blob: 3fd674c3310849b83a5a4fb4f5996640ab0eab51 [file] [log] [blame]
Brian2dfb03b2007-05-02 18:48:51 -06001/**
2 * Test OpenGL 2.0 dx/dy functions for texcoords.
3 * Brian Paul
4 * 2 May 2007
5 *
6 * NOTE: resize the window to observe how the partial derivatives of
7 * the texcoords change.
8 */
9
10
11#include <assert.h>
12#include <string.h>
13#include <stdio.h>
14#include <stdlib.h>
15#include <math.h>
Keith Whitwellb799af92009-06-29 14:13:58 +010016#include <GL/glew.h>
Brian2dfb03b2007-05-02 18:48:51 -060017#include <GL/gl.h>
18#include <GL/glut.h>
19#include <GL/glext.h>
20#include "extfuncs.h"
Brian2dca3372008-04-09 22:28:23 -060021#include "shaderutil.h"
Brian2dfb03b2007-05-02 18:48:51 -060022
23
24static char *FragProgFile = NULL;
25static char *VertProgFile = NULL;
26static GLuint fragShader;
27static GLuint vertShader;
28static GLuint program;
29static GLuint SphereList, RectList, CurList;
30static GLint win = 0;
31static GLboolean anim = GL_TRUE;
32static GLfloat xRot = 0.0f, yRot = 0.0f;
33
34
35static void
36Redisplay(void)
37{
38 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
39
40 glPushMatrix();
41 glRotatef(xRot, 1.0f, 0.0f, 0.0f);
42 glRotatef(yRot, 0.0f, 1.0f, 0.0f);
43 glCallList(CurList);
44 glPopMatrix();
45
46 glutSwapBuffers();
47}
48
49
50static void
51Idle(void)
52{
53 yRot = glutGet(GLUT_ELAPSED_TIME) * 0.1;
54 glutPostRedisplay();
55}
56
57
58static void
59Reshape(int width, int height)
60{
61 glViewport(0, 0, width, height);
62 glMatrixMode(GL_PROJECTION);
63 glLoadIdentity();
64 glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0);
65 glMatrixMode(GL_MODELVIEW);
66 glLoadIdentity();
67 glTranslatef(0.0f, 0.0f, -15.0f);
68}
69
70
71static void
72CleanUp(void)
73{
74 glDeleteShader_func(fragShader);
75 glDeleteShader_func(vertShader);
76 glDeleteProgram_func(program);
77 glutDestroyWindow(win);
78}
79
80
81static void
82Key(unsigned char key, int x, int y)
83{
84 (void) x;
85 (void) y;
86
87 switch(key) {
88 case ' ':
89 case 'a':
90 anim = !anim;
91 if (anim)
92 glutIdleFunc(Idle);
93 else
94 glutIdleFunc(NULL);
95 break;
96 case 'o':
97 if (CurList == SphereList)
98 CurList = RectList;
99 else
100 CurList = SphereList;
101 break;
102 case 27:
103 CleanUp();
104 exit(0);
105 break;
106 }
107 glutPostRedisplay();
108}
109
110
111static void
112SpecialKey(int key, int x, int y)
113{
114 const GLfloat step = 3.0f;
115
116 (void) x;
117 (void) y;
118
119 switch(key) {
120 case GLUT_KEY_UP:
121 xRot -= step;
122 break;
123 case GLUT_KEY_DOWN:
124 xRot += step;
125 break;
126 case GLUT_KEY_LEFT:
127 yRot -= step;
128 break;
129 case GLUT_KEY_RIGHT:
130 yRot += step;
131 break;
132 }
133 glutPostRedisplay();
134}
135
136
137static void
138MakeSphere(void)
139{
140 GLUquadricObj *obj = gluNewQuadric();
141 SphereList = glGenLists(1);
142 gluQuadricTexture(obj, GL_TRUE);
143 glNewList(SphereList, GL_COMPILE);
144 gluSphere(obj, 2.0f, 30, 15);
145 glEndList();
146}
147
148
149static void
150MakeRect(void)
151{
152 RectList = glGenLists(1);
153 glNewList(RectList, GL_COMPILE);
Brian2dfb03b2007-05-02 18:48:51 -0600154 glBegin(GL_POLYGON);
155 glTexCoord2f(0, 0); glVertex2f(-2, -2);
156 glTexCoord2f(1, 0); glVertex2f( 2, -2);
157 glTexCoord2f(1, 1); glVertex2f( 2, 2);
158 glTexCoord2f(0, 1); glVertex2f(-2, 2);
159 glEnd();
160 glEndList();
161}
162
163
Brian2dfb03b2007-05-02 18:48:51 -0600164static void
165Init(void)
166{
167 static const char *fragShaderText =
168 "void main() {\n"
169 " gl_FragColor = abs(dFdy(gl_TexCoord[0])) * 50.0;\n"
170 " // gl_FragColor = gl_TexCoord[0];\n"
171 "}\n";
172 static const char *vertShaderText =
Brian2dfb03b2007-05-02 18:48:51 -0600173 "void main() {\n"
174 " gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;\n"
175 " gl_TexCoord[0] = gl_MultiTexCoord0;\n"
176 "}\n";
Brian2dfb03b2007-05-02 18:48:51 -0600177
Brian2dca3372008-04-09 22:28:23 -0600178 if (!ShadersSupported())
Brian2dfb03b2007-05-02 18:48:51 -0600179 exit(1);
Brian2dfb03b2007-05-02 18:48:51 -0600180
181 GetExtensionFuncs();
182
Brian2dca3372008-04-09 22:28:23 -0600183 vertShader = CompileShaderText(GL_VERTEX_SHADER, vertShaderText);
184 fragShader = CompileShaderText(GL_FRAGMENT_SHADER, fragShaderText);
185 program = LinkShaders(vertShader, fragShader);
Brian2dfb03b2007-05-02 18:48:51 -0600186
Brian2dfb03b2007-05-02 18:48:51 -0600187 glUseProgram_func(program);
188
189 /*assert(glGetError() == 0);*/
190
191 glClearColor(0.3f, 0.3f, 0.3f, 0.0f);
192 glEnable(GL_DEPTH_TEST);
193
194 MakeSphere();
195 MakeRect();
196
197 CurList = SphereList;
198
199 printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER));
200
201 assert(glIsProgram_func(program));
202 assert(glIsShader_func(fragShader));
203 assert(glIsShader_func(vertShader));
204
205 glColor3f(1, 0, 0);
206}
207
208
209static void
210ParseOptions(int argc, char *argv[])
211{
212 int i;
213 for (i = 1; i < argc; i++) {
214 if (strcmp(argv[i], "-fs") == 0) {
215 FragProgFile = argv[i+1];
216 }
217 else if (strcmp(argv[i], "-vs") == 0) {
218 VertProgFile = argv[i+1];
219 }
220 }
221}
222
223
224int
225main(int argc, char *argv[])
226{
227 glutInit(&argc, argv);
228 glutInitWindowPosition( 0, 0);
229 glutInitWindowSize(200, 200);
230 glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
231 win = glutCreateWindow(argv[0]);
Keith Whitwellb799af92009-06-29 14:13:58 +0100232 glewInit();
Brian2dfb03b2007-05-02 18:48:51 -0600233 glutReshapeFunc(Reshape);
234 glutKeyboardFunc(Key);
235 glutSpecialFunc(SpecialKey);
236 glutDisplayFunc(Redisplay);
237 if (anim)
238 glutIdleFunc(Idle);
239 ParseOptions(argc, argv);
240 Init();
241 glutMainLoop();
242 return 0;
243}