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Chia-I Wuada46052010-01-21 15:29:14 +08001<html>
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3<title>Mesa EGL</title>
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5<head><link rel="stylesheet" type="text/css" href="mesa.css"></head>
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7<body>
8
9<h1>Mesa EGL</h1>
10
11<p>The current version of EGL in Mesa implements EGL 1.4. More information
12about EGL can be found at
Brian Paulaeff9f92010-01-21 08:13:32 -070013<a href="http://www.khronos.org/egl/" target="_parent">
14http://www.khronos.org/egl/</a>.</p>
Chia-I Wuada46052010-01-21 15:29:14 +080015
16<p>The Mesa's implementation of EGL uses a driver architecture. The main
17library (<code>libEGL</code>) is window system neutral. It provides the EGL
18API entry points and helper functions for use by the drivers. Drivers are
19dynamically loaded by the main library and most of the EGL API calls are
20directly dispatched to the drivers.</p>
21
Chia-I Wu65e8f812010-12-25 02:45:13 +080022<p>The driver in use decides the window system to support.</p>
Chia-I Wuada46052010-01-21 15:29:14 +080023
24<h2>Build EGL</h2>
25
26<ol>
27<li>
Chia-I Wu3418f742010-11-02 23:55:56 +080028<p>Run <code>configure</code> with the desired client APIs and enable
29the driver for your hardware. For example</p>
Chia-I Wuada46052010-01-21 15:29:14 +080030
31<pre>
Chia-I Wu3418f742010-11-02 23:55:56 +080032 $ ./configure --enable-gles2 --enable-openvg --enable-gallium-nouveau
Chia-I Wuada46052010-01-21 15:29:14 +080033</pre>
34
Chia-I Wu3418f742010-11-02 23:55:56 +080035<p>The main library and OpenGL is enabled by default. The first option above
36enables <a href="opengles.html">OpenGL ES 2.x</a>. The second option enables
37<a href="openvg.html">OpenVG</a>.</p>
Chia-I Wuc6320c52010-10-28 17:25:07 +080038
Chia-I Wuada46052010-01-21 15:29:14 +080039</li>
40
41<li>Build and install Mesa as usual.</li>
42</ol>
43
44<p>In the given example, it will build and install <code>libEGL</code>,
Chia-I Wu2e3c4e42010-05-07 14:13:08 +080045<code>libGL</code>, <code>libGLESv1_CM</code>, <code>libGLESv2</code>,
46<code>libOpenVG</code>, and one or more EGL drivers.</p>
Chia-I Wuada46052010-01-21 15:29:14 +080047
48<h3>Configure Options</h3>
49
50<p>There are several options that control the build of EGL at configuration
51time</p>
52
53<ul>
54<li><code>--enable-egl</code>
55
56<p>By default, EGL is enabled. When disabled, the main library and the drivers
57will not be built.</p>
58
59</li>
60
Chia-I Wua6342af2010-01-26 10:54:45 +080061<li><code>--with-egl-driver-dir</code>
62
63<p>The directory EGL drivers should be installed to. If not specified, EGL
64drivers will be installed to <code>${libdir}/egl</code>.</p>
65
66</li>
67
Chia-I Wuda39d5d2010-06-17 16:07:46 +080068<li><code>--with-egl-platforms</code>
Chia-I Wuada46052010-01-21 15:29:14 +080069
Chia-I Wub365b152010-07-03 17:18:40 +080070<p>List the platforms (window systems) to support. Its argument is a comma
Chia-I Wue7424d72010-09-19 16:54:39 +080071seprated string such as <code>--with-egl-platforms=x11,drm</code>. It decides
Chia-I Wub365b152010-07-03 17:18:40 +080072the platforms a driver may support. The first listed platform is also used by
73the main library to decide the native platform: the platform the EGL native
74types such as <code>EGLNativeDisplayType</code> or
75<code>EGLNativeWindowType</code> defined for.</p>
Chia-I Wuada46052010-01-21 15:29:14 +080076
Chia-I Wue7424d72010-09-19 16:54:39 +080077<p>The available platforms are <code>x11</code>, <code>drm</code>,
Chia-I Wuda39d5d2010-06-17 16:07:46 +080078<code>fbdev</code>, and <code>gdi</code>. The <code>gdi</code> platform can
Chia-I Wu3418f742010-11-02 23:55:56 +080079only be built with SCons. Unless for special needs, the build system should
80select the right platforms automatically.</p>
Chia-I Wu2e3c4e42010-05-07 14:13:08 +080081
82</li>
83
84<li><code>--enable-gles1</code> and <code>--enable-gles2</code>
85
Chia-I Wu65e8f812010-12-25 02:45:13 +080086<p>These options enable OpenGL ES support in OpenGL. The result is one big
87internal library that supports multiple APIs.</p>
Chia-I Wuada46052010-01-21 15:29:14 +080088
89</li>
Chia-I Wua1306f42010-01-22 15:51:51 +080090
Chia-I Wu3418f742010-11-02 23:55:56 +080091<li><code>--enable-gles-overlay</code>
92
Chia-I Wu65e8f812010-12-25 02:45:13 +080093<p>This option enables OpenGL ES as separate internal libraries. This is an
94alternative approach to enable OpenGL ES.</p>
95
96<p>This is only supported by <code>egl_gallium</code>. For systems using DRI
97drivers, <code>--enable-gles1</code> and <code>--enable-gles2</code> are
98suggested instead as all drivers will benefit.</p>
Chia-I Wu3418f742010-11-02 23:55:56 +080099
100</li>
101
Chia-I Wuc6320c52010-10-28 17:25:07 +0800102<li><code>--enable-openvg</code>
103
104<p>OpenVG must be explicitly enabled by this option.</p>
105
106</li>
107
Chia-I Wu3418f742010-11-02 23:55:56 +0800108<li><code>--enable-gallium-egl</code>
109
110<p>Explicitly enable or disable <code>egl_gallium</code>.</p>
111
112</li>
113
Chia-I Wuada46052010-01-21 15:29:14 +0800114</ul>
115
Chia-I Wuada46052010-01-21 15:29:14 +0800116<h2>Use EGL</h2>
117
Chia-I Wu411bba32010-06-11 12:47:14 +0800118<h3>Demos</h3>
Chia-I Wuada46052010-01-21 15:29:14 +0800119
Chia-I Wu411bba32010-06-11 12:47:14 +0800120<p>There are demos for the client APIs supported by EGL. They can be found in
121mesa/demos repository.</p>
Chia-I Wuada46052010-01-21 15:29:14 +0800122
123<h3>Environment Variables</h3>
124
125<p>There are several environment variables that control the behavior of EGL at
126runtime</p>
127
128<ul>
Chia-I Wu5d8646c2010-02-02 15:34:55 +0800129<li><code>EGL_DRIVERS_PATH</code>
130
131<p>By default, the main library will look for drivers in the directory where
132the drivers are installed to. This variable specifies a list of
133colon-separated directories where the main library will look for drivers, in
Chia-I Wu6fd8b6a2010-02-02 16:47:53 +0800134addition to the default directory. This variable is ignored for setuid/setgid
135binaries.</p>
Chia-I Wu5d8646c2010-02-02 15:34:55 +0800136
137</li>
138
Chia-I Wuada46052010-01-21 15:29:14 +0800139<li><code>EGL_DRIVER</code>
140
Chia-I Wu7fc35812010-02-02 11:05:19 +0800141<p>This variable specifies a full path to an EGL driver and it forces the
142specified EGL driver to be loaded. It comes in handy when one wants to test a
Chia-I Wu6fd8b6a2010-02-02 16:47:53 +0800143specific driver. This variable is ignored for setuid/setgid binaries.</p>
Chia-I Wuada46052010-01-21 15:29:14 +0800144
145</li>
146
Chia-I Wuda39d5d2010-06-17 16:07:46 +0800147<li><code>EGL_PLATFORM</code>
Chia-I Wuada46052010-01-21 15:29:14 +0800148
Chia-I Wub365b152010-07-03 17:18:40 +0800149<p>This variable specifies the native platform. The valid values are the same
150as those for <code>--with-egl-platforms</code>. When the variable is not set,
151the main library uses the first platform listed in
Chia-I Wu3418f742010-11-02 23:55:56 +0800152<code>--with-egl-platforms</code> as the native platform.</p>
153
154<p>Extensions like <code>EGL_MESA_drm_display</code> define new functions to
155create displays for non-native platforms. These extensions are usually used by
156applications that support non-native platforms. Setting this variable is
157probably required only for some of the demos found in mesa/demo repository.</p>
Chia-I Wuada46052010-01-21 15:29:14 +0800158
159</li>
160
161<li><code>EGL_LOG_LEVEL</code>
162
163<p>This changes the log level of the main library and the drivers. The valid
164values are: <code>debug</code>, <code>info</code>, <code>warning</code>, and
165<code>fatal</code>.</p>
166
167</li>
168
169<li><code>EGL_SOFTWARE</code>
170
171<p>For drivers that support both hardware and software rendering, setting this
172variable to true forces the use of software rendering.</p>
173
174</li>
175</ul>
176
177<h2>EGL Drivers</h2>
178
Chia-I Wuada46052010-01-21 15:29:14 +0800179<ul>
Chia-I Wu3418f742010-11-02 23:55:56 +0800180<li><code>egl_dri2</code>
181
182<p>This driver supports both <code>x11</code> and <code>drm</code> platforms.
Chia-I Wu65e8f812010-12-25 02:45:13 +0800183It functions as a DRI driver loader. For <code>x11</code> support, it talks to
184the X server directly using (XCB-)DRI2 protocol.</p>
185
186<p>This driver can share DRI drivers with <code>libGL</code>.</p>
Chia-I Wu3418f742010-11-02 23:55:56 +0800187
188</li>
189
Chia-I Wub365b152010-07-03 17:18:40 +0800190<li><code>egl_gallium</code>
Chia-I Wuada46052010-01-21 15:29:14 +0800191
Chia-I Wub365b152010-07-03 17:18:40 +0800192<p>This driver is based on Gallium3D. It supports all rendering APIs and
193hardwares supported by Gallium3D. It is the only driver that supports OpenVG.
Chia-I Wuc6320c52010-10-28 17:25:07 +0800194The supported platforms are X11, DRM, FBDEV, and GDI.</p>
Chia-I Wuada46052010-01-21 15:29:14 +0800195
Chia-I Wu65e8f812010-12-25 02:45:13 +0800196<p>This driver comes with its own hardware drivers
197(<code>pipe_&lt;hw&gt;</code>) and client API modules
198(<code>st_&lt;api&gt;</code>).</p>
199
Chia-I Wub365b152010-07-03 17:18:40 +0800200</li>
Chia-I Wuada46052010-01-21 15:29:14 +0800201
Chia-I Wuada46052010-01-21 15:29:14 +0800202<li><code>egl_glx</code>
203
204<p>This driver provides a wrapper to GLX. It uses exclusively GLX to implement
205the EGL API. It supports both direct and indirect rendering when the GLX does.
206It is accelerated when the GLX is. As such, it cannot provide functions that
207is not available in GLX or GLX extensions.</p>
208</li>
Chia-I Wuada46052010-01-21 15:29:14 +0800209</ul>
210
Chia-I Wu65e8f812010-12-25 02:45:13 +0800211<h2>Packaging</h2>
212
213<p>The ABI between the main library and its drivers are not stable. Nor is
214there a plan to stabilize it at the moment. Of the EGL drivers,
215<code>egl_gallium</code> has its own hardware drivers and client API modules.
216They are considered internal to <code>egl_gallium</code> and there is also no
217stable ABI between them. These should be kept in mind when packaging for
218distribution.</p>
219
220<p>Generally, <code>egl_dri2</code> is preferred over <code>egl_gallium</code>
221when the system already has DRI drivers. As <code>egl_gallium</code> is loaded
222before <code>egl_dri2</code> when both are available, <code>egl_gallium</code>
223may either be disabled with <code>--disable-gallium-egl</code> or packaged
224separately.</p>
225
Chia-I Wuada46052010-01-21 15:29:14 +0800226<h2>Developers</h2>
227
Chia-I Wu14cbf322010-01-27 23:18:22 +0800228<p>The sources of the main library and the classic drivers can be found at
Chia-I Wu3c967a92010-01-22 16:31:43 +0800229<code>src/egl/</code>. The sources of the <code>egl</code> state tracker can
Chia-I Wu14cbf322010-01-27 23:18:22 +0800230be found at <code>src/gallium/state_trackers/egl/</code>.</p>
231
232<p>The suggested way to learn to write a EGL driver is to see how other drivers
233are written. <code>egl_glx</code> should be a good reference. It works in any
234environment that has GLX support, and it is simpler than most drivers.</p>
235
236<h3>Lifetime of Display Resources</h3>
237
238<p>Contexts and surfaces are examples of display resources. They might live
239longer than the display that creates them.</p>
240
241<p>In EGL, when a display is terminated through <code>eglTerminate</code>, all
242display resources should be destroyed. Similarly, when a thread is released
243throught <code>eglReleaseThread</code>, all current display resources should be
244released. Another way to destory or release resources is through functions
245such as <code>eglDestroySurface</code> or <code>eglMakeCurrent</code>.</p>
246
247<p>When a resource that is current to some thread is destroyed, the resource
248should not be destroyed immediately. EGL requires the resource to live until
249it is no longer current. A driver usually calls
250<code>eglIs&lt;Resource&gt;Bound</code> to check if a resource is bound
251(current) to any thread in the destroy callbacks. If it is still bound, the
252resource is not destroyed.</p>
253
254<p>The main library will mark destroyed current resources as unlinked. In a
255driver's <code>MakeCurrent</code> callback,
256<code>eglIs&lt;Resource&gt;Linked</code> can then be called to check if a newly
257released resource is linked to a display. If it is not, the last reference to
258the resource is removed and the driver should destroy the resource. But it
259should be careful here because <code>MakeCurrent</code> might be called with an
260uninitialized display.</p>
261
262<p>This is the only mechanism provided by the main library to help manage the
263resources. The drivers are responsible to the correct behavior as defined by
264EGL.</p>
Chia-I Wuada46052010-01-21 15:29:14 +0800265
Chia-I Wu1b2b08c2010-02-05 12:44:45 +0800266<h3><code>EGL_RENDER_BUFFER</code></h3>
267
268<p>In EGL, the color buffer a context should try to render to is decided by the
269binding surface. It should try to render to the front buffer if the binding
270surface has <code>EGL_RENDER_BUFFER</code> set to
271<code>EGL_SINGLE_BUFFER</code>; If the same context is later bound to a
272surface with <code>EGL_RENDER_BUFFER</code> set to
273<code>EGL_BACK_BUFFER</code>, the context should try to render to the back
274buffer. However, the context is allowed to make the final decision as to which
275color buffer it wants to or is able to render to.</p>
276
277<p>For pbuffer surfaces, the render buffer is always
278<code>EGL_BACK_BUFFER</code>. And for pixmap surfaces, the render buffer is
279always <code>EGL_SINGLE_BUFFER</code>. Unlike window surfaces, EGL spec
280requires their <code>EGL_RENDER_BUFFER</code> values to be honored. As a
281result, a driver should never set <code>EGL_PIXMAP_BIT</code> or
282<code>EGL_PBUFFER_BIT</code> bits of a config if the contexts created with the
283config won't be able to honor the <code>EGL_RENDER_BUFFER</code> of pixmap or
284pbuffer surfaces.</p>
285
286<p>It should also be noted that pixmap and pbuffer surfaces are assumed to be
287single-buffered, in that <code>eglSwapBuffers</code> has no effect on them. It
288is desirable that a driver allocates a private color buffer for each pbuffer
289surface created. If the window system the driver supports has native pbuffers,
290or if the native pixmaps have more than one color buffers, the driver should
291carefully attach the native color buffers to the EGL surfaces, re-route them if
292required.</p>
293
294<p>There is no defined behavior as to, for example, how
295<code>glDrawBuffer</code> interacts with <code>EGL_RENDER_BUFFER</code>. Right
296now, it is desired that the draw buffer in a client API be fixed for pixmap and
297pbuffer surfaces. Therefore, the driver is responsible to guarantee that the
298client API renders to the specified render buffer for pixmap and pbuffer
299surfaces.</p>
300
Chia-I Wue16f5772010-02-17 19:52:29 +0800301<h3><code>EGLDisplay</code> Mutex</h3>
302
303The <code>EGLDisplay</code> will be locked before calling any of the dispatch
304functions (well, except for GetProcAddress which does not take an
305<code>EGLDisplay</code>). This guarantees that the same dispatch function will
306not be called with the sample display at the same time. If a driver has access
307to an <code>EGLDisplay</code> without going through the EGL APIs, the driver
308should as well lock the display before using it.
309
Chia-I Wuada46052010-01-21 15:29:14 +0800310<h3>TODOs</h3>
311
312<ul>
Chia-I Wuada46052010-01-21 15:29:14 +0800313<li>Pass the conformance tests</li>
Chia-I Wu68071822010-09-09 13:51:59 +0800314<li>Mixed use of OpenGL, OpenGL ES 1.1, and OpenGL ES 2.0 is supported. But
315which one of <code>libGL.so</code>, <code>libGLESv1_CM.so</code>, and
316<code>libGLESv2.so</code> should an application link to? Bad things may happen
317when, say, an application is linked to <code>libGLESv2.so</code> and
318<code>libcairo</code>, which is linked to <code>libGL.so</code> instead.</li>
Chia-I Wuada46052010-01-21 15:29:14 +0800319
320</ul>
321
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323</html>