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Brian Paul0b27ace2003-03-08 17:38:57 +00009
Andreas Bollb5da52a2012-09-18 18:57:02 +020010<div class="header">
11 <h1>The Mesa 3D Graphics Library</h1>
12</div>
13
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16
Andreas Bollecd5c7c2012-06-12 09:05:03 +020017<h1>Development Notes</h1>
Brian Paul0b27ace2003-03-08 17:38:57 +000018
19
Brian Paul51830612004-08-17 14:08:59 +000020<ul>
Brian Paul98f2f472015-05-25 09:13:09 -060021<li><a href="#style">Coding Style</a>
22<li><a href="#submitting">Submitting Patches</a>
23<li><a href="#release">Making a New Mesa Release</a>
24<li><a href="#extensions">Adding Extensions</a>
Brian Paul51830612004-08-17 14:08:59 +000025</ul>
Brian Paul0b27ace2003-03-08 17:38:57 +000026
27
Brian Paul98f2f472015-05-25 09:13:09 -060028<h2 id="style">Coding Style</h2>
Brian Paul0b27ace2003-03-08 17:38:57 +000029
30<p>
Brian Paulc6184f82015-05-25 10:18:35 -060031Mesa is over 20 years old and the coding style has evolved over time.
32Some old parts use a style that's a bit out of date.
33If the guidelines below don't cover something, try following the format of
34existing, neighboring code.
Brian Paul0b27ace2003-03-08 17:38:57 +000035</p>
36
37<p>
Brian Paulc6184f82015-05-25 10:18:35 -060038Basic formatting guidelines
Brian Paul0b27ace2003-03-08 17:38:57 +000039</p>
40
Brian Paulc6184f82015-05-25 10:18:35 -060041<ul>
42<li>3-space indentation, no tabs.
43<li>Limit lines to 78 or fewer characters. The idea is to prevent line
44wrapping in 80-column editors and terminals. There are exceptions, such
45as if you're defining a large, static table of information.
46<li>Opening braces go on the same line as the if/for/while statement.
47For example:
Brian Paul0b27ace2003-03-08 17:38:57 +000048<pre>
Brian Paulc6184f82015-05-25 10:18:35 -060049 if (condition) {
50 foo;
51 } else {
52 bar;
53 }
Brian Paul0b27ace2003-03-08 17:38:57 +000054</pre>
55
Brian Paulc6184f82015-05-25 10:18:35 -060056<li>Put a space before/after operators. For example, <tt>a = b + c;</tt>
57and not <tt>a=b+c;</tt>
58
59<li>This GNU indent command generally does the right thing for formatting:
Brian Paul0b27ace2003-03-08 17:38:57 +000060<pre>
Brian Paulc6184f82015-05-25 10:18:35 -060061 indent -br -i3 -npcs --no-tabs infile.c -o outfile.c
Brian Paul0b27ace2003-03-08 17:38:57 +000062</pre>
63
Brian Paulc6184f82015-05-25 10:18:35 -060064<li>Use comments wherever you think it would be helpful for other developers.
65Several specific cases and style examples follow. Note that we roughly
66follow <a href="http://www.stack.nl/~dimitri/doxygen/">Doxygen</a> conventions.
67<br>
68<br>
69Single-line comments:
Brian Paul0b27ace2003-03-08 17:38:57 +000070<pre>
Brian Paulc6184f82015-05-25 10:18:35 -060071 /* null-out pointer to prevent dangling reference below */
72 bufferObj = NULL;
73</pre>
74Or,
75<pre>
76 bufferObj = NULL; /* prevent dangling reference below */
77</pre>
78Multi-line comment:
79<pre>
80 /* If this is a new buffer object id, or one which was generated but
81 * never used before, allocate a buffer object now.
82 */
83</pre>
84We try to quote the OpenGL specification where prudent:
85<pre>
86 /* Page 38 of the PDF of the OpenGL ES 3.0 spec says:
87 *
88 * "An INVALID_OPERATION error is generated for any of the following
89 * conditions:
90 *
91 * * <length> is zero."
92 *
93 * Additionally, page 94 of the PDF of the OpenGL 4.5 core spec
94 * (30.10.2014) also says this, so it's no longer allowed for desktop GL,
95 * either.
96 */
97</pre>
98Function comment example:
99<pre>
100 /**
101 * Create and initialize a new buffer object. Called via the
102 * ctx->Driver.CreateObject() driver callback function.
103 * \param name integer name of the object
104 * \param type one of GL_FOO, GL_BAR, etc.
105 * \return pointer to new object or NULL if error
106 */
107 struct gl_object *
108 _mesa_create_object(GLuint name, GLenum type)
109 {
110 /* function body */
111 }
Brian Paul0b27ace2003-03-08 17:38:57 +0000112</pre>
113
Brian Paulc6184f82015-05-25 10:18:35 -0600114<li>Put the function return type and qualifiers on one line and the function
115name and parameters on the next, as seen above. This makes it easy to use
116<code>grep ^function_name dir/*</code> to find function definitions. Also,
117the opening brace goes on the next line by itself (see above.)
118
119<li>Function names follow various conventions depending on the type of function:
120<pre>
121 glFooBar() - a public GL entry point (in glapi_dispatch.c)
122 _mesa_FooBar() - the internal immediate mode function
123 save_FooBar() - retained mode (display list) function in dlist.c
124 foo_bar() - a static (private) function
125 _mesa_foo_bar() - an internal non-static Mesa function
126</pre>
127
128<li>Constants, macros and enumerant names are ALL_UPPERCASE, with _ between
129words.
130<li>Mesa usually uses camel case for local variables (Ex: "localVarname")
131while gallium typically uses underscores (Ex: "local_var_name").
132<li>Global variables are almost never used because Mesa should be thread-safe.
133
134<li>Booleans. Places that are not directly visible to the GL API
135should prefer the use of <tt>bool</tt>, <tt>true</tt>, and
Kai Wasserbächdbec3a52011-08-23 10:48:58 +0200136<tt>false</tt> over <tt>GLboolean</tt>, <tt>GL_TRUE</tt>, and
137<tt>GL_FALSE</tt>. In C code, this may mean that
Kai Wasserbäche106d4c2011-08-27 17:51:47 +0200138<tt>#include &lt;stdbool.h&gt;</tt> needs to be added. The
Kai Wasserbächdbec3a52011-08-23 10:48:58 +0200139<tt>try_emit_</tt>* methods in src/mesa/program/ir_to_mesa.cpp and
Kai Wasserbäche106d4c2011-08-27 17:51:47 +0200140src/mesa/state_tracker/st_glsl_to_tgsi.cpp can serve as examples.
Brian Paulc6184f82015-05-25 10:18:35 -0600141
142</ul>
Kai Wasserbächdbec3a52011-08-23 10:48:58 +0200143
Brian Paul98f2f472015-05-25 09:13:09 -0600144
145<h2 id="submitting">Submitting patches</h2>
Timothy Arceri23820112013-09-05 02:54:00 -0600146
147<p>
Brian Pauld9598852015-05-25 09:42:04 -0600148The basic guidelines for submitting patches are:
149</p>
150
151<ul>
152<li>Patches should be sufficiently tested before submitting.
153<li>Code patches should follow Mesa coding conventions.
154<li>Whenever possible, patches should only effect individual Mesa/Gallium
155components.
156<li>Patches should never introduce build breaks and should be bisectable (see
157<code>git bisect</code>.)
158<li>Patches should be properly formatted (see below).
159<li>Patches should be submitted to mesa-dev for review using
160<code>git send-email</code>.
161<li>Patches should not mix code changes with code formatting changes (except,
162perhaps, in very trivial cases.)
163</ul>
164
165<h3>Patch formatting</h3>
166
167<p>
168The basic rules for patch formatting are:
169</p>
170
171<ul>
172<li>Lines should be limited to 75 characters or less so that git logs
173displayed in 80-column terminals avoid line wrapping. Note that git
174log uses 4 spaces of indentation (4 + 75 &lt; 80).
175<li>The first line should be a short, concise summary of the change prefixed
176with a module name. Examples:
177<pre>
178 mesa: Add support for querying GL_VERTEX_ATTRIB_ARRAY_LONG
179
180 gallium: add PIPE_CAP_DEVICE_RESET_STATUS_QUERY
181
182 i965: Fix missing type in local variable declaration.
183</pre>
184<li>Subsequent patch comments should describe the change in more detail,
185if needed. For example:
186<pre>
187 i965: Remove end-of-thread SEND alignment code.
188
189 This was present in Eric's initial implementation of the compaction code
190 for Sandybridge (commit 077d01b6). There is no documentation saying this
191 is necessary, and removing it causes no regressions in piglit on any
192 platform.
193</pre>
194<li>A "Signed-off-by:" line is not required, but not discouraged either.
195<li>If a patch address a bugzilla issue, that should be noted in the
196patch comment. For example:
197<pre>
198 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89689
199</pre>
200<li>If there have been several revisions to a patch during the review
201process, they should be noted such as in this example:
202<pre>
203 st/mesa: add ARB_texture_stencil8 support (v4)
204
205 if we support stencil texturing, enable texture_stencil8
206 there is no requirement to support native S8 for this,
207 the texture can be converted to x24s8 fine.
208
209 v2: fold fixes from Marek in:
210 a) put S8 last in the list
211 b) fix renderable to always test for d/s renderable
212 fixup the texture case to use a stencil only format
213 for picking the format for the texture view.
214 v3: hit fallback for getteximage
215 v4: put s8 back in front, it shouldn't get picked now (Ilia)
216</pre>
217<li>If someone tested your patch, document it with a line like this:
218<pre>
219 Tested-by: Joe Hacker &lt;jhacker@foo.com&gt;
220</pre>
221<li>If the patch was reviewed (usually the case) or acked by someone,
222that should be documented with:
223<pre>
224 Reviewed-by: Joe Hacker &lt;jhacker@foo.com&gt;
225 Acked-by: Joe Hacker &lt;jhacker@foo.com&gt;
226</pre>
227</ul>
228
229
230
231<h3>Testing Patches</h3>
232
233<p>
234It should go without saying that patches must be tested. In general,
235do whatever testing is prudent.
236</p>
237
238<p>
239You should always run the Mesa test suite before submitting patches.
240The test suite can be run using the 'make check' command. All tests
Timothy Arceri23820112013-09-05 02:54:00 -0600241must pass before patches will be accepted, this may mean you have
242to update the tests themselves.
243</p>
244
245<p>
Brian Pauld9598852015-05-25 09:42:04 -0600246Whenever possible and applicable, test the patch with
247<a href="http://people.freedesktop.org/~nh/piglit/">Piglit</a> to
248check for regressions.
249</p>
250
251
252<h3>Mailing Patches</h3>
253
254<p>
Timothy Arceri23820112013-09-05 02:54:00 -0600255Patches should be sent to the Mesa mailing list for review.
256When submitting a patch make sure to use git send-email rather than attaching
257patches to emails. Sending patches as attachments prevents people from being
258able to provide in-line review comments.
259</p>
260
261<p>
262When submitting follow-up patches you can use --in-reply-to to make v2, v3,
263etc patches show up as replies to the originals. This usually works well
264when you're sending out updates to individual patches (as opposed to
265re-sending the whole series). Using --in-reply-to makes
266it harder for reviewers to accidentally review old patches.
267</p>
Brian Paul0b27ace2003-03-08 17:38:57 +0000268
Brian Paul2ab0ca32015-05-26 11:30:22 -0600269<h3>Reviewing Patches</h3>
270
271<p>
272When you've reviewed a patch on the mailing list, please be unambiguous
273about your review. That is, state either
274<pre>
275 Reviewed-by: Joe Hacker &lt;jhacker@foo.com&gt;
276</pre>
277or
278<pre>
279 Acked-by: Joe Hacker &lt;jhacker@foo.com&gt;
280</pre>
281Rather than saying just "LGTM" or "Seems OK".
282</p>
283
284<p>
285If small changes are suggested, it's OK to say something like:
286<pre>
287 With the above fixes, Reviewed-by: Joe Hacker &lt;jhacker@foo.com&gt;
288</pre>
289which tells the patch author that the patch can be committed, as long
290as the issues are resolved first.
291</p>
292
293
Brian Paul98f2f472015-05-25 09:13:09 -0600294<h3>Marking a commit as a candidate for a stable branch</h3>
Andreas Bollf07784d2012-10-02 13:37:34 +0200295
296<p>
297If you want a commit to be applied to a stable branch,
298you should add an appropriate note to the commit message.
299</p>
300
301<p>
302Here are some examples of such a note:
303</p>
304<ul>
Carl Worthd6c83652013-12-12 23:07:26 -0800305 <li>CC: &lt;mesa-stable@lists.freedesktop.org&gt;</li>
306 <li>CC: "9.2 10.0" &lt;mesa-stable@lists.freedesktop.org&gt;</li>
307 <li>CC: "10.0" &lt;mesa-stable@lists.freedesktop.org&gt;</li>
Andreas Bollf07784d2012-10-02 13:37:34 +0200308</ul>
309
Carl Worthd6c83652013-12-12 23:07:26 -0800310Simply adding the CC to the mesa-stable list address is adequate to nominate
311the commit for the most-recently-created stable branch. It is only necessary
312to specify a specific branch name, (such as "9.2 10.0" or "10.0" in the
313examples above), if you want to nominate the commit for an older stable
314branch. And, as in these examples, you can nominate the commit for the older
315branch in addition to the more recent branch, or nominate the commit
316exclusively for the older branch.
317
318This "CC" syntax for patch nomination will cause patches to automatically be
319copied to the mesa-stable@ mailing list when you use "git send-email" to send
320patches to the mesa-dev@ mailing list. Also, if you realize that a commit
Nathan Kidd0691b372014-01-03 16:44:00 -0700321should be nominated for the stable branch after it has already been committed,
Carl Worthd6c83652013-12-12 23:07:26 -0800322you can send a note directly to the mesa-stable@lists.freedesktop.org where
323the Mesa stable-branch maintainers will receive it. Be sure to mention the
324commit ID of the commit of interest (as it appears in the mesa master branch).
Andreas Boll1f38fb22012-10-02 13:55:53 +0200325
Carl Worth4546b702014-04-30 16:27:03 -0700326The latest set of patches that have been nominated, accepted, or rejected for
327the upcoming stable release can always be seen on the
Carl Worth399b4e22014-08-21 09:46:57 -0700328<a href="http://cworth.org/~cworth/mesa-stable-queue/">Mesa Stable Queue</a>
Carl Worth4546b702014-04-30 16:27:03 -0700329page.
330
Brian Paul98f2f472015-05-25 09:13:09 -0600331<h3>Criteria for accepting patches to the stable branch</h3>
Andreas Boll1f38fb22012-10-02 13:55:53 +0200332
Carl Worth399b4e22014-08-21 09:46:57 -0700333Mesa has a designated release manager for each stable branch, and the release
334manager is the only developer that should be pushing changes to these
335branches. Everyone else should simply nominate patches using the mechanism
336described above.
337
338The stable-release manager will work with the list of nominated patches, and
339for each patch that meets the crtieria below will cherry-pick the patch with:
340<code>git cherry-pick -x &lt;commit&gt;</code>. The <code>-x</code> option is
341important so that the picked patch references the comit ID of the original
342patch.
343
344The stable-release manager may at times need to force-push changes to the
345stable branches, for example, to drop a previously-picked patch that was later
346identified as causing a regression). These force-pushes may cause changes to
347be lost from the stable branch if developers push things directly. Consider
348yourself warned.
349
350The stable-release manager is also given broad discretion in rejecting patches
351that have been nominated for the stable branch. The most basic rule is that
352the stable branch is for bug fixes only, (no new features, no
353regressions). Here is a non-exhaustive list of some reasons that a patch may
354be rejected:
355
356<ul>
357 <li>Patch introduces a regression. Any reported build breakage or other
358 regression caused by a particular patch, (game no longer work, piglit test
359 changes from PASS to FAIL), is justification for rejecting a patch.</li>
360
361 <li>Patch is too large, (say, larger than 100 lines)</li>
362
363 <li>Patch is not a fix. For example, a commit that moves code around with no
364 functional change should be rejected.</li>
365
366 <li>Patch fix is not clearly described. For example, a commit message
367 of only a single line, no description of the bug, no mention of bugzilla,
368 etc.</li>
369
370 <li>Patch has not obviously been reviewed, For example, the commit message
371 has no Reviewed-by, Signed-off-by, nor Tested-by tags from anyone but the
372 author.</li>
373
374 <li>Patch has not already been merged to the master branch. As a rule, bug
375 fixes should never be applied first to a stable branch. Patches should land
376 first on the master branch and then be cherry-picked to a stable
377 branch. (This is to avoid future releases causing regressions if the patch
378 is not also applied to master.) The only things that might look like
379 exceptions would be backports of patches from master that happen to look
380 significantly different.</li>
381
382 <li>Patch depends on too many other patches. Ideally, all stable-branch
383 patches should be self-contained. It sometimes occurs that a single, logical
384 bug-fix occurs as two separate patches on master, (such as an original
385 patch, then a subsequent fix-up to that patch). In such a case, these two
386 patches should be squashed into a single, self-contained patch for the
387 stable branch. (Of course, if the squashing makes the patch too large, then
388 that could be a reason to reject the patch.)</li>
389
390 <li>Patch includes new feature development, not bug fixes. New OpenGL
391 features, extensions, etc. should be applied to Mesa master and included in
392 the next major release. Stable releases are intended only for bug fixes.
393
394 Note: As an exception to this rule, the stable-release manager may accept
395 hardware-enabling "features". For example, backports of new code to support
396 a newly-developed hardware product can be accepted if they can be reasonably
397 determined to not have effects on other hardware.</li>
398
399 <li>Patch is a performance optimization. As a rule, performance patches are
400 not candidates for the stable branch. The only exception might be a case
401 where an application's performance was recently severely impacted so as to
402 become unusable. The fix for this performance regression could then be
403 considered for a stable branch. The optimization must also be
404 non-controversial and the patches still need to meet the other criteria of
405 being simple and self-contained</li>
406
407 <li>Patch introduces a new failure mode (such as an assert). While the new
408 assert might technically be correct, for example to make Mesa more
409 conformant, this is not the kind of "bug fix" we want in a stable
410 release. The potential problem here is that an OpenGL program that was
411 previously working, (even if technically non-compliant with the
412 specification), could stop working after this patch. So that would be a
413 regression that is unaacceptable for the stable branch.</li>
414</ul>
Andreas Boll1f38fb22012-10-02 13:55:53 +0200415
Brian Paul98f2f472015-05-25 09:13:09 -0600416
417<h2 id="release">Making a New Mesa Release</h2>
Brian Paul0b27ace2003-03-08 17:38:57 +0000418
419<p>
420These are the instructions for making a new Mesa release.
421</p>
422
Andreas Boll210a27d2012-06-12 09:05:36 +0200423<h3>Get latest source files</h3>
Brian Paul0b27ace2003-03-08 17:38:57 +0000424<p>
Brian Paul84c5e482009-06-23 19:21:04 -0600425Use git to get the latest Mesa files from the git repository, from whatever
Carl Worth619505a2014-08-21 10:44:35 -0700426branch is relevant. This document uses the convention X.Y.Z for the release
427being created, which should be created from a branch named X.Y.
Brian Paul0b27ace2003-03-08 17:38:57 +0000428</p>
429
Carl Worth619505a2014-08-21 10:44:35 -0700430<h3>Perform basic testing</h3>
Brian Paul65b79052004-11-22 17:49:15 +0000431<p>
Carl Worth619505a2014-08-21 10:44:35 -0700432The release manager should, at the very least, test the code by compiling it,
433installing it, and running the latest piglit to ensure that no piglit tests
434have regressed since the previous release.
Brian Paul65b79052004-11-22 17:49:15 +0000435</p>
436
437<p>
Carl Worth619505a2014-08-21 10:44:35 -0700438The release manager should do this testing with at least one hardware driver,
439(say, whatever is contained in the local development machine), as well as on
440both Gallium and non-Gallium software drivers. The software testing can be
441performed by running piglit with the following environment-variable set:
Andreas Bollb347bb52012-06-25 21:53:06 +0200442</p>
443
Brian Paul0b27ace2003-03-08 17:38:57 +0000444<pre>
Carl Worth619505a2014-08-21 10:44:35 -0700445LIBGL_ALWAYS_SOFTWARE=1
446</pre>
447
448And Gallium vs. non-Gallium software drivers can be obtained by using the
449following configure flags on separate builds:
450
451<pre>
452--with-dri-drivers=swrast
453--with-gallium-drivers=swrast
Brian Paul0b27ace2003-03-08 17:38:57 +0000454</pre>
455
456<p>
Carl Worth619505a2014-08-21 10:44:35 -0700457Note: If both options are given in one build, both swrast_dri.so drivers will
458be compiled, but only one will be installed. The following command can be used
459to ensure the correct driver is being tested:
460</p>
461
462<pre>
463LIBGL_ALWAYS_SOFTWARE=1 glxinfo | grep "renderer string"
464</pre>
465
466If any regressions are found in this testing with piglit, stop here, and do
467not perform a release until regressions are fixed.
468
469<h3>Update version in file VERSION</h3>
470
471<p>
472Increment the version contained in the file VERSION at Mesa's top-level, then
473commit this change.
474</p>
475
476<h3>Create release notes for the new release</h3>
477
478<p>
479Create a new file docs/relnotes/X.Y.Z.html, (follow the style of the previous
480release notes). Note that the sha256sums section of the release notes should
481be empty at this point.
Brian Paul65b79052004-11-22 17:49:15 +0000482</p>
483
484<p>
Carl Worth619505a2014-08-21 10:44:35 -0700485Two scripts are available to help generate portions of the release notes:
Brian Paul0b27ace2003-03-08 17:38:57 +0000486
Carl Worth619505a2014-08-21 10:44:35 -0700487<pre>
488 ./bin/bugzilla_mesa.sh
489 ./bin/shortlog_mesa.sh
490</pre>
491
Brian Paul0b27ace2003-03-08 17:38:57 +0000492<p>
Carl Worth619505a2014-08-21 10:44:35 -0700493The first script identifies commits that reference bugzilla bugs and obtains
494the descriptions of those bugs from bugzilla. The second script generates a
495log of all commits. In both cases, HTML-formatted lists are printed to stdout
496to be included in the release notes.
Brian Paul0b27ace2003-03-08 17:38:57 +0000497</p>
498
499<p>
Carl Worth619505a2014-08-21 10:44:35 -0700500Commit these changes
501</p>
502
503<h3>Make the release archives, signatures, and the release tag</h3>
504<p>
505From inside the Mesa directory:
506<pre>
507 ./autogen.sh
508 make -j1 tarballs
509</pre>
510
511<p>
512After the tarballs are created, the sha256 checksums for the files will
513be computed and printed. These will be used in a step below.
514</p>
515
516<p>
517It's important at this point to also verify that the constructed tar file
518actually builds:
519</p>
520
521<pre>
522 tar xjf MesaLib-X.Y.Z.tar.bz2
523 cd Mesa-X.Y.Z
524 ./configure --enable-gallium-llvm
525 make -j6
526 make install
527</pre>
528
529<p>
530Some touch testing should also be performed at this point, (run glxgears or
531more involved OpenGL programs against the installed Mesa).
532</p>
533
534<p>
535Create detached GPG signatures for each of the archive files created above:
536</p>
537
538<pre>
539 gpg --sign --detach MesaLib-X.Y.Z.tar.gz
540 gpg --sign --detach MesaLib-X.Y.Z.tar.bz2
541 gpg --sign --detach MesaLib-X.Y.Z.zip
542</pre>
543
544<p>
545Tag the commit used for the build:
546</p>
547
548<pre>
549 git tag -s mesa-X.Y.X -m "Mesa X.Y.Z release"
550</pre>
551
552<p>
553Note: It would be nice to investigate and fix the issue that causes the
554tarballs target to fail with multiple build process, such as with "-j4". It
555would also be nice to incorporate all of the above commands into a single
556makefile target. And instead of a custom "tarballs" target, we should
557incorporate things into the standard "make dist" and "make distcheck" targets.
558</p>
559
560<h3>Add the sha256sums to the release notes</h3>
561
562<p>
563Edit docs/relnotes/X.Y.Z.html to add the sha256sums printed as part of "make
564tarballs" in the previous step. Commit this change.
565</p>
566
567<h3>Push all commits and the tag creates above</h3>
568
569<p>
570This is the first step that cannot easily be undone. The release is going
571forward from this point:
572</p>
573
574<pre>
575 git push origin X.Y --tags
576</pre>
577
578<h3>Install the release files and signatures on the distribution server</h3>
579
580<p>
581The following commands can be used to copy the release archive files and
582signatures to the freedesktop.org server:
583</p>
584
585<pre>
586 scp MesaLib-X.Y.Z* people.freedesktop.org:
587 ssh people.freedesktop.org
588 cd /srv/ftp.freedesktop.org/pub/mesa
589 mkdir X.Y.Z
590 cd X.Y.Z
591 mv ~/MesaLib-X.Y.Z* .
592</pre>
593
594<h3>Back on mesa master, andd the new release notes into the tree</h3>
595
596<p>
597Something like the following steps will do the trick:
598</p>
599
600<pre>
601 cp docs/relnotes/X.Y.Z.html /tmp
602 git checkout master
603 cp /tmp/X.Y.Z.html docs/relnotes
604 git add docs/relnotes/X.Y.Z.html
605</pre>
606
607<p>
608Also, edit docs/relnotes.html to add a link to the new release notes, and edit
609docs/index.html to add a news entry. Then commit and push:
610</p>
611
612<pre>
613 git commit -a -m "docs: Import X.Y.Z release notes, add news item."
614 git push origin
615</pre>
616
617<h3>Update the mesa3d.org website</h3>
618
619<p>
620NOTE: The recent release managers have not been performing this step
621themselves, but leaving this to Brian Paul, (who has access to the
622sourceforge.net hosting for mesa3d.org). Brian is more than willing to grant
623the permission necessary to future release managers to do this step on their
624own.
Brian Paul84c5e482009-06-23 19:21:04 -0600625</p>
626
627<p>
Brian Paul65b79052004-11-22 17:49:15 +0000628Update the web site by copying the docs/ directory's files to
Brian Paul84c5e482009-06-23 19:21:04 -0600629/home/users/b/br/brianp/mesa-www/htdocs/ with:
630<br>
631<code>
632sftp USERNAME,mesa3d@web.sourceforge.net
633</code>
Brian Paul0b27ace2003-03-08 17:38:57 +0000634</p>
635
Carl Worth619505a2014-08-21 10:44:35 -0700636
637<h3>Announce the release</h3>
Brian Paul0b27ace2003-03-08 17:38:57 +0000638<p>
Brian Paulefe56712003-03-19 19:15:28 +0000639Make an announcement on the mailing lists:
Ian Romanick8f32c642010-06-16 14:28:08 -0700640
Kenneth Graunke7d24d1b2013-07-25 11:42:38 -0700641<em>mesa-dev@lists.freedesktop.org</em>,
Brian Paulefe56712003-03-19 19:15:28 +0000642and
Kenneth Graunke7d24d1b2013-07-25 11:42:38 -0700643<em>mesa-announce@lists.freedesktop.org</em>
Carl Worth619505a2014-08-21 10:44:35 -0700644
645Follow the template of previously-sent release announcements. The following
646command can be used to generate the log of changes to be included in the
647release announcement:
648
649<pre>
650 git shortlog mesa-X.Y.Z-1..mesa-X.Y.Z
651</pre>
Brian Paul0b27ace2003-03-08 17:38:57 +0000652</p>
653
Brian Paul98f2f472015-05-25 09:13:09 -0600654
655<h2 id="extensions">Adding Extensions</h2>
656
657<p>
658To add a new GL extension to Mesa you have to do at least the following.
659
660<ul>
661<li>
662 If glext.h doesn't define the extension, edit include/GL/gl.h and add
663 code like this:
664 <pre>
665 #ifndef GL_EXT_the_extension_name
666 #define GL_EXT_the_extension_name 1
667 /* declare the new enum tokens */
668 /* prototype the new functions */
669 /* TYPEDEFS for the new functions */
670 #endif
671 </pre>
672</li>
673<li>
674 In the src/mapi/glapi/gen/ directory, add the new extension functions and
675 enums to the gl_API.xml file.
676 Then, a bunch of source files must be regenerated by executing the
677 corresponding Python scripts.
678</li>
679<li>
680 Add a new entry to the <code>gl_extensions</code> struct in mtypes.h
681</li>
682<li>
683 Update the <code>extensions.c</code> file.
684</li>
685<li>
686 From this point, the best way to proceed is to find another extension,
687 similar to the new one, that's already implemented in Mesa and use it
688 as an example.
689</li>
690<li>
691 If the new extension adds new GL state, the functions in get.c, enable.c
692 and attrib.c will most likely require new code.
693</li>
694<li>
695 The dispatch tests check_table.cpp and dispatch_sanity.cpp
696 should be updated with details about the new extensions functions. These
697 tests are run using 'make check'
698</li>
699</ul>
700
701
702
703
Andreas Bollb5da52a2012-09-18 18:57:02 +0200704</div>
Brian Paul0b27ace2003-03-08 17:38:57 +0000705</body>
706</html>