Emil Velikov | 8337a31 | 2015-10-10 16:21:58 +0100 | [diff] [blame] | 1 | <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> |
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| 5 | <title>Mesa Release Notes</title> |
| 6 | <link rel="stylesheet" type="text/css" href="../mesa.css"> |
| 7 | </head> |
| 8 | <body> |
| 9 | |
| 10 | <div class="header"> |
| 11 | <h1>The Mesa 3D Graphics Library</h1> |
| 12 | </div> |
| 13 | |
| 14 | <iframe src="../contents.html"></iframe> |
| 15 | <div class="content"> |
| 16 | |
| 17 | <h1>Mesa 11.0.3 Release Notes / October 10, 2015</h1> |
| 18 | |
| 19 | <p> |
| 20 | Mesa 11.0.3 is a bug fix release which fixes bugs found since the 11.0.2 release. |
| 21 | </p> |
| 22 | <p> |
| 23 | Mesa 11.0.3 implements the OpenGL 4.1 API, but the version reported by |
| 24 | glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / |
| 25 | glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. |
| 26 | Some drivers don't support all the features required in OpenGL 4.1. OpenGL |
| 27 | 4.1 is <strong>only</strong> available if requested at context creation |
| 28 | because compatibility contexts are not supported. |
| 29 | </p> |
| 30 | |
| 31 | |
| 32 | <h2>SHA256 checksums</h2> |
| 33 | <pre> |
Emil Velikov | 55a8f07 | 2015-10-10 17:02:43 +0100 | [diff] [blame] | 34 | c2210e3daecc10ed9fdcea500327652ed6effc2f47c4b9cee63fb08f560d7117 mesa-11.0.3.tar.gz |
| 35 | ab2992eece21adc23c398720ef8c6933cb69ea42e1b2611dc09d031e17e033d6 mesa-11.0.3.tar.xz |
Emil Velikov | 8337a31 | 2015-10-10 16:21:58 +0100 | [diff] [blame] | 36 | </pre> |
| 37 | |
| 38 | |
| 39 | <h2>New features</h2> |
| 40 | <p>None</p> |
| 41 | |
| 42 | <h2>Bug fixes</h2> |
| 43 | |
| 44 | <p>This list is likely incomplete.</p> |
| 45 | |
| 46 | <ul> |
| 47 | |
| 48 | <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=55552">Bug 55552</a> - Compile errors with --enable-mangling</li> |
| 49 | |
| 50 | <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=71789">Bug 71789</a> - [r300g] Visuals not found in (default) depth = 24</li> |
| 51 | |
| 52 | <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91044">Bug 91044</a> - piglit spec/egl_khr_create_context/valid debug flag gles* fail</li> |
| 53 | |
| 54 | <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91342">Bug 91342</a> - Very dark textures on some objects in indoors environments in Postal 2</li> |
| 55 | |
| 56 | <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91596">Bug 91596</a> - EGL_KHR_gl_colorspace (v2) causes problem with Android-x86 GUI</li> |
| 57 | |
| 58 | <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91718">Bug 91718</a> - piglit.spec.arb_shader_image_load_store.invalid causes intermittent GPU HANG</li> |
| 59 | |
| 60 | <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92072">Bug 92072</a> - Wine breakage since d082c5324 (st/mesa: don't call st_validate_state in BlitFramebuffer)</li> |
| 61 | |
| 62 | <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92265">Bug 92265</a> - Black windows in weston after update mesa to 11.0.2-1</li> |
| 63 | |
| 64 | </ul> |
| 65 | |
| 66 | |
| 67 | <h2>Changes</h2> |
| 68 | |
| 69 | <p>Brian Paul (1):</p> |
| 70 | <ul> |
| 71 | <li>st/mesa: try PIPE_BIND_RENDER_TARGET when choosing float texture formats</li> |
| 72 | </ul> |
| 73 | |
| 74 | <p>Daniel Scharrer (1):</p> |
| 75 | <ul> |
| 76 | <li>mesa: Add abs input modifier to base for POW in ffvertex_prog</li> |
| 77 | </ul> |
| 78 | |
| 79 | <p>Emil Velikov (3):</p> |
| 80 | <ul> |
| 81 | <li>docs: add sha256 checksums for 11.0.2</li> |
| 82 | <li>Revert "nouveau: make sure there's always room to emit a fence"</li> |
| 83 | <li>Update version to 11.0.3</li> |
| 84 | </ul> |
| 85 | |
| 86 | <p>Francisco Jerez (1):</p> |
| 87 | <ul> |
| 88 | <li>i965/fs: Fix hang on IVB and VLV with image format mismatch.</li> |
| 89 | </ul> |
| 90 | |
| 91 | <p>Ian Romanick (1):</p> |
| 92 | <ul> |
| 93 | <li>meta: Handle array textures in scaled MSAA blits</li> |
| 94 | </ul> |
| 95 | |
| 96 | <p>Ilia Mirkin (6):</p> |
| 97 | <ul> |
| 98 | <li>nouveau: be more careful about freeing temporary transfer buffers</li> |
| 99 | <li>nouveau: delay deleting buffer with unflushed fence</li> |
| 100 | <li>nouveau: wait to unref the transfer's bo until it's no longer used</li> |
| 101 | <li>nv30: pretend to have packed texture/surface formats</li> |
| 102 | <li>nv30: always go through translate module on big-endian</li> |
| 103 | <li>nouveau: make sure there's always room to emit a fence</li> |
| 104 | </ul> |
| 105 | |
| 106 | <p>Jason Ekstrand (1):</p> |
| 107 | <ul> |
| 108 | <li>mesa: Correctly handle GL_BGRA_EXT in ES3 format_and_type checks</li> |
| 109 | </ul> |
| 110 | |
| 111 | <p>Kyle Brenneman (3):</p> |
| 112 | <ul> |
| 113 | <li>glx: Fix build errors with --enable-mangling (v2)</li> |
| 114 | <li>mapi: Make _glapi_get_stub work with "gl" or "mgl" prefix.</li> |
| 115 | <li>glx: Don't hard-code the name "libGL.so.1" in driOpenDriver (v3)</li> |
| 116 | </ul> |
| 117 | |
| 118 | <p>Leo Liu (1):</p> |
| 119 | <ul> |
| 120 | <li>radeon/vce: fix vui time_scale zero error</li> |
| 121 | </ul> |
| 122 | |
| 123 | <p>Marek Olšák (21):</p> |
| 124 | <ul> |
| 125 | <li>st/mesa: fix front buffer regression after dropping st_validate_state in Blit</li> |
| 126 | <li>radeonsi: handle index buffer alloc failures</li> |
| 127 | <li>radeonsi: handle constant buffer alloc failures</li> |
| 128 | <li>gallium/radeon: handle buffer_map staging buffer failures better</li> |
| 129 | <li>gallium/radeon: handle buffer alloc failures in r600_draw_rectangle</li> |
| 130 | <li>gallium/radeon: add a fail path for depth MSAA texture readback</li> |
| 131 | <li>radeonsi: report alloc failure from si_shader_binary_read</li> |
| 132 | <li>radeonsi: add malloc fail paths to si_create_shader_state</li> |
| 133 | <li>radeonsi: skip drawing if the tess factor ring allocation fails</li> |
| 134 | <li>radeonsi: skip drawing if GS ring allocations fail</li> |
| 135 | <li>radeonsi: handle shader precompile failures</li> |
| 136 | <li>radeonsi: handle fixed-func TCS shader create failure</li> |
| 137 | <li>radeonsi: skip drawing if VS, TCS, TES, GS fail to compile or upload</li> |
| 138 | <li>radeonsi: skip drawing if PS fails to compile or upload</li> |
| 139 | <li>radeonsi: skip drawing if updating the scratch buffer fails</li> |
| 140 | <li>radeonsi: don't forget to update scratch relocations for LS, HS, ES shaders</li> |
| 141 | <li>radeonsi: handle dummy constant buffer allocation failure</li> |
| 142 | <li>gallium/u_blitter: handle allocation failures</li> |
| 143 | <li>radeonsi: add scratch buffer to the buffer list when it's re-allocated</li> |
| 144 | <li>st/dri: don't use _ctx in client_wait_sync</li> |
| 145 | <li>egl/dri2: don't require a context for ClientWaitSync (v2)</li> |
| 146 | </ul> |
| 147 | |
| 148 | <p>Matthew Waters (1):</p> |
| 149 | <ul> |
| 150 | <li>egl: rework handling EGL_CONTEXT_FLAGS</li> |
| 151 | </ul> |
| 152 | |
| 153 | <p>Michel Dänzer (1):</p> |
| 154 | <ul> |
| 155 | <li>st/dri: Use packed RGB formats</li> |
| 156 | </ul> |
| 157 | |
| 158 | <p>Roland Scheidegger (1):</p> |
| 159 | <ul> |
| 160 | <li>mesa: fix mipmap generation for immutable, compressed textures</li> |
| 161 | </ul> |
| 162 | |
| 163 | <p>Tom Stellard (3):</p> |
| 164 | <ul> |
| 165 | <li>gallium/radeon: Use call_once() when initailizing LLVM targets</li> |
| 166 | <li>gallivm: Allow drivers and state trackers to initialize gallivm LLVM targets v2</li> |
| 167 | <li>radeon/llvm: Initialize gallivm targets when initializing the AMDGPU target v2</li> |
| 168 | </ul> |
| 169 | |
| 170 | <p>Varad Gautam (1):</p> |
| 171 | <ul> |
| 172 | <li>egl: restore surface type before linking config to its display</li> |
| 173 | </ul> |
| 174 | |
| 175 | <p>Ville Syrjälä (3):</p> |
| 176 | <ul> |
| 177 | <li>i830: Fix collision between I830_UPLOAD_RASTER_RULES and I830_UPLOAD_TEX(0)</li> |
| 178 | <li>i915: Fix texcoord vs. varying collision in fragment programs</li> |
| 179 | <li>i915: Remember to call intel_prepare_render() before blitting</li> |
| 180 | </ul> |
| 181 | |
| 182 | |
| 183 | </div> |
| 184 | </body> |
| 185 | </html> |