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Ian Romanickadfb0cd2010-03-10 10:43:16 -08001/*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24#include "glsl_parser_extras.h"
Ian Romanick8bde4ce2010-03-19 11:57:24 -070025#include "glsl_symbol_table.h"
Ian Romanickadfb0cd2010-03-10 10:43:16 -080026#include "ir.h"
27#include "builtin_variables.h"
28
29#ifndef Elements
30#define Elements(x) (sizeof(x)/sizeof(*(x)))
31#endif
32
Ian Romanickc77b2572010-04-07 16:59:46 -070033static ir_variable *
Ian Romanick3f9a73d2010-04-02 11:59:57 -070034add_variable(const char *name, enum ir_variable_mode mode,
35 const glsl_type *type, exec_list *instructions,
Ian Romanick8bde4ce2010-03-19 11:57:24 -070036 glsl_symbol_table *symtab)
Ian Romanickadfb0cd2010-03-10 10:43:16 -080037{
Ian Romanick3f9a73d2010-04-02 11:59:57 -070038 ir_variable *var = new ir_variable(type, name);
Ian Romanickadfb0cd2010-03-10 10:43:16 -080039
Ian Romanick3f9a73d2010-04-02 11:59:57 -070040 var->mode = mode;
Eric Anholt71df19f2010-04-19 11:10:37 -070041 switch (var->mode) {
42 case ir_var_in:
43 var->shader_in = true;
Ian Romanickadfb0cd2010-03-10 10:43:16 -080044 var->read_only = true;
Eric Anholt71df19f2010-04-19 11:10:37 -070045 break;
46 case ir_var_inout:
47 var->shader_in = true;
48 var->shader_out = true;
Ian Romanickff236fa2010-04-21 15:08:08 -070049 break;
Eric Anholt71df19f2010-04-19 11:10:37 -070050 case ir_var_out:
51 var->shader_out = true;
52 break;
53 case ir_var_uniform:
54 var->shader_in = true;
55 var->read_only = true;
56 break;
57 default:
58 assert(0);
59 break;
60 }
Ian Romanickadfb0cd2010-03-10 10:43:16 -080061
62 /* Once the variable is created an initialized, add it to the symbol table
63 * and add the declaration to the IR stream.
64 */
65 instructions->push_tail(var);
66
Ian Romanick8bde4ce2010-03-19 11:57:24 -070067 symtab->add_variable(var->name, var);
Ian Romanickc77b2572010-04-07 16:59:46 -070068 return var;
Ian Romanickadfb0cd2010-03-10 10:43:16 -080069}
70
Ian Romanick3f9a73d2010-04-02 11:59:57 -070071
72static void
73add_builtin_variable(const builtin_variable *proto, exec_list *instructions,
74 glsl_symbol_table *symtab)
75{
76 /* Create a new variable declaration from the description supplied by
77 * the caller.
78 */
79 const glsl_type *const type = symtab->get_type(proto->type);
80
81 assert(type != NULL);
82
83 add_variable(proto->name, proto->mode, type, instructions, symtab);
84}
85
86
Eric Anholt78fe3c92010-03-28 01:46:48 -070087static void
88generate_110_uniforms(exec_list *instructions,
89 glsl_symbol_table *symtab)
90{
91 for (unsigned i = 0
92 ; i < Elements(builtin_110_deprecated_uniforms)
93 ; i++) {
94 add_builtin_variable(& builtin_110_deprecated_uniforms[i],
95 instructions, symtab);
96 }
97
Ian Romanick3eba5932010-04-26 14:59:32 -070098 /* FINISHME: The size of this array is implementation dependent based on the
99 * FINISHME: value of GL_MAX_TEXTURE_COORDS. GL_MAX_TEXTURE_COORDS must be
100 * FINISHME: at least 2, so hard-code 2 for now.
Eric Anholt78fe3c92010-03-28 01:46:48 -0700101 */
Ian Romanick3eba5932010-04-26 14:59:32 -0700102 const glsl_type *const mat4_array_type =
103 glsl_type::get_array_instance(glsl_type::mat4_type, 2);
104
105 add_variable("gl_TextureMatrix", ir_var_uniform, mat4_array_type,
106 instructions, symtab);
Eric Anholt78fe3c92010-03-28 01:46:48 -0700107
108 /* FINISHME: Add support for gl_DepthRangeParameters */
109 /* FINISHME: Add support for gl_ClipPlane[] */
110 /* FINISHME: Add support for gl_PointParameters */
111
112 /* FINISHME: Add support for gl_MaterialParameters
113 * FINISHME: (glFrontMaterial, glBackMaterial)
114 */
115
116 /* FINISHME: Add support for gl_LightSource[] */
117 /* FINISHME: Add support for gl_LightModel */
118 /* FINISHME: Add support for gl_FrontLightProduct[], gl_BackLightProduct[] */
119 /* FINISHME: Add support for gl_TextureEnvColor[] */
120 /* FINISHME: Add support for gl_ObjectPlane*[], gl_EyePlane*[] */
121 /* FINISHME: Add support for gl_Fog */
122}
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800123
124static void
125generate_110_vs_variables(exec_list *instructions,
Ian Romanick8bde4ce2010-03-19 11:57:24 -0700126 glsl_symbol_table *symtab)
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800127{
128 for (unsigned i = 0; i < Elements(builtin_core_vs_variables); i++) {
129 add_builtin_variable(& builtin_core_vs_variables[i],
130 instructions, symtab);
131 }
132
133 for (unsigned i = 0
134 ; i < Elements(builtin_110_deprecated_vs_variables)
135 ; i++) {
136 add_builtin_variable(& builtin_110_deprecated_vs_variables[i],
137 instructions, symtab);
138 }
Eric Anholt78fe3c92010-03-28 01:46:48 -0700139 generate_110_uniforms(instructions, symtab);
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800140
Ian Romanick3f9a73d2010-04-02 11:59:57 -0700141 /* FINISHME: The size of this array is implementation dependent based on the
142 * FINISHME: value of GL_MAX_TEXTURE_COORDS. GL_MAX_TEXTURE_COORDS must be
143 * FINISHME: at least 2, so hard-code 2 for now.
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800144 */
Ian Romanick3f9a73d2010-04-02 11:59:57 -0700145 const glsl_type *const vec4_array_type =
Eric Anholtec9e7382010-04-22 09:47:27 -0700146 glsl_type::get_array_instance(glsl_type::vec4_type, 2);
Ian Romanick3f9a73d2010-04-02 11:59:57 -0700147
148 add_variable("gl_TexCoord", ir_var_out, vec4_array_type, instructions,
149 symtab);
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800150}
151
152
153static void
154generate_120_vs_variables(exec_list *instructions,
Ian Romanick8bde4ce2010-03-19 11:57:24 -0700155 glsl_symbol_table *symtab)
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800156{
157 /* GLSL version 1.20 did not add any built-in variables in the vertex
158 * shader.
159 */
160 generate_110_vs_variables(instructions, symtab);
161}
162
163
164static void
165generate_130_vs_variables(exec_list *instructions,
Ian Romanick8bde4ce2010-03-19 11:57:24 -0700166 glsl_symbol_table *symtab)
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800167{
168 generate_120_vs_variables(instructions, symtab);
169
170 for (unsigned i = 0; i < Elements(builtin_130_vs_variables); i++) {
171 add_builtin_variable(& builtin_130_vs_variables[i],
172 instructions, symtab);
173 }
174
Eric Anholt271e1992010-04-02 23:47:06 -0700175 /* FINISHME: The size of this array is implementation dependent based on
176 * FINISHME: the value of GL_MAX_CLIP_DISTANCES.
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800177 */
Eric Anholt271e1992010-04-02 23:47:06 -0700178 const glsl_type *const clip_distance_array_type =
179 glsl_type::get_array_instance(glsl_type::float_type, 8);
180 add_variable("gl_ClipDistance", ir_var_out, clip_distance_array_type,
181 instructions, symtab);
182
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800183}
184
185
186static void
187initialize_vs_variables(exec_list *instructions,
188 struct _mesa_glsl_parse_state *state)
189{
190
191 switch (state->language_version) {
192 case 110:
193 generate_110_vs_variables(instructions, state->symbols);
194 break;
195 case 120:
196 generate_120_vs_variables(instructions, state->symbols);
197 break;
198 case 130:
199 generate_130_vs_variables(instructions, state->symbols);
200 break;
201 }
202}
203
Eric Anholtb3f743a2010-03-25 14:48:25 -0700204static void
205generate_110_fs_variables(exec_list *instructions,
206 glsl_symbol_table *symtab)
207{
208 for (unsigned i = 0; i < Elements(builtin_core_fs_variables); i++) {
209 add_builtin_variable(& builtin_core_fs_variables[i],
210 instructions, symtab);
211 }
212
Eric Anholt0f09aea2010-03-27 12:48:57 -0700213 for (unsigned i = 0
214 ; i < Elements(builtin_110_deprecated_fs_variables)
215 ; i++) {
216 add_builtin_variable(& builtin_110_deprecated_fs_variables[i],
217 instructions, symtab);
218 }
Eric Anholt78fe3c92010-03-28 01:46:48 -0700219 generate_110_uniforms(instructions, symtab);
Eric Anholt0f09aea2010-03-27 12:48:57 -0700220
Ian Romanick3f9a73d2010-04-02 11:59:57 -0700221 /* FINISHME: The size of this array is implementation dependent based on the
222 * FINISHME: value of GL_MAX_TEXTURE_COORDS. GL_MAX_TEXTURE_COORDS must be
223 * FINISHME: at least 2, so hard-code 2 for now.
224 */
Ian Romanick3f9a73d2010-04-02 11:59:57 -0700225 const glsl_type *const vec4_array_type =
Eric Anholtec9e7382010-04-22 09:47:27 -0700226 glsl_type::get_array_instance(glsl_type::vec4_type, 2);
Ian Romanick3f9a73d2010-04-02 11:59:57 -0700227
228 add_variable("gl_TexCoord", ir_var_in, vec4_array_type, instructions,
229 symtab);
Eric Anholtb3f743a2010-03-25 14:48:25 -0700230}
231
Ian Romanickc77b2572010-04-07 16:59:46 -0700232
233static void
234generate_ARB_draw_buffers_fs_variables(exec_list *instructions,
235 glsl_symbol_table *symtab, bool warn)
236{
237 /* FINISHME: The size of this array is implementation dependent based on the
238 * FINISHME: value of GL_MAX_DRAW_BUFFERS. GL_MAX_DRAW_BUFFERS must be
239 * FINISHME: at least 1, so hard-code 1 for now.
240 */
Ian Romanickc77b2572010-04-07 16:59:46 -0700241 const glsl_type *const vec4_array_type =
Eric Anholtec9e7382010-04-22 09:47:27 -0700242 glsl_type::get_array_instance(glsl_type::vec4_type, 1);
Ian Romanickc77b2572010-04-07 16:59:46 -0700243
244 ir_variable *const fd =
245 add_variable("gl_FragData", ir_var_out, vec4_array_type, instructions,
246 symtab);
247
248 if (warn)
249 fd->warn_extension = "GL_ARB_draw_buffers";
250}
251
252
Eric Anholtb3f743a2010-03-25 14:48:25 -0700253static void
254generate_120_fs_variables(exec_list *instructions,
255 glsl_symbol_table *symtab)
256{
Eric Anholtb3f743a2010-03-25 14:48:25 -0700257 generate_110_fs_variables(instructions, symtab);
Ian Romanickc77b2572010-04-07 16:59:46 -0700258 generate_ARB_draw_buffers_fs_variables(instructions, symtab, false);
Eric Anholtb3f743a2010-03-25 14:48:25 -0700259}
260
261static void
262generate_130_fs_variables(exec_list *instructions,
263 glsl_symbol_table *symtab)
264{
265 generate_120_fs_variables(instructions, symtab);
266
Ian Romanick8645a952010-04-07 16:47:44 -0700267 /* FINISHME: The size of this array is implementation dependent based on
268 * FINISHME: the value of GL_MAX_CLIP_DISTANCES.
Eric Anholtb3f743a2010-03-25 14:48:25 -0700269 */
Ian Romanick8645a952010-04-07 16:47:44 -0700270 const glsl_type *const clip_distance_array_type =
271 glsl_type::get_array_instance(glsl_type::float_type, 8);
272 add_variable("gl_ClipDistance", ir_var_in, clip_distance_array_type,
273 instructions, symtab);
Eric Anholtb3f743a2010-03-25 14:48:25 -0700274}
275
276static void
277initialize_fs_variables(exec_list *instructions,
278 struct _mesa_glsl_parse_state *state)
279{
280
281 switch (state->language_version) {
282 case 110:
283 generate_110_fs_variables(instructions, state->symbols);
284 break;
285 case 120:
286 generate_120_fs_variables(instructions, state->symbols);
287 break;
288 case 130:
289 generate_130_fs_variables(instructions, state->symbols);
290 break;
291 }
Ian Romanickc77b2572010-04-07 16:59:46 -0700292
293
294 /* Since GL_ARB_draw_buffers is included in GLSL 1.20 and later, we
295 * can basically ignore any extension settings for it.
296 */
297 if (state->language_version < 120) {
298 if (state->ARB_draw_buffers_enable) {
299 generate_ARB_draw_buffers_fs_variables(instructions, state->symbols,
300 state->ARB_draw_buffers_warn);
301 }
302 }
Eric Anholtb3f743a2010-03-25 14:48:25 -0700303}
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800304
305void
306_mesa_glsl_initialize_variables(exec_list *instructions,
307 struct _mesa_glsl_parse_state *state)
308{
309 switch (state->target) {
310 case vertex_shader:
311 initialize_vs_variables(instructions, state);
312 break;
313 case geometry_shader:
Eric Anholtb3f743a2010-03-25 14:48:25 -0700314 break;
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800315 case fragment_shader:
Eric Anholtb3f743a2010-03-25 14:48:25 -0700316 initialize_fs_variables(instructions, state);
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800317 break;
318 }
319}