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Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +00001/*
2 * © Copyright 2017-2018 Alyssa Rosenzweig
3 * © Copyright 2017-2018 Connor Abbott
4 * © Copyright 2017-2018 Lyude Paul
Alyssa Rosenzweigd4575c32019-06-25 13:30:17 -07005 * © Copyright2019 Collabora, Ltd.
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +00006 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the next
15 * paragraph) shall be included in all copies or substantial portions of the
16 * Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
22 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
23 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
24 * SOFTWARE.
25 *
26 */
27
28#ifndef __PANFROST_JOB_H__
29#define __PANFROST_JOB_H__
30
31#include <stdint.h>
Icecream95f2f12772020-01-09 15:13:58 +130032#include <stdbool.h>
Alyssa Rosenzweig64f3c9d2020-08-05 16:05:12 -040033#include <inttypes.h>
34
35typedef uint8_t u8;
36typedef uint16_t u16;
37typedef uint32_t u32;
38typedef uint64_t u64;
39typedef uint64_t mali_ptr;
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +000040
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +000041/* Applies to tiler_gl_enables */
42
Alyssa Rosenzweig2d22b532019-02-14 02:44:03 +000043#define MALI_OCCLUSION_QUERY (1 << 3)
44#define MALI_OCCLUSION_PRECISE (1 << 4)
45
Alyssa Rosenzweig2adf35e2019-05-23 03:01:32 +000046/* Set for a glFrontFace(GL_CCW) in a Y=0=TOP coordinate system (like Gallium).
47 * In OpenGL, this would corresponds to glFrontFace(GL_CW). Mesa and the blob
48 * disagree about how to do viewport flipping, so the blob actually sets this
49 * for GL_CW but then has a negative viewport stride */
Alyssa Rosenzweig44971b82019-10-27 19:46:50 -040050
Alyssa Rosenzweig2adf35e2019-05-23 03:01:32 +000051#define MALI_FRONT_CCW_TOP (1 << 5)
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +000052
Alyssa Rosenzweig2d22b532019-02-14 02:44:03 +000053#define MALI_CULL_FACE_FRONT (1 << 6)
54#define MALI_CULL_FACE_BACK (1 << 7)
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +000055
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +000056enum mali_nondominant_mode {
57 MALI_BLEND_NON_MIRROR = 0,
58 MALI_BLEND_NON_ZERO = 1
59};
60
61enum mali_dominant_blend {
62 MALI_BLEND_DOM_SOURCE = 0,
63 MALI_BLEND_DOM_DESTINATION = 1
64};
65
66enum mali_dominant_factor {
67 MALI_DOMINANT_UNK0 = 0,
68 MALI_DOMINANT_ZERO = 1,
69 MALI_DOMINANT_SRC_COLOR = 2,
70 MALI_DOMINANT_DST_COLOR = 3,
71 MALI_DOMINANT_UNK4 = 4,
72 MALI_DOMINANT_SRC_ALPHA = 5,
73 MALI_DOMINANT_DST_ALPHA = 6,
74 MALI_DOMINANT_CONSTANT = 7,
75};
76
77enum mali_blend_modifier {
78 MALI_BLEND_MOD_UNK0 = 0,
79 MALI_BLEND_MOD_NORMAL = 1,
80 MALI_BLEND_MOD_SOURCE_ONE = 2,
81 MALI_BLEND_MOD_DEST_ONE = 3,
82};
83
84struct mali_blend_mode {
85 enum mali_blend_modifier clip_modifier : 2;
86 unsigned unused_0 : 1;
87 unsigned negate_source : 1;
88
89 enum mali_dominant_blend dominant : 1;
90
91 enum mali_nondominant_mode nondominant_mode : 1;
92
93 unsigned unused_1 : 1;
94
95 unsigned negate_dest : 1;
96
97 enum mali_dominant_factor dominant_factor : 3;
98 unsigned complement_dominant : 1;
99} __attribute__((packed));
100
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +0000101/* Compressed per-pixel formats. Each of these formats expands to one to four
102 * floating-point or integer numbers, as defined by the OpenGL specification.
103 * There are various places in OpenGL where the user can specify a compressed
104 * format in memory, which all use the same 8-bit enum in the various
105 * descriptors, although different hardware units support different formats.
106 */
107
108/* The top 3 bits specify how the bits of each component are interpreted. */
109
Icecream95960fe9d2020-01-11 20:00:38 +1300110/* e.g. ETC2_RGB8 */
111#define MALI_FORMAT_COMPRESSED (0 << 5)
112
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +0000113/* e.g. R11F_G11F_B10F */
114#define MALI_FORMAT_SPECIAL (2 << 5)
115
116/* signed normalized, e.g. RGBA8_SNORM */
117#define MALI_FORMAT_SNORM (3 << 5)
118
119/* e.g. RGBA8UI */
120#define MALI_FORMAT_UINT (4 << 5)
121
122/* e.g. RGBA8 and RGBA32F */
123#define MALI_FORMAT_UNORM (5 << 5)
124
125/* e.g. RGBA8I and RGBA16F */
126#define MALI_FORMAT_SINT (6 << 5)
127
128/* These formats seem to largely duplicate the others. They're used at least
129 * for Bifrost framebuffer output.
130 */
131#define MALI_FORMAT_SPECIAL2 (7 << 5)
Alyssa Rosenzweig24c3b952020-06-10 15:35:41 -0400132#define MALI_EXTRACT_TYPE(fmt) ((fmt) & 0xe0)
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +0000133
134/* If the high 3 bits are 3 to 6 these two bits say how many components
135 * there are.
136 */
137#define MALI_NR_CHANNELS(n) ((n - 1) << 3)
Alyssa Rosenzweig8462ca02020-06-10 15:47:45 -0400138#define MALI_EXTRACT_CHANNELS(fmt) ((((fmt) >> 3) & 3) + 1)
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +0000139
140/* If the high 3 bits are 3 to 6, then the low 3 bits say how big each
141 * component is, except the special MALI_CHANNEL_FLOAT which overrides what the
142 * bits mean.
143 */
144
Alyssa Rosenzweig60270c82019-02-24 06:28:39 +0000145#define MALI_CHANNEL_4 2
146
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +0000147#define MALI_CHANNEL_8 3
148
149#define MALI_CHANNEL_16 4
150
151#define MALI_CHANNEL_32 5
152
153/* For MALI_FORMAT_SINT it means a half-float (e.g. RG16F). For
154 * MALI_FORMAT_UNORM, it means a 32-bit float.
155 */
156#define MALI_CHANNEL_FLOAT 7
Alyssa Rosenzweig24c3b952020-06-10 15:35:41 -0400157#define MALI_EXTRACT_BITS(fmt) (fmt & 0x7)
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +0000158
Alyssa Rosenzweig050b9342019-05-04 21:57:01 +0000159/* The raw Midgard blend payload can either be an equation or a shader
160 * address, depending on the context */
161
162union midgard_blend {
163 mali_ptr shader;
Alyssa Rosenzweig3645c782019-05-18 20:36:00 +0000164
165 struct {
Alyssa Rosenzweigbf6d5482020-08-18 18:15:45 -0400166 struct mali_blend_equation_packed equation;
Alyssa Rosenzweig3645c782019-05-18 20:36:00 +0000167 float constant;
168 };
Alyssa Rosenzweig050b9342019-05-04 21:57:01 +0000169};
170
Alyssa Rosenzweig050b9342019-05-04 21:57:01 +0000171struct midgard_blend_rt {
Alyssa Rosenzweig94c9f872020-08-18 17:06:01 -0400172 struct mali_blend_flags_packed flags;
173 u32 zero;
Alyssa Rosenzweig050b9342019-05-04 21:57:01 +0000174 union midgard_blend blend;
175} __attribute__((packed));
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +0000176
Alyssa Rosenzweig050b9342019-05-04 21:57:01 +0000177/* On Bifrost systems (all MRT), each render target gets one of these
178 * descriptors */
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +0000179
Alyssa Rosenzweig33b13b92020-04-23 19:25:44 -0400180enum bifrost_shader_type {
181 BIFROST_BLEND_F16 = 0,
182 BIFROST_BLEND_F32 = 1,
183 BIFROST_BLEND_I32 = 2,
184 BIFROST_BLEND_U32 = 3,
185 BIFROST_BLEND_I16 = 4,
186 BIFROST_BLEND_U16 = 5,
187};
188
Tomeu Vizoso3c98c452020-04-24 08:40:51 +0200189#define BIFROST_MAX_RENDER_TARGET_COUNT 8
190
Alyssa Rosenzweig050b9342019-05-04 21:57:01 +0000191struct bifrost_blend_rt {
192 /* This is likely an analogue of the flags on
193 * midgard_blend_rt */
194
Alyssa Rosenzweigae705382019-05-18 20:48:43 +0000195 u16 flags; // = 0x200
196
197 /* Single-channel blend constants are encoded in a sort of
198 * fixed-point. Basically, the float is mapped to a byte, becoming
199 * a high byte, and then the lower-byte is added for precision.
200 * For the original float f:
201 *
202 * f = (constant_hi / 255) + (constant_lo / 65535)
203 *
204 * constant_hi = int(f / 255)
205 * constant_lo = 65535*f - (65535/255) * constant_hi
206 */
Alyssa Rosenzweigae705382019-05-18 20:48:43 +0000207 u16 constant;
208
Alyssa Rosenzweigbf6d5482020-08-18 18:15:45 -0400209 struct mali_blend_equation_packed equation;
Tomeu Vizoso3c98c452020-04-24 08:40:51 +0200210
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +0000211 /*
212 * - 0x19 normally
213 * - 0x3 when this slot is unused (everything else is 0 except the index)
214 * - 0x11 when this is the fourth slot (and it's used)
Tomeu Vizoso3c98c452020-04-24 08:40:51 +0200215 * - 0 when there is a blend shader
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +0000216 */
217 u16 unk2;
Tomeu Vizoso3c98c452020-04-24 08:40:51 +0200218
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +0000219 /* increments from 0 to 3 */
220 u16 index;
221
Tomeu Vizoso3c98c452020-04-24 08:40:51 +0200222 union {
223 struct {
224 /* So far, I've only seen:
225 * - R001 for 1-component formats
226 * - RG01 for 2-component formats
227 * - RGB1 for 3-component formats
228 * - RGBA for 4-component formats
229 */
230 u32 swizzle : 12;
231 enum mali_format format : 8;
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +0000232
Tomeu Vizoso3c98c452020-04-24 08:40:51 +0200233 /* Type of the shader output variable. Note, this can
234 * be different from the format.
235 * enum bifrost_shader_type
236 */
237 u32 zero1 : 4;
238 u32 shader_type : 3;
239 u32 zero2 : 5;
240 };
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +0000241
Tomeu Vizoso3c98c452020-04-24 08:40:51 +0200242 /* Only the low 32 bits of the blend shader are stored, the
243 * high 32 bits are implicitly the same as the original shader.
244 * According to the kernel driver, the program counter for
245 * shaders is actually only 24 bits, so shaders cannot cross
246 * the 2^24-byte boundary, and neither can the blend shader.
247 * The blob handles this by allocating a 2^24 byte pool for
248 * shaders, and making sure that any blend shaders are stored
249 * in the same pool as the original shader. The kernel will
250 * make sure this allocation is aligned to 2^24 bytes.
251 */
252 u32 shader;
253 };
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +0000254} __attribute__((packed));
255
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +0000256/* Possible values for job_descriptor_size */
257
258#define MALI_JOB_32 0
259#define MALI_JOB_64 1
260
261struct mali_job_descriptor_header {
262 u32 exception_status;
263 u32 first_incomplete_task;
264 u64 fault_pointer;
265 u8 job_descriptor_size : 1;
266 enum mali_job_type job_type : 7;
267 u8 job_barrier : 1;
268 u8 unknown_flags : 7;
269 u16 job_index;
270 u16 job_dependency_index_1;
271 u16 job_dependency_index_2;
Alyssa Rosenzweig65e5c192019-12-27 13:03:22 -0500272 u64 next_job;
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +0000273} __attribute__((packed));
274
Alyssa Rosenzweigadf716d2019-12-05 09:06:53 -0500275/* Details about write_value from panfrost igt tests which use it as a generic
Alyssa Rosenzweig9eae9502019-12-04 08:59:29 -0500276 * dword write primitive */
277
Alyssa Rosenzweigadf716d2019-12-05 09:06:53 -0500278#define MALI_WRITE_VALUE_ZERO 3
Alyssa Rosenzweig9eae9502019-12-04 08:59:29 -0500279
Alyssa Rosenzweigadf716d2019-12-05 09:06:53 -0500280struct mali_payload_write_value {
Alyssa Rosenzweig9eae9502019-12-04 08:59:29 -0500281 u64 address;
282 u32 value_descriptor;
283 u32 reserved;
284 u64 immediate;
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +0000285} __attribute__((packed));
286
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +0000287/*
288 * Mali Attributes
289 *
290 * This structure lets the attribute unit compute the address of an attribute
291 * given the vertex and instance ID. Unfortunately, the way this works is
292 * rather complicated when instancing is enabled.
293 *
294 * To explain this, first we need to explain how compute and vertex threads are
295 * dispatched. This is a guess (although a pretty firm guess!) since the
296 * details are mostly hidden from the driver, except for attribute instancing.
297 * When a quad is dispatched, it receives a single, linear index. However, we
298 * need to translate that index into a (vertex id, instance id) pair, or a
299 * (local id x, local id y, local id z) triple for compute shaders (although
300 * vertex shaders and compute shaders are handled almost identically).
301 * Focusing on vertex shaders, one option would be to do:
302 *
303 * vertex_id = linear_id % num_vertices
304 * instance_id = linear_id / num_vertices
305 *
306 * but this involves a costly division and modulus by an arbitrary number.
307 * Instead, we could pad num_vertices. We dispatch padded_num_vertices *
308 * num_instances threads instead of num_vertices * num_instances, which results
309 * in some "extra" threads with vertex_id >= num_vertices, which we have to
310 * discard. The more we pad num_vertices, the more "wasted" threads we
311 * dispatch, but the division is potentially easier.
312 *
313 * One straightforward choice is to pad num_vertices to the next power of two,
314 * which means that the division and modulus are just simple bit shifts and
315 * masking. But the actual algorithm is a bit more complicated. The thread
316 * dispatcher has special support for dividing by 3, 5, 7, and 9, in addition
317 * to dividing by a power of two. This is possibly using the technique
318 * described in patent US20170010862A1. As a result, padded_num_vertices can be
319 * 1, 3, 5, 7, or 9 times a power of two. This results in less wasted threads,
320 * since we need less padding.
321 *
322 * padded_num_vertices is picked by the hardware. The driver just specifies the
323 * actual number of vertices. At least for Mali G71, the first few cases are
324 * given by:
325 *
326 * num_vertices | padded_num_vertices
327 * 3 | 4
328 * 4-7 | 8
329 * 8-11 | 12 (3 * 4)
330 * 12-15 | 16
331 * 16-19 | 20 (5 * 4)
332 *
333 * Note that padded_num_vertices is a multiple of four (presumably because
334 * threads are dispatched in groups of 4). Also, padded_num_vertices is always
335 * at least one more than num_vertices, which seems like a quirk of the
336 * hardware. For larger num_vertices, the hardware uses the following
337 * algorithm: using the binary representation of num_vertices, we look at the
338 * most significant set bit as well as the following 3 bits. Let n be the
339 * number of bits after those 4 bits. Then we set padded_num_vertices according
340 * to the following table:
341 *
342 * high bits | padded_num_vertices
343 * 1000 | 9 * 2^n
344 * 1001 | 5 * 2^(n+1)
345 * 101x | 3 * 2^(n+2)
346 * 110x | 7 * 2^(n+1)
347 * 111x | 2^(n+4)
348 *
349 * For example, if num_vertices = 70 is passed to glDraw(), its binary
350 * representation is 1000110, so n = 3 and the high bits are 1000, and
351 * therefore padded_num_vertices = 9 * 2^3 = 72.
352 *
353 * The attribute unit works in terms of the original linear_id. if
354 * num_instances = 1, then they are the same, and everything is simple.
355 * However, with instancing things get more complicated. There are four
356 * possible modes, two of them we can group together:
357 *
358 * 1. Use the linear_id directly. Only used when there is no instancing.
359 *
360 * 2. Use the linear_id modulo a constant. This is used for per-vertex
361 * attributes with instancing enabled by making the constant equal
362 * padded_num_vertices. Because the modulus is always padded_num_vertices, this
363 * mode only supports a modulus that is a power of 2 times 1, 3, 5, 7, or 9.
364 * The shift field specifies the power of two, while the extra_flags field
365 * specifies the odd number. If shift = n and extra_flags = m, then the modulus
366 * is (2m + 1) * 2^n. As an example, if num_vertices = 70, then as computed
367 * above, padded_num_vertices = 9 * 2^3, so we should set extra_flags = 4 and
368 * shift = 3. Note that we must exactly follow the hardware algorithm used to
369 * get padded_num_vertices in order to correctly implement per-vertex
370 * attributes.
371 *
372 * 3. Divide the linear_id by a constant. In order to correctly implement
373 * instance divisors, we have to divide linear_id by padded_num_vertices times
374 * to user-specified divisor. So first we compute padded_num_vertices, again
375 * following the exact same algorithm that the hardware uses, then multiply it
376 * by the GL-level divisor to get the hardware-level divisor. This case is
377 * further divided into two more cases. If the hardware-level divisor is a
378 * power of two, then we just need to shift. The shift amount is specified by
379 * the shift field, so that the hardware-level divisor is just 2^shift.
380 *
381 * If it isn't a power of two, then we have to divide by an arbitrary integer.
382 * For that, we use the well-known technique of multiplying by an approximation
383 * of the inverse. The driver must compute the magic multiplier and shift
384 * amount, and then the hardware does the multiplication and shift. The
385 * hardware and driver also use the "round-down" optimization as described in
386 * http://ridiculousfish.com/files/faster_unsigned_division_by_constants.pdf.
387 * The hardware further assumes the multiplier is between 2^31 and 2^32, so the
388 * high bit is implicitly set to 1 even though it is set to 0 by the driver --
389 * presumably this simplifies the hardware multiplier a little. The hardware
390 * first multiplies linear_id by the multiplier and takes the high 32 bits,
391 * then applies the round-down correction if extra_flags = 1, then finally
392 * shifts right by the shift field.
393 *
394 * There are some differences between ridiculousfish's algorithm and the Mali
395 * hardware algorithm, which means that the reference code from ridiculousfish
396 * doesn't always produce the right constants. Mali does not use the pre-shift
397 * optimization, since that would make a hardware implementation slower (it
398 * would have to always do the pre-shift, multiply, and post-shift operations).
399 * It also forces the multplier to be at least 2^31, which means that the
400 * exponent is entirely fixed, so there is no trial-and-error. Altogether,
401 * given the divisor d, the algorithm the driver must follow is:
402 *
403 * 1. Set shift = floor(log2(d)).
404 * 2. Compute m = ceil(2^(shift + 32) / d) and e = 2^(shift + 32) % d.
405 * 3. If e <= 2^shift, then we need to use the round-down algorithm. Set
406 * magic_divisor = m - 1 and extra_flags = 1.
407 * 4. Otherwise, set magic_divisor = m and extra_flags = 0.
408 */
409
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +0000410#define FBD_MASK (~0x3f)
411
Alyssa Rosenzweig89593642019-12-16 12:05:45 -0500412/* MFBD, rather than SFBD */
413#define MALI_MFBD (0x1)
414
Alyssa Rosenzweigf06e8f72019-08-21 12:06:50 -0700415/* ORed into an MFBD address to specify the fbx section is included */
416#define MALI_MFBD_TAG_EXTRA (0x2)
417
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +0000418/* On Bifrost, these fields are the same between the vertex and tiler payloads.
419 * They also seem to be the same between Bifrost and Midgard. They're shared in
420 * fused payloads.
421 */
422
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +0000423struct mali_vertex_tiler_prefix {
Alyssa Rosenzweig02e768e2020-08-26 13:04:17 -0400424 struct mali_invocation_packed invocation;
Alyssa Rosenzweigb60d5672020-08-25 16:59:14 -0400425 struct mali_primitive_packed primitive;
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +0000426} __attribute__((packed));
427
428/* Point size / line width can either be specified as a 32-bit float (for
429 * constant size) or as a [machine word size]-bit GPU pointer (for varying size). If a pointer
430 * is selected, by setting the appropriate MALI_DRAW_VARYING_SIZE bit in the tiler
431 * payload, the contents of varying_pointer will be intepreted as an array of
432 * fp16 sizes, one for each vertex. gl_PointSize is therefore implemented by
433 * creating a special MALI_R16F varying writing to varying_pointer. */
434
435union midgard_primitive_size {
436 float constant;
Tomeu Vizoso5a7688f2019-07-11 08:06:41 +0200437 u64 pointer;
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +0000438};
439
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +0000440struct bifrost_tiler_heap_meta {
441 u32 zero;
442 u32 heap_size;
443 /* note: these are just guesses! */
444 mali_ptr tiler_heap_start;
445 mali_ptr tiler_heap_free;
446 mali_ptr tiler_heap_end;
447
448 /* hierarchy weights? but they're still 0 after the job has run... */
Tomeu Vizoso0a0b6702020-04-09 09:39:17 +0200449 u32 zeros[10];
450 u32 unk1;
451 u32 unk7e007e;
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +0000452} __attribute__((packed));
453
454struct bifrost_tiler_meta {
Tomeu Vizoso7104e282020-04-27 17:09:39 +0200455 u32 tiler_heap_next_start; /* To be written by the GPU */
456 u32 used_hierarchy_mask; /* To be written by the GPU */
Tomeu Vizoso0a0b6702020-04-09 09:39:17 +0200457 u16 hierarchy_mask; /* Five values observed: 0xa, 0x14, 0x28, 0x50, 0xa0 */
Alyssa Rosenzweig7f26bb32019-06-13 10:25:32 -0700458 u16 flags;
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +0000459 u16 width;
460 u16 height;
Tomeu Vizoso7104e282020-04-27 17:09:39 +0200461 u64 zero0;
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +0000462 mali_ptr tiler_heap_meta;
463 /* TODO what is this used for? */
464 u64 zeros[20];
465} __attribute__((packed));
466
467struct bifrost_tiler_only {
468 /* 0x20 */
469 union midgard_primitive_size primitive_size;
470
471 mali_ptr tiler_meta;
472
473 u64 zero1, zero2, zero3, zero4, zero5, zero6;
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +0000474} __attribute__((packed));
475
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +0000476struct mali_vertex_tiler_postfix {
Tomeu Vizoso7b10d4e2020-04-08 10:55:28 +0200477 u16 gl_enables; // 0x6 on Midgard, 0x2 on Bifrost
Alyssa Rosenzweigb010a6d2020-04-06 20:31:32 -0400478
479 /* Both zero for non-instanced draws. For instanced draws, a
480 * decomposition of padded_num_vertices. See the comments about the
481 * corresponding fields in mali_attr for context. */
482
483 unsigned instance_shift : 5;
484 unsigned instance_odd : 3;
485
486 u8 zero4;
487
488 /* Offset for first vertex in buffer */
489 u32 offset_start;
490
491 u64 zero5;
492
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +0000493 /* Zero for vertex jobs. Pointer to the position (gl_Position) varying
494 * output from the vertex shader for tiler jobs.
495 */
496
Tomeu Vizoso5a7688f2019-07-11 08:06:41 +0200497 u64 position_varying;
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +0000498
499 /* An array of mali_uniform_buffer_meta's. The size is given by the
500 * shader_meta.
501 */
Tomeu Vizoso5a7688f2019-07-11 08:06:41 +0200502 u64 uniform_buffers;
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +0000503
Alyssa Rosenzweig497977b2020-03-09 13:51:39 -0400504 /* On Bifrost, this is a pointer to an array of bifrost_texture_descriptor.
505 * On Midgard, this is a pointer to an array of pointers to the texture
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +0000506 * descriptors, number of pointers bounded by number of textures. The
507 * indirection is needed to accomodate varying numbers and sizes of
508 * texture descriptors */
Alyssa Rosenzweig497977b2020-03-09 13:51:39 -0400509 u64 textures;
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +0000510
511 /* For OpenGL, from what I've seen, this is intimately connected to
512 * texture_meta. cwabbott says this is not the case under Vulkan, hence
513 * why this field is seperate (Midgard is Vulkan capable). Pointer to
514 * array of sampler descriptors (which are uniform in size) */
Tomeu Vizoso5a7688f2019-07-11 08:06:41 +0200515 u64 sampler_descriptor;
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +0000516
Tomeu Vizoso5a7688f2019-07-11 08:06:41 +0200517 u64 uniforms;
Alyssa Rosenzweigfa14cdf2019-10-27 19:46:21 -0400518 u64 shader;
Tomeu Vizoso5a7688f2019-07-11 08:06:41 +0200519 u64 attributes; /* struct attribute_buffer[] */
520 u64 attribute_meta; /* attribute_meta[] */
521 u64 varyings; /* struct attr */
522 u64 varying_meta; /* pointer */
523 u64 viewport;
524 u64 occlusion_counter; /* A single bit as far as I can tell */
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +0000525
Alyssa Rosenzweig6dc10552020-02-10 08:47:09 -0500526 /* On Bifrost, this points directly to a mali_shared_memory structure.
527 * On Midgard, this points to a framebuffer (either SFBD or MFBD as
528 * tagged), which embeds a mali_shared_memory structure */
529 mali_ptr shared_memory;
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +0000530} __attribute__((packed));
531
532struct midgard_payload_vertex_tiler {
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +0000533 struct mali_vertex_tiler_prefix prefix;
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +0000534 struct mali_vertex_tiler_postfix postfix;
535
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +0000536 union midgard_primitive_size primitive_size;
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +0000537} __attribute__((packed));
538
539struct bifrost_payload_vertex {
540 struct mali_vertex_tiler_prefix prefix;
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +0000541 struct mali_vertex_tiler_postfix postfix;
542} __attribute__((packed));
543
544struct bifrost_payload_tiler {
545 struct mali_vertex_tiler_prefix prefix;
546 struct bifrost_tiler_only tiler;
547 struct mali_vertex_tiler_postfix postfix;
548} __attribute__((packed));
549
550struct bifrost_payload_fused {
551 struct mali_vertex_tiler_prefix prefix;
552 struct bifrost_tiler_only tiler;
553 struct mali_vertex_tiler_postfix tiler_postfix;
Alyssa Rosenzweig6b2457e2019-05-18 21:04:33 +0000554 u64 padding; /* zero */
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +0000555 struct mali_vertex_tiler_postfix vertex_postfix;
556} __attribute__((packed));
557
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +0000558/* Purposeful off-by-one in width, height fields. For example, a (64, 64)
559 * texture is stored as (63, 63) in these fields. This adjusts for that.
560 * There's an identical pattern in the framebuffer descriptor. Even vertex
561 * count fields work this way, hence the generic name -- integral fields that
562 * are strictly positive generally need this adjustment. */
563
564#define MALI_POSITIVE(dim) (dim - 1)
565
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +0000566/* 8192x8192 */
567#define MAX_MIP_LEVELS (13)
568
569/* Cubemap bloats everything up */
Alyssa Rosenzweig83c02a52019-06-17 14:26:08 -0700570#define MAX_CUBE_FACES (6)
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +0000571
Alyssa Rosenzweig416fc3b2019-06-07 14:25:28 -0700572/* For each pointer, there is an address and optionally also a stride */
573#define MAX_ELEMENTS (2)
574
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +0000575/* Used for lod encoding. Thanks @urjaman for pointing out these routines can
576 * be cleaned up a lot. */
577
578#define DECODE_FIXED_16(x) ((float) (x / 256.0))
579
Icecream95f2f12772020-01-09 15:13:58 +1300580static inline int16_t
581FIXED_16(float x, bool allow_negative)
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +0000582{
583 /* Clamp inputs, accounting for float error */
584 float max_lod = (32.0 - (1.0 / 512.0));
Icecream95f2f12772020-01-09 15:13:58 +1300585 float min_lod = allow_negative ? -max_lod : 0.0;
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +0000586
Icecream95f2f12772020-01-09 15:13:58 +1300587 x = ((x > max_lod) ? max_lod : ((x < min_lod) ? min_lod : x));
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +0000588
589 return (int) (x * 256.0);
590}
591
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +0000592/* From presentations, 16x16 tiles externally. Use shift for fast computation
593 * of tile numbers. */
594
595#define MALI_TILE_SHIFT 4
596#define MALI_TILE_LENGTH (1 << MALI_TILE_SHIFT)
597
598/* Tile coordinates are stored as a compact u32, as only 12 bits are needed to
599 * each component. Notice that this provides a theoretical upper bound of (1 <<
600 * 12) = 4096 tiles in each direction, addressing a maximum framebuffer of size
601 * 65536x65536. Multiplying that together, times another four given that Mali
602 * framebuffers are 32-bit ARGB8888, means that this upper bound would take 16
603 * gigabytes of RAM just to store the uncompressed framebuffer itself, let
604 * alone rendering in real-time to such a buffer.
605 *
606 * Nice job, guys.*/
607
608/* From mali_kbase_10969_workaround.c */
609#define MALI_X_COORD_MASK 0x00000FFF
610#define MALI_Y_COORD_MASK 0x0FFF0000
611
612/* Extract parts of a tile coordinate */
613
614#define MALI_TILE_COORD_X(coord) ((coord) & MALI_X_COORD_MASK)
615#define MALI_TILE_COORD_Y(coord) (((coord) & MALI_Y_COORD_MASK) >> 16)
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +0000616
617/* Helpers to generate tile coordinates based on the boundary coordinates in
618 * screen space. So, with the bounds (0, 0) to (128, 128) for the screen, these
619 * functions would convert it to the bounding tiles (0, 0) to (7, 7).
620 * Intentional "off-by-one"; finding the tile number is a form of fencepost
621 * problem. */
622
623#define MALI_MAKE_TILE_COORDS(X, Y) ((X) | ((Y) << 16))
624#define MALI_BOUND_TO_TILE(B, bias) ((B - bias) >> MALI_TILE_SHIFT)
625#define MALI_COORDINATE_TO_TILE(W, H, bias) MALI_MAKE_TILE_COORDS(MALI_BOUND_TO_TILE(W, bias), MALI_BOUND_TO_TILE(H, bias))
626#define MALI_COORDINATE_TO_TILE_MIN(W, H) MALI_COORDINATE_TO_TILE(W, H, 0)
627#define MALI_COORDINATE_TO_TILE_MAX(W, H) MALI_COORDINATE_TO_TILE(W, H, 1)
628
629struct mali_payload_fragment {
630 u32 min_tile_coord;
631 u32 max_tile_coord;
632 mali_ptr framebuffer;
633} __attribute__((packed));
634
Alyssa Rosenzweig7b5217a2019-05-18 21:01:03 +0000635/* Single Framebuffer Descriptor */
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +0000636
637/* Flags apply to format. With just MSAA_A and MSAA_B, the framebuffer is
638 * configured for 4x. With MSAA_8, it is configured for 8x. */
639
Tomeu Vizoso9447a842019-10-30 12:05:30 +0100640#define MALI_SFBD_FORMAT_MSAA_8 (1 << 3)
641#define MALI_SFBD_FORMAT_MSAA_A (1 << 4)
642#define MALI_SFBD_FORMAT_MSAA_B (1 << 4)
643#define MALI_SFBD_FORMAT_SRGB (1 << 5)
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +0000644
645/* Fast/slow based on whether all three buffers are cleared at once */
646
647#define MALI_CLEAR_FAST (1 << 18)
648#define MALI_CLEAR_SLOW (1 << 28)
649#define MALI_CLEAR_SLOW_STENCIL (1 << 31)
650
Alyssa Rosenzweig31fc52a2019-07-10 07:22:19 -0700651/* Configures hierarchical tiling on Midgard for both SFBD/MFBD (embedded
652 * within the larget framebuffer descriptor). Analogous to
653 * bifrost_tiler_heap_meta and bifrost_tiler_meta*/
654
Alyssa Rosenzweig897110a2019-08-19 14:47:50 -0700655/* See pan_tiler.c for derivation */
656#define MALI_HIERARCHY_MASK ((1 << 9) - 1)
657
Alyssa Rosenzweig9fb09042019-11-27 08:31:16 -0500658/* Flag disabling the tiler for clear-only jobs, with
659 hierarchical tiling */
Alyssa Rosenzweig897110a2019-08-19 14:47:50 -0700660#define MALI_TILER_DISABLED (1 << 12)
661
Alyssa Rosenzweig9fb09042019-11-27 08:31:16 -0500662/* Flag selecting userspace-generated polygon list, for clear-only jobs without
663 * hierarhical tiling. */
664#define MALI_TILER_USER 0xFFF
665
666/* Absent any geometry, the minimum size of the polygon list header */
667#define MALI_TILER_MINIMUM_HEADER_SIZE 0x200
668
Alyssa Rosenzweig31fc52a2019-07-10 07:22:19 -0700669struct midgard_tiler_descriptor {
670 /* Size of the entire polygon list; see pan_tiler.c for the
671 * computation. It's based on hierarchical tiling */
672
673 u32 polygon_list_size;
674
675 /* Name known from the replay workaround in the kernel. What exactly is
676 * flagged here is less known. We do that (tiler_hierarchy_mask & 0x1ff)
677 * specifies a mask of hierarchy weights, which explains some of the
678 * performance mysteries around setting it. We also see the bottom bit
Alyssa Rosenzweig897110a2019-08-19 14:47:50 -0700679 * of tiler_flags set in the kernel, but no comment why.
680 *
681 * hierarchy_mask can have the TILER_DISABLED flag */
Alyssa Rosenzweig31fc52a2019-07-10 07:22:19 -0700682
683 u16 hierarchy_mask;
684 u16 flags;
685
686 /* See mali_tiler.c for an explanation */
687 mali_ptr polygon_list;
688 mali_ptr polygon_list_body;
689
690 /* Names based on we see symmetry with replay jobs which name these
691 * explicitly */
692
693 mali_ptr heap_start; /* tiler heap_free_address */
694 mali_ptr heap_end;
695
696 /* Hierarchy weights. We know these are weights based on the kernel,
697 * but I've never seen them be anything other than zero */
698 u32 weights[8];
699};
700
Tomeu Vizoso9447a842019-10-30 12:05:30 +0100701struct mali_sfbd_format {
702 /* 0x1 */
703 unsigned unk1 : 6;
704
705 /* mali_channel_swizzle */
706 unsigned swizzle : 12;
707
708 /* MALI_POSITIVE */
709 unsigned nr_channels : 2;
710
711 /* 0x4 */
712 unsigned unk2 : 6;
713
714 enum mali_block_format block : 2;
715
716 /* 0xb */
717 unsigned unk3 : 4;
718};
719
Alyssa Rosenzweig254f40f2020-02-05 15:58:28 -0500720/* Shared structure at the start of framebuffer descriptors, or used bare for
721 * compute jobs, configuring stack and shared memory */
722
723struct mali_shared_memory {
724 u32 stack_shift : 4;
725 u32 unk0 : 28;
726
727 /* Configuration for shared memory for compute shaders.
728 * shared_workgroup_count is logarithmic and may be computed for a
729 * compute shader using shared memory as:
730 *
731 * shared_workgroup_count = MAX2(ceil(log2(count_x)) + ... + ceil(log2(count_z), 10)
732 *
733 * For compute shaders that don't use shared memory, or non-compute
734 * shaders, this is set to ~0
735 */
736
737 u32 shared_workgroup_count : 5;
738 u32 shared_unk1 : 3;
739 u32 shared_shift : 4;
740 u32 shared_zero : 20;
741
Alyssa Rosenzweig6c637272019-12-09 08:41:07 -0500742 mali_ptr scratchpad;
743
Alyssa Rosenzweig254f40f2020-02-05 15:58:28 -0500744 /* For compute shaders, the RAM backing of workgroup-shared memory. For
745 * fragment shaders on Bifrost, apparently multisampling locations */
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +0000746
Alyssa Rosenzweig254f40f2020-02-05 15:58:28 -0500747 mali_ptr shared_memory;
748 mali_ptr unknown1;
749} __attribute__((packed));
750
Alyssa Rosenzweig3f5cd442020-02-28 07:17:53 -0500751/* Configures multisampling on Bifrost fragment jobs */
Alyssa Rosenzweig254f40f2020-02-05 15:58:28 -0500752
Alyssa Rosenzweig3f5cd442020-02-28 07:17:53 -0500753struct bifrost_multisampling {
754 u64 zero1;
755 u64 zero2;
756 mali_ptr sample_locations;
757 u64 zero4;
758} __attribute__((packed));
Alyssa Rosenzweig254f40f2020-02-05 15:58:28 -0500759
760struct mali_single_framebuffer {
761 struct mali_shared_memory shared_memory;
Tomeu Vizoso9447a842019-10-30 12:05:30 +0100762 struct mali_sfbd_format format;
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +0000763
764 u32 clear_flags;
765 u32 zero2;
766
767 /* Purposeful off-by-one in these fields should be accounted for by the
768 * MALI_DIMENSION macro */
769
770 u16 width;
771 u16 height;
772
Tomeu Vizoso23fe7cd2019-07-12 12:38:50 +0200773 u32 zero3[4];
774 mali_ptr checksum;
775 u32 checksum_stride;
776 u32 zero5;
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +0000777
778 /* By default, the framebuffer is upside down from OpenGL's
779 * perspective. Set framebuffer to the end and negate the stride to
780 * flip in the Y direction */
781
782 mali_ptr framebuffer;
783 int32_t stride;
784
785 u32 zero4;
786
787 /* Depth and stencil buffers are interleaved, it appears, as they are
788 * set to the same address in captures. Both fields set to zero if the
789 * buffer is not being cleared. Depending on GL_ENABLE magic, you might
790 * get a zero enable despite the buffer being present; that still is
791 * disabled. */
792
793 mali_ptr depth_buffer; // not SAME_VA
Tomeu Vizoso9447a842019-10-30 12:05:30 +0100794 u32 depth_stride_zero : 4;
795 u32 depth_stride : 28;
796 u32 zero7;
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +0000797
798 mali_ptr stencil_buffer; // not SAME_VA
Tomeu Vizoso9447a842019-10-30 12:05:30 +0100799 u32 stencil_stride_zero : 4;
800 u32 stencil_stride : 28;
801 u32 zero8;
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +0000802
803 u32 clear_color_1; // RGBA8888 from glClear, actually used by hardware
804 u32 clear_color_2; // always equal, but unclear function?
805 u32 clear_color_3; // always equal, but unclear function?
806 u32 clear_color_4; // always equal, but unclear function?
807
808 /* Set to zero if not cleared */
809
810 float clear_depth_1; // float32, ditto
811 float clear_depth_2; // float32, ditto
812 float clear_depth_3; // float32, ditto
813 float clear_depth_4; // float32, ditto
814
815 u32 clear_stencil; // Exactly as it appears in OpenGL
816
817 u32 zero6[7];
818
Alyssa Rosenzweig31fc52a2019-07-10 07:22:19 -0700819 struct midgard_tiler_descriptor tiler;
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +0000820
821 /* More below this, maybe */
822} __attribute__((packed));
823
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +0000824
Alyssa Rosenzweig2c479932020-07-21 18:51:07 -0400825#define MALI_MFBD_FORMAT_SRGB (1 << 0)
Alyssa Rosenzweigd5079512019-06-17 15:53:09 -0700826
Alyssa Rosenzweigf9430472019-02-24 06:22:23 +0000827struct mali_rt_format {
828 unsigned unk1 : 32;
829 unsigned unk2 : 3;
830
831 unsigned nr_channels : 2; /* MALI_POSITIVE */
832
Tomeu Vizoso28902ba2020-04-24 11:30:03 +0200833 unsigned unk3 : 4;
834 unsigned unk4 : 1;
Tomeu Vizoso9447a842019-10-30 12:05:30 +0100835 enum mali_block_format block : 2;
Alyssa Rosenzweig99d17fb2020-08-11 21:04:01 -0400836 enum mali_msaa msaa : 2;
Alyssa Rosenzweig2c479932020-07-21 18:51:07 -0400837 unsigned flags : 2;
Alyssa Rosenzweigf9430472019-02-24 06:22:23 +0000838
839 unsigned swizzle : 12;
840
Alyssa Rosenzweigb78e04c2019-08-14 16:01:38 -0700841 unsigned zero : 3;
842
843 /* Disables MFBD preload. When this bit is set, the render target will
844 * be cleared every frame. When this bit is clear, the hardware will
845 * automatically wallpaper the render target back from main memory.
846 * Unfortunately, MFBD preload is very broken on Midgard, so in
847 * practice, this is a chicken bit that should always be set.
848 * Discovered by accident, as all good chicken bits are. */
849
850 unsigned no_preload : 1;
Alyssa Rosenzweigf9430472019-02-24 06:22:23 +0000851} __attribute__((packed));
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +0000852
Icecream959ac106d2020-06-02 14:13:03 +1200853/* Flags for afbc.flags and ds_afbc.flags */
854
855#define MALI_AFBC_FLAGS 0x10009
856
857/* Lossless RGB and RGBA colorspace transform */
858#define MALI_AFBC_YTR (1 << 17)
859
Alyssa Rosenzweig6d9ee3e2020-02-10 08:51:37 -0500860struct mali_render_target {
Alyssa Rosenzweigf9430472019-02-24 06:22:23 +0000861 struct mali_rt_format format;
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +0000862
863 u64 zero1;
864
Alyssa Rosenzweigc9b62332019-08-20 11:06:07 -0700865 struct {
866 /* Stuff related to ARM Framebuffer Compression. When AFBC is enabled,
867 * there is an extra metadata buffer that contains 16 bytes per tile.
868 * The framebuffer needs to be the same size as before, since we don't
869 * know ahead of time how much space it will take up. The
870 * framebuffer_stride is set to 0, since the data isn't stored linearly
871 * anymore.
872 *
873 * When AFBC is disabled, these fields are zero.
874 */
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +0000875
Alyssa Rosenzweigc9b62332019-08-20 11:06:07 -0700876 mali_ptr metadata;
877 u32 stride; // stride in units of tiles
Icecream959ac106d2020-06-02 14:13:03 +1200878 u32 flags; // = 0x20000
Alyssa Rosenzweigc9b62332019-08-20 11:06:07 -0700879 } afbc;
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +0000880
881 mali_ptr framebuffer;
882
883 u32 zero2 : 4;
Alyssa Rosenzweig37204582020-06-30 16:21:18 -0400884 u32 framebuffer_stride : 28; // in units of bytes, row to next
885 u32 layer_stride; /* For multisample rendering */
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +0000886
887 u32 clear_color_1; // RGBA8888 from glClear, actually used by hardware
888 u32 clear_color_2; // always equal, but unclear function?
889 u32 clear_color_3; // always equal, but unclear function?
890 u32 clear_color_4; // always equal, but unclear function?
891} __attribute__((packed));
892
Alyssa Rosenzweig6d9ee3e2020-02-10 08:51:37 -0500893/* An optional part of mali_framebuffer. It comes between the main structure
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +0000894 * and the array of render targets. It must be included if any of these are
895 * enabled:
896 *
897 * - Transaction Elimination
898 * - Depth/stencil
899 * - TODO: Anything else?
900 */
901
Alyssa Rosenzweig6bd9c4d2020-01-10 13:12:35 -0500902/* flags_hi */
Alyssa Rosenzweige061bf02020-07-15 11:57:35 -0400903#define MALI_EXTRA_PRESENT (0x1)
Alyssa Rosenzweig587ad372019-03-09 00:45:23 +0000904
Alyssa Rosenzweig6bd9c4d2020-01-10 13:12:35 -0500905/* flags_lo */
Alyssa Rosenzweig587ad372019-03-09 00:45:23 +0000906#define MALI_EXTRA_ZS (0x4)
907
Alyssa Rosenzweig6d9ee3e2020-02-10 08:51:37 -0500908struct mali_framebuffer_extra {
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +0000909 mali_ptr checksum;
910 /* Each tile has an 8 byte checksum, so the stride is "width in tiles * 8" */
911 u32 checksum_stride;
912
Alyssa Rosenzweig6bd9c4d2020-01-10 13:12:35 -0500913 unsigned flags_lo : 4;
914 enum mali_block_format zs_block : 2;
Alyssa Rosenzweige061bf02020-07-15 11:57:35 -0400915
916 /* Number of samples in Z/S attachment, MALI_POSITIVE. So zero for
917 * 1-sample (non-MSAA), 0x3 for MSAA 4x, etc */
918 unsigned zs_samples : 4;
919 unsigned flags_hi : 22;
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +0000920
921 union {
922 /* Note: AFBC is only allowed for 24/8 combined depth/stencil. */
923 struct {
924 mali_ptr depth_stencil_afbc_metadata;
925 u32 depth_stencil_afbc_stride; // in units of tiles
Icecream959ac106d2020-06-02 14:13:03 +1200926 u32 flags;
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +0000927
928 mali_ptr depth_stencil;
929
930 u64 padding;
931 } ds_afbc;
932
933 struct {
934 /* Depth becomes depth/stencil in case of combined D/S */
935 mali_ptr depth;
936 u32 depth_stride_zero : 4;
937 u32 depth_stride : 28;
Alyssa Rosenzweig5e38d952020-07-03 11:27:48 -0400938 u32 depth_layer_stride;
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +0000939
940 mali_ptr stencil;
941 u32 stencil_stride_zero : 4;
942 u32 stencil_stride : 28;
Alyssa Rosenzweig5e38d952020-07-03 11:27:48 -0400943 u32 stencil_layer_stride;
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +0000944 } ds_linear;
945 };
946
947
Alyssa Rosenzweig81a31912020-04-06 19:45:30 -0400948 u32 clear_color_1;
949 u32 clear_color_2;
950 u64 zero3;
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +0000951} __attribute__((packed));
952
Alyssa Rosenzweigac689462019-06-14 11:14:01 -0700953/* Flags for mfbd_flags */
Alyssa Rosenzweige57ea532019-03-09 00:12:07 +0000954
955/* Enables writing depth results back to main memory (rather than keeping them
956 * on-chip in the tile buffer and then discarding) */
957
958#define MALI_MFBD_DEPTH_WRITE (1 << 10)
959
Alyssa Rosenzweig6d9ee3e2020-02-10 08:51:37 -0500960/* The MFBD contains the extra mali_framebuffer_extra section */
Alyssa Rosenzweige57ea532019-03-09 00:12:07 +0000961
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +0000962#define MALI_MFBD_EXTRA (1 << 13)
963
Alyssa Rosenzweig6d9ee3e2020-02-10 08:51:37 -0500964struct mali_framebuffer {
Alyssa Rosenzweig3f5cd442020-02-28 07:17:53 -0500965 union {
966 struct mali_shared_memory shared_memory;
967 struct bifrost_multisampling msaa;
968 };
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +0000969
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +0000970 /* 0x20 */
971 u16 width1, height1;
972 u32 zero3;
973 u16 width2, height2;
974 u32 unk1 : 19; // = 0x01000
Icecream953ec252a2020-07-14 12:05:47 +1200975 u32 rt_count_1 : 3; // off-by-one (use MALI_POSITIVE)
976 u32 unk2 : 2; // = 0
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +0000977 u32 rt_count_2 : 3; // no off-by-one
978 u32 zero4 : 5;
979 /* 0x30 */
980 u32 clear_stencil : 8;
Alyssa Rosenzweigac689462019-06-14 11:14:01 -0700981 u32 mfbd_flags : 24; // = 0x100
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +0000982 float clear_depth;
Alyssa Rosenzweig85e745f2019-06-12 09:33:06 -0700983
Tomeu Vizoso46e42462020-04-08 15:58:42 +0200984 union {
985 struct midgard_tiler_descriptor tiler;
986 struct {
987 mali_ptr tiler_meta;
988 u32 zeros[16];
989 };
990 };
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +0000991
Alyssa Rosenzweig6d9ee3e2020-02-10 08:51:37 -0500992 /* optional: struct mali_framebuffer_extra extra */
993 /* struct mali_render_target rts[] */
Alyssa Rosenzweig61d3ae62019-01-29 05:46:07 +0000994} __attribute__((packed));
995
996#endif /* __PANFROST_JOB_H__ */