Brian Paul | 976c26c | 2001-08-20 16:07:10 +0000 | [diff] [blame] | 1 | |
| 2 | /* ugltexcube.c - WindML/Mesa example program */ |
| 3 | |
| 4 | /* Copyright (C) 2001 by Wind River Systems, Inc */ |
| 5 | |
| 6 | /* |
| 7 | * Mesa 3-D graphics library |
| 8 | * Version: 3.5 |
| 9 | * |
| 10 | * The MIT License |
| 11 | * Permission is hereby granted, free of charge, to any person obtaining a |
| 12 | * copy of this software and associated documentation files (the "Software"), |
| 13 | * to deal in the Software without restriction, including without limitation |
| 14 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| 15 | * and/or sell copies of the Software, and to permit persons to whom the |
| 16 | * Software is furnished to do so, subject to the following conditions: |
| 17 | * |
| 18 | * The above copyright notice and this permission notice shall be included |
| 19 | * in all copies or substantial portions of the Software. |
| 20 | * |
| 21 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| 22 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| 23 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| 24 | * THE AUTHORS OR COPYRIGHT BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| 25 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| 26 | * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
| 27 | * DEALINGS IN THE SOFTWARE. |
| 28 | */ |
| 29 | |
| 30 | /* |
| 31 | * Authors: |
| 32 | * Stephane Raimbault <stephane.raimbault@windriver.com> |
| 33 | */ |
| 34 | |
| 35 | /* |
| 36 | DESCRIPTION |
| 37 | Draw a textured cube |
| 38 | */ |
| 39 | |
| 40 | #include <stdio.h> |
| 41 | #include <stdlib.h> |
| 42 | #include <math.h> |
| 43 | |
| 44 | #include <ugl/ugl.h> |
| 45 | #include <ugl/uglevent.h> |
| 46 | #include <ugl/uglinput.h> |
| 47 | #include <GL/uglmesa.h> |
| 48 | #include <GL/glu.h> |
| 49 | |
Brian Paul | 3069330 | 2001-09-10 19:21:13 +0000 | [diff] [blame] | 50 | #include "../util/readtex.h" |
| 51 | |
| 52 | #define IMAGE_FILE "Mesa/images/wrs_logo.rgb" |
Brian Paul | 976c26c | 2001-08-20 16:07:10 +0000 | [diff] [blame] | 53 | |
| 54 | UGL_LOCAL UGL_EVENT_SERVICE_ID eventServiceId; |
| 55 | UGL_LOCAL UGL_EVENT_Q_ID qId; |
| 56 | UGL_LOCAL UGL_MESA_CONTEXT umc; |
| 57 | |
| 58 | UGL_LOCAL GLfloat xrot, yrot, zrot; |
| 59 | UGL_LOCAL GLuint texture[1]; |
| 60 | UGL_LOCAL GLuint theTexCube; |
| 61 | |
| 62 | typedef struct { |
Brian Paul | 3069330 | 2001-09-10 19:21:13 +0000 | [diff] [blame] | 63 | GLubyte *data; |
| 64 | int width, height; |
| 65 | GLenum format; |
| 66 | } TEX_IMAGE; |
Brian Paul | 976c26c | 2001-08-20 16:07:10 +0000 | [diff] [blame] | 67 | |
| 68 | UGL_LOCAL void cleanUp (void); |
| 69 | |
Brian Paul | 976c26c | 2001-08-20 16:07:10 +0000 | [diff] [blame] | 70 | UGL_LOCAL void loadGLTexture() |
| 71 | { |
| 72 | TEX_IMAGE * texImage=NULL; |
| 73 | |
| 74 | texImage = (TEX_IMAGE *) malloc(sizeof(TEX_IMAGE)); |
| 75 | |
| 76 | if (texImage == NULL) |
| 77 | { |
| 78 | printf("Error allocating space for image"); |
| 79 | cleanUp(); |
| 80 | exit(1); |
| 81 | } |
Brian Paul | 3069330 | 2001-09-10 19:21:13 +0000 | [diff] [blame] | 82 | |
| 83 | texImage->data = LoadRGBImage(IMAGE_FILE, &texImage->width, |
| 84 | &texImage->height, &texImage->format); |
| 85 | if (!texImage->data) |
Brian Paul | 976c26c | 2001-08-20 16:07:10 +0000 | [diff] [blame] | 86 | { |
Brian Paul | 3069330 | 2001-09-10 19:21:13 +0000 | [diff] [blame] | 87 | printf("Couldn't read %s\n", IMAGE_FILE); |
Brian Paul | 976c26c | 2001-08-20 16:07:10 +0000 | [diff] [blame] | 88 | free(texImage); |
| 89 | cleanUp(); |
| 90 | exit(1); |
| 91 | } |
| 92 | |
| 93 | /* Create Texture */ |
| 94 | glGenTextures(1, &texture[0]); |
| 95 | glBindTexture(GL_TEXTURE_2D, texture[0]); |
| 96 | glTexImage2D(GL_TEXTURE_2D, 0, 3, |
Brian Paul | 3069330 | 2001-09-10 19:21:13 +0000 | [diff] [blame] | 97 | texImage->width, texImage->height, |
Brian Paul | 976c26c | 2001-08-20 16:07:10 +0000 | [diff] [blame] | 98 | 0, GL_RGB, GL_UNSIGNED_BYTE, texImage->data); |
| 99 | |
| 100 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 101 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 102 | |
| 103 | free(texImage->data); |
| 104 | free(texImage); |
| 105 | } |
| 106 | |
| 107 | UGL_LOCAL void initGL(int width, int height) |
| 108 | { |
| 109 | |
| 110 | /* Load the texture(s) */ |
| 111 | loadGLTexture(); |
| 112 | |
| 113 | /* Enable texture mapping */ |
| 114 | glEnable(GL_TEXTURE_2D); |
| 115 | |
| 116 | /* Clear the background color to black */ |
| 117 | glClearColor(0.0f, 0.0f, 0.0f, 0.0f); |
| 118 | |
| 119 | glEnable(GL_CULL_FACE); |
| 120 | |
| 121 | /* Enables smooth color shading */ |
| 122 | glShadeModel(GL_SMOOTH); |
| 123 | |
| 124 | /* glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); */ |
| 125 | /* glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST); */ |
| 126 | |
| 127 | theTexCube = glGenLists(1); |
| 128 | glNewList(theTexCube, GL_COMPILE); |
| 129 | |
| 130 | /* Choose the texture to use */ |
| 131 | glBindTexture(GL_TEXTURE_2D, texture[0]); |
| 132 | |
| 133 | /* Begin drawing a cube */ |
| 134 | glBegin(GL_QUADS); |
| 135 | |
| 136 | /* Front face (note that the texture's corners have to match the |
| 137 | quad's corners) */ |
| 138 | |
| 139 | /* Bottom left of the texture and quad */ |
| 140 | glTexCoord2f(0.0f, 0.0f); |
| 141 | glVertex3f(-1.0f, -1.0f, 1.0f); |
| 142 | |
| 143 | /* Bottom Right Of The Texture and Quad */ |
| 144 | glTexCoord2f(1.0f, 0.0f); |
| 145 | glVertex3f(1.0f, -1.0f, 1.0f); |
| 146 | |
| 147 | /* Top Right Of The Texture and Quad */ |
| 148 | glTexCoord2f(1.0f, 1.0f); |
| 149 | glVertex3f(1.0f, 1.0f, 1.0f); |
| 150 | /* Top Left Of The Texture and Quad */ |
| 151 | glTexCoord2f(0.0f, 1.0f); |
| 152 | glVertex3f(-1.0f, 1.0f, 1.0f); |
| 153 | |
| 154 | /* Back Face */ |
| 155 | |
| 156 | /* Bottom Right Of The Texture and Quad */ |
| 157 | glTexCoord2f(1.0f, 0.0f); |
| 158 | glVertex3f(-1.0f, -1.0f, -1.0f); |
| 159 | |
| 160 | /* Top Right Of The Texture and Quad */ |
| 161 | glTexCoord2f(1.0f, 1.0f); |
| 162 | glVertex3f(-1.0f, 1.0f, -1.0f); |
| 163 | |
| 164 | /* Top Left Of The Texture and Quad */ |
| 165 | glTexCoord2f(0.0f, 1.0f); |
| 166 | glVertex3f(1.0f, 1.0f, -1.0f); |
| 167 | |
| 168 | /* Bottom Left Of The Texture and Quad */ |
| 169 | glTexCoord2f(0.0f, 0.0f); |
| 170 | glVertex3f(1.0f, -1.0f, -1.0f); |
| 171 | |
| 172 | |
| 173 | /* Top Face */ |
| 174 | |
| 175 | /* Top Left Of The Texture and Quad */ |
| 176 | glTexCoord2f(0.0f, 1.0f); |
| 177 | glVertex3f(-1.0f, 1.0f, -1.0f); |
| 178 | |
| 179 | /* Bottom Left Of The Texture and Quad */ |
| 180 | glTexCoord2f(0.0f, 0.0f); |
| 181 | glVertex3f(-1.0f, 1.0f, 1.0f); |
| 182 | |
| 183 | /* Bottom Right Of The Texture and Quad */ |
| 184 | glTexCoord2f(1.0f, 0.0f); |
| 185 | glVertex3f(1.0f, 1.0f, 1.0f); |
| 186 | |
| 187 | /* Top Right Of The Texture and Quad */ |
| 188 | glTexCoord2f(1.0f, 1.0f); |
| 189 | glVertex3f(1.0f, 1.0f, -1.0f); |
| 190 | |
| 191 | /* Bottom Face */ |
| 192 | |
| 193 | /* Top Right Of The Texture and Quad */ |
| 194 | glTexCoord2f(1.0f, 1.0f); |
| 195 | glVertex3f(-1.0f, -1.0f, -1.0f); |
| 196 | |
| 197 | /* Top Left Of The Texture and Quad */ |
| 198 | glTexCoord2f(0.0f, 1.0f); |
| 199 | glVertex3f(1.0f, -1.0f, -1.0f); |
| 200 | |
| 201 | /* Bottom Left Of The Texture and Quad */ |
| 202 | glTexCoord2f(0.0f, 0.0f); |
| 203 | glVertex3f(1.0f, -1.0f, 1.0f); |
| 204 | |
| 205 | /* Bottom Right Of The Texture and Quad */ |
| 206 | glTexCoord2f(1.0f, 0.0f); |
| 207 | glVertex3f(-1.0f, -1.0f, 1.0f); |
| 208 | |
| 209 | |
| 210 | /* Right face */ |
| 211 | /* Bottom Right Of The Texture and Quad */ |
| 212 | glTexCoord2f(1.0f, 0.0f); |
| 213 | glVertex3f(1.0f, -1.0f, -1.0f); |
| 214 | |
| 215 | /* Top Right Of The Texture and Quad */ |
| 216 | glTexCoord2f(1.0f, 1.0f); |
| 217 | glVertex3f(1.0f, 1.0f, -1.0f); |
| 218 | |
| 219 | /* Top Left Of The Texture and Quad */ |
| 220 | glTexCoord2f(0.0f, 1.0f); |
| 221 | glVertex3f(1.0f, 1.0f, 1.0f); |
| 222 | |
| 223 | /* Bottom Left Of The Texture and Quad */ |
| 224 | glTexCoord2f(0.0f, 0.0f); |
| 225 | glVertex3f(1.0f, -1.0f, 1.0f); |
| 226 | |
| 227 | |
| 228 | /* Left Face */ |
| 229 | /* Bottom Left Of The Texture and Quad */ |
| 230 | glTexCoord2f(0.0f, 0.0f); |
| 231 | glVertex3f(-1.0f, -1.0f, -1.0f); |
| 232 | |
| 233 | /* Bottom Right Of The Texture and Quad */ |
| 234 | glTexCoord2f(1.0f, 0.0f); |
| 235 | glVertex3f(-1.0f, -1.0f, 1.0f); |
| 236 | |
| 237 | /* Top Right Of The Texture and Quad */ |
| 238 | glTexCoord2f(1.0f, 1.0f); |
| 239 | glVertex3f(-1.0f, 1.0f, 1.0f); |
| 240 | |
| 241 | /* Top Left Of The Texture and Quad */ |
| 242 | glTexCoord2f(0.0f, 1.0f); |
| 243 | glVertex3f(-1.0f, 1.0f, -1.0f); |
| 244 | |
| 245 | glEnd(); /* done with the polygon */ |
| 246 | glEndList(); |
Brian Paul | 3069330 | 2001-09-10 19:21:13 +0000 | [diff] [blame] | 247 | |
| 248 | glDisable(GL_DITHER); |
Brian Paul | 976c26c | 2001-08-20 16:07:10 +0000 | [diff] [blame] | 249 | glMatrixMode(GL_PROJECTION); |
| 250 | /* Reset the projection matrix */ |
| 251 | glLoadIdentity(); |
| 252 | /* Calculate the aspect ratio of the window */ |
| 253 | gluPerspective(45.0f, (GLfloat) width / (GLfloat) height, 0.1f, 100.0f); |
| 254 | |
| 255 | glMatrixMode(GL_MODELVIEW); |
| 256 | glLoadIdentity(); |
| 257 | } |
| 258 | |
| 259 | UGL_LOCAL void drawGL() |
| 260 | { |
| 261 | glClear(GL_COLOR_BUFFER_BIT); |
| 262 | |
| 263 | /* Reset The View */ |
| 264 | glPushMatrix(); |
| 265 | |
| 266 | /* Move 8 units into the screen */ |
| 267 | glTranslatef(0.0f, 0.0f, -8.0f); |
| 268 | |
| 269 | /* Rotate on the X axis */ |
| 270 | glRotatef(xrot, 1.0f, 0.0f, 0.0f); |
| 271 | |
| 272 | /* Rotate on the Y axis */ |
| 273 | glRotatef(yrot, 0.0f, 1.0f, 0.0f); |
| 274 | |
| 275 | /* Rotate On The Z Axis */ |
| 276 | glRotatef(zrot, 0.0f, 0.0f, 1.0f); |
| 277 | |
| 278 | glCallList(theTexCube); |
| 279 | |
| 280 | glFlush(); |
| 281 | |
| 282 | uglMesaSwapBuffers(); |
| 283 | |
| 284 | glPopMatrix(); |
| 285 | |
| 286 | xrot += 1.6f; |
| 287 | yrot += 1.6f; |
| 288 | zrot += 1.6f; |
| 289 | } |
| 290 | |
| 291 | UGL_LOCAL int getEvent(void) |
| 292 | { |
| 293 | UGL_EVENT event; |
| 294 | UGL_STATUS status; |
| 295 | int retVal = 0; |
| 296 | |
| 297 | status = uglEventGet (qId, &event, sizeof (event), UGL_NO_WAIT); |
| 298 | |
| 299 | while (status != UGL_STATUS_Q_EMPTY) |
| 300 | { |
| 301 | UGL_INPUT_EVENT * pInputEvent = (UGL_INPUT_EVENT *)&event; |
| 302 | |
| 303 | if (pInputEvent->modifiers & UGL_KEYBOARD_KEYDOWN) |
| 304 | retVal = 1; |
| 305 | |
| 306 | status = uglEventGet (qId, &event, sizeof (event), UGL_NO_WAIT); |
| 307 | } |
| 308 | |
| 309 | return(retVal); |
| 310 | } |
| 311 | |
| 312 | UGL_LOCAL void cleanUp (void) |
| 313 | { |
| 314 | if (eventServiceId != UGL_NULL) |
| 315 | uglEventQDestroy (eventServiceId, qId); |
| 316 | |
| 317 | uglMesaDestroyContext(); |
| 318 | uglDeinitialize(); |
| 319 | } |
| 320 | |
Brian Paul | 3069330 | 2001-09-10 19:21:13 +0000 | [diff] [blame] | 321 | void windMLTexCube (UGL_BOOL windMLMode); |
Brian Paul | 976c26c | 2001-08-20 16:07:10 +0000 | [diff] [blame] | 322 | |
| 323 | void ugltexcube (void) |
| 324 | { |
| 325 | taskSpawn("tTexCube", 210, VX_FP_TASK, 100000, (FUNCPTR)windMLTexCube, |
Brian Paul | 3069330 | 2001-09-10 19:21:13 +0000 | [diff] [blame] | 326 | UGL_FALSE,1,2,3,4,5,6,7,8,9); |
Brian Paul | 976c26c | 2001-08-20 16:07:10 +0000 | [diff] [blame] | 327 | } |
| 328 | |
| 329 | |
Brian Paul | 3069330 | 2001-09-10 19:21:13 +0000 | [diff] [blame] | 330 | void windMLTexCube(UGL_BOOL windMLMode) |
Brian Paul | 976c26c | 2001-08-20 16:07:10 +0000 | [diff] [blame] | 331 | { |
| 332 | GLuint width, height; |
| 333 | UGL_INPUT_DEVICE_ID keyboardDevId; |
| 334 | |
| 335 | uglInitialize(); |
| 336 | |
| 337 | uglDriverFind (UGL_KEYBOARD_TYPE, 0, (UGL_UINT32 *)&keyboardDevId); |
| 338 | |
| 339 | if (uglDriverFind (UGL_EVENT_SERVICE_TYPE, 0, |
| 340 | (UGL_UINT32 *)&eventServiceId) == UGL_STATUS_OK) |
| 341 | { |
| 342 | qId = uglEventQCreate (eventServiceId, 100); |
| 343 | } |
| 344 | else |
| 345 | { |
| 346 | eventServiceId = UGL_NULL; |
| 347 | } |
Brian Paul | 3069330 | 2001-09-10 19:21:13 +0000 | [diff] [blame] | 348 | |
| 349 | if (windMLMode) |
| 350 | umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE |
| 351 | | UGL_MESA_WINDML_EXCLUSIVE, NULL); |
| 352 | else |
| 353 | umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE, NULL); |
Brian Paul | 976c26c | 2001-08-20 16:07:10 +0000 | [diff] [blame] | 354 | |
| 355 | if (umc == NULL) |
| 356 | { |
| 357 | uglDeinitialize(); |
| 358 | return; |
| 359 | } |
| 360 | |
| 361 | uglMesaMakeCurrentContext(umc, 0, 0, |
| 362 | UGL_MESA_FULLSCREEN_WIDTH, |
| 363 | UGL_MESA_FULLSCREEN_HEIGHT); |
| 364 | |
| 365 | |
| 366 | uglMesaGetIntegerv(UGL_MESA_WIDTH, &width); |
| 367 | uglMesaGetIntegerv(UGL_MESA_HEIGHT, &height); |
| 368 | |
| 369 | initGL(width, height); |
| 370 | |
| 371 | while(!getEvent()) |
| 372 | drawGL(); |
| 373 | |
| 374 | cleanUp(); |
| 375 | |
| 376 | return; |
| 377 | } |
| 378 | |
| 379 | |