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Brian Paule4b23562005-05-04 20:11:35 +00001/*
2 * Mesa 3-D graphics library
Brian Paul57223382006-04-06 04:09:03 +00003 * Version: 6.5.1
Brian Paule4b23562005-05-04 20:11:35 +00004 *
Brian Paul7275d4d2006-03-20 15:25:18 +00005 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
Brian Paule4b23562005-05-04 20:11:35 +00006 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26/**
27 * Functions for allocating/managing framebuffers and renderbuffers.
28 * Also, routines for reading/writing renderbuffer data as ubytes,
29 * ushorts, uints, etc.
30 */
31
32
33#include "glheader.h"
34#include "imports.h"
35#include "context.h"
Brian Paul84716042005-11-16 04:05:54 +000036#include "depthstencil.h"
Brian Paule4b23562005-05-04 20:11:35 +000037#include "mtypes.h"
38#include "fbobject.h"
39#include "framebuffer.h"
40#include "renderbuffer.h"
41
42
43
44/**
45 * Compute/set the _DepthMax field for the given framebuffer.
46 * This value depends on the Z buffer resolution.
47 */
48static void
49compute_depth_max(struct gl_framebuffer *fb)
50{
51 if (fb->Visual.depthBits == 0) {
52 /* Special case. Even if we don't have a depth buffer we need
53 * good values for DepthMax for Z vertex transformation purposes
54 * and for per-fragment fog computation.
55 */
56 fb->_DepthMax = (1 << 16) - 1;
57 }
58 else if (fb->Visual.depthBits < 32) {
59 fb->_DepthMax = (1 << fb->Visual.depthBits) - 1;
60 }
61 else {
62 /* Special case since shift values greater than or equal to the
63 * number of bits in the left hand expression's type are undefined.
64 */
65 fb->_DepthMax = 0xffffffff;
66 }
67 fb->_DepthMaxF = (GLfloat) fb->_DepthMax;
68 fb->_MRD = 1.0; /* Minimum resolvable depth value, for polygon offset */
69}
70
71
72/**
Brian Paulea4fe662006-03-26 05:22:17 +000073 * Set the framebuffer's _DepthBuffer field, taking care of
74 * reference counts, etc.
75 */
76static void
77set_depth_renderbuffer(struct gl_framebuffer *fb,
78 struct gl_renderbuffer *rb)
79{
80 if (fb->_DepthBuffer) {
Brian Paul2eb88c172006-05-20 15:06:35 +000081 _mesa_dereference_renderbuffer(&fb->_DepthBuffer);
Brian Paulea4fe662006-03-26 05:22:17 +000082 }
83 fb->_DepthBuffer = rb;
84 if (rb) {
85 rb->RefCount++;
86 }
87}
88
89
90/**
91 * Set the framebuffer's _StencilBuffer field, taking care of
92 * reference counts, etc.
93 */
94static void
95set_stencil_renderbuffer(struct gl_framebuffer *fb,
96 struct gl_renderbuffer *rb)
97{
98 if (fb->_StencilBuffer) {
Brian Paul2eb88c172006-05-20 15:06:35 +000099 _mesa_dereference_renderbuffer(&fb->_StencilBuffer);
Brian Paulea4fe662006-03-26 05:22:17 +0000100 }
101 fb->_StencilBuffer = rb;
102 if (rb) {
103 rb->RefCount++;
104 }
105}
106
107
108/**
Brian Paule4b23562005-05-04 20:11:35 +0000109 * Create and initialize a gl_framebuffer object.
110 * This is intended for creating _window_system_ framebuffers, not generic
111 * framebuffer objects ala GL_EXT_framebuffer_object.
112 *
113 * \sa _mesa_new_framebuffer
114 */
115struct gl_framebuffer *
116_mesa_create_framebuffer(const GLvisual *visual)
117{
118 struct gl_framebuffer *fb = CALLOC_STRUCT(gl_framebuffer);
119 assert(visual);
120 if (fb) {
121 _mesa_initialize_framebuffer(fb, visual);
122 }
123 return fb;
124}
125
126
127/**
128 * Allocate a new gl_framebuffer object.
129 * This is the default function for ctx->Driver.NewFramebuffer().
130 * This is for allocating user-created framebuffers, not window-system
131 * framebuffers!
132 * \sa _mesa_create_framebuffer
133 */
134struct gl_framebuffer *
135_mesa_new_framebuffer(GLcontext *ctx, GLuint name)
136{
137 struct gl_framebuffer *fb;
Brian Paul28b014e2006-04-05 03:05:17 +0000138 (void) ctx;
Brian Paule4b23562005-05-04 20:11:35 +0000139 assert(name != 0);
140 fb = CALLOC_STRUCT(gl_framebuffer);
141 if (fb) {
142 fb->Name = name;
143 fb->RefCount = 1;
Brian Paule4b23562005-05-04 20:11:35 +0000144 fb->ColorDrawBuffer[0] = GL_COLOR_ATTACHMENT0_EXT;
145 fb->_ColorDrawBufferMask[0] = BUFFER_BIT_COLOR0;
146 fb->ColorReadBuffer = GL_COLOR_ATTACHMENT0_EXT;
Brian Paul048b13d2005-09-23 03:22:20 +0000147 fb->_ColorReadBufferIndex = BUFFER_COLOR0;
Brian Paule4b23562005-05-04 20:11:35 +0000148 fb->Delete = _mesa_destroy_framebuffer;
149 }
150 return fb;
151}
152
153
154/**
Brian Paulf084f602005-09-13 23:37:50 +0000155 * Initialize a gl_framebuffer object. Typically used to initialize
156 * window system-created framebuffers, not user-created framebuffers.
Brian Paule4b23562005-05-04 20:11:35 +0000157 * \sa _mesa_create_framebuffer
158 */
159void
160_mesa_initialize_framebuffer(struct gl_framebuffer *fb, const GLvisual *visual)
161{
162 assert(fb);
163 assert(visual);
164
165 _mesa_bzero(fb, sizeof(struct gl_framebuffer));
166
Brian Paulea4fe662006-03-26 05:22:17 +0000167 _glthread_INIT_MUTEX(fb->Mutex);
168
Briane6a93812007-02-26 11:37:37 -0700169 fb->RefCount = 1;
170
Brian Paule4b23562005-05-04 20:11:35 +0000171 /* save the visual */
172 fb->Visual = *visual;
173
174 /* Init glRead/DrawBuffer state */
175 if (visual->doubleBufferMode) {
176 fb->ColorDrawBuffer[0] = GL_BACK;
177 fb->_ColorDrawBufferMask[0] = BUFFER_BIT_BACK_LEFT;
178 fb->ColorReadBuffer = GL_BACK;
Brian Paul048b13d2005-09-23 03:22:20 +0000179 fb->_ColorReadBufferIndex = BUFFER_BACK_LEFT;
Brian Paule4b23562005-05-04 20:11:35 +0000180 }
181 else {
182 fb->ColorDrawBuffer[0] = GL_FRONT;
183 fb->_ColorDrawBufferMask[0] = BUFFER_BIT_FRONT_LEFT;
184 fb->ColorReadBuffer = GL_FRONT;
Brian Paul048b13d2005-09-23 03:22:20 +0000185 fb->_ColorReadBufferIndex = BUFFER_FRONT_LEFT;
Brian Paule4b23562005-05-04 20:11:35 +0000186 }
187
188 fb->Delete = _mesa_destroy_framebuffer;
Brian Pauld95000d2005-09-28 15:46:46 +0000189 fb->_Status = GL_FRAMEBUFFER_COMPLETE_EXT;
Brian Paule4b23562005-05-04 20:11:35 +0000190
191 compute_depth_max(fb);
192}
193
194
195/**
Brian Paule4b23562005-05-04 20:11:35 +0000196 * Deallocate buffer and everything attached to it.
Brian Paulf084f602005-09-13 23:37:50 +0000197 * Typically called via the gl_framebuffer->Delete() method.
Brian Paule4b23562005-05-04 20:11:35 +0000198 */
199void
Brian Paulf084f602005-09-13 23:37:50 +0000200_mesa_destroy_framebuffer(struct gl_framebuffer *fb)
Brian Paule4b23562005-05-04 20:11:35 +0000201{
Brian Paulf084f602005-09-13 23:37:50 +0000202 if (fb) {
203 _mesa_free_framebuffer_data(fb);
Brian Paul84716042005-11-16 04:05:54 +0000204 _mesa_free(fb);
Brian Paule4b23562005-05-04 20:11:35 +0000205 }
206}
207
208
209/**
210 * Free all the data hanging off the given gl_framebuffer, but don't free
211 * the gl_framebuffer object itself.
212 */
213void
214_mesa_free_framebuffer_data(struct gl_framebuffer *fb)
215{
216 GLuint i;
217
218 assert(fb);
Brianf30e3122007-02-27 11:09:28 -0700219 assert(fb->RefCount == 0);
Brian Paule4b23562005-05-04 20:11:35 +0000220
Briane6a93812007-02-26 11:37:37 -0700221 _glthread_DESTROY_MUTEX(fb->Mutex);
222
Brian Paule4b23562005-05-04 20:11:35 +0000223 for (i = 0; i < BUFFER_COUNT; i++) {
224 struct gl_renderbuffer_attachment *att = &fb->Attachment[i];
Brian Paul753af3a2006-03-25 17:57:52 +0000225 if (att->Renderbuffer) {
Brian593802c2007-03-06 09:49:15 -0700226 _mesa_dereference_renderbuffer(&att->Renderbuffer);
227 }
228 if (att->Texture) {
229 /* render to texture */
230 att->Texture->RefCount--;
231 if (att->Texture->RefCount == 0) {
232 GET_CURRENT_CONTEXT(ctx);
233 if (ctx) {
234 ctx->Driver.DeleteTexture(ctx, att->Texture);
235 }
Brian Paule4b23562005-05-04 20:11:35 +0000236 }
237 }
238 att->Type = GL_NONE;
239 att->Renderbuffer = NULL;
Brian593802c2007-03-06 09:49:15 -0700240 att->Texture = NULL;
Brian Paule4b23562005-05-04 20:11:35 +0000241 }
Brian Paul84716042005-11-16 04:05:54 +0000242
Brian Paulea4fe662006-03-26 05:22:17 +0000243 /* unbind depth/stencil to decr ref counts */
244 set_depth_renderbuffer(fb, NULL);
245 set_stencil_renderbuffer(fb, NULL);
Brian Paule4b23562005-05-04 20:11:35 +0000246}
247
248
249/**
Brian Paul2eb88c172006-05-20 15:06:35 +0000250 * Decrement the reference count on a framebuffer and delete it when
251 * the refcount hits zero.
252 * Note: we pass the address of a pointer and set it to NULL if we delete it.
253 */
254void
255_mesa_dereference_framebuffer(struct gl_framebuffer **fb)
256{
257 GLboolean deleteFlag = GL_FALSE;
258
259 _glthread_LOCK_MUTEX((*fb)->Mutex);
260 {
261 ASSERT((*fb)->RefCount > 0);
262 (*fb)->RefCount--;
263 deleteFlag = ((*fb)->RefCount == 0);
264 }
265 _glthread_UNLOCK_MUTEX((*fb)->Mutex);
266
267 if (deleteFlag) {
268 (*fb)->Delete(*fb);
269 *fb = NULL;
270 }
271}
272
273
274
275
276/**
Brian Paule4b23562005-05-04 20:11:35 +0000277 * Resize the given framebuffer's renderbuffers to the new width and height.
278 * This should only be used for window-system framebuffers, not
279 * user-created renderbuffers (i.e. made with GL_EXT_framebuffer_object).
Brian Paul84716042005-11-16 04:05:54 +0000280 * This will typically be called via ctx->Driver.ResizeBuffers() or directly
281 * from a device driver.
282 *
283 * \note it's possible for ctx to be null since a window can be resized
284 * without a currently bound rendering context.
Brian Paule4b23562005-05-04 20:11:35 +0000285 */
286void
287_mesa_resize_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb,
288 GLuint width, GLuint height)
289{
290 GLuint i;
291
Brian Paulea4fe662006-03-26 05:22:17 +0000292 /* XXX I think we could check if the size is not changing
293 * and return early.
294 */
295
Brian Paule4b23562005-05-04 20:11:35 +0000296 /* For window system framebuffers, Name is zero */
297 assert(fb->Name == 0);
298
299 for (i = 0; i < BUFFER_COUNT; i++) {
300 struct gl_renderbuffer_attachment *att = &fb->Attachment[i];
301 if (att->Type == GL_RENDERBUFFER_EXT && att->Renderbuffer) {
302 struct gl_renderbuffer *rb = att->Renderbuffer;
303 /* only resize if size is changing */
304 if (rb->Width != width || rb->Height != height) {
Brian Paulea4fe662006-03-26 05:22:17 +0000305 /* could just as well pass rb->_ActualFormat here */
Brian Paule4b23562005-05-04 20:11:35 +0000306 if (rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height)) {
Brian Paulea4fe662006-03-26 05:22:17 +0000307 ASSERT(rb->Width == width);
308 ASSERT(rb->Height == height);
Brian Paule4b23562005-05-04 20:11:35 +0000309 }
310 else {
311 _mesa_error(ctx, GL_OUT_OF_MEMORY, "Resizing framebuffer");
Brian Paulea4fe662006-03-26 05:22:17 +0000312 /* no return */
Brian Paule4b23562005-05-04 20:11:35 +0000313 }
314 }
315 }
316 }
317
Brian Paulea4fe662006-03-26 05:22:17 +0000318 if (fb->_DepthBuffer) {
319 struct gl_renderbuffer *rb = fb->_DepthBuffer;
320 if (rb->Width != width || rb->Height != height) {
321 if (!rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height)) {
322 _mesa_error(ctx, GL_OUT_OF_MEMORY, "Resizing framebuffer");
323 }
324 }
325 }
326
327 if (fb->_StencilBuffer) {
328 struct gl_renderbuffer *rb = fb->_StencilBuffer;
329 if (rb->Width != width || rb->Height != height) {
330 if (!rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height)) {
331 _mesa_error(ctx, GL_OUT_OF_MEMORY, "Resizing framebuffer");
332 }
333 }
334 }
335
Brian Paule4b23562005-05-04 20:11:35 +0000336 fb->Width = width;
337 fb->Height = height;
Brian Paul52f686c2005-10-21 21:39:10 +0000338
Brian Paul041d6482006-10-16 17:26:30 +0000339 if (ctx) {
340 /* update scissor / window bounds */
Alan Hourihanefeb0ff12006-06-21 10:58:04 +0000341 _mesa_update_draw_buffer_bounds(ctx);
Brian Paul041d6482006-10-16 17:26:30 +0000342 /* Signal new buffer state so that swrast will update its clipping
343 * info (the CLIP_BIT flag).
344 */
345 ctx->NewState |= _NEW_BUFFERS;
346 }
Brian Paule4b23562005-05-04 20:11:35 +0000347}
348
349
350/**
351 * Examine all the framebuffer's renderbuffers to update the Width/Height
352 * fields of the framebuffer. If we have renderbuffers with different
353 * sizes, set the framebuffer's width and height to zero.
354 * Note: this is only intended for user-created framebuffers, not
355 * window-system framebuffes.
356 */
357static void
358update_framebuffer_size(struct gl_framebuffer *fb)
359{
360 GLboolean haveSize = GL_FALSE;
361 GLuint i;
362
363 /* user-created framebuffers only */
364 assert(fb->Name);
365
366 for (i = 0; i < BUFFER_COUNT; i++) {
367 struct gl_renderbuffer_attachment *att = &fb->Attachment[i];
368 const struct gl_renderbuffer *rb = att->Renderbuffer;
369 if (rb) {
370 if (haveSize) {
371 if (rb->Width != fb->Width && rb->Height != fb->Height) {
372 /* size mismatch! */
373 fb->Width = 0;
374 fb->Height = 0;
375 return;
376 }
377 }
378 else {
379 fb->Width = rb->Width;
380 fb->Height = rb->Height;
381 haveSize = GL_TRUE;
382 }
383 }
384 }
385}
386
387
388/**
389 * Update the context's current drawing buffer's Xmin, Xmax, Ymin, Ymax fields.
390 * These values are computed from the buffer's width and height and
391 * the scissor box, if it's enabled.
392 * \param ctx the GL context.
393 */
394void
395_mesa_update_draw_buffer_bounds(GLcontext *ctx)
396{
397 struct gl_framebuffer *buffer = ctx->DrawBuffer;
398
Alan Hourihane161de102006-06-19 09:27:04 +0000399 if (!buffer)
400 return;
401
Brian Paule4b23562005-05-04 20:11:35 +0000402 if (buffer->Name) {
403 /* user-created framebuffer size depends on the renderbuffers */
404 update_framebuffer_size(buffer);
405 }
406
407 buffer->_Xmin = 0;
408 buffer->_Ymin = 0;
409 buffer->_Xmax = buffer->Width;
410 buffer->_Ymax = buffer->Height;
411
412 if (ctx->Scissor.Enabled) {
413 if (ctx->Scissor.X > buffer->_Xmin) {
414 buffer->_Xmin = ctx->Scissor.X;
415 }
416 if (ctx->Scissor.Y > buffer->_Ymin) {
417 buffer->_Ymin = ctx->Scissor.Y;
418 }
419 if (ctx->Scissor.X + ctx->Scissor.Width < buffer->_Xmax) {
420 buffer->_Xmax = ctx->Scissor.X + ctx->Scissor.Width;
421 }
422 if (ctx->Scissor.Y + ctx->Scissor.Height < buffer->_Ymax) {
423 buffer->_Ymax = ctx->Scissor.Y + ctx->Scissor.Height;
424 }
425 /* finally, check for empty region */
426 if (buffer->_Xmin > buffer->_Xmax) {
427 buffer->_Xmin = buffer->_Xmax;
428 }
429 if (buffer->_Ymin > buffer->_Ymax) {
430 buffer->_Ymin = buffer->_Ymax;
431 }
432 }
433
434 ASSERT(buffer->_Xmin <= buffer->_Xmax);
435 ASSERT(buffer->_Ymin <= buffer->_Ymax);
436}
437
438
439/**
440 * The glGet queries of the framebuffer red/green/blue size, stencil size,
441 * etc. are satisfied by the fields of ctx->DrawBuffer->Visual. These can
Brian Paulf084f602005-09-13 23:37:50 +0000442 * change depending on the renderbuffer bindings. This function updates
Brian Paule4b23562005-05-04 20:11:35 +0000443 * the given framebuffer's Visual from the current renderbuffer bindings.
Brian Paul02aa5fb2006-09-11 15:04:23 +0000444 *
445 * This may apply to user-created framebuffers or window system framebuffers.
Brian Pauleb063cf2005-10-04 14:48:24 +0000446 *
447 * Also note: ctx->DrawBuffer->Visual.depthBits might not equal
448 * ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer.DepthBits.
449 * The former one is used to convert floating point depth values into
450 * integer Z values.
Brian Paule4b23562005-05-04 20:11:35 +0000451 */
452void
453_mesa_update_framebuffer_visual(struct gl_framebuffer *fb)
454{
Brian Paul474f28e2005-10-08 14:41:17 +0000455 GLuint i;
456
Brian Paule4b23562005-05-04 20:11:35 +0000457 _mesa_bzero(&fb->Visual, sizeof(fb->Visual));
Brian Paul474f28e2005-10-08 14:41:17 +0000458 fb->Visual.rgbMode = GL_TRUE; /* assume this */
Brian Paule4b23562005-05-04 20:11:35 +0000459
Brian Paul34b3b402006-04-20 00:45:08 +0000460#if 0 /* this _might_ be needed */
461 if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
462 /* leave visual fields zero'd */
463 return;
464 }
465#endif
466
Brian Paul474f28e2005-10-08 14:41:17 +0000467 /* find first RGB or CI renderbuffer */
468 for (i = 0; i < BUFFER_COUNT; i++) {
469 if (fb->Attachment[i].Renderbuffer) {
470 const struct gl_renderbuffer *rb = fb->Attachment[i].Renderbuffer;
471 if (rb->_BaseFormat == GL_RGBA || rb->_BaseFormat == GL_RGB) {
472 fb->Visual.redBits = rb->RedBits;
473 fb->Visual.greenBits = rb->GreenBits;
474 fb->Visual.blueBits = rb->BlueBits;
475 fb->Visual.alphaBits = rb->AlphaBits;
476 fb->Visual.rgbBits = fb->Visual.redBits
477 + fb->Visual.greenBits + fb->Visual.blueBits;
478 fb->Visual.floatMode = GL_FALSE;
479 break;
480 }
481 else if (rb->_BaseFormat == GL_COLOR_INDEX) {
482 fb->Visual.indexBits = rb->IndexBits;
483 fb->Visual.rgbMode = GL_FALSE;
484 break;
485 }
486 }
Brian Paule4b23562005-05-04 20:11:35 +0000487 }
488
489 if (fb->Attachment[BUFFER_DEPTH].Renderbuffer) {
490 fb->Visual.haveDepthBuffer = GL_TRUE;
491 fb->Visual.depthBits
Brian Paul676d0ac2005-09-22 05:19:57 +0000492 = fb->Attachment[BUFFER_DEPTH].Renderbuffer->DepthBits;
Brian Paule4b23562005-05-04 20:11:35 +0000493 }
494
495 if (fb->Attachment[BUFFER_STENCIL].Renderbuffer) {
496 fb->Visual.haveStencilBuffer = GL_TRUE;
497 fb->Visual.stencilBits
Brian Paul676d0ac2005-09-22 05:19:57 +0000498 = fb->Attachment[BUFFER_STENCIL].Renderbuffer->StencilBits;
Brian Paule4b23562005-05-04 20:11:35 +0000499 }
500
Brian Paul02aa5fb2006-09-11 15:04:23 +0000501 if (fb->Attachment[BUFFER_ACCUM].Renderbuffer) {
502 fb->Visual.haveAccumBuffer = GL_TRUE;
503 fb->Visual.accumRedBits
504 = fb->Attachment[BUFFER_DEPTH].Renderbuffer->RedBits;
505 fb->Visual.accumGreenBits
506 = fb->Attachment[BUFFER_DEPTH].Renderbuffer->GreenBits;
507 fb->Visual.accumBlueBits
508 = fb->Attachment[BUFFER_DEPTH].Renderbuffer->BlueBits;
509 fb->Visual.accumAlphaBits
510 = fb->Attachment[BUFFER_DEPTH].Renderbuffer->AlphaBits;
511 }
512
Brian Paule4b23562005-05-04 20:11:35 +0000513 compute_depth_max(fb);
514}
515
516
517/**
Brian Paulea4fe662006-03-26 05:22:17 +0000518 * Update the framebuffer's _DepthBuffer field using the renderbuffer
519 * found at the given attachment index.
520 *
521 * If that attachment points to a combined GL_DEPTH_STENCIL renderbuffer,
522 * create and install a depth wrapper/adaptor.
523 *
524 * \param fb the framebuffer whose _DepthBuffer field to update
525 * \param attIndex indicates the renderbuffer to possibly wrap
Brian Paul84716042005-11-16 04:05:54 +0000526 */
Brian Paulea4fe662006-03-26 05:22:17 +0000527void
528_mesa_update_depth_buffer(GLcontext *ctx,
529 struct gl_framebuffer *fb,
530 GLuint attIndex)
Brian Paul84716042005-11-16 04:05:54 +0000531{
Brian Paulea4fe662006-03-26 05:22:17 +0000532 struct gl_renderbuffer *depthRb;
533
534 /* only one possiblity for now */
535 ASSERT(attIndex == BUFFER_DEPTH);
536
537 depthRb = fb->Attachment[attIndex].Renderbuffer;
538
539 if (depthRb && depthRb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT) {
540 /* The attached depth buffer is a GL_DEPTH_STENCIL renderbuffer */
Brian Paul57223382006-04-06 04:09:03 +0000541 if (!fb->_DepthBuffer
542 || fb->_DepthBuffer->Wrapped != depthRb
543 || fb->_DepthBuffer->_BaseFormat != GL_DEPTH_COMPONENT) {
Brian Paulea4fe662006-03-26 05:22:17 +0000544 /* need to update wrapper */
545 struct gl_renderbuffer *wrapper
546 = _mesa_new_z24_renderbuffer_wrapper(ctx, depthRb);
547 set_depth_renderbuffer(fb, wrapper);
548 ASSERT(fb->_DepthBuffer->Wrapped == depthRb);
Brian Paul84716042005-11-16 04:05:54 +0000549 }
550 }
Brian Paulea4fe662006-03-26 05:22:17 +0000551 else {
552 /* depthRb may be null */
553 set_depth_renderbuffer(fb, depthRb);
554 }
Brian Paul84716042005-11-16 04:05:54 +0000555}
556
Brian Paulea4fe662006-03-26 05:22:17 +0000557
Brian Paul84716042005-11-16 04:05:54 +0000558/**
Brian Paulea4fe662006-03-26 05:22:17 +0000559 * Update the framebuffer's _StencilBuffer field using the renderbuffer
560 * found at the given attachment index.
561 *
562 * If that attachment points to a combined GL_DEPTH_STENCIL renderbuffer,
563 * create and install a stencil wrapper/adaptor.
564 *
565 * \param fb the framebuffer whose _StencilBuffer field to update
566 * \param attIndex indicates the renderbuffer to possibly wrap
Brian Paul84716042005-11-16 04:05:54 +0000567 */
Brian Paulea4fe662006-03-26 05:22:17 +0000568void
569_mesa_update_stencil_buffer(GLcontext *ctx,
570 struct gl_framebuffer *fb,
571 GLuint attIndex)
Brian Paul84716042005-11-16 04:05:54 +0000572{
Brian Paulea4fe662006-03-26 05:22:17 +0000573 struct gl_renderbuffer *stencilRb;
574
575 ASSERT(attIndex == BUFFER_DEPTH ||
576 attIndex == BUFFER_STENCIL);
577
578 stencilRb = fb->Attachment[attIndex].Renderbuffer;
579
580 if (stencilRb && stencilRb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT) {
581 /* The attached stencil buffer is a GL_DEPTH_STENCIL renderbuffer */
Brian Paul57223382006-04-06 04:09:03 +0000582 if (!fb->_StencilBuffer
583 || fb->_StencilBuffer->Wrapped != stencilRb
584 || fb->_StencilBuffer->_BaseFormat != GL_STENCIL_INDEX) {
Brian Paulea4fe662006-03-26 05:22:17 +0000585 /* need to update wrapper */
586 struct gl_renderbuffer *wrapper
587 = _mesa_new_s8_renderbuffer_wrapper(ctx, stencilRb);
588 set_stencil_renderbuffer(fb, wrapper);
589 ASSERT(fb->_StencilBuffer->Wrapped == stencilRb);
Brian Paul84716042005-11-16 04:05:54 +0000590 }
591 }
Brian Paulea4fe662006-03-26 05:22:17 +0000592 else {
593 /* stencilRb may be null */
594 set_stencil_renderbuffer(fb, stencilRb);
595 }
596}
597
598
599/**
600 * Update the list of color drawing renderbuffer pointers.
601 * Later, when we're rendering we'll loop from 0 to _NumColorDrawBuffers
602 * writing colors.
603 */
604static void
605update_color_draw_buffers(GLcontext *ctx, struct gl_framebuffer *fb)
606{
607 GLuint output;
608
609 /*
610 * Fragment programs can write to multiple colorbuffers with
611 * the GL_ARB_draw_buffers extension.
612 */
613 for (output = 0; output < ctx->Const.MaxDrawBuffers; output++) {
614 GLbitfield bufferMask = fb->_ColorDrawBufferMask[output];
615 GLuint count = 0;
616 GLuint i;
Briane6a93812007-02-26 11:37:37 -0700617 if (!fb->DeletePending) {
618 /* We need the inner loop here because glDrawBuffer(GL_FRONT_AND_BACK)
619 * can specify writing to two or four color buffers (for example).
620 */
621 for (i = 0; bufferMask && i < BUFFER_COUNT; i++) {
622 const GLuint bufferBit = 1 << i;
623 if (bufferBit & bufferMask) {
624 struct gl_renderbuffer *rb = fb->Attachment[i].Renderbuffer;
625 if (rb) {
626 fb->_ColorDrawBuffers[output][count] = rb;
627 count++;
628 }
629 else {
630 /*
631 _mesa_warning(ctx, "DrawBuffer names a missing buffer!\n");
632 */
633 }
634 bufferMask &= ~bufferBit;
Brian Paulea4fe662006-03-26 05:22:17 +0000635 }
Brian Paulea4fe662006-03-26 05:22:17 +0000636 }
637 }
638 fb->_NumColorDrawBuffers[output] = count;
639 }
640}
641
642
643/**
644 * Update the color read renderbuffer pointer.
645 * Unlike the DrawBuffer, we can only read from one (or zero) color buffers.
646 */
647static void
648update_color_read_buffer(GLcontext *ctx, struct gl_framebuffer *fb)
649{
Brian Paul28b014e2006-04-05 03:05:17 +0000650 (void) ctx;
Briane6a93812007-02-26 11:37:37 -0700651 if (fb->_ColorReadBufferIndex == -1 || fb->DeletePending) {
Brian Paulea4fe662006-03-26 05:22:17 +0000652 fb->_ColorReadBuffer = NULL; /* legal! */
653 }
654 else {
655 ASSERT(fb->_ColorReadBufferIndex >= 0);
656 ASSERT(fb->_ColorReadBufferIndex < BUFFER_COUNT);
657 fb->_ColorReadBuffer
658 = fb->Attachment[fb->_ColorReadBufferIndex].Renderbuffer;
659 }
Brian Paul84716042005-11-16 04:05:54 +0000660}
661
662
663/**
Brian Paule4b23562005-05-04 20:11:35 +0000664 * Update state related to the current draw/read framebuffers.
Brian Paul52783592005-08-31 21:38:53 +0000665 * Specifically, update these framebuffer fields:
666 * _ColorDrawBuffers
Brian Paul52783592005-08-31 21:38:53 +0000667 * _NumColorDrawBuffers
668 * _ColorReadBuffer
Brian Paul0f29ef62005-11-16 04:17:20 +0000669 * _DepthBuffer
670 * _StencilBuffer
Brian Paule4b23562005-05-04 20:11:35 +0000671 * If the current framebuffer is user-created, make sure it's complete.
Brian Paul52783592005-08-31 21:38:53 +0000672 * The following functions can effect this state: glReadBuffer,
Brian Paul0f29ef62005-11-16 04:17:20 +0000673 * glDrawBuffer, glDrawBuffersARB, glFramebufferRenderbufferEXT,
674 * glRenderbufferStorageEXT.
Brian Paule4b23562005-05-04 20:11:35 +0000675 */
676void
677_mesa_update_framebuffer(GLcontext *ctx)
678{
679 struct gl_framebuffer *fb = ctx->DrawBuffer;
Brian Paule4b23562005-05-04 20:11:35 +0000680
681 /* Completeness only matters for user-created framebuffers */
Brian Paul474f28e2005-10-08 14:41:17 +0000682 if (fb->Name != 0) {
Brian Paule4b23562005-05-04 20:11:35 +0000683 _mesa_test_framebuffer_completeness(ctx, fb);
Brian Paul474f28e2005-10-08 14:41:17 +0000684 _mesa_update_framebuffer_visual(fb);
685 }
Brian Paule4b23562005-05-04 20:11:35 +0000686
Brian Paulea4fe662006-03-26 05:22:17 +0000687 update_color_draw_buffers(ctx, fb);
688 update_color_read_buffer(ctx, fb);
689 _mesa_update_depth_buffer(ctx, fb, BUFFER_DEPTH);
690 _mesa_update_stencil_buffer(ctx, fb, BUFFER_STENCIL);
Brian Paul84716042005-11-16 04:05:54 +0000691
Brian Paule4b23562005-05-04 20:11:35 +0000692 compute_depth_max(fb);
693}
Brian Paul7275d4d2006-03-20 15:25:18 +0000694
695
696/**
697 * Check if the renderbuffer for a read operation (glReadPixels, glCopyPixels,
698 * glCopyTex[Sub]Image, etc. exists.
699 * \param format a basic image format such as GL_RGB, GL_RGBA, GL_ALPHA,
700 * GL_DEPTH_COMPONENT, etc. or GL_COLOR, GL_DEPTH, GL_STENCIL.
701 * \return GL_TRUE if buffer exists, GL_FALSE otherwise
702 */
703GLboolean
704_mesa_source_buffer_exists(GLcontext *ctx, GLenum format)
705{
706 const struct gl_renderbuffer_attachment *att
707 = ctx->ReadBuffer->Attachment;
708
709 if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
710 return GL_FALSE;
711 }
712
713 switch (format) {
714 case GL_COLOR:
Brian Paul590cd262006-03-24 22:53:00 +0000715 case GL_RED:
716 case GL_GREEN:
717 case GL_BLUE:
Brian Paul7275d4d2006-03-20 15:25:18 +0000718 case GL_ALPHA:
719 case GL_LUMINANCE:
720 case GL_LUMINANCE_ALPHA:
721 case GL_INTENSITY:
722 case GL_RGB:
Brian Paul590cd262006-03-24 22:53:00 +0000723 case GL_BGR:
Brian Paul7275d4d2006-03-20 15:25:18 +0000724 case GL_RGBA:
Brian Paul590cd262006-03-24 22:53:00 +0000725 case GL_BGRA:
726 case GL_ABGR_EXT:
Brian Paul7275d4d2006-03-20 15:25:18 +0000727 case GL_COLOR_INDEX:
728 if (ctx->ReadBuffer->_ColorReadBuffer == NULL) {
729 return GL_FALSE;
730 }
Brian Paul84c5d0a2006-03-30 16:29:41 +0000731 /* XXX enable this post 6.5 release:
732 ASSERT(ctx->ReadBuffer->_ColorReadBuffer->RedBits > 0 ||
733 ctx->ReadBuffer->_ColorReadBuffer->IndexBits > 0);
734 */
Brian Paul7275d4d2006-03-20 15:25:18 +0000735 break;
736 case GL_DEPTH:
737 case GL_DEPTH_COMPONENT:
738 if (!att[BUFFER_DEPTH].Renderbuffer) {
739 return GL_FALSE;
740 }
741 ASSERT(att[BUFFER_DEPTH].Renderbuffer->DepthBits > 0);
742 break;
743 case GL_STENCIL:
744 case GL_STENCIL_INDEX:
745 if (!att[BUFFER_STENCIL].Renderbuffer) {
746 return GL_FALSE;
747 }
748 ASSERT(att[BUFFER_STENCIL].Renderbuffer->StencilBits > 0);
749 break;
750 case GL_DEPTH_STENCIL_EXT:
751 if (!att[BUFFER_DEPTH].Renderbuffer ||
752 !att[BUFFER_STENCIL].Renderbuffer) {
753 return GL_FALSE;
754 }
755 ASSERT(att[BUFFER_DEPTH].Renderbuffer->DepthBits > 0);
756 ASSERT(att[BUFFER_STENCIL].Renderbuffer->StencilBits > 0);
757 break;
758 default:
759 _mesa_problem(ctx,
Brian Paul590cd262006-03-24 22:53:00 +0000760 "Unexpected format 0x%x in _mesa_source_buffer_exists",
761 format);
Brian Paul7275d4d2006-03-20 15:25:18 +0000762 return GL_FALSE;
763 }
764
765 /* OK */
766 return GL_TRUE;
767}
768
769
770/**
771 * As above, but for drawing operations.
772 * XXX code do some code merging w/ above function.
773 */
774GLboolean
775_mesa_dest_buffer_exists(GLcontext *ctx, GLenum format)
776{
777 const struct gl_renderbuffer_attachment *att
778 = ctx->ReadBuffer->Attachment;
779
780 if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
781 return GL_FALSE;
782 }
783
784 switch (format) {
785 case GL_COLOR:
Brian Paul590cd262006-03-24 22:53:00 +0000786 case GL_RED:
787 case GL_GREEN:
788 case GL_BLUE:
Brian Paul7275d4d2006-03-20 15:25:18 +0000789 case GL_ALPHA:
790 case GL_LUMINANCE:
791 case GL_LUMINANCE_ALPHA:
792 case GL_INTENSITY:
793 case GL_RGB:
Brian Paul590cd262006-03-24 22:53:00 +0000794 case GL_BGR:
Brian Paul7275d4d2006-03-20 15:25:18 +0000795 case GL_RGBA:
Brian Paul590cd262006-03-24 22:53:00 +0000796 case GL_BGRA:
797 case GL_ABGR_EXT:
Brian Paul7275d4d2006-03-20 15:25:18 +0000798 case GL_COLOR_INDEX:
799 /* nothing special */
Brian Paul84c5d0a2006-03-30 16:29:41 +0000800 /* Could assert that colorbuffer has RedBits > 0 */
Brian Paul7275d4d2006-03-20 15:25:18 +0000801 break;
802 case GL_DEPTH:
803 case GL_DEPTH_COMPONENT:
804 if (!att[BUFFER_DEPTH].Renderbuffer) {
805 return GL_FALSE;
806 }
807 ASSERT(att[BUFFER_DEPTH].Renderbuffer->DepthBits > 0);
808 break;
809 case GL_STENCIL:
810 case GL_STENCIL_INDEX:
811 if (!att[BUFFER_STENCIL].Renderbuffer) {
812 return GL_FALSE;
813 }
814 ASSERT(att[BUFFER_STENCIL].Renderbuffer->StencilBits > 0);
815 break;
816 case GL_DEPTH_STENCIL_EXT:
817 if (!att[BUFFER_DEPTH].Renderbuffer ||
818 !att[BUFFER_STENCIL].Renderbuffer) {
819 return GL_FALSE;
820 }
821 ASSERT(att[BUFFER_DEPTH].Renderbuffer->DepthBits > 0);
822 ASSERT(att[BUFFER_STENCIL].Renderbuffer->StencilBits > 0);
823 break;
824 default:
825 _mesa_problem(ctx,
Brian Paul590cd262006-03-24 22:53:00 +0000826 "Unexpected format 0x%x in _mesa_source_buffer_exists",
827 format);
Brian Paul7275d4d2006-03-20 15:25:18 +0000828 return GL_FALSE;
829 }
830
831 /* OK */
832 return GL_TRUE;
833}