blob: fa74a0d85b5f502f51b9040012144a6a1ffd850e [file] [log] [blame]
Brian Paul0219d322000-01-10 04:29:09 +00001/* $Id: glapi.c,v 1.22 2000/01/10 04:29:09 brianp Exp $ */
Brian Paulfbd8f211999-11-11 01:22:25 +00002
3/*
4 * Mesa 3-D graphics library
5 * Version: 3.3
6 *
7 * Copyright (C) 1999 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
Brian Paul7e1161b1999-11-25 18:17:04 +000028/*
29 * This file manages the OpenGL API dispatch layer.
30 * The dispatch table (struct _glapi_table) is basically just a list
31 * of function pointers.
32 * There are functions to set/get the current dispatch table for the
33 * current thread and to manage registration/dispatch of dynamically
34 * added extension functions.
35 */
36
37
38
Brian Paulfbd8f211999-11-11 01:22:25 +000039#include <assert.h>
Brian Pauleb1f2821999-11-11 15:26:45 +000040#include <stdlib.h> /* to get NULL */
Brian Paul7fb54ae1999-11-19 22:33:50 +000041#include <string.h>
Brian Paulfbd8f211999-11-11 01:22:25 +000042#include "glapi.h"
43#include "glapinoop.h"
Brian Paul0c239fc1999-12-16 12:38:11 +000044#include "glapioffsets.h"
45#include "glapitable.h"
46
Brian Paulbb72d321999-12-16 17:31:59 +000047
Brian Paulfbd8f211999-11-11 01:22:25 +000048
Brian Paul0f710251999-12-15 15:02:30 +000049/* This is used when thread safety is disabled */
50static struct _glapi_table *Dispatch = &__glapi_noop_table;
51
Brian Paul8f91fb61999-12-17 14:51:28 +000052/* Used when thread safety disabled */
53void *_glapi_CurrentContext = NULL;
54
Brian Paul0f710251999-12-15 15:02:30 +000055
Brian Paul7fb54ae1999-11-19 22:33:50 +000056#if defined(THREADS)
Brian Paulbb72d321999-12-16 17:31:59 +000057
58#include "glthread.h"
59
Brian Paul77aa8b92000-01-07 07:30:13 +000060/* Flag to indicate whether thread-safe dispatch is enabled */
61static GLboolean ThreadSafe = GL_FALSE;
62
Brian Paulbb72d321999-12-16 17:31:59 +000063static _glthread_TSD DispatchTSD;
64
65static void dispatch_thread_init()
66{
67 _glthread_InitTSD(&DispatchTSD);
Brian Paul7fb54ae1999-11-19 22:33:50 +000068}
Brian Paulbb72d321999-12-16 17:31:59 +000069
Brian Paul8f91fb61999-12-17 14:51:28 +000070
71static _glthread_TSD ContextTSD;
72
73static void context_thread_init()
74{
75 _glthread_InitTSD(&ContextTSD);
76}
77
Brian Paul0f710251999-12-15 15:02:30 +000078#endif
79
80
81
Brian Paulbb72d321999-12-16 17:31:59 +000082static GLuint MaxDispatchOffset = sizeof(struct _glapi_table) / sizeof(void *) - 1;
Brian Paul0f710251999-12-15 15:02:30 +000083static GLboolean GetSizeCalled = GL_FALSE;
Brian Paulfbd8f211999-11-11 01:22:25 +000084
Brian Paul7fb54ae1999-11-19 22:33:50 +000085
Brian Paulbb72d321999-12-16 17:31:59 +000086
87/*
88 * We should call this periodically from a function such as glXMakeCurrent
89 * in order to test if multiple threads are being used. When we detect
90 * that situation we should then call _glapi_enable_thread_safety()
91 */
92void
93_glapi_check_multithread(void)
94{
95#if defined(THREADS)
Brian Paul26e14d22000-01-05 04:36:17 +000096 if (!ThreadSafe) {
Brian Paulbb72d321999-12-16 17:31:59 +000097 static unsigned long knownID;
98 static GLboolean firstCall = GL_TRUE;
99 if (firstCall) {
100 knownID = _glthread_GetID();
101 firstCall = GL_FALSE;
102 }
103 else if (knownID != _glthread_GetID()) {
Brian Paul26e14d22000-01-05 04:36:17 +0000104 ThreadSafe = GL_TRUE;
Brian Paulbb72d321999-12-16 17:31:59 +0000105 }
106 }
Brian Paul26e14d22000-01-05 04:36:17 +0000107 if (ThreadSafe) {
Brian Paulbb72d321999-12-16 17:31:59 +0000108 /* make sure that this thread's dispatch pointer isn't null */
109 if (!_glapi_get_dispatch()) {
110 _glapi_set_dispatch(NULL);
111 }
112 }
113#endif
114}
115
116
117
118/*
Brian Paul8f91fb61999-12-17 14:51:28 +0000119 * Set the current context pointer for this thread.
120 * The context pointer is an opaque type which should be cast to
121 * void from the real context pointer type.
122 */
123void
124_glapi_set_current_context(void *context)
125{
126#if defined(THREADS)
127 _glthread_SetTSD(&ContextTSD, context, context_thread_init);
Brian Paul26e14d22000-01-05 04:36:17 +0000128 if (ThreadSafe)
Brian Paul8f91fb61999-12-17 14:51:28 +0000129 _glapi_CurrentContext = NULL; /* to help with debugging */
130 else
131 _glapi_CurrentContext = context;
132#else
133 _glapi_CurrentContext = context;
134#endif
135}
136
137
138
139/*
140 * Get the current context pointer for this thread.
141 * The context pointer is an opaque type which should be cast from
142 * void to the real context pointer type.
143 */
144void *
145_glapi_get_current_context(void)
146{
147#if defined(THREADS)
Brian Paul26e14d22000-01-05 04:36:17 +0000148 if (ThreadSafe) {
Brian Paul8f91fb61999-12-17 14:51:28 +0000149 return _glthread_GetTSD(&ContextTSD);
150 }
151 else {
152 return _glapi_CurrentContext;
153 }
154#else
155 return _glapi_CurrentContext;
156#endif
157}
158
159
160
161/*
Brian Paul7fb54ae1999-11-19 22:33:50 +0000162 * Set the global or per-thread dispatch table pointer.
163 */
164void
165_glapi_set_dispatch(struct _glapi_table *dispatch)
166{
167 if (!dispatch) {
168 /* use the no-op functions */
169 dispatch = &__glapi_noop_table;
170 }
171#ifdef DEBUG
172 else {
173 _glapi_check_table(dispatch);
174 }
175#endif
176
177#if defined(THREADS)
Brian Paulbb72d321999-12-16 17:31:59 +0000178 _glthread_SetTSD(&DispatchTSD, (void*) dispatch, dispatch_thread_init);
Brian Paul26e14d22000-01-05 04:36:17 +0000179 if (ThreadSafe)
Brian Paul590d3471999-12-17 12:20:23 +0000180 Dispatch = NULL; /* to help with debugging */
181 else
182 Dispatch = dispatch;
Brian Paul7fb54ae1999-11-19 22:33:50 +0000183#else
184 Dispatch = dispatch;
185#endif
186}
187
188
Brian Paulbb72d321999-12-16 17:31:59 +0000189
Brian Paul7fb54ae1999-11-19 22:33:50 +0000190/*
Brian Paulbb72d321999-12-16 17:31:59 +0000191 * Return pointer to current dispatch table for calling thread.
Brian Paul7fb54ae1999-11-19 22:33:50 +0000192 */
193struct _glapi_table *
194_glapi_get_dispatch(void)
195{
196#if defined(THREADS)
Brian Paul26e14d22000-01-05 04:36:17 +0000197 if (ThreadSafe) {
Brian Paulbb72d321999-12-16 17:31:59 +0000198 return (struct _glapi_table *) _glthread_GetTSD(&DispatchTSD);
199 }
Brian Paul590d3471999-12-17 12:20:23 +0000200 else {
201 assert(Dispatch);
Brian Paulbb72d321999-12-16 17:31:59 +0000202 return Dispatch;
Brian Paul590d3471999-12-17 12:20:23 +0000203 }
Brian Paul7fb54ae1999-11-19 22:33:50 +0000204#else
205 return Dispatch;
206#endif
207}
208
209
Brian Paul91bcefa1999-11-27 21:30:40 +0000210
211/*
212 * Return size of dispatch table struct as number of functions (or
213 * slots).
214 */
215GLuint
216_glapi_get_dispatch_table_size(void)
217{
Brian Paul0f710251999-12-15 15:02:30 +0000218 /* return sizeof(struct _glapi_table) / sizeof(void *);*/
219 GetSizeCalled = GL_TRUE;
220 return MaxDispatchOffset + 1;
Brian Paul91bcefa1999-11-27 21:30:40 +0000221}
222
223
224
Brian Paul7fb54ae1999-11-19 22:33:50 +0000225/*
226 * Get API dispatcher version string.
227 * XXX this isn't well defined yet.
228 */
229const char *
230_glapi_get_version(void)
231{
232 return "1.2";
233}
234
235
Brian Paul91bcefa1999-11-27 21:30:40 +0000236struct name_address_pair {
Brian Paul7fb54ae1999-11-19 22:33:50 +0000237 const char *Name;
Brian Paul91bcefa1999-11-27 21:30:40 +0000238 GLvoid *Address;
Brian Paul7fb54ae1999-11-19 22:33:50 +0000239};
240
Brian Paul0c239fc1999-12-16 12:38:11 +0000241static struct name_address_pair static_functions[1000];
242
243
244
245/*
246 * Return dispatch table offset of the named static (built-in) function.
247 * Return -1 if function not found.
248 */
249static GLint
250get_static_proc_offset(const char *funcName)
251{
252 GLuint i;
253 for (i = 0; static_functions[i].Name; i++) {
254 if (strcmp(static_functions[i].Name, funcName) == 0) {
255 return i;
256 }
257 }
258 return -1;
259}
260
261
262/*
263 * Return dispatch function address the named static (built-in) function.
264 * Return NULL if function not found.
265 */
266static GLvoid *
267get_static_proc_address(const char *funcName)
268{
269 GLuint i = get_static_proc_offset(funcName);
270 if (i >= 0)
271 return static_functions[i].Address;
272 else
273 return NULL;
274}
275
276
277
278/**********************************************************************
279 * Extension function management.
Brian Paulbb72d321999-12-16 17:31:59 +0000280 */
Brian Paul0c239fc1999-12-16 12:38:11 +0000281
282
283struct _glapi_ext_entrypoint {
284 const char *Name; /* the extension function's name */
285 GLuint Offset; /* relative to start of dispatch table */
286 GLvoid *Address; /* address of dispatch function */
287};
288
289static struct _glapi_ext_entrypoint ExtEntryTable[_GLAPI_EXTRA_SLOTS];
290static GLuint NumExtEntryPoints = 0;
291
292
293
294/*
295 * Generate a dispatch function (entrypoint) which jumps through
296 * the given slot number (offset) in the current dispatch table.
297 */
298static void *
299generate_entrypoint(GLuint offset)
300{
301 /* XXX need to generate some assembly code here */
302
303 return NULL;
304}
305
306
307
308/*
309 * Add a new extension function entrypoint.
310 * Return: GL_TRUE = success or GL_FALSE = failure
311 */
312GLboolean
313_glapi_add_entrypoint(const char *funcName, GLuint offset)
314{
315 GLint index;
316
317 /* Make sure we don't try to add a new entrypoint after someone
318 * has already called _glapi_get_dispatch_table_size()! If that's
319 * happened the caller's information will now be out of date.
320 */
321 assert(!GetSizeCalled);
322
323 /* first check if the named function is already statically present */
324 index = get_static_proc_offset(funcName);
325
326 if (index >= 0) {
327 assert(index == offset);
328 return GL_TRUE;
329 }
330 /* else if (offset < _glapi_get_dispatch_table_size()) { */
331 else {
332 /* be sure index and name match known data */
333 GLuint i;
334 for (i = 0; i < NumExtEntryPoints; i++) {
335 if (strcmp(ExtEntryTable[i].Name, funcName) == 0) {
336 /* function already registered with api */
337 if (ExtEntryTable[i].Offset == offset) {
338 return GL_TRUE; /* offsets match */
339 }
340 else {
341 return GL_FALSE; /* bad offset! */
342 }
343 }
344 }
345 assert(NumExtEntryPoints < _GLAPI_EXTRA_SLOTS);
346 ExtEntryTable[NumExtEntryPoints].Name = strdup(funcName);
347 ExtEntryTable[NumExtEntryPoints].Offset = offset;
348 ExtEntryTable[NumExtEntryPoints].Address = generate_entrypoint(offset);
349 NumExtEntryPoints++;
350
351 if (offset > MaxDispatchOffset)
352 MaxDispatchOffset = offset;
353
354 return GL_TRUE;
355 }
356/*
357 else {
358 return GL_FALSE;
359 }
360*/
361}
362
363
364
365/*
366 * Return offset of entrypoint for named function within dispatch table.
367 */
368GLint
369_glapi_get_proc_offset(const char *funcName)
370{
371 /* search extension functions first */
372 GLint i;
373 for (i = 0; i < NumExtEntryPoints; i++) {
374 if (strcmp(ExtEntryTable[i].Name, funcName) == 0) {
375 return ExtEntryTable[i].Offset;
376 }
377 }
378
379 /* search static functions */
380 return get_static_proc_offset(funcName);
381}
382
383
384
385/*
386 * Return entrypoint for named function.
387 */
388const GLvoid *
389_glapi_get_proc_address(const char *funcName)
390{
391 /* search extension functions first */
392 GLint i;
393 for (i = 0; i < NumExtEntryPoints; i++) {
394 if (strcmp(ExtEntryTable[i].Name, funcName) == 0) {
395 return ExtEntryTable[i].Address;
396 }
397 }
398
399 /* search static functions */
400 return get_static_proc_address(funcName);
401}
402
403
404
405
406/*
407 * Return the name of the function at the given dispatch offset.
408 * This is only intended for debugging.
409 */
410const char *
411_glapi_get_proc_name(GLuint offset)
412{
413 GLuint n = sizeof(static_functions) / sizeof(struct name_address_pair);
414 if (offset < n) {
415 return static_functions[offset].Name;
416 }
417 else {
418 /* search added extension functions */
419 GLuint i;
420 for (i = 0; i < NumExtEntryPoints; i++) {
421 if (ExtEntryTable[i].Offset == offset) {
422 return ExtEntryTable[i].Name;
423 }
424 }
425 return NULL;
426 }
427}
428
429
430
431/*
432 * Make sure there are no NULL pointers in the given dispatch table.
433 * Intented for debugging purposes.
434 */
435void
436_glapi_check_table(const struct _glapi_table *table)
437{
438 const GLuint entries = _glapi_get_dispatch_table_size();
439 const void **tab = (const void **) table;
440 GLuint i;
441 for (i = 1; i < entries; i++) {
442 assert(tab[i]);
443 }
444
445 /* Do some spot checks to be sure that the dispatch table
446 * slots are assigned correctly.
447 */
448 {
449 GLuint BeginOffset = _glapi_get_proc_offset("glBegin");
450 char *BeginFunc = (char*) &table->Begin;
451 GLuint offset = (BeginFunc - (char *) table) / sizeof(void *);
452 assert(BeginOffset == _gloffset_Begin);
453 assert(BeginOffset == offset);
454 }
455 {
456 GLuint viewportOffset = _glapi_get_proc_offset("glViewport");
457 char *viewportFunc = (char*) &table->Viewport;
458 GLuint offset = (viewportFunc - (char *) table) / sizeof(void *);
459 assert(viewportOffset == _gloffset_Viewport);
460 assert(viewportOffset == offset);
461 }
462 {
463 GLuint VertexPointerOffset = _glapi_get_proc_offset("glVertexPointer");
464 char *VertexPointerFunc = (char*) &table->VertexPointer;
465 GLuint offset = (VertexPointerFunc - (char *) table) / sizeof(void *);
466 assert(VertexPointerOffset == _gloffset_VertexPointer);
467 assert(VertexPointerOffset == offset);
468 }
469 {
470 GLuint ResetMinMaxOffset = _glapi_get_proc_offset("glResetMinmax");
471 char *ResetMinMaxFunc = (char*) &table->ResetMinmax;
472 GLuint offset = (ResetMinMaxFunc - (char *) table) / sizeof(void *);
473 assert(ResetMinMaxOffset == _gloffset_ResetMinmax);
474 assert(ResetMinMaxOffset == offset);
475 }
476 {
477 GLuint blendColorOffset = _glapi_get_proc_offset("glBlendColorEXT");
478 char *blendColorFunc = (char*) &table->BlendColorEXT;
479 GLuint offset = (blendColorFunc - (char *) table) / sizeof(void *);
480 assert(blendColorOffset == _gloffset_BlendColorEXT);
481 assert(blendColorOffset == offset);
482 }
483 {
484 GLuint istextureOffset = _glapi_get_proc_offset("glIsTextureEXT");
485 char *istextureFunc = (char*) &table->IsTextureEXT;
486 GLuint offset = (istextureFunc - (char *) table) / sizeof(void *);
487 assert(istextureOffset == _gloffset_IsTextureEXT);
488 assert(istextureOffset == offset);
489 }
490}
491
492
Brian Paulbb72d321999-12-16 17:31:59 +0000493/**********************************************************************
Brian Paul0c239fc1999-12-16 12:38:11 +0000494 * Generate the GL entrypoint functions here.
495 */
496
497#define KEYWORD1
498#define KEYWORD2 GLAPIENTRY
499#ifdef USE_MGL_NAMESPACE
500#define NAME(func) mgl##func
501#else
502#define NAME(func) gl##func
503#endif
504
Brian Paul0219d322000-01-10 04:29:09 +0000505#ifdef DEBUG
506
507#include <stdio.h>
508
509static int
510trace(void)
511{
512 static int trace = -1;
513 if (trace < 0)
514 trace = getenv("MESA_TRACE") ? 1 : 0;
515 return trace > 0;
516}
517
518#define DISPATCH(FUNC, ARGS, MESSAGE) \
519 const struct _glapi_table *dispatch; \
520 dispatch = Dispatch ? Dispatch : _glapi_get_dispatch(); \
521 if (trace()) printf MESSAGE; \
522 (dispatch->FUNC) ARGS
523
524#define RETURN_DISPATCH(FUNC, ARGS, MESSAGE) \
525 const struct _glapi_table *dispatch; \
526 dispatch = Dispatch ? Dispatch : _glapi_get_dispatch(); \
527 if (trace()) printf MESSAGE; \
528 return (dispatch->FUNC) ARGS
529
530#else
531
532#define DISPATCH(FUNC, ARGS, MESSAGE) \
Brian Paul26e14d22000-01-05 04:36:17 +0000533 const struct _glapi_table *dispatch; \
Brian Paulb3674092000-01-08 11:01:24 +0000534 dispatch = Dispatch ? Dispatch : _glapi_get_dispatch(); \
535 (dispatch->FUNC) ARGS
Brian Paulbb72d321999-12-16 17:31:59 +0000536
Brian Paul0219d322000-01-10 04:29:09 +0000537#define RETURN_DISPATCH(FUNC, ARGS, MESSAGE) \
Brian Paulb3674092000-01-08 11:01:24 +0000538 const struct _glapi_table *dispatch; \
539 dispatch = Dispatch ? Dispatch : _glapi_get_dispatch(); \
540 return (dispatch->FUNC) ARGS
Brian Paulbb72d321999-12-16 17:31:59 +0000541
Brian Paul0219d322000-01-10 04:29:09 +0000542#endif
543
Brian Paulbb72d321999-12-16 17:31:59 +0000544
Brian Paulb3674092000-01-08 11:01:24 +0000545#ifndef GLAPIENTRY
546#define GLAPIENTRY
547#endif
548
Brian Paul0c239fc1999-12-16 12:38:11 +0000549#include "glapitemp.h"
550
551
Brian Paul0c239fc1999-12-16 12:38:11 +0000552/*
553 * For each entry in static_functions[] which use this function
554 * we should implement a dispatch function in glapitemp.h and
555 * in glapinoop.c
556 */
Brian Paulb3674092000-01-08 11:01:24 +0000557static int NotImplemented(void)
Brian Paul0c239fc1999-12-16 12:38:11 +0000558{
Brian Paulb3674092000-01-08 11:01:24 +0000559 return 0;
Brian Paul0c239fc1999-12-16 12:38:11 +0000560}
561
562
563
Brian Paul91bcefa1999-11-27 21:30:40 +0000564static struct name_address_pair static_functions[] = {
Brian Paul0c239fc1999-12-16 12:38:11 +0000565 { "NotImplemented", (GLvoid *) NotImplemented },
566
567 /* GL 1.1 */
Brian Paul91bcefa1999-11-27 21:30:40 +0000568 { "glAccum", (GLvoid *) glAccum },
569 { "glAlphaFunc", (GLvoid *) glAlphaFunc },
570 { "glBegin", (GLvoid *) glBegin },
571 { "glBitmap", (GLvoid *) glBitmap },
572 { "glBlendFunc", (GLvoid *) glBlendFunc },
573 { "glCallList", (GLvoid *) glCallList },
574 { "glCallLists", (GLvoid *) glCallLists },
575 { "glClear", (GLvoid *) glClear },
576 { "glClearAccum", (GLvoid *) glClearAccum },
577 { "glClearColor", (GLvoid *) glClearColor },
578 { "glClearDepth", (GLvoid *) glClearDepth },
579 { "glClearIndex", (GLvoid *) glClearIndex },
580 { "glClearStencil", (GLvoid *) glClearStencil },
581 { "glClipPlane", (GLvoid *) glClipPlane },
582 { "glColor3b", (GLvoid *) glColor3b },
583 { "glColor3bv", (GLvoid *) glColor3bv },
584 { "glColor3d", (GLvoid *) glColor3d },
585 { "glColor3dv", (GLvoid *) glColor3dv },
586 { "glColor3f", (GLvoid *) glColor3f },
587 { "glColor3fv", (GLvoid *) glColor3fv },
588 { "glColor3i", (GLvoid *) glColor3i },
589 { "glColor3iv", (GLvoid *) glColor3iv },
590 { "glColor3s", (GLvoid *) glColor3s },
591 { "glColor3sv", (GLvoid *) glColor3sv },
592 { "glColor3ub", (GLvoid *) glColor3ub },
593 { "glColor3ubv", (GLvoid *) glColor3ubv },
594 { "glColor3ui", (GLvoid *) glColor3ui },
595 { "glColor3uiv", (GLvoid *) glColor3uiv },
596 { "glColor3us", (GLvoid *) glColor3us },
597 { "glColor3usv", (GLvoid *) glColor3usv },
598 { "glColor4b", (GLvoid *) glColor4b },
599 { "glColor4bv", (GLvoid *) glColor4bv },
600 { "glColor4d", (GLvoid *) glColor4d },
601 { "glColor4dv", (GLvoid *) glColor4dv },
602 { "glColor4f", (GLvoid *) glColor4f },
603 { "glColor4fv", (GLvoid *) glColor4fv },
604 { "glColor4i", (GLvoid *) glColor4i },
605 { "glColor4iv", (GLvoid *) glColor4iv },
606 { "glColor4s", (GLvoid *) glColor4s },
607 { "glColor4sv", (GLvoid *) glColor4sv },
608 { "glColor4ub", (GLvoid *) glColor4ub },
609 { "glColor4ubv", (GLvoid *) glColor4ubv },
610 { "glColor4ui", (GLvoid *) glColor4ui },
611 { "glColor4uiv", (GLvoid *) glColor4uiv },
612 { "glColor4us", (GLvoid *) glColor4us },
613 { "glColor4usv", (GLvoid *) glColor4usv },
614 { "glColorMask", (GLvoid *) glColorMask },
615 { "glColorMaterial", (GLvoid *) glColorMaterial },
616 { "glCopyPixels", (GLvoid *) glCopyPixels },
617 { "glCullFace", (GLvoid *) glCullFace },
618 { "glDeleteLists", (GLvoid *) glDeleteLists },
619 { "glDepthFunc", (GLvoid *) glDepthFunc },
620 { "glDepthMask", (GLvoid *) glDepthMask },
621 { "glDepthRange", (GLvoid *) glDepthRange },
622 { "glDisable", (GLvoid *) glDisable },
623 { "glDrawBuffer", (GLvoid *) glDrawBuffer },
624 { "glDrawPixels", (GLvoid *) glDrawPixels },
625 { "glEdgeFlag", (GLvoid *) glEdgeFlag },
626 { "glEdgeFlagv", (GLvoid *) glEdgeFlagv },
627 { "glEnable", (GLvoid *) glEnable },
628 { "glEnd", (GLvoid *) glEnd },
629 { "glEndList", (GLvoid *) glEndList },
630 { "glEvalCoord1d", (GLvoid *) glEvalCoord1d },
631 { "glEvalCoord1dv", (GLvoid *) glEvalCoord1dv },
632 { "glEvalCoord1f", (GLvoid *) glEvalCoord1f },
633 { "glEvalCoord1fv", (GLvoid *) glEvalCoord1fv },
634 { "glEvalCoord2d", (GLvoid *) glEvalCoord2d },
635 { "glEvalCoord2dv", (GLvoid *) glEvalCoord2dv },
636 { "glEvalCoord2f", (GLvoid *) glEvalCoord2f },
637 { "glEvalCoord2fv", (GLvoid *) glEvalCoord2fv },
638 { "glEvalMesh1", (GLvoid *) glEvalMesh1 },
639 { "glEvalMesh2", (GLvoid *) glEvalMesh2 },
640 { "glEvalPoint1", (GLvoid *) glEvalPoint1 },
641 { "glEvalPoint2", (GLvoid *) glEvalPoint2 },
642 { "glFeedbackBuffer", (GLvoid *) glFeedbackBuffer },
643 { "glFinish", (GLvoid *) glFinish },
644 { "glFlush", (GLvoid *) glFlush },
645 { "glFogf", (GLvoid *) glFogf },
646 { "glFogfv", (GLvoid *) glFogfv },
647 { "glFogi", (GLvoid *) glFogi },
648 { "glFogiv", (GLvoid *) glFogiv },
649 { "glFrontFace", (GLvoid *) glFrontFace },
650 { "glFrustum", (GLvoid *) glFrustum },
651 { "glGenLists", (GLvoid *) glGenLists },
652 { "glGetBooleanv", (GLvoid *) glGetBooleanv },
653 { "glGetClipPlane", (GLvoid *) glGetClipPlane },
654 { "glGetDoublev", (GLvoid *) glGetDoublev },
655 { "glGetError", (GLvoid *) glGetError },
656 { "glGetFloatv", (GLvoid *) glGetFloatv },
657 { "glGetIntegerv", (GLvoid *) glGetIntegerv },
658 { "glGetLightfv", (GLvoid *) glGetLightfv },
659 { "glGetLightiv", (GLvoid *) glGetLightiv },
660 { "glGetMapdv", (GLvoid *) glGetMapdv },
661 { "glGetMapfv", (GLvoid *) glGetMapfv },
662 { "glGetMapiv", (GLvoid *) glGetMapiv },
663 { "glGetMaterialfv", (GLvoid *) glGetMaterialfv },
664 { "glGetMaterialiv", (GLvoid *) glGetMaterialiv },
665 { "glGetPixelMapfv", (GLvoid *) glGetPixelMapfv },
666 { "glGetPixelMapuiv", (GLvoid *) glGetPixelMapuiv },
667 { "glGetPixelMapusv", (GLvoid *) glGetPixelMapusv },
668 { "glGetPolygonStipple", (GLvoid *) glGetPolygonStipple },
669 { "glGetString", (GLvoid *) glGetString },
670 { "glGetTexEnvfv", (GLvoid *) glGetTexEnvfv },
671 { "glGetTexEnviv", (GLvoid *) glGetTexEnviv },
672 { "glGetTexGendv", (GLvoid *) glGetTexGendv },
673 { "glGetTexGenfv", (GLvoid *) glGetTexGenfv },
674 { "glGetTexGeniv", (GLvoid *) glGetTexGeniv },
675 { "glGetTexImage", (GLvoid *) glGetTexImage },
676 { "glGetTexLevelParameterfv", (GLvoid *) glGetTexLevelParameterfv },
677 { "glGetTexLevelParameteriv", (GLvoid *) glGetTexLevelParameteriv },
678 { "glGetTexParameterfv", (GLvoid *) glGetTexParameterfv },
679 { "glGetTexParameteriv", (GLvoid *) glGetTexParameteriv },
680 { "glHint", (GLvoid *) glHint },
681 { "glIndexMask", (GLvoid *) glIndexMask },
682 { "glIndexd", (GLvoid *) glIndexd },
683 { "glIndexdv", (GLvoid *) glIndexdv },
684 { "glIndexf", (GLvoid *) glIndexf },
685 { "glIndexfv", (GLvoid *) glIndexfv },
686 { "glIndexi", (GLvoid *) glIndexi },
687 { "glIndexiv", (GLvoid *) glIndexiv },
688 { "glIndexs", (GLvoid *) glIndexs },
689 { "glIndexsv", (GLvoid *) glIndexsv },
690 { "glInitNames", (GLvoid *) glInitNames },
691 { "glIsEnabled", (GLvoid *) glIsEnabled },
692 { "glIsList", (GLvoid *) glIsList },
693 { "glLightModelf", (GLvoid *) glLightModelf },
694 { "glLightModelfv", (GLvoid *) glLightModelfv },
695 { "glLightModeli", (GLvoid *) glLightModeli },
696 { "glLightModeliv", (GLvoid *) glLightModeliv },
697 { "glLightf", (GLvoid *) glLightf },
698 { "glLightfv", (GLvoid *) glLightfv },
699 { "glLighti", (GLvoid *) glLighti },
700 { "glLightiv", (GLvoid *) glLightiv },
701 { "glLineStipple", (GLvoid *) glLineStipple },
702 { "glLineWidth", (GLvoid *) glLineWidth },
703 { "glListBase", (GLvoid *) glListBase },
704 { "glLoadIdentity", (GLvoid *) glLoadIdentity },
705 { "glLoadMatrixd", (GLvoid *) glLoadMatrixd },
706 { "glLoadMatrixf", (GLvoid *) glLoadMatrixf },
707 { "glLoadName", (GLvoid *) glLoadName },
708 { "glLogicOp", (GLvoid *) glLogicOp },
709 { "glMap1d", (GLvoid *) glMap1d },
710 { "glMap1f", (GLvoid *) glMap1f },
711 { "glMap2d", (GLvoid *) glMap2d },
712 { "glMap2f", (GLvoid *) glMap2f },
713 { "glMapGrid1d", (GLvoid *) glMapGrid1d },
714 { "glMapGrid1f", (GLvoid *) glMapGrid1f },
715 { "glMapGrid2d", (GLvoid *) glMapGrid2d },
716 { "glMapGrid2f", (GLvoid *) glMapGrid2f },
717 { "glMaterialf", (GLvoid *) glMaterialf },
718 { "glMaterialfv", (GLvoid *) glMaterialfv },
719 { "glMateriali", (GLvoid *) glMateriali },
720 { "glMaterialiv", (GLvoid *) glMaterialiv },
721 { "glMatrixMode", (GLvoid *) glMatrixMode },
722 { "glMultMatrixd", (GLvoid *) glMultMatrixd },
723 { "glMultMatrixf", (GLvoid *) glMultMatrixf },
724 { "glNewList", (GLvoid *) glNewList },
725 { "glNormal3b", (GLvoid *) glNormal3b },
726 { "glNormal3bv", (GLvoid *) glNormal3bv },
727 { "glNormal3d", (GLvoid *) glNormal3d },
728 { "glNormal3dv", (GLvoid *) glNormal3dv },
729 { "glNormal3f", (GLvoid *) glNormal3f },
730 { "glNormal3fv", (GLvoid *) glNormal3fv },
731 { "glNormal3i", (GLvoid *) glNormal3i },
732 { "glNormal3iv", (GLvoid *) glNormal3iv },
733 { "glNormal3s", (GLvoid *) glNormal3s },
734 { "glNormal3sv", (GLvoid *) glNormal3sv },
735 { "glOrtho", (GLvoid *) glOrtho },
736 { "glPassThrough", (GLvoid *) glPassThrough },
737 { "glPixelMapfv", (GLvoid *) glPixelMapfv },
738 { "glPixelMapuiv", (GLvoid *) glPixelMapuiv },
739 { "glPixelMapusv", (GLvoid *) glPixelMapusv },
740 { "glPixelStoref", (GLvoid *) glPixelStoref },
741 { "glPixelStorei", (GLvoid *) glPixelStorei },
742 { "glPixelTransferf", (GLvoid *) glPixelTransferf },
743 { "glPixelTransferi", (GLvoid *) glPixelTransferi },
744 { "glPixelZoom", (GLvoid *) glPixelZoom },
745 { "glPointSize", (GLvoid *) glPointSize },
746 { "glPolygonMode", (GLvoid *) glPolygonMode },
747 { "glPolygonOffset", (GLvoid *) glPolygonOffset },
748 { "glPolygonStipple", (GLvoid *) glPolygonStipple },
749 { "glPopAttrib", (GLvoid *) glPopAttrib },
750 { "glPopMatrix", (GLvoid *) glPopMatrix },
751 { "glPopName", (GLvoid *) glPopName },
752 { "glPushAttrib", (GLvoid *) glPushAttrib },
753 { "glPushMatrix", (GLvoid *) glPushMatrix },
754 { "glPushName", (GLvoid *) glPushName },
755 { "glRasterPos2d", (GLvoid *) glRasterPos2d },
756 { "glRasterPos2dv", (GLvoid *) glRasterPos2dv },
757 { "glRasterPos2f", (GLvoid *) glRasterPos2f },
758 { "glRasterPos2fv", (GLvoid *) glRasterPos2fv },
759 { "glRasterPos2i", (GLvoid *) glRasterPos2i },
760 { "glRasterPos2iv", (GLvoid *) glRasterPos2iv },
761 { "glRasterPos2s", (GLvoid *) glRasterPos2s },
762 { "glRasterPos2sv", (GLvoid *) glRasterPos2sv },
763 { "glRasterPos3d", (GLvoid *) glRasterPos3d },
764 { "glRasterPos3dv", (GLvoid *) glRasterPos3dv },
765 { "glRasterPos3f", (GLvoid *) glRasterPos3f },
766 { "glRasterPos3fv", (GLvoid *) glRasterPos3fv },
767 { "glRasterPos3i", (GLvoid *) glRasterPos3i },
768 { "glRasterPos3iv", (GLvoid *) glRasterPos3iv },
769 { "glRasterPos3s", (GLvoid *) glRasterPos3s },
770 { "glRasterPos3sv", (GLvoid *) glRasterPos3sv },
771 { "glRasterPos4d", (GLvoid *) glRasterPos4d },
772 { "glRasterPos4dv", (GLvoid *) glRasterPos4dv },
773 { "glRasterPos4f", (GLvoid *) glRasterPos4f },
774 { "glRasterPos4fv", (GLvoid *) glRasterPos4fv },
775 { "glRasterPos4i", (GLvoid *) glRasterPos4i },
776 { "glRasterPos4iv", (GLvoid *) glRasterPos4iv },
777 { "glRasterPos4s", (GLvoid *) glRasterPos4s },
778 { "glRasterPos4sv", (GLvoid *) glRasterPos4sv },
779 { "glReadBuffer", (GLvoid *) glReadBuffer },
780 { "glReadPixels", (GLvoid *) glReadPixels },
781 { "glRectd", (GLvoid *) glRectd },
782 { "glRectdv", (GLvoid *) glRectdv },
783 { "glRectf", (GLvoid *) glRectf },
784 { "glRectfv", (GLvoid *) glRectfv },
785 { "glRecti", (GLvoid *) glRecti },
786 { "glRectiv", (GLvoid *) glRectiv },
787 { "glRects", (GLvoid *) glRects },
788 { "glRectsv", (GLvoid *) glRectsv },
789 { "glRenderMode", (GLvoid *) glRenderMode },
790 { "glRotated", (GLvoid *) glRotated },
791 { "glRotatef", (GLvoid *) glRotatef },
792 { "glScaled", (GLvoid *) glScaled },
793 { "glScalef", (GLvoid *) glScalef },
794 { "glScissor", (GLvoid *) glScissor },
795 { "glSelectBuffer", (GLvoid *) glSelectBuffer },
796 { "glShadeModel", (GLvoid *) glShadeModel },
797 { "glStencilFunc", (GLvoid *) glStencilFunc },
798 { "glStencilMask", (GLvoid *) glStencilMask },
799 { "glStencilOp", (GLvoid *) glStencilOp },
800 { "glTexCoord1d", (GLvoid *) glTexCoord1d },
801 { "glTexCoord1dv", (GLvoid *) glTexCoord1dv },
802 { "glTexCoord1f", (GLvoid *) glTexCoord1f },
803 { "glTexCoord1fv", (GLvoid *) glTexCoord1fv },
804 { "glTexCoord1i", (GLvoid *) glTexCoord1i },
805 { "glTexCoord1iv", (GLvoid *) glTexCoord1iv },
806 { "glTexCoord1s", (GLvoid *) glTexCoord1s },
807 { "glTexCoord1sv", (GLvoid *) glTexCoord1sv },
808 { "glTexCoord2d", (GLvoid *) glTexCoord2d },
809 { "glTexCoord2dv", (GLvoid *) glTexCoord2dv },
810 { "glTexCoord2f", (GLvoid *) glTexCoord2f },
811 { "glTexCoord2fv", (GLvoid *) glTexCoord2fv },
812 { "glTexCoord2i", (GLvoid *) glTexCoord2i },
813 { "glTexCoord2iv", (GLvoid *) glTexCoord2iv },
814 { "glTexCoord2s", (GLvoid *) glTexCoord2s },
815 { "glTexCoord2sv", (GLvoid *) glTexCoord2sv },
816 { "glTexCoord3d", (GLvoid *) glTexCoord3d },
817 { "glTexCoord3dv", (GLvoid *) glTexCoord3dv },
818 { "glTexCoord3f", (GLvoid *) glTexCoord3f },
819 { "glTexCoord3fv", (GLvoid *) glTexCoord3fv },
820 { "glTexCoord3i", (GLvoid *) glTexCoord3i },
821 { "glTexCoord3iv", (GLvoid *) glTexCoord3iv },
822 { "glTexCoord3s", (GLvoid *) glTexCoord3s },
823 { "glTexCoord3sv", (GLvoid *) glTexCoord3sv },
824 { "glTexCoord4d", (GLvoid *) glTexCoord4d },
825 { "glTexCoord4dv", (GLvoid *) glTexCoord4dv },
826 { "glTexCoord4f", (GLvoid *) glTexCoord4f },
827 { "glTexCoord4fv", (GLvoid *) glTexCoord4fv },
828 { "glTexCoord4i", (GLvoid *) glTexCoord4i },
829 { "glTexCoord4iv", (GLvoid *) glTexCoord4iv },
830 { "glTexCoord4s", (GLvoid *) glTexCoord4s },
831 { "glTexCoord4sv", (GLvoid *) glTexCoord4sv },
832 { "glTexEnvf", (GLvoid *) glTexEnvf },
833 { "glTexEnvfv", (GLvoid *) glTexEnvfv },
834 { "glTexEnvi", (GLvoid *) glTexEnvi },
835 { "glTexEnviv", (GLvoid *) glTexEnviv },
836 { "glTexGend", (GLvoid *) glTexGend },
837 { "glTexGendv", (GLvoid *) glTexGendv },
838 { "glTexGenf", (GLvoid *) glTexGenf },
839 { "glTexGenfv", (GLvoid *) glTexGenfv },
840 { "glTexGeni", (GLvoid *) glTexGeni },
841 { "glTexGeniv", (GLvoid *) glTexGeniv },
842 { "glTexImage1D", (GLvoid *) glTexImage1D },
843 { "glTexImage2D", (GLvoid *) glTexImage2D },
844 { "glTexParameterf", (GLvoid *) glTexParameterf },
845 { "glTexParameterfv", (GLvoid *) glTexParameterfv },
846 { "glTexParameteri", (GLvoid *) glTexParameteri },
847 { "glTexParameteriv", (GLvoid *) glTexParameteriv },
848 { "glTranslated", (GLvoid *) glTranslated },
849 { "glTranslatef", (GLvoid *) glTranslatef },
850 { "glVertex2d", (GLvoid *) glVertex2d },
851 { "glVertex2dv", (GLvoid *) glVertex2dv },
852 { "glVertex2f", (GLvoid *) glVertex2f },
853 { "glVertex2fv", (GLvoid *) glVertex2fv },
854 { "glVertex2i", (GLvoid *) glVertex2i },
855 { "glVertex2iv", (GLvoid *) glVertex2iv },
856 { "glVertex2s", (GLvoid *) glVertex2s },
857 { "glVertex2sv", (GLvoid *) glVertex2sv },
858 { "glVertex3d", (GLvoid *) glVertex3d },
859 { "glVertex3dv", (GLvoid *) glVertex3dv },
860 { "glVertex3f", (GLvoid *) glVertex3f },
861 { "glVertex3fv", (GLvoid *) glVertex3fv },
862 { "glVertex3i", (GLvoid *) glVertex3i },
863 { "glVertex3iv", (GLvoid *) glVertex3iv },
864 { "glVertex3s", (GLvoid *) glVertex3s },
865 { "glVertex3sv", (GLvoid *) glVertex3sv },
866 { "glVertex4d", (GLvoid *) glVertex4d },
867 { "glVertex4dv", (GLvoid *) glVertex4dv },
868 { "glVertex4f", (GLvoid *) glVertex4f },
869 { "glVertex4fv", (GLvoid *) glVertex4fv },
870 { "glVertex4i", (GLvoid *) glVertex4i },
871 { "glVertex4iv", (GLvoid *) glVertex4iv },
872 { "glVertex4s", (GLvoid *) glVertex4s },
873 { "glVertex4sv", (GLvoid *) glVertex4sv },
874 { "glViewport", (GLvoid *) glViewport },
Brian Paul7fb54ae1999-11-19 22:33:50 +0000875
Brian Paul0c239fc1999-12-16 12:38:11 +0000876 /* GL 1.1 */
Brian Paul77aa8b92000-01-07 07:30:13 +0000877#ifdef GL_VERSION_1_1
878#define NAME(X) X
879#else
880#define NAME(X) NotImplemented
881#endif
882 { "glAreTexturesResident", (GLvoid *) NAME(glAreTexturesResident) },
883 { "glArrayElement", (GLvoid *) NAME(glArrayElement) },
884 { "glBindTexture", (GLvoid *) NAME(glBindTexture) },
885 { "glColorPointer", (GLvoid *) NAME(glColorPointer) },
886 { "glCopyTexImage1D", (GLvoid *) NAME(glCopyTexImage1D) },
887 { "glCopyTexImage2D", (GLvoid *) NAME(glCopyTexImage2D) },
888 { "glCopyTexSubImage1D", (GLvoid *) NAME(glCopyTexSubImage1D) },
889 { "glCopyTexSubImage2D", (GLvoid *) NAME(glCopyTexSubImage2D) },
890 { "glDeleteTextures", (GLvoid *) NAME(glDeleteTextures) },
891 { "glDisableClientState", (GLvoid *) NAME(glDisableClientState) },
892 { "glDrawArrays", (GLvoid *) NAME(glDrawArrays) },
893 { "glDrawElements", (GLvoid *) NAME(glDrawElements) },
894 { "glEdgeFlagPointer", (GLvoid *) NAME(glEdgeFlagPointer) },
895 { "glEnableClientState", (GLvoid *) NAME(glEnableClientState) },
896 { "glGenTextures", (GLvoid *) NAME(glGenTextures) },
897 { "glGetPointerv", (GLvoid *) NAME(glGetPointerv) },
898 { "glIndexPointer", (GLvoid *) NAME(glIndexPointer) },
899 { "glIndexub", (GLvoid *) NAME(glIndexub) },
900 { "glIndexubv", (GLvoid *) NAME(glIndexubv) },
901 { "glInterleavedArrays", (GLvoid *) NAME(glInterleavedArrays) },
902 { "glIsTexture", (GLvoid *) NAME(glIsTexture) },
903 { "glNormalPointer", (GLvoid *) NAME(glNormalPointer) },
904 { "glPopClientAttrib", (GLvoid *) NAME(glPopClientAttrib) },
905 { "glPrioritizeTextures", (GLvoid *) NAME(glPrioritizeTextures) },
906 { "glPushClientAttrib", (GLvoid *) NAME(glPushClientAttrib) },
907 { "glTexCoordPointer", (GLvoid *) NAME(glTexCoordPointer) },
908 { "glTexSubImage1D", (GLvoid *) NAME(glTexSubImage1D) },
909 { "glTexSubImage2D", (GLvoid *) NAME(glTexSubImage2D) },
910 { "glVertexPointer", (GLvoid *) NAME(glVertexPointer) },
911#undef NAME
Brian Paul91bcefa1999-11-27 21:30:40 +0000912
Brian Paul0c239fc1999-12-16 12:38:11 +0000913 /* GL 1.2 */
Brian Paul77aa8b92000-01-07 07:30:13 +0000914#ifdef GL_VERSION_1_2
915#define NAME(X) X
916#else
917#define NAME(X) NotImplemented
918#endif
919 { "glCopyTexSubImage3D", (GLvoid *) NAME(glCopyTexSubImage3D) },
920 { "glDrawRangeElements", (GLvoid *) NAME(glDrawRangeElements) },
921 { "glTexImage3D", (GLvoid *) NAME(glTexImage3D) },
922 { "glTexSubImage3D", (GLvoid *) NAME(glTexSubImage3D) },
923#undef NAME
Brian Paul91bcefa1999-11-27 21:30:40 +0000924
Brian Paul0c239fc1999-12-16 12:38:11 +0000925 /* GL_ARB_imaging */
Brian Paul77aa8b92000-01-07 07:30:13 +0000926#ifdef GL_ARB_imaging
927#define NAME(X) X
928#else
929#define NAME(X) NotImplemented
930#endif
931 { "glBlendColor", (GLvoid *) NAME(glBlendColor) },
932 { "glBlendEquation", (GLvoid *) NAME(glBlendEquation) },
933 { "glColorSubTable", (GLvoid *) NAME(glColorSubTable) },
934 { "glColorTable", (GLvoid *) NAME(glColorTable) },
935 { "glColorTableParameterfv", (GLvoid *) NAME(glColorTableParameterfv) },
936 { "glColorTableParameteriv", (GLvoid *) NAME(glColorTableParameteriv) },
937 { "glConvolutionFilter1D", (GLvoid *) NAME(glConvolutionFilter1D) },
938 { "glConvolutionFilter2D", (GLvoid *) NAME(glConvolutionFilter2D) },
939 { "glConvolutionParameterf", (GLvoid *) NAME(glConvolutionParameterf) },
940 { "glConvolutionParameterfv", (GLvoid *) NAME(glConvolutionParameterfv) },
941 { "glConvolutionParameteri", (GLvoid *) NAME(glConvolutionParameteri) },
942 { "glConvolutionParameteriv", (GLvoid *) NAME(glConvolutionParameteriv) },
943 { "glCopyColorSubTable", (GLvoid *) NAME(glCopyColorSubTable) },
944 { "glCopyColorTable", (GLvoid *) NAME(glCopyColorTable) },
945 { "glCopyConvolutionFilter1D", (GLvoid *) NAME(glCopyConvolutionFilter1D) },
946 { "glCopyConvolutionFilter2D", (GLvoid *) NAME(glCopyConvolutionFilter2D) },
947 { "glGetColorTable", (GLvoid *) NAME(glGetColorTable) },
948 { "glGetColorTableParameterfv", (GLvoid *) NAME(glGetColorTableParameterfv) },
949 { "glGetColorTableParameteriv", (GLvoid *) NAME(glGetColorTableParameteriv) },
950 { "glGetConvolutionFilter", (GLvoid *) NAME(glGetConvolutionFilter) },
951 { "glGetConvolutionParameterfv", (GLvoid *) NAME(glGetConvolutionParameterfv) },
952 { "glGetConvolutionParameteriv", (GLvoid *) NAME(glGetConvolutionParameteriv) },
953 { "glGetHistogram", (GLvoid *) NAME(glGetHistogram) },
954 { "glGetHistogramParameterfv", (GLvoid *) NAME(glGetHistogramParameterfv) },
955 { "glGetHistogramParameteriv", (GLvoid *) NAME(glGetHistogramParameteriv) },
956 { "glGetMinmax", (GLvoid *) NAME(glGetMinmax) },
957 { "glGetMinmaxParameterfv", (GLvoid *) NAME(glGetMinmaxParameterfv) },
958 { "glGetMinmaxParameteriv", (GLvoid *) NAME(glGetMinmaxParameteriv) },
959 { "glGetSeparableFilter", (GLvoid *) NAME(glGetSeparableFilter) },
960 { "glHistogram", (GLvoid *) NAME(glHistogram) },
961 { "glMinmax", (GLvoid *) NAME(glMinmax) },
962 { "glResetHistogram", (GLvoid *) NAME(glResetHistogram) },
963 { "glResetMinmax", (GLvoid *) NAME(glResetMinmax) },
964 { "glSeparableFilter2D", (GLvoid *) NAME(glSeparableFilter2D) },
965#undef NAME
Brian Paul91bcefa1999-11-27 21:30:40 +0000966
Brian Paul67661b01999-12-15 12:52:31 +0000967 /* GL_ARB_multitexture */
Brian Paul77aa8b92000-01-07 07:30:13 +0000968#ifdef GL_ARB_multitexture
969#define NAME(X) X
970#else
971#define NAME(X) NotImplemented
972#endif
973 { "glActiveTextureARB", (GLvoid *) NAME(glActiveTextureARB) },
974 { "glClientActiveTextureARB", (GLvoid *) NAME(glClientActiveTextureARB) },
975 { "glMultiTexCoord1dARB", (GLvoid *) NAME(glMultiTexCoord1dARB) },
976 { "glMultiTexCoord1dvARB", (GLvoid *) NAME(glMultiTexCoord1dvARB) },
977 { "glMultiTexCoord1fARB", (GLvoid *) NAME(glMultiTexCoord1fARB) },
978 { "glMultiTexCoord1fvARB", (GLvoid *) NAME(glMultiTexCoord1fvARB) },
979 { "glMultiTexCoord1iARB", (GLvoid *) NAME(glMultiTexCoord1iARB) },
980 { "glMultiTexCoord1ivARB", (GLvoid *) NAME(glMultiTexCoord1ivARB) },
981 { "glMultiTexCoord1sARB", (GLvoid *) NAME(glMultiTexCoord1sARB) },
982 { "glMultiTexCoord1svARB", (GLvoid *) NAME(glMultiTexCoord1svARB) },
983 { "glMultiTexCoord2dARB", (GLvoid *) NAME(glMultiTexCoord2dARB) },
984 { "glMultiTexCoord2dvARB", (GLvoid *) NAME(glMultiTexCoord2dvARB) },
985 { "glMultiTexCoord2fARB", (GLvoid *) NAME(glMultiTexCoord2fARB) },
986 { "glMultiTexCoord2fvARB", (GLvoid *) NAME(glMultiTexCoord2fvARB) },
987 { "glMultiTexCoord2iARB", (GLvoid *) NAME(glMultiTexCoord2iARB) },
988 { "glMultiTexCoord2ivARB", (GLvoid *) NAME(glMultiTexCoord2ivARB) },
989 { "glMultiTexCoord2sARB", (GLvoid *) NAME(glMultiTexCoord2sARB) },
990 { "glMultiTexCoord2svARB", (GLvoid *) NAME(glMultiTexCoord2svARB) },
991 { "glMultiTexCoord3dARB", (GLvoid *) NAME(glMultiTexCoord3dARB) },
992 { "glMultiTexCoord3dvARB", (GLvoid *) NAME(glMultiTexCoord3dvARB) },
993 { "glMultiTexCoord3fARB", (GLvoid *) NAME(glMultiTexCoord3fARB) },
994 { "glMultiTexCoord3fvARB", (GLvoid *) NAME(glMultiTexCoord3fvARB) },
995 { "glMultiTexCoord3iARB", (GLvoid *) NAME(glMultiTexCoord3iARB) },
996 { "glMultiTexCoord3ivARB", (GLvoid *) NAME(glMultiTexCoord3ivARB) },
997 { "glMultiTexCoord3sARB", (GLvoid *) NAME(glMultiTexCoord3sARB) },
998 { "glMultiTexCoord3svARB", (GLvoid *) NAME(glMultiTexCoord3svARB) },
999 { "glMultiTexCoord4dARB", (GLvoid *) NAME(glMultiTexCoord4dARB) },
1000 { "glMultiTexCoord4dvARB", (GLvoid *) NAME(glMultiTexCoord4dvARB) },
1001 { "glMultiTexCoord4fARB", (GLvoid *) NAME(glMultiTexCoord4fARB) },
1002 { "glMultiTexCoord4fvARB", (GLvoid *) NAME(glMultiTexCoord4fvARB) },
1003 { "glMultiTexCoord4iARB", (GLvoid *) NAME(glMultiTexCoord4iARB) },
1004 { "glMultiTexCoord4ivARB", (GLvoid *) NAME(glMultiTexCoord4ivARB) },
1005 { "glMultiTexCoord4sARB", (GLvoid *) NAME(glMultiTexCoord4sARB) },
1006 { "glMultiTexCoord4svARB", (GLvoid *) NAME(glMultiTexCoord4svARB) },
1007#undef NAME
Brian Paul91bcefa1999-11-27 21:30:40 +00001008
Brian Paul67661b01999-12-15 12:52:31 +00001009 /* 2. GL_EXT_blend_color */
Brian Paul77aa8b92000-01-07 07:30:13 +00001010#ifdef GL_EXT_blend_color
1011#define NAME(X) X
1012#else
1013#define NAME(X) NotImplemented
1014#endif
1015 { "glBlendColorEXT", (GLvoid *) NAME(glBlendColorEXT) },
1016#undef NAME
Brian Paul67661b01999-12-15 12:52:31 +00001017
1018 /* 3. GL_EXT_polygon_offset */
Brian Paul77aa8b92000-01-07 07:30:13 +00001019#ifdef GL_EXT_polygon_offset
1020#define NAME(X) X
1021#else
1022#define NAME(X) NotImplemented
1023#endif
1024 { "glPolygonOffsetEXT", (GLvoid *) NAME(glPolygonOffsetEXT) },
1025#undef NAME
Brian Paul67661b01999-12-15 12:52:31 +00001026
Brian Paul0c239fc1999-12-16 12:38:11 +00001027 /* 6. GL_EXT_texture3D */
Brian Paul77aa8b92000-01-07 07:30:13 +00001028#ifdef GL_EXT_texture3D
1029#define NAME(X) X
1030#else
1031#define NAME(X) NotImplemented
1032#endif
1033 { "glCopyTexSubImage3DEXT", (GLvoid *) NAME(glCopyTexSubImage3DEXT) },
1034 { "glTexImage3DEXT", (GLvoid *) NAME(glTexImage3DEXT) },
1035 { "glTexSubImage3DEXT", (GLvoid *) NAME(glTexSubImage3DEXT) },
1036#undef NAME
Brian Paul0c239fc1999-12-16 12:38:11 +00001037
1038 /* 7. GL_SGI_texture_filter4 */
Brian Paul77aa8b92000-01-07 07:30:13 +00001039#ifdef GL_SGI_texture_filter4
1040#define NAME(X) X
1041#else
1042#define NAME(X) NotImplemented
1043#endif
1044 { "glGetTexFilterFuncSGIS", (GLvoid *) NAME(glGetTexFilterFuncSGIS) },
1045 { "glTexFilterFuncSGIS", (GLvoid *) NAME(glTexFilterFuncSGIS) },
1046#undef NAME
Brian Paul0c239fc1999-12-16 12:38:11 +00001047
1048 /* 9. GL_EXT_subtexture */
Brian Paul77aa8b92000-01-07 07:30:13 +00001049#ifdef GL_EXT_subtexture
1050#define NAME(X) X
1051#else
1052#define NAME(X) NotImplemented
1053#endif
1054 { "glTexSubImage1DEXT", (GLvoid *) NAME(glTexSubImage1DEXT) },
1055 { "glTexSubImage2DEXT", (GLvoid *) NAME(glTexSubImage2DEXT) },
1056#undef NAME
Brian Paul0c239fc1999-12-16 12:38:11 +00001057
1058 /* 10. GL_EXT_copy_texture */
Brian Paul77aa8b92000-01-07 07:30:13 +00001059#ifdef GL_EXT_copy_texture
1060#define NAME(X) X
1061#else
1062#define NAME(X) NotImplemented
1063#endif
1064 { "glCopyTexImage1DEXT", (GLvoid *) NAME(glCopyTexImage1DEXT) },
1065 { "glCopyTexImage2DEXT", (GLvoid *) NAME(glCopyTexImage2DEXT) },
1066 { "glCopyTexSubImage1DEXT", (GLvoid *) NAME(glCopyTexSubImage1DEXT) },
1067 { "glCopyTexSubImage2DEXT", (GLvoid *) NAME(glCopyTexSubImage2DEXT) },
1068#undef NAME
Brian Paul0c239fc1999-12-16 12:38:11 +00001069
1070 /* 11. GL_EXT_histogram */
Brian Paul77aa8b92000-01-07 07:30:13 +00001071#ifdef GL_EXT_histogram
1072#define NAME(X) X
1073#else
1074#define NAME(X) NotImplemented
1075#endif
1076 { "glGetHistogramEXT", (GLvoid *) NAME(glGetHistogramEXT) },
1077 { "glGetHistogramParameterfvEXT", (GLvoid *) NAME(glGetHistogramParameterfvEXT) },
1078 { "glGetHistogramParameterivEXT", (GLvoid *) NAME(glGetHistogramParameterivEXT) },
1079 { "glGetMinmaxEXT", (GLvoid *) NAME(glGetMinmaxEXT) },
1080 { "glGetMinmaxParameterfvEXT", (GLvoid *) NAME(glGetMinmaxParameterfvEXT) },
1081 { "glGetMinmaxParameterivEXT", (GLvoid *) NAME(glGetMinmaxParameterivEXT) },
1082 { "glHistogramEXT", (GLvoid *) NAME(glHistogramEXT) },
1083 { "glMinmaxEXT", (GLvoid *) NAME(glMinmaxEXT) },
1084 { "glResetHistogramEXT", (GLvoid *) NAME(glResetHistogramEXT) },
1085 { "glResetMinmaxEXT", (GLvoid *) NAME(glResetMinmaxEXT) },
1086#undef NAME
Brian Paul0c239fc1999-12-16 12:38:11 +00001087
1088 /* 12. GL_EXT_convolution */
Brian Paul77aa8b92000-01-07 07:30:13 +00001089#ifdef GL_EXT_convolution
1090#define NAME(X) X
1091#else
1092#define NAME(X) NotImplemented
1093#endif
1094 { "glConvolutionFilter1DEXT", (GLvoid *) NAME(glConvolutionFilter1DEXT) },
1095 { "glConvolutionFilter2DEXT", (GLvoid *) NAME(glConvolutionFilter2DEXT) },
1096 { "glConvolutionParameterfEXT", (GLvoid *) NAME(glConvolutionParameterfEXT) },
1097 { "glConvolutionParameterfvEXT", (GLvoid *) NAME(glConvolutionParameterfvEXT) },
1098 { "glConvolutionParameteriEXT", (GLvoid *) NAME(glConvolutionParameteriEXT) },
1099 { "glConvolutionParameterivEXT", (GLvoid *) NAME(glConvolutionParameterivEXT) },
1100 { "glCopyConvolutionFilter1DEXT", (GLvoid *) NAME(glCopyConvolutionFilter1DEXT) },
1101 { "glCopyConvolutionFilter2DEXT", (GLvoid *) NAME(glCopyConvolutionFilter2DEXT) },
1102 { "glGetConvolutionFilterEXT", (GLvoid *) NAME(glGetConvolutionFilterEXT) },
1103 { "glGetConvolutionParameterivEXT", (GLvoid *) NAME(glGetConvolutionParameterivEXT) },
1104 { "glGetConvolutionParameterfvEXT", (GLvoid *) NAME(glGetConvolutionParameterfvEXT) },
1105 { "glGetSeparableFilterEXT", (GLvoid *) NAME(glGetSeparableFilterEXT) },
1106 { "glSeparableFilter2DEXT", (GLvoid *) NAME(glSeparableFilter2DEXT) },
1107#undef NAME
Brian Paul0c239fc1999-12-16 12:38:11 +00001108
1109 /* 14. GL_SGI_color_table */
Brian Paul77aa8b92000-01-07 07:30:13 +00001110#ifdef GL_SGI_color_table
1111#define NAME(X) X
1112#else
1113#define NAME(X) NotImplemented
1114#endif
1115 { "glColorTableSGI", (GLvoid *) NAME(glColorTableSGI) },
1116 { "glColorTableParameterfvSGI", (GLvoid *) NAME(glColorTableParameterfvSGI) },
1117 { "glColorTableParameterivSGI", (GLvoid *) NAME(glColorTableParameterivSGI) },
1118 { "glCopyColorTableSGI", (GLvoid *) NAME(glCopyColorTableSGI) },
1119 { "glGetColorTableSGI", (GLvoid *) NAME(glGetColorTableSGI) },
1120 { "glGetColorTableParameterfvSGI", (GLvoid *) NAME(glGetColorTableParameterfvSGI) },
1121 { "glGetColorTableParameterivSGI", (GLvoid *) NAME(glGetColorTableParameterivSGI) },
1122#undef NAME
Brian Paul0c239fc1999-12-16 12:38:11 +00001123
1124 /* 15. GL_SGIS_pixel_texture */
Brian Paul77aa8b92000-01-07 07:30:13 +00001125#ifdef GL_SGIS_pixel_texture
1126#define NAME(X) X
1127#else
1128#define NAME(X) NotImplemented
1129#endif
1130 { "glPixelTexGenParameterfSGIS", (GLvoid *) NAME(glPixelTexGenParameterfSGIS) },
1131 { "glPixelTexGenParameteriSGIS", (GLvoid *) NAME(glPixelTexGenParameteriSGIS) },
1132 { "glGetPixelTexGenParameterfvSGIS", (GLvoid *) NAME(glGetPixelTexGenParameterfvSGIS) },
1133 { "glGetPixelTexGenParameterivSGIS", (GLvoid *) NAME(glGetPixelTexGenParameterivSGIS) },
1134#undef NAME
Brian Paul0c239fc1999-12-16 12:38:11 +00001135
1136 /* 16. GL_SGIS_texture4D */
Brian Paul77aa8b92000-01-07 07:30:13 +00001137#ifdef GL_SGIS_texture4D
1138#define NAME(X) X
1139#else
1140#define NAME(X) NotImplemented
1141#endif
1142 { "glTexImage4DSGIS", (GLvoid *) NAME(glTexImage4DSGIS) },
1143 { "glTexSubImage4DSGIS", (GLvoid *) NAME(glTexSubImage4DSGIS) },
1144#undef NAME
Brian Paul0c239fc1999-12-16 12:38:11 +00001145
1146 /* 20. GL_EXT_texture_object */
Brian Paul77aa8b92000-01-07 07:30:13 +00001147#ifdef GL_EXT_texture_object
1148#define NAME(X) X
1149#else
1150#define NAME(X) NotImplemented
1151#endif
1152 { "glAreTexturesResidentEXT", (GLvoid *) NAME(glAreTexturesResidentEXT) },
1153 { "glBindTextureEXT", (GLvoid *) NAME(glBindTextureEXT) },
1154 { "glDeleteTexturesEXT", (GLvoid *) NAME(glDeleteTexturesEXT) },
1155 { "glGenTexturesEXT", (GLvoid *) NAME(glGenTexturesEXT) },
1156 { "glIsTextureEXT", (GLvoid *) NAME(glIsTextureEXT) },
1157 { "glPrioritizeTexturesEXT", (GLvoid *) NAME(glPrioritizeTexturesEXT) },
1158#undef NAME
Brian Paul0c239fc1999-12-16 12:38:11 +00001159
1160 /* 21. GL_SGIS_detail_texture */
Brian Paul77aa8b92000-01-07 07:30:13 +00001161#ifdef GL_SGIS_detail_texture
1162#define NAME(X) X
1163#else
1164#define NAME(X) NotImplemented
1165#endif
1166 { "glDetailTexFuncSGIS", (GLvoid *) NAME(glDetailTexFuncSGIS) },
1167 { "glGetDetailTexFuncSGIS", (GLvoid *) NAME(glGetDetailTexFuncSGIS) },
1168#undef NAME
Brian Paul0c239fc1999-12-16 12:38:11 +00001169
1170 /* 22. GL_SGIS_sharpen_texture */
Brian Paul77aa8b92000-01-07 07:30:13 +00001171#ifdef GL_SGIS_sharpen_texture
1172#define NAME(X) X
1173#else
1174#define NAME(X) NotImplemented
1175#endif
1176 { "glGetSharpenTexFuncSGIS", (GLvoid *) NAME(glGetSharpenTexFuncSGIS) },
1177 { "glSharpenTexFuncSGIS", (GLvoid *) NAME(glSharpenTexFuncSGIS) },
1178#undef NAME
Brian Paul0c239fc1999-12-16 12:38:11 +00001179
1180 /* 25. GL_SGIS_multisample */
Brian Paul77aa8b92000-01-07 07:30:13 +00001181#ifdef GL_SGIS_multisample
1182#define NAME(X) X
1183#else
1184#define NAME(X) NotImplemented
1185#endif
1186 { "glSampleMaskSGIS", (GLvoid *) NAME(glSampleMaskSGIS) },
1187 { "glSamplePatternSGIS", (GLvoid *) NAME(glSamplePatternSGIS) },
1188#undef NAME
Brian Paul0c239fc1999-12-16 12:38:11 +00001189
1190 /* 30. GL_EXT_vertex_array */
Brian Paul77aa8b92000-01-07 07:30:13 +00001191#ifdef GL_EXT_vertex_array
1192#define NAME(X) X
1193#else
1194#define NAME(X) NotImplemented
1195#endif
1196 { "glArrayElementEXT", (GLvoid *) NAME(glArrayElementEXT) },
1197 { "glColorPointerEXT", (GLvoid *) NAME(glColorPointerEXT) },
1198 { "glDrawArraysEXT", (GLvoid *) NAME(glDrawArraysEXT) },
1199 { "glEdgeFlagPointerEXT", (GLvoid *) NAME(glEdgeFlagPointerEXT) },
1200 { "glGetPointervEXT", (GLvoid *) NAME(glGetPointervEXT) },
1201 { "glIndexPointerEXT", (GLvoid *) NAME(glIndexPointerEXT) },
1202 { "glNormalPointerEXT", (GLvoid *) NAME(glNormalPointerEXT) },
1203 { "glTexCoordPointerEXT", (GLvoid *) NAME(glTexCoordPointerEXT) },
1204 { "glVertexPointerEXT", (GLvoid *) NAME(glVertexPointerEXT) },
1205#undef NAME
Brian Paul0c239fc1999-12-16 12:38:11 +00001206
1207 /* 37. GL_EXT_blend_minmax */
Brian Paul77aa8b92000-01-07 07:30:13 +00001208#ifdef GL_EXT_blend_minmax
1209#define NAME(X) X
1210#else
1211#define NAME(X) NotImplemented
1212#endif
1213 { "glBlendEquationEXT", (GLvoid *) NAME(glBlendEquationEXT) },
1214#undef NAME
Brian Paul0c239fc1999-12-16 12:38:11 +00001215
1216 /* 52. GL_SGIX_sprite */
Brian Paul77aa8b92000-01-07 07:30:13 +00001217#ifdef GL_SGIX_sprite
1218#define NAME(X) X
1219#else
1220#define NAME(X) NotImplemented
1221#endif
1222 { "glSpriteParameterfSGIX", (GLvoid *) NAME(glSpriteParameterfSGIX) },
1223 { "glSpriteParameterfvSGIX", (GLvoid *) NAME(glSpriteParameterfvSGIX) },
1224 { "glSpriteParameteriSGIX", (GLvoid *) NAME(glSpriteParameteriSGIX) },
1225 { "glSpriteParameterivSGIX", (GLvoid *) NAME(glSpriteParameterivSGIX) },
1226#undef NAME
Brian Paul0c239fc1999-12-16 12:38:11 +00001227
Brian Paul67661b01999-12-15 12:52:31 +00001228 /* 54. GL_EXT_point_parameters */
Brian Paul77aa8b92000-01-07 07:30:13 +00001229#ifdef GL_EXT_point_parameters
1230#define NAME(X) X
1231#else
1232#define NAME(X) NotImplemented
1233#endif
1234 { "glPointParameterfEXT", (GLvoid *) NAME(glPointParameterfEXT) },
1235 { "glPointParameterfvEXT", (GLvoid *) NAME(glPointParameterfvEXT) },
1236#undef NAME
Brian Paul0c239fc1999-12-16 12:38:11 +00001237
1238 /* 55. GL_SGIX_instruments */
Brian Paul77aa8b92000-01-07 07:30:13 +00001239#ifdef GL_SGIX_instruments
1240#define NAME(X) X
1241#else
1242#define NAME(X) NotImplemented
1243#endif
1244 { "glInstrumentsBufferSGIX", (GLvoid *) NAME(glInstrumentsBufferSGIX) },
1245 { "glStartInstrumentsSGIX", (GLvoid *) NAME(glStartInstrumentsSGIX) },
1246 { "glStopInstrumentsSGIX", (GLvoid *) NAME(glStopInstrumentsSGIX) },
1247 { "glReadInstrumentsSGIX", (GLvoid *) NAME(glReadInstrumentsSGIX) },
1248 { "glPollInstrumentsSGIX", (GLvoid *) NAME(glPollInstrumentsSGIX) },
1249 { "glGetInstrumentsSGIX", (GLvoid *) NAME(glGetInstrumentsSGIX) },
1250#undef NAME
Brian Paul0c239fc1999-12-16 12:38:11 +00001251
1252 /* 57. GL_SGIX_framezoom */
Brian Paul77aa8b92000-01-07 07:30:13 +00001253#ifdef GL_SGIX_framezoom
1254#define NAME(X) X
1255#else
1256#define NAME(X) NotImplemented
1257#endif
1258 { "glFrameZoomSGIX", (GLvoid *) NAME(glFrameZoomSGIX) },
1259#undef NAME
Brian Paul0c239fc1999-12-16 12:38:11 +00001260
1261 /* 60. GL_SGIX_reference_plane */
Brian Paul77aa8b92000-01-07 07:30:13 +00001262#ifdef GL_SGIX_reference_plane
1263#define NAME(X) X
1264#else
1265#define NAME(X) NotImplemented
1266#endif
1267 { "glReferencePlaneSGIX", (GLvoid *) NAME(glReferencePlaneSGIX) },
1268#undef NAME
Brian Paul0c239fc1999-12-16 12:38:11 +00001269
1270 /* 61. GL_SGIX_flush_raster */
Brian Paul77aa8b92000-01-07 07:30:13 +00001271#ifdef GL_SGIX_flush_raster
1272#define NAME(X) X
1273#else
1274#define NAME(X) NotImplemented
1275#endif
1276 { "glFlushRasterSGIX", (GLvoid *) NAME(glFlushRasterSGIX) },
1277#undef NAME
Brian Paul0c239fc1999-12-16 12:38:11 +00001278
1279 /* 66. GL_HP_image_transform */
Brian Paul77aa8b92000-01-07 07:30:13 +00001280#ifdef GL_HP_image_transform
1281#define NAME(X) X
1282#else
1283#define NAME(X) NotImplemented
1284#endif
1285 { "glGetImageTransformParameterfvHP", (GLvoid *) NAME(glGetImageTransformParameterfvHP) },
1286 { "glGetImageTransformParameterivHP", (GLvoid *) NAME(glGetImageTransformParameterivHP) },
1287 { "glImageTransformParameterfHP", (GLvoid *) NAME(glImageTransformParameterfHP) },
1288 { "glImageTransformParameterfvHP", (GLvoid *) NAME(glImageTransformParameterfvHP) },
1289 { "glImageTransformParameteriHP", (GLvoid *) NAME(glImageTransformParameteriHP) },
1290 { "glImageTransformParameterivHP", (GLvoid *) NAME(glImageTransformParameterivHP) },
1291#undef NAME
Brian Paul0c239fc1999-12-16 12:38:11 +00001292
1293 /* 74. GL_EXT_color_subtable */
Brian Paul77aa8b92000-01-07 07:30:13 +00001294#ifdef GL_EXT_color_subtable
1295#define NAME(X) X
1296#else
1297#define NAME(X) NotImplemented
1298#endif
1299 { "glColorSubTableEXT", (GLvoid *) NAME(glColorSubTableEXT) },
1300 { "glCopyColorSubTableEXT", (GLvoid *) NAME(glCopyColorSubTableEXT) },
1301#undef NAME
Brian Paul0c239fc1999-12-16 12:38:11 +00001302
1303 /* 77. GL_PGI_misc_hints */
Brian Paul77aa8b92000-01-07 07:30:13 +00001304#ifdef GL_PGI_misc_hints
1305#define NAME(X) X
1306#else
1307#define NAME(X) NotImplemented
1308#endif
1309 { "glHintPGI", (GLvoid *) NAME(glHintPGI) },
1310#undef NAME
Brian Paul67661b01999-12-15 12:52:31 +00001311
1312 /* 78. GL_EXT_paletted_texture */
Brian Paul77aa8b92000-01-07 07:30:13 +00001313#ifdef GL_EXT_paletted_texture
1314#define NAME(X) X
1315#else
1316#define NAME(X) NotImplemented
1317#endif
1318 { "glColorTableEXT", (GLvoid *) NAME(glColorTableEXT) },
1319 { "glGetColorTableEXT", (GLvoid *) NAME(glGetColorTableEXT) },
1320 { "glGetColorTableParameterfvEXT", (GLvoid *) NAME(glGetColorTableParameterfvEXT) },
1321 { "glGetColorTableParameterivEXT", (GLvoid *) NAME(glGetColorTableParameterivEXT) },
1322#undef NAME
Brian Paul67661b01999-12-15 12:52:31 +00001323
Brian Paul0c239fc1999-12-16 12:38:11 +00001324 /* 80. GL_SGIX_list_priority */
Brian Paul77aa8b92000-01-07 07:30:13 +00001325#ifdef GL_SGIX_list_priority
1326#define NAME(X) X
1327#else
1328#define NAME(X) NotImplemented
1329#endif
1330 { "glGetListParameterfvSGIX", (GLvoid *) NAME(glGetListParameterfvSGIX) },
1331 { "glGetListParameterivSGIX", (GLvoid *) NAME(glGetListParameterivSGIX) },
1332 { "glListParameterfSGIX", (GLvoid *) NAME(glListParameterfSGIX) },
1333 { "glListParameterfvSGIX", (GLvoid *) NAME(glListParameterfvSGIX) },
1334 { "glListParameteriSGIX", (GLvoid *) NAME(glListParameteriSGIX) },
1335 { "glListParameterivSGIX", (GLvoid *) NAME(glListParameterivSGIX) },
1336#undef NAME
Brian Paul0c239fc1999-12-16 12:38:11 +00001337
1338 /* 94. GL_EXT_index_material */
Brian Paul77aa8b92000-01-07 07:30:13 +00001339#ifdef GL_EXT_index_material
1340#define NAME(X) X
1341#else
1342#define NAME(X) NotImplemented
1343#endif
1344 { "glIndexMaterialEXT", (GLvoid *) NAME(glIndexMaterialEXT) },
1345#undef NAME
Brian Paul0c239fc1999-12-16 12:38:11 +00001346
1347 /* 95. GL_EXT_index_func */
Brian Paul77aa8b92000-01-07 07:30:13 +00001348#ifdef GL_EXT_index_func
1349#define NAME(X) X
1350#else
1351#define NAME(X) NotImplemented
1352#endif
1353 { "glIndexFuncEXT", (GLvoid *) NAME(glIndexFuncEXT) },
1354#undef NAME
Brian Paul0c239fc1999-12-16 12:38:11 +00001355
Brian Paul67661b01999-12-15 12:52:31 +00001356 /* 97. GL_EXT_compiled_vertex_array */
Brian Paul77aa8b92000-01-07 07:30:13 +00001357#ifdef GL_EXT_compiled_vertex_array
1358#define NAME(X) X
1359#else
1360#define NAME(X) NotImplemented
1361#endif
1362 { "glLockArraysEXT", (GLvoid *) NAME(glLockArraysEXT) },
1363 { "glUnlockArraysEXT", (GLvoid *) NAME(glUnlockArraysEXT) },
1364#undef NAME
Brian Paul67661b01999-12-15 12:52:31 +00001365
Brian Paul0c239fc1999-12-16 12:38:11 +00001366 /* 98. GL_EXT_cull_vertex */
Brian Paul77aa8b92000-01-07 07:30:13 +00001367#ifdef GL_EXT_cull_vertex
1368#define NAME(X) X
1369#else
1370#define NAME(X) NotImplemented
1371#endif
1372 { "glCullParameterfvEXT", (GLvoid *) NAME(glCullParameterfvEXT) },
1373 { "glCullParameterdvEXT", (GLvoid *) NAME(glCullParameterdvEXT) },
1374#undef NAME
Brian Paul67661b01999-12-15 12:52:31 +00001375
1376 /* 173. GL_EXT/INGR_blend_func_separate */
Brian Paul77aa8b92000-01-07 07:30:13 +00001377#ifdef GL_INGR_blend_func_separate
1378#define NAME(X) X
1379#else
1380#define NAME(X) NotImplemented
1381#endif
1382 { "glBlendFuncSeparateINGR", (GLvoid *) NAME(glBlendFuncSeparateINGR) },
1383#undef NAME
Brian Paul91bcefa1999-11-27 21:30:40 +00001384
Brian Paul67661b01999-12-15 12:52:31 +00001385 /* GL_MESA_window_pos */
Brian Paul77aa8b92000-01-07 07:30:13 +00001386#ifdef MESA_window_pos
1387#define NAME(X) X
1388#else
1389#define NAME(X) NotImplemented
1390#endif
1391 { "glWindowPos4fMESA", (GLvoid *) NAME(glWindowPos4fMESA) },
1392#undef NAME
Brian Paul91bcefa1999-11-27 21:30:40 +00001393
Brian Paul67661b01999-12-15 12:52:31 +00001394 /* GL_MESA_resize_buffers */
Brian Paul77aa8b92000-01-07 07:30:13 +00001395#ifdef MESA_resize_buffers
1396#define NAME(X) X
1397#else
1398#define NAME(X) NotImplemented
1399#endif
1400 { "glResizeBuffersMESA", (GLvoid *) NAME(glResizeBuffersMESA) },
1401#undef NAME
Brian Paul91bcefa1999-11-27 21:30:40 +00001402
Brian Paul67661b01999-12-15 12:52:31 +00001403 /* GL_ARB_transpose_matrix */
Brian Paul77aa8b92000-01-07 07:30:13 +00001404#ifdef GL_ARB_transpose_matrix
1405#define NAME(X) X
1406#else
1407#define NAME(X) NotImplemented
1408#endif
1409 { "glLoadTransposeMatrixdARB", (GLvoid *) NAME(glLoadTransposeMatrixdARB) },
1410 { "glLoadTransposeMatrixfARB", (GLvoid *) NAME(glLoadTransposeMatrixfARB) },
1411 { "glMultTransposeMatrixdARB", (GLvoid *) NAME(glMultTransposeMatrixdARB) },
1412 { "glMultTransposeMatrixfARB", (GLvoid *) NAME(glMultTransposeMatrixfARB) },
1413#undef NAME
1414
1415 /*
1416 * XXX many more extenstion functions to add.
1417 */
Brian Paulcd963881999-12-10 20:01:06 +00001418
Brian Paul67661b01999-12-15 12:52:31 +00001419 { NULL, NULL } /* end of list marker */
Brian Paul91bcefa1999-11-27 21:30:40 +00001420};
Brian Paul7fb54ae1999-11-19 22:33:50 +00001421