blob: 1fa5fb838134a06fa1de247a821db9b8e24c35d5 [file] [log] [blame]
Brian Paul413d6a22000-05-26 14:44:59 +00001/* $Id: context.c,v 1.70 2000/05/26 14:44:59 brianp Exp $ */
jtgafb833d1999-08-19 00:55:39 +00002
3/*
4 * Mesa 3-D graphics library
Brian Paulfbd8f211999-11-11 01:22:25 +00005 * Version: 3.3
jtgafb833d1999-08-19 00:55:39 +00006 *
Brian Paul54287052000-01-17 20:00:15 +00007 * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
jtgafb833d1999-08-19 00:55:39 +00008 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
jtgafb833d1999-08-19 00:55:39 +000028#ifdef PC_HEADER
29#include "all.h"
30#else
Brian Paulfbd8f211999-11-11 01:22:25 +000031#include "glheader.h"
jtgafb833d1999-08-19 00:55:39 +000032#include "accum.h"
33#include "alphabuf.h"
jtgafb833d1999-08-19 00:55:39 +000034#include "clip.h"
Brian Paul4bdcfe52000-04-17 17:57:04 +000035#include "colortab.h"
jtgafb833d1999-08-19 00:55:39 +000036#include "context.h"
37#include "cva.h"
38#include "depth.h"
39#include "dlist.h"
40#include "eval.h"
41#include "enums.h"
Brian Paul585a68c1999-09-11 11:31:34 +000042#include "extensions.h"
jtgafb833d1999-08-19 00:55:39 +000043#include "fog.h"
Brian Paulb7a43041999-11-30 20:34:51 +000044#include "get.h"
Brian Paulfbd8f211999-11-11 01:22:25 +000045#include "glapi.h"
Brian Paulf9b97d92000-01-28 20:17:42 +000046#include "glapinoop.h"
Brian Paul9560f052000-01-31 23:11:39 +000047#include "glthread.h"
jtgafb833d1999-08-19 00:55:39 +000048#include "hash.h"
49#include "light.h"
jtgafb833d1999-08-19 00:55:39 +000050#include "macros.h"
51#include "matrix.h"
Brian Paulfbd8f211999-11-11 01:22:25 +000052#include "mem.h"
jtgafb833d1999-08-19 00:55:39 +000053#include "mmath.h"
54#include "pb.h"
55#include "pipeline.h"
jtgafb833d1999-08-19 00:55:39 +000056#include "shade.h"
57#include "simple_list.h"
58#include "stencil.h"
59#include "stages.h"
Brian Paulfa9df402000-02-02 19:16:46 +000060#include "state.h"
jtgafb833d1999-08-19 00:55:39 +000061#include "translate.h"
62#include "teximage.h"
63#include "texobj.h"
64#include "texstate.h"
65#include "texture.h"
66#include "types.h"
67#include "varray.h"
68#include "vb.h"
69#include "vbcull.h"
jtgafb833d1999-08-19 00:55:39 +000070#include "vbrender.h"
71#include "vbxform.h"
Keith Whitwell38756791999-08-29 10:26:31 +000072#include "vertices.h"
jtgafb833d1999-08-19 00:55:39 +000073#include "xform.h"
jtgafb833d1999-08-19 00:55:39 +000074#endif
75
76
77
78/**********************************************************************/
79/***** Context and Thread management *****/
80/**********************************************************************/
81
82
Brian Paul00037781999-12-17 14:52:35 +000083#if !defined(THREADS)
jtgafb833d1999-08-19 00:55:39 +000084
Brian Paul5666c632000-01-18 17:36:16 +000085struct immediate *_mesa_CurrentInput = NULL;
jtgafb833d1999-08-19 00:55:39 +000086
Brian Paul00037781999-12-17 14:52:35 +000087#endif
jtgafb833d1999-08-19 00:55:39 +000088
89
jtgafb833d1999-08-19 00:55:39 +000090/**********************************************************************/
Brian Paul4d053dd2000-01-14 04:45:47 +000091/***** GL Visual allocation/destruction *****/
92/**********************************************************************/
93
94
95/*
96 * Allocate a new GLvisual object.
97 * Input: rgbFlag - GL_TRUE=RGB(A) mode, GL_FALSE=Color Index mode
Brian Paul4d053dd2000-01-14 04:45:47 +000098 * dbFlag - double buffering?
99 * stereoFlag - stereo buffer?
Brian Pauled30dfa2000-03-03 17:47:39 +0000100 * depthBits - requested bits per depth buffer value
101 * Any value in [0, 32] is acceptable but the actual
102 * depth type will be GLushort or GLuint as needed.
103 * stencilBits - requested minimum bits per stencil buffer value
104 * accumBits - requested minimum bits per accum buffer component
105 * indexBits - number of bits per pixel if rgbFlag==GL_FALSE
106 * red/green/blue/alphaBits - number of bits per color component
107 * in frame buffer for RGB(A) mode.
108 * We always use 8 in core Mesa though.
Brian Paul4d053dd2000-01-14 04:45:47 +0000109 * Return: pointer to new GLvisual or NULL if requested parameters can't
110 * be met.
111 */
Brian Paulb371e0d2000-03-31 01:05:51 +0000112GLvisual *
113_mesa_create_visual( GLboolean rgbFlag,
Brian Paulb371e0d2000-03-31 01:05:51 +0000114 GLboolean dbFlag,
115 GLboolean stereoFlag,
116 GLint redBits,
117 GLint greenBits,
118 GLint blueBits,
119 GLint alphaBits,
120 GLint indexBits,
121 GLint depthBits,
122 GLint stencilBits,
123 GLint accumRedBits,
124 GLint accumGreenBits,
125 GLint accumBlueBits,
126 GLint accumAlphaBits,
127 GLint numSamples )
Brian Paul4d053dd2000-01-14 04:45:47 +0000128{
Brian Paul178a1c52000-04-22 01:05:00 +0000129 GLvisual *vis = (GLvisual *) CALLOC( sizeof(GLvisual) );
130 if (vis) {
Brian Paule70c6232000-05-04 13:53:55 +0000131 if (!_mesa_initialize_visual(vis, rgbFlag, dbFlag, stereoFlag,
Brian Paul178a1c52000-04-22 01:05:00 +0000132 redBits, greenBits, blueBits, alphaBits,
133 indexBits, depthBits, stencilBits,
134 accumRedBits, accumGreenBits,
135 accumBlueBits, accumAlphaBits,
136 numSamples )) {
137 FREE(vis);
138 return NULL;
139 }
140 }
141 return vis;
142}
143
144
145/*
146 * Initialize the fields of the given GLvisual.
147 * Input: see _mesa_create_visual() above.
148 * Return: GL_TRUE = success
149 * GL_FALSE = failure.
150 */
151GLboolean
152_mesa_initialize_visual( GLvisual *vis,
153 GLboolean rgbFlag,
Brian Paul178a1c52000-04-22 01:05:00 +0000154 GLboolean dbFlag,
155 GLboolean stereoFlag,
156 GLint redBits,
157 GLint greenBits,
158 GLint blueBits,
159 GLint alphaBits,
160 GLint indexBits,
161 GLint depthBits,
162 GLint stencilBits,
163 GLint accumRedBits,
164 GLint accumGreenBits,
165 GLint accumBlueBits,
166 GLint accumAlphaBits,
167 GLint numSamples )
168{
169 assert(vis);
Brian Paul4d053dd2000-01-14 04:45:47 +0000170
Brian Pauled30dfa2000-03-03 17:47:39 +0000171 /* This is to catch bad values from device drivers not updated for
172 * Mesa 3.3. Some device drivers just passed 1. That's a REALLY
173 * bad value now (a 1-bit depth buffer!?!).
174 */
175 assert(depthBits == 0 || depthBits > 1);
176
177 if (depthBits < 0 || depthBits > 32) {
Brian Paul178a1c52000-04-22 01:05:00 +0000178 return GL_FALSE;
Brian Paul4d053dd2000-01-14 04:45:47 +0000179 }
Brian Pauled30dfa2000-03-03 17:47:39 +0000180 if (stencilBits < 0 || stencilBits > (GLint) (8 * sizeof(GLstencil))) {
Brian Paul178a1c52000-04-22 01:05:00 +0000181 return GL_FALSE;
Brian Paul4d053dd2000-01-14 04:45:47 +0000182 }
Brian Paulb371e0d2000-03-31 01:05:51 +0000183 if (accumRedBits < 0 || accumRedBits > (GLint) (8 * sizeof(GLaccum))) {
Brian Paul178a1c52000-04-22 01:05:00 +0000184 return GL_FALSE;
Brian Paulb371e0d2000-03-31 01:05:51 +0000185 }
186 if (accumGreenBits < 0 || accumGreenBits > (GLint) (8 * sizeof(GLaccum))) {
Brian Paul178a1c52000-04-22 01:05:00 +0000187 return GL_FALSE;
Brian Paulb371e0d2000-03-31 01:05:51 +0000188 }
189 if (accumBlueBits < 0 || accumBlueBits > (GLint) (8 * sizeof(GLaccum))) {
Brian Paul178a1c52000-04-22 01:05:00 +0000190 return GL_FALSE;
Brian Paulb371e0d2000-03-31 01:05:51 +0000191 }
192 if (accumAlphaBits < 0 || accumAlphaBits > (GLint) (8 * sizeof(GLaccum))) {
Brian Paul178a1c52000-04-22 01:05:00 +0000193 return GL_FALSE;
Brian Paul4d053dd2000-01-14 04:45:47 +0000194 }
195
196 vis->RGBAflag = rgbFlag;
197 vis->DBflag = dbFlag;
198 vis->StereoFlag = stereoFlag;
199 vis->RedBits = redBits;
200 vis->GreenBits = greenBits;
201 vis->BlueBits = blueBits;
Brian Paule70c6232000-05-04 13:53:55 +0000202 vis->AlphaBits = alphaBits;
Brian Paul4d053dd2000-01-14 04:45:47 +0000203
Brian Paulb371e0d2000-03-31 01:05:51 +0000204 vis->IndexBits = indexBits;
205 vis->DepthBits = depthBits;
206 vis->AccumRedBits = (accumRedBits > 0) ? (8 * sizeof(GLaccum)) : 0;
207 vis->AccumGreenBits = (accumGreenBits > 0) ? (8 * sizeof(GLaccum)) : 0;
208 vis->AccumBlueBits = (accumBlueBits > 0) ? (8 * sizeof(GLaccum)) : 0;
209 vis->AccumAlphaBits = (accumAlphaBits > 0) ? (8 * sizeof(GLaccum)) : 0;
210 vis->StencilBits = (stencilBits > 0) ? (8 * sizeof(GLstencil)) : 0;
Brian Paul4d053dd2000-01-14 04:45:47 +0000211
Brian Pauled30dfa2000-03-03 17:47:39 +0000212 if (depthBits == 0) {
213 /* Special case. Even if we don't have a depth buffer we need
214 * good values for DepthMax for Z vertex transformation purposes.
215 */
216 vis->DepthMax = 1;
217 vis->DepthMaxF = 1.0F;
218 }
Brian Paul3a94f5c2000-05-18 18:12:36 +0000219 else if (depthBits < 32) {
Brian Pauled30dfa2000-03-03 17:47:39 +0000220 vis->DepthMax = (1 << depthBits) - 1;
221 vis->DepthMaxF = (GLfloat) vis->DepthMax;
222 }
Brian Paul3a94f5c2000-05-18 18:12:36 +0000223 else {
224 /* Special case since shift values greater than or equal to the
225 * number of bits in the left hand expression's type are
226 * undefined.
227 */
228 vis->DepthMax = 0xffffffff;
229 vis->DepthMaxF = (GLfloat) vis->DepthMax;
230 }
Brian Pauled30dfa2000-03-03 17:47:39 +0000231
Brian Paul178a1c52000-04-22 01:05:00 +0000232 return GL_TRUE;
Brian Paul4d053dd2000-01-14 04:45:47 +0000233}
234
235
Brian Paulb371e0d2000-03-31 01:05:51 +0000236/* This function should no longer be used. Use _mesa_create_visual() instead */
Brian Paul178a1c52000-04-22 01:05:00 +0000237GLvisual *
238gl_create_visual( GLboolean rgbFlag,
239 GLboolean alphaFlag,
240 GLboolean dbFlag,
241 GLboolean stereoFlag,
242 GLint depthBits,
243 GLint stencilBits,
244 GLint accumBits,
245 GLint indexBits,
246 GLint redBits,
247 GLint greenBits,
248 GLint blueBits,
249 GLint alphaBits )
Brian Paulb371e0d2000-03-31 01:05:51 +0000250{
Brian Paule70c6232000-05-04 13:53:55 +0000251 (void) alphaFlag;
252 return _mesa_create_visual(rgbFlag, dbFlag, stereoFlag,
Brian Paulb371e0d2000-03-31 01:05:51 +0000253 redBits, greenBits, blueBits, alphaBits,
254 indexBits, depthBits, stencilBits,
255 accumBits, accumBits, accumBits, accumBits, 0);
256}
Brian Paul4d053dd2000-01-14 04:45:47 +0000257
Brian Paulb371e0d2000-03-31 01:05:51 +0000258
259void
260_mesa_destroy_visual( GLvisual *vis )
261{
262 FREE(vis);
263}
264
265
266/* obsolete */
Brian Paul178a1c52000-04-22 01:05:00 +0000267void
268gl_destroy_visual( GLvisual *vis )
Brian Paul4d053dd2000-01-14 04:45:47 +0000269{
Brian Paulb371e0d2000-03-31 01:05:51 +0000270 _mesa_destroy_visual(vis);
Brian Paul4d053dd2000-01-14 04:45:47 +0000271}
272
273
274
275/**********************************************************************/
276/***** GL Framebuffer allocation/destruction *****/
277/**********************************************************************/
278
279
280/*
281 * Create a new framebuffer. A GLframebuffer is a struct which
282 * encapsulates the depth, stencil and accum buffers and related
283 * parameters.
284 * Input: visual - a GLvisual pointer
285 * softwareDepth - create/use a software depth buffer?
286 * softwareStencil - create/use a software stencil buffer?
287 * softwareAccum - create/use a software accum buffer?
288 * softwareAlpha - create/use a software alpha buffer?
289
290 * Return: pointer to new GLframebuffer struct or NULL if error.
291 */
Brian Paul178a1c52000-04-22 01:05:00 +0000292GLframebuffer *
293gl_create_framebuffer( GLvisual *visual,
294 GLboolean softwareDepth,
295 GLboolean softwareStencil,
296 GLboolean softwareAccum,
297 GLboolean softwareAlpha )
Brian Paul4d053dd2000-01-14 04:45:47 +0000298{
Brian Paul178a1c52000-04-22 01:05:00 +0000299 GLframebuffer *buffer = CALLOC_STRUCT(gl_frame_buffer);
300 assert(visual);
301 if (buffer) {
302 _mesa_initialize_framebuffer(buffer, visual,
303 softwareDepth, softwareStencil,
304 softwareAccum, softwareAlpha );
Brian Paul4d053dd2000-01-14 04:45:47 +0000305 }
Brian Paul178a1c52000-04-22 01:05:00 +0000306 return buffer;
307}
308
309
310/*
311 * Initialize a GLframebuffer object.
312 * Input: See gl_create_framebuffer() above.
313 */
314void
315_mesa_initialize_framebuffer( GLframebuffer *buffer,
316 GLvisual *visual,
317 GLboolean softwareDepth,
318 GLboolean softwareStencil,
319 GLboolean softwareAccum,
320 GLboolean softwareAlpha )
321{
322 assert(buffer);
323 assert(visual);
Brian Paul4d053dd2000-01-14 04:45:47 +0000324
325 /* sanity checks */
326 if (softwareDepth ) {
327 assert(visual->DepthBits > 0);
328 }
329 if (softwareStencil) {
330 assert(visual->StencilBits > 0);
331 }
332 if (softwareAccum) {
333 assert(visual->RGBAflag);
Brian Paulb371e0d2000-03-31 01:05:51 +0000334 assert(visual->AccumRedBits > 0);
335 assert(visual->AccumGreenBits > 0);
336 assert(visual->AccumBlueBits > 0);
Brian Paul4d053dd2000-01-14 04:45:47 +0000337 }
338 if (softwareAlpha) {
339 assert(visual->RGBAflag);
340 assert(visual->AlphaBits > 0);
341 }
342
343 buffer->Visual = visual;
344 buffer->UseSoftwareDepthBuffer = softwareDepth;
345 buffer->UseSoftwareStencilBuffer = softwareStencil;
346 buffer->UseSoftwareAccumBuffer = softwareAccum;
347 buffer->UseSoftwareAlphaBuffers = softwareAlpha;
Brian Paul4d053dd2000-01-14 04:45:47 +0000348}
349
350
Brian Paul4d053dd2000-01-14 04:45:47 +0000351/*
352 * Free a framebuffer struct and its buffers.
353 */
Brian Paul178a1c52000-04-22 01:05:00 +0000354void
355gl_destroy_framebuffer( GLframebuffer *buffer )
Brian Paul4d053dd2000-01-14 04:45:47 +0000356{
357 if (buffer) {
Brian Paul650cb742000-03-17 15:31:52 +0000358 if (buffer->DepthBuffer) {
359 FREE( buffer->DepthBuffer );
Brian Paul4d053dd2000-01-14 04:45:47 +0000360 }
361 if (buffer->Accum) {
362 FREE( buffer->Accum );
363 }
364 if (buffer->Stencil) {
365 FREE( buffer->Stencil );
366 }
367 if (buffer->FrontLeftAlpha) {
368 FREE( buffer->FrontLeftAlpha );
369 }
370 if (buffer->BackLeftAlpha) {
371 FREE( buffer->BackLeftAlpha );
372 }
373 if (buffer->FrontRightAlpha) {
374 FREE( buffer->FrontRightAlpha );
375 }
376 if (buffer->BackRightAlpha) {
377 FREE( buffer->BackRightAlpha );
378 }
379 FREE(buffer);
380 }
381}
382
383
384
385/**********************************************************************/
jtgafb833d1999-08-19 00:55:39 +0000386/***** Context allocation, initialization, destroying *****/
387/**********************************************************************/
388
389
Brian Paul9560f052000-01-31 23:11:39 +0000390_glthread_DECLARE_STATIC_MUTEX(OneTimeLock);
391
392
jtgafb833d1999-08-19 00:55:39 +0000393/*
394 * This function just calls all the various one-time-init functions in Mesa.
395 */
Brian Paul178a1c52000-04-22 01:05:00 +0000396static void
397one_time_init( void )
jtgafb833d1999-08-19 00:55:39 +0000398{
399 static GLboolean alreadyCalled = GL_FALSE;
Brian Paul9560f052000-01-31 23:11:39 +0000400 _glthread_LOCK_MUTEX(OneTimeLock);
jtgafb833d1999-08-19 00:55:39 +0000401 if (!alreadyCalled) {
Brian Paul4d053dd2000-01-14 04:45:47 +0000402 /* do some implementation tests */
403 assert( sizeof(GLbyte) == 1 );
404 assert( sizeof(GLshort) >= 2 );
405 assert( sizeof(GLint) >= 4 );
406 assert( sizeof(GLubyte) == 1 );
407 assert( sizeof(GLushort) >= 2 );
408 assert( sizeof(GLuint) >= 4 );
409
jtgafb833d1999-08-19 00:55:39 +0000410 gl_init_clip();
411 gl_init_eval();
Brian Paul5829f0c2000-02-02 22:21:39 +0000412 _mesa_init_fog();
Brian Paul780c4e02000-03-22 23:20:12 +0000413 _mesa_init_math();
jtgafb833d1999-08-19 00:55:39 +0000414 gl_init_lists();
415 gl_init_shade();
416 gl_init_texture();
417 gl_init_transformation();
418 gl_init_translate();
419 gl_init_vbrender();
420 gl_init_vbxform();
Keith Whitwell38756791999-08-29 10:26:31 +0000421 gl_init_vertices();
Brian Paul68ee4bc2000-01-28 19:02:22 +0000422
423 if (getenv("MESA_DEBUG")) {
424 _glapi_noop_enable_warnings(GL_TRUE);
425 }
426 else {
427 _glapi_noop_enable_warnings(GL_FALSE);
428 }
429
jtgafb833d1999-08-19 00:55:39 +0000430#if defined(DEBUG) && defined(__DATE__) && defined(__TIME__)
431 fprintf(stderr, "Mesa DEBUG build %s %s\n", __DATE__, __TIME__);
432#endif
Brian Paul68ee4bc2000-01-28 19:02:22 +0000433
434 alreadyCalled = GL_TRUE;
435 }
Brian Paul9560f052000-01-31 23:11:39 +0000436 _glthread_UNLOCK_MUTEX(OneTimeLock);
jtgafb833d1999-08-19 00:55:39 +0000437}
438
439
Brian Paul4d053dd2000-01-14 04:45:47 +0000440
jtgafb833d1999-08-19 00:55:39 +0000441/*
442 * Allocate and initialize a shared context state structure.
443 */
Brian Paul178a1c52000-04-22 01:05:00 +0000444static struct gl_shared_state *
445alloc_shared_state( void )
jtgafb833d1999-08-19 00:55:39 +0000446{
Brian Paul6e6d4c61999-10-09 20:17:07 +0000447 GLuint d;
jtgafb833d1999-08-19 00:55:39 +0000448 struct gl_shared_state *ss;
449 GLboolean outOfMemory;
450
Brian Paulbd5cdaf1999-10-13 18:42:49 +0000451 ss = CALLOC_STRUCT(gl_shared_state);
jtgafb833d1999-08-19 00:55:39 +0000452 if (!ss)
453 return NULL;
454
Brian Paulbb797902000-01-24 16:19:54 +0000455 ss->DisplayList = _mesa_NewHashTable();
jtgafb833d1999-08-19 00:55:39 +0000456
Brian Paulbb797902000-01-24 16:19:54 +0000457 ss->TexObjects = _mesa_NewHashTable();
jtgafb833d1999-08-19 00:55:39 +0000458
459 /* Default Texture objects */
460 outOfMemory = GL_FALSE;
Brian Paul6e6d4c61999-10-09 20:17:07 +0000461 for (d = 1 ; d <= 3 ; d++) {
462 ss->DefaultD[d] = gl_alloc_texture_object(ss, 0, d);
463 if (!ss->DefaultD[d]) {
464 outOfMemory = GL_TRUE;
465 break;
jtgafb833d1999-08-19 00:55:39 +0000466 }
Brian Paul6e6d4c61999-10-09 20:17:07 +0000467 ss->DefaultD[d]->RefCount++; /* don't free if not in use */
jtgafb833d1999-08-19 00:55:39 +0000468 }
469
Brian Paul413d6a22000-05-26 14:44:59 +0000470 ss->DefaultCubeMap = gl_alloc_texture_object(ss, 0, 6);
471 if (!ss->DefaultCubeMap) {
472 outOfMemory = GL_TRUE;
473 }
474 else {
475 ss->DefaultCubeMap->RefCount++;
476 }
477
jtgafb833d1999-08-19 00:55:39 +0000478 if (!ss->DisplayList || !ss->TexObjects || outOfMemory) {
479 /* Ran out of memory at some point. Free everything and return NULL */
480 if (ss->DisplayList)
Brian Paulbb797902000-01-24 16:19:54 +0000481 _mesa_DeleteHashTable(ss->DisplayList);
jtgafb833d1999-08-19 00:55:39 +0000482 if (ss->TexObjects)
Brian Paulbb797902000-01-24 16:19:54 +0000483 _mesa_DeleteHashTable(ss->TexObjects);
Brian Paul6e6d4c61999-10-09 20:17:07 +0000484 if (ss->DefaultD[1])
485 gl_free_texture_object(ss, ss->DefaultD[1]);
486 if (ss->DefaultD[2])
487 gl_free_texture_object(ss, ss->DefaultD[2]);
488 if (ss->DefaultD[3])
489 gl_free_texture_object(ss, ss->DefaultD[3]);
Brian Paul413d6a22000-05-26 14:44:59 +0000490 if (ss->DefaultCubeMap)
491 gl_free_texture_object(ss, ss->DefaultCubeMap);
Brian Paulbd5cdaf1999-10-13 18:42:49 +0000492 FREE(ss);
jtgafb833d1999-08-19 00:55:39 +0000493 return NULL;
494 }
495 else {
496 return ss;
497 }
498}
499
500
501/*
502 * Deallocate a shared state context and all children structures.
503 */
Brian Paul178a1c52000-04-22 01:05:00 +0000504static void
505free_shared_state( GLcontext *ctx, struct gl_shared_state *ss )
jtgafb833d1999-08-19 00:55:39 +0000506{
507 /* Free display lists */
508 while (1) {
Brian Paulbb797902000-01-24 16:19:54 +0000509 GLuint list = _mesa_HashFirstEntry(ss->DisplayList);
jtgafb833d1999-08-19 00:55:39 +0000510 if (list) {
511 gl_destroy_list(ctx, list);
512 }
513 else {
514 break;
515 }
516 }
Brian Paulbb797902000-01-24 16:19:54 +0000517 _mesa_DeleteHashTable(ss->DisplayList);
jtgafb833d1999-08-19 00:55:39 +0000518
519 /* Free texture objects */
520 while (ss->TexObjectList)
521 {
522 if (ctx->Driver.DeleteTexture)
523 (*ctx->Driver.DeleteTexture)( ctx, ss->TexObjectList );
524 /* this function removes from linked list too! */
525 gl_free_texture_object(ss, ss->TexObjectList);
526 }
Brian Paulbb797902000-01-24 16:19:54 +0000527 _mesa_DeleteHashTable(ss->TexObjects);
jtgafb833d1999-08-19 00:55:39 +0000528
Brian Paulbd5cdaf1999-10-13 18:42:49 +0000529 FREE(ss);
jtgafb833d1999-08-19 00:55:39 +0000530}
531
532
533
jtgafb833d1999-08-19 00:55:39 +0000534/*
535 * Initialize the nth light. Note that the defaults for light 0 are
536 * different than the other lights.
537 */
Brian Paul178a1c52000-04-22 01:05:00 +0000538static void
539init_light( struct gl_light *l, GLuint n )
jtgafb833d1999-08-19 00:55:39 +0000540{
541 make_empty_list( l );
542
543 ASSIGN_4V( l->Ambient, 0.0, 0.0, 0.0, 1.0 );
544 if (n==0) {
545 ASSIGN_4V( l->Diffuse, 1.0, 1.0, 1.0, 1.0 );
546 ASSIGN_4V( l->Specular, 1.0, 1.0, 1.0, 1.0 );
547 }
548 else {
549 ASSIGN_4V( l->Diffuse, 0.0, 0.0, 0.0, 1.0 );
550 ASSIGN_4V( l->Specular, 0.0, 0.0, 0.0, 1.0 );
551 }
552 ASSIGN_4V( l->EyePosition, 0.0, 0.0, 1.0, 0.0 );
553 ASSIGN_3V( l->EyeDirection, 0.0, 0.0, -1.0 );
554 l->SpotExponent = 0.0;
555 gl_compute_spot_exp_table( l );
556 l->SpotCutoff = 180.0;
557 l->CosCutoff = 0.0; /* KW: -ve values not admitted */
558 l->ConstantAttenuation = 1.0;
559 l->LinearAttenuation = 0.0;
560 l->QuadraticAttenuation = 0.0;
561 l->Enabled = GL_FALSE;
562}
563
564
565
Brian Paul178a1c52000-04-22 01:05:00 +0000566static void
567init_lightmodel( struct gl_lightmodel *lm )
jtgafb833d1999-08-19 00:55:39 +0000568{
569 ASSIGN_4V( lm->Ambient, 0.2, 0.2, 0.2, 1.0 );
570 lm->LocalViewer = GL_FALSE;
571 lm->TwoSide = GL_FALSE;
572 lm->ColorControl = GL_SINGLE_COLOR;
573}
574
575
Brian Paul178a1c52000-04-22 01:05:00 +0000576static void
577init_material( struct gl_material *m )
jtgafb833d1999-08-19 00:55:39 +0000578{
579 ASSIGN_4V( m->Ambient, 0.2, 0.2, 0.2, 1.0 );
580 ASSIGN_4V( m->Diffuse, 0.8, 0.8, 0.8, 1.0 );
581 ASSIGN_4V( m->Specular, 0.0, 0.0, 0.0, 1.0 );
582 ASSIGN_4V( m->Emission, 0.0, 0.0, 0.0, 1.0 );
583 m->Shininess = 0.0;
584 m->AmbientIndex = 0;
585 m->DiffuseIndex = 1;
586 m->SpecularIndex = 1;
587}
588
589
590
Brian Paul178a1c52000-04-22 01:05:00 +0000591static void
592init_texture_unit( GLcontext *ctx, GLuint unit )
jtgafb833d1999-08-19 00:55:39 +0000593{
594 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
595
596 texUnit->EnvMode = GL_MODULATE;
597 ASSIGN_4V( texUnit->EnvColor, 0.0, 0.0, 0.0, 0.0 );
598 texUnit->TexGenEnabled = 0;
599 texUnit->GenModeS = GL_EYE_LINEAR;
600 texUnit->GenModeT = GL_EYE_LINEAR;
601 texUnit->GenModeR = GL_EYE_LINEAR;
602 texUnit->GenModeQ = GL_EYE_LINEAR;
603 /* Yes, these plane coefficients are correct! */
604 ASSIGN_4V( texUnit->ObjectPlaneS, 1.0, 0.0, 0.0, 0.0 );
605 ASSIGN_4V( texUnit->ObjectPlaneT, 0.0, 1.0, 0.0, 0.0 );
606 ASSIGN_4V( texUnit->ObjectPlaneR, 0.0, 0.0, 0.0, 0.0 );
607 ASSIGN_4V( texUnit->ObjectPlaneQ, 0.0, 0.0, 0.0, 0.0 );
608 ASSIGN_4V( texUnit->EyePlaneS, 1.0, 0.0, 0.0, 0.0 );
609 ASSIGN_4V( texUnit->EyePlaneT, 0.0, 1.0, 0.0, 0.0 );
610 ASSIGN_4V( texUnit->EyePlaneR, 0.0, 0.0, 0.0, 0.0 );
611 ASSIGN_4V( texUnit->EyePlaneQ, 0.0, 0.0, 0.0, 0.0 );
612
Brian Paul6e6d4c61999-10-09 20:17:07 +0000613 texUnit->CurrentD[1] = ctx->Shared->DefaultD[1];
614 texUnit->CurrentD[2] = ctx->Shared->DefaultD[2];
615 texUnit->CurrentD[3] = ctx->Shared->DefaultD[3];
Brian Paul413d6a22000-05-26 14:44:59 +0000616 texUnit->CurrentCubeMap = ctx->Shared->DefaultCubeMap;
jtgafb833d1999-08-19 00:55:39 +0000617}
618
619
Brian Paul178a1c52000-04-22 01:05:00 +0000620static void
621init_fallback_arrays( GLcontext *ctx )
jtgafb833d1999-08-19 00:55:39 +0000622{
623 struct gl_client_array *cl;
624 GLuint i;
625
626 cl = &ctx->Fallback.Normal;
627 cl->Size = 3;
628 cl->Type = GL_FLOAT;
629 cl->Stride = 0;
630 cl->StrideB = 0;
631 cl->Ptr = (void *) ctx->Current.Normal;
632 cl->Enabled = 1;
633
634 cl = &ctx->Fallback.Color;
635 cl->Size = 4;
636 cl->Type = GL_UNSIGNED_BYTE;
637 cl->Stride = 0;
638 cl->StrideB = 0;
639 cl->Ptr = (void *) ctx->Current.ByteColor;
640 cl->Enabled = 1;
641
642 cl = &ctx->Fallback.Index;
643 cl->Size = 1;
644 cl->Type = GL_UNSIGNED_INT;
645 cl->Stride = 0;
646 cl->StrideB = 0;
647 cl->Ptr = (void *) &ctx->Current.Index;
648 cl->Enabled = 1;
649
650 for (i = 0 ; i < MAX_TEXTURE_UNITS ; i++) {
651 cl = &ctx->Fallback.TexCoord[i];
652 cl->Size = 4;
653 cl->Type = GL_FLOAT;
654 cl->Stride = 0;
655 cl->StrideB = 0;
656 cl->Ptr = (void *) ctx->Current.Texcoord[i];
657 cl->Enabled = 1;
658 }
659
660 cl = &ctx->Fallback.EdgeFlag;
661 cl->Size = 1;
662 cl->Type = GL_UNSIGNED_BYTE;
663 cl->Stride = 0;
664 cl->StrideB = 0;
665 cl->Ptr = (void *) &ctx->Current.EdgeFlag;
666 cl->Enabled = 1;
667}
668
Brian Paul4d053dd2000-01-14 04:45:47 +0000669
jtgafb833d1999-08-19 00:55:39 +0000670/* Initialize a 1-D evaluator map */
Brian Paul178a1c52000-04-22 01:05:00 +0000671static void
672init_1d_map( struct gl_1d_map *map, int n, const float *initial )
jtgafb833d1999-08-19 00:55:39 +0000673{
674 map->Order = 1;
675 map->u1 = 0.0;
676 map->u2 = 1.0;
Brian Paulbd5cdaf1999-10-13 18:42:49 +0000677 map->Points = (GLfloat *) MALLOC(n * sizeof(GLfloat));
jtgafb833d1999-08-19 00:55:39 +0000678 if (map->Points) {
679 GLint i;
680 for (i=0;i<n;i++)
681 map->Points[i] = initial[i];
682 }
jtgafb833d1999-08-19 00:55:39 +0000683}
684
685
686/* Initialize a 2-D evaluator map */
Brian Paul178a1c52000-04-22 01:05:00 +0000687static void
688init_2d_map( struct gl_2d_map *map, int n, const float *initial )
jtgafb833d1999-08-19 00:55:39 +0000689{
690 map->Uorder = 1;
691 map->Vorder = 1;
692 map->u1 = 0.0;
693 map->u2 = 1.0;
694 map->v1 = 0.0;
695 map->v2 = 1.0;
Brian Paulbd5cdaf1999-10-13 18:42:49 +0000696 map->Points = (GLfloat *) MALLOC(n * sizeof(GLfloat));
jtgafb833d1999-08-19 00:55:39 +0000697 if (map->Points) {
698 GLint i;
699 for (i=0;i<n;i++)
700 map->Points[i] = initial[i];
701 }
jtgafb833d1999-08-19 00:55:39 +0000702}
703
704
jtgafb833d1999-08-19 00:55:39 +0000705/*
Brian Paul4d053dd2000-01-14 04:45:47 +0000706 * Initialize the attribute groups in a GLcontext.
jtgafb833d1999-08-19 00:55:39 +0000707 */
Brian Paul178a1c52000-04-22 01:05:00 +0000708static void
709init_attrib_groups( GLcontext *ctx )
jtgafb833d1999-08-19 00:55:39 +0000710{
711 GLuint i, j;
712
Brian Paul4d053dd2000-01-14 04:45:47 +0000713 assert(ctx);
jtgafb833d1999-08-19 00:55:39 +0000714
Brian Paul539cce52000-02-03 19:40:07 +0000715 /* Constants, may be overriden by device drivers */
Brian Paul4d053dd2000-01-14 04:45:47 +0000716 ctx->Const.MaxTextureLevels = MAX_TEXTURE_LEVELS;
717 ctx->Const.MaxTextureSize = 1 << (MAX_TEXTURE_LEVELS - 1);
Brian Paul86fc3702000-05-22 16:33:20 +0000718 ctx->Const.MaxCubeTextureSize = ctx->Const.MaxTextureSize;
Brian Paul4d053dd2000-01-14 04:45:47 +0000719 ctx->Const.MaxTextureUnits = MAX_TEXTURE_UNITS;
720 ctx->Const.MaxArrayLockSize = MAX_ARRAY_LOCK_SIZE;
Brian Paul539cce52000-02-03 19:40:07 +0000721 ctx->Const.SubPixelBits = SUB_PIXEL_BITS;
722 ctx->Const.MinPointSize = MIN_POINT_SIZE;
723 ctx->Const.MaxPointSize = MAX_POINT_SIZE;
724 ctx->Const.MinPointSizeAA = MIN_POINT_SIZE;
725 ctx->Const.MaxPointSizeAA = MAX_POINT_SIZE;
726 ctx->Const.PointSizeGranularity = POINT_SIZE_GRANULARITY;
727 ctx->Const.MinLineWidth = MIN_LINE_WIDTH;
728 ctx->Const.MaxLineWidth = MAX_LINE_WIDTH;
729 ctx->Const.MinLineWidthAA = MIN_LINE_WIDTH;
730 ctx->Const.MaxLineWidthAA = MAX_LINE_WIDTH;
731 ctx->Const.LineWidthGranularity = LINE_WIDTH_GRANULARITY;
732 ctx->Const.NumAuxBuffers = NUM_AUX_BUFFERS;
Brian Paul4bdcfe52000-04-17 17:57:04 +0000733 ctx->Const.MaxColorTableSize = MAX_COLOR_TABLE_SIZE;
Brian Paul82b02f02000-05-07 20:37:40 +0000734 ctx->Const.MaxConvolutionWidth = MAX_CONVOLUTION_WIDTH;
735 ctx->Const.MaxConvolutionHeight = MAX_CONVOLUTION_HEIGHT;
Brian Paul1207bf02000-05-23 20:10:49 +0000736 ctx->Const.NumCompressedTextureFormats = 0;
jtgafb833d1999-08-19 00:55:39 +0000737
Brian Paul4d053dd2000-01-14 04:45:47 +0000738 /* Modelview matrix */
739 gl_matrix_ctr( &ctx->ModelView );
740 gl_matrix_alloc_inv( &ctx->ModelView );
741
742 ctx->ModelViewStackDepth = 0;
Brian Paul7fc29c52000-03-06 17:03:03 +0000743 for (i = 0; i < MAX_MODELVIEW_STACK_DEPTH - 1; i++) {
Brian Paul4d053dd2000-01-14 04:45:47 +0000744 gl_matrix_ctr( &ctx->ModelViewStack[i] );
745 gl_matrix_alloc_inv( &ctx->ModelViewStack[i] );
746 }
747
748 /* Projection matrix - need inv for user clipping in clip space*/
749 gl_matrix_ctr( &ctx->ProjectionMatrix );
750 gl_matrix_alloc_inv( &ctx->ProjectionMatrix );
751
752 gl_matrix_ctr( &ctx->ModelProjectMatrix );
753 gl_matrix_ctr( &ctx->ModelProjectWinMatrix );
754 ctx->ModelProjectWinMatrixUptodate = GL_FALSE;
755
756 ctx->ProjectionStackDepth = 0;
757 ctx->NearFarStack[0][0] = 1.0; /* These values seem weird by make */
758 ctx->NearFarStack[0][1] = 0.0; /* sense mathematically. */
759
Brian Paul7fc29c52000-03-06 17:03:03 +0000760 for (i = 0; i < MAX_PROJECTION_STACK_DEPTH - 1; i++) {
Brian Paul4d053dd2000-01-14 04:45:47 +0000761 gl_matrix_ctr( &ctx->ProjectionStack[i] );
762 gl_matrix_alloc_inv( &ctx->ProjectionStack[i] );
763 }
764
765 /* Texture matrix */
766 for (i=0; i<MAX_TEXTURE_UNITS; i++) {
767 gl_matrix_ctr( &ctx->TextureMatrix[i] );
768 ctx->TextureStackDepth[i] = 0;
Brian Paul7fc29c52000-03-06 17:03:03 +0000769 for (j = 0; j < MAX_TEXTURE_STACK_DEPTH - 1; j++) {
Brian Paul4d053dd2000-01-14 04:45:47 +0000770 ctx->TextureStack[i][j].inv = 0;
jtgafb833d1999-08-19 00:55:39 +0000771 }
Brian Paul4d053dd2000-01-14 04:45:47 +0000772 }
jtgafb833d1999-08-19 00:55:39 +0000773
Brian Paul250069d2000-04-08 18:57:45 +0000774 /* Color matrix */
775 gl_matrix_ctr(&ctx->ColorMatrix);
776 ctx->ColorStackDepth = 0;
777 for (j = 0; j < MAX_COLOR_STACK_DEPTH - 1; j++) {
778 gl_matrix_ctr(&ctx->ColorStack[j]);
779 }
780
Brian Paul4d053dd2000-01-14 04:45:47 +0000781 /* Accumulate buffer group */
782 ASSIGN_4V( ctx->Accum.ClearColor, 0.0, 0.0, 0.0, 0.0 );
jtgafb833d1999-08-19 00:55:39 +0000783
Brian Paul4d053dd2000-01-14 04:45:47 +0000784 /* Color buffer group */
785 ctx->Color.IndexMask = 0xffffffff;
786 ctx->Color.ColorMask[0] = 0xff;
787 ctx->Color.ColorMask[1] = 0xff;
788 ctx->Color.ColorMask[2] = 0xff;
789 ctx->Color.ColorMask[3] = 0xff;
790 ctx->Color.SWmasking = GL_FALSE;
791 ctx->Color.ClearIndex = 0;
792 ASSIGN_4V( ctx->Color.ClearColor, 0.0, 0.0, 0.0, 0.0 );
793 ctx->Color.DrawBuffer = GL_FRONT;
794 ctx->Color.AlphaEnabled = GL_FALSE;
795 ctx->Color.AlphaFunc = GL_ALWAYS;
796 ctx->Color.AlphaRef = 0;
797 ctx->Color.BlendEnabled = GL_FALSE;
798 ctx->Color.BlendSrcRGB = GL_ONE;
799 ctx->Color.BlendDstRGB = GL_ZERO;
800 ctx->Color.BlendSrcA = GL_ONE;
801 ctx->Color.BlendDstA = GL_ZERO;
802 ctx->Color.BlendEquation = GL_FUNC_ADD_EXT;
803 ctx->Color.BlendFunc = NULL; /* this pointer set only when needed */
804 ASSIGN_4V( ctx->Color.BlendColor, 0.0, 0.0, 0.0, 0.0 );
805 ctx->Color.IndexLogicOpEnabled = GL_FALSE;
806 ctx->Color.ColorLogicOpEnabled = GL_FALSE;
807 ctx->Color.SWLogicOpEnabled = GL_FALSE;
808 ctx->Color.LogicOp = GL_COPY;
809 ctx->Color.DitherFlag = GL_TRUE;
810 ctx->Color.MultiDrawBuffer = GL_FALSE;
jtgafb833d1999-08-19 00:55:39 +0000811
Brian Paul4d053dd2000-01-14 04:45:47 +0000812 /* Current group */
813 ASSIGN_4V( ctx->Current.ByteColor, 255, 255, 255, 255);
814 ctx->Current.Index = 1;
815 for (i=0; i<MAX_TEXTURE_UNITS; i++)
816 ASSIGN_4V( ctx->Current.Texcoord[i], 0.0, 0.0, 0.0, 1.0 );
817 ASSIGN_4V( ctx->Current.RasterPos, 0.0, 0.0, 0.0, 1.0 );
818 ctx->Current.RasterDistance = 0.0;
819 ASSIGN_4V( ctx->Current.RasterColor, 1.0, 1.0, 1.0, 1.0 );
820 ctx->Current.RasterIndex = 1;
821 for (i=0; i<MAX_TEXTURE_UNITS; i++)
822 ASSIGN_4V( ctx->Current.RasterMultiTexCoord[i], 0.0, 0.0, 0.0, 1.0 );
823 ctx->Current.RasterTexCoord = ctx->Current.RasterMultiTexCoord[0];
824 ctx->Current.RasterPosValid = GL_TRUE;
825 ctx->Current.EdgeFlag = GL_TRUE;
826 ASSIGN_3V( ctx->Current.Normal, 0.0, 0.0, 1.0 );
827 ctx->Current.Primitive = (GLenum) (GL_POLYGON + 1);
jtgafb833d1999-08-19 00:55:39 +0000828
Brian Paul4d053dd2000-01-14 04:45:47 +0000829 ctx->Current.Flag = (VERT_NORM|VERT_INDEX|VERT_RGBA|VERT_EDGE|
830 VERT_TEX0_1|VERT_TEX1_1|VERT_MATERIAL);
jtgafb833d1999-08-19 00:55:39 +0000831
Brian Paul4d053dd2000-01-14 04:45:47 +0000832 init_fallback_arrays( ctx );
jtgafb833d1999-08-19 00:55:39 +0000833
Brian Paul4d053dd2000-01-14 04:45:47 +0000834 /* Depth buffer group */
835 ctx->Depth.Test = GL_FALSE;
836 ctx->Depth.Clear = 1.0;
837 ctx->Depth.Func = GL_LESS;
838 ctx->Depth.Mask = GL_TRUE;
Brian Paul1b2ff692000-03-11 23:23:26 +0000839 ctx->Depth.OcclusionTest = GL_FALSE;
jtgafb833d1999-08-19 00:55:39 +0000840
Brian Paul4d053dd2000-01-14 04:45:47 +0000841 /* Evaluators group */
842 ctx->Eval.Map1Color4 = GL_FALSE;
843 ctx->Eval.Map1Index = GL_FALSE;
844 ctx->Eval.Map1Normal = GL_FALSE;
845 ctx->Eval.Map1TextureCoord1 = GL_FALSE;
846 ctx->Eval.Map1TextureCoord2 = GL_FALSE;
847 ctx->Eval.Map1TextureCoord3 = GL_FALSE;
848 ctx->Eval.Map1TextureCoord4 = GL_FALSE;
849 ctx->Eval.Map1Vertex3 = GL_FALSE;
850 ctx->Eval.Map1Vertex4 = GL_FALSE;
851 ctx->Eval.Map2Color4 = GL_FALSE;
852 ctx->Eval.Map2Index = GL_FALSE;
853 ctx->Eval.Map2Normal = GL_FALSE;
854 ctx->Eval.Map2TextureCoord1 = GL_FALSE;
855 ctx->Eval.Map2TextureCoord2 = GL_FALSE;
856 ctx->Eval.Map2TextureCoord3 = GL_FALSE;
857 ctx->Eval.Map2TextureCoord4 = GL_FALSE;
858 ctx->Eval.Map2Vertex3 = GL_FALSE;
859 ctx->Eval.Map2Vertex4 = GL_FALSE;
860 ctx->Eval.AutoNormal = GL_FALSE;
861 ctx->Eval.MapGrid1un = 1;
862 ctx->Eval.MapGrid1u1 = 0.0;
863 ctx->Eval.MapGrid1u2 = 1.0;
864 ctx->Eval.MapGrid2un = 1;
865 ctx->Eval.MapGrid2vn = 1;
866 ctx->Eval.MapGrid2u1 = 0.0;
867 ctx->Eval.MapGrid2u2 = 1.0;
868 ctx->Eval.MapGrid2v1 = 0.0;
869 ctx->Eval.MapGrid2v2 = 1.0;
jtgafb833d1999-08-19 00:55:39 +0000870
Brian Paul4d053dd2000-01-14 04:45:47 +0000871 /* Evaluator data */
872 {
873 static GLfloat vertex[4] = { 0.0, 0.0, 0.0, 1.0 };
874 static GLfloat normal[3] = { 0.0, 0.0, 1.0 };
875 static GLfloat index[1] = { 1.0 };
876 static GLfloat color[4] = { 1.0, 1.0, 1.0, 1.0 };
877 static GLfloat texcoord[4] = { 0.0, 0.0, 0.0, 1.0 };
jtgafb833d1999-08-19 00:55:39 +0000878
Brian Paul4d053dd2000-01-14 04:45:47 +0000879 init_1d_map( &ctx->EvalMap.Map1Vertex3, 3, vertex );
880 init_1d_map( &ctx->EvalMap.Map1Vertex4, 4, vertex );
881 init_1d_map( &ctx->EvalMap.Map1Index, 1, index );
882 init_1d_map( &ctx->EvalMap.Map1Color4, 4, color );
883 init_1d_map( &ctx->EvalMap.Map1Normal, 3, normal );
884 init_1d_map( &ctx->EvalMap.Map1Texture1, 1, texcoord );
885 init_1d_map( &ctx->EvalMap.Map1Texture2, 2, texcoord );
886 init_1d_map( &ctx->EvalMap.Map1Texture3, 3, texcoord );
887 init_1d_map( &ctx->EvalMap.Map1Texture4, 4, texcoord );
jtgafb833d1999-08-19 00:55:39 +0000888
Brian Paul4d053dd2000-01-14 04:45:47 +0000889 init_2d_map( &ctx->EvalMap.Map2Vertex3, 3, vertex );
890 init_2d_map( &ctx->EvalMap.Map2Vertex4, 4, vertex );
891 init_2d_map( &ctx->EvalMap.Map2Index, 1, index );
892 init_2d_map( &ctx->EvalMap.Map2Color4, 4, color );
893 init_2d_map( &ctx->EvalMap.Map2Normal, 3, normal );
894 init_2d_map( &ctx->EvalMap.Map2Texture1, 1, texcoord );
895 init_2d_map( &ctx->EvalMap.Map2Texture2, 2, texcoord );
896 init_2d_map( &ctx->EvalMap.Map2Texture3, 3, texcoord );
897 init_2d_map( &ctx->EvalMap.Map2Texture4, 4, texcoord );
898 }
jtgafb833d1999-08-19 00:55:39 +0000899
Brian Paul4d053dd2000-01-14 04:45:47 +0000900 /* Fog group */
901 ctx->Fog.Enabled = GL_FALSE;
902 ctx->Fog.Mode = GL_EXP;
903 ASSIGN_4V( ctx->Fog.Color, 0.0, 0.0, 0.0, 0.0 );
904 ctx->Fog.Index = 0.0;
905 ctx->Fog.Density = 1.0;
906 ctx->Fog.Start = 0.0;
907 ctx->Fog.End = 1.0;
jtgafb833d1999-08-19 00:55:39 +0000908
Brian Paul4d053dd2000-01-14 04:45:47 +0000909 /* Hint group */
910 ctx->Hint.PerspectiveCorrection = GL_DONT_CARE;
911 ctx->Hint.PointSmooth = GL_DONT_CARE;
912 ctx->Hint.LineSmooth = GL_DONT_CARE;
913 ctx->Hint.PolygonSmooth = GL_DONT_CARE;
914 ctx->Hint.Fog = GL_DONT_CARE;
Brian Paul4d053dd2000-01-14 04:45:47 +0000915 ctx->Hint.AllowDrawWin = GL_TRUE;
Brian Paul8cce3142000-04-10 15:52:25 +0000916 ctx->Hint.AllowDrawFrg = GL_TRUE;
Brian Paul4d053dd2000-01-14 04:45:47 +0000917 ctx->Hint.AllowDrawMem = GL_TRUE;
918 ctx->Hint.StrictLighting = GL_TRUE;
Brian Paul1207bf02000-05-23 20:10:49 +0000919 ctx->Hint.ClipVolumeClipping = GL_DONT_CARE;
920 ctx->Hint.TextureCompression = GL_DONT_CARE;
jtgafb833d1999-08-19 00:55:39 +0000921
Brian Paul0771d152000-04-07 00:19:41 +0000922 /* Histogram group */
923 ctx->Histogram.Width = 0;
924 ctx->Histogram.Format = GL_RGBA;
925 ctx->Histogram.Sink = GL_FALSE;
926 ctx->Histogram.RedSize = 0xffffffff;
927 ctx->Histogram.GreenSize = 0xffffffff;
928 ctx->Histogram.BlueSize = 0xffffffff;
929 ctx->Histogram.AlphaSize = 0xffffffff;
930 ctx->Histogram.LuminanceSize = 0xffffffff;
931 for (i = 0; i < HISTOGRAM_TABLE_SIZE; i++) {
932 ctx->Histogram.Count[i][0] = 0;
933 ctx->Histogram.Count[i][1] = 0;
934 ctx->Histogram.Count[i][2] = 0;
935 ctx->Histogram.Count[i][3] = 0;
936 }
937
938 /* Min/Max group */
939 ctx->MinMax.Format = GL_RGBA;
940 ctx->MinMax.Sink = GL_FALSE;
941 ctx->MinMax.Min[RCOMP] = 1000; ctx->MinMax.Max[RCOMP] = -1000;
942 ctx->MinMax.Min[GCOMP] = 1000; ctx->MinMax.Max[GCOMP] = -1000;
943 ctx->MinMax.Min[BCOMP] = 1000; ctx->MinMax.Max[BCOMP] = -1000;
944 ctx->MinMax.Min[ACOMP] = 1000; ctx->MinMax.Max[ACOMP] = -1000;
945
946
947
Brian Paul4d053dd2000-01-14 04:45:47 +0000948 /* Pipeline */
949 gl_pipeline_init( ctx );
950 gl_cva_init( ctx );
jtgafb833d1999-08-19 00:55:39 +0000951
Brian Paul4d053dd2000-01-14 04:45:47 +0000952 /* Extensions */
953 gl_extensions_ctr( ctx );
jtgafb833d1999-08-19 00:55:39 +0000954
Brian Paul4d053dd2000-01-14 04:45:47 +0000955 ctx->AllowVertexCull = CLIP_CULLED_BIT;
jtgafb833d1999-08-19 00:55:39 +0000956
Brian Paul4d053dd2000-01-14 04:45:47 +0000957 /* Lighting group */
958 for (i=0;i<MAX_LIGHTS;i++) {
959 init_light( &ctx->Light.Light[i], i );
960 }
961 make_empty_list( &ctx->Light.EnabledList );
jtgafb833d1999-08-19 00:55:39 +0000962
Brian Paul4d053dd2000-01-14 04:45:47 +0000963 init_lightmodel( &ctx->Light.Model );
964 init_material( &ctx->Light.Material[0] );
965 init_material( &ctx->Light.Material[1] );
966 ctx->Light.ShadeModel = GL_SMOOTH;
967 ctx->Light.Enabled = GL_FALSE;
968 ctx->Light.ColorMaterialFace = GL_FRONT_AND_BACK;
969 ctx->Light.ColorMaterialMode = GL_AMBIENT_AND_DIFFUSE;
970 ctx->Light.ColorMaterialBitmask
971 = gl_material_bitmask( ctx,
972 GL_FRONT_AND_BACK,
973 GL_AMBIENT_AND_DIFFUSE, ~0, 0 );
jtgafb833d1999-08-19 00:55:39 +0000974
Brian Paul4d053dd2000-01-14 04:45:47 +0000975 ctx->Light.ColorMaterialEnabled = GL_FALSE;
jtgafb833d1999-08-19 00:55:39 +0000976
Brian Paul4d053dd2000-01-14 04:45:47 +0000977 /* Lighting miscellaneous */
978 ctx->ShineTabList = MALLOC_STRUCT( gl_shine_tab );
979 make_empty_list( ctx->ShineTabList );
980 for (i = 0 ; i < 10 ; i++) {
981 struct gl_shine_tab *s = MALLOC_STRUCT( gl_shine_tab );
982 s->shininess = -1;
983 s->refcount = 0;
984 insert_at_tail( ctx->ShineTabList, s );
985 }
986 for (i = 0 ; i < 4 ; i++) {
987 ctx->ShineTable[i] = ctx->ShineTabList->prev;
988 ctx->ShineTable[i]->refcount++;
989 }
jtgafb833d1999-08-19 00:55:39 +0000990
jtgafb833d1999-08-19 00:55:39 +0000991
Brian Paul4d053dd2000-01-14 04:45:47 +0000992 /* Line group */
993 ctx->Line.SmoothFlag = GL_FALSE;
994 ctx->Line.StippleFlag = GL_FALSE;
995 ctx->Line.Width = 1.0;
996 ctx->Line.StipplePattern = 0xffff;
997 ctx->Line.StippleFactor = 1;
jtgafb833d1999-08-19 00:55:39 +0000998
Brian Paul4d053dd2000-01-14 04:45:47 +0000999 /* Display List group */
1000 ctx->List.ListBase = 0;
jtgafb833d1999-08-19 00:55:39 +00001001
Brian Paul4d053dd2000-01-14 04:45:47 +00001002 /* Pixel group */
1003 ctx->Pixel.RedBias = 0.0;
1004 ctx->Pixel.RedScale = 1.0;
1005 ctx->Pixel.GreenBias = 0.0;
1006 ctx->Pixel.GreenScale = 1.0;
1007 ctx->Pixel.BlueBias = 0.0;
1008 ctx->Pixel.BlueScale = 1.0;
1009 ctx->Pixel.AlphaBias = 0.0;
1010 ctx->Pixel.AlphaScale = 1.0;
1011 ctx->Pixel.ScaleOrBiasRGBA = GL_FALSE;
1012 ctx->Pixel.DepthBias = 0.0;
1013 ctx->Pixel.DepthScale = 1.0;
1014 ctx->Pixel.IndexOffset = 0;
1015 ctx->Pixel.IndexShift = 0;
1016 ctx->Pixel.ZoomX = 1.0;
1017 ctx->Pixel.ZoomY = 1.0;
1018 ctx->Pixel.MapColorFlag = GL_FALSE;
1019 ctx->Pixel.MapStencilFlag = GL_FALSE;
1020 ctx->Pixel.MapStoSsize = 1;
1021 ctx->Pixel.MapItoIsize = 1;
1022 ctx->Pixel.MapItoRsize = 1;
1023 ctx->Pixel.MapItoGsize = 1;
1024 ctx->Pixel.MapItoBsize = 1;
1025 ctx->Pixel.MapItoAsize = 1;
1026 ctx->Pixel.MapRtoRsize = 1;
1027 ctx->Pixel.MapGtoGsize = 1;
1028 ctx->Pixel.MapBtoBsize = 1;
1029 ctx->Pixel.MapAtoAsize = 1;
1030 ctx->Pixel.MapStoS[0] = 0;
1031 ctx->Pixel.MapItoI[0] = 0;
1032 ctx->Pixel.MapItoR[0] = 0.0;
1033 ctx->Pixel.MapItoG[0] = 0.0;
1034 ctx->Pixel.MapItoB[0] = 0.0;
1035 ctx->Pixel.MapItoA[0] = 0.0;
1036 ctx->Pixel.MapItoR8[0] = 0;
1037 ctx->Pixel.MapItoG8[0] = 0;
1038 ctx->Pixel.MapItoB8[0] = 0;
1039 ctx->Pixel.MapItoA8[0] = 0;
1040 ctx->Pixel.MapRtoR[0] = 0.0;
1041 ctx->Pixel.MapGtoG[0] = 0.0;
1042 ctx->Pixel.MapBtoB[0] = 0.0;
1043 ctx->Pixel.MapAtoA[0] = 0.0;
Brian Paul2b2e9252000-04-07 16:27:26 +00001044 ctx->Pixel.HistogramEnabled = GL_FALSE;
1045 ctx->Pixel.MinMaxEnabled = GL_FALSE;
1046 ctx->Pixel.PixelTextureEnabled = GL_FALSE;
1047 ctx->Pixel.FragmentRgbSource = GL_PIXEL_GROUP_COLOR_SGIS;
1048 ctx->Pixel.FragmentAlphaSource = GL_PIXEL_GROUP_COLOR_SGIS;
Brian Paul82b02f02000-05-07 20:37:40 +00001049 ASSIGN_4V(ctx->Pixel.PostColorMatrixScale, 1.0, 1.0, 1.0, 1.0);
1050 ASSIGN_4V(ctx->Pixel.PostColorMatrixBias, 0.0, 0.0, 0.0, 0.0);
1051 ASSIGN_4V(ctx->Pixel.ColorTableScale, 1.0, 1.0, 1.0, 1.0);
1052 ASSIGN_4V(ctx->Pixel.ColorTableBias, 0.0, 0.0, 0.0, 0.0);
Brian Paul4fe34b22000-04-11 15:07:48 +00001053 ctx->Pixel.ColorTableEnabled = GL_FALSE;
1054 ctx->Pixel.PostConvolutionColorTableEnabled = GL_FALSE;
1055 ctx->Pixel.PostColorMatrixColorTableEnabled = GL_FALSE;
Brian Paul82b02f02000-05-07 20:37:40 +00001056 ctx->Pixel.Convolution1DEnabled = GL_FALSE;
1057 ctx->Pixel.Convolution2DEnabled = GL_FALSE;
1058 ctx->Pixel.Separable2DEnabled = GL_FALSE;
1059 for (i = 0; i < 3; i++) {
1060 ASSIGN_4V(ctx->Pixel.ConvolutionBorderColor[i], 0.0, 0.0, 0.0, 0.0);
1061 ctx->Pixel.ConvolutionBorderMode[i] = GL_REDUCE;
1062 ASSIGN_4V(ctx->Pixel.ConvolutionFilterScale[i], 1.0, 1.0, 1.0, 1.0);
1063 ASSIGN_4V(ctx->Pixel.ConvolutionFilterBias[i], 0.0, 0.0, 0.0, 0.0);
1064 }
1065 ASSIGN_4V(ctx->Pixel.PostConvolutionScale, 1.0, 1.0, 1.0, 1.0);
1066 ASSIGN_4V(ctx->Pixel.PostConvolutionBias, 0.0, 0.0, 0.0, 0.0);
jtgafb833d1999-08-19 00:55:39 +00001067
Brian Paul4d053dd2000-01-14 04:45:47 +00001068 /* Point group */
1069 ctx->Point.SmoothFlag = GL_FALSE;
1070 ctx->Point.Size = 1.0;
1071 ctx->Point.Params[0] = 1.0;
1072 ctx->Point.Params[1] = 0.0;
1073 ctx->Point.Params[2] = 0.0;
1074 ctx->Point.Attenuated = GL_FALSE;
1075 ctx->Point.MinSize = 0.0;
1076 ctx->Point.MaxSize = (GLfloat) MAX_POINT_SIZE;
1077 ctx->Point.Threshold = 1.0;
jtgafb833d1999-08-19 00:55:39 +00001078
Brian Paul4d053dd2000-01-14 04:45:47 +00001079 /* Polygon group */
1080 ctx->Polygon.CullFlag = GL_FALSE;
1081 ctx->Polygon.CullFaceMode = GL_BACK;
1082 ctx->Polygon.FrontFace = GL_CCW;
1083 ctx->Polygon.FrontBit = 0;
1084 ctx->Polygon.FrontMode = GL_FILL;
1085 ctx->Polygon.BackMode = GL_FILL;
1086 ctx->Polygon.Unfilled = GL_FALSE;
1087 ctx->Polygon.SmoothFlag = GL_FALSE;
1088 ctx->Polygon.StippleFlag = GL_FALSE;
1089 ctx->Polygon.OffsetFactor = 0.0F;
1090 ctx->Polygon.OffsetUnits = 0.0F;
1091 ctx->Polygon.OffsetPoint = GL_FALSE;
1092 ctx->Polygon.OffsetLine = GL_FALSE;
1093 ctx->Polygon.OffsetFill = GL_FALSE;
jtgafb833d1999-08-19 00:55:39 +00001094
Brian Paul4d053dd2000-01-14 04:45:47 +00001095 /* Polygon Stipple group */
1096 MEMSET( ctx->PolygonStipple, 0xff, 32*sizeof(GLuint) );
jtgafb833d1999-08-19 00:55:39 +00001097
Brian Paul4d053dd2000-01-14 04:45:47 +00001098 /* Scissor group */
1099 ctx->Scissor.Enabled = GL_FALSE;
1100 ctx->Scissor.X = 0;
1101 ctx->Scissor.Y = 0;
1102 ctx->Scissor.Width = 0;
1103 ctx->Scissor.Height = 0;
jtgafb833d1999-08-19 00:55:39 +00001104
Brian Paul4d053dd2000-01-14 04:45:47 +00001105 /* Stencil group */
1106 ctx->Stencil.Enabled = GL_FALSE;
1107 ctx->Stencil.Function = GL_ALWAYS;
1108 ctx->Stencil.FailFunc = GL_KEEP;
1109 ctx->Stencil.ZPassFunc = GL_KEEP;
1110 ctx->Stencil.ZFailFunc = GL_KEEP;
1111 ctx->Stencil.Ref = 0;
1112 ctx->Stencil.ValueMask = STENCIL_MAX;
1113 ctx->Stencil.Clear = 0;
1114 ctx->Stencil.WriteMask = STENCIL_MAX;
jtgafb833d1999-08-19 00:55:39 +00001115
Brian Paul4d053dd2000-01-14 04:45:47 +00001116 /* Texture group */
1117 ctx->Texture.CurrentUnit = 0; /* multitexture */
1118 ctx->Texture.CurrentTransformUnit = 0; /* multitexture */
1119 ctx->Texture.Enabled = 0;
1120 for (i=0; i<MAX_TEXTURE_UNITS; i++)
1121 init_texture_unit( ctx, i );
Brian Paul4bdcfe52000-04-17 17:57:04 +00001122 _mesa_init_colortable(&ctx->Texture.Palette);
jtgafb833d1999-08-19 00:55:39 +00001123
Brian Paul4d053dd2000-01-14 04:45:47 +00001124 /* Transformation group */
1125 ctx->Transform.MatrixMode = GL_MODELVIEW;
1126 ctx->Transform.Normalize = GL_FALSE;
1127 ctx->Transform.RescaleNormals = GL_FALSE;
1128 for (i=0;i<MAX_CLIP_PLANES;i++) {
1129 ctx->Transform.ClipEnabled[i] = GL_FALSE;
1130 ASSIGN_4V( ctx->Transform.EyeUserPlane[i], 0.0, 0.0, 0.0, 0.0 );
1131 }
1132 ctx->Transform.AnyClip = GL_FALSE;
jtgafb833d1999-08-19 00:55:39 +00001133
Brian Paul4d053dd2000-01-14 04:45:47 +00001134 /* Viewport group */
1135 ctx->Viewport.X = 0;
1136 ctx->Viewport.Y = 0;
1137 ctx->Viewport.Width = 0;
1138 ctx->Viewport.Height = 0;
1139 ctx->Viewport.Near = 0.0;
1140 ctx->Viewport.Far = 1.0;
1141 gl_matrix_ctr(&ctx->Viewport.WindowMap);
jtgafb833d1999-08-19 00:55:39 +00001142
1143#define Sz 10
1144#define Tz 14
Brian Pauled30dfa2000-03-03 17:47:39 +00001145 ctx->Viewport.WindowMap.m[Sz] = 0.5 * ctx->Visual->DepthMaxF;
1146 ctx->Viewport.WindowMap.m[Tz] = 0.5 * ctx->Visual->DepthMaxF;
jtgafb833d1999-08-19 00:55:39 +00001147#undef Sz
1148#undef Tz
1149
Brian Paul4d053dd2000-01-14 04:45:47 +00001150 ctx->Viewport.WindowMap.flags = MAT_FLAG_GENERAL_SCALE|MAT_FLAG_TRANSLATION;
1151 ctx->Viewport.WindowMap.type = MATRIX_3D_NO_ROT;
jtgafb833d1999-08-19 00:55:39 +00001152
Brian Paul4d053dd2000-01-14 04:45:47 +00001153 /* Vertex arrays */
1154 ctx->Array.Vertex.Size = 4;
1155 ctx->Array.Vertex.Type = GL_FLOAT;
1156 ctx->Array.Vertex.Stride = 0;
1157 ctx->Array.Vertex.StrideB = 0;
1158 ctx->Array.Vertex.Ptr = NULL;
1159 ctx->Array.Vertex.Enabled = GL_FALSE;
1160 ctx->Array.Normal.Type = GL_FLOAT;
1161 ctx->Array.Normal.Stride = 0;
1162 ctx->Array.Normal.StrideB = 0;
1163 ctx->Array.Normal.Ptr = NULL;
1164 ctx->Array.Normal.Enabled = GL_FALSE;
1165 ctx->Array.Color.Size = 4;
1166 ctx->Array.Color.Type = GL_FLOAT;
1167 ctx->Array.Color.Stride = 0;
1168 ctx->Array.Color.StrideB = 0;
1169 ctx->Array.Color.Ptr = NULL;
1170 ctx->Array.Color.Enabled = GL_FALSE;
1171 ctx->Array.Index.Type = GL_FLOAT;
1172 ctx->Array.Index.Stride = 0;
1173 ctx->Array.Index.StrideB = 0;
1174 ctx->Array.Index.Ptr = NULL;
1175 ctx->Array.Index.Enabled = GL_FALSE;
1176 for (i = 0; i < MAX_TEXTURE_UNITS; i++) {
1177 ctx->Array.TexCoord[i].Size = 4;
1178 ctx->Array.TexCoord[i].Type = GL_FLOAT;
1179 ctx->Array.TexCoord[i].Stride = 0;
1180 ctx->Array.TexCoord[i].StrideB = 0;
1181 ctx->Array.TexCoord[i].Ptr = NULL;
1182 ctx->Array.TexCoord[i].Enabled = GL_FALSE;
1183 }
1184 ctx->Array.TexCoordInterleaveFactor = 1;
1185 ctx->Array.EdgeFlag.Stride = 0;
1186 ctx->Array.EdgeFlag.StrideB = 0;
1187 ctx->Array.EdgeFlag.Ptr = NULL;
1188 ctx->Array.EdgeFlag.Enabled = GL_FALSE;
1189 ctx->Array.ActiveTexture = 0; /* GL_ARB_multitexture */
1190
1191 /* Pixel transfer */
1192 ctx->Pack.Alignment = 4;
1193 ctx->Pack.RowLength = 0;
1194 ctx->Pack.ImageHeight = 0;
1195 ctx->Pack.SkipPixels = 0;
1196 ctx->Pack.SkipRows = 0;
1197 ctx->Pack.SkipImages = 0;
1198 ctx->Pack.SwapBytes = GL_FALSE;
1199 ctx->Pack.LsbFirst = GL_FALSE;
1200 ctx->Unpack.Alignment = 4;
1201 ctx->Unpack.RowLength = 0;
1202 ctx->Unpack.ImageHeight = 0;
1203 ctx->Unpack.SkipPixels = 0;
1204 ctx->Unpack.SkipRows = 0;
1205 ctx->Unpack.SkipImages = 0;
1206 ctx->Unpack.SwapBytes = GL_FALSE;
1207 ctx->Unpack.LsbFirst = GL_FALSE;
1208
1209 /* Feedback */
1210 ctx->Feedback.Type = GL_2D; /* TODO: verify */
1211 ctx->Feedback.Buffer = NULL;
1212 ctx->Feedback.BufferSize = 0;
1213 ctx->Feedback.Count = 0;
1214
1215 /* Selection/picking */
1216 ctx->Select.Buffer = NULL;
1217 ctx->Select.BufferSize = 0;
1218 ctx->Select.BufferCount = 0;
1219 ctx->Select.Hits = 0;
1220 ctx->Select.NameStackDepth = 0;
1221
1222 /* Optimized Accum buffer */
1223 ctx->IntegerAccumMode = GL_TRUE;
1224 ctx->IntegerAccumScaler = 0.0;
1225
1226 /* Renderer and client attribute stacks */
1227 ctx->AttribStackDepth = 0;
1228 ctx->ClientAttribStackDepth = 0;
1229
Brian Paul13811372000-04-12 00:27:37 +00001230 /* Display list */
1231 ctx->CallDepth = 0;
1232 ctx->ExecuteFlag = GL_TRUE;
1233 ctx->CompileFlag = GL_FALSE;
1234 ctx->CurrentListPtr = NULL;
1235 ctx->CurrentBlock = NULL;
1236 ctx->CurrentListNum = 0;
1237 ctx->CurrentPos = 0;
1238
1239 /* Color tables */
Brian Paul4bdcfe52000-04-17 17:57:04 +00001240 _mesa_init_colortable(&ctx->ColorTable);
1241 _mesa_init_colortable(&ctx->ProxyColorTable);
1242 _mesa_init_colortable(&ctx->PostConvolutionColorTable);
1243 _mesa_init_colortable(&ctx->ProxyPostConvolutionColorTable);
1244 _mesa_init_colortable(&ctx->PostColorMatrixColorTable);
1245 _mesa_init_colortable(&ctx->ProxyPostColorMatrixColorTable);
Brian Paul13811372000-04-12 00:27:37 +00001246
Brian Paul4d053dd2000-01-14 04:45:47 +00001247 /* Miscellaneous */
1248 ctx->NewState = NEW_ALL;
1249 ctx->RenderMode = GL_RENDER;
1250 ctx->StippleCounter = 0;
1251 ctx->NeedNormals = GL_FALSE;
1252 ctx->DoViewportMapping = GL_TRUE;
1253
1254 ctx->NeedEyeCoords = GL_FALSE;
1255 ctx->NeedEyeNormals = GL_FALSE;
1256 ctx->vb_proj_matrix = &ctx->ModelProjectMatrix;
1257
Brian Paul4d053dd2000-01-14 04:45:47 +00001258 ctx->ErrorValue = (GLenum) GL_NO_ERROR;
1259
1260 ctx->CatchSignals = GL_TRUE;
Brian Paul1b2ff692000-03-11 23:23:26 +00001261 ctx->OcclusionResult = GL_FALSE;
Brian Paul7e67fb42000-04-04 15:14:10 +00001262 ctx->OcclusionResultSaved = GL_FALSE;
Brian Paul4d053dd2000-01-14 04:45:47 +00001263
1264 /* For debug/development only */
1265 ctx->NoRaster = getenv("MESA_NO_RASTER") ? GL_TRUE : GL_FALSE;
1266 ctx->FirstTimeCurrent = GL_TRUE;
1267
1268 /* Dither disable */
1269 ctx->NoDither = getenv("MESA_NO_DITHER") ? GL_TRUE : GL_FALSE;
1270 if (ctx->NoDither) {
1271 if (getenv("MESA_DEBUG")) {
1272 fprintf(stderr, "MESA_NO_DITHER set - dithering disabled\n");
jtgafb833d1999-08-19 00:55:39 +00001273 }
Brian Paul4d053dd2000-01-14 04:45:47 +00001274 ctx->Color.DitherFlag = GL_FALSE;
Brian Paul00037781999-12-17 14:52:35 +00001275 }
1276}
1277
1278
1279
1280
jtgafb833d1999-08-19 00:55:39 +00001281/*
1282 * Allocate the proxy textures. If we run out of memory part way through
1283 * the allocations clean up and return GL_FALSE.
1284 * Return: GL_TRUE=success, GL_FALSE=failure
1285 */
Brian Paul178a1c52000-04-22 01:05:00 +00001286static GLboolean
1287alloc_proxy_textures( GLcontext *ctx )
jtgafb833d1999-08-19 00:55:39 +00001288{
1289 GLboolean out_of_memory;
1290 GLint i;
1291
1292 ctx->Texture.Proxy1D = gl_alloc_texture_object(NULL, 0, 1);
1293 if (!ctx->Texture.Proxy1D) {
1294 return GL_FALSE;
1295 }
1296
1297 ctx->Texture.Proxy2D = gl_alloc_texture_object(NULL, 0, 2);
1298 if (!ctx->Texture.Proxy2D) {
1299 gl_free_texture_object(NULL, ctx->Texture.Proxy1D);
1300 return GL_FALSE;
1301 }
1302
1303 ctx->Texture.Proxy3D = gl_alloc_texture_object(NULL, 0, 3);
1304 if (!ctx->Texture.Proxy3D) {
1305 gl_free_texture_object(NULL, ctx->Texture.Proxy1D);
1306 gl_free_texture_object(NULL, ctx->Texture.Proxy2D);
1307 return GL_FALSE;
1308 }
1309
1310 out_of_memory = GL_FALSE;
1311 for (i=0;i<MAX_TEXTURE_LEVELS;i++) {
Brian Paul021a5252000-03-27 17:54:17 +00001312 ctx->Texture.Proxy1D->Image[i] = _mesa_alloc_texture_image();
1313 ctx->Texture.Proxy2D->Image[i] = _mesa_alloc_texture_image();
1314 ctx->Texture.Proxy3D->Image[i] = _mesa_alloc_texture_image();
jtgafb833d1999-08-19 00:55:39 +00001315 if (!ctx->Texture.Proxy1D->Image[i]
1316 || !ctx->Texture.Proxy2D->Image[i]
1317 || !ctx->Texture.Proxy3D->Image[i]) {
1318 out_of_memory = GL_TRUE;
1319 }
1320 }
1321 if (out_of_memory) {
1322 for (i=0;i<MAX_TEXTURE_LEVELS;i++) {
1323 if (ctx->Texture.Proxy1D->Image[i]) {
Brian Paul021a5252000-03-27 17:54:17 +00001324 _mesa_free_texture_image(ctx->Texture.Proxy1D->Image[i]);
jtgafb833d1999-08-19 00:55:39 +00001325 }
1326 if (ctx->Texture.Proxy2D->Image[i]) {
Brian Paul021a5252000-03-27 17:54:17 +00001327 _mesa_free_texture_image(ctx->Texture.Proxy2D->Image[i]);
jtgafb833d1999-08-19 00:55:39 +00001328 }
1329 if (ctx->Texture.Proxy3D->Image[i]) {
Brian Paul021a5252000-03-27 17:54:17 +00001330 _mesa_free_texture_image(ctx->Texture.Proxy3D->Image[i]);
jtgafb833d1999-08-19 00:55:39 +00001331 }
1332 }
1333 gl_free_texture_object(NULL, ctx->Texture.Proxy1D);
1334 gl_free_texture_object(NULL, ctx->Texture.Proxy2D);
1335 gl_free_texture_object(NULL, ctx->Texture.Proxy3D);
1336 return GL_FALSE;
1337 }
1338 else {
1339 return GL_TRUE;
1340 }
1341}
1342
1343
1344
jtgafb833d1999-08-19 00:55:39 +00001345/*
Brian Paul4d053dd2000-01-14 04:45:47 +00001346 * Initialize a GLcontext struct.
jtgafb833d1999-08-19 00:55:39 +00001347 */
Brian Paul178a1c52000-04-22 01:05:00 +00001348GLboolean
1349_mesa_initialize_context( GLcontext *ctx,
1350 GLvisual *visual,
1351 GLcontext *share_list,
1352 void *driver_ctx,
1353 GLboolean direct )
jtgafb833d1999-08-19 00:55:39 +00001354{
Brian Paul5fb84d22000-05-24 15:04:45 +00001355 GLuint dispatchSize;
1356
jtgafb833d1999-08-19 00:55:39 +00001357 (void) direct; /* not used */
1358
jtgafb833d1999-08-19 00:55:39 +00001359 /* misc one-time initializations */
1360 one_time_init();
1361
jtgafb833d1999-08-19 00:55:39 +00001362 ctx->DriverCtx = driver_ctx;
1363 ctx->Visual = visual;
Brian Paul3f02f901999-11-24 18:48:30 +00001364 ctx->DrawBuffer = NULL;
1365 ctx->ReadBuffer = NULL;
jtgafb833d1999-08-19 00:55:39 +00001366
1367 ctx->VB = gl_vb_create_for_immediate( ctx );
1368 if (!ctx->VB) {
Brian Paulbd5cdaf1999-10-13 18:42:49 +00001369 FREE( ctx );
Brian Paul4d053dd2000-01-14 04:45:47 +00001370 return GL_FALSE;
jtgafb833d1999-08-19 00:55:39 +00001371 }
1372 ctx->input = ctx->VB->IM;
1373
1374 ctx->PB = gl_alloc_pb();
1375 if (!ctx->PB) {
Brian Paulbd5cdaf1999-10-13 18:42:49 +00001376 FREE( ctx->VB );
1377 FREE( ctx );
Brian Paul4d053dd2000-01-14 04:45:47 +00001378 return GL_FALSE;
jtgafb833d1999-08-19 00:55:39 +00001379 }
1380
1381 if (share_list) {
1382 /* share the group of display lists of another context */
1383 ctx->Shared = share_list->Shared;
1384 }
1385 else {
1386 /* allocate new group of display lists */
1387 ctx->Shared = alloc_shared_state();
1388 if (!ctx->Shared) {
Brian Paulbd5cdaf1999-10-13 18:42:49 +00001389 FREE(ctx->VB);
1390 FREE(ctx->PB);
1391 FREE(ctx);
Brian Paul4d053dd2000-01-14 04:45:47 +00001392 return GL_FALSE;
jtgafb833d1999-08-19 00:55:39 +00001393 }
1394 }
Brian Paul9560f052000-01-31 23:11:39 +00001395 _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
jtgafb833d1999-08-19 00:55:39 +00001396 ctx->Shared->RefCount++;
Brian Paul9560f052000-01-31 23:11:39 +00001397 _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
jtgafb833d1999-08-19 00:55:39 +00001398
Brian Paul4d053dd2000-01-14 04:45:47 +00001399 init_attrib_groups( ctx );
1400
jtgafb833d1999-08-19 00:55:39 +00001401 gl_reset_vb( ctx->VB );
1402 gl_reset_input( ctx );
1403
jtgafb833d1999-08-19 00:55:39 +00001404 if (visual->DBflag) {
1405 ctx->Color.DrawBuffer = GL_BACK;
1406 ctx->Color.DriverDrawBuffer = GL_BACK_LEFT;
1407 ctx->Color.DrawDestMask = BACK_LEFT_BIT;
1408 ctx->Pixel.ReadBuffer = GL_BACK;
1409 ctx->Pixel.DriverReadBuffer = GL_BACK_LEFT;
1410 }
1411 else {
1412 ctx->Color.DrawBuffer = GL_FRONT;
1413 ctx->Color.DriverDrawBuffer = GL_FRONT_LEFT;
1414 ctx->Color.DrawDestMask = FRONT_LEFT_BIT;
1415 ctx->Pixel.ReadBuffer = GL_FRONT;
1416 ctx->Pixel.DriverReadBuffer = GL_FRONT_LEFT;
1417 }
1418
jtgafb833d1999-08-19 00:55:39 +00001419 if (!alloc_proxy_textures(ctx)) {
1420 free_shared_state(ctx, ctx->Shared);
Brian Paulbd5cdaf1999-10-13 18:42:49 +00001421 FREE(ctx->VB);
1422 FREE(ctx->PB);
1423 FREE(ctx);
Brian Paul4d053dd2000-01-14 04:45:47 +00001424 return GL_FALSE;
jtgafb833d1999-08-19 00:55:39 +00001425 }
jtgafb833d1999-08-19 00:55:39 +00001426
Brian Paulf59afc92000-05-23 23:23:00 +00001427 /* register the most recent extension functions with libGL */
1428 _glapi_add_entrypoint("glTbufferMask3DFX", 553);
1429 _glapi_add_entrypoint("glCompressedTexImage3DARB", 554);
1430 _glapi_add_entrypoint("glCompressedTexImage2DARB", 555);
1431 _glapi_add_entrypoint("glCompressedTexImage1DARB", 556);
1432 _glapi_add_entrypoint("glCompressedTexSubImage3DARB", 557);
1433 _glapi_add_entrypoint("glCompressedTexSubImage2DARB", 558);
1434 _glapi_add_entrypoint("glCompressedTexSubImage1DARB", 559);
1435 _glapi_add_entrypoint("glGetCompressedTexImageARB", 560);
1436
Brian Paul5fb84d22000-05-24 15:04:45 +00001437 /* Find the larger of Mesa's dispatch table and libGL's dispatch table.
1438 * In practice, this'll be the same for stand-alone Mesa. But for DRI
1439 * Mesa we do this to accomodate different versions of libGL and various
1440 * DRI drivers.
1441 */
1442 dispatchSize = MAX2(_glapi_get_dispatch_table_size(),
1443 sizeof(struct _glapi_table) / sizeof(void *));
1444
Brian Paulfbd8f211999-11-11 01:22:25 +00001445 /* setup API dispatch tables */
Brian Paul5fb84d22000-05-24 15:04:45 +00001446 ctx->Exec = (struct _glapi_table *) CALLOC(dispatchSize * sizeof(void*));
1447 ctx->Save = (struct _glapi_table *) CALLOC(dispatchSize * sizeof(void*));
Brian Paul3ab6bbe2000-02-12 17:26:15 +00001448 if (!ctx->Exec || !ctx->Save) {
1449 free_shared_state(ctx, ctx->Shared);
1450 FREE(ctx->VB);
1451 FREE(ctx->PB);
1452 if (ctx->Exec)
1453 FREE(ctx->Exec);
1454 FREE(ctx);
1455 }
Brian Paul5fb84d22000-05-24 15:04:45 +00001456 _mesa_init_exec_table(ctx->Exec, dispatchSize);
1457 _mesa_init_dlist_table(ctx->Save, dispatchSize);
Brian Paul3ab6bbe2000-02-12 17:26:15 +00001458 ctx->CurrentDispatch = ctx->Exec;
jtgafb833d1999-08-19 00:55:39 +00001459
Brian Paul4d053dd2000-01-14 04:45:47 +00001460 return GL_TRUE;
jtgafb833d1999-08-19 00:55:39 +00001461}
1462
jtgafb833d1999-08-19 00:55:39 +00001463
1464
1465/*
Brian Paul4d053dd2000-01-14 04:45:47 +00001466 * Allocate and initialize a GLcontext structure.
1467 * Input: visual - a GLvisual pointer
1468 * sharelist - another context to share display lists with or NULL
1469 * driver_ctx - pointer to device driver's context state struct
1470 * Return: pointer to a new gl_context struct or NULL if error.
1471 */
Brian Paul178a1c52000-04-22 01:05:00 +00001472GLcontext *
1473gl_create_context( GLvisual *visual,
1474 GLcontext *share_list,
1475 void *driver_ctx,
1476 GLboolean direct )
Brian Paul4d053dd2000-01-14 04:45:47 +00001477{
1478 GLcontext *ctx = (GLcontext *) CALLOC( sizeof(GLcontext) );
1479 if (!ctx) {
1480 return NULL;
1481 }
1482
Brian Paul178a1c52000-04-22 01:05:00 +00001483 if (_mesa_initialize_context(ctx, visual, share_list, driver_ctx, direct)) {
Brian Paul4d053dd2000-01-14 04:45:47 +00001484 return ctx;
1485 }
1486 else {
1487 FREE(ctx);
1488 return NULL;
1489 }
1490}
1491
1492
1493
1494/*
1495 * Free the data associated with the given context.
1496 * But don't free() the GLcontext struct itself!
1497 */
Brian Paul178a1c52000-04-22 01:05:00 +00001498void
1499gl_free_context_data( GLcontext *ctx )
Brian Paul4d053dd2000-01-14 04:45:47 +00001500{
Brian Paul4d053dd2000-01-14 04:45:47 +00001501 struct gl_shine_tab *s, *tmps;
Brian Paul7fc29c52000-03-06 17:03:03 +00001502 GLuint i, j;
Brian Paul4d053dd2000-01-14 04:45:47 +00001503
1504 /* if we're destroying the current context, unbind it first */
1505 if (ctx == gl_get_current_context()) {
1506 gl_make_current(NULL, NULL);
1507 }
1508
Brian Paul4d053dd2000-01-14 04:45:47 +00001509 gl_matrix_dtr( &ctx->ModelView );
Brian Paul7fc29c52000-03-06 17:03:03 +00001510 for (i = 0; i < MAX_MODELVIEW_STACK_DEPTH - 1; i++) {
Brian Paul4d053dd2000-01-14 04:45:47 +00001511 gl_matrix_dtr( &ctx->ModelViewStack[i] );
1512 }
1513 gl_matrix_dtr( &ctx->ProjectionMatrix );
Brian Paul7fc29c52000-03-06 17:03:03 +00001514 for (i = 0; i < MAX_PROJECTION_STACK_DEPTH - 1; i++) {
Brian Paul4d053dd2000-01-14 04:45:47 +00001515 gl_matrix_dtr( &ctx->ProjectionStack[i] );
1516 }
Brian Paul7fc29c52000-03-06 17:03:03 +00001517 for (i = 0; i < MAX_TEXTURE_UNITS; i++) {
1518 gl_matrix_dtr( &ctx->TextureMatrix[i] );
1519 for (j = 0; j < MAX_TEXTURE_STACK_DEPTH - 1; j++) {
1520 gl_matrix_dtr( &ctx->TextureStack[i][j] );
1521 }
1522 }
Brian Paul4d053dd2000-01-14 04:45:47 +00001523
1524 FREE( ctx->PB );
1525
Brian Paul4bdcfe52000-04-17 17:57:04 +00001526 if (ctx->input != ctx->VB->IM)
Brian Paul4d053dd2000-01-14 04:45:47 +00001527 gl_immediate_free( ctx->input );
1528
1529 gl_vb_free( ctx->VB );
1530
Brian Paul9560f052000-01-31 23:11:39 +00001531 _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
Brian Paul4d053dd2000-01-14 04:45:47 +00001532 ctx->Shared->RefCount--;
Brian Paul9560f052000-01-31 23:11:39 +00001533 assert(ctx->Shared->RefCount >= 0);
1534 _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
1535 if (ctx->Shared->RefCount == 0) {
Brian Paul4d053dd2000-01-14 04:45:47 +00001536 /* free shared state */
1537 free_shared_state( ctx, ctx->Shared );
1538 }
1539
1540 foreach_s( s, tmps, ctx->ShineTabList ) {
1541 FREE( s );
1542 }
1543 FREE( ctx->ShineTabList );
1544
1545 /* Free proxy texture objects */
1546 gl_free_texture_object( NULL, ctx->Texture.Proxy1D );
1547 gl_free_texture_object( NULL, ctx->Texture.Proxy2D );
1548 gl_free_texture_object( NULL, ctx->Texture.Proxy3D );
1549
1550 /* Free evaluator data */
1551 if (ctx->EvalMap.Map1Vertex3.Points)
1552 FREE( ctx->EvalMap.Map1Vertex3.Points );
1553 if (ctx->EvalMap.Map1Vertex4.Points)
1554 FREE( ctx->EvalMap.Map1Vertex4.Points );
1555 if (ctx->EvalMap.Map1Index.Points)
1556 FREE( ctx->EvalMap.Map1Index.Points );
1557 if (ctx->EvalMap.Map1Color4.Points)
1558 FREE( ctx->EvalMap.Map1Color4.Points );
1559 if (ctx->EvalMap.Map1Normal.Points)
1560 FREE( ctx->EvalMap.Map1Normal.Points );
1561 if (ctx->EvalMap.Map1Texture1.Points)
1562 FREE( ctx->EvalMap.Map1Texture1.Points );
1563 if (ctx->EvalMap.Map1Texture2.Points)
1564 FREE( ctx->EvalMap.Map1Texture2.Points );
1565 if (ctx->EvalMap.Map1Texture3.Points)
1566 FREE( ctx->EvalMap.Map1Texture3.Points );
1567 if (ctx->EvalMap.Map1Texture4.Points)
1568 FREE( ctx->EvalMap.Map1Texture4.Points );
1569
1570 if (ctx->EvalMap.Map2Vertex3.Points)
1571 FREE( ctx->EvalMap.Map2Vertex3.Points );
1572 if (ctx->EvalMap.Map2Vertex4.Points)
1573 FREE( ctx->EvalMap.Map2Vertex4.Points );
1574 if (ctx->EvalMap.Map2Index.Points)
1575 FREE( ctx->EvalMap.Map2Index.Points );
1576 if (ctx->EvalMap.Map2Color4.Points)
1577 FREE( ctx->EvalMap.Map2Color4.Points );
1578 if (ctx->EvalMap.Map2Normal.Points)
1579 FREE( ctx->EvalMap.Map2Normal.Points );
1580 if (ctx->EvalMap.Map2Texture1.Points)
1581 FREE( ctx->EvalMap.Map2Texture1.Points );
1582 if (ctx->EvalMap.Map2Texture2.Points)
1583 FREE( ctx->EvalMap.Map2Texture2.Points );
1584 if (ctx->EvalMap.Map2Texture3.Points)
1585 FREE( ctx->EvalMap.Map2Texture3.Points );
1586 if (ctx->EvalMap.Map2Texture4.Points)
1587 FREE( ctx->EvalMap.Map2Texture4.Points );
1588
Brian Paul4bdcfe52000-04-17 17:57:04 +00001589 _mesa_free_colortable_data( &ctx->ColorTable );
1590 _mesa_free_colortable_data( &ctx->PostConvolutionColorTable );
1591 _mesa_free_colortable_data( &ctx->PostColorMatrixColorTable );
1592 _mesa_free_colortable_data( &ctx->Texture.Palette );
1593
Brian Paul4d053dd2000-01-14 04:45:47 +00001594 /* Free cache of immediate buffers. */
1595 while (ctx->nr_im_queued-- > 0) {
1596 struct immediate * next = ctx->freed_im_queue->next;
1597 FREE( ctx->freed_im_queue );
1598 ctx->freed_im_queue = next;
1599 }
1600 gl_extensions_dtr(ctx);
Brian Paul3ab6bbe2000-02-12 17:26:15 +00001601
1602 FREE(ctx->Exec);
1603 FREE(ctx->Save);
Brian Paul4d053dd2000-01-14 04:45:47 +00001604}
1605
1606
1607
1608/*
1609 * Destroy a GLcontext structure.
jtgafb833d1999-08-19 00:55:39 +00001610 */
Brian Paul178a1c52000-04-22 01:05:00 +00001611void
1612gl_destroy_context( GLcontext *ctx )
jtgafb833d1999-08-19 00:55:39 +00001613{
1614 if (ctx) {
Brian Paul4d053dd2000-01-14 04:45:47 +00001615 gl_free_context_data(ctx);
Brian Paulbd5cdaf1999-10-13 18:42:49 +00001616 FREE( (void *) ctx );
jtgafb833d1999-08-19 00:55:39 +00001617 }
1618}
1619
1620
1621
1622/*
Brian Paul4d053dd2000-01-14 04:45:47 +00001623 * Called by the driver after both the context and driver are fully
1624 * initialized. Currently just reads the config file.
jtgafb833d1999-08-19 00:55:39 +00001625 */
Brian Paul178a1c52000-04-22 01:05:00 +00001626void
1627gl_context_initialize( GLcontext *ctx )
jtgafb833d1999-08-19 00:55:39 +00001628{
Brian Paul00037781999-12-17 14:52:35 +00001629 gl_read_config_file( ctx );
jtgafb833d1999-08-19 00:55:39 +00001630}
1631
1632
1633
1634/*
1635 * Copy attribute groups from one context to another.
1636 * Input: src - source context
1637 * dst - destination context
1638 * mask - bitwise OR of GL_*_BIT flags
1639 */
Brian Paul178a1c52000-04-22 01:05:00 +00001640void
1641gl_copy_context( const GLcontext *src, GLcontext *dst, GLuint mask )
jtgafb833d1999-08-19 00:55:39 +00001642{
1643 if (mask & GL_ACCUM_BUFFER_BIT) {
1644 MEMCPY( &dst->Accum, &src->Accum, sizeof(struct gl_accum_attrib) );
1645 }
1646 if (mask & GL_COLOR_BUFFER_BIT) {
1647 MEMCPY( &dst->Color, &src->Color, sizeof(struct gl_colorbuffer_attrib) );
1648 }
1649 if (mask & GL_CURRENT_BIT) {
1650 MEMCPY( &dst->Current, &src->Current, sizeof(struct gl_current_attrib) );
1651 }
1652 if (mask & GL_DEPTH_BUFFER_BIT) {
1653 MEMCPY( &dst->Depth, &src->Depth, sizeof(struct gl_depthbuffer_attrib) );
1654 }
1655 if (mask & GL_ENABLE_BIT) {
1656 /* no op */
1657 }
1658 if (mask & GL_EVAL_BIT) {
1659 MEMCPY( &dst->Eval, &src->Eval, sizeof(struct gl_eval_attrib) );
1660 }
1661 if (mask & GL_FOG_BIT) {
1662 MEMCPY( &dst->Fog, &src->Fog, sizeof(struct gl_fog_attrib) );
1663 }
1664 if (mask & GL_HINT_BIT) {
1665 MEMCPY( &dst->Hint, &src->Hint, sizeof(struct gl_hint_attrib) );
1666 }
1667 if (mask & GL_LIGHTING_BIT) {
1668 MEMCPY( &dst->Light, &src->Light, sizeof(struct gl_light_attrib) );
Brian Paul00037781999-12-17 14:52:35 +00001669 /* gl_reinit_light_attrib( &dst->Light ); */
jtgafb833d1999-08-19 00:55:39 +00001670 }
1671 if (mask & GL_LINE_BIT) {
1672 MEMCPY( &dst->Line, &src->Line, sizeof(struct gl_line_attrib) );
1673 }
1674 if (mask & GL_LIST_BIT) {
1675 MEMCPY( &dst->List, &src->List, sizeof(struct gl_list_attrib) );
1676 }
1677 if (mask & GL_PIXEL_MODE_BIT) {
1678 MEMCPY( &dst->Pixel, &src->Pixel, sizeof(struct gl_pixel_attrib) );
1679 }
1680 if (mask & GL_POINT_BIT) {
1681 MEMCPY( &dst->Point, &src->Point, sizeof(struct gl_point_attrib) );
1682 }
1683 if (mask & GL_POLYGON_BIT) {
1684 MEMCPY( &dst->Polygon, &src->Polygon, sizeof(struct gl_polygon_attrib) );
1685 }
1686 if (mask & GL_POLYGON_STIPPLE_BIT) {
1687 /* Use loop instead of MEMCPY due to problem with Portland Group's
1688 * C compiler. Reported by John Stone.
1689 */
1690 int i;
1691 for (i=0;i<32;i++) {
1692 dst->PolygonStipple[i] = src->PolygonStipple[i];
1693 }
1694 }
1695 if (mask & GL_SCISSOR_BIT) {
1696 MEMCPY( &dst->Scissor, &src->Scissor, sizeof(struct gl_scissor_attrib) );
1697 }
1698 if (mask & GL_STENCIL_BUFFER_BIT) {
1699 MEMCPY( &dst->Stencil, &src->Stencil, sizeof(struct gl_stencil_attrib) );
1700 }
1701 if (mask & GL_TEXTURE_BIT) {
1702 MEMCPY( &dst->Texture, &src->Texture, sizeof(struct gl_texture_attrib) );
1703 }
1704 if (mask & GL_TRANSFORM_BIT) {
1705 MEMCPY( &dst->Transform, &src->Transform, sizeof(struct gl_transform_attrib) );
1706 }
1707 if (mask & GL_VIEWPORT_BIT) {
1708 MEMCPY( &dst->Viewport, &src->Viewport, sizeof(struct gl_viewport_attrib) );
1709 }
1710}
1711
1712
jtgafb833d1999-08-19 00:55:39 +00001713/*
Brian Paul00037781999-12-17 14:52:35 +00001714 * Set the current context, binding the given frame buffer to the context.
1715 */
1716void gl_make_current( GLcontext *newCtx, GLframebuffer *buffer )
1717{
1718 gl_make_current2( newCtx, buffer, buffer );
1719}
1720
1721
1722/*
1723 * Bind the given context to the given draw-buffer and read-buffer
1724 * and make it the current context for this thread.
1725 */
1726void gl_make_current2( GLcontext *newCtx, GLframebuffer *drawBuffer,
1727 GLframebuffer *readBuffer )
1728{
1729#if 0
Brian Paulf9b97d92000-01-28 20:17:42 +00001730 GLcontext *oldCtx = gl_get_context();
Brian Paul00037781999-12-17 14:52:35 +00001731
1732 /* Flush the old context
1733 */
1734 if (oldCtx) {
1735 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(oldCtx, "gl_make_current");
1736
1737 /* unbind frame buffers from context */
1738 if (oldCtx->DrawBuffer) {
1739 oldCtx->DrawBuffer = NULL;
1740 }
1741 if (oldCtx->ReadBuffer) {
1742 oldCtx->ReadBuffer = NULL;
1743 }
1744 }
1745#endif
1746
1747 /* We call this function periodically (just here for now) in
1748 * order to detect when multithreading has begun.
1749 */
1750 _glapi_check_multithread();
1751
Brian Paulf9b97d92000-01-28 20:17:42 +00001752 _glapi_set_context((void *) newCtx);
Brian Paul00037781999-12-17 14:52:35 +00001753 ASSERT(gl_get_current_context() == newCtx);
1754 if (newCtx) {
1755 SET_IMMEDIATE(newCtx, newCtx->input);
1756 _glapi_set_dispatch(newCtx->CurrentDispatch);
1757 }
1758 else {
1759 _glapi_set_dispatch(NULL); /* none current */
1760 }
1761
1762 if (MESA_VERBOSE) fprintf(stderr, "gl_make_current()\n");
1763
1764 if (newCtx && drawBuffer && readBuffer) {
1765 /* TODO: check if newCtx and buffer's visual match??? */
1766 newCtx->DrawBuffer = drawBuffer;
1767 newCtx->ReadBuffer = readBuffer;
1768 newCtx->NewState = NEW_ALL; /* just to be safe */
1769 gl_update_state( newCtx );
1770 }
1771
1772 /* We can use this to help debug user's problems. Tell the to set
1773 * the MESA_INFO env variable before running their app. Then the
1774 * first time each context is made current we'll print some useful
1775 * information.
1776 */
1777 if (newCtx && newCtx->FirstTimeCurrent) {
1778 if (getenv("MESA_INFO")) {
1779 fprintf(stderr, "Mesa GL_VERSION = %s\n", (char *) _mesa_GetString(GL_VERSION));
1780 fprintf(stderr, "Mesa GL_RENDERER = %s\n", (char *) _mesa_GetString(GL_RENDERER));
1781 fprintf(stderr, "Mesa GL_VENDOR = %s\n", (char *) _mesa_GetString(GL_VENDOR));
1782 fprintf(stderr, "Mesa GL_EXTENSIONS = %s\n", (char *) _mesa_GetString(GL_EXTENSIONS));
Brian Paul09cb1481999-12-17 17:00:32 +00001783#if defined(THREADS)
1784 fprintf(stderr, "Mesa thread-safe: YES\n");
1785#else
1786 fprintf(stderr, "Mesa thread-safe: NO\n");
1787#endif
Brian Paul54287052000-01-17 20:00:15 +00001788#if defined(USE_X86_ASM)
1789 fprintf(stderr, "Mesa x86-optimized: YES\n");
1790#else
1791 fprintf(stderr, "Mesa x86-optimized: NO\n");
1792#endif
Brian Paul00037781999-12-17 14:52:35 +00001793 }
1794 newCtx->FirstTimeCurrent = GL_FALSE;
1795 }
1796}
1797
1798
1799
1800/*
1801 * Return current context handle for the calling thread.
1802 * This isn't the fastest way to get the current context.
1803 * If you need speed, see the GET_CURRENT_CONTEXT() macro in context.h
1804 */
1805GLcontext *gl_get_current_context( void )
1806{
Brian Paulf9b97d92000-01-28 20:17:42 +00001807 return (GLcontext *) _glapi_get_context();
Brian Paul00037781999-12-17 14:52:35 +00001808}
1809
1810
1811
1812/*
Brian Paulfbd8f211999-11-11 01:22:25 +00001813 * This should be called by device drivers just before they do a
1814 * swapbuffers. Any pending rendering commands will be executed.
jtgafb833d1999-08-19 00:55:39 +00001815 */
Brian Paulfbd8f211999-11-11 01:22:25 +00001816void
1817_mesa_swapbuffers(GLcontext *ctx)
jtgafb833d1999-08-19 00:55:39 +00001818{
Brian Paulfbd8f211999-11-11 01:22:25 +00001819 FLUSH_VB( ctx, "swap buffers" );
jtgafb833d1999-08-19 00:55:39 +00001820}
1821
1822
Brian Paul00037781999-12-17 14:52:35 +00001823
Brian Paulfbd8f211999-11-11 01:22:25 +00001824/*
1825 * Return pointer to this context's current API dispatch table.
1826 * It'll either be the immediate-mode execute dispatcher or the
1827 * display list compile dispatcher.
1828 */
1829struct _glapi_table *
1830_mesa_get_dispatch(GLcontext *ctx)
1831{
1832 return ctx->CurrentDispatch;
1833}
1834
1835
1836
jtgafb833d1999-08-19 00:55:39 +00001837/**********************************************************************/
1838/***** Miscellaneous functions *****/
1839/**********************************************************************/
1840
1841
1842/*
1843 * This function is called when the Mesa user has stumbled into a code
1844 * path which may not be implemented fully or correctly.
1845 */
1846void gl_problem( const GLcontext *ctx, const char *s )
1847{
1848 fprintf( stderr, "Mesa implementation error: %s\n", s );
Brian Paul413d6a22000-05-26 14:44:59 +00001849 fprintf( stderr, "Report to Mesa bug database at www.mesa3d.org\n" );
jtgafb833d1999-08-19 00:55:39 +00001850 (void) ctx;
1851}
1852
1853
1854
1855/*
1856 * This is called to inform the user that he or she has tried to do
1857 * something illogical or if there's likely a bug in their program
1858 * (like enabled depth testing without a depth buffer).
1859 */
1860void gl_warning( const GLcontext *ctx, const char *s )
1861{
1862 GLboolean debug;
1863#ifdef DEBUG
1864 debug = GL_TRUE;
1865#else
1866 if (getenv("MESA_DEBUG")) {
1867 debug = GL_TRUE;
1868 }
1869 else {
1870 debug = GL_FALSE;
1871 }
1872#endif
1873 if (debug) {
1874 fprintf( stderr, "Mesa warning: %s\n", s );
1875 }
1876 (void) ctx;
1877}
1878
1879
1880
Brian Paulfa9df402000-02-02 19:16:46 +00001881/*
1882 * Compile an error into current display list.
1883 */
jtgafb833d1999-08-19 00:55:39 +00001884void gl_compile_error( GLcontext *ctx, GLenum error, const char *s )
1885{
1886 if (ctx->CompileFlag)
1887 gl_save_error( ctx, error, s );
1888
1889 if (ctx->ExecuteFlag)
1890 gl_error( ctx, error, s );
1891}
1892
1893
Brian Paulfa9df402000-02-02 19:16:46 +00001894
jtgafb833d1999-08-19 00:55:39 +00001895/*
1896 * This is Mesa's error handler. Normally, all that's done is the updating
1897 * of the current error value. If Mesa is compiled with -DDEBUG or if the
1898 * environment variable "MESA_DEBUG" is defined then a real error message
1899 * is printed to stderr.
1900 * Input: error - the error value
1901 * s - a diagnostic string
1902 */
1903void gl_error( GLcontext *ctx, GLenum error, const char *s )
1904{
1905 GLboolean debug;
1906
1907#ifdef DEBUG
1908 debug = GL_TRUE;
1909#else
1910 if (getenv("MESA_DEBUG")) {
1911 debug = GL_TRUE;
1912 }
1913 else {
1914 debug = GL_FALSE;
1915 }
1916#endif
1917
1918 if (debug) {
1919 char errstr[1000];
1920
1921 switch (error) {
1922 case GL_NO_ERROR:
1923 strcpy( errstr, "GL_NO_ERROR" );
1924 break;
1925 case GL_INVALID_VALUE:
1926 strcpy( errstr, "GL_INVALID_VALUE" );
1927 break;
1928 case GL_INVALID_ENUM:
1929 strcpy( errstr, "GL_INVALID_ENUM" );
1930 break;
1931 case GL_INVALID_OPERATION:
1932 strcpy( errstr, "GL_INVALID_OPERATION" );
1933 break;
1934 case GL_STACK_OVERFLOW:
1935 strcpy( errstr, "GL_STACK_OVERFLOW" );
1936 break;
1937 case GL_STACK_UNDERFLOW:
1938 strcpy( errstr, "GL_STACK_UNDERFLOW" );
1939 break;
1940 case GL_OUT_OF_MEMORY:
1941 strcpy( errstr, "GL_OUT_OF_MEMORY" );
1942 break;
1943 default:
1944 strcpy( errstr, "unknown" );
1945 break;
1946 }
1947 fprintf( stderr, "Mesa user error: %s in %s\n", errstr, s );
1948 }
1949
1950 if (ctx->ErrorValue==GL_NO_ERROR) {
1951 ctx->ErrorValue = error;
1952 }
1953
1954 /* Call device driver's error handler, if any. This is used on the Mac. */
1955 if (ctx->Driver.Error) {
1956 (*ctx->Driver.Error)( ctx );
1957 }
1958}
1959
1960
1961
Brian Paulfa9df402000-02-02 19:16:46 +00001962void
1963_mesa_Finish( void )
jtgafb833d1999-08-19 00:55:39 +00001964{
Brian Paulfa9df402000-02-02 19:16:46 +00001965 GET_CURRENT_CONTEXT(ctx);
1966 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glFinish");
1967 if (ctx->Driver.Finish) {
1968 (*ctx->Driver.Finish)( ctx );
jtgafb833d1999-08-19 00:55:39 +00001969 }
1970}
1971
1972
1973
Brian Paulfa9df402000-02-02 19:16:46 +00001974void
1975_mesa_Flush( void )
jtgafb833d1999-08-19 00:55:39 +00001976{
Brian Paulfa9df402000-02-02 19:16:46 +00001977 GET_CURRENT_CONTEXT(ctx);
1978 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glFlush");
1979 if (ctx->Driver.Flush) {
1980 (*ctx->Driver.Flush)( ctx );
jtgafb833d1999-08-19 00:55:39 +00001981 }
jtgafb833d1999-08-19 00:55:39 +00001982}