Brian Paul | 4686f61 | 2014-01-31 17:23:11 -0700 | [diff] [blame] | 1 | /********************************************************** |
| 2 | * Copyright 2008-2012 VMware, Inc. All rights reserved. |
| 3 | * |
| 4 | * Permission is hereby granted, free of charge, to any person |
| 5 | * obtaining a copy of this software and associated documentation |
| 6 | * files (the "Software"), to deal in the Software without |
| 7 | * restriction, including without limitation the rights to use, copy, |
| 8 | * modify, merge, publish, distribute, sublicense, and/or sell copies |
| 9 | * of the Software, and to permit persons to whom the Software is |
| 10 | * furnished to do so, subject to the following conditions: |
| 11 | * |
| 12 | * The above copyright notice and this permission notice shall be |
| 13 | * included in all copies or substantial portions of the Software. |
| 14 | * |
| 15 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
| 16 | * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| 17 | * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND |
| 18 | * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS |
| 19 | * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN |
| 20 | * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
| 21 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE |
| 22 | * SOFTWARE. |
| 23 | * |
| 24 | **********************************************************/ |
| 25 | |
| 26 | #include "util/u_bitmask.h" |
| 27 | #include "util/u_memory.h" |
Thomas Hellstrom | c2138a0 | 2017-04-26 06:00:38 -0700 | [diff] [blame] | 28 | #include "util/u_format.h" |
Brian Paul | 4686f61 | 2014-01-31 17:23:11 -0700 | [diff] [blame] | 29 | #include "svga_context.h" |
| 30 | #include "svga_cmd.h" |
Brian Paul | e054251 | 2015-08-13 11:00:58 -0700 | [diff] [blame] | 31 | #include "svga_format.h" |
Brian Paul | 4686f61 | 2014-01-31 17:23:11 -0700 | [diff] [blame] | 32 | #include "svga_shader.h" |
Thomas Hellstrom | c2138a0 | 2017-04-26 06:00:38 -0700 | [diff] [blame] | 33 | #include "svga_resource_texture.h" |
Brian Paul | 4686f61 | 2014-01-31 17:23:11 -0700 | [diff] [blame] | 34 | |
| 35 | |
Brian Paul | e054251 | 2015-08-13 11:00:58 -0700 | [diff] [blame] | 36 | /** |
| 37 | * This bit isn't really used anywhere. It only serves to help |
| 38 | * generate a unique "signature" for the vertex shader output bitmask. |
| 39 | * Shader input/output signatures are used to resolve shader linking |
| 40 | * issues. |
| 41 | */ |
| 42 | #define FOG_GENERIC_BIT (((uint64_t) 1) << 63) |
| 43 | |
| 44 | |
| 45 | /** |
| 46 | * Use the shader info to generate a bitmask indicating which generic |
| 47 | * inputs are used by the shader. A set bit indicates that GENERIC[i] |
| 48 | * is used. |
| 49 | */ |
| 50 | uint64_t |
| 51 | svga_get_generic_inputs_mask(const struct tgsi_shader_info *info) |
| 52 | { |
| 53 | unsigned i; |
| 54 | uint64_t mask = 0x0; |
| 55 | |
| 56 | for (i = 0; i < info->num_inputs; i++) { |
| 57 | if (info->input_semantic_name[i] == TGSI_SEMANTIC_GENERIC) { |
| 58 | unsigned j = info->input_semantic_index[i]; |
| 59 | assert(j < sizeof(mask) * 8); |
| 60 | mask |= ((uint64_t) 1) << j; |
| 61 | } |
| 62 | } |
| 63 | |
| 64 | return mask; |
| 65 | } |
| 66 | |
| 67 | |
| 68 | /** |
| 69 | * Scan shader info to return a bitmask of written outputs. |
| 70 | */ |
| 71 | uint64_t |
| 72 | svga_get_generic_outputs_mask(const struct tgsi_shader_info *info) |
| 73 | { |
| 74 | unsigned i; |
| 75 | uint64_t mask = 0x0; |
| 76 | |
| 77 | for (i = 0; i < info->num_outputs; i++) { |
| 78 | switch (info->output_semantic_name[i]) { |
| 79 | case TGSI_SEMANTIC_GENERIC: |
| 80 | { |
| 81 | unsigned j = info->output_semantic_index[i]; |
| 82 | assert(j < sizeof(mask) * 8); |
| 83 | mask |= ((uint64_t) 1) << j; |
| 84 | } |
| 85 | break; |
| 86 | case TGSI_SEMANTIC_FOG: |
| 87 | mask |= FOG_GENERIC_BIT; |
| 88 | break; |
| 89 | } |
| 90 | } |
| 91 | |
| 92 | return mask; |
| 93 | } |
| 94 | |
| 95 | |
Brian Paul | 4686f61 | 2014-01-31 17:23:11 -0700 | [diff] [blame] | 96 | |
| 97 | /** |
Brian Paul | e054251 | 2015-08-13 11:00:58 -0700 | [diff] [blame] | 98 | * Given a mask of used generic variables (as returned by the above functions) |
| 99 | * fill in a table which maps those indexes to small integers. |
| 100 | * This table is used by the remap_generic_index() function in |
| 101 | * svga_tgsi_decl_sm30.c |
| 102 | * Example: if generics_mask = binary(1010) it means that GENERIC[1] and |
| 103 | * GENERIC[3] are used. The remap_table will contain: |
| 104 | * table[1] = 0; |
| 105 | * table[3] = 1; |
| 106 | * The remaining table entries will be filled in with the next unused |
| 107 | * generic index (in this example, 2). |
| 108 | */ |
| 109 | void |
| 110 | svga_remap_generics(uint64_t generics_mask, |
| 111 | int8_t remap_table[MAX_GENERIC_VARYING]) |
| 112 | { |
| 113 | /* Note texcoord[0] is reserved so start at 1 */ |
| 114 | unsigned count = 1, i; |
| 115 | |
| 116 | for (i = 0; i < MAX_GENERIC_VARYING; i++) { |
| 117 | remap_table[i] = -1; |
| 118 | } |
| 119 | |
| 120 | /* for each bit set in generic_mask */ |
| 121 | while (generics_mask) { |
| 122 | unsigned index = ffsll(generics_mask) - 1; |
| 123 | remap_table[index] = count++; |
| 124 | generics_mask &= ~((uint64_t) 1 << index); |
| 125 | } |
| 126 | } |
| 127 | |
| 128 | |
| 129 | /** |
| 130 | * Use the generic remap table to map a TGSI generic varying variable |
| 131 | * index to a small integer. If the remapping table doesn't have a |
| 132 | * valid value for the given index (the table entry is -1) it means |
| 133 | * the fragment shader doesn't use that VS output. Just allocate |
| 134 | * the next free value in that case. Alternately, we could cull |
| 135 | * VS instructions that write to register, or replace the register |
| 136 | * with a dummy temp register. |
| 137 | * XXX TODO: we should do one of the later as it would save precious |
| 138 | * texcoord registers. |
| 139 | */ |
| 140 | int |
| 141 | svga_remap_generic_index(int8_t remap_table[MAX_GENERIC_VARYING], |
| 142 | int generic_index) |
| 143 | { |
| 144 | assert(generic_index < MAX_GENERIC_VARYING); |
| 145 | |
| 146 | if (generic_index >= MAX_GENERIC_VARYING) { |
| 147 | /* just don't return a random/garbage value */ |
| 148 | generic_index = MAX_GENERIC_VARYING - 1; |
| 149 | } |
| 150 | |
| 151 | if (remap_table[generic_index] == -1) { |
| 152 | /* This is a VS output that has no matching PS input. Find a |
| 153 | * free index. |
| 154 | */ |
| 155 | int i, max = 0; |
| 156 | for (i = 0; i < MAX_GENERIC_VARYING; i++) { |
| 157 | max = MAX2(max, remap_table[i]); |
| 158 | } |
| 159 | remap_table[generic_index] = max + 1; |
| 160 | } |
| 161 | |
| 162 | return remap_table[generic_index]; |
| 163 | } |
| 164 | |
Thomas Hellstrom | 2c4ec3f | 2017-05-30 15:54:38 +0200 | [diff] [blame] | 165 | static const enum pipe_swizzle copy_alpha[PIPE_SWIZZLE_MAX] = { |
| 166 | PIPE_SWIZZLE_X, |
| 167 | PIPE_SWIZZLE_Y, |
| 168 | PIPE_SWIZZLE_Z, |
| 169 | PIPE_SWIZZLE_W, |
| 170 | PIPE_SWIZZLE_0, |
| 171 | PIPE_SWIZZLE_1, |
| 172 | PIPE_SWIZZLE_NONE |
| 173 | }; |
| 174 | |
| 175 | static const enum pipe_swizzle set_alpha[PIPE_SWIZZLE_MAX] = { |
| 176 | PIPE_SWIZZLE_X, |
| 177 | PIPE_SWIZZLE_Y, |
| 178 | PIPE_SWIZZLE_Z, |
| 179 | PIPE_SWIZZLE_1, |
| 180 | PIPE_SWIZZLE_0, |
| 181 | PIPE_SWIZZLE_1, |
| 182 | PIPE_SWIZZLE_NONE |
| 183 | }; |
Brian Paul | e054251 | 2015-08-13 11:00:58 -0700 | [diff] [blame] | 184 | |
| 185 | /** |
| 186 | * Initialize the shader-neutral fields of svga_compile_key from context |
| 187 | * state. This is basically the texture-related state. |
| 188 | */ |
| 189 | void |
Brian Paul | f5602c2 | 2016-08-29 10:15:36 -0600 | [diff] [blame] | 190 | svga_init_shader_key_common(const struct svga_context *svga, |
| 191 | enum pipe_shader_type shader, |
Brian Paul | e054251 | 2015-08-13 11:00:58 -0700 | [diff] [blame] | 192 | struct svga_compile_key *key) |
| 193 | { |
| 194 | unsigned i, idx = 0; |
| 195 | |
Brian Paul | e0184b3 | 2016-04-25 09:34:40 -0600 | [diff] [blame] | 196 | assert(shader < ARRAY_SIZE(svga->curr.num_sampler_views)); |
Brian Paul | e054251 | 2015-08-13 11:00:58 -0700 | [diff] [blame] | 197 | |
Brian Paul | 50a669d | 2016-07-15 07:08:13 -0600 | [diff] [blame] | 198 | /* In case the number of samplers and sampler_views doesn't match, |
| 199 | * loop over the lower of the two counts. |
| 200 | */ |
Brian Paul | e6d1cc3 | 2017-06-30 14:08:49 -0700 | [diff] [blame] | 201 | key->num_textures = MAX2(svga->curr.num_sampler_views[shader], |
Brian Paul | 50a669d | 2016-07-15 07:08:13 -0600 | [diff] [blame] | 202 | svga->curr.num_samplers[shader]); |
| 203 | |
| 204 | for (i = 0; i < key->num_textures; i++) { |
Brian Paul | e054251 | 2015-08-13 11:00:58 -0700 | [diff] [blame] | 205 | struct pipe_sampler_view *view = svga->curr.sampler_views[shader][i]; |
Brian Paul | 50a669d | 2016-07-15 07:08:13 -0600 | [diff] [blame] | 206 | const struct svga_sampler_state *sampler = svga->curr.sampler[shader][i]; |
Brian Paul | e6d1cc3 | 2017-06-30 14:08:49 -0700 | [diff] [blame] | 207 | if (view) { |
Brian Paul | e054251 | 2015-08-13 11:00:58 -0700 | [diff] [blame] | 208 | assert(view->texture); |
| 209 | assert(view->texture->target < (1 << 4)); /* texture_target:4 */ |
| 210 | |
Brian Paul | e054251 | 2015-08-13 11:00:58 -0700 | [diff] [blame] | 211 | /* 1D/2D array textures with one slice are treated as non-arrays |
| 212 | * by the SVGA3D device. Convert the texture type here so that |
| 213 | * we emit the right TEX/SAMPLE instruction in the shader. |
| 214 | */ |
Brian Paul | dc9ecf5 | 2016-03-18 09:55:57 -0600 | [diff] [blame] | 215 | if (view->texture->target == PIPE_TEXTURE_1D_ARRAY || |
| 216 | view->texture->target == PIPE_TEXTURE_2D_ARRAY) { |
| 217 | if (view->texture->array_size == 1) { |
| 218 | key->tex[i].is_array = 0; |
Brian Paul | e054251 | 2015-08-13 11:00:58 -0700 | [diff] [blame] | 219 | } |
Brian Paul | dc9ecf5 | 2016-03-18 09:55:57 -0600 | [diff] [blame] | 220 | else { |
| 221 | assert(view->texture->array_size > 1); |
| 222 | key->tex[i].is_array = 1; |
Brian Paul | e054251 | 2015-08-13 11:00:58 -0700 | [diff] [blame] | 223 | } |
| 224 | } |
| 225 | |
Thomas Hellstrom | c2138a0 | 2017-04-26 06:00:38 -0700 | [diff] [blame] | 226 | /* If we have a non-alpha view into an svga3d surface with an |
| 227 | * alpha channel, then explicitly set the alpha channel to 1 |
Thomas Hellstrom | 2c4ec3f | 2017-05-30 15:54:38 +0200 | [diff] [blame] | 228 | * when sampling. Note that we need to check the |
| 229 | * actual device format to cover also imported surface cases. |
Thomas Hellstrom | c2138a0 | 2017-04-26 06:00:38 -0700 | [diff] [blame] | 230 | */ |
Brian Paul | f62bc96 | 2017-07-11 12:57:46 -0600 | [diff] [blame] | 231 | const enum pipe_swizzle *swizzle_tab = |
| 232 | (view->texture->target != PIPE_BUFFER && |
| 233 | !util_format_has_alpha(view->format) && |
| 234 | svga_texture_device_format_has_alpha(view->texture)) ? |
| 235 | set_alpha : copy_alpha; |
Thomas Hellstrom | 2c4ec3f | 2017-05-30 15:54:38 +0200 | [diff] [blame] | 236 | |
| 237 | key->tex[i].swizzle_r = swizzle_tab[view->swizzle_r]; |
| 238 | key->tex[i].swizzle_g = swizzle_tab[view->swizzle_g]; |
| 239 | key->tex[i].swizzle_b = swizzle_tab[view->swizzle_b]; |
| 240 | key->tex[i].swizzle_a = swizzle_tab[view->swizzle_a]; |
Brian Paul | e054251 | 2015-08-13 11:00:58 -0700 | [diff] [blame] | 241 | } |
Brian Paul | e6d1cc3 | 2017-06-30 14:08:49 -0700 | [diff] [blame] | 242 | |
| 243 | if (sampler) { |
| 244 | if (!sampler->normalized_coords) { |
| 245 | assert(idx < (1 << 5)); /* width_height_idx:5 bitfield */ |
| 246 | key->tex[i].width_height_idx = idx++; |
| 247 | key->tex[i].unnormalized = TRUE; |
| 248 | ++key->num_unnormalized_coords; |
Neha Bhende | acfb158 | 2017-07-20 13:59:36 -0700 | [diff] [blame] | 249 | |
| 250 | if (sampler->magfilter == SVGA3D_TEX_FILTER_NEAREST || |
| 251 | sampler->minfilter == SVGA3D_TEX_FILTER_NEAREST) { |
| 252 | key->tex[i].texel_bias = TRUE; |
| 253 | } |
Brian Paul | e6d1cc3 | 2017-06-30 14:08:49 -0700 | [diff] [blame] | 254 | } |
| 255 | } |
Brian Paul | e054251 | 2015-08-13 11:00:58 -0700 | [diff] [blame] | 256 | } |
Brian Paul | e054251 | 2015-08-13 11:00:58 -0700 | [diff] [blame] | 257 | } |
| 258 | |
| 259 | |
| 260 | /** Search for a compiled shader variant with the same compile key */ |
| 261 | struct svga_shader_variant * |
| 262 | svga_search_shader_key(const struct svga_shader *shader, |
| 263 | const struct svga_compile_key *key) |
| 264 | { |
| 265 | struct svga_shader_variant *variant = shader->variants; |
| 266 | |
| 267 | assert(key); |
| 268 | |
| 269 | for ( ; variant; variant = variant->next) { |
| 270 | if (svga_compile_keys_equal(key, &variant->key)) |
| 271 | return variant; |
| 272 | } |
| 273 | return NULL; |
| 274 | } |
| 275 | |
| 276 | /** Search for a shader with the same token key */ |
| 277 | struct svga_shader * |
| 278 | svga_search_shader_token_key(struct svga_shader *pshader, |
| 279 | const struct svga_token_key *key) |
| 280 | { |
| 281 | struct svga_shader *shader = pshader; |
| 282 | |
| 283 | assert(key); |
| 284 | |
| 285 | for ( ; shader; shader = shader->next) { |
| 286 | if (memcmp(key, &shader->token_key, sizeof(struct svga_token_key)) == 0) |
| 287 | return shader; |
| 288 | } |
| 289 | return NULL; |
| 290 | } |
| 291 | |
| 292 | /** |
| 293 | * Helper function to define a gb shader for non-vgpu10 device |
| 294 | */ |
| 295 | static enum pipe_error |
| 296 | define_gb_shader_vgpu9(struct svga_context *svga, |
| 297 | SVGA3dShaderType type, |
| 298 | struct svga_shader_variant *variant, |
| 299 | unsigned codeLen) |
| 300 | { |
| 301 | struct svga_winsys_screen *sws = svga_screen(svga->pipe.screen)->sws; |
| 302 | enum pipe_error ret; |
| 303 | |
| 304 | /** |
| 305 | * Create gb memory for the shader and upload the shader code. |
| 306 | * Kernel module will allocate an id for the shader and issue |
| 307 | * the DefineGBShader command. |
| 308 | */ |
| 309 | variant->gb_shader = sws->shader_create(sws, type, |
| 310 | variant->tokens, codeLen); |
| 311 | |
| 312 | if (!variant->gb_shader) |
| 313 | return PIPE_ERROR_OUT_OF_MEMORY; |
| 314 | |
| 315 | ret = SVGA3D_BindGBShader(svga->swc, variant->gb_shader); |
| 316 | |
| 317 | return ret; |
| 318 | } |
| 319 | |
| 320 | /** |
| 321 | * Helper function to define a gb shader for vgpu10 device |
| 322 | */ |
| 323 | static enum pipe_error |
| 324 | define_gb_shader_vgpu10(struct svga_context *svga, |
| 325 | SVGA3dShaderType type, |
| 326 | struct svga_shader_variant *variant, |
| 327 | unsigned codeLen) |
| 328 | { |
| 329 | struct svga_winsys_context *swc = svga->swc; |
| 330 | enum pipe_error ret; |
| 331 | |
| 332 | /** |
| 333 | * Shaders in VGPU10 enabled device reside in the device COTable. |
| 334 | * SVGA driver will allocate an integer ID for the shader and |
| 335 | * issue DXDefineShader and DXBindShader commands. |
| 336 | */ |
| 337 | variant->id = util_bitmask_add(svga->shader_id_bm); |
| 338 | if (variant->id == UTIL_BITMASK_INVALID_INDEX) { |
| 339 | return PIPE_ERROR_OUT_OF_MEMORY; |
| 340 | } |
| 341 | |
| 342 | /* Create gb memory for the shader and upload the shader code */ |
| 343 | variant->gb_shader = swc->shader_create(swc, |
| 344 | variant->id, type, |
| 345 | variant->tokens, codeLen); |
| 346 | |
| 347 | if (!variant->gb_shader) { |
| 348 | /* Free the shader ID */ |
| 349 | assert(variant->id != UTIL_BITMASK_INVALID_INDEX); |
| 350 | goto fail_no_allocation; |
| 351 | } |
| 352 | |
| 353 | /** |
| 354 | * Since we don't want to do any flush within state emission to avoid |
| 355 | * partial state in a command buffer, it's important to make sure that |
| 356 | * there is enough room to send both the DXDefineShader & DXBindShader |
| 357 | * commands in the same command buffer. So let's send both |
| 358 | * commands in one command reservation. If it fails, we'll undo |
| 359 | * the shader creation and return an error. |
| 360 | */ |
| 361 | ret = SVGA3D_vgpu10_DefineAndBindShader(swc, variant->gb_shader, |
| 362 | variant->id, type, codeLen); |
| 363 | |
| 364 | if (ret != PIPE_OK) |
| 365 | goto fail; |
| 366 | |
| 367 | return PIPE_OK; |
| 368 | |
| 369 | fail: |
| 370 | swc->shader_destroy(swc, variant->gb_shader); |
| 371 | variant->gb_shader = NULL; |
| 372 | |
| 373 | fail_no_allocation: |
| 374 | util_bitmask_clear(svga->shader_id_bm, variant->id); |
| 375 | variant->id = UTIL_BITMASK_INVALID_INDEX; |
| 376 | |
| 377 | return PIPE_ERROR_OUT_OF_MEMORY; |
| 378 | } |
| 379 | |
| 380 | /** |
Brian Paul | 4686f61 | 2014-01-31 17:23:11 -0700 | [diff] [blame] | 381 | * Issue the SVGA3D commands to define a new shader. |
Brian Paul | e054251 | 2015-08-13 11:00:58 -0700 | [diff] [blame] | 382 | * \param variant contains the shader tokens, etc. The result->id field will |
| 383 | * be set here. |
Brian Paul | 4686f61 | 2014-01-31 17:23:11 -0700 | [diff] [blame] | 384 | */ |
| 385 | enum pipe_error |
| 386 | svga_define_shader(struct svga_context *svga, |
| 387 | SVGA3dShaderType type, |
| 388 | struct svga_shader_variant *variant) |
| 389 | { |
| 390 | unsigned codeLen = variant->nr_tokens * sizeof(variant->tokens[0]); |
Brian Paul | e054251 | 2015-08-13 11:00:58 -0700 | [diff] [blame] | 391 | enum pipe_error ret; |
| 392 | |
Charmaine Lee | 2e1cfcc | 2016-08-19 08:49:17 -0600 | [diff] [blame] | 393 | SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_DEFINESHADER); |
| 394 | |
Brian Paul | e054251 | 2015-08-13 11:00:58 -0700 | [diff] [blame] | 395 | variant->id = UTIL_BITMASK_INVALID_INDEX; |
Brian Paul | 4686f61 | 2014-01-31 17:23:11 -0700 | [diff] [blame] | 396 | |
Brian Paul | f84c830 | 2014-02-08 09:51:14 -0800 | [diff] [blame] | 397 | if (svga_have_gb_objects(svga)) { |
Brian Paul | e054251 | 2015-08-13 11:00:58 -0700 | [diff] [blame] | 398 | if (svga_have_vgpu10(svga)) |
Charmaine Lee | 2e1cfcc | 2016-08-19 08:49:17 -0600 | [diff] [blame] | 399 | ret = define_gb_shader_vgpu10(svga, type, variant, codeLen); |
Brian Paul | e054251 | 2015-08-13 11:00:58 -0700 | [diff] [blame] | 400 | else |
Charmaine Lee | 2e1cfcc | 2016-08-19 08:49:17 -0600 | [diff] [blame] | 401 | ret = define_gb_shader_vgpu9(svga, type, variant, codeLen); |
Brian Paul | f84c830 | 2014-02-08 09:51:14 -0800 | [diff] [blame] | 402 | } |
| 403 | else { |
Brian Paul | 4686f61 | 2014-01-31 17:23:11 -0700 | [diff] [blame] | 404 | /* Allocate an integer ID for the shader */ |
| 405 | variant->id = util_bitmask_add(svga->shader_id_bm); |
| 406 | if (variant->id == UTIL_BITMASK_INVALID_INDEX) { |
Charmaine Lee | 2e1cfcc | 2016-08-19 08:49:17 -0600 | [diff] [blame] | 407 | ret = PIPE_ERROR_OUT_OF_MEMORY; |
| 408 | goto done; |
Brian Paul | 4686f61 | 2014-01-31 17:23:11 -0700 | [diff] [blame] | 409 | } |
| 410 | |
| 411 | /* Issue SVGA3D device command to define the shader */ |
| 412 | ret = SVGA3D_DefineShader(svga->swc, |
| 413 | variant->id, |
| 414 | type, |
| 415 | variant->tokens, |
| 416 | codeLen); |
| 417 | if (ret != PIPE_OK) { |
| 418 | /* free the ID */ |
| 419 | assert(variant->id != UTIL_BITMASK_INVALID_INDEX); |
| 420 | util_bitmask_clear(svga->shader_id_bm, variant->id); |
| 421 | variant->id = UTIL_BITMASK_INVALID_INDEX; |
Brian Paul | 4686f61 | 2014-01-31 17:23:11 -0700 | [diff] [blame] | 422 | } |
| 423 | } |
| 424 | |
Charmaine Lee | 2e1cfcc | 2016-08-19 08:49:17 -0600 | [diff] [blame] | 425 | done: |
| 426 | SVGA_STATS_TIME_POP(svga_sws(svga)); |
Brian Paul | e054251 | 2015-08-13 11:00:58 -0700 | [diff] [blame] | 427 | return ret; |
Brian Paul | 4686f61 | 2014-01-31 17:23:11 -0700 | [diff] [blame] | 428 | } |
| 429 | |
| 430 | |
Brian Paul | e054251 | 2015-08-13 11:00:58 -0700 | [diff] [blame] | 431 | /** |
| 432 | * Issue the SVGA3D commands to set/bind a shader. |
| 433 | * \param result the shader to bind. |
| 434 | */ |
| 435 | enum pipe_error |
| 436 | svga_set_shader(struct svga_context *svga, |
| 437 | SVGA3dShaderType type, |
| 438 | struct svga_shader_variant *variant) |
| 439 | { |
| 440 | enum pipe_error ret; |
| 441 | unsigned id = variant ? variant->id : SVGA3D_INVALID_ID; |
| 442 | |
| 443 | assert(type == SVGA3D_SHADERTYPE_VS || |
| 444 | type == SVGA3D_SHADERTYPE_GS || |
| 445 | type == SVGA3D_SHADERTYPE_PS); |
| 446 | |
| 447 | if (svga_have_gb_objects(svga)) { |
| 448 | struct svga_winsys_gb_shader *gbshader = |
| 449 | variant ? variant->gb_shader : NULL; |
| 450 | |
| 451 | if (svga_have_vgpu10(svga)) |
| 452 | ret = SVGA3D_vgpu10_SetShader(svga->swc, type, gbshader, id); |
| 453 | else |
| 454 | ret = SVGA3D_SetGBShader(svga->swc, type, gbshader); |
| 455 | } |
| 456 | else { |
| 457 | ret = SVGA3D_SetShader(svga->swc, type, id); |
| 458 | } |
| 459 | |
| 460 | return ret; |
| 461 | } |
| 462 | |
Brian Paul | 4686f61 | 2014-01-31 17:23:11 -0700 | [diff] [blame] | 463 | |
Brian Paul | f413f1a | 2015-10-08 21:06:18 -0600 | [diff] [blame] | 464 | struct svga_shader_variant * |
| 465 | svga_new_shader_variant(struct svga_context *svga) |
| 466 | { |
Neha Bhende | 9bc7e31 | 2015-10-09 16:10:16 -0600 | [diff] [blame] | 467 | svga->hud.num_shaders++; |
Brian Paul | f413f1a | 2015-10-08 21:06:18 -0600 | [diff] [blame] | 468 | return CALLOC_STRUCT(svga_shader_variant); |
| 469 | } |
| 470 | |
| 471 | |
Brian Paul | 4686f61 | 2014-01-31 17:23:11 -0700 | [diff] [blame] | 472 | enum pipe_error |
| 473 | svga_destroy_shader_variant(struct svga_context *svga, |
| 474 | SVGA3dShaderType type, |
| 475 | struct svga_shader_variant *variant) |
| 476 | { |
| 477 | enum pipe_error ret = PIPE_OK; |
| 478 | |
Brian Paul | e054251 | 2015-08-13 11:00:58 -0700 | [diff] [blame] | 479 | if (svga_have_gb_objects(svga) && variant->gb_shader) { |
| 480 | if (svga_have_vgpu10(svga)) { |
| 481 | struct svga_winsys_context *swc = svga->swc; |
| 482 | swc->shader_destroy(swc, variant->gb_shader); |
| 483 | ret = SVGA3D_vgpu10_DestroyShader(svga->swc, variant->id); |
| 484 | if (ret != PIPE_OK) { |
| 485 | /* flush and try again */ |
| 486 | svga_context_flush(svga, NULL); |
| 487 | ret = SVGA3D_vgpu10_DestroyShader(svga->swc, variant->id); |
| 488 | } |
| 489 | util_bitmask_clear(svga->shader_id_bm, variant->id); |
Brian Paul | 4686f61 | 2014-01-31 17:23:11 -0700 | [diff] [blame] | 490 | } |
Brian Paul | e054251 | 2015-08-13 11:00:58 -0700 | [diff] [blame] | 491 | else { |
| 492 | struct svga_winsys_screen *sws = svga_screen(svga->pipe.screen)->sws; |
| 493 | sws->shader_destroy(sws, variant->gb_shader); |
| 494 | } |
| 495 | variant->gb_shader = NULL; |
| 496 | } |
| 497 | else { |
| 498 | if (variant->id != UTIL_BITMASK_INVALID_INDEX) { |
| 499 | ret = SVGA3D_DestroyShader(svga->swc, variant->id, type); |
| 500 | if (ret != PIPE_OK) { |
| 501 | /* flush and try again */ |
| 502 | svga_context_flush(svga, NULL); |
| 503 | ret = SVGA3D_DestroyShader(svga->swc, variant->id, type); |
| 504 | assert(ret == PIPE_OK); |
| 505 | } |
| 506 | util_bitmask_clear(svga->shader_id_bm, variant->id); |
| 507 | } |
Brian Paul | 4686f61 | 2014-01-31 17:23:11 -0700 | [diff] [blame] | 508 | } |
| 509 | |
Brian Paul | 4686f61 | 2014-01-31 17:23:11 -0700 | [diff] [blame] | 510 | FREE((unsigned *)variant->tokens); |
| 511 | FREE(variant); |
| 512 | |
Neha Bhende | 9bc7e31 | 2015-10-09 16:10:16 -0600 | [diff] [blame] | 513 | svga->hud.num_shaders--; |
| 514 | |
Brian Paul | 4686f61 | 2014-01-31 17:23:11 -0700 | [diff] [blame] | 515 | return ret; |
| 516 | } |
Brian Paul | e054251 | 2015-08-13 11:00:58 -0700 | [diff] [blame] | 517 | |
| 518 | /* |
| 519 | * Rebind shaders. |
| 520 | * Called at the beginning of every new command buffer to ensure that |
| 521 | * shaders are properly paged-in. Instead of sending the SetShader |
| 522 | * command, this function sends a private allocation command to |
| 523 | * page in a shader. This avoids emitting redundant state to the device |
| 524 | * just to page in a resource. |
| 525 | */ |
| 526 | enum pipe_error |
| 527 | svga_rebind_shaders(struct svga_context *svga) |
| 528 | { |
| 529 | struct svga_winsys_context *swc = svga->swc; |
| 530 | struct svga_hw_draw_state *hw = &svga->state.hw_draw; |
| 531 | enum pipe_error ret; |
| 532 | |
| 533 | assert(svga_have_vgpu10(svga)); |
| 534 | |
| 535 | /** |
| 536 | * If the underlying winsys layer does not need resource rebinding, |
| 537 | * just clear the rebind flags and return. |
| 538 | */ |
| 539 | if (swc->resource_rebind == NULL) { |
| 540 | svga->rebind.flags.vs = 0; |
| 541 | svga->rebind.flags.gs = 0; |
| 542 | svga->rebind.flags.fs = 0; |
| 543 | |
| 544 | return PIPE_OK; |
| 545 | } |
| 546 | |
| 547 | if (svga->rebind.flags.vs && hw->vs && hw->vs->gb_shader) { |
| 548 | ret = swc->resource_rebind(swc, NULL, hw->vs->gb_shader, SVGA_RELOC_READ); |
| 549 | if (ret != PIPE_OK) |
| 550 | return ret; |
| 551 | } |
| 552 | svga->rebind.flags.vs = 0; |
| 553 | |
| 554 | if (svga->rebind.flags.gs && hw->gs && hw->gs->gb_shader) { |
| 555 | ret = swc->resource_rebind(swc, NULL, hw->gs->gb_shader, SVGA_RELOC_READ); |
| 556 | if (ret != PIPE_OK) |
| 557 | return ret; |
| 558 | } |
| 559 | svga->rebind.flags.gs = 0; |
| 560 | |
| 561 | if (svga->rebind.flags.fs && hw->fs && hw->fs->gb_shader) { |
| 562 | ret = swc->resource_rebind(swc, NULL, hw->fs->gb_shader, SVGA_RELOC_READ); |
| 563 | if (ret != PIPE_OK) |
| 564 | return ret; |
| 565 | } |
| 566 | svga->rebind.flags.fs = 0; |
| 567 | |
| 568 | return PIPE_OK; |
| 569 | } |