blob: 395b7caa2c1355f29c74b5b3b09488eabf4663c0 [file] [log] [blame]
Brian Paul24ea2c22006-11-03 00:04:06 +00001/**
2 * Test OpenGL 2.0 vertex/fragment shaders.
3 * Brian Paul
4 * 1 November 2006
5 *
6 * Based on ARB version by:
7 * Michal Krol
8 * 20 February 2006
9 *
10 * Based on the original demo by:
11 * Brian Paul
12 * 17 April 2003
13 */
14
15#include <assert.h>
16#include <string.h>
17#include <stdio.h>
18#include <stdlib.h>
19#include <math.h>
20#include <GL/gl.h>
21#include <GL/glut.h>
22#include <GL/glext.h>
Brianbecb3932006-12-15 09:31:14 -070023#include "extfuncs.h"
24
Brian46a92412007-01-17 10:25:44 -070025
Brian0420d852007-03-27 16:06:20 -060026#define TEXTURE 0
27
Brian46a92412007-01-17 10:25:44 -070028static GLint CoordAttrib = 0;
29
Brianbecb3932006-12-15 09:31:14 -070030static char *FragProgFile = NULL;
31static char *VertProgFile = NULL;
Brian Paul24ea2c22006-11-03 00:04:06 +000032
33static GLfloat diffuse[4] = { 0.5f, 0.5f, 1.0f, 1.0f };
34static GLfloat specular[4] = { 0.8f, 0.8f, 0.8f, 1.0f };
Brian917a5082007-02-21 15:57:55 -070035static GLfloat lightPos[4] = { 0.0f, 10.0f, 20.0f, 0.0f };
Brian Paul24ea2c22006-11-03 00:04:06 +000036static GLfloat delta = 1.0f;
37
38static GLuint fragShader;
39static GLuint vertShader;
40static GLuint program;
41
Brian Paul24ea2c22006-11-03 00:04:06 +000042static GLint uDiffuse;
43static GLint uSpecular;
Brian46a92412007-01-17 10:25:44 -070044static GLint uTexture;
Brian Paul24ea2c22006-11-03 00:04:06 +000045
Brian46a92412007-01-17 10:25:44 -070046static GLuint SphereList, RectList, CurList;
Brian Paul24ea2c22006-11-03 00:04:06 +000047static GLint win = 0;
Brian Paulb261ed12008-10-15 10:23:14 -060048static GLboolean anim = GL_TRUE;
Brian Paul24ea2c22006-11-03 00:04:06 +000049static GLboolean wire = GL_FALSE;
50static GLboolean pixelLight = GL_TRUE;
51
52static GLint t0 = 0;
53static GLint frames = 0;
54
Brian46a92412007-01-17 10:25:44 -070055static GLfloat xRot = 90.0f, yRot = 0.0f;
Brian Paul24ea2c22006-11-03 00:04:06 +000056
Brian Paul24ea2c22006-11-03 00:04:06 +000057
58static void
59normalize(GLfloat *dst, const GLfloat *src)
60{
Brian4a285482007-04-26 07:46:38 -060061 GLfloat len = sqrt(src[0] * src[0] + src[1] * src[1] + src[2] * src[2]);
Brian Paul24ea2c22006-11-03 00:04:06 +000062 dst[0] = src[0] / len;
63 dst[1] = src[1] / len;
64 dst[2] = src[2] / len;
Brian917a5082007-02-21 15:57:55 -070065 dst[3] = src[3];
Brian Paul24ea2c22006-11-03 00:04:06 +000066}
67
68
69static void
70Redisplay(void)
71{
Brian917a5082007-02-21 15:57:55 -070072 GLfloat vec[4];
73
Brian Paul24ea2c22006-11-03 00:04:06 +000074 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
Brian917a5082007-02-21 15:57:55 -070075
76 /* update light position */
77 normalize(vec, lightPos);
78 glLightfv(GL_LIGHT0, GL_POSITION, vec);
Brian Paul24ea2c22006-11-03 00:04:06 +000079
80 if (pixelLight) {
Brian Paul24ea2c22006-11-03 00:04:06 +000081 glUseProgram_func(program);
Brian Paul24ea2c22006-11-03 00:04:06 +000082 glDisable(GL_LIGHTING);
83 }
84 else {
85 glUseProgram_func(0);
Brian Paul24ea2c22006-11-03 00:04:06 +000086 glEnable(GL_LIGHTING);
87 }
88
89 glPushMatrix();
90 glRotatef(xRot, 1.0f, 0.0f, 0.0f);
91 glRotatef(yRot, 0.0f, 1.0f, 0.0f);
Brian46a92412007-01-17 10:25:44 -070092 /*
Brian Paul24ea2c22006-11-03 00:04:06 +000093 glutSolidSphere(2.0, 10, 5);
Brian46a92412007-01-17 10:25:44 -070094 */
95 glCallList(CurList);
Brian Paul24ea2c22006-11-03 00:04:06 +000096 glPopMatrix();
97
98 glutSwapBuffers();
99 frames++;
100
101 if (anim) {
102 GLint t = glutGet(GLUT_ELAPSED_TIME);
103 if (t - t0 >= 5000) {
104 GLfloat seconds =(GLfloat)(t - t0) / 1000.0f;
105 GLfloat fps = frames / seconds;
106 printf("%d frames in %6.3f seconds = %6.3f FPS\n",
107 frames, seconds, fps);
Keith Whitwelle6479c62009-02-24 12:02:24 +0000108 fflush(stdout);
Brian Paul24ea2c22006-11-03 00:04:06 +0000109 t0 = t;
110 frames = 0;
111 }
112 }
113}
114
115
116static void
117Idle(void)
118{
119 lightPos[0] += delta;
120 if (lightPos[0] > 25.0f || lightPos[0] < -25.0f)
121 delta = -delta;
122 glutPostRedisplay();
123}
124
125
126static void
127Reshape(int width, int height)
128{
129 glViewport(0, 0, width, height);
130 glMatrixMode(GL_PROJECTION);
131 glLoadIdentity();
132 glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0);
133 glMatrixMode(GL_MODELVIEW);
134 glLoadIdentity();
135 glTranslatef(0.0f, 0.0f, -15.0f);
136}
137
138
139static void
140CleanUp(void)
141{
142 glDeleteShader_func(fragShader);
143 glDeleteShader_func(vertShader);
144 glDeleteProgram_func(program);
145 glutDestroyWindow(win);
146}
147
148
149static void
150Key(unsigned char key, int x, int y)
151{
152 (void) x;
153 (void) y;
154
155 switch(key) {
156 case ' ':
157 case 'a':
158 anim = !anim;
159 if (anim)
160 glutIdleFunc(Idle);
161 else
162 glutIdleFunc(NULL);
163 break;
164 case 'x':
165 lightPos[0] -= 1.0f;
166 break;
167 case 'X':
168 lightPos[0] += 1.0f;
169 break;
170 case 'w':
171 wire = !wire;
172 if (wire)
173 glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
174 else
175 glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
176 break;
Brian46a92412007-01-17 10:25:44 -0700177 case 'o':
178 if (CurList == SphereList)
179 CurList = RectList;
180 else
181 CurList = SphereList;
182 break;
Brian Paul24ea2c22006-11-03 00:04:06 +0000183 case 'p':
184 pixelLight = !pixelLight;
185 if (pixelLight)
186 printf("Per-pixel lighting\n");
187 else
188 printf("Conventional lighting\n");
189 break;
190 case 27:
191 CleanUp();
192 exit(0);
193 break;
194 }
195 glutPostRedisplay();
196}
197
198
199static void
200SpecialKey(int key, int x, int y)
201{
202 const GLfloat step = 3.0f;
203
204 (void) x;
205 (void) y;
206
207 switch(key) {
208 case GLUT_KEY_UP:
209 xRot -= step;
210 break;
211 case GLUT_KEY_DOWN:
212 xRot += step;
213 break;
214 case GLUT_KEY_LEFT:
215 yRot -= step;
216 break;
217 case GLUT_KEY_RIGHT:
218 yRot += step;
219 break;
220 }
221 glutPostRedisplay();
222}
223
224
225static void
Brianbecb3932006-12-15 09:31:14 -0700226TestFunctions(void)
227{
228 printf("Error 0x%x at line %d\n", glGetError(), __LINE__);
Brianbecb3932006-12-15 09:31:14 -0700229
230 assert(glIsProgram_func(program));
231 assert(glIsShader_func(fragShader));
232 assert(glIsShader_func(vertShader));
233
234 /* attached shaders */
235 {
236 GLuint shaders[20];
237 GLsizei count;
238 int i;
239 glGetAttachedShaders_func(program, 20, &count, shaders);
240 for (i = 0; i < count; i++) {
241 printf("Attached: %u\n", shaders[i]);
242 assert(shaders[i] == fragShader ||
243 shaders[i] == vertShader);
244 }
245 }
246
247 {
248 GLchar log[1000];
249 GLsizei len;
250 glGetShaderInfoLog_func(vertShader, 1000, &len, log);
251 printf("Vert Shader Info Log: %s\n", log);
252 glGetShaderInfoLog_func(fragShader, 1000, &len, log);
253 printf("Frag Shader Info Log: %s\n", log);
254 glGetProgramInfoLog_func(program, 1000, &len, log);
255 printf("Program Info Log: %s\n", log);
256 }
Brian8a8e7b22008-04-04 18:56:22 -0600257
258 /* active uniforms */
259 {
260 GLint n, max, i;
261 glGetProgramiv_func(program, GL_ACTIVE_UNIFORMS, &n);
262 glGetProgramiv_func(program, GL_ACTIVE_UNIFORM_MAX_LENGTH, &max);
263 printf("Num uniforms: %d Max name length: %d\n", n, max);
264 for (i = 0; i < n; i++) {
265 GLint size, len;
266 GLenum type;
267 char name[100];
268 glGetActiveUniform_func(program, i, 100, &len, &size, &type, name);
269 printf(" %d: %s nameLen=%d size=%d type=0x%x\n",
270 i, name, len, size, type);
271 }
272 }
Brianbecb3932006-12-15 09:31:14 -0700273}
274
275
Brian0420d852007-03-27 16:06:20 -0600276#if TEXTURE
Brianbecb3932006-12-15 09:31:14 -0700277static void
Brian46a92412007-01-17 10:25:44 -0700278MakeTexture(void)
279{
Brian0420d852007-03-27 16:06:20 -0600280#define SZ0 64
281#define SZ1 32
Brian46a92412007-01-17 10:25:44 -0700282 GLubyte image0[SZ0][SZ0][SZ0][4];
283 GLubyte image1[SZ1][SZ1][SZ1][4];
284 GLuint i, j, k;
285
286 /* level 0: two-tone gray checkboard */
287 for (i = 0; i < SZ0; i++) {
288 for (j = 0; j < SZ0; j++) {
289 for (k = 0; k < SZ0; k++) {
290 if ((i/8 + j/8 + k/8) & 1) {
291 image0[i][j][k][0] =
292 image0[i][j][k][1] =
293 image0[i][j][k][2] = 200;
294 }
295 else {
296 image0[i][j][k][0] =
297 image0[i][j][k][1] =
298 image0[i][j][k][2] = 100;
299 }
300 image0[i][j][k][3] = 255;
301 }
302 }
303 }
304
305 /* level 1: two-tone green checkboard */
306 for (i = 0; i < SZ1; i++) {
307 for (j = 0; j < SZ1; j++) {
308 for (k = 0; k < SZ1; k++) {
309 if ((i/8 + j/8 + k/8) & 1) {
310 image1[i][j][k][0] = 0;
311 image1[i][j][k][1] = 250;
312 image1[i][j][k][2] = 0;
313 }
314 else {
315 image1[i][j][k][0] = 0;
316 image1[i][j][k][1] = 200;
317 image1[i][j][k][2] = 0;
318 }
319 image1[i][j][k][3] = 255;
320 }
321 }
322 }
323
324 glActiveTexture(GL_TEXTURE2); /* unit 2 */
325 glBindTexture(GL_TEXTURE_2D, 42);
326 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, SZ0, SZ0, 0,
327 GL_RGBA, GL_UNSIGNED_BYTE, image0);
328 glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA, SZ1, SZ1, 0,
329 GL_RGBA, GL_UNSIGNED_BYTE, image1);
330 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1);
331 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
332 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
333
334 glActiveTexture(GL_TEXTURE4); /* unit 4 */
335 glBindTexture(GL_TEXTURE_3D, 43);
336 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, SZ0, SZ0, SZ0, 0,
337 GL_RGBA, GL_UNSIGNED_BYTE, image0);
338 glTexImage3D(GL_TEXTURE_3D, 1, GL_RGBA, SZ1, SZ1, SZ1, 0,
339 GL_RGBA, GL_UNSIGNED_BYTE, image1);
340 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, 1);
341 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
342 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
343}
Brian0420d852007-03-27 16:06:20 -0600344#endif
Brian46a92412007-01-17 10:25:44 -0700345
346
347static void
348MakeSphere(void)
349{
350 GLUquadricObj *obj = gluNewQuadric();
351 SphereList = glGenLists(1);
352 gluQuadricTexture(obj, GL_TRUE);
353 glNewList(SphereList, GL_COMPILE);
354 gluSphere(obj, 2.0f, 10, 5);
355 glEndList();
Vinson Leeaef32182009-11-16 14:56:07 -0800356 gluDeleteQuadric(obj);
Brian46a92412007-01-17 10:25:44 -0700357}
358
359static void
360VertAttrib(GLint index, float x, float y)
361{
362#if 1
363 glVertexAttrib2f_func(index, x, y);
364#else
365 glTexCoord2f(x, y);
366#endif
367}
368
369static void
370MakeRect(void)
371{
372 RectList = glGenLists(1);
373 glNewList(RectList, GL_COMPILE);
374 glNormal3f(0, 0, 1);
375 glBegin(GL_POLYGON);
376 VertAttrib(CoordAttrib, 0, 0); glVertex2f(-2, -2);
377 VertAttrib(CoordAttrib, 1, 0); glVertex2f( 2, -2);
378 VertAttrib(CoordAttrib, 1, 1); glVertex2f( 2, 2);
379 VertAttrib(CoordAttrib, 0, 1); glVertex2f(-2, 2);
380 glEnd(); /* XXX omit this and crash! */
381 glEndList();
382}
383
384
385
386static void
Brianbecb3932006-12-15 09:31:14 -0700387LoadAndCompileShader(GLuint shader, const char *text)
388{
389 GLint stat;
390
391 glShaderSource_func(shader, 1, (const GLchar **) &text, NULL);
392
393 glCompileShader_func(shader);
394
395 glGetShaderiv_func(shader, GL_COMPILE_STATUS, &stat);
396 if (!stat) {
397 GLchar log[1000];
398 GLsizei len;
399 glGetShaderInfoLog_func(shader, 1000, &len, log);
Brianf4e345c2007-01-17 16:30:11 -0700400 fprintf(stderr, "fslight: problem compiling shader:\n%s\n", log);
Brianbecb3932006-12-15 09:31:14 -0700401 exit(1);
402 }
403}
404
405
406/**
407 * Read a shader from a file.
408 */
409static void
410ReadShader(GLuint shader, const char *filename)
411{
412 const int max = 100*1000;
413 int n;
414 char *buffer = (char*) malloc(max);
415 FILE *f = fopen(filename, "r");
416 if (!f) {
Brian46a92412007-01-17 10:25:44 -0700417 fprintf(stderr, "fslight: Unable to open shader file %s\n", filename);
Brianbecb3932006-12-15 09:31:14 -0700418 exit(1);
419 }
420
421 n = fread(buffer, 1, max, f);
Brian46a92412007-01-17 10:25:44 -0700422 printf("fslight: read %d bytes from shader file %s\n", n, filename);
Brianbecb3932006-12-15 09:31:14 -0700423 if (n > 0) {
424 buffer[n] = 0;
425 LoadAndCompileShader(shader, buffer);
426 }
427
428 fclose(f);
429 free(buffer);
430}
431
432
433static void
434CheckLink(GLuint prog)
435{
436 GLint stat;
437 glGetProgramiv_func(prog, GL_LINK_STATUS, &stat);
438 if (!stat) {
439 GLchar log[1000];
440 GLsizei len;
441 glGetProgramInfoLog_func(prog, 1000, &len, log);
442 fprintf(stderr, "Linker error:\n%s\n", log);
443 }
444}
445
446
447static void
Brian Paul24ea2c22006-11-03 00:04:06 +0000448Init(void)
449{
450 static const char *fragShaderText =
Brian Paul24ea2c22006-11-03 00:04:06 +0000451 "uniform vec4 diffuse;\n"
452 "uniform vec4 specular;\n"
453 "varying vec3 normal;\n"
454 "void main() {\n"
455 " // Compute dot product of light direction and normal vector\n"
Brian917a5082007-02-21 15:57:55 -0700456 " float dotProd = max(dot(gl_LightSource[0].position.xyz, \n"
457 " normalize(normal)), 0.0);\n"
Brian Paul24ea2c22006-11-03 00:04:06 +0000458 " // Compute diffuse and specular contributions\n"
459 " gl_FragColor = diffuse * dotProd + specular * pow(dotProd, 20.0);\n"
460 "}\n";
461 static const char *vertShaderText =
462 "varying vec3 normal;\n"
463 "void main() {\n"
464 " gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;\n"
465 " normal = gl_NormalMatrix * gl_Normal;\n"
466 "}\n";
Brian Paul24ea2c22006-11-03 00:04:06 +0000467 const char *version;
468
469 version = (const char *) glGetString(GL_VERSION);
470 if (version[0] != '2' || version[1] != '.') {
Brianbf287352007-04-11 14:09:32 -0600471 printf("This program requires OpenGL 2.x, found %s\n", version);
472 exit(1);
Brian Paul24ea2c22006-11-03 00:04:06 +0000473 }
474
Brianbecb3932006-12-15 09:31:14 -0700475 GetExtensionFuncs();
Brian Paul24ea2c22006-11-03 00:04:06 +0000476
477 fragShader = glCreateShader_func(GL_FRAGMENT_SHADER);
Brianbecb3932006-12-15 09:31:14 -0700478 if (FragProgFile)
479 ReadShader(fragShader, FragProgFile);
480 else
481 LoadAndCompileShader(fragShader, fragShaderText);
482
Brian Paul24ea2c22006-11-03 00:04:06 +0000483
484 vertShader = glCreateShader_func(GL_VERTEX_SHADER);
Brianbecb3932006-12-15 09:31:14 -0700485 if (VertProgFile)
486 ReadShader(vertShader, VertProgFile);
487 else
488 LoadAndCompileShader(vertShader, vertShaderText);
Brian Paul24ea2c22006-11-03 00:04:06 +0000489
490 program = glCreateProgram_func();
491 glAttachShader_func(program, fragShader);
492 glAttachShader_func(program, vertShader);
493 glLinkProgram_func(program);
Brianbecb3932006-12-15 09:31:14 -0700494 CheckLink(program);
Brian Paul24ea2c22006-11-03 00:04:06 +0000495 glUseProgram_func(program);
496
Brian Paul24ea2c22006-11-03 00:04:06 +0000497 uDiffuse = glGetUniformLocation_func(program, "diffuse");
498 uSpecular = glGetUniformLocation_func(program, "specular");
Brian46a92412007-01-17 10:25:44 -0700499 uTexture = glGetUniformLocation_func(program, "texture");
Brian917a5082007-02-21 15:57:55 -0700500 printf("DiffusePos %d SpecularPos %d TexturePos %d\n",
501 uDiffuse, uSpecular, uTexture);
Brian Paul24ea2c22006-11-03 00:04:06 +0000502
503 glUniform4fv_func(uDiffuse, 1, diffuse);
504 glUniform4fv_func(uSpecular, 1, specular);
Brian180cc2f2007-03-21 11:41:41 -0600505 /* assert(glGetError() == 0);*/
Brian8a8e7b22008-04-04 18:56:22 -0600506#if TEXTURE
Brian46a92412007-01-17 10:25:44 -0700507 glUniform1i_func(uTexture, 2); /* use texture unit 2 */
Brian8a8e7b22008-04-04 18:56:22 -0600508#endif
Brian917a5082007-02-21 15:57:55 -0700509 /*assert(glGetError() == 0);*/
Brian46a92412007-01-17 10:25:44 -0700510
511 if (CoordAttrib) {
512 int i;
513 glBindAttribLocation_func(program, CoordAttrib, "coord");
514 i = glGetAttribLocation_func(program, "coord");
515 assert(i >= 0);
516 if (i != CoordAttrib) {
517 printf("Hmmm, NVIDIA bug?\n");
518 CoordAttrib = i;
519 }
520 else {
521 printf("Mesa bind attrib: coord = %d\n", i);
522 }
523 }
524
525 /*assert(glGetError() == 0);*/
Brian Paul24ea2c22006-11-03 00:04:06 +0000526
527 glClearColor(0.3f, 0.3f, 0.3f, 0.0f);
528 glEnable(GL_DEPTH_TEST);
529 glEnable(GL_LIGHT0);
530 glEnable(GL_LIGHTING);
531 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, diffuse);
532 glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, specular);
533 glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 20.0f);
534
Brian46a92412007-01-17 10:25:44 -0700535 MakeSphere();
536 MakeRect();
537
538 CurList = SphereList;
539
Brian0420d852007-03-27 16:06:20 -0600540#if TEXTURE
Brian46a92412007-01-17 10:25:44 -0700541 MakeTexture();
Brian0420d852007-03-27 16:06:20 -0600542#endif
Brian46a92412007-01-17 10:25:44 -0700543
Brian Paul24ea2c22006-11-03 00:04:06 +0000544 printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER));
545 printf("Press p to toggle between per-pixel and per-vertex lighting\n");
546
547 /* test glGetShaderSource() */
Brianbecb3932006-12-15 09:31:14 -0700548 if (0) {
Brian Paul24ea2c22006-11-03 00:04:06 +0000549 GLsizei len = strlen(fragShaderText) + 1;
550 GLsizei lenOut;
551 GLchar *src =(GLchar *) malloc(len * sizeof(GLchar));
552 glGetShaderSource_func(fragShader, 0, NULL, src);
553 glGetShaderSource_func(fragShader, len, &lenOut, src);
554 assert(len == lenOut + 1);
555 assert(strcmp(src, fragShaderText) == 0);
556 free(src);
557 }
558
559 assert(glIsProgram_func(program));
560 assert(glIsShader_func(fragShader));
561 assert(glIsShader_func(vertShader));
Brianbecb3932006-12-15 09:31:14 -0700562
563 glColor3f(1, 0, 0);
Brian917a5082007-02-21 15:57:55 -0700564
565 /* for testing state vars */
566 {
567 static GLfloat fc[4] = { 1, 1, 0, 0 };
568 static GLfloat amb[4] = { 1, 0, 1, 0 };
569 glFogfv(GL_FOG_COLOR, fc);
570 glLightfv(GL_LIGHT1, GL_AMBIENT, amb);
571 }
572
Brianbecb3932006-12-15 09:31:14 -0700573#if 0
574 TestFunctions();
Brianbf287352007-04-11 14:09:32 -0600575#else
576 (void) TestFunctions;
Brianbecb3932006-12-15 09:31:14 -0700577#endif
578}
579
580
581static void
582ParseOptions(int argc, char *argv[])
583{
584 int i;
585 for (i = 1; i < argc; i++) {
586 if (strcmp(argv[i], "-fs") == 0) {
Brian Pauleb1eee02009-06-18 12:43:43 -0600587 FragProgFile = argv[++i];
Brianbecb3932006-12-15 09:31:14 -0700588 }
589 else if (strcmp(argv[i], "-vs") == 0) {
Brian Pauleb1eee02009-06-18 12:43:43 -0600590 VertProgFile = argv[++i];
591 }
592 else {
593 fprintf(stderr, "unknown option %s\n", argv[i]);
594 break;
Brianbecb3932006-12-15 09:31:14 -0700595 }
596 }
Brian Paul24ea2c22006-11-03 00:04:06 +0000597}
598
599
600int
601main(int argc, char *argv[])
602{
Brianbf287352007-04-11 14:09:32 -0600603 glutInitWindowSize(200, 200);
Brian Paul263f4322009-12-18 08:12:55 -0700604 glutInit(&argc, argv);
Brian Paul24ea2c22006-11-03 00:04:06 +0000605 glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
606 win = glutCreateWindow(argv[0]);
607 glutReshapeFunc(Reshape);
608 glutKeyboardFunc(Key);
609 glutSpecialFunc(SpecialKey);
610 glutDisplayFunc(Redisplay);
611 if (anim)
612 glutIdleFunc(Idle);
Brianbecb3932006-12-15 09:31:14 -0700613 ParseOptions(argc, argv);
Brian Paul24ea2c22006-11-03 00:04:06 +0000614 Init();
615 glutMainLoop();
616 return 0;
617}
618
Brian917a5082007-02-21 15:57:55 -0700619