| Emil Velikov | 323782a | 2016-02-11 00:03:22 +0000 | [diff] [blame] | 1 | <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> |
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| 5 | <title>Mesa Release Notes</title> |
| 6 | <link rel="stylesheet" type="text/css" href="../mesa.css"> |
| 7 | </head> |
| 8 | <body> |
| 9 | |
| 10 | <div class="header"> |
| 11 | <h1>The Mesa 3D Graphics Library</h1> |
| 12 | </div> |
| 13 | |
| 14 | <iframe src="../contents.html"></iframe> |
| 15 | <div class="content"> |
| 16 | |
| 17 | <h1>Mesa 11.1.2 Release Notes / February 10, 2016</h1> |
| 18 | |
| 19 | <p> |
| 20 | Mesa 11.1.2 is a bug fix release which fixes bugs found since the 11.1.1 release. |
| 21 | </p> |
| 22 | <p> |
| 23 | Mesa 11.1.2 implements the OpenGL 4.1 API, but the version reported by |
| 24 | glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / |
| 25 | glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. |
| 26 | Some drivers don't support all the features required in OpenGL 4.1. OpenGL |
| 27 | 4.1 is <strong>only</strong> available if requested at context creation |
| 28 | because compatibility contexts are not supported. |
| 29 | </p> |
| 30 | |
| 31 | |
| 32 | <h2>SHA256 checksums</h2> |
| 33 | <pre> |
| Emil Velikov | 0802afd | 2016-02-11 01:21:31 +0000 | [diff] [blame] | 34 | ba0e7462b2936b86e6684c26fbb55519f8d9ad31d13a1c1e1afbe41e73466eea mesa-11.1.2.tar.gz |
| 35 | 8f72aead896b340ba0f7a4a474bfaf71681f5d675592aec1cb7ba698e319148b mesa-11.1.2.tar.xz |
| Emil Velikov | 323782a | 2016-02-11 00:03:22 +0000 | [diff] [blame] | 36 | </pre> |
| 37 | |
| 38 | |
| 39 | <h2>New features</h2> |
| 40 | <p>None</p> |
| 41 | |
| 42 | <h2>Bug fixes</h2> |
| 43 | |
| 44 | <p>This list is likely incomplete.</p> |
| 45 | |
| 46 | <ul> |
| 47 | |
| 48 | <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91596">Bug 91596</a> - EGL_KHR_gl_colorspace (v2) causes problem with Android-x86 GUI</li> |
| 49 | |
| 50 | <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93628">Bug 93628</a> - Exception: attempt to use unavailable module DRM when building MesaGL 11.1.0 on windows</li> |
| 51 | |
| 52 | <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93648">Bug 93648</a> - Random lines being rendered when playing Dolphin (geometry shaders related, w/ apitrace)</li> |
| 53 | |
| 54 | <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93650">Bug 93650</a> - GL_ARB_separate_shader_objects is buggy (PCSX2)</li> |
| 55 | |
| 56 | <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93717">Bug 93717</a> - Meta mipmap generation can corrupt texture state</li> |
| 57 | |
| 58 | <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93722">Bug 93722</a> - Segfault when compiling shader with a subroutine that takes a parameter</li> |
| 59 | |
| 60 | <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93731">Bug 93731</a> - glUniformSubroutinesuiv segfaults when subroutine uniform is bound to a specific location</li> |
| 61 | |
| 62 | <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93761">Bug 93761</a> - A conditional discard in a fragment shader causes no depth writing at all</li> |
| 63 | |
| 64 | </ul> |
| 65 | |
| 66 | |
| 67 | <h2>Changes</h2> |
| 68 | |
| 69 | <p>Ben Widawsky (1):</p> |
| 70 | <ul> |
| 71 | <li>i965/bxt: Fix conservative wm thread counts.</li> |
| 72 | </ul> |
| 73 | |
| 74 | <p>Dave Airlie (1):</p> |
| 75 | <ul> |
| 76 | <li>glsl: fix subroutine lowering reusing actual parmaters</li> |
| 77 | </ul> |
| 78 | |
| 79 | <p>Emil Velikov (6):</p> |
| 80 | <ul> |
| 81 | <li>docs: add sha256 checksums for 11.1.1</li> |
| 82 | <li>cherry-ignore: drop the i965/kbl .num_slices patch</li> |
| 83 | <li>i915: correctly parse/set the context flags</li> |
| 84 | <li>targets/dri: android: use WHOLE static libraries</li> |
| 85 | <li>egl/dri2: expose srgb configs when KHR_gl_colorspace is available</li> |
| 86 | <li>Update version to 11.1.2</li> |
| 87 | </ul> |
| 88 | |
| 89 | <p>Eric Anholt (2):</p> |
| 90 | <ul> |
| 91 | <li>vc4: Don't record the seqno of a failed job submit.</li> |
| 92 | <li>vc4: Throttle outstanding rendering after submission.</li> |
| 93 | </ul> |
| 94 | |
| 95 | <p>François Tigeot (1):</p> |
| 96 | <ul> |
| 97 | <li>gallium: Add DragonFly support</li> |
| 98 | </ul> |
| 99 | |
| 100 | <p>Grazvydas Ignotas (1):</p> |
| 101 | <ul> |
| 102 | <li>r600g: don't leak driver const buffers</li> |
| 103 | </ul> |
| 104 | |
| 105 | <p>Ian Romanick (2):</p> |
| 106 | <ul> |
| 107 | <li>meta/blit: Restore GL_DEPTH_STENCIL_TEXTURE_MODE state for GL_TEXTURE_RECTANGLE</li> |
| 108 | <li>meta: Use internal functions to set texture parameters</li> |
| 109 | </ul> |
| 110 | |
| 111 | <p>Ilia Mirkin (6):</p> |
| 112 | <ul> |
| 113 | <li>st/mesa: use surface format to generate mipmaps when available</li> |
| 114 | <li>glsl: always compute proper varying type, irrespective of varying packing</li> |
| 115 | <li>nvc0: avoid crashing when there are holes in vertex array bindings</li> |
| 116 | <li>nv50,nvc0: fix buffer clearing to respect engine alignment requirements</li> |
| 117 | <li>nv50/ir: fix false global CSE on instructions with multiple defs</li> |
| 118 | <li>st/mesa: treat a write as a read for range purposes</li> |
| 119 | </ul> |
| 120 | |
| 121 | <p>Jason Ekstrand (3):</p> |
| 122 | <ul> |
| 123 | <li>i965/vec4: Use UW type for multiply into accumulator on GEN8+</li> |
| 124 | <li>i965/fs/generator: Take an actual shader stage rather than a string</li> |
| 125 | <li>i965/fs: Always set channel 2 of texture headers in some stages</li> |
| 126 | </ul> |
| 127 | |
| 128 | <p>Jose Fonseca (2):</p> |
| 129 | <ul> |
| 130 | <li>scons: Conditionally use DRM module on pipe-loader.</li> |
| 131 | <li>pipe-loader: Fix PATH_MAX define on MSVC.</li> |
| 132 | </ul> |
| 133 | |
| 134 | <p>Karol Herbst (1):</p> |
| 135 | <ul> |
| 136 | <li>nv50/ir: fix memory corruption when spilling and redoing RA</li> |
| 137 | </ul> |
| 138 | |
| 139 | <p>Kenneth Graunke (2):</p> |
| 140 | <ul> |
| 141 | <li>glsl: Make bitfield_insert/extract and bfi/bfm non-vectorizable.</li> |
| 142 | <li>glsl: Allow implicit int -> uint conversions for bitwise operators (&, ^, |).</li> |
| 143 | </ul> |
| 144 | |
| 145 | <p>Leo Liu (2):</p> |
| 146 | <ul> |
| 147 | <li>vl: add zig zag scan for list 4x4</li> |
| 148 | <li>st/omx/dec/h264: fix corruption when scaling matrix present flag set</li> |
| 149 | </ul> |
| 150 | |
| 151 | <p>Marek Olšák (1):</p> |
| 152 | <ul> |
| 153 | <li>radeonsi: don't miss changes to SPI_TMPRING_SIZE</li> |
| 154 | </ul> |
| 155 | |
| 156 | <p>Nicolai Hähnle (11):</p> |
| 157 | <ul> |
| 158 | <li>mesa/bufferobj: make _mesa_delete_buffer_object externally accessible</li> |
| 159 | <li>st/mesa: use _mesa_delete_buffer_object</li> |
| 160 | <li>radeon: use _mesa_delete_buffer_object</li> |
| 161 | <li>i915: use _mesa_delete_buffer_object</li> |
| 162 | <li>i965: use _mesa_delete_buffer_object</li> |
| 163 | <li>util/u_pstipple.c: copy immediates during transformation</li> |
| 164 | <li>radeonsi: extract the VGT_GS_MODE calculation into its own function</li> |
| 165 | <li>radeonsi: ensure that VGT_GS_MODE is sent when necessary</li> |
| 166 | <li>radeonsi: add DCC buffer for sampler views on new CS</li> |
| 167 | <li>st/mesa: use the correct address generation functions in st_TexSubImage blit</li> |
| 168 | <li>radeonsi: fix discard-only fragment shaders (11.1 version)</li> |
| 169 | </ul> |
| 170 | |
| 171 | <p>Timothy Arceri (4):</p> |
| 172 | <ul> |
| 173 | <li>glsl: fix segfault linking subroutine uniform with explicit location</li> |
| 174 | <li>mesa: fix segfault in glUniformSubroutinesuiv()</li> |
| 175 | <li>glsl: fix interface block error message</li> |
| 176 | <li>glsl: create helper to remove outer vertex index array used by some stages</li> |
| 177 | </ul> |
| 178 | |
| 179 | |
| 180 | </div> |
| 181 | </body> |
| 182 | </html> |