| /* $Id: glapi.c,v 1.22 2000/01/10 04:29:09 brianp Exp $ */ |
| |
| /* |
| * Mesa 3-D graphics library |
| * Version: 3.3 |
| * |
| * Copyright (C) 1999 Brian Paul All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be included |
| * in all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
| * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
| * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| */ |
| |
| |
| /* |
| * This file manages the OpenGL API dispatch layer. |
| * The dispatch table (struct _glapi_table) is basically just a list |
| * of function pointers. |
| * There are functions to set/get the current dispatch table for the |
| * current thread and to manage registration/dispatch of dynamically |
| * added extension functions. |
| */ |
| |
| |
| |
| #include <assert.h> |
| #include <stdlib.h> /* to get NULL */ |
| #include <string.h> |
| #include "glapi.h" |
| #include "glapinoop.h" |
| #include "glapioffsets.h" |
| #include "glapitable.h" |
| |
| |
| |
| /* This is used when thread safety is disabled */ |
| static struct _glapi_table *Dispatch = &__glapi_noop_table; |
| |
| /* Used when thread safety disabled */ |
| void *_glapi_CurrentContext = NULL; |
| |
| |
| #if defined(THREADS) |
| |
| #include "glthread.h" |
| |
| /* Flag to indicate whether thread-safe dispatch is enabled */ |
| static GLboolean ThreadSafe = GL_FALSE; |
| |
| static _glthread_TSD DispatchTSD; |
| |
| static void dispatch_thread_init() |
| { |
| _glthread_InitTSD(&DispatchTSD); |
| } |
| |
| |
| static _glthread_TSD ContextTSD; |
| |
| static void context_thread_init() |
| { |
| _glthread_InitTSD(&ContextTSD); |
| } |
| |
| #endif |
| |
| |
| |
| static GLuint MaxDispatchOffset = sizeof(struct _glapi_table) / sizeof(void *) - 1; |
| static GLboolean GetSizeCalled = GL_FALSE; |
| |
| |
| |
| /* |
| * We should call this periodically from a function such as glXMakeCurrent |
| * in order to test if multiple threads are being used. When we detect |
| * that situation we should then call _glapi_enable_thread_safety() |
| */ |
| void |
| _glapi_check_multithread(void) |
| { |
| #if defined(THREADS) |
| if (!ThreadSafe) { |
| static unsigned long knownID; |
| static GLboolean firstCall = GL_TRUE; |
| if (firstCall) { |
| knownID = _glthread_GetID(); |
| firstCall = GL_FALSE; |
| } |
| else if (knownID != _glthread_GetID()) { |
| ThreadSafe = GL_TRUE; |
| } |
| } |
| if (ThreadSafe) { |
| /* make sure that this thread's dispatch pointer isn't null */ |
| if (!_glapi_get_dispatch()) { |
| _glapi_set_dispatch(NULL); |
| } |
| } |
| #endif |
| } |
| |
| |
| |
| /* |
| * Set the current context pointer for this thread. |
| * The context pointer is an opaque type which should be cast to |
| * void from the real context pointer type. |
| */ |
| void |
| _glapi_set_current_context(void *context) |
| { |
| #if defined(THREADS) |
| _glthread_SetTSD(&ContextTSD, context, context_thread_init); |
| if (ThreadSafe) |
| _glapi_CurrentContext = NULL; /* to help with debugging */ |
| else |
| _glapi_CurrentContext = context; |
| #else |
| _glapi_CurrentContext = context; |
| #endif |
| } |
| |
| |
| |
| /* |
| * Get the current context pointer for this thread. |
| * The context pointer is an opaque type which should be cast from |
| * void to the real context pointer type. |
| */ |
| void * |
| _glapi_get_current_context(void) |
| { |
| #if defined(THREADS) |
| if (ThreadSafe) { |
| return _glthread_GetTSD(&ContextTSD); |
| } |
| else { |
| return _glapi_CurrentContext; |
| } |
| #else |
| return _glapi_CurrentContext; |
| #endif |
| } |
| |
| |
| |
| /* |
| * Set the global or per-thread dispatch table pointer. |
| */ |
| void |
| _glapi_set_dispatch(struct _glapi_table *dispatch) |
| { |
| if (!dispatch) { |
| /* use the no-op functions */ |
| dispatch = &__glapi_noop_table; |
| } |
| #ifdef DEBUG |
| else { |
| _glapi_check_table(dispatch); |
| } |
| #endif |
| |
| #if defined(THREADS) |
| _glthread_SetTSD(&DispatchTSD, (void*) dispatch, dispatch_thread_init); |
| if (ThreadSafe) |
| Dispatch = NULL; /* to help with debugging */ |
| else |
| Dispatch = dispatch; |
| #else |
| Dispatch = dispatch; |
| #endif |
| } |
| |
| |
| |
| /* |
| * Return pointer to current dispatch table for calling thread. |
| */ |
| struct _glapi_table * |
| _glapi_get_dispatch(void) |
| { |
| #if defined(THREADS) |
| if (ThreadSafe) { |
| return (struct _glapi_table *) _glthread_GetTSD(&DispatchTSD); |
| } |
| else { |
| assert(Dispatch); |
| return Dispatch; |
| } |
| #else |
| return Dispatch; |
| #endif |
| } |
| |
| |
| |
| /* |
| * Return size of dispatch table struct as number of functions (or |
| * slots). |
| */ |
| GLuint |
| _glapi_get_dispatch_table_size(void) |
| { |
| /* return sizeof(struct _glapi_table) / sizeof(void *);*/ |
| GetSizeCalled = GL_TRUE; |
| return MaxDispatchOffset + 1; |
| } |
| |
| |
| |
| /* |
| * Get API dispatcher version string. |
| * XXX this isn't well defined yet. |
| */ |
| const char * |
| _glapi_get_version(void) |
| { |
| return "1.2"; |
| } |
| |
| |
| struct name_address_pair { |
| const char *Name; |
| GLvoid *Address; |
| }; |
| |
| static struct name_address_pair static_functions[1000]; |
| |
| |
| |
| /* |
| * Return dispatch table offset of the named static (built-in) function. |
| * Return -1 if function not found. |
| */ |
| static GLint |
| get_static_proc_offset(const char *funcName) |
| { |
| GLuint i; |
| for (i = 0; static_functions[i].Name; i++) { |
| if (strcmp(static_functions[i].Name, funcName) == 0) { |
| return i; |
| } |
| } |
| return -1; |
| } |
| |
| |
| /* |
| * Return dispatch function address the named static (built-in) function. |
| * Return NULL if function not found. |
| */ |
| static GLvoid * |
| get_static_proc_address(const char *funcName) |
| { |
| GLuint i = get_static_proc_offset(funcName); |
| if (i >= 0) |
| return static_functions[i].Address; |
| else |
| return NULL; |
| } |
| |
| |
| |
| /********************************************************************** |
| * Extension function management. |
| */ |
| |
| |
| struct _glapi_ext_entrypoint { |
| const char *Name; /* the extension function's name */ |
| GLuint Offset; /* relative to start of dispatch table */ |
| GLvoid *Address; /* address of dispatch function */ |
| }; |
| |
| static struct _glapi_ext_entrypoint ExtEntryTable[_GLAPI_EXTRA_SLOTS]; |
| static GLuint NumExtEntryPoints = 0; |
| |
| |
| |
| /* |
| * Generate a dispatch function (entrypoint) which jumps through |
| * the given slot number (offset) in the current dispatch table. |
| */ |
| static void * |
| generate_entrypoint(GLuint offset) |
| { |
| /* XXX need to generate some assembly code here */ |
| |
| return NULL; |
| } |
| |
| |
| |
| /* |
| * Add a new extension function entrypoint. |
| * Return: GL_TRUE = success or GL_FALSE = failure |
| */ |
| GLboolean |
| _glapi_add_entrypoint(const char *funcName, GLuint offset) |
| { |
| GLint index; |
| |
| /* Make sure we don't try to add a new entrypoint after someone |
| * has already called _glapi_get_dispatch_table_size()! If that's |
| * happened the caller's information will now be out of date. |
| */ |
| assert(!GetSizeCalled); |
| |
| /* first check if the named function is already statically present */ |
| index = get_static_proc_offset(funcName); |
| |
| if (index >= 0) { |
| assert(index == offset); |
| return GL_TRUE; |
| } |
| /* else if (offset < _glapi_get_dispatch_table_size()) { */ |
| else { |
| /* be sure index and name match known data */ |
| GLuint i; |
| for (i = 0; i < NumExtEntryPoints; i++) { |
| if (strcmp(ExtEntryTable[i].Name, funcName) == 0) { |
| /* function already registered with api */ |
| if (ExtEntryTable[i].Offset == offset) { |
| return GL_TRUE; /* offsets match */ |
| } |
| else { |
| return GL_FALSE; /* bad offset! */ |
| } |
| } |
| } |
| assert(NumExtEntryPoints < _GLAPI_EXTRA_SLOTS); |
| ExtEntryTable[NumExtEntryPoints].Name = strdup(funcName); |
| ExtEntryTable[NumExtEntryPoints].Offset = offset; |
| ExtEntryTable[NumExtEntryPoints].Address = generate_entrypoint(offset); |
| NumExtEntryPoints++; |
| |
| if (offset > MaxDispatchOffset) |
| MaxDispatchOffset = offset; |
| |
| return GL_TRUE; |
| } |
| /* |
| else { |
| return GL_FALSE; |
| } |
| */ |
| } |
| |
| |
| |
| /* |
| * Return offset of entrypoint for named function within dispatch table. |
| */ |
| GLint |
| _glapi_get_proc_offset(const char *funcName) |
| { |
| /* search extension functions first */ |
| GLint i; |
| for (i = 0; i < NumExtEntryPoints; i++) { |
| if (strcmp(ExtEntryTable[i].Name, funcName) == 0) { |
| return ExtEntryTable[i].Offset; |
| } |
| } |
| |
| /* search static functions */ |
| return get_static_proc_offset(funcName); |
| } |
| |
| |
| |
| /* |
| * Return entrypoint for named function. |
| */ |
| const GLvoid * |
| _glapi_get_proc_address(const char *funcName) |
| { |
| /* search extension functions first */ |
| GLint i; |
| for (i = 0; i < NumExtEntryPoints; i++) { |
| if (strcmp(ExtEntryTable[i].Name, funcName) == 0) { |
| return ExtEntryTable[i].Address; |
| } |
| } |
| |
| /* search static functions */ |
| return get_static_proc_address(funcName); |
| } |
| |
| |
| |
| |
| /* |
| * Return the name of the function at the given dispatch offset. |
| * This is only intended for debugging. |
| */ |
| const char * |
| _glapi_get_proc_name(GLuint offset) |
| { |
| GLuint n = sizeof(static_functions) / sizeof(struct name_address_pair); |
| if (offset < n) { |
| return static_functions[offset].Name; |
| } |
| else { |
| /* search added extension functions */ |
| GLuint i; |
| for (i = 0; i < NumExtEntryPoints; i++) { |
| if (ExtEntryTable[i].Offset == offset) { |
| return ExtEntryTable[i].Name; |
| } |
| } |
| return NULL; |
| } |
| } |
| |
| |
| |
| /* |
| * Make sure there are no NULL pointers in the given dispatch table. |
| * Intented for debugging purposes. |
| */ |
| void |
| _glapi_check_table(const struct _glapi_table *table) |
| { |
| const GLuint entries = _glapi_get_dispatch_table_size(); |
| const void **tab = (const void **) table; |
| GLuint i; |
| for (i = 1; i < entries; i++) { |
| assert(tab[i]); |
| } |
| |
| /* Do some spot checks to be sure that the dispatch table |
| * slots are assigned correctly. |
| */ |
| { |
| GLuint BeginOffset = _glapi_get_proc_offset("glBegin"); |
| char *BeginFunc = (char*) &table->Begin; |
| GLuint offset = (BeginFunc - (char *) table) / sizeof(void *); |
| assert(BeginOffset == _gloffset_Begin); |
| assert(BeginOffset == offset); |
| } |
| { |
| GLuint viewportOffset = _glapi_get_proc_offset("glViewport"); |
| char *viewportFunc = (char*) &table->Viewport; |
| GLuint offset = (viewportFunc - (char *) table) / sizeof(void *); |
| assert(viewportOffset == _gloffset_Viewport); |
| assert(viewportOffset == offset); |
| } |
| { |
| GLuint VertexPointerOffset = _glapi_get_proc_offset("glVertexPointer"); |
| char *VertexPointerFunc = (char*) &table->VertexPointer; |
| GLuint offset = (VertexPointerFunc - (char *) table) / sizeof(void *); |
| assert(VertexPointerOffset == _gloffset_VertexPointer); |
| assert(VertexPointerOffset == offset); |
| } |
| { |
| GLuint ResetMinMaxOffset = _glapi_get_proc_offset("glResetMinmax"); |
| char *ResetMinMaxFunc = (char*) &table->ResetMinmax; |
| GLuint offset = (ResetMinMaxFunc - (char *) table) / sizeof(void *); |
| assert(ResetMinMaxOffset == _gloffset_ResetMinmax); |
| assert(ResetMinMaxOffset == offset); |
| } |
| { |
| GLuint blendColorOffset = _glapi_get_proc_offset("glBlendColorEXT"); |
| char *blendColorFunc = (char*) &table->BlendColorEXT; |
| GLuint offset = (blendColorFunc - (char *) table) / sizeof(void *); |
| assert(blendColorOffset == _gloffset_BlendColorEXT); |
| assert(blendColorOffset == offset); |
| } |
| { |
| GLuint istextureOffset = _glapi_get_proc_offset("glIsTextureEXT"); |
| char *istextureFunc = (char*) &table->IsTextureEXT; |
| GLuint offset = (istextureFunc - (char *) table) / sizeof(void *); |
| assert(istextureOffset == _gloffset_IsTextureEXT); |
| assert(istextureOffset == offset); |
| } |
| } |
| |
| |
| /********************************************************************** |
| * Generate the GL entrypoint functions here. |
| */ |
| |
| #define KEYWORD1 |
| #define KEYWORD2 GLAPIENTRY |
| #ifdef USE_MGL_NAMESPACE |
| #define NAME(func) mgl##func |
| #else |
| #define NAME(func) gl##func |
| #endif |
| |
| #ifdef DEBUG |
| |
| #include <stdio.h> |
| |
| static int |
| trace(void) |
| { |
| static int trace = -1; |
| if (trace < 0) |
| trace = getenv("MESA_TRACE") ? 1 : 0; |
| return trace > 0; |
| } |
| |
| #define DISPATCH(FUNC, ARGS, MESSAGE) \ |
| const struct _glapi_table *dispatch; \ |
| dispatch = Dispatch ? Dispatch : _glapi_get_dispatch(); \ |
| if (trace()) printf MESSAGE; \ |
| (dispatch->FUNC) ARGS |
| |
| #define RETURN_DISPATCH(FUNC, ARGS, MESSAGE) \ |
| const struct _glapi_table *dispatch; \ |
| dispatch = Dispatch ? Dispatch : _glapi_get_dispatch(); \ |
| if (trace()) printf MESSAGE; \ |
| return (dispatch->FUNC) ARGS |
| |
| #else |
| |
| #define DISPATCH(FUNC, ARGS, MESSAGE) \ |
| const struct _glapi_table *dispatch; \ |
| dispatch = Dispatch ? Dispatch : _glapi_get_dispatch(); \ |
| (dispatch->FUNC) ARGS |
| |
| #define RETURN_DISPATCH(FUNC, ARGS, MESSAGE) \ |
| const struct _glapi_table *dispatch; \ |
| dispatch = Dispatch ? Dispatch : _glapi_get_dispatch(); \ |
| return (dispatch->FUNC) ARGS |
| |
| #endif |
| |
| |
| #ifndef GLAPIENTRY |
| #define GLAPIENTRY |
| #endif |
| |
| #include "glapitemp.h" |
| |
| |
| /* |
| * For each entry in static_functions[] which use this function |
| * we should implement a dispatch function in glapitemp.h and |
| * in glapinoop.c |
| */ |
| static int NotImplemented(void) |
| { |
| return 0; |
| } |
| |
| |
| |
| static struct name_address_pair static_functions[] = { |
| { "NotImplemented", (GLvoid *) NotImplemented }, |
| |
| /* GL 1.1 */ |
| { "glAccum", (GLvoid *) glAccum }, |
| { "glAlphaFunc", (GLvoid *) glAlphaFunc }, |
| { "glBegin", (GLvoid *) glBegin }, |
| { "glBitmap", (GLvoid *) glBitmap }, |
| { "glBlendFunc", (GLvoid *) glBlendFunc }, |
| { "glCallList", (GLvoid *) glCallList }, |
| { "glCallLists", (GLvoid *) glCallLists }, |
| { "glClear", (GLvoid *) glClear }, |
| { "glClearAccum", (GLvoid *) glClearAccum }, |
| { "glClearColor", (GLvoid *) glClearColor }, |
| { "glClearDepth", (GLvoid *) glClearDepth }, |
| { "glClearIndex", (GLvoid *) glClearIndex }, |
| { "glClearStencil", (GLvoid *) glClearStencil }, |
| { "glClipPlane", (GLvoid *) glClipPlane }, |
| { "glColor3b", (GLvoid *) glColor3b }, |
| { "glColor3bv", (GLvoid *) glColor3bv }, |
| { "glColor3d", (GLvoid *) glColor3d }, |
| { "glColor3dv", (GLvoid *) glColor3dv }, |
| { "glColor3f", (GLvoid *) glColor3f }, |
| { "glColor3fv", (GLvoid *) glColor3fv }, |
| { "glColor3i", (GLvoid *) glColor3i }, |
| { "glColor3iv", (GLvoid *) glColor3iv }, |
| { "glColor3s", (GLvoid *) glColor3s }, |
| { "glColor3sv", (GLvoid *) glColor3sv }, |
| { "glColor3ub", (GLvoid *) glColor3ub }, |
| { "glColor3ubv", (GLvoid *) glColor3ubv }, |
| { "glColor3ui", (GLvoid *) glColor3ui }, |
| { "glColor3uiv", (GLvoid *) glColor3uiv }, |
| { "glColor3us", (GLvoid *) glColor3us }, |
| { "glColor3usv", (GLvoid *) glColor3usv }, |
| { "glColor4b", (GLvoid *) glColor4b }, |
| { "glColor4bv", (GLvoid *) glColor4bv }, |
| { "glColor4d", (GLvoid *) glColor4d }, |
| { "glColor4dv", (GLvoid *) glColor4dv }, |
| { "glColor4f", (GLvoid *) glColor4f }, |
| { "glColor4fv", (GLvoid *) glColor4fv }, |
| { "glColor4i", (GLvoid *) glColor4i }, |
| { "glColor4iv", (GLvoid *) glColor4iv }, |
| { "glColor4s", (GLvoid *) glColor4s }, |
| { "glColor4sv", (GLvoid *) glColor4sv }, |
| { "glColor4ub", (GLvoid *) glColor4ub }, |
| { "glColor4ubv", (GLvoid *) glColor4ubv }, |
| { "glColor4ui", (GLvoid *) glColor4ui }, |
| { "glColor4uiv", (GLvoid *) glColor4uiv }, |
| { "glColor4us", (GLvoid *) glColor4us }, |
| { "glColor4usv", (GLvoid *) glColor4usv }, |
| { "glColorMask", (GLvoid *) glColorMask }, |
| { "glColorMaterial", (GLvoid *) glColorMaterial }, |
| { "glCopyPixels", (GLvoid *) glCopyPixels }, |
| { "glCullFace", (GLvoid *) glCullFace }, |
| { "glDeleteLists", (GLvoid *) glDeleteLists }, |
| { "glDepthFunc", (GLvoid *) glDepthFunc }, |
| { "glDepthMask", (GLvoid *) glDepthMask }, |
| { "glDepthRange", (GLvoid *) glDepthRange }, |
| { "glDisable", (GLvoid *) glDisable }, |
| { "glDrawBuffer", (GLvoid *) glDrawBuffer }, |
| { "glDrawPixels", (GLvoid *) glDrawPixels }, |
| { "glEdgeFlag", (GLvoid *) glEdgeFlag }, |
| { "glEdgeFlagv", (GLvoid *) glEdgeFlagv }, |
| { "glEnable", (GLvoid *) glEnable }, |
| { "glEnd", (GLvoid *) glEnd }, |
| { "glEndList", (GLvoid *) glEndList }, |
| { "glEvalCoord1d", (GLvoid *) glEvalCoord1d }, |
| { "glEvalCoord1dv", (GLvoid *) glEvalCoord1dv }, |
| { "glEvalCoord1f", (GLvoid *) glEvalCoord1f }, |
| { "glEvalCoord1fv", (GLvoid *) glEvalCoord1fv }, |
| { "glEvalCoord2d", (GLvoid *) glEvalCoord2d }, |
| { "glEvalCoord2dv", (GLvoid *) glEvalCoord2dv }, |
| { "glEvalCoord2f", (GLvoid *) glEvalCoord2f }, |
| { "glEvalCoord2fv", (GLvoid *) glEvalCoord2fv }, |
| { "glEvalMesh1", (GLvoid *) glEvalMesh1 }, |
| { "glEvalMesh2", (GLvoid *) glEvalMesh2 }, |
| { "glEvalPoint1", (GLvoid *) glEvalPoint1 }, |
| { "glEvalPoint2", (GLvoid *) glEvalPoint2 }, |
| { "glFeedbackBuffer", (GLvoid *) glFeedbackBuffer }, |
| { "glFinish", (GLvoid *) glFinish }, |
| { "glFlush", (GLvoid *) glFlush }, |
| { "glFogf", (GLvoid *) glFogf }, |
| { "glFogfv", (GLvoid *) glFogfv }, |
| { "glFogi", (GLvoid *) glFogi }, |
| { "glFogiv", (GLvoid *) glFogiv }, |
| { "glFrontFace", (GLvoid *) glFrontFace }, |
| { "glFrustum", (GLvoid *) glFrustum }, |
| { "glGenLists", (GLvoid *) glGenLists }, |
| { "glGetBooleanv", (GLvoid *) glGetBooleanv }, |
| { "glGetClipPlane", (GLvoid *) glGetClipPlane }, |
| { "glGetDoublev", (GLvoid *) glGetDoublev }, |
| { "glGetError", (GLvoid *) glGetError }, |
| { "glGetFloatv", (GLvoid *) glGetFloatv }, |
| { "glGetIntegerv", (GLvoid *) glGetIntegerv }, |
| { "glGetLightfv", (GLvoid *) glGetLightfv }, |
| { "glGetLightiv", (GLvoid *) glGetLightiv }, |
| { "glGetMapdv", (GLvoid *) glGetMapdv }, |
| { "glGetMapfv", (GLvoid *) glGetMapfv }, |
| { "glGetMapiv", (GLvoid *) glGetMapiv }, |
| { "glGetMaterialfv", (GLvoid *) glGetMaterialfv }, |
| { "glGetMaterialiv", (GLvoid *) glGetMaterialiv }, |
| { "glGetPixelMapfv", (GLvoid *) glGetPixelMapfv }, |
| { "glGetPixelMapuiv", (GLvoid *) glGetPixelMapuiv }, |
| { "glGetPixelMapusv", (GLvoid *) glGetPixelMapusv }, |
| { "glGetPolygonStipple", (GLvoid *) glGetPolygonStipple }, |
| { "glGetString", (GLvoid *) glGetString }, |
| { "glGetTexEnvfv", (GLvoid *) glGetTexEnvfv }, |
| { "glGetTexEnviv", (GLvoid *) glGetTexEnviv }, |
| { "glGetTexGendv", (GLvoid *) glGetTexGendv }, |
| { "glGetTexGenfv", (GLvoid *) glGetTexGenfv }, |
| { "glGetTexGeniv", (GLvoid *) glGetTexGeniv }, |
| { "glGetTexImage", (GLvoid *) glGetTexImage }, |
| { "glGetTexLevelParameterfv", (GLvoid *) glGetTexLevelParameterfv }, |
| { "glGetTexLevelParameteriv", (GLvoid *) glGetTexLevelParameteriv }, |
| { "glGetTexParameterfv", (GLvoid *) glGetTexParameterfv }, |
| { "glGetTexParameteriv", (GLvoid *) glGetTexParameteriv }, |
| { "glHint", (GLvoid *) glHint }, |
| { "glIndexMask", (GLvoid *) glIndexMask }, |
| { "glIndexd", (GLvoid *) glIndexd }, |
| { "glIndexdv", (GLvoid *) glIndexdv }, |
| { "glIndexf", (GLvoid *) glIndexf }, |
| { "glIndexfv", (GLvoid *) glIndexfv }, |
| { "glIndexi", (GLvoid *) glIndexi }, |
| { "glIndexiv", (GLvoid *) glIndexiv }, |
| { "glIndexs", (GLvoid *) glIndexs }, |
| { "glIndexsv", (GLvoid *) glIndexsv }, |
| { "glInitNames", (GLvoid *) glInitNames }, |
| { "glIsEnabled", (GLvoid *) glIsEnabled }, |
| { "glIsList", (GLvoid *) glIsList }, |
| { "glLightModelf", (GLvoid *) glLightModelf }, |
| { "glLightModelfv", (GLvoid *) glLightModelfv }, |
| { "glLightModeli", (GLvoid *) glLightModeli }, |
| { "glLightModeliv", (GLvoid *) glLightModeliv }, |
| { "glLightf", (GLvoid *) glLightf }, |
| { "glLightfv", (GLvoid *) glLightfv }, |
| { "glLighti", (GLvoid *) glLighti }, |
| { "glLightiv", (GLvoid *) glLightiv }, |
| { "glLineStipple", (GLvoid *) glLineStipple }, |
| { "glLineWidth", (GLvoid *) glLineWidth }, |
| { "glListBase", (GLvoid *) glListBase }, |
| { "glLoadIdentity", (GLvoid *) glLoadIdentity }, |
| { "glLoadMatrixd", (GLvoid *) glLoadMatrixd }, |
| { "glLoadMatrixf", (GLvoid *) glLoadMatrixf }, |
| { "glLoadName", (GLvoid *) glLoadName }, |
| { "glLogicOp", (GLvoid *) glLogicOp }, |
| { "glMap1d", (GLvoid *) glMap1d }, |
| { "glMap1f", (GLvoid *) glMap1f }, |
| { "glMap2d", (GLvoid *) glMap2d }, |
| { "glMap2f", (GLvoid *) glMap2f }, |
| { "glMapGrid1d", (GLvoid *) glMapGrid1d }, |
| { "glMapGrid1f", (GLvoid *) glMapGrid1f }, |
| { "glMapGrid2d", (GLvoid *) glMapGrid2d }, |
| { "glMapGrid2f", (GLvoid *) glMapGrid2f }, |
| { "glMaterialf", (GLvoid *) glMaterialf }, |
| { "glMaterialfv", (GLvoid *) glMaterialfv }, |
| { "glMateriali", (GLvoid *) glMateriali }, |
| { "glMaterialiv", (GLvoid *) glMaterialiv }, |
| { "glMatrixMode", (GLvoid *) glMatrixMode }, |
| { "glMultMatrixd", (GLvoid *) glMultMatrixd }, |
| { "glMultMatrixf", (GLvoid *) glMultMatrixf }, |
| { "glNewList", (GLvoid *) glNewList }, |
| { "glNormal3b", (GLvoid *) glNormal3b }, |
| { "glNormal3bv", (GLvoid *) glNormal3bv }, |
| { "glNormal3d", (GLvoid *) glNormal3d }, |
| { "glNormal3dv", (GLvoid *) glNormal3dv }, |
| { "glNormal3f", (GLvoid *) glNormal3f }, |
| { "glNormal3fv", (GLvoid *) glNormal3fv }, |
| { "glNormal3i", (GLvoid *) glNormal3i }, |
| { "glNormal3iv", (GLvoid *) glNormal3iv }, |
| { "glNormal3s", (GLvoid *) glNormal3s }, |
| { "glNormal3sv", (GLvoid *) glNormal3sv }, |
| { "glOrtho", (GLvoid *) glOrtho }, |
| { "glPassThrough", (GLvoid *) glPassThrough }, |
| { "glPixelMapfv", (GLvoid *) glPixelMapfv }, |
| { "glPixelMapuiv", (GLvoid *) glPixelMapuiv }, |
| { "glPixelMapusv", (GLvoid *) glPixelMapusv }, |
| { "glPixelStoref", (GLvoid *) glPixelStoref }, |
| { "glPixelStorei", (GLvoid *) glPixelStorei }, |
| { "glPixelTransferf", (GLvoid *) glPixelTransferf }, |
| { "glPixelTransferi", (GLvoid *) glPixelTransferi }, |
| { "glPixelZoom", (GLvoid *) glPixelZoom }, |
| { "glPointSize", (GLvoid *) glPointSize }, |
| { "glPolygonMode", (GLvoid *) glPolygonMode }, |
| { "glPolygonOffset", (GLvoid *) glPolygonOffset }, |
| { "glPolygonStipple", (GLvoid *) glPolygonStipple }, |
| { "glPopAttrib", (GLvoid *) glPopAttrib }, |
| { "glPopMatrix", (GLvoid *) glPopMatrix }, |
| { "glPopName", (GLvoid *) glPopName }, |
| { "glPushAttrib", (GLvoid *) glPushAttrib }, |
| { "glPushMatrix", (GLvoid *) glPushMatrix }, |
| { "glPushName", (GLvoid *) glPushName }, |
| { "glRasterPos2d", (GLvoid *) glRasterPos2d }, |
| { "glRasterPos2dv", (GLvoid *) glRasterPos2dv }, |
| { "glRasterPos2f", (GLvoid *) glRasterPos2f }, |
| { "glRasterPos2fv", (GLvoid *) glRasterPos2fv }, |
| { "glRasterPos2i", (GLvoid *) glRasterPos2i }, |
| { "glRasterPos2iv", (GLvoid *) glRasterPos2iv }, |
| { "glRasterPos2s", (GLvoid *) glRasterPos2s }, |
| { "glRasterPos2sv", (GLvoid *) glRasterPos2sv }, |
| { "glRasterPos3d", (GLvoid *) glRasterPos3d }, |
| { "glRasterPos3dv", (GLvoid *) glRasterPos3dv }, |
| { "glRasterPos3f", (GLvoid *) glRasterPos3f }, |
| { "glRasterPos3fv", (GLvoid *) glRasterPos3fv }, |
| { "glRasterPos3i", (GLvoid *) glRasterPos3i }, |
| { "glRasterPos3iv", (GLvoid *) glRasterPos3iv }, |
| { "glRasterPos3s", (GLvoid *) glRasterPos3s }, |
| { "glRasterPos3sv", (GLvoid *) glRasterPos3sv }, |
| { "glRasterPos4d", (GLvoid *) glRasterPos4d }, |
| { "glRasterPos4dv", (GLvoid *) glRasterPos4dv }, |
| { "glRasterPos4f", (GLvoid *) glRasterPos4f }, |
| { "glRasterPos4fv", (GLvoid *) glRasterPos4fv }, |
| { "glRasterPos4i", (GLvoid *) glRasterPos4i }, |
| { "glRasterPos4iv", (GLvoid *) glRasterPos4iv }, |
| { "glRasterPos4s", (GLvoid *) glRasterPos4s }, |
| { "glRasterPos4sv", (GLvoid *) glRasterPos4sv }, |
| { "glReadBuffer", (GLvoid *) glReadBuffer }, |
| { "glReadPixels", (GLvoid *) glReadPixels }, |
| { "glRectd", (GLvoid *) glRectd }, |
| { "glRectdv", (GLvoid *) glRectdv }, |
| { "glRectf", (GLvoid *) glRectf }, |
| { "glRectfv", (GLvoid *) glRectfv }, |
| { "glRecti", (GLvoid *) glRecti }, |
| { "glRectiv", (GLvoid *) glRectiv }, |
| { "glRects", (GLvoid *) glRects }, |
| { "glRectsv", (GLvoid *) glRectsv }, |
| { "glRenderMode", (GLvoid *) glRenderMode }, |
| { "glRotated", (GLvoid *) glRotated }, |
| { "glRotatef", (GLvoid *) glRotatef }, |
| { "glScaled", (GLvoid *) glScaled }, |
| { "glScalef", (GLvoid *) glScalef }, |
| { "glScissor", (GLvoid *) glScissor }, |
| { "glSelectBuffer", (GLvoid *) glSelectBuffer }, |
| { "glShadeModel", (GLvoid *) glShadeModel }, |
| { "glStencilFunc", (GLvoid *) glStencilFunc }, |
| { "glStencilMask", (GLvoid *) glStencilMask }, |
| { "glStencilOp", (GLvoid *) glStencilOp }, |
| { "glTexCoord1d", (GLvoid *) glTexCoord1d }, |
| { "glTexCoord1dv", (GLvoid *) glTexCoord1dv }, |
| { "glTexCoord1f", (GLvoid *) glTexCoord1f }, |
| { "glTexCoord1fv", (GLvoid *) glTexCoord1fv }, |
| { "glTexCoord1i", (GLvoid *) glTexCoord1i }, |
| { "glTexCoord1iv", (GLvoid *) glTexCoord1iv }, |
| { "glTexCoord1s", (GLvoid *) glTexCoord1s }, |
| { "glTexCoord1sv", (GLvoid *) glTexCoord1sv }, |
| { "glTexCoord2d", (GLvoid *) glTexCoord2d }, |
| { "glTexCoord2dv", (GLvoid *) glTexCoord2dv }, |
| { "glTexCoord2f", (GLvoid *) glTexCoord2f }, |
| { "glTexCoord2fv", (GLvoid *) glTexCoord2fv }, |
| { "glTexCoord2i", (GLvoid *) glTexCoord2i }, |
| { "glTexCoord2iv", (GLvoid *) glTexCoord2iv }, |
| { "glTexCoord2s", (GLvoid *) glTexCoord2s }, |
| { "glTexCoord2sv", (GLvoid *) glTexCoord2sv }, |
| { "glTexCoord3d", (GLvoid *) glTexCoord3d }, |
| { "glTexCoord3dv", (GLvoid *) glTexCoord3dv }, |
| { "glTexCoord3f", (GLvoid *) glTexCoord3f }, |
| { "glTexCoord3fv", (GLvoid *) glTexCoord3fv }, |
| { "glTexCoord3i", (GLvoid *) glTexCoord3i }, |
| { "glTexCoord3iv", (GLvoid *) glTexCoord3iv }, |
| { "glTexCoord3s", (GLvoid *) glTexCoord3s }, |
| { "glTexCoord3sv", (GLvoid *) glTexCoord3sv }, |
| { "glTexCoord4d", (GLvoid *) glTexCoord4d }, |
| { "glTexCoord4dv", (GLvoid *) glTexCoord4dv }, |
| { "glTexCoord4f", (GLvoid *) glTexCoord4f }, |
| { "glTexCoord4fv", (GLvoid *) glTexCoord4fv }, |
| { "glTexCoord4i", (GLvoid *) glTexCoord4i }, |
| { "glTexCoord4iv", (GLvoid *) glTexCoord4iv }, |
| { "glTexCoord4s", (GLvoid *) glTexCoord4s }, |
| { "glTexCoord4sv", (GLvoid *) glTexCoord4sv }, |
| { "glTexEnvf", (GLvoid *) glTexEnvf }, |
| { "glTexEnvfv", (GLvoid *) glTexEnvfv }, |
| { "glTexEnvi", (GLvoid *) glTexEnvi }, |
| { "glTexEnviv", (GLvoid *) glTexEnviv }, |
| { "glTexGend", (GLvoid *) glTexGend }, |
| { "glTexGendv", (GLvoid *) glTexGendv }, |
| { "glTexGenf", (GLvoid *) glTexGenf }, |
| { "glTexGenfv", (GLvoid *) glTexGenfv }, |
| { "glTexGeni", (GLvoid *) glTexGeni }, |
| { "glTexGeniv", (GLvoid *) glTexGeniv }, |
| { "glTexImage1D", (GLvoid *) glTexImage1D }, |
| { "glTexImage2D", (GLvoid *) glTexImage2D }, |
| { "glTexParameterf", (GLvoid *) glTexParameterf }, |
| { "glTexParameterfv", (GLvoid *) glTexParameterfv }, |
| { "glTexParameteri", (GLvoid *) glTexParameteri }, |
| { "glTexParameteriv", (GLvoid *) glTexParameteriv }, |
| { "glTranslated", (GLvoid *) glTranslated }, |
| { "glTranslatef", (GLvoid *) glTranslatef }, |
| { "glVertex2d", (GLvoid *) glVertex2d }, |
| { "glVertex2dv", (GLvoid *) glVertex2dv }, |
| { "glVertex2f", (GLvoid *) glVertex2f }, |
| { "glVertex2fv", (GLvoid *) glVertex2fv }, |
| { "glVertex2i", (GLvoid *) glVertex2i }, |
| { "glVertex2iv", (GLvoid *) glVertex2iv }, |
| { "glVertex2s", (GLvoid *) glVertex2s }, |
| { "glVertex2sv", (GLvoid *) glVertex2sv }, |
| { "glVertex3d", (GLvoid *) glVertex3d }, |
| { "glVertex3dv", (GLvoid *) glVertex3dv }, |
| { "glVertex3f", (GLvoid *) glVertex3f }, |
| { "glVertex3fv", (GLvoid *) glVertex3fv }, |
| { "glVertex3i", (GLvoid *) glVertex3i }, |
| { "glVertex3iv", (GLvoid *) glVertex3iv }, |
| { "glVertex3s", (GLvoid *) glVertex3s }, |
| { "glVertex3sv", (GLvoid *) glVertex3sv }, |
| { "glVertex4d", (GLvoid *) glVertex4d }, |
| { "glVertex4dv", (GLvoid *) glVertex4dv }, |
| { "glVertex4f", (GLvoid *) glVertex4f }, |
| { "glVertex4fv", (GLvoid *) glVertex4fv }, |
| { "glVertex4i", (GLvoid *) glVertex4i }, |
| { "glVertex4iv", (GLvoid *) glVertex4iv }, |
| { "glVertex4s", (GLvoid *) glVertex4s }, |
| { "glVertex4sv", (GLvoid *) glVertex4sv }, |
| { "glViewport", (GLvoid *) glViewport }, |
| |
| /* GL 1.1 */ |
| #ifdef GL_VERSION_1_1 |
| #define NAME(X) X |
| #else |
| #define NAME(X) NotImplemented |
| #endif |
| { "glAreTexturesResident", (GLvoid *) NAME(glAreTexturesResident) }, |
| { "glArrayElement", (GLvoid *) NAME(glArrayElement) }, |
| { "glBindTexture", (GLvoid *) NAME(glBindTexture) }, |
| { "glColorPointer", (GLvoid *) NAME(glColorPointer) }, |
| { "glCopyTexImage1D", (GLvoid *) NAME(glCopyTexImage1D) }, |
| { "glCopyTexImage2D", (GLvoid *) NAME(glCopyTexImage2D) }, |
| { "glCopyTexSubImage1D", (GLvoid *) NAME(glCopyTexSubImage1D) }, |
| { "glCopyTexSubImage2D", (GLvoid *) NAME(glCopyTexSubImage2D) }, |
| { "glDeleteTextures", (GLvoid *) NAME(glDeleteTextures) }, |
| { "glDisableClientState", (GLvoid *) NAME(glDisableClientState) }, |
| { "glDrawArrays", (GLvoid *) NAME(glDrawArrays) }, |
| { "glDrawElements", (GLvoid *) NAME(glDrawElements) }, |
| { "glEdgeFlagPointer", (GLvoid *) NAME(glEdgeFlagPointer) }, |
| { "glEnableClientState", (GLvoid *) NAME(glEnableClientState) }, |
| { "glGenTextures", (GLvoid *) NAME(glGenTextures) }, |
| { "glGetPointerv", (GLvoid *) NAME(glGetPointerv) }, |
| { "glIndexPointer", (GLvoid *) NAME(glIndexPointer) }, |
| { "glIndexub", (GLvoid *) NAME(glIndexub) }, |
| { "glIndexubv", (GLvoid *) NAME(glIndexubv) }, |
| { "glInterleavedArrays", (GLvoid *) NAME(glInterleavedArrays) }, |
| { "glIsTexture", (GLvoid *) NAME(glIsTexture) }, |
| { "glNormalPointer", (GLvoid *) NAME(glNormalPointer) }, |
| { "glPopClientAttrib", (GLvoid *) NAME(glPopClientAttrib) }, |
| { "glPrioritizeTextures", (GLvoid *) NAME(glPrioritizeTextures) }, |
| { "glPushClientAttrib", (GLvoid *) NAME(glPushClientAttrib) }, |
| { "glTexCoordPointer", (GLvoid *) NAME(glTexCoordPointer) }, |
| { "glTexSubImage1D", (GLvoid *) NAME(glTexSubImage1D) }, |
| { "glTexSubImage2D", (GLvoid *) NAME(glTexSubImage2D) }, |
| { "glVertexPointer", (GLvoid *) NAME(glVertexPointer) }, |
| #undef NAME |
| |
| /* GL 1.2 */ |
| #ifdef GL_VERSION_1_2 |
| #define NAME(X) X |
| #else |
| #define NAME(X) NotImplemented |
| #endif |
| { "glCopyTexSubImage3D", (GLvoid *) NAME(glCopyTexSubImage3D) }, |
| { "glDrawRangeElements", (GLvoid *) NAME(glDrawRangeElements) }, |
| { "glTexImage3D", (GLvoid *) NAME(glTexImage3D) }, |
| { "glTexSubImage3D", (GLvoid *) NAME(glTexSubImage3D) }, |
| #undef NAME |
| |
| /* GL_ARB_imaging */ |
| #ifdef GL_ARB_imaging |
| #define NAME(X) X |
| #else |
| #define NAME(X) NotImplemented |
| #endif |
| { "glBlendColor", (GLvoid *) NAME(glBlendColor) }, |
| { "glBlendEquation", (GLvoid *) NAME(glBlendEquation) }, |
| { "glColorSubTable", (GLvoid *) NAME(glColorSubTable) }, |
| { "glColorTable", (GLvoid *) NAME(glColorTable) }, |
| { "glColorTableParameterfv", (GLvoid *) NAME(glColorTableParameterfv) }, |
| { "glColorTableParameteriv", (GLvoid *) NAME(glColorTableParameteriv) }, |
| { "glConvolutionFilter1D", (GLvoid *) NAME(glConvolutionFilter1D) }, |
| { "glConvolutionFilter2D", (GLvoid *) NAME(glConvolutionFilter2D) }, |
| { "glConvolutionParameterf", (GLvoid *) NAME(glConvolutionParameterf) }, |
| { "glConvolutionParameterfv", (GLvoid *) NAME(glConvolutionParameterfv) }, |
| { "glConvolutionParameteri", (GLvoid *) NAME(glConvolutionParameteri) }, |
| { "glConvolutionParameteriv", (GLvoid *) NAME(glConvolutionParameteriv) }, |
| { "glCopyColorSubTable", (GLvoid *) NAME(glCopyColorSubTable) }, |
| { "glCopyColorTable", (GLvoid *) NAME(glCopyColorTable) }, |
| { "glCopyConvolutionFilter1D", (GLvoid *) NAME(glCopyConvolutionFilter1D) }, |
| { "glCopyConvolutionFilter2D", (GLvoid *) NAME(glCopyConvolutionFilter2D) }, |
| { "glGetColorTable", (GLvoid *) NAME(glGetColorTable) }, |
| { "glGetColorTableParameterfv", (GLvoid *) NAME(glGetColorTableParameterfv) }, |
| { "glGetColorTableParameteriv", (GLvoid *) NAME(glGetColorTableParameteriv) }, |
| { "glGetConvolutionFilter", (GLvoid *) NAME(glGetConvolutionFilter) }, |
| { "glGetConvolutionParameterfv", (GLvoid *) NAME(glGetConvolutionParameterfv) }, |
| { "glGetConvolutionParameteriv", (GLvoid *) NAME(glGetConvolutionParameteriv) }, |
| { "glGetHistogram", (GLvoid *) NAME(glGetHistogram) }, |
| { "glGetHistogramParameterfv", (GLvoid *) NAME(glGetHistogramParameterfv) }, |
| { "glGetHistogramParameteriv", (GLvoid *) NAME(glGetHistogramParameteriv) }, |
| { "glGetMinmax", (GLvoid *) NAME(glGetMinmax) }, |
| { "glGetMinmaxParameterfv", (GLvoid *) NAME(glGetMinmaxParameterfv) }, |
| { "glGetMinmaxParameteriv", (GLvoid *) NAME(glGetMinmaxParameteriv) }, |
| { "glGetSeparableFilter", (GLvoid *) NAME(glGetSeparableFilter) }, |
| { "glHistogram", (GLvoid *) NAME(glHistogram) }, |
| { "glMinmax", (GLvoid *) NAME(glMinmax) }, |
| { "glResetHistogram", (GLvoid *) NAME(glResetHistogram) }, |
| { "glResetMinmax", (GLvoid *) NAME(glResetMinmax) }, |
| { "glSeparableFilter2D", (GLvoid *) NAME(glSeparableFilter2D) }, |
| #undef NAME |
| |
| /* GL_ARB_multitexture */ |
| #ifdef GL_ARB_multitexture |
| #define NAME(X) X |
| #else |
| #define NAME(X) NotImplemented |
| #endif |
| { "glActiveTextureARB", (GLvoid *) NAME(glActiveTextureARB) }, |
| { "glClientActiveTextureARB", (GLvoid *) NAME(glClientActiveTextureARB) }, |
| { "glMultiTexCoord1dARB", (GLvoid *) NAME(glMultiTexCoord1dARB) }, |
| { "glMultiTexCoord1dvARB", (GLvoid *) NAME(glMultiTexCoord1dvARB) }, |
| { "glMultiTexCoord1fARB", (GLvoid *) NAME(glMultiTexCoord1fARB) }, |
| { "glMultiTexCoord1fvARB", (GLvoid *) NAME(glMultiTexCoord1fvARB) }, |
| { "glMultiTexCoord1iARB", (GLvoid *) NAME(glMultiTexCoord1iARB) }, |
| { "glMultiTexCoord1ivARB", (GLvoid *) NAME(glMultiTexCoord1ivARB) }, |
| { "glMultiTexCoord1sARB", (GLvoid *) NAME(glMultiTexCoord1sARB) }, |
| { "glMultiTexCoord1svARB", (GLvoid *) NAME(glMultiTexCoord1svARB) }, |
| { "glMultiTexCoord2dARB", (GLvoid *) NAME(glMultiTexCoord2dARB) }, |
| { "glMultiTexCoord2dvARB", (GLvoid *) NAME(glMultiTexCoord2dvARB) }, |
| { "glMultiTexCoord2fARB", (GLvoid *) NAME(glMultiTexCoord2fARB) }, |
| { "glMultiTexCoord2fvARB", (GLvoid *) NAME(glMultiTexCoord2fvARB) }, |
| { "glMultiTexCoord2iARB", (GLvoid *) NAME(glMultiTexCoord2iARB) }, |
| { "glMultiTexCoord2ivARB", (GLvoid *) NAME(glMultiTexCoord2ivARB) }, |
| { "glMultiTexCoord2sARB", (GLvoid *) NAME(glMultiTexCoord2sARB) }, |
| { "glMultiTexCoord2svARB", (GLvoid *) NAME(glMultiTexCoord2svARB) }, |
| { "glMultiTexCoord3dARB", (GLvoid *) NAME(glMultiTexCoord3dARB) }, |
| { "glMultiTexCoord3dvARB", (GLvoid *) NAME(glMultiTexCoord3dvARB) }, |
| { "glMultiTexCoord3fARB", (GLvoid *) NAME(glMultiTexCoord3fARB) }, |
| { "glMultiTexCoord3fvARB", (GLvoid *) NAME(glMultiTexCoord3fvARB) }, |
| { "glMultiTexCoord3iARB", (GLvoid *) NAME(glMultiTexCoord3iARB) }, |
| { "glMultiTexCoord3ivARB", (GLvoid *) NAME(glMultiTexCoord3ivARB) }, |
| { "glMultiTexCoord3sARB", (GLvoid *) NAME(glMultiTexCoord3sARB) }, |
| { "glMultiTexCoord3svARB", (GLvoid *) NAME(glMultiTexCoord3svARB) }, |
| { "glMultiTexCoord4dARB", (GLvoid *) NAME(glMultiTexCoord4dARB) }, |
| { "glMultiTexCoord4dvARB", (GLvoid *) NAME(glMultiTexCoord4dvARB) }, |
| { "glMultiTexCoord4fARB", (GLvoid *) NAME(glMultiTexCoord4fARB) }, |
| { "glMultiTexCoord4fvARB", (GLvoid *) NAME(glMultiTexCoord4fvARB) }, |
| { "glMultiTexCoord4iARB", (GLvoid *) NAME(glMultiTexCoord4iARB) }, |
| { "glMultiTexCoord4ivARB", (GLvoid *) NAME(glMultiTexCoord4ivARB) }, |
| { "glMultiTexCoord4sARB", (GLvoid *) NAME(glMultiTexCoord4sARB) }, |
| { "glMultiTexCoord4svARB", (GLvoid *) NAME(glMultiTexCoord4svARB) }, |
| #undef NAME |
| |
| /* 2. GL_EXT_blend_color */ |
| #ifdef GL_EXT_blend_color |
| #define NAME(X) X |
| #else |
| #define NAME(X) NotImplemented |
| #endif |
| { "glBlendColorEXT", (GLvoid *) NAME(glBlendColorEXT) }, |
| #undef NAME |
| |
| /* 3. GL_EXT_polygon_offset */ |
| #ifdef GL_EXT_polygon_offset |
| #define NAME(X) X |
| #else |
| #define NAME(X) NotImplemented |
| #endif |
| { "glPolygonOffsetEXT", (GLvoid *) NAME(glPolygonOffsetEXT) }, |
| #undef NAME |
| |
| /* 6. GL_EXT_texture3D */ |
| #ifdef GL_EXT_texture3D |
| #define NAME(X) X |
| #else |
| #define NAME(X) NotImplemented |
| #endif |
| { "glCopyTexSubImage3DEXT", (GLvoid *) NAME(glCopyTexSubImage3DEXT) }, |
| { "glTexImage3DEXT", (GLvoid *) NAME(glTexImage3DEXT) }, |
| { "glTexSubImage3DEXT", (GLvoid *) NAME(glTexSubImage3DEXT) }, |
| #undef NAME |
| |
| /* 7. GL_SGI_texture_filter4 */ |
| #ifdef GL_SGI_texture_filter4 |
| #define NAME(X) X |
| #else |
| #define NAME(X) NotImplemented |
| #endif |
| { "glGetTexFilterFuncSGIS", (GLvoid *) NAME(glGetTexFilterFuncSGIS) }, |
| { "glTexFilterFuncSGIS", (GLvoid *) NAME(glTexFilterFuncSGIS) }, |
| #undef NAME |
| |
| /* 9. GL_EXT_subtexture */ |
| #ifdef GL_EXT_subtexture |
| #define NAME(X) X |
| #else |
| #define NAME(X) NotImplemented |
| #endif |
| { "glTexSubImage1DEXT", (GLvoid *) NAME(glTexSubImage1DEXT) }, |
| { "glTexSubImage2DEXT", (GLvoid *) NAME(glTexSubImage2DEXT) }, |
| #undef NAME |
| |
| /* 10. GL_EXT_copy_texture */ |
| #ifdef GL_EXT_copy_texture |
| #define NAME(X) X |
| #else |
| #define NAME(X) NotImplemented |
| #endif |
| { "glCopyTexImage1DEXT", (GLvoid *) NAME(glCopyTexImage1DEXT) }, |
| { "glCopyTexImage2DEXT", (GLvoid *) NAME(glCopyTexImage2DEXT) }, |
| { "glCopyTexSubImage1DEXT", (GLvoid *) NAME(glCopyTexSubImage1DEXT) }, |
| { "glCopyTexSubImage2DEXT", (GLvoid *) NAME(glCopyTexSubImage2DEXT) }, |
| #undef NAME |
| |
| /* 11. GL_EXT_histogram */ |
| #ifdef GL_EXT_histogram |
| #define NAME(X) X |
| #else |
| #define NAME(X) NotImplemented |
| #endif |
| { "glGetHistogramEXT", (GLvoid *) NAME(glGetHistogramEXT) }, |
| { "glGetHistogramParameterfvEXT", (GLvoid *) NAME(glGetHistogramParameterfvEXT) }, |
| { "glGetHistogramParameterivEXT", (GLvoid *) NAME(glGetHistogramParameterivEXT) }, |
| { "glGetMinmaxEXT", (GLvoid *) NAME(glGetMinmaxEXT) }, |
| { "glGetMinmaxParameterfvEXT", (GLvoid *) NAME(glGetMinmaxParameterfvEXT) }, |
| { "glGetMinmaxParameterivEXT", (GLvoid *) NAME(glGetMinmaxParameterivEXT) }, |
| { "glHistogramEXT", (GLvoid *) NAME(glHistogramEXT) }, |
| { "glMinmaxEXT", (GLvoid *) NAME(glMinmaxEXT) }, |
| { "glResetHistogramEXT", (GLvoid *) NAME(glResetHistogramEXT) }, |
| { "glResetMinmaxEXT", (GLvoid *) NAME(glResetMinmaxEXT) }, |
| #undef NAME |
| |
| /* 12. GL_EXT_convolution */ |
| #ifdef GL_EXT_convolution |
| #define NAME(X) X |
| #else |
| #define NAME(X) NotImplemented |
| #endif |
| { "glConvolutionFilter1DEXT", (GLvoid *) NAME(glConvolutionFilter1DEXT) }, |
| { "glConvolutionFilter2DEXT", (GLvoid *) NAME(glConvolutionFilter2DEXT) }, |
| { "glConvolutionParameterfEXT", (GLvoid *) NAME(glConvolutionParameterfEXT) }, |
| { "glConvolutionParameterfvEXT", (GLvoid *) NAME(glConvolutionParameterfvEXT) }, |
| { "glConvolutionParameteriEXT", (GLvoid *) NAME(glConvolutionParameteriEXT) }, |
| { "glConvolutionParameterivEXT", (GLvoid *) NAME(glConvolutionParameterivEXT) }, |
| { "glCopyConvolutionFilter1DEXT", (GLvoid *) NAME(glCopyConvolutionFilter1DEXT) }, |
| { "glCopyConvolutionFilter2DEXT", (GLvoid *) NAME(glCopyConvolutionFilter2DEXT) }, |
| { "glGetConvolutionFilterEXT", (GLvoid *) NAME(glGetConvolutionFilterEXT) }, |
| { "glGetConvolutionParameterivEXT", (GLvoid *) NAME(glGetConvolutionParameterivEXT) }, |
| { "glGetConvolutionParameterfvEXT", (GLvoid *) NAME(glGetConvolutionParameterfvEXT) }, |
| { "glGetSeparableFilterEXT", (GLvoid *) NAME(glGetSeparableFilterEXT) }, |
| { "glSeparableFilter2DEXT", (GLvoid *) NAME(glSeparableFilter2DEXT) }, |
| #undef NAME |
| |
| /* 14. GL_SGI_color_table */ |
| #ifdef GL_SGI_color_table |
| #define NAME(X) X |
| #else |
| #define NAME(X) NotImplemented |
| #endif |
| { "glColorTableSGI", (GLvoid *) NAME(glColorTableSGI) }, |
| { "glColorTableParameterfvSGI", (GLvoid *) NAME(glColorTableParameterfvSGI) }, |
| { "glColorTableParameterivSGI", (GLvoid *) NAME(glColorTableParameterivSGI) }, |
| { "glCopyColorTableSGI", (GLvoid *) NAME(glCopyColorTableSGI) }, |
| { "glGetColorTableSGI", (GLvoid *) NAME(glGetColorTableSGI) }, |
| { "glGetColorTableParameterfvSGI", (GLvoid *) NAME(glGetColorTableParameterfvSGI) }, |
| { "glGetColorTableParameterivSGI", (GLvoid *) NAME(glGetColorTableParameterivSGI) }, |
| #undef NAME |
| |
| /* 15. GL_SGIS_pixel_texture */ |
| #ifdef GL_SGIS_pixel_texture |
| #define NAME(X) X |
| #else |
| #define NAME(X) NotImplemented |
| #endif |
| { "glPixelTexGenParameterfSGIS", (GLvoid *) NAME(glPixelTexGenParameterfSGIS) }, |
| { "glPixelTexGenParameteriSGIS", (GLvoid *) NAME(glPixelTexGenParameteriSGIS) }, |
| { "glGetPixelTexGenParameterfvSGIS", (GLvoid *) NAME(glGetPixelTexGenParameterfvSGIS) }, |
| { "glGetPixelTexGenParameterivSGIS", (GLvoid *) NAME(glGetPixelTexGenParameterivSGIS) }, |
| #undef NAME |
| |
| /* 16. GL_SGIS_texture4D */ |
| #ifdef GL_SGIS_texture4D |
| #define NAME(X) X |
| #else |
| #define NAME(X) NotImplemented |
| #endif |
| { "glTexImage4DSGIS", (GLvoid *) NAME(glTexImage4DSGIS) }, |
| { "glTexSubImage4DSGIS", (GLvoid *) NAME(glTexSubImage4DSGIS) }, |
| #undef NAME |
| |
| /* 20. GL_EXT_texture_object */ |
| #ifdef GL_EXT_texture_object |
| #define NAME(X) X |
| #else |
| #define NAME(X) NotImplemented |
| #endif |
| { "glAreTexturesResidentEXT", (GLvoid *) NAME(glAreTexturesResidentEXT) }, |
| { "glBindTextureEXT", (GLvoid *) NAME(glBindTextureEXT) }, |
| { "glDeleteTexturesEXT", (GLvoid *) NAME(glDeleteTexturesEXT) }, |
| { "glGenTexturesEXT", (GLvoid *) NAME(glGenTexturesEXT) }, |
| { "glIsTextureEXT", (GLvoid *) NAME(glIsTextureEXT) }, |
| { "glPrioritizeTexturesEXT", (GLvoid *) NAME(glPrioritizeTexturesEXT) }, |
| #undef NAME |
| |
| /* 21. GL_SGIS_detail_texture */ |
| #ifdef GL_SGIS_detail_texture |
| #define NAME(X) X |
| #else |
| #define NAME(X) NotImplemented |
| #endif |
| { "glDetailTexFuncSGIS", (GLvoid *) NAME(glDetailTexFuncSGIS) }, |
| { "glGetDetailTexFuncSGIS", (GLvoid *) NAME(glGetDetailTexFuncSGIS) }, |
| #undef NAME |
| |
| /* 22. GL_SGIS_sharpen_texture */ |
| #ifdef GL_SGIS_sharpen_texture |
| #define NAME(X) X |
| #else |
| #define NAME(X) NotImplemented |
| #endif |
| { "glGetSharpenTexFuncSGIS", (GLvoid *) NAME(glGetSharpenTexFuncSGIS) }, |
| { "glSharpenTexFuncSGIS", (GLvoid *) NAME(glSharpenTexFuncSGIS) }, |
| #undef NAME |
| |
| /* 25. GL_SGIS_multisample */ |
| #ifdef GL_SGIS_multisample |
| #define NAME(X) X |
| #else |
| #define NAME(X) NotImplemented |
| #endif |
| { "glSampleMaskSGIS", (GLvoid *) NAME(glSampleMaskSGIS) }, |
| { "glSamplePatternSGIS", (GLvoid *) NAME(glSamplePatternSGIS) }, |
| #undef NAME |
| |
| /* 30. GL_EXT_vertex_array */ |
| #ifdef GL_EXT_vertex_array |
| #define NAME(X) X |
| #else |
| #define NAME(X) NotImplemented |
| #endif |
| { "glArrayElementEXT", (GLvoid *) NAME(glArrayElementEXT) }, |
| { "glColorPointerEXT", (GLvoid *) NAME(glColorPointerEXT) }, |
| { "glDrawArraysEXT", (GLvoid *) NAME(glDrawArraysEXT) }, |
| { "glEdgeFlagPointerEXT", (GLvoid *) NAME(glEdgeFlagPointerEXT) }, |
| { "glGetPointervEXT", (GLvoid *) NAME(glGetPointervEXT) }, |
| { "glIndexPointerEXT", (GLvoid *) NAME(glIndexPointerEXT) }, |
| { "glNormalPointerEXT", (GLvoid *) NAME(glNormalPointerEXT) }, |
| { "glTexCoordPointerEXT", (GLvoid *) NAME(glTexCoordPointerEXT) }, |
| { "glVertexPointerEXT", (GLvoid *) NAME(glVertexPointerEXT) }, |
| #undef NAME |
| |
| /* 37. GL_EXT_blend_minmax */ |
| #ifdef GL_EXT_blend_minmax |
| #define NAME(X) X |
| #else |
| #define NAME(X) NotImplemented |
| #endif |
| { "glBlendEquationEXT", (GLvoid *) NAME(glBlendEquationEXT) }, |
| #undef NAME |
| |
| /* 52. GL_SGIX_sprite */ |
| #ifdef GL_SGIX_sprite |
| #define NAME(X) X |
| #else |
| #define NAME(X) NotImplemented |
| #endif |
| { "glSpriteParameterfSGIX", (GLvoid *) NAME(glSpriteParameterfSGIX) }, |
| { "glSpriteParameterfvSGIX", (GLvoid *) NAME(glSpriteParameterfvSGIX) }, |
| { "glSpriteParameteriSGIX", (GLvoid *) NAME(glSpriteParameteriSGIX) }, |
| { "glSpriteParameterivSGIX", (GLvoid *) NAME(glSpriteParameterivSGIX) }, |
| #undef NAME |
| |
| /* 54. GL_EXT_point_parameters */ |
| #ifdef GL_EXT_point_parameters |
| #define NAME(X) X |
| #else |
| #define NAME(X) NotImplemented |
| #endif |
| { "glPointParameterfEXT", (GLvoid *) NAME(glPointParameterfEXT) }, |
| { "glPointParameterfvEXT", (GLvoid *) NAME(glPointParameterfvEXT) }, |
| #undef NAME |
| |
| /* 55. GL_SGIX_instruments */ |
| #ifdef GL_SGIX_instruments |
| #define NAME(X) X |
| #else |
| #define NAME(X) NotImplemented |
| #endif |
| { "glInstrumentsBufferSGIX", (GLvoid *) NAME(glInstrumentsBufferSGIX) }, |
| { "glStartInstrumentsSGIX", (GLvoid *) NAME(glStartInstrumentsSGIX) }, |
| { "glStopInstrumentsSGIX", (GLvoid *) NAME(glStopInstrumentsSGIX) }, |
| { "glReadInstrumentsSGIX", (GLvoid *) NAME(glReadInstrumentsSGIX) }, |
| { "glPollInstrumentsSGIX", (GLvoid *) NAME(glPollInstrumentsSGIX) }, |
| { "glGetInstrumentsSGIX", (GLvoid *) NAME(glGetInstrumentsSGIX) }, |
| #undef NAME |
| |
| /* 57. GL_SGIX_framezoom */ |
| #ifdef GL_SGIX_framezoom |
| #define NAME(X) X |
| #else |
| #define NAME(X) NotImplemented |
| #endif |
| { "glFrameZoomSGIX", (GLvoid *) NAME(glFrameZoomSGIX) }, |
| #undef NAME |
| |
| /* 60. GL_SGIX_reference_plane */ |
| #ifdef GL_SGIX_reference_plane |
| #define NAME(X) X |
| #else |
| #define NAME(X) NotImplemented |
| #endif |
| { "glReferencePlaneSGIX", (GLvoid *) NAME(glReferencePlaneSGIX) }, |
| #undef NAME |
| |
| /* 61. GL_SGIX_flush_raster */ |
| #ifdef GL_SGIX_flush_raster |
| #define NAME(X) X |
| #else |
| #define NAME(X) NotImplemented |
| #endif |
| { "glFlushRasterSGIX", (GLvoid *) NAME(glFlushRasterSGIX) }, |
| #undef NAME |
| |
| /* 66. GL_HP_image_transform */ |
| #ifdef GL_HP_image_transform |
| #define NAME(X) X |
| #else |
| #define NAME(X) NotImplemented |
| #endif |
| { "glGetImageTransformParameterfvHP", (GLvoid *) NAME(glGetImageTransformParameterfvHP) }, |
| { "glGetImageTransformParameterivHP", (GLvoid *) NAME(glGetImageTransformParameterivHP) }, |
| { "glImageTransformParameterfHP", (GLvoid *) NAME(glImageTransformParameterfHP) }, |
| { "glImageTransformParameterfvHP", (GLvoid *) NAME(glImageTransformParameterfvHP) }, |
| { "glImageTransformParameteriHP", (GLvoid *) NAME(glImageTransformParameteriHP) }, |
| { "glImageTransformParameterivHP", (GLvoid *) NAME(glImageTransformParameterivHP) }, |
| #undef NAME |
| |
| /* 74. GL_EXT_color_subtable */ |
| #ifdef GL_EXT_color_subtable |
| #define NAME(X) X |
| #else |
| #define NAME(X) NotImplemented |
| #endif |
| { "glColorSubTableEXT", (GLvoid *) NAME(glColorSubTableEXT) }, |
| { "glCopyColorSubTableEXT", (GLvoid *) NAME(glCopyColorSubTableEXT) }, |
| #undef NAME |
| |
| /* 77. GL_PGI_misc_hints */ |
| #ifdef GL_PGI_misc_hints |
| #define NAME(X) X |
| #else |
| #define NAME(X) NotImplemented |
| #endif |
| { "glHintPGI", (GLvoid *) NAME(glHintPGI) }, |
| #undef NAME |
| |
| /* 78. GL_EXT_paletted_texture */ |
| #ifdef GL_EXT_paletted_texture |
| #define NAME(X) X |
| #else |
| #define NAME(X) NotImplemented |
| #endif |
| { "glColorTableEXT", (GLvoid *) NAME(glColorTableEXT) }, |
| { "glGetColorTableEXT", (GLvoid *) NAME(glGetColorTableEXT) }, |
| { "glGetColorTableParameterfvEXT", (GLvoid *) NAME(glGetColorTableParameterfvEXT) }, |
| { "glGetColorTableParameterivEXT", (GLvoid *) NAME(glGetColorTableParameterivEXT) }, |
| #undef NAME |
| |
| /* 80. GL_SGIX_list_priority */ |
| #ifdef GL_SGIX_list_priority |
| #define NAME(X) X |
| #else |
| #define NAME(X) NotImplemented |
| #endif |
| { "glGetListParameterfvSGIX", (GLvoid *) NAME(glGetListParameterfvSGIX) }, |
| { "glGetListParameterivSGIX", (GLvoid *) NAME(glGetListParameterivSGIX) }, |
| { "glListParameterfSGIX", (GLvoid *) NAME(glListParameterfSGIX) }, |
| { "glListParameterfvSGIX", (GLvoid *) NAME(glListParameterfvSGIX) }, |
| { "glListParameteriSGIX", (GLvoid *) NAME(glListParameteriSGIX) }, |
| { "glListParameterivSGIX", (GLvoid *) NAME(glListParameterivSGIX) }, |
| #undef NAME |
| |
| /* 94. GL_EXT_index_material */ |
| #ifdef GL_EXT_index_material |
| #define NAME(X) X |
| #else |
| #define NAME(X) NotImplemented |
| #endif |
| { "glIndexMaterialEXT", (GLvoid *) NAME(glIndexMaterialEXT) }, |
| #undef NAME |
| |
| /* 95. GL_EXT_index_func */ |
| #ifdef GL_EXT_index_func |
| #define NAME(X) X |
| #else |
| #define NAME(X) NotImplemented |
| #endif |
| { "glIndexFuncEXT", (GLvoid *) NAME(glIndexFuncEXT) }, |
| #undef NAME |
| |
| /* 97. GL_EXT_compiled_vertex_array */ |
| #ifdef GL_EXT_compiled_vertex_array |
| #define NAME(X) X |
| #else |
| #define NAME(X) NotImplemented |
| #endif |
| { "glLockArraysEXT", (GLvoid *) NAME(glLockArraysEXT) }, |
| { "glUnlockArraysEXT", (GLvoid *) NAME(glUnlockArraysEXT) }, |
| #undef NAME |
| |
| /* 98. GL_EXT_cull_vertex */ |
| #ifdef GL_EXT_cull_vertex |
| #define NAME(X) X |
| #else |
| #define NAME(X) NotImplemented |
| #endif |
| { "glCullParameterfvEXT", (GLvoid *) NAME(glCullParameterfvEXT) }, |
| { "glCullParameterdvEXT", (GLvoid *) NAME(glCullParameterdvEXT) }, |
| #undef NAME |
| |
| /* 173. GL_EXT/INGR_blend_func_separate */ |
| #ifdef GL_INGR_blend_func_separate |
| #define NAME(X) X |
| #else |
| #define NAME(X) NotImplemented |
| #endif |
| { "glBlendFuncSeparateINGR", (GLvoid *) NAME(glBlendFuncSeparateINGR) }, |
| #undef NAME |
| |
| /* GL_MESA_window_pos */ |
| #ifdef MESA_window_pos |
| #define NAME(X) X |
| #else |
| #define NAME(X) NotImplemented |
| #endif |
| { "glWindowPos4fMESA", (GLvoid *) NAME(glWindowPos4fMESA) }, |
| #undef NAME |
| |
| /* GL_MESA_resize_buffers */ |
| #ifdef MESA_resize_buffers |
| #define NAME(X) X |
| #else |
| #define NAME(X) NotImplemented |
| #endif |
| { "glResizeBuffersMESA", (GLvoid *) NAME(glResizeBuffersMESA) }, |
| #undef NAME |
| |
| /* GL_ARB_transpose_matrix */ |
| #ifdef GL_ARB_transpose_matrix |
| #define NAME(X) X |
| #else |
| #define NAME(X) NotImplemented |
| #endif |
| { "glLoadTransposeMatrixdARB", (GLvoid *) NAME(glLoadTransposeMatrixdARB) }, |
| { "glLoadTransposeMatrixfARB", (GLvoid *) NAME(glLoadTransposeMatrixfARB) }, |
| { "glMultTransposeMatrixdARB", (GLvoid *) NAME(glMultTransposeMatrixdARB) }, |
| { "glMultTransposeMatrixfARB", (GLvoid *) NAME(glMultTransposeMatrixfARB) }, |
| #undef NAME |
| |
| /* |
| * XXX many more extenstion functions to add. |
| */ |
| |
| { NULL, NULL } /* end of list marker */ |
| }; |
| |