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Chia-I Wuada46052010-01-21 15:29:14 +08001<html>
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3<title>Mesa EGL</title>
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5<head><link rel="stylesheet" type="text/css" href="mesa.css"></head>
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7<body>
8
9<h1>Mesa EGL</h1>
10
11<p>The current version of EGL in Mesa implements EGL 1.4. More information
12about EGL can be found at
Brian Paulaeff9f92010-01-21 08:13:32 -070013<a href="http://www.khronos.org/egl/" target="_parent">
14http://www.khronos.org/egl/</a>.</p>
Chia-I Wuada46052010-01-21 15:29:14 +080015
16<p>The Mesa's implementation of EGL uses a driver architecture. The main
17library (<code>libEGL</code>) is window system neutral. It provides the EGL
18API entry points and helper functions for use by the drivers. Drivers are
19dynamically loaded by the main library and most of the EGL API calls are
20directly dispatched to the drivers.</p>
21
Chia-I Wu65e8f812010-12-25 02:45:13 +080022<p>The driver in use decides the window system to support.</p>
Chia-I Wuada46052010-01-21 15:29:14 +080023
24<h2>Build EGL</h2>
25
26<ol>
27<li>
Chia-I Wu3418f742010-11-02 23:55:56 +080028<p>Run <code>configure</code> with the desired client APIs and enable
29the driver for your hardware. For example</p>
Chia-I Wuada46052010-01-21 15:29:14 +080030
31<pre>
Chia-I Wu3418f742010-11-02 23:55:56 +080032 $ ./configure --enable-gles2 --enable-openvg --enable-gallium-nouveau
Chia-I Wuada46052010-01-21 15:29:14 +080033</pre>
34
Chia-I Wu3418f742010-11-02 23:55:56 +080035<p>The main library and OpenGL is enabled by default. The first option above
36enables <a href="opengles.html">OpenGL ES 2.x</a>. The second option enables
37<a href="openvg.html">OpenVG</a>.</p>
Chia-I Wuc6320c52010-10-28 17:25:07 +080038
Chia-I Wuada46052010-01-21 15:29:14 +080039</li>
40
41<li>Build and install Mesa as usual.</li>
42</ol>
43
44<p>In the given example, it will build and install <code>libEGL</code>,
Chia-I Wu2e3c4e42010-05-07 14:13:08 +080045<code>libGL</code>, <code>libGLESv1_CM</code>, <code>libGLESv2</code>,
46<code>libOpenVG</code>, and one or more EGL drivers.</p>
Chia-I Wuada46052010-01-21 15:29:14 +080047
48<h3>Configure Options</h3>
49
50<p>There are several options that control the build of EGL at configuration
51time</p>
52
53<ul>
54<li><code>--enable-egl</code>
55
56<p>By default, EGL is enabled. When disabled, the main library and the drivers
57will not be built.</p>
58
59</li>
60
Chia-I Wua6342af2010-01-26 10:54:45 +080061<li><code>--with-egl-driver-dir</code>
62
63<p>The directory EGL drivers should be installed to. If not specified, EGL
64drivers will be installed to <code>${libdir}/egl</code>.</p>
65
66</li>
67
Chia-I Wuda39d5d2010-06-17 16:07:46 +080068<li><code>--with-egl-platforms</code>
Chia-I Wuada46052010-01-21 15:29:14 +080069
Chia-I Wub365b152010-07-03 17:18:40 +080070<p>List the platforms (window systems) to support. Its argument is a comma
Chia-I Wue7424d72010-09-19 16:54:39 +080071seprated string such as <code>--with-egl-platforms=x11,drm</code>. It decides
Chia-I Wub365b152010-07-03 17:18:40 +080072the platforms a driver may support. The first listed platform is also used by
73the main library to decide the native platform: the platform the EGL native
74types such as <code>EGLNativeDisplayType</code> or
75<code>EGLNativeWindowType</code> defined for.</p>
Chia-I Wuada46052010-01-21 15:29:14 +080076
Chia-I Wue7424d72010-09-19 16:54:39 +080077<p>The available platforms are <code>x11</code>, <code>drm</code>,
Chia-I Wuda39d5d2010-06-17 16:07:46 +080078<code>fbdev</code>, and <code>gdi</code>. The <code>gdi</code> platform can
Chia-I Wu3418f742010-11-02 23:55:56 +080079only be built with SCons. Unless for special needs, the build system should
80select the right platforms automatically.</p>
Chia-I Wu2e3c4e42010-05-07 14:13:08 +080081
82</li>
83
84<li><code>--enable-gles1</code> and <code>--enable-gles2</code>
85
Chia-I Wu65e8f812010-12-25 02:45:13 +080086<p>These options enable OpenGL ES support in OpenGL. The result is one big
87internal library that supports multiple APIs.</p>
Chia-I Wuada46052010-01-21 15:29:14 +080088
89</li>
Chia-I Wua1306f42010-01-22 15:51:51 +080090
Chia-I Wu3418f742010-11-02 23:55:56 +080091<li><code>--enable-gles-overlay</code>
92
Chia-I Wu65e8f812010-12-25 02:45:13 +080093<p>This option enables OpenGL ES as separate internal libraries. This is an
94alternative approach to enable OpenGL ES.</p>
95
96<p>This is only supported by <code>egl_gallium</code>. For systems using DRI
97drivers, <code>--enable-gles1</code> and <code>--enable-gles2</code> are
98suggested instead as all drivers will benefit.</p>
Chia-I Wu3418f742010-11-02 23:55:56 +080099
100</li>
101
Chia-I Wuc6320c52010-10-28 17:25:07 +0800102<li><code>--enable-openvg</code>
103
104<p>OpenVG must be explicitly enabled by this option.</p>
105
106</li>
107
Chia-I Wu3418f742010-11-02 23:55:56 +0800108<li><code>--enable-gallium-egl</code>
109
110<p>Explicitly enable or disable <code>egl_gallium</code>.</p>
111
112</li>
113
Chia-I Wuada46052010-01-21 15:29:14 +0800114</ul>
115
Chia-I Wuada46052010-01-21 15:29:14 +0800116<h2>Use EGL</h2>
117
Chia-I Wu411bba32010-06-11 12:47:14 +0800118<h3>Demos</h3>
Chia-I Wuada46052010-01-21 15:29:14 +0800119
Chia-I Wu411bba32010-06-11 12:47:14 +0800120<p>There are demos for the client APIs supported by EGL. They can be found in
121mesa/demos repository.</p>
Chia-I Wuada46052010-01-21 15:29:14 +0800122
123<h3>Environment Variables</h3>
124
125<p>There are several environment variables that control the behavior of EGL at
126runtime</p>
127
128<ul>
Chia-I Wu5d8646c2010-02-02 15:34:55 +0800129<li><code>EGL_DRIVERS_PATH</code>
130
131<p>By default, the main library will look for drivers in the directory where
132the drivers are installed to. This variable specifies a list of
133colon-separated directories where the main library will look for drivers, in
Chia-I Wu6fd8b6a2010-02-02 16:47:53 +0800134addition to the default directory. This variable is ignored for setuid/setgid
135binaries.</p>
Chia-I Wu5d8646c2010-02-02 15:34:55 +0800136
Chia-I Wucba77862011-01-04 00:53:19 +0800137<p>This variable is usually set to test an uninstalled build. For example, one
138may set</p>
139
140<pre>
141 $ export LD_LIBRARY_PATH=$mesa/lib
142 $ export EGL_DRIVERS_PATH=$mesa/lib/egl
143</pre>
144
145<p>to test a build without installation</p>
146
Chia-I Wu5d8646c2010-02-02 15:34:55 +0800147</li>
148
Chia-I Wuada46052010-01-21 15:29:14 +0800149<li><code>EGL_DRIVER</code>
150
Chia-I Wuc98ea262011-01-07 16:30:08 +0800151<p>This variable specifies a full path to or the name of an EGL driver. It
152forces the specified EGL driver to be loaded. It comes in handy when one wants
153to test a specific driver. This variable is ignored for setuid/setgid
154binaries.</p>
Chia-I Wuada46052010-01-21 15:29:14 +0800155
156</li>
157
Chia-I Wuda39d5d2010-06-17 16:07:46 +0800158<li><code>EGL_PLATFORM</code>
Chia-I Wuada46052010-01-21 15:29:14 +0800159
Chia-I Wub365b152010-07-03 17:18:40 +0800160<p>This variable specifies the native platform. The valid values are the same
161as those for <code>--with-egl-platforms</code>. When the variable is not set,
162the main library uses the first platform listed in
Chia-I Wu3418f742010-11-02 23:55:56 +0800163<code>--with-egl-platforms</code> as the native platform.</p>
164
165<p>Extensions like <code>EGL_MESA_drm_display</code> define new functions to
166create displays for non-native platforms. These extensions are usually used by
167applications that support non-native platforms. Setting this variable is
168probably required only for some of the demos found in mesa/demo repository.</p>
Chia-I Wuada46052010-01-21 15:29:14 +0800169
170</li>
171
172<li><code>EGL_LOG_LEVEL</code>
173
174<p>This changes the log level of the main library and the drivers. The valid
175values are: <code>debug</code>, <code>info</code>, <code>warning</code>, and
176<code>fatal</code>.</p>
177
178</li>
179
180<li><code>EGL_SOFTWARE</code>
181
182<p>For drivers that support both hardware and software rendering, setting this
183variable to true forces the use of software rendering.</p>
184
185</li>
186</ul>
187
188<h2>EGL Drivers</h2>
189
Chia-I Wuada46052010-01-21 15:29:14 +0800190<ul>
Chia-I Wu3418f742010-11-02 23:55:56 +0800191<li><code>egl_dri2</code>
192
193<p>This driver supports both <code>x11</code> and <code>drm</code> platforms.
Chia-I Wu65e8f812010-12-25 02:45:13 +0800194It functions as a DRI driver loader. For <code>x11</code> support, it talks to
195the X server directly using (XCB-)DRI2 protocol.</p>
196
197<p>This driver can share DRI drivers with <code>libGL</code>.</p>
Chia-I Wu3418f742010-11-02 23:55:56 +0800198
199</li>
200
Chia-I Wub365b152010-07-03 17:18:40 +0800201<li><code>egl_gallium</code>
Chia-I Wuada46052010-01-21 15:29:14 +0800202
Chia-I Wub365b152010-07-03 17:18:40 +0800203<p>This driver is based on Gallium3D. It supports all rendering APIs and
204hardwares supported by Gallium3D. It is the only driver that supports OpenVG.
Chia-I Wuc6320c52010-10-28 17:25:07 +0800205The supported platforms are X11, DRM, FBDEV, and GDI.</p>
Chia-I Wuada46052010-01-21 15:29:14 +0800206
Chia-I Wu65e8f812010-12-25 02:45:13 +0800207<p>This driver comes with its own hardware drivers
208(<code>pipe_&lt;hw&gt;</code>) and client API modules
209(<code>st_&lt;api&gt;</code>).</p>
210
Chia-I Wub365b152010-07-03 17:18:40 +0800211</li>
Chia-I Wuada46052010-01-21 15:29:14 +0800212
Chia-I Wuada46052010-01-21 15:29:14 +0800213<li><code>egl_glx</code>
214
215<p>This driver provides a wrapper to GLX. It uses exclusively GLX to implement
216the EGL API. It supports both direct and indirect rendering when the GLX does.
217It is accelerated when the GLX is. As such, it cannot provide functions that
218is not available in GLX or GLX extensions.</p>
219</li>
Chia-I Wuada46052010-01-21 15:29:14 +0800220</ul>
221
Chia-I Wu65e8f812010-12-25 02:45:13 +0800222<h2>Packaging</h2>
223
224<p>The ABI between the main library and its drivers are not stable. Nor is
225there a plan to stabilize it at the moment. Of the EGL drivers,
226<code>egl_gallium</code> has its own hardware drivers and client API modules.
227They are considered internal to <code>egl_gallium</code> and there is also no
228stable ABI between them. These should be kept in mind when packaging for
229distribution.</p>
230
231<p>Generally, <code>egl_dri2</code> is preferred over <code>egl_gallium</code>
232when the system already has DRI drivers. As <code>egl_gallium</code> is loaded
233before <code>egl_dri2</code> when both are available, <code>egl_gallium</code>
234may either be disabled with <code>--disable-gallium-egl</code> or packaged
235separately.</p>
236
Chia-I Wuada46052010-01-21 15:29:14 +0800237<h2>Developers</h2>
238
Chia-I Wu14cbf322010-01-27 23:18:22 +0800239<p>The sources of the main library and the classic drivers can be found at
Chia-I Wu3c967a92010-01-22 16:31:43 +0800240<code>src/egl/</code>. The sources of the <code>egl</code> state tracker can
Chia-I Wu14cbf322010-01-27 23:18:22 +0800241be found at <code>src/gallium/state_trackers/egl/</code>.</p>
242
243<p>The suggested way to learn to write a EGL driver is to see how other drivers
244are written. <code>egl_glx</code> should be a good reference. It works in any
245environment that has GLX support, and it is simpler than most drivers.</p>
246
247<h3>Lifetime of Display Resources</h3>
248
249<p>Contexts and surfaces are examples of display resources. They might live
250longer than the display that creates them.</p>
251
252<p>In EGL, when a display is terminated through <code>eglTerminate</code>, all
253display resources should be destroyed. Similarly, when a thread is released
254throught <code>eglReleaseThread</code>, all current display resources should be
255released. Another way to destory or release resources is through functions
256such as <code>eglDestroySurface</code> or <code>eglMakeCurrent</code>.</p>
257
258<p>When a resource that is current to some thread is destroyed, the resource
259should not be destroyed immediately. EGL requires the resource to live until
260it is no longer current. A driver usually calls
261<code>eglIs&lt;Resource&gt;Bound</code> to check if a resource is bound
262(current) to any thread in the destroy callbacks. If it is still bound, the
263resource is not destroyed.</p>
264
265<p>The main library will mark destroyed current resources as unlinked. In a
266driver's <code>MakeCurrent</code> callback,
267<code>eglIs&lt;Resource&gt;Linked</code> can then be called to check if a newly
268released resource is linked to a display. If it is not, the last reference to
269the resource is removed and the driver should destroy the resource. But it
270should be careful here because <code>MakeCurrent</code> might be called with an
271uninitialized display.</p>
272
273<p>This is the only mechanism provided by the main library to help manage the
274resources. The drivers are responsible to the correct behavior as defined by
275EGL.</p>
Chia-I Wuada46052010-01-21 15:29:14 +0800276
Chia-I Wu1b2b08c2010-02-05 12:44:45 +0800277<h3><code>EGL_RENDER_BUFFER</code></h3>
278
279<p>In EGL, the color buffer a context should try to render to is decided by the
280binding surface. It should try to render to the front buffer if the binding
281surface has <code>EGL_RENDER_BUFFER</code> set to
282<code>EGL_SINGLE_BUFFER</code>; If the same context is later bound to a
283surface with <code>EGL_RENDER_BUFFER</code> set to
284<code>EGL_BACK_BUFFER</code>, the context should try to render to the back
285buffer. However, the context is allowed to make the final decision as to which
286color buffer it wants to or is able to render to.</p>
287
288<p>For pbuffer surfaces, the render buffer is always
289<code>EGL_BACK_BUFFER</code>. And for pixmap surfaces, the render buffer is
290always <code>EGL_SINGLE_BUFFER</code>. Unlike window surfaces, EGL spec
291requires their <code>EGL_RENDER_BUFFER</code> values to be honored. As a
292result, a driver should never set <code>EGL_PIXMAP_BIT</code> or
293<code>EGL_PBUFFER_BIT</code> bits of a config if the contexts created with the
294config won't be able to honor the <code>EGL_RENDER_BUFFER</code> of pixmap or
295pbuffer surfaces.</p>
296
297<p>It should also be noted that pixmap and pbuffer surfaces are assumed to be
298single-buffered, in that <code>eglSwapBuffers</code> has no effect on them. It
299is desirable that a driver allocates a private color buffer for each pbuffer
300surface created. If the window system the driver supports has native pbuffers,
301or if the native pixmaps have more than one color buffers, the driver should
302carefully attach the native color buffers to the EGL surfaces, re-route them if
303required.</p>
304
305<p>There is no defined behavior as to, for example, how
306<code>glDrawBuffer</code> interacts with <code>EGL_RENDER_BUFFER</code>. Right
307now, it is desired that the draw buffer in a client API be fixed for pixmap and
308pbuffer surfaces. Therefore, the driver is responsible to guarantee that the
309client API renders to the specified render buffer for pixmap and pbuffer
310surfaces.</p>
311
Chia-I Wue16f5772010-02-17 19:52:29 +0800312<h3><code>EGLDisplay</code> Mutex</h3>
313
314The <code>EGLDisplay</code> will be locked before calling any of the dispatch
315functions (well, except for GetProcAddress which does not take an
316<code>EGLDisplay</code>). This guarantees that the same dispatch function will
317not be called with the sample display at the same time. If a driver has access
318to an <code>EGLDisplay</code> without going through the EGL APIs, the driver
319should as well lock the display before using it.
320
Chia-I Wuada46052010-01-21 15:29:14 +0800321<h3>TODOs</h3>
322
323<ul>
Chia-I Wuada46052010-01-21 15:29:14 +0800324<li>Pass the conformance tests</li>
Chia-I Wu68071822010-09-09 13:51:59 +0800325<li>Mixed use of OpenGL, OpenGL ES 1.1, and OpenGL ES 2.0 is supported. But
326which one of <code>libGL.so</code>, <code>libGLESv1_CM.so</code>, and
327<code>libGLESv2.so</code> should an application link to? Bad things may happen
328when, say, an application is linked to <code>libGLESv2.so</code> and
329<code>libcairo</code>, which is linked to <code>libGL.so</code> instead.</li>
Chia-I Wuada46052010-01-21 15:29:14 +0800330
331</ul>
332
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334</html>