| /* |
| * Copyright © 2010 Intel Corporation |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
| * DEALINGS IN THE SOFTWARE. |
| */ |
| |
| #include "glsl_parser_extras.h" |
| #include "glsl_symbol_table.h" |
| #include "ir.h" |
| #include "builtin_variables.h" |
| |
| #ifndef Elements |
| #define Elements(x) (sizeof(x)/sizeof(*(x))) |
| #endif |
| |
| static ir_variable * |
| add_variable(const char *name, enum ir_variable_mode mode, |
| const glsl_type *type, exec_list *instructions, |
| glsl_symbol_table *symtab) |
| { |
| ir_variable *var = new ir_variable(type, name); |
| |
| var->mode = mode; |
| switch (var->mode) { |
| case ir_var_in: |
| var->shader_in = true; |
| var->read_only = true; |
| break; |
| case ir_var_inout: |
| var->shader_in = true; |
| var->shader_out = true; |
| break; |
| case ir_var_out: |
| var->shader_out = true; |
| break; |
| case ir_var_uniform: |
| var->shader_in = true; |
| var->read_only = true; |
| break; |
| default: |
| assert(0); |
| break; |
| } |
| |
| /* Once the variable is created an initialized, add it to the symbol table |
| * and add the declaration to the IR stream. |
| */ |
| instructions->push_tail(var); |
| |
| symtab->add_variable(var->name, var); |
| return var; |
| } |
| |
| |
| static void |
| add_builtin_variable(const builtin_variable *proto, exec_list *instructions, |
| glsl_symbol_table *symtab) |
| { |
| /* Create a new variable declaration from the description supplied by |
| * the caller. |
| */ |
| const glsl_type *const type = symtab->get_type(proto->type); |
| |
| assert(type != NULL); |
| |
| add_variable(proto->name, proto->mode, type, instructions, symtab); |
| } |
| |
| |
| static void |
| generate_110_uniforms(exec_list *instructions, |
| glsl_symbol_table *symtab) |
| { |
| for (unsigned i = 0 |
| ; i < Elements(builtin_110_deprecated_uniforms) |
| ; i++) { |
| add_builtin_variable(& builtin_110_deprecated_uniforms[i], |
| instructions, symtab); |
| } |
| |
| /* FINISHME: The size of this array is implementation dependent based on the |
| * FINISHME: value of GL_MAX_TEXTURE_COORDS. GL_MAX_TEXTURE_COORDS must be |
| * FINISHME: at least 2, so hard-code 2 for now. |
| */ |
| const glsl_type *const mat4_array_type = |
| glsl_type::get_array_instance(glsl_type::mat4_type, 2); |
| |
| add_variable("gl_TextureMatrix", ir_var_uniform, mat4_array_type, |
| instructions, symtab); |
| |
| /* FINISHME: Add support for gl_DepthRangeParameters */ |
| /* FINISHME: Add support for gl_ClipPlane[] */ |
| /* FINISHME: Add support for gl_PointParameters */ |
| |
| /* FINISHME: Add support for gl_MaterialParameters |
| * FINISHME: (glFrontMaterial, glBackMaterial) |
| */ |
| |
| /* FINISHME: Add support for gl_LightSource[] */ |
| /* FINISHME: Add support for gl_LightModel */ |
| /* FINISHME: Add support for gl_FrontLightProduct[], gl_BackLightProduct[] */ |
| /* FINISHME: Add support for gl_TextureEnvColor[] */ |
| /* FINISHME: Add support for gl_ObjectPlane*[], gl_EyePlane*[] */ |
| /* FINISHME: Add support for gl_Fog */ |
| } |
| |
| static void |
| generate_110_vs_variables(exec_list *instructions, |
| glsl_symbol_table *symtab) |
| { |
| for (unsigned i = 0; i < Elements(builtin_core_vs_variables); i++) { |
| add_builtin_variable(& builtin_core_vs_variables[i], |
| instructions, symtab); |
| } |
| |
| for (unsigned i = 0 |
| ; i < Elements(builtin_110_deprecated_vs_variables) |
| ; i++) { |
| add_builtin_variable(& builtin_110_deprecated_vs_variables[i], |
| instructions, symtab); |
| } |
| generate_110_uniforms(instructions, symtab); |
| |
| /* FINISHME: The size of this array is implementation dependent based on the |
| * FINISHME: value of GL_MAX_TEXTURE_COORDS. GL_MAX_TEXTURE_COORDS must be |
| * FINISHME: at least 2, so hard-code 2 for now. |
| */ |
| const glsl_type *const vec4_array_type = |
| glsl_type::get_array_instance(glsl_type::vec4_type, 2); |
| |
| add_variable("gl_TexCoord", ir_var_out, vec4_array_type, instructions, |
| symtab); |
| } |
| |
| |
| static void |
| generate_120_vs_variables(exec_list *instructions, |
| glsl_symbol_table *symtab) |
| { |
| /* GLSL version 1.20 did not add any built-in variables in the vertex |
| * shader. |
| */ |
| generate_110_vs_variables(instructions, symtab); |
| } |
| |
| |
| static void |
| generate_130_vs_variables(exec_list *instructions, |
| glsl_symbol_table *symtab) |
| { |
| generate_120_vs_variables(instructions, symtab); |
| |
| for (unsigned i = 0; i < Elements(builtin_130_vs_variables); i++) { |
| add_builtin_variable(& builtin_130_vs_variables[i], |
| instructions, symtab); |
| } |
| |
| /* FINISHME: The size of this array is implementation dependent based on |
| * FINISHME: the value of GL_MAX_CLIP_DISTANCES. |
| */ |
| const glsl_type *const clip_distance_array_type = |
| glsl_type::get_array_instance(glsl_type::float_type, 8); |
| add_variable("gl_ClipDistance", ir_var_out, clip_distance_array_type, |
| instructions, symtab); |
| |
| } |
| |
| |
| static void |
| initialize_vs_variables(exec_list *instructions, |
| struct _mesa_glsl_parse_state *state) |
| { |
| |
| switch (state->language_version) { |
| case 110: |
| generate_110_vs_variables(instructions, state->symbols); |
| break; |
| case 120: |
| generate_120_vs_variables(instructions, state->symbols); |
| break; |
| case 130: |
| generate_130_vs_variables(instructions, state->symbols); |
| break; |
| } |
| } |
| |
| static void |
| generate_110_fs_variables(exec_list *instructions, |
| glsl_symbol_table *symtab) |
| { |
| for (unsigned i = 0; i < Elements(builtin_core_fs_variables); i++) { |
| add_builtin_variable(& builtin_core_fs_variables[i], |
| instructions, symtab); |
| } |
| |
| for (unsigned i = 0 |
| ; i < Elements(builtin_110_deprecated_fs_variables) |
| ; i++) { |
| add_builtin_variable(& builtin_110_deprecated_fs_variables[i], |
| instructions, symtab); |
| } |
| generate_110_uniforms(instructions, symtab); |
| |
| /* FINISHME: The size of this array is implementation dependent based on the |
| * FINISHME: value of GL_MAX_TEXTURE_COORDS. GL_MAX_TEXTURE_COORDS must be |
| * FINISHME: at least 2, so hard-code 2 for now. |
| */ |
| const glsl_type *const vec4_array_type = |
| glsl_type::get_array_instance(glsl_type::vec4_type, 2); |
| |
| add_variable("gl_TexCoord", ir_var_in, vec4_array_type, instructions, |
| symtab); |
| } |
| |
| |
| static void |
| generate_ARB_draw_buffers_fs_variables(exec_list *instructions, |
| glsl_symbol_table *symtab, bool warn) |
| { |
| /* FINISHME: The size of this array is implementation dependent based on the |
| * FINISHME: value of GL_MAX_DRAW_BUFFERS. GL_MAX_DRAW_BUFFERS must be |
| * FINISHME: at least 1, so hard-code 1 for now. |
| */ |
| const glsl_type *const vec4_array_type = |
| glsl_type::get_array_instance(glsl_type::vec4_type, 1); |
| |
| ir_variable *const fd = |
| add_variable("gl_FragData", ir_var_out, vec4_array_type, instructions, |
| symtab); |
| |
| if (warn) |
| fd->warn_extension = "GL_ARB_draw_buffers"; |
| } |
| |
| |
| static void |
| generate_120_fs_variables(exec_list *instructions, |
| glsl_symbol_table *symtab) |
| { |
| generate_110_fs_variables(instructions, symtab); |
| generate_ARB_draw_buffers_fs_variables(instructions, symtab, false); |
| } |
| |
| static void |
| generate_130_fs_variables(exec_list *instructions, |
| glsl_symbol_table *symtab) |
| { |
| generate_120_fs_variables(instructions, symtab); |
| |
| /* FINISHME: The size of this array is implementation dependent based on |
| * FINISHME: the value of GL_MAX_CLIP_DISTANCES. |
| */ |
| const glsl_type *const clip_distance_array_type = |
| glsl_type::get_array_instance(glsl_type::float_type, 8); |
| add_variable("gl_ClipDistance", ir_var_in, clip_distance_array_type, |
| instructions, symtab); |
| } |
| |
| static void |
| initialize_fs_variables(exec_list *instructions, |
| struct _mesa_glsl_parse_state *state) |
| { |
| |
| switch (state->language_version) { |
| case 110: |
| generate_110_fs_variables(instructions, state->symbols); |
| break; |
| case 120: |
| generate_120_fs_variables(instructions, state->symbols); |
| break; |
| case 130: |
| generate_130_fs_variables(instructions, state->symbols); |
| break; |
| } |
| |
| |
| /* Since GL_ARB_draw_buffers is included in GLSL 1.20 and later, we |
| * can basically ignore any extension settings for it. |
| */ |
| if (state->language_version < 120) { |
| if (state->ARB_draw_buffers_enable) { |
| generate_ARB_draw_buffers_fs_variables(instructions, state->symbols, |
| state->ARB_draw_buffers_warn); |
| } |
| } |
| } |
| |
| void |
| _mesa_glsl_initialize_variables(exec_list *instructions, |
| struct _mesa_glsl_parse_state *state) |
| { |
| switch (state->target) { |
| case vertex_shader: |
| initialize_vs_variables(instructions, state); |
| break; |
| case geometry_shader: |
| break; |
| case fragment_shader: |
| initialize_fs_variables(instructions, state); |
| break; |
| } |
| } |