blob: 831842a7382015c0b560d90b464067bb2a4a26f7 [file] [log] [blame]
Brian Paulac126091999-10-21 16:39:06 +00001/* $Id: multiarb.c,v 1.3 1999/10/21 16:40:32 brianp Exp $ */
jtgafb833d1999-08-19 00:55:39 +00002
3/*
4 * GL_ARB_multitexture demo
Brian Paulac126091999-10-21 16:39:06 +00005 *
6 * Command line options:
7 * -info print GL implementation information
8 *
9 *
jtgafb833d1999-08-19 00:55:39 +000010 * Brian Paul November 1998 This program is in the public domain.
11 */
12
13/*
14 * $Log: multiarb.c,v $
Brian Paulac126091999-10-21 16:39:06 +000015 * Revision 1.3 1999/10/21 16:40:32 brianp
16 * added -info command line option
17 *
Brian Paul1a3b8ff1999-10-13 12:02:13 +000018 * Revision 1.2 1999/10/13 12:02:13 brianp
19 * use texture objects now
20 *
21 * Revision 1.1.1.1 1999/08/19 00:55:40 jtg
22 * Imported sources
jtgafb833d1999-08-19 00:55:39 +000023 *
24 * Revision 1.3 1999/03/28 18:20:49 brianp
25 * minor clean-up
26 *
27 * Revision 1.2 1998/11/05 04:34:04 brianp
28 * moved image files to ../images/ directory
29 *
30 * Revision 1.1 1998/11/03 01:36:33 brianp
31 * Initial revision
32 *
33 */
34
35
36#include <math.h>
37#include <stdio.h>
38#include <stdlib.h>
39#include <string.h>
40#include <GL/glut.h>
41
42#include "../util/readtex.c" /* I know, this is a hack. */
43
44#define TEXTURE_1_FILE "../images/girl.rgb"
45#define TEXTURE_2_FILE "../images/reflect.rgb"
46
47#define TEX0 1
48#define TEX1 2
49#define TEXBOTH 3
50#define ANIMATE 10
51#define QUIT 100
52
53static GLboolean Animate = GL_TRUE;
54
55static GLfloat Drift = 0.0;
56static GLfloat Xrot = 20.0, Yrot = 30.0, Zrot = 0.0;
57
58
59
60static void Idle( void )
61{
62 if (Animate) {
63 Drift += 0.05;
64
65#ifdef GL_ARB_multitexture
66 glActiveTextureARB(GL_TEXTURE0_ARB);
67#endif
68 glMatrixMode(GL_TEXTURE);
69 glLoadIdentity();
70 glTranslatef(Drift, 0.0, 0.0);
71 glMatrixMode(GL_MODELVIEW);
72
73#ifdef GL_ARB_multitexture
74 glActiveTextureARB(GL_TEXTURE1_ARB);
75#endif
76 glMatrixMode(GL_TEXTURE);
77 glLoadIdentity();
78 glTranslatef(0.0, Drift, 0.0);
79 glMatrixMode(GL_MODELVIEW);
80
81 glutPostRedisplay();
82 }
83}
84
85
86static void DrawObject(void)
87{
88 glBegin(GL_QUADS);
89
90#ifdef GL_ARB_multitexture
91 glMultiTexCoord2fARB(GL_TEXTURE0_ARB, 0.0, 0.0);
92 glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 0.0, 0.0);
93 glVertex2f(-1.0, -1.0);
94
95 glMultiTexCoord2fARB(GL_TEXTURE0_ARB, 2.0, 0.0);
96 glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 1.0, 0.0);
97 glVertex2f(1.0, -1.0);
98
99 glMultiTexCoord2fARB(GL_TEXTURE0_ARB, 2.0, 2.0);
100 glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 1.0, 1.0);
101 glVertex2f(1.0, 1.0);
102
103 glMultiTexCoord2fARB(GL_TEXTURE0_ARB, 0.0, 2.0);
104 glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 0.0, 1.0);
105 glVertex2f(-1.0, 1.0);
106#else
107 glTexCoord2f(0.0, 0.0);
108 glVertex2f(-1.0, -1.0);
109
110 glTexCoord2f(1.0, 0.0);
111 glVertex2f(1.0, -1.0);
112
113 glTexCoord2f(1.0, 1.0);
114 glVertex2f(1.0, 1.0);
115
116 glTexCoord2f(0.0, 1.0);
117 glVertex2f(-1.0, 1.0);
118#endif
119
120 glEnd();
121}
122
123
124
125static void Display( void )
126{
127 glClear( GL_COLOR_BUFFER_BIT );
128
129 glPushMatrix();
130 glRotatef(Xrot, 1.0, 0.0, 0.0);
131 glRotatef(Yrot, 0.0, 1.0, 0.0);
132 glRotatef(Zrot, 0.0, 0.0, 1.0);
133 glScalef(5.0, 5.0, 5.0);
134 DrawObject();
135 glPopMatrix();
136
137 glutSwapBuffers();
138}
139
140
141static void Reshape( int width, int height )
142{
143 glViewport( 0, 0, width, height );
144 glMatrixMode( GL_PROJECTION );
145 glLoadIdentity();
146 glFrustum( -1.0, 1.0, -1.0, 1.0, 10.0, 100.0 );
147 /*glOrtho( -6.0, 6.0, -6.0, 6.0, 10.0, 100.0 );*/
148 glMatrixMode( GL_MODELVIEW );
149 glLoadIdentity();
150 glTranslatef( 0.0, 0.0, -70.0 );
151}
152
153
154static void ModeMenu(int entry)
155{
156 GLboolean enable0 = GL_FALSE, enable1 = GL_FALSE;
157 if (entry==TEX0) {
158 enable0 = GL_TRUE;
159 }
160 else if (entry==TEX1) {
161 enable1 = GL_TRUE;
162 }
163 else if (entry==TEXBOTH) {
164 enable0 = GL_TRUE;
165 enable1 = GL_TRUE;
166 }
167 else if (entry==ANIMATE) {
168 Animate = !Animate;
169 }
170 else if (entry==QUIT) {
171 exit(0);
172 }
173
174 if (entry != ANIMATE) {
175#ifdef GL_ARB_multitexture
176 glActiveTextureARB(GL_TEXTURE0_ARB);
177#endif
178 if (enable0) {
179 glEnable(GL_TEXTURE_2D);
180 }
181 else
182 glDisable(GL_TEXTURE_2D);
183
184#ifdef GL_ARB_multitexture
185 glActiveTextureARB(GL_TEXTURE1_ARB);
186#endif
187 if (enable1) {
188 glEnable(GL_TEXTURE_2D);
189 }
190 else
191 glDisable(GL_TEXTURE_2D);
192 }
193
194 glutPostRedisplay();
195}
196
197
198static void Key( unsigned char key, int x, int y )
199{
200 (void) x;
201 (void) y;
202 switch (key) {
203 case 27:
204 exit(0);
205 break;
206 }
207 glutPostRedisplay();
208}
209
210
211static void SpecialKey( int key, int x, int y )
212{
213 float step = 3.0;
214 (void) x;
215 (void) y;
216
217 switch (key) {
218 case GLUT_KEY_UP:
219 Xrot += step;
220 break;
221 case GLUT_KEY_DOWN:
222 Xrot -= step;
223 break;
224 case GLUT_KEY_LEFT:
225 Yrot += step;
226 break;
227 case GLUT_KEY_RIGHT:
228 Yrot -= step;
229 break;
230 }
231 glutPostRedisplay();
232}
233
234
Brian Paulac126091999-10-21 16:39:06 +0000235static void Init( int argc, char *argv[] )
jtgafb833d1999-08-19 00:55:39 +0000236{
Brian Paul1a3b8ff1999-10-13 12:02:13 +0000237 GLuint texObj[2];
238
jtgafb833d1999-08-19 00:55:39 +0000239 const char *exten = (const char *) glGetString(GL_EXTENSIONS);
240 if (!strstr(exten, "GL_ARB_multitexture")) {
241 printf("Sorry, GL_ARB_multitexture not supported by this renderer.\n");
242 exit(1);
243 }
244
Brian Paul1a3b8ff1999-10-13 12:02:13 +0000245 /* allocate two texture objects */
246 glGenTextures(2, texObj);
247
248 /* setup texture obj 0 */
249 glBindTexture(GL_TEXTURE_2D, texObj[0]);
jtgafb833d1999-08-19 00:55:39 +0000250#ifdef LINEAR_FILTER
251 /* linear filtering looks much nicer but is much slower for Mesa */
252 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
253 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
254#else
255 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
256 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
257#endif
258
259 glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
260
261 glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
262
263 if (!LoadRGBMipmaps(TEXTURE_1_FILE, GL_RGB)) {
264 printf("Error: couldn't load texture image\n");
265 exit(1);
266 }
267
268
Brian Paul1a3b8ff1999-10-13 12:02:13 +0000269 /* setup texture obj 1 */
270 glBindTexture(GL_TEXTURE_2D, texObj[1]);
jtgafb833d1999-08-19 00:55:39 +0000271#ifdef LINEAR_FILTER
272 /* linear filtering looks much nicer but is much slower for Mesa */
273 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
274 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
275#else
276 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
277 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
278#endif
279
280 glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
281
282 if (!LoadRGBMipmaps(TEXTURE_2_FILE, GL_RGB)) {
283 printf("Error: couldn't load texture image\n");
284 exit(1);
285 }
286
Brian Paul1a3b8ff1999-10-13 12:02:13 +0000287
288 /* now bind the texture objects to the respective texture units */
289#ifdef GL_ARB_multitexture
290 glActiveTextureARB(GL_TEXTURE0_ARB);
291 glBindTexture(GL_TEXTURE_2D, texObj[0]);
292 glActiveTextureARB(GL_TEXTURE1_ARB);
293 glBindTexture(GL_TEXTURE_2D, texObj[1]);
294#endif
295
jtgafb833d1999-08-19 00:55:39 +0000296 glShadeModel(GL_FLAT);
297 glClearColor(0.3, 0.3, 0.4, 1.0);
298
299 ModeMenu(TEXBOTH);
Brian Paulac126091999-10-21 16:39:06 +0000300
301 if (argc > 1 && strcmp(argv[1], "-info")==0) {
302 printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
303 printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
304 printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
305 printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS));
306 }
jtgafb833d1999-08-19 00:55:39 +0000307}
308
309
310int main( int argc, char *argv[] )
311{
312 glutInit( &argc, argv );
313 glutInitWindowSize( 300, 300 );
314 glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
315 glutCreateWindow(argv[0] );
316
Brian Paulac126091999-10-21 16:39:06 +0000317 Init( argc, argv );
jtgafb833d1999-08-19 00:55:39 +0000318
319 glutReshapeFunc( Reshape );
320 glutKeyboardFunc( Key );
321 glutSpecialFunc( SpecialKey );
322 glutDisplayFunc( Display );
323 glutIdleFunc( Idle );
324
325 glutCreateMenu(ModeMenu);
326 glutAddMenuEntry("Texture 0", TEX0);
327 glutAddMenuEntry("Texture 1", TEX1);
328 glutAddMenuEntry("Multi-texture", TEXBOTH);
329 glutAddMenuEntry("Toggle Animation", ANIMATE);
330 glutAddMenuEntry("Quit", QUIT);
331 glutAttachMenu(GLUT_RIGHT_BUTTON);
332
333 glutMainLoop();
334 return 0;
335}