blob: 93d9244523017c06ea2a1ad0326fe8b8ca2bf951 [file] [log] [blame]
Brian00cdc0a2006-12-14 15:01:06 -07001/*
2 * Mesa 3-D graphics library
3 * Version: 6.5.3
4 *
Brianb7978af2007-01-09 19:17:17 -07005 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
Brian00cdc0a2006-12-14 15:01:06 -07006 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25/**
26 * \file prog_statevars.c
27 * Program state variable management.
28 * \author Brian Paul
29 */
30
31
32#include "glheader.h"
33#include "context.h"
34#include "hash.h"
35#include "imports.h"
36#include "macros.h"
37#include "mtypes.h"
38#include "prog_statevars.h"
39#include "prog_parameter.h"
40#include "nvvertparse.h"
41
42
43/**
44 * Use the list of tokens in the state[] array to find global GL state
45 * and return it in <value>. Usually, four values are returned in <value>
46 * but matrix queries may return as many as 16 values.
47 * This function is used for ARB vertex/fragment programs.
48 * The program parser will produce the state[] values.
49 */
50static void
51_mesa_fetch_state(GLcontext *ctx, const gl_state_index state[],
52 GLfloat *value)
53{
54 switch (state[0]) {
55 case STATE_MATERIAL:
56 {
57 /* state[1] is either 0=front or 1=back side */
58 const GLuint face = (GLuint) state[1];
59 const struct gl_material *mat = &ctx->Light.Material;
60 ASSERT(face == 0 || face == 1);
61 /* we rely on tokens numbered so that _BACK_ == _FRONT_+ 1 */
62 ASSERT(MAT_ATTRIB_FRONT_AMBIENT + 1 == MAT_ATTRIB_BACK_AMBIENT);
63 /* XXX we could get rid of this switch entirely with a little
64 * work in arbprogparse.c's parse_state_single_item().
65 */
66 /* state[2] is the material attribute */
67 switch (state[2]) {
68 case STATE_AMBIENT:
69 COPY_4V(value, mat->Attrib[MAT_ATTRIB_FRONT_AMBIENT + face]);
70 return;
71 case STATE_DIFFUSE:
72 COPY_4V(value, mat->Attrib[MAT_ATTRIB_FRONT_DIFFUSE + face]);
73 return;
74 case STATE_SPECULAR:
75 COPY_4V(value, mat->Attrib[MAT_ATTRIB_FRONT_SPECULAR + face]);
76 return;
77 case STATE_EMISSION:
78 COPY_4V(value, mat->Attrib[MAT_ATTRIB_FRONT_EMISSION + face]);
79 return;
80 case STATE_SHININESS:
81 value[0] = mat->Attrib[MAT_ATTRIB_FRONT_SHININESS + face][0];
82 value[1] = 0.0F;
83 value[2] = 0.0F;
84 value[3] = 1.0F;
85 return;
86 default:
87 _mesa_problem(ctx, "Invalid material state in fetch_state");
88 return;
89 }
90 }
91 case STATE_LIGHT:
92 {
93 /* state[1] is the light number */
94 const GLuint ln = (GLuint) state[1];
95 /* state[2] is the light attribute */
96 switch (state[2]) {
97 case STATE_AMBIENT:
98 COPY_4V(value, ctx->Light.Light[ln].Ambient);
99 return;
100 case STATE_DIFFUSE:
101 COPY_4V(value, ctx->Light.Light[ln].Diffuse);
102 return;
103 case STATE_SPECULAR:
104 COPY_4V(value, ctx->Light.Light[ln].Specular);
105 return;
106 case STATE_POSITION:
107 COPY_4V(value, ctx->Light.Light[ln].EyePosition);
108 return;
109 case STATE_ATTENUATION:
110 value[0] = ctx->Light.Light[ln].ConstantAttenuation;
111 value[1] = ctx->Light.Light[ln].LinearAttenuation;
112 value[2] = ctx->Light.Light[ln].QuadraticAttenuation;
113 value[3] = ctx->Light.Light[ln].SpotExponent;
114 return;
115 case STATE_SPOT_DIRECTION:
116 COPY_3V(value, ctx->Light.Light[ln].EyeDirection);
117 value[3] = ctx->Light.Light[ln]._CosCutoff;
118 return;
Brianf958aab2007-02-21 15:23:11 -0700119 case STATE_SPOT_CUTOFF:
120 value[0] = ctx->Light.Light[ln].SpotCutoff;
121 return;
122 case STATE_HALF_VECTOR:
Brian00cdc0a2006-12-14 15:01:06 -0700123 {
124 GLfloat eye_z[] = {0, 0, 1};
125
126 /* Compute infinite half angle vector:
127 * half-vector = light_position + (0, 0, 1)
128 * and then normalize. w = 0
129 *
130 * light.EyePosition.w should be 0 for infinite lights.
131 */
132 ADD_3V(value, eye_z, ctx->Light.Light[ln].EyePosition);
133 NORMALIZE_3FV(value);
134 value[3] = 0;
135 }
136 return;
137 case STATE_POSITION_NORMALIZED:
138 COPY_4V(value, ctx->Light.Light[ln].EyePosition);
139 NORMALIZE_3FV( value );
140 return;
141 default:
142 _mesa_problem(ctx, "Invalid light state in fetch_state");
143 return;
144 }
145 }
146 case STATE_LIGHTMODEL_AMBIENT:
147 COPY_4V(value, ctx->Light.Model.Ambient);
148 return;
149 case STATE_LIGHTMODEL_SCENECOLOR:
150 if (state[1] == 0) {
151 /* front */
152 GLint i;
153 for (i = 0; i < 3; i++) {
154 value[i] = ctx->Light.Model.Ambient[i]
155 * ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_AMBIENT][i]
156 + ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_EMISSION][i];
157 }
158 value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3];
159 }
160 else {
161 /* back */
162 GLint i;
163 for (i = 0; i < 3; i++) {
164 value[i] = ctx->Light.Model.Ambient[i]
165 * ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_AMBIENT][i]
166 + ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_EMISSION][i];
167 }
168 value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3];
169 }
170 return;
171 case STATE_LIGHTPROD:
172 {
173 const GLuint ln = (GLuint) state[1];
174 const GLuint face = (GLuint) state[2];
175 GLint i;
176 ASSERT(face == 0 || face == 1);
177 switch (state[3]) {
178 case STATE_AMBIENT:
179 for (i = 0; i < 3; i++) {
180 value[i] = ctx->Light.Light[ln].Ambient[i] *
181 ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_AMBIENT+face][i];
182 }
183 /* [3] = material alpha */
184 value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE+face][3];
185 return;
186 case STATE_DIFFUSE:
187 for (i = 0; i < 3; i++) {
188 value[i] = ctx->Light.Light[ln].Diffuse[i] *
189 ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE+face][i];
190 }
191 /* [3] = material alpha */
192 value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE+face][3];
193 return;
194 case STATE_SPECULAR:
195 for (i = 0; i < 3; i++) {
196 value[i] = ctx->Light.Light[ln].Specular[i] *
197 ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_SPECULAR+face][i];
198 }
199 /* [3] = material alpha */
200 value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE+face][3];
201 return;
202 default:
203 _mesa_problem(ctx, "Invalid lightprod state in fetch_state");
204 return;
205 }
206 }
207 case STATE_TEXGEN:
208 {
209 /* state[1] is the texture unit */
210 const GLuint unit = (GLuint) state[1];
211 /* state[2] is the texgen attribute */
212 switch (state[2]) {
213 case STATE_TEXGEN_EYE_S:
214 COPY_4V(value, ctx->Texture.Unit[unit].EyePlaneS);
215 return;
216 case STATE_TEXGEN_EYE_T:
217 COPY_4V(value, ctx->Texture.Unit[unit].EyePlaneT);
218 return;
219 case STATE_TEXGEN_EYE_R:
220 COPY_4V(value, ctx->Texture.Unit[unit].EyePlaneR);
221 return;
222 case STATE_TEXGEN_EYE_Q:
223 COPY_4V(value, ctx->Texture.Unit[unit].EyePlaneQ);
224 return;
225 case STATE_TEXGEN_OBJECT_S:
226 COPY_4V(value, ctx->Texture.Unit[unit].ObjectPlaneS);
227 return;
228 case STATE_TEXGEN_OBJECT_T:
229 COPY_4V(value, ctx->Texture.Unit[unit].ObjectPlaneT);
230 return;
231 case STATE_TEXGEN_OBJECT_R:
232 COPY_4V(value, ctx->Texture.Unit[unit].ObjectPlaneR);
233 return;
234 case STATE_TEXGEN_OBJECT_Q:
235 COPY_4V(value, ctx->Texture.Unit[unit].ObjectPlaneQ);
236 return;
237 default:
238 _mesa_problem(ctx, "Invalid texgen state in fetch_state");
239 return;
240 }
241 }
242 case STATE_TEXENV_COLOR:
243 {
244 /* state[1] is the texture unit */
245 const GLuint unit = (GLuint) state[1];
246 COPY_4V(value, ctx->Texture.Unit[unit].EnvColor);
247 }
248 return;
Brian776bc9c2007-02-22 09:29:46 -0700249 case STATE_FOG_COLOR:
250 COPY_4V(value, ctx->Fog.Color);
251 return;
252 case STATE_FOG_PARAMS:
253 value[0] = ctx->Fog.Density;
254 value[1] = ctx->Fog.Start;
255 value[2] = ctx->Fog.End;
256 value[3] = 1.0F / (ctx->Fog.End - ctx->Fog.Start);
Brian00cdc0a2006-12-14 15:01:06 -0700257 return;
258 case STATE_CLIPPLANE:
259 {
260 const GLuint plane = (GLuint) state[1];
261 COPY_4V(value, ctx->Transform.EyeUserPlane[plane]);
262 }
263 return;
Brian776bc9c2007-02-22 09:29:46 -0700264 case STATE_POINT_SIZE:
265 value[0] = ctx->Point.Size;
266 value[1] = ctx->Point.MinSize;
267 value[2] = ctx->Point.MaxSize;
268 value[3] = ctx->Point.Threshold;
269 return;
270 case STATE_POINT_ATTENUATION:
271 value[0] = ctx->Point.Params[0];
272 value[1] = ctx->Point.Params[1];
273 value[2] = ctx->Point.Params[2];
274 value[3] = 1.0F;
Brian00cdc0a2006-12-14 15:01:06 -0700275 return;
Brian65319522007-02-21 11:08:21 -0700276 case STATE_MODELVIEW_MATRIX:
277 case STATE_PROJECTION_MATRIX:
278 case STATE_MVP_MATRIX:
279 case STATE_TEXTURE_MATRIX:
280 case STATE_PROGRAM_MATRIX:
281 /*case STATE_MATRIX:*/
Brian00cdc0a2006-12-14 15:01:06 -0700282 {
283 /* state[1] = modelview, projection, texture, etc. */
284 /* state[2] = which texture matrix or program matrix */
285 /* state[3] = first row to fetch */
286 /* state[4] = last row to fetch */
287 /* state[5] = transpose, inverse or invtrans */
288
289 const GLmatrix *matrix;
Brian65319522007-02-21 11:08:21 -0700290#if 0
Brian00cdc0a2006-12-14 15:01:06 -0700291 const gl_state_index mat = state[1];
292 const GLuint index = (GLuint) state[2];
293 const GLuint firstRow = (GLuint) state[3];
294 const GLuint lastRow = (GLuint) state[4];
295 const gl_state_index modifier = state[5];
Brian65319522007-02-21 11:08:21 -0700296#else
297 const gl_state_index mat = state[0];
298 const GLuint index = (GLuint) state[1];
299 const GLuint firstRow = (GLuint) state[2];
300 const GLuint lastRow = (GLuint) state[3];
301 const gl_state_index modifier = state[4];
302#endif
Brian00cdc0a2006-12-14 15:01:06 -0700303 const GLfloat *m;
304 GLuint row, i;
Brian65319522007-02-21 11:08:21 -0700305 ASSERT(firstRow >= 0);
306 ASSERT(firstRow < 4);
307 ASSERT(lastRow >= 0);
308 ASSERT(lastRow < 4);
309 if (mat == STATE_MODELVIEW_MATRIX) {
Brian00cdc0a2006-12-14 15:01:06 -0700310 matrix = ctx->ModelviewMatrixStack.Top;
311 }
Brian65319522007-02-21 11:08:21 -0700312 else if (mat == STATE_PROJECTION_MATRIX) {
Brian00cdc0a2006-12-14 15:01:06 -0700313 matrix = ctx->ProjectionMatrixStack.Top;
314 }
Brian65319522007-02-21 11:08:21 -0700315 else if (mat == STATE_MVP_MATRIX) {
Brian00cdc0a2006-12-14 15:01:06 -0700316 matrix = &ctx->_ModelProjectMatrix;
317 }
Brian65319522007-02-21 11:08:21 -0700318 else if (mat == STATE_TEXTURE_MATRIX) {
Brian00cdc0a2006-12-14 15:01:06 -0700319 matrix = ctx->TextureMatrixStack[index].Top;
320 }
Brian65319522007-02-21 11:08:21 -0700321 else if (mat == STATE_PROGRAM_MATRIX) {
Brian00cdc0a2006-12-14 15:01:06 -0700322 matrix = ctx->ProgramMatrixStack[index].Top;
323 }
324 else {
325 _mesa_problem(ctx, "Bad matrix name in _mesa_fetch_state()");
326 return;
327 }
328 if (modifier == STATE_MATRIX_INVERSE ||
329 modifier == STATE_MATRIX_INVTRANS) {
330 /* Be sure inverse is up to date:
331 */
332 _math_matrix_alloc_inv( (GLmatrix *) matrix );
333 _math_matrix_analyse( (GLmatrix*) matrix );
334 m = matrix->inv;
335 }
336 else {
337 m = matrix->m;
338 }
339 if (modifier == STATE_MATRIX_TRANSPOSE ||
340 modifier == STATE_MATRIX_INVTRANS) {
341 for (i = 0, row = firstRow; row <= lastRow; row++) {
342 value[i++] = m[row * 4 + 0];
343 value[i++] = m[row * 4 + 1];
344 value[i++] = m[row * 4 + 2];
345 value[i++] = m[row * 4 + 3];
346 }
347 }
348 else {
349 for (i = 0, row = firstRow; row <= lastRow; row++) {
350 value[i++] = m[row + 0];
351 value[i++] = m[row + 4];
352 value[i++] = m[row + 8];
353 value[i++] = m[row + 12];
354 }
355 }
356 }
357 return;
358 case STATE_DEPTH_RANGE:
359 value[0] = ctx->Viewport.Near; /* near */
360 value[1] = ctx->Viewport.Far; /* far */
361 value[2] = ctx->Viewport.Far - ctx->Viewport.Near; /* far - near */
362 value[3] = 0;
363 return;
364 case STATE_FRAGMENT_PROGRAM:
365 {
366 /* state[1] = {STATE_ENV, STATE_LOCAL} */
367 /* state[2] = parameter index */
368 const int idx = (int) state[2];
369 switch (state[1]) {
370 case STATE_ENV:
371 COPY_4V(value, ctx->FragmentProgram.Parameters[idx]);
372 break;
373 case STATE_LOCAL:
374 COPY_4V(value, ctx->FragmentProgram.Current->Base.LocalParams[idx]);
375 break;
376 default:
377 _mesa_problem(ctx, "Bad state switch in _mesa_fetch_state()");
378 return;
379 }
380 }
381 return;
382
383 case STATE_VERTEX_PROGRAM:
384 {
385 /* state[1] = {STATE_ENV, STATE_LOCAL} */
386 /* state[2] = parameter index */
387 const int idx = (int) state[2];
388 switch (state[1]) {
389 case STATE_ENV:
390 COPY_4V(value, ctx->VertexProgram.Parameters[idx]);
391 break;
392 case STATE_LOCAL:
393 COPY_4V(value, ctx->VertexProgram.Current->Base.LocalParams[idx]);
394 break;
395 default:
396 _mesa_problem(ctx, "Bad state switch in _mesa_fetch_state()");
397 return;
398 }
399 }
400 return;
401
Brianf958aab2007-02-21 15:23:11 -0700402 case STATE_NORMAL_SCALE:
403 ASSIGN_4V(value, ctx->_ModelViewInvScale, 0, 0, 1);
404 return;
405
Brian00cdc0a2006-12-14 15:01:06 -0700406 case STATE_INTERNAL:
407 {
408 switch (state[1]) {
Brian00cdc0a2006-12-14 15:01:06 -0700409 case STATE_TEXRECT_SCALE: {
410 const int unit = (int) state[2];
411 const struct gl_texture_object *texObj = ctx->Texture.Unit[unit]._Current;
412 if (texObj) {
413 struct gl_texture_image *texImage = texObj->Image[0][0];
414 ASSIGN_4V(value, 1.0 / texImage->Width, 1.0 / texImage->Height, 0, 1);
415 }
416 break;
417 }
418 default:
419 /* unknown state indexes are silently ignored
420 * should be handled by the driver.
421 */
422 return;
423 }
424 }
425 return;
426
427 default:
428 _mesa_problem(ctx, "Invalid state in _mesa_fetch_state");
429 return;
430 }
431}
432
433
434/**
435 * Return a bitmask of the Mesa state flags (_NEW_* values) which would
436 * indicate that the given context state may have changed.
437 * The bitmask is used during validation to determine if we need to update
438 * vertex/fragment program parameters (like "state.material.color") when
439 * some GL state has changed.
440 */
441GLbitfield
Brianaa9d22a2007-02-23 11:21:03 -0700442_mesa_program_state_flags(const gl_state_index state[STATE_LENGTH])
Brian00cdc0a2006-12-14 15:01:06 -0700443{
444 switch (state[0]) {
445 case STATE_MATERIAL:
446 case STATE_LIGHT:
447 case STATE_LIGHTMODEL_AMBIENT:
448 case STATE_LIGHTMODEL_SCENECOLOR:
449 case STATE_LIGHTPROD:
450 return _NEW_LIGHT;
451
452 case STATE_TEXGEN:
453 case STATE_TEXENV_COLOR:
454 return _NEW_TEXTURE;
455
456 case STATE_FOG_COLOR:
457 case STATE_FOG_PARAMS:
458 return _NEW_FOG;
459
460 case STATE_CLIPPLANE:
461 return _NEW_TRANSFORM;
462
Brian776bc9c2007-02-22 09:29:46 -0700463 case STATE_POINT_SIZE:
464 case STATE_POINT_ATTENUATION:
Brian00cdc0a2006-12-14 15:01:06 -0700465 return _NEW_POINT;
466
Brian65319522007-02-21 11:08:21 -0700467 case STATE_MODELVIEW_MATRIX:
468 return _NEW_MODELVIEW;
469 case STATE_PROJECTION_MATRIX:
470 return _NEW_PROJECTION;
471 case STATE_MVP_MATRIX:
472 return _NEW_MODELVIEW | _NEW_PROJECTION;
473 case STATE_TEXTURE_MATRIX:
474 return _NEW_TEXTURE_MATRIX;
475 case STATE_PROGRAM_MATRIX:
476 return _NEW_TRACK_MATRIX;
Brian00cdc0a2006-12-14 15:01:06 -0700477
478 case STATE_DEPTH_RANGE:
479 return _NEW_VIEWPORT;
480
481 case STATE_FRAGMENT_PROGRAM:
482 case STATE_VERTEX_PROGRAM:
483 return _NEW_PROGRAM;
484
Brianf958aab2007-02-21 15:23:11 -0700485 case STATE_NORMAL_SCALE:
486 return _NEW_MODELVIEW;
487
Brian00cdc0a2006-12-14 15:01:06 -0700488 case STATE_INTERNAL:
489 switch (state[1]) {
Brian00cdc0a2006-12-14 15:01:06 -0700490 case STATE_TEXRECT_SCALE:
491 return _NEW_TEXTURE;
492 default:
493 /* unknown state indexes are silently ignored and
494 * no flag set, since it is handled by the driver.
495 */
496 return 0;
497 }
498
499 default:
500 _mesa_problem(NULL, "unexpected state[0] in make_state_flags()");
501 return 0;
502 }
503}
504
505
506static void
507append(char *dst, const char *src)
508{
509 while (*dst)
510 dst++;
511 while (*src)
512 *dst++ = *src++;
513 *dst = 0;
514}
515
516
517static void
518append_token(char *dst, gl_state_index k)
519{
520 switch (k) {
521 case STATE_MATERIAL:
Brianf958aab2007-02-21 15:23:11 -0700522 append(dst, "material");
Brian00cdc0a2006-12-14 15:01:06 -0700523 break;
524 case STATE_LIGHT:
525 append(dst, "light");
526 break;
527 case STATE_LIGHTMODEL_AMBIENT:
528 append(dst, "lightmodel.ambient");
529 break;
530 case STATE_LIGHTMODEL_SCENECOLOR:
531 break;
532 case STATE_LIGHTPROD:
533 append(dst, "lightprod");
534 break;
535 case STATE_TEXGEN:
536 append(dst, "texgen");
537 break;
538 case STATE_FOG_COLOR:
Brian776bc9c2007-02-22 09:29:46 -0700539 append(dst, "fog.color");
Brian00cdc0a2006-12-14 15:01:06 -0700540 break;
541 case STATE_FOG_PARAMS:
Brian776bc9c2007-02-22 09:29:46 -0700542 append(dst, "fog.params");
Brian00cdc0a2006-12-14 15:01:06 -0700543 break;
544 case STATE_CLIPPLANE:
545 append(dst, "clip");
546 break;
547 case STATE_POINT_SIZE:
Brian776bc9c2007-02-22 09:29:46 -0700548 append(dst, "point.size");
Brian00cdc0a2006-12-14 15:01:06 -0700549 break;
550 case STATE_POINT_ATTENUATION:
Brian776bc9c2007-02-22 09:29:46 -0700551 append(dst, "point.attenuation");
Brian00cdc0a2006-12-14 15:01:06 -0700552 break;
Brian65319522007-02-21 11:08:21 -0700553 case STATE_MODELVIEW_MATRIX:
Brianf958aab2007-02-21 15:23:11 -0700554 append(dst, "matrix.modelview");
Brian00cdc0a2006-12-14 15:01:06 -0700555 break;
Brian65319522007-02-21 11:08:21 -0700556 case STATE_PROJECTION_MATRIX:
Brianf958aab2007-02-21 15:23:11 -0700557 append(dst, "matrix.projection");
Brian00cdc0a2006-12-14 15:01:06 -0700558 break;
Brian65319522007-02-21 11:08:21 -0700559 case STATE_MVP_MATRIX:
Brianf958aab2007-02-21 15:23:11 -0700560 append(dst, "matrix.mvp");
Brian00cdc0a2006-12-14 15:01:06 -0700561 break;
Brian65319522007-02-21 11:08:21 -0700562 case STATE_TEXTURE_MATRIX:
Brianf958aab2007-02-21 15:23:11 -0700563 append(dst, "matrix.texture");
Brian00cdc0a2006-12-14 15:01:06 -0700564 break;
Brian65319522007-02-21 11:08:21 -0700565 case STATE_PROGRAM_MATRIX:
Brianf958aab2007-02-21 15:23:11 -0700566 append(dst, "matrix.program");
Brian00cdc0a2006-12-14 15:01:06 -0700567 break;
568 case STATE_MATRIX_INVERSE:
569 append(dst, ".inverse");
570 break;
571 case STATE_MATRIX_TRANSPOSE:
572 append(dst, ".transpose");
573 break;
574 case STATE_MATRIX_INVTRANS:
575 append(dst, ".invtrans");
576 break;
577 case STATE_AMBIENT:
Brianf958aab2007-02-21 15:23:11 -0700578 append(dst, ".ambient");
Brian00cdc0a2006-12-14 15:01:06 -0700579 break;
580 case STATE_DIFFUSE:
Brianf958aab2007-02-21 15:23:11 -0700581 append(dst, ".diffuse");
Brian00cdc0a2006-12-14 15:01:06 -0700582 break;
583 case STATE_SPECULAR:
Brianf958aab2007-02-21 15:23:11 -0700584 append(dst, ".specular");
Brian00cdc0a2006-12-14 15:01:06 -0700585 break;
586 case STATE_EMISSION:
Brianf958aab2007-02-21 15:23:11 -0700587 append(dst, ".emission");
Brian00cdc0a2006-12-14 15:01:06 -0700588 break;
589 case STATE_SHININESS:
Brianf958aab2007-02-21 15:23:11 -0700590 append(dst, "lshininess");
Brian00cdc0a2006-12-14 15:01:06 -0700591 break;
Brianf958aab2007-02-21 15:23:11 -0700592 case STATE_HALF_VECTOR:
593 append(dst, ".half");
Brian00cdc0a2006-12-14 15:01:06 -0700594 break;
595 case STATE_POSITION:
596 append(dst, ".position");
597 break;
598 case STATE_ATTENUATION:
599 append(dst, ".attenuation");
600 break;
601 case STATE_SPOT_DIRECTION:
602 append(dst, ".spot.direction");
603 break;
Brianf958aab2007-02-21 15:23:11 -0700604 case STATE_SPOT_CUTOFF:
605 append(dst, ".spot.cutoff");
606 break;
Brian00cdc0a2006-12-14 15:01:06 -0700607 case STATE_TEXGEN_EYE_S:
608 append(dst, "eye.s");
609 break;
610 case STATE_TEXGEN_EYE_T:
611 append(dst, "eye.t");
612 break;
613 case STATE_TEXGEN_EYE_R:
614 append(dst, "eye.r");
615 break;
616 case STATE_TEXGEN_EYE_Q:
617 append(dst, "eye.q");
618 break;
619 case STATE_TEXGEN_OBJECT_S:
620 append(dst, "object.s");
621 break;
622 case STATE_TEXGEN_OBJECT_T:
623 append(dst, "object.t");
624 break;
625 case STATE_TEXGEN_OBJECT_R:
626 append(dst, "object.r");
627 break;
628 case STATE_TEXGEN_OBJECT_Q:
629 append(dst, "object.q");
630 break;
631 case STATE_TEXENV_COLOR:
632 append(dst, "texenv");
633 break;
634 case STATE_DEPTH_RANGE:
635 append(dst, "depth.range");
636 break;
637 case STATE_VERTEX_PROGRAM:
638 case STATE_FRAGMENT_PROGRAM:
639 break;
640 case STATE_ENV:
641 append(dst, "env");
642 break;
643 case STATE_LOCAL:
644 append(dst, "local");
645 break;
Brian00cdc0a2006-12-14 15:01:06 -0700646 case STATE_NORMAL_SCALE:
Brianf958aab2007-02-21 15:23:11 -0700647 append(dst, "normalScale");
648 break;
649 case STATE_INTERNAL:
Brian00cdc0a2006-12-14 15:01:06 -0700650 case STATE_POSITION_NORMALIZED:
651 append(dst, "(internal)");
652 break;
653 default:
654 ;
655 }
656}
657
658static void
659append_face(char *dst, GLint face)
660{
661 if (face == 0)
662 append(dst, "front.");
663 else
664 append(dst, "back.");
665}
666
667static void
668append_index(char *dst, GLint index)
669{
670 char s[20];
Brianf958aab2007-02-21 15:23:11 -0700671 _mesa_sprintf(s, "[%d]", index);
Brian00cdc0a2006-12-14 15:01:06 -0700672 append(dst, s);
673}
674
675/**
676 * Make a string from the given state vector.
677 * For example, return "state.matrix.texture[2].inverse".
678 * Use _mesa_free() to deallocate the string.
679 */
680const char *
Brianaa9d22a2007-02-23 11:21:03 -0700681_mesa_program_state_string(const gl_state_index state[STATE_LENGTH])
Brian00cdc0a2006-12-14 15:01:06 -0700682{
683 char str[1000] = "";
684 char tmp[30];
685
686 append(str, "state.");
687 append_token(str, (gl_state_index) state[0]);
688
689 switch (state[0]) {
690 case STATE_MATERIAL:
691 append_face(str, state[1]);
692 append_token(str, (gl_state_index) state[2]);
693 break;
694 case STATE_LIGHT:
Brian00cdc0a2006-12-14 15:01:06 -0700695 append_index(str, state[1]); /* light number [i]. */
696 append_token(str, (gl_state_index) state[2]); /* coefficients */
697 break;
698 case STATE_LIGHTMODEL_AMBIENT:
699 append(str, "lightmodel.ambient");
700 break;
701 case STATE_LIGHTMODEL_SCENECOLOR:
702 if (state[1] == 0) {
703 append(str, "lightmodel.front.scenecolor");
704 }
705 else {
706 append(str, "lightmodel.back.scenecolor");
707 }
708 break;
709 case STATE_LIGHTPROD:
710 append_index(str, state[1]); /* light number [i]. */
711 append_face(str, state[2]);
712 append_token(str, (gl_state_index) state[3]);
713 break;
714 case STATE_TEXGEN:
715 append_index(str, state[1]); /* tex unit [i] */
716 append_token(str, (gl_state_index) state[2]); /* plane coef */
717 break;
718 case STATE_TEXENV_COLOR:
719 append_index(str, state[1]); /* tex unit [i] */
720 append(str, "color");
721 break;
Brian00cdc0a2006-12-14 15:01:06 -0700722 case STATE_CLIPPLANE:
723 append_index(str, state[1]); /* plane [i] */
Brianf958aab2007-02-21 15:23:11 -0700724 append(str, ".plane");
Brian00cdc0a2006-12-14 15:01:06 -0700725 break;
Brian65319522007-02-21 11:08:21 -0700726 case STATE_MODELVIEW_MATRIX:
727 case STATE_PROJECTION_MATRIX:
728 case STATE_MVP_MATRIX:
729 case STATE_TEXTURE_MATRIX:
730 case STATE_PROGRAM_MATRIX:
Brian00cdc0a2006-12-14 15:01:06 -0700731 {
Brian65319522007-02-21 11:08:21 -0700732 /* state[0] = modelview, projection, texture, etc. */
733 /* state[1] = which texture matrix or program matrix */
734 /* state[2] = first row to fetch */
735 /* state[3] = last row to fetch */
736 /* state[4] = transpose, inverse or invtrans */
737 const gl_state_index mat = (gl_state_index) state[0];
738 const GLuint index = (GLuint) state[1];
739 const GLuint firstRow = (GLuint) state[2];
740 const GLuint lastRow = (GLuint) state[3];
741 const gl_state_index modifier = (gl_state_index) state[4];
Brianf958aab2007-02-21 15:23:11 -0700742 if (index ||
743 mat == STATE_TEXTURE_MATRIX ||
744 mat == STATE_PROGRAM_MATRIX)
Brian00cdc0a2006-12-14 15:01:06 -0700745 append_index(str, index);
746 if (modifier)
747 append_token(str, modifier);
748 if (firstRow == lastRow)
749 _mesa_sprintf(tmp, ".row[%d]", firstRow);
750 else
751 _mesa_sprintf(tmp, ".row[%d..%d]", firstRow, lastRow);
752 append(str, tmp);
753 }
754 break;
755 case STATE_DEPTH_RANGE:
756 break;
757 case STATE_FRAGMENT_PROGRAM:
758 case STATE_VERTEX_PROGRAM:
759 /* state[1] = {STATE_ENV, STATE_LOCAL} */
760 /* state[2] = parameter index */
761 append_token(str, (gl_state_index) state[1]);
762 append_index(str, state[2]);
763 break;
764 case STATE_INTERNAL:
765 break;
766 default:
767 _mesa_problem(NULL, "Invalid state in _mesa_program_state_string");
768 break;
769 }
770
771 return _mesa_strdup(str);
772}
773
774
775/**
776 * Loop over all the parameters in a parameter list. If the parameter
777 * is a GL state reference, look up the current value of that state
778 * variable and put it into the parameter's Value[4] array.
779 * This would be called at glBegin time when using a fragment program.
780 */
781void
782_mesa_load_state_parameters(GLcontext *ctx,
783 struct gl_program_parameter_list *paramList)
784{
785 GLuint i;
786
787 if (!paramList)
788 return;
789
790 for (i = 0; i < paramList->NumParameters; i++) {
791 if (paramList->Parameters[i].Type == PROGRAM_STATE_VAR) {
792 _mesa_fetch_state(ctx,
Brian223d7cb2007-01-23 16:37:51 -0700793 (gl_state_index *) paramList->Parameters[i].StateIndexes,
Brian00cdc0a2006-12-14 15:01:06 -0700794 paramList->ParameterValues[i]);
795 }
796 }
797}
798