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Brian Paul49789532008-05-20 11:01:17 -06001/**
2 * Test multi-texturing with GL shading language.
3 *
4 * Copyright (C) 2008 Brian Paul All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
20 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23
24
25
26#include <assert.h>
27#include <math.h>
28#include <stdio.h>
29#include <stdlib.h>
30#include <string.h>
Keith Whitwellb799af92009-06-29 14:13:58 +010031#include <GL/glew.h>
Brian Paul49789532008-05-20 11:01:17 -060032#include "GL/glut.h"
33#include "readtex.h"
Brian Paul49789532008-05-20 11:01:17 -060034#include "shaderutil.h"
35
36static const char *Demo = "multitex";
37
Brian Paulc0dd9122008-08-16 09:36:46 -060038static const char *VertFile = "multitex.vert";
39static const char *FragFile = "multitex.frag";
Brian Paul49789532008-05-20 11:01:17 -060040
41static const char *TexFiles[2] =
42 {
43 "../images/tile.rgb",
44 "../images/tree2.rgba"
45 };
46
47
48static GLuint Program;
49
Brian Paul8e8b25c2009-02-02 16:50:45 -070050static GLfloat Xrot = 0.0, Yrot = .0, Zrot = 0.0;
Brian Paul49789532008-05-20 11:01:17 -060051static GLfloat EyeDist = 10;
52static GLboolean Anim = GL_TRUE;
Brian Paul8e8b25c2009-02-02 16:50:45 -070053static GLboolean UseArrays = GL_TRUE;
54
55static GLint VertCoord_attr = -1, TexCoord0_attr = -1, TexCoord1_attr = -1;
Brian Paul49789532008-05-20 11:01:17 -060056
57
58/* value[0] = tex unit */
59static struct uniform_info Uniforms[] = {
60 { "tex1", 1, GL_INT, { 0, 0, 0, 0 }, -1 },
61 { "tex2", 1, GL_INT, { 1, 0, 0, 0 }, -1 },
62 END_OF_UNIFORMS
63};
64
65
Brian Paul8e8b25c2009-02-02 16:50:45 -070066static const GLfloat Tex0Coords[4][2] = {
67 { 0.0, 0.0 }, { 2.0, 0.0 }, { 2.0, 2.0 }, { 0.0, 2.0 }
68};
69
70static const GLfloat Tex1Coords[4][2] = {
71 { 0.0, 0.0 }, { 1.0, 0.0 }, { 1.0, 1.0 }, { 0.0, 1.0 }
72};
73
74static const GLfloat VertCoords[4][2] = {
75 { -3.0, -3.0 }, { 3.0, -3.0 }, { 3.0, 3.0 }, { -3.0, 3.0 }
76};
77
78
Brian Paul49789532008-05-20 11:01:17 -060079static void
Brian Paul8e8b25c2009-02-02 16:50:45 -070080DrawPolygonArray(void)
Brian Paul49789532008-05-20 11:01:17 -060081{
Brian Paul8e8b25c2009-02-02 16:50:45 -070082 if (VertCoord_attr >= 0) {
Brian Paulee0b1bc2009-07-17 13:23:11 -060083 glVertexAttribPointer(VertCoord_attr, 2, GL_FLOAT, GL_FALSE,
Brian Paul8e8b25c2009-02-02 16:50:45 -070084 0, VertCoords);
Brian Paulee0b1bc2009-07-17 13:23:11 -060085 glEnableVertexAttribArray(VertCoord_attr);
Brian Paul8e8b25c2009-02-02 16:50:45 -070086 }
87 else {
88 glVertexPointer(2, GL_FLOAT, 0, VertCoords);
89 glEnable(GL_VERTEX_ARRAY);
90 }
Brian Paul49789532008-05-20 11:01:17 -060091
Brian Paulee0b1bc2009-07-17 13:23:11 -060092 glVertexAttribPointer(TexCoord0_attr, 2, GL_FLOAT, GL_FALSE,
Brian Paul8e8b25c2009-02-02 16:50:45 -070093 0, Tex0Coords);
Brian Paulee0b1bc2009-07-17 13:23:11 -060094 glEnableVertexAttribArray(TexCoord0_attr);
Brian Paul49789532008-05-20 11:01:17 -060095
Brian Paulee0b1bc2009-07-17 13:23:11 -060096 glVertexAttribPointer(TexCoord1_attr, 2, GL_FLOAT, GL_FALSE,
Brian Paul8e8b25c2009-02-02 16:50:45 -070097 0, Tex1Coords);
Brian Paulee0b1bc2009-07-17 13:23:11 -060098 glEnableVertexAttribArray(TexCoord1_attr);
Brian Paul49789532008-05-20 11:01:17 -060099
Brian Paul8e8b25c2009-02-02 16:50:45 -0700100 glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
101}
Brian Paul49789532008-05-20 11:01:17 -0600102
Brian Paul8e8b25c2009-02-02 16:50:45 -0700103
104static void
105DrawPolygonVert(void)
106{
107 GLuint i;
108
109 glBegin(GL_TRIANGLE_FAN);
110
111 for (i = 0; i < 4; i++) {
Brian Paulee0b1bc2009-07-17 13:23:11 -0600112 glVertexAttrib2fv(TexCoord0_attr, Tex0Coords[i]);
113 glVertexAttrib2fv(TexCoord1_attr, Tex1Coords[i]);
Brian Paul8e8b25c2009-02-02 16:50:45 -0700114
115 if (VertCoord_attr >= 0)
Brian Paulee0b1bc2009-07-17 13:23:11 -0600116 glVertexAttrib2fv(VertCoord_attr, VertCoords[i]);
Brian Paul8e8b25c2009-02-02 16:50:45 -0700117 else
118 glVertex2fv(VertCoords[i]);
119 }
Brian Paul49789532008-05-20 11:01:17 -0600120
121 glEnd();
Brian Paul49789532008-05-20 11:01:17 -0600122}
123
124
125static void
126draw(void)
127{
128 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
129
130 glPushMatrix(); /* modelview matrix */
131 glTranslatef(0.0, 0.0, -EyeDist);
132 glRotatef(Zrot, 0, 0, 1);
133 glRotatef(Yrot, 0, 1, 0);
134 glRotatef(Xrot, 1, 0, 0);
135
Brian Paul8e8b25c2009-02-02 16:50:45 -0700136 if (UseArrays)
137 DrawPolygonArray();
138 else
139 DrawPolygonVert();
Brian Paul49789532008-05-20 11:01:17 -0600140
141 glPopMatrix();
142
143 glutSwapBuffers();
144}
145
146
147static void
148idle(void)
149{
150 GLfloat t = 0.05 * glutGet(GLUT_ELAPSED_TIME);
151 Yrot = t;
152 glutPostRedisplay();
153}
154
155
156static void
157key(unsigned char k, int x, int y)
158{
159 (void) x;
160 (void) y;
161 switch (k) {
Brian Paul49789532008-05-20 11:01:17 -0600162 case 'a':
Brian Paul8e8b25c2009-02-02 16:50:45 -0700163 UseArrays = !UseArrays;
164 printf("Arrays: %d\n", UseArrays);
165 break;
166 case ' ':
Brian Paul49789532008-05-20 11:01:17 -0600167 Anim = !Anim;
168 if (Anim)
169 glutIdleFunc(idle);
170 else
171 glutIdleFunc(NULL);
172 break;
173 case 'z':
174 EyeDist -= 0.5;
175 if (EyeDist < 3.0)
176 EyeDist = 3.0;
177 break;
178 case 'Z':
179 EyeDist += 0.5;
180 if (EyeDist > 90.0)
181 EyeDist = 90;
182 break;
183 case 27:
184 exit(0);
185 }
186 glutPostRedisplay();
187}
188
189
190static void
191specialkey(int key, int x, int y)
192{
193 GLfloat step = 2.0;
194 (void) x;
195 (void) y;
196 switch (key) {
197 case GLUT_KEY_UP:
198 Xrot += step;
199 break;
200 case GLUT_KEY_DOWN:
201 Xrot -= step;
202 break;
203 case GLUT_KEY_LEFT:
204 Yrot -= step;
205 break;
206 case GLUT_KEY_RIGHT:
207 Yrot += step;
208 break;
209 }
210 glutPostRedisplay();
211}
212
213
214/* new window size or exposure */
215static void
216Reshape(int width, int height)
217{
218 GLfloat ar = (float) width / (float) height;
219 glViewport(0, 0, (GLint)width, (GLint)height);
220 glMatrixMode(GL_PROJECTION);
221 glLoadIdentity();
222 glFrustum(-2.0*ar, 2.0*ar, -2.0, 2.0, 4.0, 100.0);
223 glMatrixMode(GL_MODELVIEW);
224 glLoadIdentity();
225}
226
227
228static void
229InitTextures(void)
230{
231 GLenum filter = GL_LINEAR;
232 int i;
233
234 for (i = 0; i < 2; i++) {
235 GLint imgWidth, imgHeight;
236 GLenum imgFormat;
237 GLubyte *image = NULL;
238
239 image = LoadRGBImage(TexFiles[i], &imgWidth, &imgHeight, &imgFormat);
240 if (!image) {
241 printf("Couldn't read %s\n", TexFiles[i]);
242 exit(0);
243 }
244
245 glActiveTexture(GL_TEXTURE0 + i);
246 glBindTexture(GL_TEXTURE_2D, 42 + i);
247 gluBuild2DMipmaps(GL_TEXTURE_2D, 4, imgWidth, imgHeight,
248 imgFormat, GL_UNSIGNED_BYTE, image);
249 free(image);
250
251 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
252 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
253 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter);
254 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter);
255 }
256}
257
258
259static GLuint
260CreateProgram(const char *vertProgFile, const char *fragProgFile,
261 struct uniform_info *uniforms)
262{
263 GLuint fragShader, vertShader, program;
264
265 vertShader = CompileShaderFile(GL_VERTEX_SHADER, vertProgFile);
266 fragShader = CompileShaderFile(GL_FRAGMENT_SHADER, fragProgFile);
267 assert(vertShader);
268 program = LinkShaders(vertShader, fragShader);
269
Brian Paulee0b1bc2009-07-17 13:23:11 -0600270 glUseProgram(program);
Brian Paul49789532008-05-20 11:01:17 -0600271
272 InitUniforms(program, uniforms);
273
Brian Paulee0b1bc2009-07-17 13:23:11 -0600274 VertCoord_attr = glGetAttribLocation(program, "VertCoord");
Brian Paul58fadc62009-05-22 13:00:49 -0600275 if (VertCoord_attr > 0) {
276 /* We want the VertCoord attrib to have position zero so that
277 * the call to glVertexAttrib(0, xyz) triggers vertex processing.
278 * Otherwise, if TexCoord0 or TexCoord1 gets position 0 we'd have
279 * to set that attribute last (which is a PITA to manage).
280 */
Brian Paulee0b1bc2009-07-17 13:23:11 -0600281 glBindAttribLocation(program, 0, "VertCoord");
Brian Paul58fadc62009-05-22 13:00:49 -0600282 /* re-link */
Brian Paulee0b1bc2009-07-17 13:23:11 -0600283 glLinkProgram(program);
Brian Paul58fadc62009-05-22 13:00:49 -0600284 /* VertCoord_attr should be zero now */
Brian Paulee0b1bc2009-07-17 13:23:11 -0600285 VertCoord_attr = glGetAttribLocation(program, "VertCoord");
Brian Paul58fadc62009-05-22 13:00:49 -0600286 assert(VertCoord_attr == 0);
287 }
288
Brian Paulee0b1bc2009-07-17 13:23:11 -0600289 TexCoord0_attr = glGetAttribLocation(program, "TexCoord0");
290 TexCoord1_attr = glGetAttribLocation(program, "TexCoord1");
Brian Paul58fadc62009-05-22 13:00:49 -0600291
Brian Paul8e8b25c2009-02-02 16:50:45 -0700292 printf("TexCoord0_attr = %d\n", TexCoord0_attr);
293 printf("TexCoord1_attr = %d\n", TexCoord1_attr);
294 printf("VertCoord_attr = %d\n", VertCoord_attr);
295
Brian Paul49789532008-05-20 11:01:17 -0600296 return program;
297}
298
299
300static void
301InitPrograms(void)
302{
303 Program = CreateProgram(VertFile, FragFile, Uniforms);
304}
305
306
307static void
308InitGL(void)
309{
310 const char *version = (const char *) glGetString(GL_VERSION);
311
312 if (version[0] != '2' || version[1] != '.') {
313 printf("Warning: this program expects OpenGL 2.0\n");
314 /*exit(1);*/
315 }
316 printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER));
317
Brian Paul49789532008-05-20 11:01:17 -0600318 InitTextures();
319 InitPrograms();
320
321 glEnable(GL_DEPTH_TEST);
322
323 glClearColor(.6, .6, .9, 0);
324 glColor3f(1.0, 1.0, 1.0);
325}
326
327
328int
329main(int argc, char *argv[])
330{
331 glutInit(&argc, argv);
332 glutInitWindowSize(500, 400);
333 glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE);
334 glutCreateWindow(Demo);
Keith Whitwellb799af92009-06-29 14:13:58 +0100335 glewInit();
Brian Paul49789532008-05-20 11:01:17 -0600336 glutReshapeFunc(Reshape);
337 glutKeyboardFunc(key);
338 glutSpecialFunc(specialkey);
339 glutDisplayFunc(draw);
340 if (Anim)
341 glutIdleFunc(idle);
342 InitGL();
343 glutMainLoop();
344 return 0;
345}