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Ian Romanickadfb0cd2010-03-10 10:43:16 -08001/*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
Eric Anholtac95f2f2010-06-22 10:38:52 -070024#include "ir.h"
Ian Romanickadfb0cd2010-03-10 10:43:16 -080025#include "glsl_parser_extras.h"
Ian Romanick8bde4ce2010-03-19 11:57:24 -070026#include "glsl_symbol_table.h"
Ian Romanickadfb0cd2010-03-10 10:43:16 -080027#include "builtin_variables.h"
28
Ian Romanick22971e92010-06-29 15:29:56 -070029static void generate_ARB_draw_buffers_variables(exec_list *,
30 struct _mesa_glsl_parse_state *,
31 bool, _mesa_glsl_parser_targets);
Ian Romanick9c4b1f22010-06-29 15:10:09 -070032
Ian Romanickc77b2572010-04-07 16:59:46 -070033static ir_variable *
Ian Romanicked0626e2010-06-21 11:42:57 -070034add_variable(const char *name, enum ir_variable_mode mode, int slot,
Ian Romanick3f9a73d2010-04-02 11:59:57 -070035 const glsl_type *type, exec_list *instructions,
Ian Romanick8bde4ce2010-03-19 11:57:24 -070036 glsl_symbol_table *symtab)
Ian Romanickadfb0cd2010-03-10 10:43:16 -080037{
Ian Romanick7e2aa912010-07-19 17:12:42 -070038 ir_variable *var = new(symtab) ir_variable(type, name, mode);
Ian Romanickadfb0cd2010-03-10 10:43:16 -080039
Eric Anholt71df19f2010-04-19 11:10:37 -070040 switch (var->mode) {
Ian Romanicke2f84f02010-06-29 15:19:11 -070041 case ir_var_auto:
Eric Anholt71df19f2010-04-19 11:10:37 -070042 case ir_var_in:
Eric Anholt046bef22010-08-04 20:33:57 -070043 case ir_var_uniform:
Ian Romanickadfb0cd2010-03-10 10:43:16 -080044 var->read_only = true;
Eric Anholt71df19f2010-04-19 11:10:37 -070045 break;
46 case ir_var_inout:
Eric Anholt71df19f2010-04-19 11:10:37 -070047 case ir_var_out:
Eric Anholt71df19f2010-04-19 11:10:37 -070048 break;
49 default:
50 assert(0);
51 break;
52 }
Ian Romanickadfb0cd2010-03-10 10:43:16 -080053
Ian Romanicked0626e2010-06-21 11:42:57 -070054 var->location = slot;
55
Ian Romanickadfb0cd2010-03-10 10:43:16 -080056 /* Once the variable is created an initialized, add it to the symbol table
57 * and add the declaration to the IR stream.
58 */
59 instructions->push_tail(var);
60
Ian Romanick8bde4ce2010-03-19 11:57:24 -070061 symtab->add_variable(var->name, var);
Ian Romanickc77b2572010-04-07 16:59:46 -070062 return var;
Ian Romanickadfb0cd2010-03-10 10:43:16 -080063}
64
Eric Anholt85b5dba2010-07-28 12:23:51 -070065static ir_variable *
66add_uniform(exec_list *instructions,
67 struct _mesa_glsl_parse_state *state,
68 const char *name, const glsl_type *type)
69{
70 return add_variable(name, ir_var_uniform, -1, type, instructions,
71 state->symbols);
72}
Ian Romanick3f9a73d2010-04-02 11:59:57 -070073
74static void
75add_builtin_variable(const builtin_variable *proto, exec_list *instructions,
76 glsl_symbol_table *symtab)
77{
78 /* Create a new variable declaration from the description supplied by
79 * the caller.
80 */
81 const glsl_type *const type = symtab->get_type(proto->type);
82
83 assert(type != NULL);
84
Ian Romanicked0626e2010-06-21 11:42:57 -070085 add_variable(proto->name, proto->mode, proto->slot, type, instructions,
86 symtab);
Ian Romanick3f9a73d2010-04-02 11:59:57 -070087}
88
Eric Anholtf8946692010-07-20 14:03:35 -070089static void
90add_builtin_constant(exec_list *instructions,
91 struct _mesa_glsl_parse_state *state,
92 const char *name, int value)
93{
94 ir_variable *const var = add_variable(name, ir_var_auto,
95 -1, glsl_type::int_type,
96 instructions, state->symbols);
97 var->constant_value = new(var) ir_constant(value);
98}
Ian Romanick3f9a73d2010-04-02 11:59:57 -070099
Eric Anholt78fe3c92010-03-28 01:46:48 -0700100static void
101generate_110_uniforms(exec_list *instructions,
Ian Romanick127308b2010-07-01 13:30:50 -0700102 struct _mesa_glsl_parse_state *state)
Eric Anholt78fe3c92010-03-28 01:46:48 -0700103{
104 for (unsigned i = 0
105 ; i < Elements(builtin_110_deprecated_uniforms)
106 ; i++) {
107 add_builtin_variable(& builtin_110_deprecated_uniforms[i],
Ian Romanick127308b2010-07-01 13:30:50 -0700108 instructions, state->symbols);
Eric Anholt78fe3c92010-03-28 01:46:48 -0700109 }
110
Eric Anholtf8946692010-07-20 14:03:35 -0700111 add_builtin_constant(instructions, state, "gl_MaxLights",
112 state->Const.MaxLights);
113 add_builtin_constant(instructions, state, "gl_MaxClipPlanes",
114 state->Const.MaxClipPlanes);
115 add_builtin_constant(instructions, state, "gl_MaxTextureUnits",
116 state->Const.MaxTextureUnits);
117 add_builtin_constant(instructions, state, "gl_MaxTextureCoords",
118 state->Const.MaxTextureCoords);
119 add_builtin_constant(instructions, state, "gl_MaxVertexAttribs",
120 state->Const.MaxVertexAttribs);
121 add_builtin_constant(instructions, state, "gl_MaxVertexUniformComponents",
122 state->Const.MaxVertexUniformComponents);
123 add_builtin_constant(instructions, state, "gl_MaxVaryingFloats",
124 state->Const.MaxVaryingFloats);
125 add_builtin_constant(instructions, state, "gl_MaxVertexTextureImageUnits",
126 state->Const.MaxVertexTextureImageUnits);
127 add_builtin_constant(instructions, state, "gl_MaxCombinedTextureImageUnits",
128 state->Const.MaxCombinedTextureImageUnits);
129 add_builtin_constant(instructions, state, "gl_MaxTextureImageUnits",
130 state->Const.MaxTextureImageUnits);
131 add_builtin_constant(instructions, state, "gl_MaxFragmentUniformComponents",
132 state->Const.MaxFragmentUniformComponents);
Ian Romanick127308b2010-07-01 13:30:50 -0700133
Ian Romanick3eba5932010-04-26 14:59:32 -0700134 const glsl_type *const mat4_array_type =
Ian Romanickf38d15b2010-07-20 15:33:40 -0700135 glsl_type::get_array_instance(glsl_type::mat4_type,
Ian Romanick127308b2010-07-01 13:30:50 -0700136 state->Const.MaxTextureCoords);
Ian Romanick3eba5932010-04-26 14:59:32 -0700137
Eric Anholt85b5dba2010-07-28 12:23:51 -0700138 add_uniform(instructions, state, "gl_TextureMatrix", mat4_array_type);
Eric Anholt78fe3c92010-03-28 01:46:48 -0700139
Kenneth Graunkedbff7b52010-08-07 02:28:40 -0700140 add_uniform(instructions, state, "gl_DepthRange",
Eric Anholt85b5dba2010-07-28 12:23:51 -0700141 state->symbols->get_type("gl_DepthRangeParameters"));
Eric Anholt78fe3c92010-03-28 01:46:48 -0700142
Eric Anholt85b5dba2010-07-28 12:23:51 -0700143 add_uniform(instructions, state, "gl_ClipPlane",
144 glsl_type::get_array_instance(glsl_type::vec4_type,
145 state->Const.MaxClipPlanes));
146 add_uniform(instructions, state, "gl_Point",
147 state->symbols->get_type("gl_PointParameters"));
148
149 const glsl_type *const material_parameters_type =
150 state->symbols->get_type("gl_MaterialParameters");
151 add_uniform(instructions, state, "gl_FrontMaterial", material_parameters_type);
152 add_uniform(instructions, state, "gl_BackMaterial", material_parameters_type);
Eric Anholt78fe3c92010-03-28 01:46:48 -0700153
Eric Anholtaa579432010-05-19 14:09:04 -0700154 const glsl_type *const light_source_array_type =
Eric Anholt73df6362010-07-28 08:18:59 -0700155 glsl_type::get_array_instance(state->symbols->get_type("gl_LightSourceParameters"), state->Const.MaxLights);
Eric Anholtaa579432010-05-19 14:09:04 -0700156
Eric Anholt85b5dba2010-07-28 12:23:51 -0700157 add_uniform(instructions, state, "gl_LightSource", light_source_array_type);
Eric Anholtaa579432010-05-19 14:09:04 -0700158
Eric Anholt85b5dba2010-07-28 12:23:51 -0700159 const glsl_type *const light_model_products_type =
160 state->symbols->get_type("gl_LightModelProducts");
161 add_uniform(instructions, state, "gl_FrontLightModelProduct",
162 light_model_products_type);
163 add_uniform(instructions, state, "gl_BackLightModelProduct",
164 light_model_products_type);
165
166 const glsl_type *const light_products_type =
167 glsl_type::get_array_instance(state->symbols->get_type("gl_LightProducts"),
168 state->Const.MaxLights);
169 add_uniform(instructions, state, "gl_FrontLightProduct", light_products_type);
170 add_uniform(instructions, state, "gl_BackLightProduct", light_products_type);
171
172 add_uniform(instructions, state, "gl_TextureEnvColor",
173 glsl_type::get_array_instance(glsl_type::vec4_type,
174 state->Const.MaxTextureUnits));
175
176 const glsl_type *const texcoords_vec4 =
177 glsl_type::get_array_instance(glsl_type::vec4_type,
178 state->Const.MaxTextureCoords);
179 add_uniform(instructions, state, "gl_EyePlaneS", texcoords_vec4);
180 add_uniform(instructions, state, "gl_EyePlaneT", texcoords_vec4);
181 add_uniform(instructions, state, "gl_EyePlaneR", texcoords_vec4);
182 add_uniform(instructions, state, "gl_EyePlaneQ", texcoords_vec4);
183 add_uniform(instructions, state, "gl_ObjectPlaneS", texcoords_vec4);
184 add_uniform(instructions, state, "gl_ObjectPlaneT", texcoords_vec4);
185 add_uniform(instructions, state, "gl_ObjectPlaneR", texcoords_vec4);
186 add_uniform(instructions, state, "gl_ObjectPlaneQ", texcoords_vec4);
187
188 add_uniform(instructions, state, "gl_Fog",
189 state->symbols->get_type("gl_FogParameters"));
Eric Anholt78fe3c92010-03-28 01:46:48 -0700190}
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800191
192static void
193generate_110_vs_variables(exec_list *instructions,
Ian Romanick22971e92010-06-29 15:29:56 -0700194 struct _mesa_glsl_parse_state *state)
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800195{
196 for (unsigned i = 0; i < Elements(builtin_core_vs_variables); i++) {
197 add_builtin_variable(& builtin_core_vs_variables[i],
Ian Romanick22971e92010-06-29 15:29:56 -0700198 instructions, state->symbols);
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800199 }
200
201 for (unsigned i = 0
202 ; i < Elements(builtin_110_deprecated_vs_variables)
203 ; i++) {
204 add_builtin_variable(& builtin_110_deprecated_vs_variables[i],
Ian Romanick22971e92010-06-29 15:29:56 -0700205 instructions, state->symbols);
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800206 }
Ian Romanick127308b2010-07-01 13:30:50 -0700207 generate_110_uniforms(instructions, state);
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800208
Ian Romanickcd00d5b2010-07-01 13:17:54 -0700209 /* From page 54 (page 60 of the PDF) of the GLSL 1.20 spec:
210 *
211 * "As with all arrays, indices used to subscript gl_TexCoord must
212 * either be an integral constant expressions, or this array must be
213 * re-declared by the shader with a size. The size can be at most
214 * gl_MaxTextureCoords. Using indexes close to 0 may aid the
215 * implementation in preserving varying resources."
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800216 */
Ian Romanick3f9a73d2010-04-02 11:59:57 -0700217 const glsl_type *const vec4_array_type =
Ian Romanickf38d15b2010-07-20 15:33:40 -0700218 glsl_type::get_array_instance(glsl_type::vec4_type, 0);
Ian Romanick3f9a73d2010-04-02 11:59:57 -0700219
Ian Romanicked0626e2010-06-21 11:42:57 -0700220 add_variable("gl_TexCoord", ir_var_out, VERT_RESULT_TEX0, vec4_array_type,
Ian Romanick22971e92010-06-29 15:29:56 -0700221 instructions, state->symbols);
222
223 generate_ARB_draw_buffers_variables(instructions, state, false,
224 vertex_shader);
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800225}
226
227
228static void
229generate_120_vs_variables(exec_list *instructions,
Ian Romanick22971e92010-06-29 15:29:56 -0700230 struct _mesa_glsl_parse_state *state)
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800231{
232 /* GLSL version 1.20 did not add any built-in variables in the vertex
233 * shader.
234 */
Ian Romanick22971e92010-06-29 15:29:56 -0700235 generate_110_vs_variables(instructions, state);
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800236}
237
238
239static void
240generate_130_vs_variables(exec_list *instructions,
Ian Romanick22971e92010-06-29 15:29:56 -0700241 struct _mesa_glsl_parse_state *state)
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800242{
Ian Romanick22971e92010-06-29 15:29:56 -0700243 generate_120_vs_variables(instructions, state);
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800244
245 for (unsigned i = 0; i < Elements(builtin_130_vs_variables); i++) {
246 add_builtin_variable(& builtin_130_vs_variables[i],
Ian Romanick22971e92010-06-29 15:29:56 -0700247 instructions, state->symbols);
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800248 }
249
Eric Anholt271e1992010-04-02 23:47:06 -0700250 const glsl_type *const clip_distance_array_type =
Eric Anholt73df6362010-07-28 08:18:59 -0700251 glsl_type::get_array_instance(glsl_type::float_type,
252 state->Const.MaxClipPlanes);
Ian Romanicked0626e2010-06-21 11:42:57 -0700253
254 /* FINISHME: gl_ClipDistance needs a real location assigned. */
255 add_variable("gl_ClipDistance", ir_var_out, -1, clip_distance_array_type,
Ian Romanick22971e92010-06-29 15:29:56 -0700256 instructions, state->symbols);
Eric Anholt271e1992010-04-02 23:47:06 -0700257
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800258}
259
260
261static void
262initialize_vs_variables(exec_list *instructions,
263 struct _mesa_glsl_parse_state *state)
264{
265
266 switch (state->language_version) {
267 case 110:
Ian Romanick22971e92010-06-29 15:29:56 -0700268 generate_110_vs_variables(instructions, state);
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800269 break;
270 case 120:
Ian Romanick22971e92010-06-29 15:29:56 -0700271 generate_120_vs_variables(instructions, state);
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800272 break;
273 case 130:
Ian Romanick22971e92010-06-29 15:29:56 -0700274 generate_130_vs_variables(instructions, state);
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800275 break;
276 }
277}
278
Eric Anholtb3f743a2010-03-25 14:48:25 -0700279static void
280generate_110_fs_variables(exec_list *instructions,
Ian Romanick5e18b052010-06-29 14:21:05 -0700281 struct _mesa_glsl_parse_state *state)
Eric Anholtb3f743a2010-03-25 14:48:25 -0700282{
283 for (unsigned i = 0; i < Elements(builtin_core_fs_variables); i++) {
284 add_builtin_variable(& builtin_core_fs_variables[i],
Ian Romanick5e18b052010-06-29 14:21:05 -0700285 instructions, state->symbols);
Eric Anholtb3f743a2010-03-25 14:48:25 -0700286 }
287
Eric Anholt0f09aea2010-03-27 12:48:57 -0700288 for (unsigned i = 0
289 ; i < Elements(builtin_110_deprecated_fs_variables)
290 ; i++) {
291 add_builtin_variable(& builtin_110_deprecated_fs_variables[i],
Ian Romanick5e18b052010-06-29 14:21:05 -0700292 instructions, state->symbols);
Eric Anholt0f09aea2010-03-27 12:48:57 -0700293 }
Ian Romanick127308b2010-07-01 13:30:50 -0700294 generate_110_uniforms(instructions, state);
Eric Anholt0f09aea2010-03-27 12:48:57 -0700295
Ian Romanickcd00d5b2010-07-01 13:17:54 -0700296 /* From page 54 (page 60 of the PDF) of the GLSL 1.20 spec:
297 *
298 * "As with all arrays, indices used to subscript gl_TexCoord must
299 * either be an integral constant expressions, or this array must be
300 * re-declared by the shader with a size. The size can be at most
301 * gl_MaxTextureCoords. Using indexes close to 0 may aid the
302 * implementation in preserving varying resources."
Ian Romanick3f9a73d2010-04-02 11:59:57 -0700303 */
Ian Romanick3f9a73d2010-04-02 11:59:57 -0700304 const glsl_type *const vec4_array_type =
Ian Romanickf38d15b2010-07-20 15:33:40 -0700305 glsl_type::get_array_instance(glsl_type::vec4_type, 0);
Ian Romanick3f9a73d2010-04-02 11:59:57 -0700306
Ian Romanicked0626e2010-06-21 11:42:57 -0700307 add_variable("gl_TexCoord", ir_var_in, FRAG_ATTRIB_TEX0, vec4_array_type,
Ian Romanick5e18b052010-06-29 14:21:05 -0700308 instructions, state->symbols);
Ian Romanick9c4b1f22010-06-29 15:10:09 -0700309
Ian Romanick22971e92010-06-29 15:29:56 -0700310 generate_ARB_draw_buffers_variables(instructions, state, false,
311 fragment_shader);
Eric Anholtb3f743a2010-03-25 14:48:25 -0700312}
313
Ian Romanickc77b2572010-04-07 16:59:46 -0700314
315static void
Ian Romanick22971e92010-06-29 15:29:56 -0700316generate_ARB_draw_buffers_variables(exec_list *instructions,
317 struct _mesa_glsl_parse_state *state,
318 bool warn, _mesa_glsl_parser_targets target)
Ian Romanickc77b2572010-04-07 16:59:46 -0700319{
Ian Romanick22971e92010-06-29 15:29:56 -0700320 /* gl_MaxDrawBuffers is available in all shader stages.
321 */
Ian Romanicke2f84f02010-06-29 15:19:11 -0700322 ir_variable *const mdb =
323 add_variable("gl_MaxDrawBuffers", ir_var_auto, -1,
324 glsl_type::int_type, instructions, state->symbols);
325
326 if (warn)
327 mdb->warn_extension = "GL_ARB_draw_buffers";
328
329 mdb->constant_value = new(mdb)
330 ir_constant(int(state->Const.MaxDrawBuffers));
331
Ian Romanickc77b2572010-04-07 16:59:46 -0700332
Ian Romanick22971e92010-06-29 15:29:56 -0700333 /* gl_FragData is only available in the fragment shader.
334 */
335 if (target == fragment_shader) {
336 const glsl_type *const vec4_array_type =
Ian Romanickf38d15b2010-07-20 15:33:40 -0700337 glsl_type::get_array_instance(glsl_type::vec4_type,
Ian Romanick22971e92010-06-29 15:29:56 -0700338 state->Const.MaxDrawBuffers);
Ian Romanickc77b2572010-04-07 16:59:46 -0700339
Ian Romanick22971e92010-06-29 15:29:56 -0700340 ir_variable *const fd =
341 add_variable("gl_FragData", ir_var_out, FRAG_RESULT_DATA0,
342 vec4_array_type, instructions, state->symbols);
343
344 if (warn)
345 fd->warn_extension = "GL_ARB_draw_buffers";
346 }
Ian Romanickc77b2572010-04-07 16:59:46 -0700347}
348
349
Eric Anholtb3f743a2010-03-25 14:48:25 -0700350static void
351generate_120_fs_variables(exec_list *instructions,
Ian Romanick5e18b052010-06-29 14:21:05 -0700352 struct _mesa_glsl_parse_state *state)
Eric Anholtb3f743a2010-03-25 14:48:25 -0700353{
Ian Romanick5e18b052010-06-29 14:21:05 -0700354 generate_110_fs_variables(instructions, state);
Eric Anholt152b55e2010-07-07 19:45:22 -0700355
356 for (unsigned i = 0
357 ; i < Elements(builtin_120_fs_variables)
358 ; i++) {
359 add_builtin_variable(& builtin_120_fs_variables[i],
360 instructions, state->symbols);
361 }
Eric Anholtb3f743a2010-03-25 14:48:25 -0700362}
363
364static void
365generate_130_fs_variables(exec_list *instructions,
Ian Romanick5e18b052010-06-29 14:21:05 -0700366 struct _mesa_glsl_parse_state *state)
Eric Anholtb3f743a2010-03-25 14:48:25 -0700367{
Ian Romanick5e18b052010-06-29 14:21:05 -0700368 generate_120_fs_variables(instructions, state);
Eric Anholtb3f743a2010-03-25 14:48:25 -0700369
Ian Romanick8645a952010-04-07 16:47:44 -0700370 const glsl_type *const clip_distance_array_type =
Eric Anholt73df6362010-07-28 08:18:59 -0700371 glsl_type::get_array_instance(glsl_type::float_type,
372 state->Const.MaxClipPlanes);
Ian Romanicked0626e2010-06-21 11:42:57 -0700373
374 /* FINISHME: gl_ClipDistance needs a real location assigned. */
375 add_variable("gl_ClipDistance", ir_var_in, -1, clip_distance_array_type,
Ian Romanick5e18b052010-06-29 14:21:05 -0700376 instructions, state->symbols);
Eric Anholtb3f743a2010-03-25 14:48:25 -0700377}
378
379static void
380initialize_fs_variables(exec_list *instructions,
381 struct _mesa_glsl_parse_state *state)
382{
383
384 switch (state->language_version) {
385 case 110:
Ian Romanick5e18b052010-06-29 14:21:05 -0700386 generate_110_fs_variables(instructions, state);
Eric Anholtb3f743a2010-03-25 14:48:25 -0700387 break;
388 case 120:
Ian Romanick5e18b052010-06-29 14:21:05 -0700389 generate_120_fs_variables(instructions, state);
Eric Anholtb3f743a2010-03-25 14:48:25 -0700390 break;
391 case 130:
Ian Romanick5e18b052010-06-29 14:21:05 -0700392 generate_130_fs_variables(instructions, state);
Eric Anholtb3f743a2010-03-25 14:48:25 -0700393 break;
394 }
395}
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800396
397void
398_mesa_glsl_initialize_variables(exec_list *instructions,
399 struct _mesa_glsl_parse_state *state)
400{
401 switch (state->target) {
402 case vertex_shader:
403 initialize_vs_variables(instructions, state);
404 break;
405 case geometry_shader:
Eric Anholtb3f743a2010-03-25 14:48:25 -0700406 break;
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800407 case fragment_shader:
Eric Anholtb3f743a2010-03-25 14:48:25 -0700408 initialize_fs_variables(instructions, state);
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800409 break;
Eric Anholt81f49a72010-04-29 17:57:28 -0700410 case ir_shader:
411 fprintf(stderr, "ir reader has no builtin variables");
412 exit(1);
413 break;
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800414 }
415}