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Keith Whitwellcab974c2000-12-26 05:09:27 +00001/* $Id: api_loopback.c,v 1.4 2000/12/26 05:09:27 keithw Exp $ */
Brian Paul50478de2000-11-27 18:17:09 +00002
3/*
4 * Mesa 3-D graphics library
5 * Version: 3.5
6 *
7 * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27/*
28 * Authors:
29 * Keith Whitwell <keithw@valinux.com>
30 */
31
32
Keith Whitwellb0149862000-11-24 10:30:04 +000033#include "glheader.h"
34#include "glapitable.h"
35#include "macros.h"
36#include "colormac.h"
37#include "api_loopback.h"
38
39/* KW: A set of functions to convert unusual Color/Normal/Vertex/etc
40 * calls to a smaller set of driver-provided formats. Currently just
41 * go back to dispatch to find these (eg. call glNormal3f directly),
42 * hence 'loopback'.
43 *
44 * The driver must supply all of the remaining entry points, which are
Keith Whitwell9aff6cf2000-11-24 15:21:59 +000045 * listed in dd.h. The easiest way for a driver to do this is to
Keith Whitwellb0149862000-11-24 10:30:04 +000046 * install the supplied software t&l module.
47 */
48#define DRIVER(x) gl##x
49#define COLORUBV(v) DRIVER(Color4ubv)(v)
50#define COLORF(r,g,b,a) DRIVER(Color4f)(r,g,b,a)
51#define FOGCOORDF(x) DRIVER(FogCoordfEXT)(x)
52#define VERTEX2(x,y) DRIVER(Vertex2f)(x,y)
53#define VERTEX3(x,y,z) DRIVER(Vertex3f)(x,y,z)
54#define VERTEX4(x,y,z,w) DRIVER(Vertex4f)(x,y,z,w)
55#define NORMAL(x,y,z) DRIVER(Normal3f)(x,y,z)
56#define TEXCOORD1(s) DRIVER(TexCoord1f)(s)
57#define TEXCOORD2(s,t) DRIVER(TexCoord2f)(s,t)
58#define TEXCOORD3(s,t,u) DRIVER(TexCoord3f)(s,t,u)
59#define TEXCOORD4(s,t,u,v) DRIVER(TexCoord4f)(s,t,u,v)
Brian Paul50478de2000-11-27 18:17:09 +000060#define INDEX(c) DRIVER(Indexi)(c)
Keith Whitwellb0149862000-11-24 10:30:04 +000061#define MULTI_TEXCOORD1(z,s) DRIVER(MultiTexCoord1fARB)(z,s)
62#define MULTI_TEXCOORD2(z,s,t) DRIVER(MultiTexCoord2fARB)(z,s,t)
63#define MULTI_TEXCOORD3(z,s,t,u) DRIVER(MultiTexCoord3fARB)(z,s,t,u)
64#define MULTI_TEXCOORD4(z,s,t,u,v) DRIVER(MultiTexCoord4fARB)(z,s,t,u,v)
65#define EVALCOORD1(x) DRIVER(EvalCoord1f)(x)
66#define EVALCOORD2(x,y) DRIVER(EvalCoord2f)(x,y)
67#define MATERIALFV(a,b,c) DRIVER(Materialfv)(a,b,c)
68#define RECTF(a,b,c,d) DRIVER(Rectf)(a,b,c,d)
69#define SECONDARYCOLORUB(a,b,c) DRIVER(SecondaryColor3ubEXT)(a,b,c)
70#define SECONDARYCOLORF(a,b,c) DRIVER(SecondaryColor3fEXT)(a,b,c)
71
72
73static void
74loopback_Color3b( GLbyte red, GLbyte green, GLbyte blue )
75{
76 GLubyte col[4];
77 col[0] = BYTE_TO_UBYTE(red);
78 col[1] = BYTE_TO_UBYTE(green);
79 col[2] = BYTE_TO_UBYTE(blue);
80 col[3] = 255;
81 COLORUBV(col);
82}
83
84static void
85loopback_Color3d( GLdouble red, GLdouble green, GLdouble blue )
86{
87 GLubyte col[4];
88 GLfloat r = red;
89 GLfloat g = green;
90 GLfloat b = blue;
91 FLOAT_COLOR_TO_UBYTE_COLOR(col[0], r);
92 FLOAT_COLOR_TO_UBYTE_COLOR(col[1], g);
93 FLOAT_COLOR_TO_UBYTE_COLOR(col[2], b);
94 col[3] = 255;
95 COLORUBV( col );
96}
97
98static void
99loopback_Color3i( GLint red, GLint green, GLint blue )
100{
101 GLubyte col[4];
102 col[0] = INT_TO_UBYTE(red);
103 col[1] = INT_TO_UBYTE(green);
104 col[2] = INT_TO_UBYTE(blue);
105 col[3] = 255;
106 COLORUBV(col);
107}
108
109static void
110loopback_Color3s( GLshort red, GLshort green, GLshort blue )
111{
112 GLubyte col[4];
113 col[0] = SHORT_TO_UBYTE(red);
114 col[1] = SHORT_TO_UBYTE(green);
115 col[2] = SHORT_TO_UBYTE(blue);
116 col[3] = 255;
117 COLORUBV(col);
118}
119
120static void
121loopback_Color3ui( GLuint red, GLuint green, GLuint blue )
122{
123 GLubyte col[4];
124 col[0] = UINT_TO_UBYTE(red);
125 col[1] = UINT_TO_UBYTE(green);
126 col[2] = UINT_TO_UBYTE(blue);
127 col[3] = 255;
128 COLORUBV(col);
129}
130
131static void
132loopback_Color3us( GLushort red, GLushort green, GLushort blue )
133{
134 GLubyte col[4];
135 col[0] = USHORT_TO_UBYTE(red);
136 col[1] = USHORT_TO_UBYTE(green);
137 col[2] = USHORT_TO_UBYTE(blue);
138 col[3] = 255;
139 COLORUBV(col);
140}
141
142static void
143loopback_Color4b( GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha )
144{
145 GLubyte col[4];
146 col[0] = BYTE_TO_UBYTE(red);
147 col[1] = BYTE_TO_UBYTE(green);
148 col[2] = BYTE_TO_UBYTE(blue);
149 col[3] = 255;
150 COLORUBV(col);
151}
152
153static void
154loopback_Color4d( GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha )
155{
156 GLubyte col[4];
157 GLfloat r = red;
158 GLfloat g = green;
159 GLfloat b = blue;
160 GLfloat a = alpha;
161 FLOAT_COLOR_TO_UBYTE_COLOR(col[0], r);
162 FLOAT_COLOR_TO_UBYTE_COLOR(col[1], g);
163 FLOAT_COLOR_TO_UBYTE_COLOR(col[2], b);
164 FLOAT_COLOR_TO_UBYTE_COLOR(col[3], a);
165 COLORUBV( col );
166}
167
168static void
169loopback_Color4i( GLint red, GLint green, GLint blue, GLint alpha )
170{
171 GLubyte col[4];
172 col[0] = INT_TO_UBYTE(red);
173 col[1] = INT_TO_UBYTE(green);
174 col[2] = INT_TO_UBYTE(blue);
175 col[3] = INT_TO_UBYTE(alpha);
176 COLORUBV(col);
177}
178
179static void
180loopback_Color4s( GLshort red, GLshort green, GLshort blue,
181 GLshort alpha )
182{
183 GLubyte col[4];
184 col[0] = SHORT_TO_UBYTE(red);
185 col[1] = SHORT_TO_UBYTE(green);
186 col[2] = SHORT_TO_UBYTE(blue);
187 col[3] = SHORT_TO_UBYTE(alpha);
188 COLORUBV(col);
189}
190
191static void
192loopback_Color4ui( GLuint red, GLuint green, GLuint blue, GLuint alpha )
193{
194 GLubyte col[4];
195 col[0] = UINT_TO_UBYTE(red);
196 col[1] = UINT_TO_UBYTE(green);
197 col[2] = UINT_TO_UBYTE(blue);
198 col[3] = UINT_TO_UBYTE(alpha);
199 COLORUBV(col);
200}
201
202static void
203loopback_Color4us( GLushort red, GLushort green, GLushort blue,
204 GLushort alpha )
205{
206 GLubyte col[4];
207 col[0] = USHORT_TO_UBYTE(red);
208 col[1] = USHORT_TO_UBYTE(green);
209 col[2] = USHORT_TO_UBYTE(blue);
210 col[3] = USHORT_TO_UBYTE(alpha);
211 COLORUBV(col);
212}
213
214static void
215loopback_Color3bv( const GLbyte *v )
216{
217 GLubyte col[4];
218 col[0] = BYTE_TO_UBYTE(v[0]);
219 col[1] = BYTE_TO_UBYTE(v[1]);
220 col[2] = BYTE_TO_UBYTE(v[2]);
221 col[3] = 255;
222 COLORUBV(col);
223}
224
225static void
226loopback_Color3dv( const GLdouble *v )
227{
228 GLubyte col[4];
229 GLfloat r = v[0];
230 GLfloat g = v[1];
231 GLfloat b = v[2];
232 FLOAT_COLOR_TO_UBYTE_COLOR(col[0], r);
233 FLOAT_COLOR_TO_UBYTE_COLOR(col[1], g);
234 FLOAT_COLOR_TO_UBYTE_COLOR(col[2], b);
235 col[3] = 255;
236 COLORUBV( col );
237}
238
239static void
240loopback_Color3iv( const GLint *v )
241{
242 GLubyte col[4];
243 col[0] = INT_TO_UBYTE(v[0]);
244 col[1] = INT_TO_UBYTE(v[1]);
245 col[2] = INT_TO_UBYTE(v[2]);
246 col[3] = 255;
247 COLORUBV(col);
248}
249
250static void
251loopback_Color3sv( const GLshort *v )
252{
253 GLubyte col[4];
254 col[0] = SHORT_TO_UBYTE(v[0]);
255 col[1] = SHORT_TO_UBYTE(v[1]);
256 col[2] = SHORT_TO_UBYTE(v[2]);
257 col[3] = 255;
258 COLORUBV(col);
259}
260
261static void
262loopback_Color3uiv( const GLuint *v )
263{
264 GLubyte col[4];
265 col[0] = UINT_TO_UBYTE(v[0]);
266 col[1] = UINT_TO_UBYTE(v[1]);
267 col[2] = UINT_TO_UBYTE(v[2]);
268 col[3] = 255;
269 COLORUBV(col);
270}
271
272static void
273loopback_Color3usv( const GLushort *v )
274{
275 GLubyte col[4];
276 col[0] = USHORT_TO_UBYTE(v[0]);
277 col[1] = USHORT_TO_UBYTE(v[1]);
278 col[2] = USHORT_TO_UBYTE(v[2]);
279 col[3] = 255;
280 COLORUBV(col);
281
282}
283
284static void
285loopback_Color4bv( const GLbyte *v )
286{
287 GLubyte col[4];
288 col[0] = BYTE_TO_UBYTE(v[0]);
289 col[1] = BYTE_TO_UBYTE(v[1]);
290 col[2] = BYTE_TO_UBYTE(v[2]);
291 col[3] = BYTE_TO_UBYTE(v[3]);
292 COLORUBV(col);
293}
294
295static void
296loopback_Color4dv( const GLdouble *v )
297{
298 GLubyte col[4];
299 GLfloat r = v[0];
300 GLfloat g = v[1];
301 GLfloat b = v[2];
302 GLfloat a = v[3];
303 FLOAT_COLOR_TO_UBYTE_COLOR(col[0], r);
304 FLOAT_COLOR_TO_UBYTE_COLOR(col[1], g);
305 FLOAT_COLOR_TO_UBYTE_COLOR(col[2], b);
306 FLOAT_COLOR_TO_UBYTE_COLOR(col[3], a);
307 COLORUBV( col );
308}
309
310static void
311loopback_Color4iv( const GLint *v )
312{
313 GLubyte col[4];
314 col[0] = INT_TO_UBYTE(v[0]);
315 col[1] = INT_TO_UBYTE(v[1]);
316 col[2] = INT_TO_UBYTE(v[2]);
317 col[3] = INT_TO_UBYTE(v[3]);
318 COLORUBV(col);
319}
320
321static void
322loopback_Color4sv( const GLshort *v)
323{
324 GLubyte col[4];
325 col[0] = SHORT_TO_UBYTE(v[0]);
326 col[1] = SHORT_TO_UBYTE(v[1]);
327 col[2] = SHORT_TO_UBYTE(v[2]);
328 col[3] = SHORT_TO_UBYTE(v[3]);
329 COLORUBV(col);
330}
331
332static void
333loopback_Color4uiv( const GLuint *v)
334{
335 GLubyte col[4];
336 col[0] = UINT_TO_UBYTE(v[0]);
337 col[1] = UINT_TO_UBYTE(v[1]);
338 col[2] = UINT_TO_UBYTE(v[2]);
339 col[3] = UINT_TO_UBYTE(v[3]);
340 COLORUBV(col);
341}
342
343static void
344loopback_Color4usv( const GLushort *v)
345{
346 GLubyte col[4];
347 col[0] = USHORT_TO_UBYTE(v[0]);
348 col[1] = USHORT_TO_UBYTE(v[1]);
349 col[2] = USHORT_TO_UBYTE(v[2]);
350 col[3] = USHORT_TO_UBYTE(v[3]);
351 COLORUBV(col);
352}
353
354static void
355loopback_Color3b_f( GLbyte red, GLbyte green, GLbyte blue )
356{
357 COLORF( BYTE_TO_FLOAT(red),
358 BYTE_TO_FLOAT(green),
359 BYTE_TO_FLOAT(blue),
360 1.0 );
361}
362
363static void
364loopback_Color3d_f( GLdouble red, GLdouble green, GLdouble blue )
365{
366 COLORF( red, green, blue, 1.0 );
367}
368
369static void
370loopback_Color3i_f( GLint red, GLint green, GLint blue )
371{
372 COLORF( INT_TO_FLOAT(red), INT_TO_FLOAT(green),
373 INT_TO_FLOAT(blue), 1.0);
374}
375
376static void
377loopback_Color3s_f( GLshort red, GLshort green, GLshort blue )
378{
379 COLORF( SHORT_TO_FLOAT(red), SHORT_TO_FLOAT(green),
380 SHORT_TO_FLOAT(blue), 1.0);
381}
382
383static void
384loopback_Color3ui_f( GLuint red, GLuint green, GLuint blue )
385{
386 COLORF( UINT_TO_FLOAT(red), UINT_TO_FLOAT(green),
387 UINT_TO_FLOAT(blue), 1.0 );
388}
389
390static void
391loopback_Color3us_f( GLushort red, GLushort green, GLushort blue )
392{
393 COLORF( USHORT_TO_FLOAT(red), USHORT_TO_FLOAT(green),
394 USHORT_TO_FLOAT(blue), 1.0 );
395}
396
397
398static void
399loopback_Color3bv_f( const GLbyte *v )
400{
401 COLORF( BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]),
402 BYTE_TO_FLOAT(v[2]), 1.0 );
403}
404
405static void
406loopback_Color3dv_f( const GLdouble *v )
407{
408 COLORF( v[0], v[1], v[2], 1.0 );
409}
410
411static void
412loopback_Color3iv_f( const GLint *v )
413{
414 COLORF( INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]),
415 INT_TO_FLOAT(v[2]), INT_TO_FLOAT(v[3]) );
416}
417
418static void
419loopback_Color3sv_f( const GLshort *v )
420{
421 COLORF( SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]),
422 SHORT_TO_FLOAT(v[2]), 1.0 );
423}
424
425static void
426loopback_Color3uiv_f( const GLuint *v )
427{
428 COLORF( UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]),
429 UINT_TO_FLOAT(v[2]), 1.0 );
430}
431
432static void
433loopback_Color3usv_f( const GLushort *v )
434{
435 COLORF( USHORT_TO_FLOAT(v[0]), USHORT_TO_FLOAT(v[1]),
436 USHORT_TO_FLOAT(v[2]), 1.0 );
437}
438
439
440static void
441loopback_Color4b_f( GLbyte red, GLbyte green, GLbyte blue,
442 GLbyte alpha )
443{
444 COLORF( BYTE_TO_FLOAT(red), BYTE_TO_FLOAT(green),
445 BYTE_TO_FLOAT(blue), BYTE_TO_FLOAT(alpha) );
446}
447
448static void
449loopback_Color4d_f( GLdouble red, GLdouble green, GLdouble blue,
450 GLdouble alpha )
451{
452 COLORF( red, green, blue, alpha );
453}
454
455static void
456loopback_Color4i_f( GLint red, GLint green, GLint blue, GLint alpha )
457{
458 COLORF( INT_TO_FLOAT(red), INT_TO_FLOAT(green),
459 INT_TO_FLOAT(blue), INT_TO_FLOAT(alpha) );
460}
461
462static void
463loopback_Color4s_f( GLshort red, GLshort green, GLshort blue,
464 GLshort alpha )
465{
466 COLORF( SHORT_TO_FLOAT(red), SHORT_TO_FLOAT(green),
467 SHORT_TO_FLOAT(blue), SHORT_TO_FLOAT(alpha) );
468}
469
470static void
471loopback_Color4ui_f( GLuint red, GLuint green, GLuint blue, GLuint alpha )
472{
473 COLORF( UINT_TO_FLOAT(red), UINT_TO_FLOAT(green),
474 UINT_TO_FLOAT(blue), UINT_TO_FLOAT(alpha) );
475}
476
477static void
478loopback_Color4us_f( GLushort red, GLushort green, GLushort blue, GLushort alpha )
479{
480 COLORF( USHORT_TO_FLOAT(red), USHORT_TO_FLOAT(green),
481 USHORT_TO_FLOAT(blue), USHORT_TO_FLOAT(alpha) );
482}
483
484
485static void
486loopback_Color4iv_f( const GLint *v )
487{
488 COLORF( INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]),
489 INT_TO_FLOAT(v[2]), INT_TO_FLOAT(v[3]) );
490}
491
492
493static void
494loopback_Color4bv_f( const GLbyte *v )
495{
496 COLORF( BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]),
497 BYTE_TO_FLOAT(v[2]), BYTE_TO_FLOAT(v[3]) );
498}
499
500static void
501loopback_Color4dv_f( const GLdouble *v )
502{
503 COLORF( v[0], v[1], v[2], v[3] );
504}
505
506
507static void
508loopback_Color4sv_f( const GLshort *v)
509{
510 COLORF( SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]),
511 SHORT_TO_FLOAT(v[2]), SHORT_TO_FLOAT(v[3]) );
512}
513
514
515static void
516loopback_Color4uiv_f( const GLuint *v)
517{
518 COLORF( UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]),
519 UINT_TO_FLOAT(v[2]), UINT_TO_FLOAT(v[3]) );
520}
521
522static void
523loopback_Color4usv_f( const GLushort *v)
524{
525 COLORF( USHORT_TO_FLOAT(v[0]), USHORT_TO_FLOAT(v[1]),
526 USHORT_TO_FLOAT(v[2]), USHORT_TO_FLOAT(v[3]) );
527}
528
529static void
530loopback_FogCoorddEXT( GLdouble d )
531{
532 FOGCOORDF( d );
533}
534
535static void
536loopback_FogCoorddvEXT( const GLdouble *v )
537{
538 FOGCOORDF( *v );
539}
540
541
542static void
543loopback_Indexd( GLdouble c )
544{
Brian Paul50478de2000-11-27 18:17:09 +0000545 INDEX( (GLint) c );
Keith Whitwellb0149862000-11-24 10:30:04 +0000546}
547
548static void
549loopback_Indexf( GLfloat c )
550{
Keith Whitwellcab974c2000-12-26 05:09:27 +0000551 INDEX( (GLuint) (GLint) c );
Keith Whitwellb0149862000-11-24 10:30:04 +0000552}
553
554static void
555loopback_Indexs( GLshort c )
556{
Brian Paul50478de2000-11-27 18:17:09 +0000557 INDEX( (GLint) c );
Keith Whitwellb0149862000-11-24 10:30:04 +0000558}
559
560static void
561loopback_Indexub( GLubyte c )
562{
Brian Paul50478de2000-11-27 18:17:09 +0000563 INDEX( (GLint) c );
Keith Whitwellb0149862000-11-24 10:30:04 +0000564}
565
566static void
567loopback_Indexdv( const GLdouble *c )
568{
Brian Paul50478de2000-11-27 18:17:09 +0000569 INDEX( (GLint) (GLint) *c );
Keith Whitwellb0149862000-11-24 10:30:04 +0000570}
571
572static void
573loopback_Indexfv( const GLfloat *c )
574{
Brian Paul50478de2000-11-27 18:17:09 +0000575 INDEX( (GLint) (GLint) *c );
Keith Whitwellb0149862000-11-24 10:30:04 +0000576}
577
578static void
579loopback_Indexiv( const GLint *c )
580{
581 INDEX( *c );
582}
583
584static void
585loopback_Indexsv( const GLshort *c )
586{
Brian Paul50478de2000-11-27 18:17:09 +0000587 INDEX( (GLint) *c );
Keith Whitwellb0149862000-11-24 10:30:04 +0000588}
589
590static void
591loopback_Indexubv( const GLubyte *c )
592{
Brian Paul50478de2000-11-27 18:17:09 +0000593 INDEX( (GLint) *c );
Keith Whitwellb0149862000-11-24 10:30:04 +0000594}
595
596static void
597loopback_Normal3b( GLbyte nx, GLbyte ny, GLbyte nz )
598{
599 NORMAL( BYTE_TO_FLOAT(nx), BYTE_TO_FLOAT(ny), BYTE_TO_FLOAT(nz) );
600}
601
602static void
603loopback_Normal3d( GLdouble nx, GLdouble ny, GLdouble nz )
604{
605 NORMAL(nx, ny, nz);
606}
607
608static void
609loopback_Normal3i( GLint nx, GLint ny, GLint nz )
610{
611 NORMAL( INT_TO_FLOAT(nx), INT_TO_FLOAT(ny), INT_TO_FLOAT(nz) );
612}
613
614static void
615loopback_Normal3s( GLshort nx, GLshort ny, GLshort nz )
616{
617 NORMAL( SHORT_TO_FLOAT(nx), SHORT_TO_FLOAT(ny), SHORT_TO_FLOAT(nz) );
618}
619
620static void
621loopback_Normal3bv( const GLbyte *v )
622{
623 NORMAL( BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]), BYTE_TO_FLOAT(v[2]) );
624}
625
626static void
627loopback_Normal3dv( const GLdouble *v )
628{
629 NORMAL( v[0], v[1], v[2] );
630}
631
632static void
633loopback_Normal3iv( const GLint *v )
634{
635 NORMAL( INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]), INT_TO_FLOAT(v[2]) );
636}
637
638static void
639loopback_Normal3sv( const GLshort *v )
640{
641 NORMAL( SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]), SHORT_TO_FLOAT(v[2]) );
642}
643
644static void
645loopback_TexCoord1d( GLdouble s )
646{
647 TEXCOORD1(s);
648}
649
650static void
651loopback_TexCoord1i( GLint s )
652{
653 TEXCOORD1(s);
654}
655
656static void
657loopback_TexCoord1s( GLshort s )
658{
659 TEXCOORD1(s);
660}
661
662static void
663loopback_TexCoord2d( GLdouble s, GLdouble t )
664{
665 TEXCOORD2(s,t);
666}
667
668static void
669loopback_TexCoord2s( GLshort s, GLshort t )
670{
671 TEXCOORD2(s,t);
672}
673
674static void
675loopback_TexCoord2i( GLint s, GLint t )
676{
677 TEXCOORD2(s,t);
678}
679
680static void
681loopback_TexCoord3d( GLdouble s, GLdouble t, GLdouble r )
682{
683 TEXCOORD3(s,t,r);
684}
685
686static void
687loopback_TexCoord3i( GLint s, GLint t, GLint r )
688{
689 TEXCOORD3(s,t,r);
690}
691
692static void
693loopback_TexCoord3s( GLshort s, GLshort t, GLshort r )
694{
695 TEXCOORD3(s,t,r);
696}
697
698static void
699loopback_TexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q )
700{
701 TEXCOORD4(s,t,r,q);
702}
703
704static void
705loopback_TexCoord4i( GLint s, GLint t, GLint r, GLint q )
706{
707 TEXCOORD4(s,t,r,q);
708}
709
710static void
711loopback_TexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q )
712{
713 TEXCOORD4(s,t,r,q);
714}
715
716static void
717loopback_TexCoord1dv( const GLdouble *v )
718{
719 TEXCOORD1(v[0]);
720}
721
722static void
723loopback_TexCoord1iv( const GLint *v )
724{
725 TEXCOORD1(v[0]);
726}
727
728static void
729loopback_TexCoord1sv( const GLshort *v )
730{
731 TEXCOORD1(v[0]);
732}
733
734static void
735loopback_TexCoord2dv( const GLdouble *v )
736{
737 TEXCOORD2(v[0],v[1]);
738}
739
740static void
741loopback_TexCoord2iv( const GLint *v )
742{
743 TEXCOORD2(v[0],v[1]);
744}
745
746static void
747loopback_TexCoord2sv( const GLshort *v )
748{
749 TEXCOORD2(v[0],v[1]);
750}
751
752static void
753loopback_TexCoord3dv( const GLdouble *v )
754{
755 TEXCOORD2(v[0],v[1]);
756}
757
758static void
759loopback_TexCoord3iv( const GLint *v )
760{
761 TEXCOORD3(v[0],v[1],v[2]);
762}
763
764static void
765loopback_TexCoord3sv( const GLshort *v )
766{
767 TEXCOORD3(v[0],v[1],v[2]);
768}
769
770static void
771loopback_TexCoord4dv( const GLdouble *v )
772{
773 TEXCOORD4(v[0],v[1],v[2],v[3]);
774}
775
776static void
777loopback_TexCoord4iv( const GLint *v )
778{
779 TEXCOORD4(v[0],v[1],v[2],v[3]);
780}
781
782static void
783loopback_TexCoord4sv( const GLshort *v )
784{
785 TEXCOORD4(v[0],v[1],v[2],v[3]);
786}
787
788static void
789loopback_Vertex2d( GLdouble x, GLdouble y )
790{
791 VERTEX2( (GLfloat) x, (GLfloat) y );
792}
793
794static void
795loopback_Vertex2i( GLint x, GLint y )
796{
797 VERTEX2( (GLfloat) x, (GLfloat) y );
798}
799
800static void
801loopback_Vertex2s( GLshort x, GLshort y )
802{
803 VERTEX2( (GLfloat) x, (GLfloat) y );
804}
805
806static void
807loopback_Vertex3d( GLdouble x, GLdouble y, GLdouble z )
808{
809 VERTEX3( (GLfloat) x, (GLfloat) y, (GLfloat) z );
810}
811
812static void
813loopback_Vertex3i( GLint x, GLint y, GLint z )
814{
815 VERTEX3( (GLfloat) x, (GLfloat) y, (GLfloat) z );
816}
817
818static void
819loopback_Vertex3s( GLshort x, GLshort y, GLshort z )
820{
821 VERTEX3( (GLfloat) x, (GLfloat) y, (GLfloat) z );
822}
823
824static void
825loopback_Vertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w )
826{
827 VERTEX4( (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w );
828}
829
830static void
831loopback_Vertex4i( GLint x, GLint y, GLint z, GLint w )
832{
833 VERTEX4( (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w );
834}
835
836static void
837loopback_Vertex4s( GLshort x, GLshort y, GLshort z, GLshort w )
838{
839 VERTEX4( (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w );
840}
841
842static void
843loopback_Vertex2dv( const GLdouble *v )
844{
845 VERTEX2( (GLfloat) v[0], (GLfloat) v[1] );
846}
847
848static void
849loopback_Vertex2iv( const GLint *v )
850{
851 VERTEX2( (GLfloat) v[0], (GLfloat) v[1] );
852}
853
854static void
855loopback_Vertex2sv( const GLshort *v )
856{
857 VERTEX2( (GLfloat) v[0], (GLfloat) v[1] );
858}
859
860static void
861loopback_Vertex3dv( const GLdouble *v )
862{
863 VERTEX3( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
864}
865
866static void
867loopback_Vertex3iv( const GLint *v )
868{
869 VERTEX3( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
870}
871
872static void
873loopback_Vertex3sv( const GLshort *v )
874{
875 VERTEX3( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
876}
877
878static void
879loopback_Vertex4dv( const GLdouble *v )
880{
881 VERTEX4( (GLfloat) v[0], (GLfloat) v[1],
882 (GLfloat) v[2], (GLfloat) v[3] );
883}
884
885static void
886loopback_Vertex4iv( const GLint *v )
887{
888 VERTEX4( (GLfloat) v[0], (GLfloat) v[1],
889 (GLfloat) v[2], (GLfloat) v[3] );
890}
891
892static void
893loopback_Vertex4sv( const GLshort *v )
894{
895 VERTEX4( (GLfloat) v[0], (GLfloat) v[1],
896 (GLfloat) v[2], (GLfloat) v[3] );
897}
898
899static void
900loopback_MultiTexCoord1dARB(GLenum target, GLdouble s)
901{
902 MULTI_TEXCOORD1( target, s );
903}
904
905static void
906loopback_MultiTexCoord1dvARB(GLenum target, const GLdouble *v)
907{
908 MULTI_TEXCOORD1( target, v[0] );
909}
910
911static void
912loopback_MultiTexCoord1iARB(GLenum target, GLint s)
913{
914 MULTI_TEXCOORD1( target, s );
915}
916
917static void
918loopback_MultiTexCoord1ivARB(GLenum target, const GLint *v)
919{
920 MULTI_TEXCOORD1( target, v[0] );
921}
922
923static void
924loopback_MultiTexCoord1sARB(GLenum target, GLshort s)
925{
926 MULTI_TEXCOORD1( target, s );
927}
928
929static void
930loopback_MultiTexCoord1svARB(GLenum target, const GLshort *v)
931{
932 MULTI_TEXCOORD1( target, v[0] );
933}
934
935static void
936loopback_MultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t)
937{
938 MULTI_TEXCOORD2( target, s, t );
939}
940
941static void
942loopback_MultiTexCoord2dvARB(GLenum target, const GLdouble *v)
943{
944 MULTI_TEXCOORD2( target, v[0], v[1] );
945}
946
947static void
948loopback_MultiTexCoord2iARB(GLenum target, GLint s, GLint t)
949{
950 MULTI_TEXCOORD2( target, s, t );
951}
952
953static void
954loopback_MultiTexCoord2ivARB(GLenum target, const GLint *v)
955{
956 MULTI_TEXCOORD2( target, v[0], v[1] );
957}
958
959static void
960loopback_MultiTexCoord2sARB(GLenum target, GLshort s, GLshort t)
961{
962 MULTI_TEXCOORD2( target, s, t );
963}
964
965static void
966loopback_MultiTexCoord2svARB(GLenum target, const GLshort *v)
967{
968 MULTI_TEXCOORD2( target, v[0], v[1] );
969}
970
971static void
972loopback_MultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r)
973{
974 MULTI_TEXCOORD3( target, s, t, r );
975}
976
977static void
978loopback_MultiTexCoord3dvARB(GLenum target, const GLdouble *v)
979{
980 MULTI_TEXCOORD3( target, v[0], v[1], v[2] );
981}
982
983static void
984loopback_MultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r)
985{
986 MULTI_TEXCOORD3( target, s, t, r );
987}
988
989static void
990loopback_MultiTexCoord3ivARB(GLenum target, const GLint *v)
991{
992 MULTI_TEXCOORD3( target, v[0], v[1], v[2] );
993}
994
995static void
996loopback_MultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r)
997{
998 MULTI_TEXCOORD3( target, s, t, r );
999}
1000
1001static void
1002loopback_MultiTexCoord3svARB(GLenum target, const GLshort *v)
1003{
1004 MULTI_TEXCOORD3( target, v[0], v[1], v[2] );
1005}
1006
1007static void
1008loopback_MultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
1009{
1010 MULTI_TEXCOORD4( target, s, t, r, q );
1011}
1012
1013static void
1014loopback_MultiTexCoord4dvARB(GLenum target, const GLdouble *v)
1015{
1016 MULTI_TEXCOORD4( target, v[0], v[1], v[2], v[3] );
1017}
1018
1019static void
1020loopback_MultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q)
1021{
1022 MULTI_TEXCOORD4( target, s, t, r, q );
1023}
1024
1025static void
1026loopback_MultiTexCoord4ivARB(GLenum target, const GLint *v)
1027{
1028 MULTI_TEXCOORD4( target, v[0], v[1], v[2], v[3] );
1029}
1030
1031static void
1032loopback_MultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
1033{
1034 MULTI_TEXCOORD4( target, s, t, r, q );
1035}
1036
1037static void
1038loopback_MultiTexCoord4svARB(GLenum target, const GLshort *v)
1039{
1040 MULTI_TEXCOORD4( target, v[0], v[1], v[2], v[3] );
1041}
1042
1043static void
1044loopback_EvalCoord2dv( const GLdouble *u )
1045{
1046 EVALCOORD2( (GLfloat) u[0], (GLfloat) u[1] );
1047}
1048
1049static void
1050loopback_EvalCoord2fv( const GLfloat *u )
1051{
1052 EVALCOORD2( u[0], u[1] );
1053}
1054
1055static void
1056loopback_EvalCoord2d( GLdouble u, GLdouble v )
1057{
1058 EVALCOORD2( (GLfloat) u, (GLfloat) v );
1059}
1060
1061static void
1062loopback_EvalCoord1dv( const GLdouble *u )
1063{
1064 EVALCOORD1( (GLfloat) *u );
1065}
1066
1067static void
1068loopback_EvalCoord1fv( const GLfloat *u )
1069{
1070 EVALCOORD1( (GLfloat) *u );
1071}
1072
1073static void
1074loopback_EvalCoord1d( GLdouble u )
1075{
1076 EVALCOORD1( (GLfloat) u );
1077}
1078
1079static void
1080loopback_Materialf( GLenum face, GLenum pname, GLfloat param )
1081{
1082 GLfloat fparam[4];
1083 fparam[0] = param;
1084 MATERIALFV( face, pname, fparam );
1085}
1086
1087static void
1088loopback_Materiali(GLenum face, GLenum pname, GLint param )
1089{
1090 GLfloat p = (GLfloat) param;
1091 MATERIALFV(face, pname, &p);
1092}
1093
1094static void
1095loopback_Materialiv(GLenum face, GLenum pname, const GLint *params )
1096{
1097 GLfloat fparam[4];
1098 switch (pname) {
1099 case GL_AMBIENT:
1100 case GL_DIFFUSE:
1101 case GL_SPECULAR:
1102 case GL_EMISSION:
1103 case GL_AMBIENT_AND_DIFFUSE:
1104 fparam[0] = INT_TO_FLOAT( params[0] );
1105 fparam[1] = INT_TO_FLOAT( params[1] );
1106 fparam[2] = INT_TO_FLOAT( params[2] );
1107 fparam[3] = INT_TO_FLOAT( params[3] );
1108 break;
1109 case GL_SHININESS:
1110 fparam[0] = (GLfloat) params[0];
1111 break;
1112 case GL_COLOR_INDEXES:
1113 fparam[0] = (GLfloat) params[0];
1114 fparam[1] = (GLfloat) params[1];
1115 fparam[2] = (GLfloat) params[2];
1116 break;
1117 default:
1118 ;
1119 }
1120 MATERIALFV(face, pname, fparam);
1121}
1122
1123
1124static void
1125loopback_Rectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
1126{
1127 RECTF(x1, y1, x2, y2);
1128}
1129
1130static void
1131loopback_Rectdv(const GLdouble *v1, const GLdouble *v2)
1132{
1133 RECTF(v1[0], v1[1], v2[0], v2[1]);
1134}
1135
1136static void
1137loopback_Rectfv(const GLfloat *v1, const GLfloat *v2)
1138{
1139 RECTF(v1[0], v1[1], v2[0], v2[1]);
1140}
1141
1142static void
1143loopback_Recti(GLint x1, GLint y1, GLint x2, GLint y2)
1144{
1145 RECTF(x1, y1, x2, y2);
1146}
1147
1148static void
1149loopback_Rectiv(const GLint *v1, const GLint *v2)
1150{
1151 RECTF(v1[0], v1[1], v2[0], v2[1]);
1152}
1153
1154static void
1155loopback_Rects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
1156{
1157 RECTF(x1, y1, x2, y2);
1158}
1159
1160static void
1161loopback_Rectsv(const GLshort *v1, const GLshort *v2)
1162{
1163 RECTF(v1[0], v1[1], v2[0], v2[1]);
1164}
1165
1166static void
1167loopback_SecondaryColor3bEXT( GLbyte red, GLbyte green, GLbyte blue )
1168{
1169 SECONDARYCOLORUB( BYTE_TO_UBYTE(red),
1170 BYTE_TO_UBYTE(green),
1171 BYTE_TO_UBYTE(blue) );
1172}
1173
1174static void
1175loopback_SecondaryColor3dEXT( GLdouble red, GLdouble green, GLdouble blue )
1176{
1177 GLubyte col[3];
1178 GLfloat r = red;
1179 GLfloat g = green;
1180 GLfloat b = blue;
1181 FLOAT_COLOR_TO_UBYTE_COLOR(col[0], r);
1182 FLOAT_COLOR_TO_UBYTE_COLOR(col[1], g);
1183 FLOAT_COLOR_TO_UBYTE_COLOR(col[2], b);
1184 SECONDARYCOLORUB( col[0], col[1], col[2] );
1185}
1186
1187static void
1188loopback_SecondaryColor3iEXT( GLint red, GLint green, GLint blue )
1189{
1190 SECONDARYCOLORUB( INT_TO_UBYTE(red),
1191 INT_TO_UBYTE(green),
1192 INT_TO_UBYTE(blue));
1193}
1194
1195static void
1196loopback_SecondaryColor3sEXT( GLshort red, GLshort green, GLshort blue )
1197{
1198 SECONDARYCOLORUB(SHORT_TO_UBYTE(red),
1199 SHORT_TO_UBYTE(green),
1200 SHORT_TO_UBYTE(blue));
1201}
1202
1203static void
1204loopback_SecondaryColor3uiEXT( GLuint red, GLuint green, GLuint blue )
1205{
1206 SECONDARYCOLORUB(UINT_TO_UBYTE(red),
1207 UINT_TO_UBYTE(green),
1208 UINT_TO_UBYTE(blue));
1209}
1210
1211static void
1212loopback_SecondaryColor3usEXT( GLushort red, GLushort green, GLushort blue )
1213{
1214 SECONDARYCOLORUB(USHORT_TO_UBYTE(red),
1215 USHORT_TO_UBYTE(green),
1216 USHORT_TO_UBYTE(blue));
1217}
1218
1219static void
1220loopback_SecondaryColor3bvEXT( const GLbyte *v )
1221{
1222 SECONDARYCOLORUB(BYTE_TO_UBYTE(v[0]),
1223 BYTE_TO_UBYTE(v[1]),
1224 BYTE_TO_UBYTE(v[2]));
1225}
1226
1227static void
1228loopback_SecondaryColor3dvEXT( const GLdouble *v )
1229{
1230 GLubyte col[3];
1231 GLfloat r = v[0];
1232 GLfloat g = v[1];
1233 GLfloat b = v[2];
1234 FLOAT_COLOR_TO_UBYTE_COLOR(col[0], r);
1235 FLOAT_COLOR_TO_UBYTE_COLOR(col[1], g);
1236 FLOAT_COLOR_TO_UBYTE_COLOR(col[2], b);
1237 SECONDARYCOLORUB( col[0], col[1], col[2] );
1238}
1239
1240static void
1241loopback_SecondaryColor3ivEXT( const GLint *v )
1242{
1243 SECONDARYCOLORUB(INT_TO_UBYTE(v[0]),
1244 INT_TO_UBYTE(v[1]),
1245 INT_TO_UBYTE(v[2]));
1246}
1247
1248static void
1249loopback_SecondaryColor3svEXT( const GLshort *v )
1250{
1251 SECONDARYCOLORUB(SHORT_TO_UBYTE(v[0]),
1252 SHORT_TO_UBYTE(v[1]),
1253 SHORT_TO_UBYTE(v[2]));
1254}
1255
1256static void
1257loopback_SecondaryColor3uivEXT( const GLuint *v )
1258{
1259 SECONDARYCOLORUB(UINT_TO_UBYTE(v[0]),
1260 UINT_TO_UBYTE(v[1]),
1261 UINT_TO_UBYTE(v[2]));
1262}
1263
1264static void
1265loopback_SecondaryColor3usvEXT( const GLushort *v )
1266{
1267 SECONDARYCOLORUB(USHORT_TO_UBYTE(v[0]),
1268 USHORT_TO_UBYTE(v[1]),
1269 USHORT_TO_UBYTE(v[2]));
1270}
1271
1272
1273static void
1274loopback_SecondaryColor3bEXT_f( GLbyte red, GLbyte green, GLbyte blue )
1275{
1276 SECONDARYCOLORF( BYTE_TO_FLOAT(red),
1277 BYTE_TO_FLOAT(green),
1278 BYTE_TO_FLOAT(blue) );
1279}
1280
1281static void
1282loopback_SecondaryColor3dEXT_f( GLdouble red, GLdouble green, GLdouble blue )
1283{
1284 SECONDARYCOLORF( red, green, blue );
1285}
1286
1287static void
1288loopback_SecondaryColor3iEXT_f( GLint red, GLint green, GLint blue )
1289{
1290 SECONDARYCOLORF( INT_TO_FLOAT(red),
1291 INT_TO_FLOAT(green),
1292 INT_TO_FLOAT(blue));
1293}
1294
1295static void
1296loopback_SecondaryColor3sEXT_f( GLshort red, GLshort green, GLshort blue )
1297{
1298 SECONDARYCOLORF(SHORT_TO_FLOAT(red),
1299 SHORT_TO_FLOAT(green),
1300 SHORT_TO_FLOAT(blue));
1301}
1302
1303static void
1304loopback_SecondaryColor3uiEXT_f( GLuint red, GLuint green, GLuint blue )
1305{
1306 SECONDARYCOLORF(UINT_TO_FLOAT(red),
1307 UINT_TO_FLOAT(green),
1308 UINT_TO_FLOAT(blue));
1309}
1310
1311static void
1312loopback_SecondaryColor3usEXT_f( GLushort red, GLushort green, GLushort blue )
1313{
1314 SECONDARYCOLORF(USHORT_TO_FLOAT(red),
1315 USHORT_TO_FLOAT(green),
1316 USHORT_TO_FLOAT(blue));
1317}
1318
1319static void
1320loopback_SecondaryColor3bvEXT_f( const GLbyte *v )
1321{
1322 SECONDARYCOLORF(BYTE_TO_FLOAT(v[0]),
1323 BYTE_TO_FLOAT(v[1]),
1324 BYTE_TO_FLOAT(v[2]));
1325}
1326
1327static void
1328loopback_SecondaryColor3dvEXT_f( const GLdouble *v )
1329{
1330 SECONDARYCOLORF( v[0], v[1], v[2] );
1331}
1332static void
1333loopback_SecondaryColor3ivEXT_f( const GLint *v )
1334{
1335 SECONDARYCOLORF(INT_TO_FLOAT(v[0]),
1336 INT_TO_FLOAT(v[1]),
1337 INT_TO_FLOAT(v[2]));
1338}
1339
1340static void
1341loopback_SecondaryColor3svEXT_f( const GLshort *v )
1342{
1343 SECONDARYCOLORF(SHORT_TO_FLOAT(v[0]),
1344 SHORT_TO_FLOAT(v[1]),
1345 SHORT_TO_FLOAT(v[2]));
1346}
1347
1348static void
1349loopback_SecondaryColor3uivEXT_f( const GLuint *v )
1350{
1351 SECONDARYCOLORF(UINT_TO_FLOAT(v[0]),
1352 UINT_TO_FLOAT(v[1]),
1353 UINT_TO_FLOAT(v[2]));
1354}
1355
1356static void
1357loopback_SecondaryColor3usvEXT_f( const GLushort *v )
1358{
1359 SECONDARYCOLORF(USHORT_TO_FLOAT(v[0]),
1360 USHORT_TO_FLOAT(v[1]),
1361 USHORT_TO_FLOAT(v[2]));
1362}
1363
1364
Keith Whitwellcab974c2000-12-26 05:09:27 +00001365
Keith Whitwellb0149862000-11-24 10:30:04 +00001366void
1367_mesa_loopback_prefer_float( struct _glapi_table *dest,
1368 GLboolean prefer_float_colors )
1369{
1370 if (!prefer_float_colors) {
1371 dest->Color3b = loopback_Color3b;
1372 dest->Color3d = loopback_Color3d;
1373 dest->Color3i = loopback_Color3i;
1374 dest->Color3s = loopback_Color3s;
1375 dest->Color3ui = loopback_Color3ui;
1376 dest->Color3us = loopback_Color3us;
1377 dest->Color4b = loopback_Color4b;
1378 dest->Color4d = loopback_Color4d;
1379 dest->Color4i = loopback_Color4i;
1380 dest->Color4s = loopback_Color4s;
1381 dest->Color4ui = loopback_Color4ui;
1382 dest->Color4us = loopback_Color4us;
1383 dest->Color3bv = loopback_Color3bv;
1384 dest->Color3dv = loopback_Color3dv;
1385 dest->Color3iv = loopback_Color3iv;
1386 dest->Color3sv = loopback_Color3sv;
1387 dest->Color3uiv = loopback_Color3uiv;
1388 dest->Color3usv = loopback_Color3usv;
1389 dest->Color4bv = loopback_Color4bv;
1390 dest->Color4dv = loopback_Color4dv;
1391 dest->Color4iv = loopback_Color4iv;
1392 dest->Color4sv = loopback_Color4sv;
1393 dest->Color4uiv = loopback_Color4uiv;
1394 dest->Color4usv = loopback_Color4usv;
1395 dest->SecondaryColor3bEXT = loopback_SecondaryColor3bEXT;
1396 dest->SecondaryColor3dEXT = loopback_SecondaryColor3dEXT;
1397 dest->SecondaryColor3iEXT = loopback_SecondaryColor3iEXT;
1398 dest->SecondaryColor3sEXT = loopback_SecondaryColor3sEXT;
1399 dest->SecondaryColor3uiEXT = loopback_SecondaryColor3uiEXT;
1400 dest->SecondaryColor3usEXT = loopback_SecondaryColor3usEXT;
1401 dest->SecondaryColor3bvEXT = loopback_SecondaryColor3bvEXT;
1402 dest->SecondaryColor3dvEXT = loopback_SecondaryColor3dvEXT;
1403 dest->SecondaryColor3ivEXT = loopback_SecondaryColor3ivEXT;
1404 dest->SecondaryColor3svEXT = loopback_SecondaryColor3svEXT;
1405 dest->SecondaryColor3uivEXT = loopback_SecondaryColor3uivEXT;
1406 dest->SecondaryColor3usvEXT = loopback_SecondaryColor3usvEXT;
1407 }
1408 else {
1409 dest->Color3b = loopback_Color3b_f;
1410 dest->Color3d = loopback_Color3d_f;
1411 dest->Color3i = loopback_Color3i_f;
1412 dest->Color3s = loopback_Color3s_f;
1413 dest->Color3ui = loopback_Color3ui_f;
1414 dest->Color3us = loopback_Color3us_f;
1415 dest->Color4b = loopback_Color4b_f;
1416 dest->Color4d = loopback_Color4d_f;
1417 dest->Color4i = loopback_Color4i_f;
1418 dest->Color4s = loopback_Color4s_f;
1419 dest->Color4ui = loopback_Color4ui_f;
1420 dest->Color4us = loopback_Color4us_f;
1421 dest->Color3bv = loopback_Color3bv_f;
1422 dest->Color3dv = loopback_Color3dv_f;
1423 dest->Color3iv = loopback_Color3iv_f;
1424 dest->Color3sv = loopback_Color3sv_f;
1425 dest->Color3uiv = loopback_Color3uiv_f;
1426 dest->Color3usv = loopback_Color3usv_f;
1427 dest->Color4bv = loopback_Color4bv_f;
1428 dest->Color4dv = loopback_Color4dv_f;
1429 dest->Color4iv = loopback_Color4iv_f;
1430 dest->Color4sv = loopback_Color4sv_f;
1431 dest->Color4uiv = loopback_Color4uiv_f;
1432 dest->Color4usv = loopback_Color4usv_f;
1433 dest->SecondaryColor3bEXT = loopback_SecondaryColor3bEXT_f;
1434 dest->SecondaryColor3dEXT = loopback_SecondaryColor3dEXT_f;
1435 dest->SecondaryColor3iEXT = loopback_SecondaryColor3iEXT_f;
1436 dest->SecondaryColor3sEXT = loopback_SecondaryColor3sEXT_f;
1437 dest->SecondaryColor3uiEXT = loopback_SecondaryColor3uiEXT_f;
1438 dest->SecondaryColor3usEXT = loopback_SecondaryColor3usEXT_f;
1439 dest->SecondaryColor3bvEXT = loopback_SecondaryColor3bvEXT_f;
1440 dest->SecondaryColor3dvEXT = loopback_SecondaryColor3dvEXT_f;
1441 dest->SecondaryColor3ivEXT = loopback_SecondaryColor3ivEXT_f;
1442 dest->SecondaryColor3svEXT = loopback_SecondaryColor3svEXT_f;
1443 dest->SecondaryColor3uivEXT = loopback_SecondaryColor3uivEXT_f;
1444 dest->SecondaryColor3usvEXT = loopback_SecondaryColor3usvEXT_f;
1445 }
1446}
1447
1448/* Passing prefer_f_colors as true will mean that all colors
1449 * *except* Color{34}ub{v} are passed as floats. Setting it false will
1450 * mean all colors *except* Color{34}f{v} are passed as ubytes.
1451 *
1452 * This code never registers handlers for any of the entry points
1453 * listed in vtxfmt.h.
1454 */
1455void
1456_mesa_loopback_init_api_table( struct _glapi_table *dest,
1457 GLboolean prefer_float_colors )
1458{
1459 _mesa_loopback_prefer_float( dest, prefer_float_colors );
1460
1461 dest->Indexd = loopback_Indexd;
1462 dest->Indexf = loopback_Indexf;
Keith Whitwellb0149862000-11-24 10:30:04 +00001463 dest->Indexs = loopback_Indexs;
1464 dest->Indexub = loopback_Indexub;
1465 dest->Indexdv = loopback_Indexdv;
1466 dest->Indexfv = loopback_Indexfv;
1467 dest->Indexiv = loopback_Indexiv;
1468 dest->Indexsv = loopback_Indexsv;
1469 dest->Indexubv = loopback_Indexubv;
1470 dest->Normal3b = loopback_Normal3b;
1471 dest->Normal3d = loopback_Normal3d;
1472 dest->Normal3i = loopback_Normal3i;
1473 dest->Normal3s = loopback_Normal3s;
1474 dest->Normal3bv = loopback_Normal3bv;
1475 dest->Normal3dv = loopback_Normal3dv;
1476 dest->Normal3iv = loopback_Normal3iv;
1477 dest->Normal3sv = loopback_Normal3sv;
1478 dest->TexCoord1d = loopback_TexCoord1d;
1479 dest->TexCoord1i = loopback_TexCoord1i;
1480 dest->TexCoord1s = loopback_TexCoord1s;
1481 dest->TexCoord2d = loopback_TexCoord2d;
1482 dest->TexCoord2s = loopback_TexCoord2s;
1483 dest->TexCoord2i = loopback_TexCoord2i;
1484 dest->TexCoord3d = loopback_TexCoord3d;
1485 dest->TexCoord3i = loopback_TexCoord3i;
1486 dest->TexCoord3s = loopback_TexCoord3s;
1487 dest->TexCoord4d = loopback_TexCoord4d;
1488 dest->TexCoord4i = loopback_TexCoord4i;
1489 dest->TexCoord4s = loopback_TexCoord4s;
1490 dest->TexCoord1dv = loopback_TexCoord1dv;
1491 dest->TexCoord1iv = loopback_TexCoord1iv;
1492 dest->TexCoord1sv = loopback_TexCoord1sv;
1493 dest->TexCoord2dv = loopback_TexCoord2dv;
1494 dest->TexCoord2iv = loopback_TexCoord2iv;
1495 dest->TexCoord2sv = loopback_TexCoord2sv;
1496 dest->TexCoord3dv = loopback_TexCoord3dv;
1497 dest->TexCoord3iv = loopback_TexCoord3iv;
1498 dest->TexCoord3sv = loopback_TexCoord3sv;
1499 dest->TexCoord4dv = loopback_TexCoord4dv;
1500 dest->TexCoord4iv = loopback_TexCoord4iv;
1501 dest->TexCoord4sv = loopback_TexCoord4sv;
1502 dest->Vertex2d = loopback_Vertex2d;
1503 dest->Vertex2i = loopback_Vertex2i;
1504 dest->Vertex2s = loopback_Vertex2s;
1505 dest->Vertex3d = loopback_Vertex3d;
1506 dest->Vertex3i = loopback_Vertex3i;
1507 dest->Vertex3s = loopback_Vertex3s;
1508 dest->Vertex4d = loopback_Vertex4d;
1509 dest->Vertex4i = loopback_Vertex4i;
1510 dest->Vertex4s = loopback_Vertex4s;
1511 dest->Vertex2dv = loopback_Vertex2dv;
1512 dest->Vertex2iv = loopback_Vertex2iv;
1513 dest->Vertex2sv = loopback_Vertex2sv;
1514 dest->Vertex3dv = loopback_Vertex3dv;
1515 dest->Vertex3iv = loopback_Vertex3iv;
1516 dest->Vertex3sv = loopback_Vertex3sv;
1517 dest->Vertex4dv = loopback_Vertex4dv;
1518 dest->Vertex4iv = loopback_Vertex4iv;
1519 dest->Vertex4sv = loopback_Vertex4sv;
1520 dest->MultiTexCoord1dARB = loopback_MultiTexCoord1dARB;
1521 dest->MultiTexCoord1dvARB = loopback_MultiTexCoord1dvARB;
1522 dest->MultiTexCoord1iARB = loopback_MultiTexCoord1iARB;
1523 dest->MultiTexCoord1ivARB = loopback_MultiTexCoord1ivARB;
1524 dest->MultiTexCoord1sARB = loopback_MultiTexCoord1sARB;
1525 dest->MultiTexCoord1svARB = loopback_MultiTexCoord1svARB;
1526 dest->MultiTexCoord2dARB = loopback_MultiTexCoord2dARB;
1527 dest->MultiTexCoord2dvARB = loopback_MultiTexCoord2dvARB;
1528 dest->MultiTexCoord2iARB = loopback_MultiTexCoord2iARB;
1529 dest->MultiTexCoord2ivARB = loopback_MultiTexCoord2ivARB;
1530 dest->MultiTexCoord2sARB = loopback_MultiTexCoord2sARB;
1531 dest->MultiTexCoord2svARB = loopback_MultiTexCoord2svARB;
1532 dest->MultiTexCoord3dARB = loopback_MultiTexCoord3dARB;
1533 dest->MultiTexCoord3dvARB = loopback_MultiTexCoord3dvARB;
1534 dest->MultiTexCoord3iARB = loopback_MultiTexCoord3iARB;
1535 dest->MultiTexCoord3ivARB = loopback_MultiTexCoord3ivARB;
1536 dest->MultiTexCoord3sARB = loopback_MultiTexCoord3sARB;
1537 dest->MultiTexCoord3svARB = loopback_MultiTexCoord3svARB;
1538 dest->MultiTexCoord4dARB = loopback_MultiTexCoord4dARB;
1539 dest->MultiTexCoord4dvARB = loopback_MultiTexCoord4dvARB;
1540 dest->MultiTexCoord4iARB = loopback_MultiTexCoord4iARB;
1541 dest->MultiTexCoord4ivARB = loopback_MultiTexCoord4ivARB;
1542 dest->MultiTexCoord4sARB = loopback_MultiTexCoord4sARB;
1543 dest->MultiTexCoord4svARB = loopback_MultiTexCoord4svARB;
1544 dest->EvalCoord2dv = loopback_EvalCoord2dv;
1545 dest->EvalCoord2fv = loopback_EvalCoord2fv;
1546 dest->EvalCoord2d = loopback_EvalCoord2d;
1547 dest->EvalCoord1dv = loopback_EvalCoord1dv;
1548 dest->EvalCoord1fv = loopback_EvalCoord1fv;
1549 dest->EvalCoord1d = loopback_EvalCoord1d;
1550 dest->Materialf = loopback_Materialf;
1551 dest->Materiali = loopback_Materiali;
1552 dest->Materialiv = loopback_Materialiv;
1553 dest->Rectd = loopback_Rectd;
1554 dest->Rectdv = loopback_Rectdv;
1555 dest->Rectfv = loopback_Rectfv;
1556 dest->Recti = loopback_Recti;
1557 dest->Rectiv = loopback_Rectiv;
1558 dest->Rects = loopback_Rects;
1559 dest->Rectsv = loopback_Rectsv;
1560 dest->FogCoorddEXT = loopback_FogCoorddEXT;
1561 dest->FogCoorddvEXT = loopback_FogCoorddvEXT;
1562}