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Andreas Bollecd5c7c2012-06-12 09:05:03 +02001<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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5 <title>OpenGL ES</title>
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Chia-I Wud8299af2010-01-11 18:25:03 +08008<body>
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Andreas Bollb5da52a2012-09-18 18:57:02 +020010<div class="header">
11 <h1>The Mesa 3D Graphics Library</h1>
12</div>
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14<iframe src="contents.html"></iframe>
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Chia-I Wu2e3c4e42010-05-07 14:13:08 +080017<h1>OpenGL ES</h1>
Chia-I Wud8299af2010-01-11 18:25:03 +080018
Nathan Kidd0691b372014-01-03 16:44:00 -070019<p>Mesa implements OpenGL ES 1.1 and OpenGL ES 2.0. More information about
Andreas Bolla73c59b2012-09-18 19:31:28 +020020OpenGL ES can be found at <a href="http://www.khronos.org/opengles/">
21http://www.khronos.org/opengles/</a>.</p>
Chia-I Wud8299af2010-01-11 18:25:03 +080022
Chia-I Wu2e3c4e42010-05-07 14:13:08 +080023<p>OpenGL ES depends on a working EGL implementation. Please refer to
24<a href="egl.html">Mesa EGL</a> for more information about EGL.</p>
Chia-I Wud8299af2010-01-11 18:25:03 +080025
26<h2>Build the Libraries</h2>
27<ol>
Chia-I Wu12583172011-01-07 17:24:16 +080028<li>Run <code>configure</code> with <code>--enable-gles1 --enable-gles2</code> and enable the Gallium driver for your hardware.</li>
Chia-I Wud8299af2010-01-11 18:25:03 +080029<li>Build and install Mesa as usual.</li>
30</ol>
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Chia-I Wu2e3c4e42010-05-07 14:13:08 +080032Alternatively, if XCB-DRI2 is installed on the system, one can use
33<code>egl_dri2</code> EGL driver with OpenGL|ES-enabled DRI drivers
34
35<ol>
36<li>Run <code>configure</code> with <code>--enable-gles1 --enable-gles2</code>.</li>
37<li>Build and install Mesa as usual.</li>
38</ol>
39
40<p>Both methods will install libGLESv1_CM, libGLESv2, libEGL, and one or more
41EGL drivers for your hardware.</p>
42
Chia-I Wud8299af2010-01-11 18:25:03 +080043<h2>Run the Demos</h2>
44
Chia-I Wu8eea0502011-06-20 11:14:56 +090045<p>There are some demos in <code>mesa/demos</code> repository.</p>
Chia-I Wud8299af2010-01-11 18:25:03 +080046
47<h2>Developers</h2>
48
Chia-I Wud8299af2010-01-11 18:25:03 +080049<h3>Dispatch Table</h3>
50
Nathan Kidd0691b372014-01-03 16:44:00 -070051<p>OpenGL ES has an additional indirection when dispatching functions</p>
Chia-I Wud8299af2010-01-11 18:25:03 +080052
53<pre>
54 Mesa: glFoo() --&gt; _mesa_Foo()
Chia-I Wu2e3c4e42010-05-07 14:13:08 +080055 OpenGL ES: glFoo() --&gt; _es_Foo() --&gt; _mesa_Foo()
Chia-I Wud8299af2010-01-11 18:25:03 +080056</pre>
57
58<p>The indirection serves several purposes</p>
59
60<ul>
61<li>When a function is in Mesa and the type matches, it checks the arguments and calls the Mesa function.</li>
62<li>When a function is in Mesa but the type mismatches, it checks and converts the arguments before calling the Mesa function.</li>
63<li>When a function is not available in Mesa, or accepts arguments that are not available in OpenGL, it provides its own implementation.</li>
64</ul>
65
Chia-I Wu2e3c4e42010-05-07 14:13:08 +080066<p>Other than the last case, OpenGL ES uses <code>APIspec.xml</code> to generate functions to check and/or converts the arguments.</p>
Chia-I Wud8299af2010-01-11 18:25:03 +080067
Andreas Bollb5da52a2012-09-18 18:57:02 +020068</div>
Chia-I Wud8299af2010-01-11 18:25:03 +080069</body>
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