blob: 61ef95f3fee44ab97b2774306c145bcaf8b5d634 [file] [log] [blame]
Brian Paul49789532008-05-20 11:01:17 -06001// Multi-texture fragment shader
2// Brian Paul
3
4// Composite second texture over first.
5// We're assuming the 2nd texture has a meaningful alpha channel.
6
7uniform sampler2D tex1;
8uniform sampler2D tex2;
9
Brian Paulaab429c2008-11-04 16:56:59 -070010vec4 sample(sampler2D t, vec2 coord)
11{
12 return texture2D(t, coord);
13}
14
15void main0()
Brian Paul49789532008-05-20 11:01:17 -060016{
Brian Paul37f45202008-08-15 11:49:05 -060017 vec4 t1 = texture2D(tex1, gl_TexCoord[0].xy);
Brian Paulaab429c2008-11-04 16:56:59 -070018 //vec4 t1 = sample(tex1, gl_TexCoord[0].xy);
19 //vec4 t2 = texture2D(tex2, gl_TexCoord[1].xy);
20 vec4 t2 = sample(tex2, gl_TexCoord[0].xy);
Brian Paul49789532008-05-20 11:01:17 -060021 gl_FragColor = mix(t1, t2, t2.w);
22}
Brian Paulaab429c2008-11-04 16:56:59 -070023
24void main()
25{
26 vec4 t1 = sample(tex1, gl_TexCoord[0].xy);
27 vec4 t2 = sample(tex2, gl_TexCoord[0].xy);
28 gl_FragColor = t1 + t2;
29}
30/*
31 0: MOV SAMPLER[0].x, SAMPLER[0];
32 1: MOV TEMP[1], INPUT[4];
33 2: TEX OUTPUT[0], TEMP[1], texture[0], 2D;
34 3: END
35*/