFilterFuncSGIS", (GLvoid *) NAME(glGetTexFilterFuncSGIS) },
{ "glTexFilterFuncSGIS", (GLvoid *) NAME(glTexFilterFuncSGIS) },
#undef NAME
/* 9. GL_EXT_subtexture */
#ifdef GL_EXT_subtexture
#define NAME(X) X
#else
#define NAME(X) NotImplemented
#endif
{ "glTexSubImage1DEXT", (GLvoid *) NAME(glTexSubImage1DEXT) },
{ "glTexSubImage2DEXT", (GLvoid *) NAME(glTexSubImage2DEXT) },
#undef NAME
/* 10. GL_EXT_copy_texture */
#ifdef GL_EXT_copy_texture
#define NAME(X) X
#else
#define NAME(X) NotImplemented
#endif
{ "glCopyTexImage1DEXT", (GLvoid *) NAME(glCopyTexImage1DEXT) },
{ "glCopyTexImage2DEXT", (GLvoid *) NAME(glCopyTexImage2DEXT) },
{ "glCopyTexSubImage1DEXT", (GLvoid *) NAME(glCopyTexSubImage1DEXT) },
{ "glCopyTexSubImage2DEXT", (GLvoid *) NAME(glCopyTexSubImage2DEXT) },
#undef NAME
/* 11. GL_EXT_histogram */
#ifdef GL_EXT_histogram
#define NAME(X) X
#else
#define NAME(X) NotImplemented
#endif
{ "glGetHistogramEXT", (GLvoid *) NAME(glGetHistogramEXT) },
{ "glGetHistogramParameterfvEXT", (GLvoid *) NAME(glGetHistogramParameterfvEXT) },
{ "glGetHistogramParameterivEXT", (GLvoid *) NAME(glGetHistogramParameterivEXT) },
{ "glGetMinmaxEXT", (GLvoid *) NAME(glGetMinmaxEXT) },
{ "glGetMinmaxParameterfvEXT", (GLvoid *) NAME(glGetMinmaxParameterfvEXT) },
{ "glGetMinmaxParameterivEXT", (GLvoid *) NAME(glGetMinmaxParameterivEXT) },
{ "glHistogramEXT", (GLvoid *) NAME(glHistogramEXT) },
{ "glMinmaxEXT", (GLvoid *) NAME(glMinmaxEXT) },
{ "glResetHistogramEXT", (GLvoid *) NAME(glResetHistogramEXT) },
{ "glResetMinmaxEXT", (GLvoid *) NAME(glResetMinmaxEXT) },
#undef NAME
/* 12. GL_EXT_convolution */
#ifdef GL_EXT_convolution
#define NAME(X) X
#else
#define NAME(X) NotImplemented
#endif
{ "glConvolutionFilter1DEXT", (GLvoid *) NAME(glConvolutionFilter1DEXT) },
{ "glConvolutionFilter2DEXT", (GLvoid *) NAME(glConvolutionFilter2DEXT) },
{ "glConvolutionParameterfEXT", (GLvoid *) NAME(glConvolutionParameterfEXT) },
{ "glConvolutionParameterfvEXT", (GLvoid *) NAME(glConvolutionParameterfvEXT) },
{ "glConvolutionParameteriEXT", (GLvoid *) NAME(glConvolutionParameteriEXT) },
{ "glConvolutionParameterivEXT", (GLvoid *) NAME(glConvolutionParameterivEXT) },
{ "glCopyConvolutionFilter1DEXT", (GLvoid *) NAME(glCopyConvolutionFilter1DEXT) },
{ "glCopyConvolutionFilter2DEXT", (GLvoid *) NAME(glCopyConvolutionFilter2DEXT) },
{ "glGetConvolutionFilterEXT", (GLvoid *) NAME(glGetConvolutionFilterEXT) },
{ "glGetConvolutionParameterivEXT", (GLvoid *) NAME(glGetConvolutionParameterivEXT) },
{ "glGetConvolutionParameterfvEXT", (GLvoid *) NAME(glGetConvolutionParameterfvEXT) },
{ "glGetSeparableFilterEXT", (GLvoid *) NAME(glGetSeparableFilterEXT) },
{ "glSeparableFilter2DEXT", (GLvoid *) NAME(glSeparableFilter2DEXT) },
#undef NAME
/* 14. GL_SGI_color_table */
#ifdef GL_SGI_color_table
#define NAME(X) X
#else
#define NAME(X) NotImplemented
#endif
{ "glColorTableSGI", (GLvoid *) NAME(glColorTableSGI) },
{ "glColorTableParameterfvSGI", (GLvoid *) NAME(glColorTableParameterfvSGI) },
{ "glColorTableParameterivSGI", (GLvoid *) NAME(glColorTableParameterivSGI) },
{ "glCopyColorTableSGI", (GLvoid *) NAME(glCopyColorTableSGI) },
{ "glGetColorTableSGI", (GLvoid *) NAME(glGetColorTableSGI) },
{ "glGetColorTableParameterfvSGI", (GLvoid *) NAME(glGetColorTableParameterfvSGI) },
{ "glGetColorTableParameterivSGI", (GLvoid *) NAME(glGetColorTableParameterivSGI) },
#undef NAME
/* 15. GL_SGIS_pixel_texture */
#ifdef GL_SGIS_pixel_texture
#define NAME(X) X
#else
#define NAME(X) NotImplemented
#endif
{ "glPixelTexGenParameterfSGIS", (GLvoid *) NAME(glPixelTexGenParameterfSGIS) },
{ "glPixelTexGenParameteriSGIS", (GLvoid *) NAME(glPixelTexGenParameteriSGIS) },
{ "glGetPixelTexGenParameterfvSGIS", (GLvoid *) NAME(glGetPixelTexGenParameterfvSGIS) },
{ "glGetPixelTexGenParameterivSGIS", (GLvoid *) NAME(glGetPixelTexGenParameterivSGIS) },
#undef NAME
/* 16. GL_SGIS_texture4D */
#ifdef GL_SGIS_texture4D
#define NAME(X) X
#else
#define NAME(X) NotImplemented
#endif
{ "glTexImage4DSGIS", (GLvoid *) NAME(glTexImage4DSGIS) },
{ "glTexSubImage4DSGIS", (GLvoid *) NAME(glTexSubImage4DSGIS) },
#undef NAME
/* 20. GL_EXT_texture_object */
#ifdef GL_EXT_texture_object
#define NAME(X) X
#else
#define NAME(X) NotImplemented
#endif
{ "glAreTexturesResidentEXT", (GLvoid *) NAME(glAreTexturesResidentEXT) },
{ "glBindTextureEXT", (GLvoid *) NAME(glBindTextureEXT) },
{ "glDeleteTexturesEXT", (GLvoid *) NAME(glDeleteTexturesEXT) },
{ "glGenTexturesEXT", (GLvoid *) NAME(glGenTexturesEXT) },
{ "glIsTextureEXT", (GLvoid *) NAME(glIsTextureEXT) },
{ "glPrioritizeTexturesEXT", (GLvoid *) NAME(glPrioritizeTexturesEXT) },
#undef NAME
/* 21. GL_SGIS_detail_texture */
#ifdef GL_SGIS_detail_texture
#define NAME(X) X
#else
#define NAME(X) NotImplemented
#endif
{ "glDetailTexFuncSGIS", (GLvoid *) NAME(glDetailTexFuncSGIS) },
{ "glGetDetailTexFuncSGIS", (GLvoid *) NAME(glGetDetailTexFuncSGIS) },
#undef NAME
/* 22. GL_SGIS_sharpen_texture */
#ifdef GL_SGIS_sharpen_texture
#define NAME(X) X
#else
#define NAME(X) NotImplemented
#endif
{ "glGetSharpenTexFuncSGIS", (GLvoid *) NAME(glGetSharpenTexFuncSGIS) },
{ "glSharpenTexFuncSGIS", (GLvoid *) NAME(glSharpenTexFuncSGIS) },
#undef NAME
/* 25. GL_SGIS_multisample */
#ifdef GL_SGIS_multisample
#define NAME(X) X
#else
#define NAME(X) NotImplemented
#endif
{ "glSampleMaskSGIS", (GLvoid *) NAME(glSampleMaskSGIS) },
{ "glSamplePatternSGIS", (GLvoid *) NAME(glSamplePatternSGIS) },
#undef NAME
/* 30. GL_EXT_vertex_array */
#ifdef GL_EXT_vertex_array
#define NAME(X) X
#else
#define NAME(X) NotImplemented
#endif
{ "glArrayElementEXT", (GLvoid *) NAME(glArrayElementEXT) },
{ "glColorPointerEXT", (GLvoid *) NAME(glColorPointerEXT) },
{ "glDrawArraysEXT", (GLvoid *) NAME(glDrawArraysEXT) },
{ "glEdgeFlagPointerEXT", (GLvoid *) NAME(glEdgeFlagPointerEXT) },
{ "glGetPointervEXT", (GLvoid *) NAME(glGetPointervEXT) },
{ "glIndexPointerEXT", (GLvoid *) NAME(glIndexPointerEXT) },
{ "glNormalPointerEXT", (GLvoid *) NAME(glNormalPointerEXT) },
{ "glTexCoordPointerEXT", (GLvoid *) NAME(glTexCoordPointerEXT) },
{ "glVertexPointerEXT", (GLvoid *) NAME(glVertexPointerEXT) },
#undef NAME
/* 37. GL_EXT_blend_minmax */
#ifdef GL_EXT_blend_minmax
#define NAME(X) X
#else
#define NAME(X) NotImplemented
#endif
{ "glBlendEquationEXT", (GLvoid *) NAME(glBlendEquationEXT) },
#undef NAME
/* 52. GL_SGIX_sprite */
#ifdef GL_SGIX_sprite
#define NAME(X) X
#else
#define NAME(X) NotImplemented
#endif
{ "glSpriteParameterfSGIX", (GLvoid *) NAME(glSpriteParameterfSGIX) },
{ "glSpriteParameterfvSGIX", (GLvoid *) NAME(glSpriteParameterfvSGIX) },
{ "glSpriteParameteriSGIX", (GLvoid *) NAME(glSpriteParameteriSGIX) },
{ "glSpriteParameterivSGIX", (GLvoid *) NAME(glSpriteParameterivSGIX) },
#undef NAME
/* 54. GL_EXT_point_parameters */
#ifdef GL_EXT_point_parameters
#define NAME(X) X
#else
#define NAME(X) NotImplemented
#endif
{ "glPointParameterfEXT", (GLvoid *) NAME(glPointParameterfEXT) },
{ "glPointParameterfvEXT", (GLvoid *) NAME(glPointParameterfvEXT) },
#undef NAME
/* 55. GL_SGIX_instruments */
#ifdef GL_SGIX_instruments
#define NAME(X) X
#else
#define NAME(X) NotImplemented
#endif
{ "glInstrumentsBufferSGIX", (GLvoid *) NAME(glInstrumentsBufferSGIX) },
{ "glStartInstrumentsSGIX", (GLvoid *) NAME(glStartInstrumentsSGIX) },
{ "glStopInstrumentsSGIX", (GLvoid *) NAME(glStopInstrumentsSGIX) },
{ "glReadInstrumentsSGIX", (GLvoid *) NAME(glReadInstrumentsSGIX) },
{ "glPollInstrumentsSGIX", (GLvoid *) NAME(glPollInstrumentsSGIX) },
{ "glGetInstrumentsSGIX", (GLvoid *) NAME(glGetInstrumentsSGIX) },
#undef NAME
/* 57. GL_SGIX_framezoom */
#ifdef GL_SGIX_framezoom
#define NAME(X) X
#else
#define NAME(X) NotImplemented
#endif
{ "glFrameZoomSGIX", (GLvoid *) NAME(glFrameZoomSGIX) },
#undef NAME
/* 60. GL_SGIX_reference_plane */
#ifdef GL_SGIX_reference_plane
#define NAME(X) X
#else
#define NAME(X) NotImplemented
#endif
{ "glReferencePlaneSGIX", (GLvoid *) NAME(glReferencePlaneSGIX) },
#undef NAME
/* 61. GL_SGIX_flush_raster */
#ifdef GL_SGIX_flush_raster
#define NAME(X) X
#else
#define NAME(X) NotImplemented
#endif
{ "glFlushRasterSGIX", (GLvoid *) NAME(glFlushRasterSGIX) },
#undef NAME
/* 66. GL_HP_image_transform */
#ifdef GL_HP_image_transform
#define NAME(X) X
#else
#define NAME(X) NotImplemented
#endif
{ "glGetImageTransformParameterfvHP", (GLvoid *) NAME(glGetImageTransformParameterfvHP) },
{ "glGetImageTransformParameterivHP", (GLvoid *) NAME(glGetImageTransformParameterivHP) },
{ "glImageTransformParameterfHP", (GLvoid *) NAME(glImageTransformParameterfHP) },
{ "glImageTransformParameterfvHP", (GLvoid *) NAME(glImageTransformParameterfvHP) },
{ "glImageTransformParameteriHP", (GLvoid *) NAME(glImageTransformParameteriHP) },
{ "glImageTransformParameterivHP", (GLvoid *) NAME(glImageTransformParameterivHP) },
#undef NAME
/* 74. GL_EXT_color_subtable */
#ifdef GL_EXT_color_subtable
#define NAME(X) X
#else
#define NAME(X) NotImplemented
#endif
{ "glColorSubTableEXT", (GLvoid *) NAME(glColorSubTableEXT) },
{ "glCopyColorSubTableEXT", (GLvoid *) NAME(glCopyColorSubTableEXT) },
#undef NAME
/* 77. GL_PGI_misc_hints */
#ifdef GL_PGI_misc_hints
#define NAME(X) X
#else
#define NAME(X) NotImplemented
#endif
{ "glHintPGI", (GLvoid *) NAME(glHintPGI) },
#undef NAME
/* 78. GL_EXT_paletted_texture */
#ifdef GL_EXT_paletted_texture
#define NAME(X) X
#else
#define NAME(X) NotImplemented
#endif
{ "glColorTableEXT", (GLvoid *) NAME(glColorTableEXT) },
{ "glGetColorTableEXT", (GLvoid *) NAME(glGetColorTableEXT) },
{ "glGetColorTableParameterfvEXT", (GLvoid *) NAME(glGetColorTableParameterfvEXT) },
{ "glGetColorTableParameterivEXT", (GLvoid *) NAME(glGetColorTableParameterivEXT) },
#undef NAME
/* 80. GL_SGIX_list_priority */
#ifdef GL_SGIX_list_priority
#define NAME(X) X
#else
#define NAME(X) NotImplemented
#endif
{ "glGetListParameterfvSGIX", (GLvoid *) NAME(glGetListParameterfvSGIX) },
{ "glGetListParameterivSGIX", (GLvoid *) NAME(glGetListParameterivSGIX) },
{ "glListParameterfSGIX", (GLvoid *) NAME(glListParameterfSGIX) },
{ "glListParameterfvSGIX", (GLvoid *) NAME(glListParameterfvSGIX) },
{ "glListParameteriSGIX", (GLvoid *) NAME(glListParameteriSGIX) },
{ "glListParameterivSGIX", (GLvoid *) NAME(glListParameterivSGIX) },
#undef NAME
/* 94. GL_EXT_index_material */
#ifdef GL_EXT_index_material
#define NAME(X) X
#else
#define NAME(X) NotImplemented
#endif
{ "glIndexMaterialEXT", (GLvoid *) NAME(glIndexMaterialEXT) },
#undef NAME
/* 95. GL_EXT_index_func */
#ifdef GL_EXT_index_func
#define NAME(X) X
#else
#define NAME(X) NotImplemented
#endif
{ "glIndexFuncEXT", (GLvoid *) NAME(glIndexFuncEXT) },
#undef NAME
/* 97. GL_EXT_compiled_vertex_array */
#ifdef GL_EXT_compiled_vertex_array
#define NAME(X) X
#else
#define NAME(X) NotImplemented
#endif
{ "glLockArraysEXT", (GLvoid *) NAME(glLockArraysEXT) },
{ "glUnlockArraysEXT", (GLvoid *) NAME(glUnlockArraysEXT) },
#undef NAME
/* 98. GL_EXT_cull_vertex */
#ifdef GL_EXT_cull_vertex
#define NAME(X) X
#else
#define NAME(X) NotImplemented
#endif
{ "glCullParameterfvEXT", (GLvoid *) NAME(glCullParameterfvEXT) },
{ "glCullParameterdvEXT", (GLvoid *) NAME(glCullParameterdvEXT) },
#undef NAME
/* 173. GL_EXT/INGR_blend_func_separate */
#ifdef GL_INGR_blend_func_separate
#define NAME(X) X
#else
#define NAME(X) NotImplemented
#endif
{ "glBlendFuncSeparateINGR", (GLvoid *) NAME(glBlendFuncSeparateINGR) },
#undef NAME
/* GL_MESA_window_pos */
#ifdef MESA_window_pos
#define NAME(X) X
#else
#define NAME(X) NotImplemented
#endif
{ "glWindowPos4fMESA", (GLvoid *) NAME(glWindowPos4fMESA) },
#undef NAME
/* GL_MESA_resize_buffers */
#ifdef MESA_resize_buffers
#define NAME(X) X
#else
#define NAME(X) NotImplemented
#endif
{ "glResizeBuffersMESA", (GLvoid *) NAME(glResizeBuffersMESA) },
#undef NAME
/* GL_ARB_transpose_matrix */
#ifdef GL_ARB_transpose_matrix
#define NAME(X) X
#else
#define NAME(X) NotImplemented
#endif
{ "glLoadTransposeMatrixdARB", (GLvoid *) NAME(glLoadTransposeMatrixdARB) },
{ "glLoadTransposeMatrixfARB", (GLvoid *) NAME(glLoadTransposeMatrixfARB) },
{ "glMultTransposeMatrixdARB", (GLvoid *) NAME(glMultTransposeMatrixdARB) },
{ "glMultTransposeMatrixfARB", (GLvoid *) NAME(glMultTransposeMatrixfARB) },
#undef NAME
/*
* XXX many more extenstion functions to add.
*/
{ NULL, NULL } /* end of list marker */
};