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Andreas Bollecd5c7c2012-06-12 09:05:03 +02001<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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5 <title>Compiling and Installing</title>
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Brian Paul0b27ace2003-03-08 17:38:57 +00009
Andreas Bollb5da52a2012-09-18 18:57:02 +020010<div class="header">
11 <h1>The Mesa 3D Graphics Library</h1>
12</div>
13
14<iframe src="contents.html"></iframe>
15<div class="content">
16
Andreas Bollecd5c7c2012-06-12 09:05:03 +020017<h1>Compiling and Installing</h1>
Brian Paul5f37abf2003-09-05 14:47:07 +000018
19<ol>
Brian Paul7103a182012-04-19 09:56:36 -060020<li><a href="#prereq-general">Prerequisites for building</a>
Brian Paul49a3fab2008-12-30 07:57:16 -070021 <ul>
Brian Paul7103a182012-04-19 09:56:36 -060022 <li><a href="#prereq-general">General prerequisites</a>
23 <li><a href="#prereq-dri">For DRI and hardware acceleration</a>
Brian Paul49a3fab2008-12-30 07:57:16 -070024 </ul>
Brian Paul7103a182012-04-19 09:56:36 -060025<li><a href="#autoconf">Building with autoconf (Linux/Unix/X11)</a>
Brian Pauladc58e92012-06-01 09:19:36 -060026<li><a href="#scons">Building with SCons (Windows/Linux)</a>
Emil Velikov0fa854a2016-06-29 13:13:25 +010027<li><a href="#android">Building with AOSP (Android)</a>
Brian Paul7103a182012-04-19 09:56:36 -060028<li><a href="#libs">Library Information</a>
Andreas Bolldf2be222012-06-12 09:05:22 +020029<li><a href="#pkg-config">Building OpenGL programs with pkg-config</a>
Brian Paul5f37abf2003-09-05 14:47:07 +000030</ol>
Brian Paul0b27ace2003-03-08 17:38:57 +000031
Brian Paul8bd70a72008-05-27 13:27:57 -060032
Andreas Bollcc418882012-06-12 09:05:33 +020033<h1 id="prereq-general">1. Prerequisites for building</h1>
Brian Paul32a11e52011-04-04 11:30:46 -060034
Brian Paul7103a182012-04-19 09:56:36 -060035<h2>1.1 General</h2>
Emil Velikov0fa854a2016-06-29 13:13:25 +010036
37<p>
38Build system.
39</p>
40
41<ul>
42<li>Autoconf is required when building on *nix platforms.
43<li><a href="http://www.scons.org/">SCons</a> is required for building on
44Windows and optional for Linux (it's an alternative to autoconf/automake.)
45</li>
46<li>Android Build system when building as native Android component. Autoconf
47is used when when building ARC.
48</li>
49</ul>
50
51
52<p>
53The following compilers are known to work, if you know of others or you're
54willing to maintain support for other compiler get in touch.
55</p>
56
57<ul>
58<li>GCC 4.2.0 or later (some parts of Mesa may require later versions)
59<li>clang - exact minimum requirement is currently unknown.
60<li>Microsoft Visual Studio 2013 Update 4 or later is required, for building on Windows.
61</ul>
62
63
64<p>
65Third party/extra tools.
66<br>
67<strong>Note</strong>: These should not be required, when building from a release tarball. If
68you think you've spotted a bug let developers know by filing a
69<a href="bugs.html">bug report</a>.
70</p>
71
72
Brian Paul32a11e52011-04-04 11:30:46 -060073<ul>
Brian Paul75688252014-05-19 07:54:30 -060074<li><a href="http://www.python.org/">Python</a> - Python is required.
75Version 2.6.4 or later should work.
76</li>
Samuel Iglesias Gonsalvez2b37bea2014-11-21 08:53:21 +010077<li><a href="http://www.makotemplates.org/">Python Mako module</a> -
Samuel Iglesias Gonsálvez98ceb602015-11-25 16:33:47 +010078Python Mako module is required. Version 0.3.4 or later should work.
Samuel Iglesias Gonsalvez2b37bea2014-11-21 08:53:21 +010079</li>
Emil Velikov0fa854a2016-06-29 13:13:25 +010080<li>lex / yacc - for building the Mesa IR and GLSL compiler.
81<div>
82On Linux systems, flex and bison versions 2.5.35 and 2.4.1, respectively,
83(or later) should work.
Brian Paul4f869e92012-03-05 13:02:59 -070084On Windows with MinGW, install flex and bison with:
85<pre>mingw-get install msys-flex msys-bison</pre>
Jose Fonseca9c1c6572015-03-19 13:30:19 +000086For MSVC on Windows, install
87<a href="http://winflexbison.sourceforge.net/">Win flex-bison</a>.
Emil Velikov0fa854a2016-06-29 13:13:25 +010088</div>
Brian Paul32a11e52011-04-04 11:30:46 -060089</ul>
Emil Velikov0fa854a2016-06-29 13:13:25 +010090<p><strong>Note</strong>: Some versions can be buggy (eg. flex 2.6.2) so do try others if things fail.</p>
Brian Paul32a11e52011-04-04 11:30:46 -060091
92
Emil Velikov0fa854a2016-06-29 13:13:25 +010093<h3 id="prereq-dri">1.2 Requirements</h3>
Brian Paul5f37abf2003-09-05 14:47:07 +000094
95<p>
Emil Velikov0fa854a2016-06-29 13:13:25 +010096The requirements depends on the features selected at configure stage.
97Check/install the respective -devel package as prompted by the configure error
98message.
Brian Paul8bd70a72008-05-27 13:27:57 -060099</p>
100
Alex Hultmanc3fe44c2012-03-16 09:46:42 -0600101<p>
Emil Velikov0fa854a2016-06-29 13:13:25 +0100102Here are some common ways to retrieve most/all of the dependencies based on
103the packaging tool used by your distro.
Andreas Bolldf2be222012-06-12 09:05:22 +0200104</p>
Emil Velikov0fa854a2016-06-29 13:13:25 +0100105
Alex Hultmanc3fe44c2012-03-16 09:46:42 -0600106<pre>
Emil Velikov0fa854a2016-06-29 13:13:25 +0100107 zypper source-install --build-deps-only Mesa # openSUSE/SLED/SLES
108 yum-builddep mesa # yum Fedora, OpenSuse(?)
109 dnf builddep mesa # dnf Fedora
110 apt-get build-dep mesa # Debian and derivatives
111 ... # others
Alex Hultmanc3fe44c2012-03-16 09:46:42 -0600112</pre>
Brian Paul8bd70a72008-05-27 13:27:57 -0600113
114
Andreas Boll210a27d2012-06-12 09:05:36 +0200115<h1 id="autoconf">2. Building with autoconf (Linux/Unix/X11)</h1>
Brian Paul8bd70a72008-05-27 13:27:57 -0600116
117<p>
Brian Paul7103a182012-04-19 09:56:36 -0600118The primary method to build Mesa on Unix systems is with autoconf.
119</p>
Brian Paul8bd70a72008-05-27 13:27:57 -0600120
121<p>
Brian Paul7103a182012-04-19 09:56:36 -0600122The general approach is the standard:
Andreas Bolldf2be222012-06-12 09:05:22 +0200123</p>
Brian Paul7103a182012-04-19 09:56:36 -0600124<pre>
125 ./configure
126 make
127 sudo make install
128</pre>
Andreas Bolldf2be222012-06-12 09:05:22 +0200129<p>
Brian Paul7103a182012-04-19 09:56:36 -0600130But please read the <a href="autoconf.html">detailed autoconf instructions</a>
131for more details.
132</p>
133
134
135
Andreas Boll210a27d2012-06-12 09:05:36 +0200136<h1 id="scons">3. Building with SCons (Windows/Linux)</h1>
Brian Paul7103a182012-04-19 09:56:36 -0600137
138<p>
139To build Mesa with SCons on Linux or Windows do
140</p>
141<pre>
142 scons
143</pre>
144<p>
145The build output will be placed in
146build/<i>platform</i>-<i>machine</i>-<i>debug</i>/..., where <i>platform</i> is for
147example linux or windows, <i>machine</i> is x86 or x86_64, optionally followed
148by -debug for debug builds.
149</p>
150
151<p>
152To build Mesa with SCons for Windows on Linux using the MinGW crosscompiler toolchain do
153</p>
154<pre>
Jose Fonseca17b28252015-03-03 14:52:15 +0000155 scons platform=windows toolchain=crossmingw machine=x86 libgl-gdi
Brian Paul7103a182012-04-19 09:56:36 -0600156</pre>
157<p>
158This will create:
159</p>
160<ul>
Jose Fonseca17b28252015-03-03 14:52:15 +0000161<li>build/windows-x86-debug/gallium/targets/libgl-gdi/opengl32.dll &mdash; Mesa + Gallium + softpipe (or llvmpipe), binary compatible with Windows's opengl32.dll
Brian Paul7103a182012-04-19 09:56:36 -0600162</ul>
163<p>
164Put them all in the same directory to test them.
Emil Velikov0fa854a2016-06-29 13:13:25 +0100165
166Additional information is available in <a href="README.WIN32">README.WIN32</a>.
167
Brian Paul7103a182012-04-19 09:56:36 -0600168</p>
169
170
171
Emil Velikov0fa854a2016-06-29 13:13:25 +0100172<h1 id="android">4. Building with AOSP (Android)</h1>
Brian Paul7103a182012-04-19 09:56:36 -0600173
174<p>
Emil Velikov0fa854a2016-06-29 13:13:25 +0100175Currently one can build Mesa for Android as part of the AOSP project, yet
176your experience might vary.
Brian Paul7103a182012-04-19 09:56:36 -0600177</p>
178
Emil Velikov0fa854a2016-06-29 13:13:25 +0100179<p>
180In order to achieve that one should update their local manifest to point to the
181upstream repo, set the approapriate BOARD_GPU_DRIVERS and build the
182libGLES_mesa library.
183</p>
Brian Paul7103a182012-04-19 09:56:36 -0600184
Emil Velikov0fa854a2016-06-29 13:13:25 +0100185<p>
186FINISHME: Improve on the instructions add references to Rob H repos/Jenkins,
187Android-x86 and/or other resources.
188</p>
Brian Paul7103a182012-04-19 09:56:36 -0600189
190
Andreas Boll210a27d2012-06-12 09:05:36 +0200191<h1 id="libs">5. Library Information</h1>
Brian Paul7103a182012-04-19 09:56:36 -0600192
193<p>
194When compilation has finished, look in the top-level <code>lib/</code>
195(or <code>lib64/</code>) directory.
196You'll see a set of library files similar to this:
197</p>
198<pre>
199lrwxrwxrwx 1 brian users 10 Mar 26 07:53 libGL.so -> libGL.so.1*
200lrwxrwxrwx 1 brian users 19 Mar 26 07:53 libGL.so.1 -> libGL.so.1.5.060100*
201-rwxr-xr-x 1 brian users 3375861 Mar 26 07:53 libGL.so.1.5.060100*
Brian Paul7103a182012-04-19 09:56:36 -0600202lrwxrwxrwx 1 brian users 14 Mar 26 07:53 libOSMesa.so -> libOSMesa.so.6*
203lrwxrwxrwx 1 brian users 23 Mar 26 07:53 libOSMesa.so.6 -> libOSMesa.so.6.1.060100*
204-rwxr-xr-x 1 brian users 23871 Mar 26 07:53 libOSMesa.so.6.1.060100*
205</pre>
206
207<p>
208<b>libGL</b> is the main OpenGL library (i.e. Mesa).
209<br>
Brian Paul7103a182012-04-19 09:56:36 -0600210<b>libOSMesa</b> is the OSMesa (Off-Screen) interface library.
211</p>
212
213<p>
214If you built the DRI hardware drivers, you'll also see the DRI drivers:
215</p>
216<pre>
217-rwxr-xr-x 1 brian users 16895413 Jul 21 12:11 i915_dri.so
218-rwxr-xr-x 1 brian users 16895413 Jul 21 12:11 i965_dri.so
219-rwxr-xr-x 1 brian users 11849858 Jul 21 12:12 r200_dri.so
Brian Paul7103a182012-04-19 09:56:36 -0600220-rwxr-xr-x 1 brian users 11757388 Jul 21 12:12 radeon_dri.so
221</pre>
222
223<p>
224If you built with Gallium support, look in lib/gallium/ for Gallium-based
225versions of libGL and device drivers.
226</p>
227
228
Andreas Boll210a27d2012-06-12 09:05:36 +0200229<h1 id="pkg-config">6. Building OpenGL programs with pkg-config</h1>
Brian5bba58c2007-09-12 10:11:49 -0600230
231<p>
232Running <code>make install</code> will install package configuration files
233for the pkg-config utility.
234</p>
235
236<p>
237When compiling your OpenGL application you can use pkg-config to determine
238the proper compiler and linker flags.
239</p>
240
241<p>
242For example, compiling and linking a GLUT application can be done with:
243</p>
244<pre>
245 gcc `pkg-config --cflags --libs glut` mydemo.c -o mydemo
246</pre>
247
248<br>
Brian Paul5f37abf2003-09-05 14:47:07 +0000249
Andreas Bollb5da52a2012-09-18 18:57:02 +0200250</div>
Brian Paul0b27ace2003-03-08 17:38:57 +0000251</body>
252</html>