Andreas Boll | ecd5c7c | 2012-06-12 09:05:03 +0200 | [diff] [blame] | 1 | <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> |
| 2 | <html lang="en"> |
| 3 | <head> |
| 4 | <meta http-equiv="content-type" content="text/html; charset=utf-8"> |
| 5 | <title>Mesa Introduction</title> |
| 6 | <link rel="stylesheet" type="text/css" href="mesa.css"> |
| 7 | </head> |
| 8 | <body> |
Brian Paul | 0b27ace | 2003-03-08 17:38:57 +0000 | [diff] [blame] | 9 | |
Andreas Boll | b5da52a | 2012-09-18 18:57:02 +0200 | [diff] [blame] | 10 | <div class="header"> |
| 11 | <h1>The Mesa 3D Graphics Library</h1> |
| 12 | </div> |
| 13 | |
| 14 | <iframe src="contents.html"></iframe> |
| 15 | <div class="content"> |
| 16 | |
Andreas Boll | ecd5c7c | 2012-06-12 09:05:03 +0200 | [diff] [blame] | 17 | <h1>Introduction</h1> |
Brian Paul | 0b27ace | 2003-03-08 17:38:57 +0000 | [diff] [blame] | 18 | |
| 19 | <p> |
Brian | 4d864b0 | 2007-04-04 09:33:12 -0600 | [diff] [blame] | 20 | Mesa is an open-source implementation of the |
Andreas Boll | a73c59b | 2012-09-18 19:31:28 +0200 | [diff] [blame] | 21 | <a href="http://www.opengl.org/">OpenGL</a> specification - |
Brian | 4d864b0 | 2007-04-04 09:33:12 -0600 | [diff] [blame] | 22 | a system for rendering interactive 3D graphics. |
Brian Paul | 0b27ace | 2003-03-08 17:38:57 +0000 | [diff] [blame] | 23 | </p> |
| 24 | |
| 25 | <p> |
Brian | 4d864b0 | 2007-04-04 09:33:12 -0600 | [diff] [blame] | 26 | A variety of device drivers allows Mesa to be used in many different |
| 27 | environments ranging from software emulation to complete hardware acceleration |
| 28 | for modern GPUs. |
Brian Paul | 0b27ace | 2003-03-08 17:38:57 +0000 | [diff] [blame] | 29 | </p> |
| 30 | |
| 31 | <p> |
Brian | 4d864b0 | 2007-04-04 09:33:12 -0600 | [diff] [blame] | 32 | Mesa ties into several other open-source projects: the |
Andreas Boll | a73c59b | 2012-09-18 19:31:28 +0200 | [diff] [blame] | 33 | <a href="http://dri.freedesktop.org/">Direct Rendering |
| 34 | Infrastructure</a> and <a href="http://x.org">X.org</a> to |
Timo Jyrinki | 385d6b2 | 2008-08-26 12:36:39 -0600 | [diff] [blame] | 35 | provide OpenGL support to users of X on Linux, FreeBSD and other operating |
| 36 | systems. |
Brian Paul | 0b27ace | 2003-03-08 17:38:57 +0000 | [diff] [blame] | 37 | </p> |
| 38 | |
| 39 | |
Brian | 4d864b0 | 2007-04-04 09:33:12 -0600 | [diff] [blame] | 40 | |
Andreas Boll | 210a27d | 2012-06-12 09:05:36 +0200 | [diff] [blame] | 41 | <h1>Project History</h1> |
Brian Paul | 0b27ace | 2003-03-08 17:38:57 +0000 | [diff] [blame] | 42 | |
| 43 | <p> |
Brian | 4d864b0 | 2007-04-04 09:33:12 -0600 | [diff] [blame] | 44 | The Mesa project was originally started by Brian Paul. |
| 45 | Here's a short history of the project. |
Brian Paul | 0b27ace | 2003-03-08 17:38:57 +0000 | [diff] [blame] | 46 | </p> |
| 47 | |
| 48 | <p> |
| 49 | August, 1993: I begin working on Mesa in my spare time. The project |
| 50 | has no name at that point. I was simply interested in writing a simple |
| 51 | 3D graphics library that used the then-new OpenGL API. I was partially |
| 52 | inspired by the <em>VOGL</em> library which emulated a subset of IRIS GL. |
| 53 | I had been programming with IRIS GL since 1991. |
| 54 | </p> |
| 55 | |
| 56 | <p> |
| 57 | November 1994: I contact SGI to ask permission to distribute my OpenGL-like |
| 58 | graphics library on the internet. SGI was generally receptive to the |
| 59 | idea and after negotiations with SGI's legal department, I get permission |
| 60 | to release it. |
| 61 | </p> |
| 62 | |
| 63 | <p> |
| 64 | February 1995: Mesa 1.0 is released on the internet. I expected that |
| 65 | a few people would be interested in it, but not thousands. |
| 66 | I was soon receiving patches, new features and thank-you notes on a |
| 67 | daily basis. That encouraged me to continue working on Mesa. The |
| 68 | name Mesa just popped into my head one day. SGI had asked me not to use |
| 69 | the terms <em>"Open"</em> or <em>"GL"</em> in the project name and I didn't |
| 70 | want to make up a new acronym. Later, I heard of the Mesa programming |
| 71 | language and the Mesa spreadsheet for NeXTStep. |
| 72 | </p> |
| 73 | |
| 74 | <p> |
| 75 | In the early days, OpenGL wasn't available on too many systems. |
| 76 | It even took a while for SGI to support it across their product line. |
| 77 | Mesa filled a big hole during that time. |
| 78 | For a lot of people, Mesa was their first introduction to OpenGL. |
| 79 | I think SGI recognized that Mesa actually helped to promote |
| 80 | the OpenGL API, so they didn't feel threatened by the project. |
| 81 | </p> |
| 82 | |
| 83 | |
| 84 | <p> |
| 85 | 1995-1996: I continue working on Mesa both during my spare time and during |
| 86 | my work hours at the Space Science and Engineering Center at the University |
| 87 | of Wisconsin in Madison. My supervisor, Bill Hibbard, lets me do this because |
Andreas Boll | a73c59b | 2012-09-18 19:31:28 +0200 | [diff] [blame] | 88 | Mesa is now being using for the <a href="http://www.ssec.wisc.edu/%7Ebillh/vis.html">Vis5D</a> project. |
Brian Paul | 0b27ace | 2003-03-08 17:38:57 +0000 | [diff] [blame] | 89 | </p><p> |
Brian Paul | 30aea49 | 2005-07-01 01:04:31 +0000 | [diff] [blame] | 90 | October 1996: Mesa 2.0 is released. It implements the OpenGL 1.1 specification. |
Brian Paul | 0b27ace | 2003-03-08 17:38:57 +0000 | [diff] [blame] | 91 | </p> |
| 92 | |
| 93 | <p> |
| 94 | March 1997: Mesa 2.2 is released. It supports the new 3dfx Voodoo graphics |
| 95 | card via the Glide library. It's the first really popular hardware OpenGL |
| 96 | implementation for Linux. |
| 97 | </p> |
| 98 | |
| 99 | <p> |
| 100 | September 1998: Mesa 3.0 is released. It's the first publicly-available |
| 101 | implementation of the OpenGL 1.2 API. |
| 102 | </p> |
| 103 | |
| 104 | <p> |
| 105 | March 1999: I attend my first OpenGL ARB meeting. I contribute to the |
| 106 | development of several official OpenGL extensions over the years. |
| 107 | </p> |
| 108 | |
| 109 | <p> |
| 110 | September 1999: I'm hired by Precision Insight, Inc. Mesa is a key |
| 111 | component of 3D hardware acceleration in the new DRI project for XFree86. |
| 112 | Drivers for 3dfx, 3dLabs, Intel, Matrox and ATI hardware soon follow. |
| 113 | </p> |
| 114 | |
| 115 | <p> |
| 116 | October 2001: Mesa 4.0 is released. |
| 117 | It implements the OpenGL 1.3 specification. |
| 118 | </p> |
| 119 | |
| 120 | |
| 121 | <p> |
Brian Paul | 30cd76e | 2010-08-26 11:20:31 -0600 | [diff] [blame] | 122 | November 2001: I cofounded Tungsten Graphics, Inc. with Keith Whitwell, |
| 123 | Jens Owen, David Dawes and Frank LaMonica. |
| 124 | Tungsten Graphics was acquired by VMware in December 2008. |
Brian Paul | 0b27ace | 2003-03-08 17:38:57 +0000 | [diff] [blame] | 125 | </p> |
| 126 | |
| 127 | <p> |
| 128 | November 2002: Mesa 5.0 is released. |
| 129 | It implements the OpenGL 1.4 specification. |
| 130 | </p> |
| 131 | |
| 132 | <p> |
Brian Paul | d7af11a | 2004-01-07 14:51:30 +0000 | [diff] [blame] | 133 | January 2003: Mesa 6.0 is released. It implements the OpenGL 1.5 |
| 134 | specification as well as the GL_ARB_vertex_program and |
| 135 | GL_ARB_fragment_program extensions. |
| 136 | </p> |
| 137 | |
Brian | af84671 | 2007-04-27 17:00:13 -0600 | [diff] [blame] | 138 | <p> |
Brian | 02dd222 | 2007-06-28 16:44:24 -0600 | [diff] [blame] | 139 | June 2007: Mesa 7.0 is released, implementing the OpenGL 2.1 specification |
Brian | af84671 | 2007-04-27 17:00:13 -0600 | [diff] [blame] | 140 | and OpenGL Shading Language. |
| 141 | </p> |
| 142 | |
Brian Paul | 0c14bbb | 2012-01-13 08:31:26 -0700 | [diff] [blame] | 143 | <p> |
| 144 | 2008: Keith Whitwell and other Tungsten Graphics employees develop |
Andreas Boll | a73c59b | 2012-09-18 19:31:28 +0200 | [diff] [blame] | 145 | <a href="http://en.wikipedia.org/wiki/Gallium3D">Gallium</a> |
Brian Paul | 0c14bbb | 2012-01-13 08:31:26 -0700 | [diff] [blame] | 146 | - a new GPU abstraction layer. The latest Mesa drivers are based on |
| 147 | Gallium and other APIs such as OpenVG are implemented on top of Gallium. |
| 148 | </p> |
Brian Paul | d7af11a | 2004-01-07 14:51:30 +0000 | [diff] [blame] | 149 | |
| 150 | <p> |
Brian Paul | 0c14bbb | 2012-01-13 08:31:26 -0700 | [diff] [blame] | 151 | February 2012: Mesa 8.0 is released, implementing the OpenGL 3.0 specification |
| 152 | and version 1.30 of the OpenGL Shading Language. |
| 153 | </p> |
| 154 | |
| 155 | <p> |
| 156 | Ongoing: Mesa is the OpenGL implementation for several types of hardware |
| 157 | made by Intel, AMD and NVIDIA, plus the VMware virtual GPU. |
| 158 | There's also several software-based renderers: swrast (the legacy |
| 159 | Mesa rasterizer), softpipe (a gallium reference driver) and llvmpipe |
| 160 | (LLVM/JIT-based high-speed rasterizer). |
| 161 | Work continues on the drivers and core Mesa to implement newer versions |
| 162 | of the OpenGL specification. |
Brian Paul | 0b27ace | 2003-03-08 17:38:57 +0000 | [diff] [blame] | 163 | </p> |
| 164 | |
| 165 | |
| 166 | |
Andreas Boll | 210a27d | 2012-06-12 09:05:36 +0200 | [diff] [blame] | 167 | <h1>Major Versions</h1> |
Brian Paul | 0b27ace | 2003-03-08 17:38:57 +0000 | [diff] [blame] | 168 | |
| 169 | <p> |
Brian | af84671 | 2007-04-27 17:00:13 -0600 | [diff] [blame] | 170 | This is a summary of the major versions of Mesa. |
| 171 | Mesa's major version number has been incremented whenever a new version |
| 172 | of the OpenGL specification is implemented. |
| 173 | </p> |
| 174 | |
| 175 | |
Brian Paul | 1d07552 | 2016-09-30 07:18:13 -0600 | [diff] [blame] | 176 | <h2>Version 12.x features</h2> |
| 177 | <p> |
| 178 | Version 12.x of Mesa implements the OpenGL 4.3 API, but not all drivers |
| 179 | support OpenGL 4.3. |
| 180 | </p> |
| 181 | |
| 182 | |
| 183 | <h2>Version 11.x features</h2> |
| 184 | <p> |
| 185 | Version 11.x of Mesa implements the OpenGL 4.1 API, but not all drivers |
| 186 | support OpenGL 4.1. |
| 187 | </p> |
| 188 | |
| 189 | |
| 190 | <h2>Version 10.x features</h2> |
| 191 | <p> |
| 192 | Version 10.x of Mesa implements the OpenGL 3.3 API, but not all drivers |
| 193 | support OpenGL 3.3. |
| 194 | </p> |
| 195 | |
| 196 | |
Ian Romanick | 0791484 | 2012-08-30 13:55:02 -0700 | [diff] [blame] | 197 | <h2>Version 9.x features</h2> |
| 198 | <p> |
| 199 | Version 9.x of Mesa implements the OpenGL 3.1 API. |
| 200 | While the driver for Intel Sandy Bridge and Ivy Bridge is the only |
| 201 | driver to support OpenGL 3.1, many developers across the open-source |
| 202 | community contributed features required for OpenGL 3.1. The primary |
| 203 | features added since the Mesa 8.0 release are |
| 204 | GL_ARB_texture_buffer_object and GL_ARB_uniform_buffer_object. |
| 205 | </p> |
Brian Paul | 1d07552 | 2016-09-30 07:18:13 -0600 | [diff] [blame] | 206 | <p> |
| 207 | Version 9.0 of Mesa also included the first release of the Clover state |
| 208 | tracker for OpenCL. |
| 209 | </p> |
Ian Romanick | 0791484 | 2012-08-30 13:55:02 -0700 | [diff] [blame] | 210 | |
| 211 | |
Andreas Boll | 210a27d | 2012-06-12 09:05:36 +0200 | [diff] [blame] | 212 | <h2>Version 8.x features</h2> |
Brian Paul | 0c14bbb | 2012-01-13 08:31:26 -0700 | [diff] [blame] | 213 | <p> |
| 214 | Version 8.x of Mesa implements the OpenGL 3.0 API. |
| 215 | The developers at Intel deserve a lot of credit for implementing most |
| 216 | of the OpenGL 3.0 features in core Mesa, the GLSL compiler as well as |
| 217 | the i965 driver. |
| 218 | </p> |
| 219 | |
| 220 | |
Andreas Boll | 210a27d | 2012-06-12 09:05:36 +0200 | [diff] [blame] | 221 | <h2>Version 7.x features</h2> |
Brian | af84671 | 2007-04-27 17:00:13 -0600 | [diff] [blame] | 222 | <p> |
| 223 | Version 7.x of Mesa implements the OpenGL 2.1 API. The main feature |
| 224 | of OpenGL 2.x is the OpenGL Shading Language. |
Brian Paul | 0b27ace | 2003-03-08 17:38:57 +0000 | [diff] [blame] | 225 | </p> |
| 226 | |
| 227 | |
Andreas Boll | 210a27d | 2012-06-12 09:05:36 +0200 | [diff] [blame] | 228 | <h2>Version 6.x features</h2> |
Brian Paul | d7af11a | 2004-01-07 14:51:30 +0000 | [diff] [blame] | 229 | <p> |
| 230 | Version 6.x of Mesa implements the OpenGL 1.5 API with the following |
| 231 | extensions incorporated as standard features: |
| 232 | </p> |
| 233 | <ul> |
| 234 | <li>GL_ARB_occlusion_query |
| 235 | <li>GL_ARB_vertex_buffer_object |
Brian Paul | d7af11a | 2004-01-07 14:51:30 +0000 | [diff] [blame] | 236 | <li>GL_EXT_shadow_funcs |
| 237 | </ul> |
| 238 | <p> |
| 239 | Also note that several OpenGL tokens were renamed in OpenGL 1.5 |
Brian Paul | b7c727e | 2005-08-19 16:57:50 +0000 | [diff] [blame] | 240 | for the sake of consistency. |
| 241 | The old tokens are still available. |
Brian Paul | d7af11a | 2004-01-07 14:51:30 +0000 | [diff] [blame] | 242 | </p> |
| 243 | <pre> |
Brian Paul | b7c727e | 2005-08-19 16:57:50 +0000 | [diff] [blame] | 244 | New Token Old Token |
Brian Paul | d7af11a | 2004-01-07 14:51:30 +0000 | [diff] [blame] | 245 | ------------------------------------------------------------ |
| 246 | GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE |
| 247 | GL_FOG_COORD GL_FOG_COORDINATE |
| 248 | GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE |
| 249 | GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE |
| 250 | GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE |
| 251 | GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER |
| 252 | GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY |
| 253 | GL_SRC0_RGB GL_SOURCE0_RGB |
| 254 | GL_SRC1_RGB GL_SOURCE1_RGB |
| 255 | GL_SRC2_RGB GL_SOURCE2_RGB |
| 256 | GL_SRC0_ALPHA GL_SOURCE0_ALPHA |
| 257 | GL_SRC1_ALPHA GL_SOURCE1_ALPHA |
| 258 | GL_SRC2_ALPHA GL_SOURCE2_ALPHA |
| 259 | </pre> |
| 260 | <p> |
| 261 | See the |
Andreas Boll | a73c59b | 2012-09-18 19:31:28 +0200 | [diff] [blame] | 262 | <a href="http://www.opengl.org/documentation/spec.html"> |
Brian Paul | d7af11a | 2004-01-07 14:51:30 +0000 | [diff] [blame] | 263 | OpenGL specification</a> for more details. |
| 264 | </p> |
| 265 | |
| 266 | |
| 267 | |
Andreas Boll | 210a27d | 2012-06-12 09:05:36 +0200 | [diff] [blame] | 268 | <h2>Version 5.x features</h2> |
Brian Paul | 0b27ace | 2003-03-08 17:38:57 +0000 | [diff] [blame] | 269 | <p> |
| 270 | Version 5.x of Mesa implements the OpenGL 1.4 API with the following |
| 271 | extensions incorporated as standard features: |
| 272 | </p> |
| 273 | <ul> |
| 274 | <li>GL_ARB_depth_texture |
| 275 | <li>GL_ARB_shadow |
| 276 | <li>GL_ARB_texture_env_crossbar |
| 277 | <li>GL_ARB_texture_mirror_repeat |
| 278 | <li>GL_ARB_window_pos |
| 279 | <li>GL_EXT_blend_color |
| 280 | <li>GL_EXT_blend_func_separate |
| 281 | <li>GL_EXT_blend_logic_op |
| 282 | <li>GL_EXT_blend_minmax |
| 283 | <li>GL_EXT_blend_subtract |
| 284 | <li>GL_EXT_fog_coord |
| 285 | <li>GL_EXT_multi_draw_arrays |
| 286 | <li>GL_EXT_point_parameters |
| 287 | <li>GL_EXT_secondary_color |
| 288 | <li>GL_EXT_stencil_wrap |
Brian Paul | 3a604da | 2003-08-28 03:10:00 +0000 | [diff] [blame] | 289 | <li>GL_EXT_texture_lod_bias (plus, a per-texture LOD bias parameter) |
Brian Paul | 0b27ace | 2003-03-08 17:38:57 +0000 | [diff] [blame] | 290 | <li>GL_SGIS_generate_mipmap |
| 291 | </ul> |
| 292 | |
| 293 | |
Andreas Boll | 210a27d | 2012-06-12 09:05:36 +0200 | [diff] [blame] | 294 | <h2>Version 4.x features</h2> |
Brian Paul | 0b27ace | 2003-03-08 17:38:57 +0000 | [diff] [blame] | 295 | |
| 296 | <p> |
| 297 | Version 4.x of Mesa implements the OpenGL 1.3 API with the following |
| 298 | extensions incorporated as standard features: |
| 299 | </p> |
| 300 | |
| 301 | <ul> |
| 302 | <li>GL_ARB_multisample |
| 303 | <li>GL_ARB_multitexture |
| 304 | <li>GL_ARB_texture_border_clamp |
| 305 | <li>GL_ARB_texture_compression |
| 306 | <li>GL_ARB_texture_cube_map |
| 307 | <li>GL_ARB_texture_env_add |
| 308 | <li>GL_ARB_texture_env_combine |
| 309 | <li>GL_ARB_texture_env_dot3 |
| 310 | <li>GL_ARB_transpose_matrix |
| 311 | </ul> |
| 312 | |
Andreas Boll | 210a27d | 2012-06-12 09:05:36 +0200 | [diff] [blame] | 313 | <h2>Version 3.x features</h2> |
Brian Paul | 0b27ace | 2003-03-08 17:38:57 +0000 | [diff] [blame] | 314 | |
| 315 | <p> |
| 316 | Version 3.x of Mesa implements the OpenGL 1.2 API with the following |
| 317 | features: |
| 318 | </p> |
| 319 | <ul> |
| 320 | <li>BGR, BGRA and packed pixel formats |
| 321 | <li>New texture border clamp mode |
| 322 | <li>glDrawRangeElements() |
| 323 | <li>standard 3-D texturing |
| 324 | <li>advanced MIPMAP control |
| 325 | <li>separate specular color interpolation |
| 326 | </ul> |
| 327 | |
| 328 | |
Andreas Boll | 210a27d | 2012-06-12 09:05:36 +0200 | [diff] [blame] | 329 | <h2>Version 2.x features</h2> |
Brian Paul | 0b27ace | 2003-03-08 17:38:57 +0000 | [diff] [blame] | 330 | <p> |
| 331 | Version 2.x of Mesa implements the OpenGL 1.1 API with the following |
| 332 | features. |
| 333 | </p> |
| 334 | <ul> |
| 335 | <li>Texture mapping: |
| 336 | <ul> |
| 337 | <li>glAreTexturesResident |
| 338 | <li>glBindTexture |
| 339 | <li>glCopyTexImage1D |
| 340 | <li>glCopyTexImage2D |
| 341 | <li>glCopyTexSubImage1D |
| 342 | <li>glCopyTexSubImage2D |
| 343 | <li>glDeleteTextures |
| 344 | <li>glGenTextures |
| 345 | <li>glIsTexture |
| 346 | <li>glPrioritizeTextures |
| 347 | <li>glTexSubImage1D |
| 348 | <li>glTexSubImage2D |
| 349 | </ul> |
| 350 | <li>Vertex Arrays: |
| 351 | <ul> |
| 352 | <li>glArrayElement |
| 353 | <li>glColorPointer |
| 354 | <li>glDrawElements |
| 355 | <li>glEdgeFlagPointer |
| 356 | <li>glIndexPointer |
| 357 | <li>glInterleavedArrays |
| 358 | <li>glNormalPointer |
| 359 | <li>glTexCoordPointer |
| 360 | <li>glVertexPointer |
| 361 | </ul> |
| 362 | <li>Client state management: |
| 363 | <ul> |
| 364 | <li>glDisableClientState |
| 365 | <li>glEnableClientState |
| 366 | <li>glPopClientAttrib |
| 367 | <li>glPushClientAttrib |
| 368 | </ul> |
| 369 | <li>Misc: |
| 370 | <ul> |
| 371 | <li>glGetPointer |
| 372 | <li>glIndexub |
| 373 | <li>glIndexubv |
| 374 | <li>glPolygonOffset |
| 375 | </ul> |
| 376 | </ul> |
| 377 | |
Andreas Boll | b5da52a | 2012-09-18 18:57:02 +0200 | [diff] [blame] | 378 | </div> |
Brian Paul | 0b27ace | 2003-03-08 17:38:57 +0000 | [diff] [blame] | 379 | </body> |
| 380 | </html> |