1. 95ecf3d egl: Support IMG_context_priority by Chris Wilson · 8 years ago
  2. e2053b8 radv: don't flush the VS when srcStageMask == TOP_OF_PIPE_BIT by Fredrik Höglund · 7 years ago
  3. 565c221 radv: mark total_count as MAYBE_UNUSED in CmdSet{Viewport,Scissor} by Samuel Pitoiset · 7 years ago
  4. c8f2b73 radv: rename radv_cmd_buffer_flush_state() to radv_draw() by Samuel Pitoiset · 7 years ago
  5. 9e45e5c radv: emit primitive restart from radv_emit_draw_registers() by Samuel Pitoiset · 7 years ago
  6. 93207a8 radv: add radv_emit_draw_registers() by Samuel Pitoiset · 7 years ago
  7. 9466856 radv: refactor indirect draws (+count buffer) with radv_draw_info by Samuel Pitoiset · 7 years ago
  8. 75dfab2 radv: refactor indirect draws with radv_draw_info by Samuel Pitoiset · 7 years ago
  9. 03afa95 radv: refactor simple and indexed draws with radv_draw_info by Samuel Pitoiset · 7 years ago
  10. 54fa635 radv: re-emit VGT_INDEX_TYPE because non-indexed draws overwrite it by Samuel Pitoiset · 7 years ago
  11. eae46f1 radv: clear the dirty flags in the corresponding emit helpers by Samuel Pitoiset · 7 years ago
  12. 68cd356 radv: rename RADV_CMD_DIRTY_RENDER_TARGETS to RADV_CMD_DIRTY_FRAMEBUFFER by Samuel Pitoiset · 7 years ago
  13. 94e69f4 radv: move DB_COUNT_CONTROL initialization to si_emit_config() by Samuel Pitoiset · 7 years ago
  14. 9e515cf i965/vec4: remove setting default LOD in the backend by Samuel Iglesias Gonsálvez · 7 years ago
  15. c6d7d09 i965/fs: remove setting default LOD in the backend by Samuel Iglesias Gonsálvez · 7 years ago
  16. e382890 nir: set default lod to texture opcodes that needed it but don't provide it by Samuel Iglesias Gonsálvez · 7 years ago
  17. 6bc4285 radv: enable GS on GFX9 by Bas Nieuwenhuizen · 7 years ago
  18. 73749ca radv: calculate and emit GFX9 GS registers to pipeline state. by Bas Nieuwenhuizen · 7 years ago
  19. 9961ae2 ac/nir: Fix up GS input vgprs. by Bas Nieuwenhuizen · 7 years ago
  20. d4ecc3c ac/nir: Add loading from LDS for merged GS. by Bas Nieuwenhuizen · 7 years ago
  21. ec53e52 ac/nir: Add ES output to LDS for GFX9. by Bas Nieuwenhuizen · 7 years ago
  22. 3e77333 ac/nir: Add merged GS function. by Bas Nieuwenhuizen · 7 years ago
  23. f82797b radv: Only emit TES when it exists. by Bas Nieuwenhuizen · 7 years ago
  24. 6e21b7a radv: Use control shader presence for detecting tess. by Bas Nieuwenhuizen · 7 years ago
  25. 5bc5e07 radv: fixup tess eval shader when combined. by Dave Airlie · 7 years ago
  26. e6acc20 radv: Set VGT_GS_MODE properly for gfx9 by Bas Nieuwenhuizen · 7 years ago
  27. 99281c1 radv: ensure correct outinfo is picked. by Dave Airlie · 7 years ago
  28. f9d239e swr: Rework scratch space allocation by George Kyriazis · 7 years ago
  29. ffaf4d6 radv: Enable tessellation shaders for GFX9. by Bas Nieuwenhuizen · 7 years ago
  30. 1dda214 ac/nir: init full exec mask for merged shaders. by Dave Airlie · 7 years ago
  31. 14978a1 radv: drop unused r600_htile_info. by Dave Airlie · 7 years ago
  32. c8eb355 radv: fix CLEAR_STATE packet length. by Dave Airlie · 7 years ago
  33. a447f9f meson: don't build gallium dri target if gallium is disabled by Dylan Baker · 7 years ago
  34. 087e010 radv: copy indirect lowering settings from radeonsi by Timothy Arceri · 7 years ago
  35. 5549b47 radv: stop redundant setting of active_stages by Timothy Arceri · 7 years ago
  36. bebfeb7 ac: move some code out of loop in store_tcs_output() by Timothy Arceri · 7 years ago
  37. 228325f radv: Modify rsrc1/rsrc2 generation for merged tess. by Bas Nieuwenhuizen · 7 years ago
  38. 8250efb radv: Set correct registers for merged shader rings. by Bas Nieuwenhuizen · 7 years ago
  39. 6a074f8 radv: Add GFX9 HS emitting code. by Bas Nieuwenhuizen · 7 years ago
  40. b096245 radv: Remove remaining hard coded references to VS. by Bas Nieuwenhuizen · 7 years ago
  41. 91b033f radv: Update GFX9 user data regs for GS/tess. by Bas Nieuwenhuizen · 7 years ago
  42. ce03c11 radv: Add code to compile merged shaders. by Bas Nieuwenhuizen · 7 years ago
  43. 640f2c4 ac/nir: Add LS-HS input VGPR workaround. by Bas Nieuwenhuizen · 7 years ago
  44. 0a182e7 ac/nir: Compile the bodies of multiple shaders. by Bas Nieuwenhuizen · 7 years ago
  45. 56d8af1 ac/nir: Expand user SGPR descriptions a bit. by Bas Nieuwenhuizen · 7 years ago
  46. 25efef4 ac/nir: Don't write to the dynamic HS word on GFX9. by Bas Nieuwenhuizen · 7 years ago
  47. d8bd693 ac/nir: Add function creation for merged LS+HS. by Bas Nieuwenhuizen · 7 years ago
  48. 0cdc8b2 ac/nir: Make scan_shader_output_decl less dependent on the context. by Bas Nieuwenhuizen · 7 years ago
  49. 6078a3b ac/nir: Allow ac_shader_variant_info to contain info about multiple stages. by Bas Nieuwenhuizen · 7 years ago
  50. a996ed1 ac/nir: Change interface to allow multiple source shaders. by Bas Nieuwenhuizen · 7 years ago
  51. 872b214 ac/nir: Add HS calling convention. by Bas Nieuwenhuizen · 7 years ago
  52. 163a4bf ac: Parse the new HS RSRC1 register. by Bas Nieuwenhuizen · 7 years ago
  53. bfda35c swr: knob overrides for Intel Xeon Phi by Tim Rowley · 7 years ago
  54. 028ffa5 swr/rast: Add api to override draws in flight by Tim Rowley · 7 years ago
  55. 2559f2b swr/rast: Widen fetch shader to SIMD16 (disabled for now) by Tim Rowley · 7 years ago
  56. 49090cc swr/rast: Change DS memory allocation by Tim Rowley · 7 years ago
  57. 04ea03d swr/rast: Fix indentation by Tim Rowley · 7 years ago
  58. 62e2d65 swr/rast: Miscellaneous viewport array code changes by Tim Rowley · 7 years ago
  59. ed1db80 swr/rast: Minor changes for os-x by Tim Rowley · 7 years ago
  60. 82144b7 i965: Don't disable aux buffers for non-overlapping miplevels. by Kenneth Graunke · 7 years ago
  61. fa6ca69 i965: Remove the intel_miptree_prepare_fb_fetch wrapper. by Kenneth Graunke · 7 years ago
  62. e208d7f i965: Only resolve texture levels/layers that are accessed. by Kenneth Graunke · 7 years ago
  63. 0954ce1 i965: Make intel_miptree_prepare_texture() take level/layer arguments. by Kenneth Graunke · 7 years ago
  64. 33bdbc1 gallium: add more exceptions to tgsi_util_get_inst_usage_mask by Tim Rowley · 7 years ago
  65. 113a6a6 isl: Fix width check in isl_gen7_choose_msaa_layout. by Kenneth Graunke · 7 years ago
  66. 68f69eb i965: Use is_scheduling_barrier instead of schedule_node::is_barrier. by Kenneth Graunke · 7 years ago
  67. 3d112a7 i965: Move fs_inst::has_side_effects()'s eot check to the parent class. by Kenneth Graunke · 7 years ago
  68. 77b8392 tgsi: fix tgsi_util_get_inst_usage_mask by Roland Scheidegger · 7 years ago
  69. a6c5524 docs: update calendar, add news item and link release notes for 17.2.3 by Emil Velikov · 7 years ago
  70. d5fdc37 docs: add sha256 checksums for 17.2.3 by Emil Velikov · 7 years ago
  71. b160555 docs: add release notes for 17.2.3 by Emil Velikov · 7 years ago
  72. 2d87caa glsl/linker: produce error when invalid explicit locations are used by Iago Toral Quiroga · 7 years ago
  73. 16631ca i965/sbe: fix active components for SSO programs with over 16 inputs by Iago Toral Quiroga · 7 years ago
  74. b7c655f i965: Do not log a perf warning when mapping an idle bo by Chris Wilson · 7 years ago
  75. e9796eb i965: Use a union to bitcast a float by Matt Turner · 7 years ago
  76. 5767ce7 drirc: Group a few games in the glthread whitelist together. by Darren Salt · 7 years ago
  77. 80c20b2 drirc: Enable glthread for more games (Saints Row 4 & Gat out of Hell). by Darren Salt · 7 years ago
  78. 535aa43 radv: reset dirty flags after flushing all states by Samuel Pitoiset · 7 years ago
  79. 966d66f radv: do not re-emit the index buffer for every draw call by Samuel Pitoiset · 7 years ago
  80. e5480be radv: remove useless mask operation in radv_cs_emit_draw_indexed_packet() by Samuel Pitoiset · 7 years ago
  81. fa226e9 radv: Do not read from the disk cache with RADV_DEBUG=nocache. by Bas Nieuwenhuizen · 7 years ago
  82. 2cccc74 radv: Set active_stages after getting cached shaders by Alex Smith · 7 years ago
  83. f557673 radv: Don't free NIR shaders if tracing by Alex Smith · 7 years ago
  84. 84f3afc Revert "egl: move alloc & init out of _eglBuiltInDriver{DRI2,Haiku}" by Marek Olšák · 7 years ago
  85. 2cb9ab5 Revert "egl: drop EGL driver `name`" by Marek Olšák · 7 years ago
  86. f37af5e st/mesa: set dimension for constants in ATI_fragment_shader by Miklós Máté · 7 years ago
  87. 8c9e7c9 st/osmesa: include u_inlines.h for pipe_resource_reference by Michel Dänzer · 7 years ago
  88. 7561da3 st/mesa: Initialize textures array in st_framebuffer_validate by Michel Dänzer · 7 years ago
  89. 47273d7 egl: set UseFallback if LIBGL_ALWAYS_SOFTWARE is set by Eric Engestrom · 7 years ago
  90. 6414d6b egl: drop EGL driver `name` by Eric Engestrom · 7 years ago
  91. d7e769a egl: drop always-false TestOnly option by Eric Engestrom · 7 years ago
  92. 3012885 Fix the xf86vm meson dependency by Nicholas Miell · 7 years ago
  93. 8cb84c8 egl: move alloc & init out of _eglBuiltInDriver{DRI2,Haiku} by Eric Engestrom · 7 years ago
  94. 4893673 egl_dri2: drop dri2_egl_driver struct by Eric Engestrom · 7 years ago
  95. 7823cfe egl_dri2: move glFlush out of struct dri2_egl_driver by Eric Engestrom · 7 years ago
  96. 3d0deed llvmpipe: handle shader sample mask output by Roland Scheidegger · 7 years ago
  97. c5124fb anv: Fix instance typos. by Vinson Lee · 7 years ago
  98. e17aa6c mesa: fix trivial typo in _mesa_PixelMapusv() error string by Brian Paul · 7 years ago
  99. 2515eb6 meson: move expat dependency where it's needed by Eric Engestrom · 7 years ago
  100. 05fc62d automake: intel: move expat handling where it's used by Hongxu Jia · 7 years ago