| /* |
| * Copyright © 2010 Intel Corporation |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
| * DEALINGS IN THE SOFTWARE. |
| */ |
| |
| #include "ir.h" |
| #include "glsl_parser_extras.h" |
| #include "glsl_symbol_table.h" |
| #include "builtin_variables.h" |
| |
| static void generate_ARB_draw_buffers_variables(exec_list *, |
| struct _mesa_glsl_parse_state *, |
| bool, _mesa_glsl_parser_targets); |
| |
| static ir_variable * |
| add_variable(const char *name, enum ir_variable_mode mode, int slot, |
| const glsl_type *type, exec_list *instructions, |
| glsl_symbol_table *symtab) |
| { |
| ir_variable *var = new(symtab) ir_variable(type, name, mode); |
| |
| switch (var->mode) { |
| case ir_var_auto: |
| case ir_var_in: |
| case ir_var_uniform: |
| var->read_only = true; |
| break; |
| case ir_var_inout: |
| case ir_var_out: |
| break; |
| default: |
| assert(0); |
| break; |
| } |
| |
| var->location = slot; |
| |
| /* Once the variable is created an initialized, add it to the symbol table |
| * and add the declaration to the IR stream. |
| */ |
| instructions->push_tail(var); |
| |
| symtab->add_variable(var->name, var); |
| return var; |
| } |
| |
| static ir_variable * |
| add_uniform(exec_list *instructions, |
| struct _mesa_glsl_parse_state *state, |
| const char *name, const glsl_type *type) |
| { |
| return add_variable(name, ir_var_uniform, -1, type, instructions, |
| state->symbols); |
| } |
| |
| static void |
| add_builtin_variable(const builtin_variable *proto, exec_list *instructions, |
| glsl_symbol_table *symtab) |
| { |
| /* Create a new variable declaration from the description supplied by |
| * the caller. |
| */ |
| const glsl_type *const type = symtab->get_type(proto->type); |
| |
| assert(type != NULL); |
| |
| add_variable(proto->name, proto->mode, proto->slot, type, instructions, |
| symtab); |
| } |
| |
| static void |
| add_builtin_constant(exec_list *instructions, |
| struct _mesa_glsl_parse_state *state, |
| const char *name, int value) |
| { |
| ir_variable *const var = add_variable(name, ir_var_auto, |
| -1, glsl_type::int_type, |
| instructions, state->symbols); |
| var->constant_value = new(var) ir_constant(value); |
| } |
| |
| static void |
| generate_110_uniforms(exec_list *instructions, |
| struct _mesa_glsl_parse_state *state) |
| { |
| for (unsigned i = 0 |
| ; i < Elements(builtin_110_deprecated_uniforms) |
| ; i++) { |
| add_builtin_variable(& builtin_110_deprecated_uniforms[i], |
| instructions, state->symbols); |
| } |
| |
| add_builtin_constant(instructions, state, "gl_MaxLights", |
| state->Const.MaxLights); |
| add_builtin_constant(instructions, state, "gl_MaxClipPlanes", |
| state->Const.MaxClipPlanes); |
| add_builtin_constant(instructions, state, "gl_MaxTextureUnits", |
| state->Const.MaxTextureUnits); |
| add_builtin_constant(instructions, state, "gl_MaxTextureCoords", |
| state->Const.MaxTextureCoords); |
| add_builtin_constant(instructions, state, "gl_MaxVertexAttribs", |
| state->Const.MaxVertexAttribs); |
| add_builtin_constant(instructions, state, "gl_MaxVertexUniformComponents", |
| state->Const.MaxVertexUniformComponents); |
| add_builtin_constant(instructions, state, "gl_MaxVaryingFloats", |
| state->Const.MaxVaryingFloats); |
| add_builtin_constant(instructions, state, "gl_MaxVertexTextureImageUnits", |
| state->Const.MaxVertexTextureImageUnits); |
| add_builtin_constant(instructions, state, "gl_MaxCombinedTextureImageUnits", |
| state->Const.MaxCombinedTextureImageUnits); |
| add_builtin_constant(instructions, state, "gl_MaxTextureImageUnits", |
| state->Const.MaxTextureImageUnits); |
| add_builtin_constant(instructions, state, "gl_MaxFragmentUniformComponents", |
| state->Const.MaxFragmentUniformComponents); |
| |
| const glsl_type *const mat4_array_type = |
| glsl_type::get_array_instance(glsl_type::mat4_type, |
| state->Const.MaxTextureCoords); |
| |
| add_uniform(instructions, state, "gl_TextureMatrix", mat4_array_type); |
| |
| add_uniform(instructions, state, "gl_DepthRange", |
| state->symbols->get_type("gl_DepthRangeParameters")); |
| |
| add_uniform(instructions, state, "gl_ClipPlane", |
| glsl_type::get_array_instance(glsl_type::vec4_type, |
| state->Const.MaxClipPlanes)); |
| add_uniform(instructions, state, "gl_Point", |
| state->symbols->get_type("gl_PointParameters")); |
| |
| const glsl_type *const material_parameters_type = |
| state->symbols->get_type("gl_MaterialParameters"); |
| add_uniform(instructions, state, "gl_FrontMaterial", material_parameters_type); |
| add_uniform(instructions, state, "gl_BackMaterial", material_parameters_type); |
| |
| const glsl_type *const light_source_array_type = |
| glsl_type::get_array_instance(state->symbols->get_type("gl_LightSourceParameters"), state->Const.MaxLights); |
| |
| add_uniform(instructions, state, "gl_LightSource", light_source_array_type); |
| |
| const glsl_type *const light_model_products_type = |
| state->symbols->get_type("gl_LightModelProducts"); |
| add_uniform(instructions, state, "gl_FrontLightModelProduct", |
| light_model_products_type); |
| add_uniform(instructions, state, "gl_BackLightModelProduct", |
| light_model_products_type); |
| |
| const glsl_type *const light_products_type = |
| glsl_type::get_array_instance(state->symbols->get_type("gl_LightProducts"), |
| state->Const.MaxLights); |
| add_uniform(instructions, state, "gl_FrontLightProduct", light_products_type); |
| add_uniform(instructions, state, "gl_BackLightProduct", light_products_type); |
| |
| add_uniform(instructions, state, "gl_TextureEnvColor", |
| glsl_type::get_array_instance(glsl_type::vec4_type, |
| state->Const.MaxTextureUnits)); |
| |
| const glsl_type *const texcoords_vec4 = |
| glsl_type::get_array_instance(glsl_type::vec4_type, |
| state->Const.MaxTextureCoords); |
| add_uniform(instructions, state, "gl_EyePlaneS", texcoords_vec4); |
| add_uniform(instructions, state, "gl_EyePlaneT", texcoords_vec4); |
| add_uniform(instructions, state, "gl_EyePlaneR", texcoords_vec4); |
| add_uniform(instructions, state, "gl_EyePlaneQ", texcoords_vec4); |
| add_uniform(instructions, state, "gl_ObjectPlaneS", texcoords_vec4); |
| add_uniform(instructions, state, "gl_ObjectPlaneT", texcoords_vec4); |
| add_uniform(instructions, state, "gl_ObjectPlaneR", texcoords_vec4); |
| add_uniform(instructions, state, "gl_ObjectPlaneQ", texcoords_vec4); |
| |
| add_uniform(instructions, state, "gl_Fog", |
| state->symbols->get_type("gl_FogParameters")); |
| } |
| |
| static void |
| generate_110_vs_variables(exec_list *instructions, |
| struct _mesa_glsl_parse_state *state) |
| { |
| for (unsigned i = 0; i < Elements(builtin_core_vs_variables); i++) { |
| add_builtin_variable(& builtin_core_vs_variables[i], |
| instructions, state->symbols); |
| } |
| |
| for (unsigned i = 0 |
| ; i < Elements(builtin_110_deprecated_vs_variables) |
| ; i++) { |
| add_builtin_variable(& builtin_110_deprecated_vs_variables[i], |
| instructions, state->symbols); |
| } |
| generate_110_uniforms(instructions, state); |
| |
| /* From page 54 (page 60 of the PDF) of the GLSL 1.20 spec: |
| * |
| * "As with all arrays, indices used to subscript gl_TexCoord must |
| * either be an integral constant expressions, or this array must be |
| * re-declared by the shader with a size. The size can be at most |
| * gl_MaxTextureCoords. Using indexes close to 0 may aid the |
| * implementation in preserving varying resources." |
| */ |
| const glsl_type *const vec4_array_type = |
| glsl_type::get_array_instance(glsl_type::vec4_type, 0); |
| |
| add_variable("gl_TexCoord", ir_var_out, VERT_RESULT_TEX0, vec4_array_type, |
| instructions, state->symbols); |
| |
| generate_ARB_draw_buffers_variables(instructions, state, false, |
| vertex_shader); |
| } |
| |
| |
| static void |
| generate_120_vs_variables(exec_list *instructions, |
| struct _mesa_glsl_parse_state *state) |
| { |
| /* GLSL version 1.20 did not add any built-in variables in the vertex |
| * shader. |
| */ |
| generate_110_vs_variables(instructions, state); |
| } |
| |
| |
| static void |
| generate_130_vs_variables(exec_list *instructions, |
| struct _mesa_glsl_parse_state *state) |
| { |
| generate_120_vs_variables(instructions, state); |
| |
| for (unsigned i = 0; i < Elements(builtin_130_vs_variables); i++) { |
| add_builtin_variable(& builtin_130_vs_variables[i], |
| instructions, state->symbols); |
| } |
| |
| const glsl_type *const clip_distance_array_type = |
| glsl_type::get_array_instance(glsl_type::float_type, |
| state->Const.MaxClipPlanes); |
| |
| /* FINISHME: gl_ClipDistance needs a real location assigned. */ |
| add_variable("gl_ClipDistance", ir_var_out, -1, clip_distance_array_type, |
| instructions, state->symbols); |
| |
| } |
| |
| |
| static void |
| initialize_vs_variables(exec_list *instructions, |
| struct _mesa_glsl_parse_state *state) |
| { |
| |
| switch (state->language_version) { |
| case 110: |
| generate_110_vs_variables(instructions, state); |
| break; |
| case 120: |
| generate_120_vs_variables(instructions, state); |
| break; |
| case 130: |
| generate_130_vs_variables(instructions, state); |
| break; |
| } |
| } |
| |
| static void |
| generate_110_fs_variables(exec_list *instructions, |
| struct _mesa_glsl_parse_state *state) |
| { |
| for (unsigned i = 0; i < Elements(builtin_core_fs_variables); i++) { |
| add_builtin_variable(& builtin_core_fs_variables[i], |
| instructions, state->symbols); |
| } |
| |
| for (unsigned i = 0 |
| ; i < Elements(builtin_110_deprecated_fs_variables) |
| ; i++) { |
| add_builtin_variable(& builtin_110_deprecated_fs_variables[i], |
| instructions, state->symbols); |
| } |
| generate_110_uniforms(instructions, state); |
| |
| /* From page 54 (page 60 of the PDF) of the GLSL 1.20 spec: |
| * |
| * "As with all arrays, indices used to subscript gl_TexCoord must |
| * either be an integral constant expressions, or this array must be |
| * re-declared by the shader with a size. The size can be at most |
| * gl_MaxTextureCoords. Using indexes close to 0 may aid the |
| * implementation in preserving varying resources." |
| */ |
| const glsl_type *const vec4_array_type = |
| glsl_type::get_array_instance(glsl_type::vec4_type, 0); |
| |
| add_variable("gl_TexCoord", ir_var_in, FRAG_ATTRIB_TEX0, vec4_array_type, |
| instructions, state->symbols); |
| |
| generate_ARB_draw_buffers_variables(instructions, state, false, |
| fragment_shader); |
| } |
| |
| |
| static void |
| generate_ARB_draw_buffers_variables(exec_list *instructions, |
| struct _mesa_glsl_parse_state *state, |
| bool warn, _mesa_glsl_parser_targets target) |
| { |
| /* gl_MaxDrawBuffers is available in all shader stages. |
| */ |
| ir_variable *const mdb = |
| add_variable("gl_MaxDrawBuffers", ir_var_auto, -1, |
| glsl_type::int_type, instructions, state->symbols); |
| |
| if (warn) |
| mdb->warn_extension = "GL_ARB_draw_buffers"; |
| |
| mdb->constant_value = new(mdb) |
| ir_constant(int(state->Const.MaxDrawBuffers)); |
| |
| |
| /* gl_FragData is only available in the fragment shader. |
| */ |
| if (target == fragment_shader) { |
| const glsl_type *const vec4_array_type = |
| glsl_type::get_array_instance(glsl_type::vec4_type, |
| state->Const.MaxDrawBuffers); |
| |
| ir_variable *const fd = |
| add_variable("gl_FragData", ir_var_out, FRAG_RESULT_DATA0, |
| vec4_array_type, instructions, state->symbols); |
| |
| if (warn) |
| fd->warn_extension = "GL_ARB_draw_buffers"; |
| } |
| } |
| |
| |
| static void |
| generate_120_fs_variables(exec_list *instructions, |
| struct _mesa_glsl_parse_state *state) |
| { |
| generate_110_fs_variables(instructions, state); |
| |
| for (unsigned i = 0 |
| ; i < Elements(builtin_120_fs_variables) |
| ; i++) { |
| add_builtin_variable(& builtin_120_fs_variables[i], |
| instructions, state->symbols); |
| } |
| } |
| |
| static void |
| generate_130_fs_variables(exec_list *instructions, |
| struct _mesa_glsl_parse_state *state) |
| { |
| generate_120_fs_variables(instructions, state); |
| |
| const glsl_type *const clip_distance_array_type = |
| glsl_type::get_array_instance(glsl_type::float_type, |
| state->Const.MaxClipPlanes); |
| |
| /* FINISHME: gl_ClipDistance needs a real location assigned. */ |
| add_variable("gl_ClipDistance", ir_var_in, -1, clip_distance_array_type, |
| instructions, state->symbols); |
| } |
| |
| static void |
| initialize_fs_variables(exec_list *instructions, |
| struct _mesa_glsl_parse_state *state) |
| { |
| |
| switch (state->language_version) { |
| case 110: |
| generate_110_fs_variables(instructions, state); |
| break; |
| case 120: |
| generate_120_fs_variables(instructions, state); |
| break; |
| case 130: |
| generate_130_fs_variables(instructions, state); |
| break; |
| } |
| } |
| |
| void |
| _mesa_glsl_initialize_variables(exec_list *instructions, |
| struct _mesa_glsl_parse_state *state) |
| { |
| switch (state->target) { |
| case vertex_shader: |
| initialize_vs_variables(instructions, state); |
| break; |
| case geometry_shader: |
| break; |
| case fragment_shader: |
| initialize_fs_variables(instructions, state); |
| break; |
| case ir_shader: |
| fprintf(stderr, "ir reader has no builtin variables"); |
| exit(1); |
| break; |
| } |
| } |