1. ab1a2e4 r600g: Fix the DB_SHADER_CONTROL mask in create_ds_state(). by Henri Verbeet · 14 years ago
  2. a2ef383 r600g: Move fetch shader register setup to r600_state.c / evergreen_state.c. by Henri Verbeet · 14 years ago
  3. f262ba2 r600g: Move r600_pipe_shader_ps() to r600_state.c. by Henri Verbeet · 14 years ago
  4. c0ca43e r600g: Move r600_pipe_shader_vs() to r600_state.c. by Henri Verbeet · 14 years ago
  5. 7339915 r600g: Fix VS sampler view offsets for r600/r700. by Carl-Philip Hänsch · 14 years ago
  6. 929be6e r600g: start using drm minor version to enable things. by Dave Airlie · 14 years ago
  7. 1dc204d r600g: truncate point sampled texture coordinates by Alex Deucher · 14 years ago
  8. 69d969e r600g: EXT_texture_array support. by Dave Airlie · 14 years ago
  9. 231bf88 r600g: get s3tc working on cards with crappy 64/128 bit types. by Dave Airlie · 14 years ago
  10. 4b81c5f r600g: fix regression in r6/7xx since mipmap rework by Dave Airlie · 14 years ago
  11. a661dac r600g: fix miptree calculations by Dave Airlie · 14 years ago
  12. ea7a548 r600g: drop tiled flag by Dave Airlie · 14 years ago
  13. 588fa88 gallium: notify drivers about possible changes in user buffer contents by Marek Olšák · 14 years ago
  14. 9d85aba r600g: drop two unused | 0 that are actually in word4 anyways. by Dave Airlie · 14 years ago
  15. 0d851f6 r600g: handle 16/32 u/s norm formats properly by Dave Airlie · 14 years ago
  16. 077c448 r600g: Add support for relative addressing on constant buffers. by Henri Verbeet · 14 years ago
  17. 5c59eeb r600g: Generalize the pipe_add_vertex_attrib() functions. by Henri Verbeet · 14 years ago
  18. 780c183 r600g: use surface format not underlying texture format by Dave Airlie · 14 years ago
  19. 151a945 r600g: get offset for correct texture when setting up CB. by Dave Airlie · 14 years ago
  20. 3e9bc43 r600g: add a flag to just create flushed texture without flushing. by Dave Airlie · 14 years ago
  21. b13b7b8 r600g: rework dirty / depth texture tracking. by Dave Airlie · 14 years ago
  22. 11bc899 r600g: just change tile type when buffer is set to depth. by Dave Airlie · 14 years ago
  23. aee5f1e r600: only decompress depth when its tile type is wrong. by Dave Airlie · 14 years ago
  24. d171ae0 r600g: Actually use the info from the flushed depth texture when creating a sampler view on a depth texture. by Henri Verbeet · 14 years ago
  25. 15730a8 r600g: consolidate set_constant_buffer functions by Marek Olšák · 14 years ago
  26. 73fb2b7 r600g: consolidate vertex_buffer_update functions by Marek Olšák · 14 years ago
  27. 2d7738e r600g: consolidate draw_vbo functions (v2) by Marek Olšák · 14 years ago
  28. 5cefe1e r600g: make r600_drawl inherit pipe_draw_info by Marek Olšák · 14 years ago
  29. 02f8f13 r600g: add back u_upload_mgr integration by Marek Olšák · 14 years ago
  30. 5a2abf7 r600g: Fix some register value name typos. by Henri Verbeet · 14 years ago
  31. 6d9ca78 r600g: allow constant buffers to be user buffers. by Dave Airlie · 14 years ago
  32. ca8b4ca r600g: Remove the unused "pframebuffer" field from r600_pipe_context. by Henri Verbeet · 14 years ago
  33. fa62cf7 r600g: avoid segfault by Jerome Glisse · 14 years ago
  34. abe9ffc r600g: properly unset vertex buffer by Jerome Glisse · 14 years ago
  35. 5477341 r600g: fix segfault when translating vertex buffer by Jerome Glisse · 14 years ago
  36. 7055068 r600g: specialized upload manager by Jerome Glisse · 14 years ago
  37. 69251fc r600g: remove dead code by Jerome Glisse · 14 years ago
  38. afc56b1 r600g: avoid useless shader rebuild at draw call by Jerome Glisse · 14 years ago
  39. fa86fc5 r600g: build fetch shader from vertex elements by Jerome Glisse · 14 years ago
  40. 0b841b0 r600g: update polygon offset only when rasterizer or zbuffer change by Jerome Glisse · 14 years ago
  41. 4c70014 gallium: support for array textures and related changes by Roland Scheidegger · 14 years ago
  42. c63a86e r600g: Fix location for clip plane registers by Owen W. Taylor · 14 years ago
  43. 04ffbe1 r600g: use full range of VS resources for vertex samplers by Alex Deucher · 14 years ago
  44. f609b2a r600g: add fetch shader capabilities by Jerome Glisse · 14 years ago
  45. 7ffd4e9 r600g: code cleanup (indent, trailing space, empty line ...) by Jerome Glisse · 14 years ago
  46. d6b6a0b evergreeng: respect linewidth state, use integer widths only by Keith Whitwell · 14 years ago
  47. c3974dc r600g: set hardware pixel centers according to gl_rasterization_rules by Keith Whitwell · 14 years ago
  48. 8dfafbf st/mesa: unbind constant buffer when not in use by Keith Whitwell · 14 years ago
  49. 2d2bafd r600g: fix magic 0x1 ->flat shade ena by Dave Airlie · 14 years ago
  50. a20c234 r600g: drop more common state handling code by Dave Airlie · 14 years ago
  51. ccb9be1 r600g: Added r600_pipe_shader_destroy(). by Tilman Sauerbeck · 14 years ago
  52. 9612b48 r600g: merge more of the common r600/evergreen state handling by Dave Airlie · 14 years ago
  53. 9f9d24c r600g: Fixed r600_vertex_element leak. by Tilman Sauerbeck · 14 years ago
  54. f39e6c9 r600g: start splitting out common code from eg/r600. by Dave Airlie · 14 years ago
  55. e68c83a r600g: initial translate state support by Dave Airlie · 14 years ago
  56. 91e5130 r600g: add r600 surface to store the aligned height. by Dave Airlie · 14 years ago
  57. ea5aab8 r600g: move to per-miplevel array mode. by Dave Airlie · 14 years ago
  58. 69f8eeb r600g: fix typo in tiling setup cb code. by Dave Airlie · 14 years ago
  59. a1b7333 r600g: do proper tracking of views/samplers. by Dave Airlie · 14 years ago
  60. 5b966f5 r600g: set tiling bits in hw state by Dave Airlie · 14 years ago
  61. c28f764 r600g: emit hardware linewidth by Keith Whitwell · 14 years ago
  62. e3b0891 r600g: remove bpt and start using pitch_in_bytes/pixels. by Dave Airlie · 14 years ago
  63. fa797f1 r600g: rename pitch in texture to pitch_in_bytes by Dave Airlie · 14 years ago
  64. c8d4108 r600g: store samplers/views across blit when we need to modify them by Dave Airlie · 14 years ago
  65. a8d1d72 r600g: fix scissor/cliprect confusion by Dave Airlie · 14 years ago
  66. 965f69c r600g: fix typo in vertex sampling on r600 by Dave Airlie · 14 years ago
  67. 3322416 r600g: don't run with scissors. by Dave Airlie · 14 years ago
  68. ea1d818 r600g: enable vertex samplers. by Dave Airlie · 14 years ago
  69. 97eea87 r600g: use format from the sampler view not from the texture. by Dave Airlie · 14 years ago
  70. d2c06b5 r600g: drop use_mem_constant. by Dave Airlie · 14 years ago
  71. d22a124 r600g: allow r600_bo to be a sub allocation of a big bo by Jerome Glisse · 14 years ago
  72. 294c9fc r600g: rename radeon_ws_bo to r600_bo by Jerome Glisse · 14 years ago
  73. 7af2a22 r600g: Remove unnecessary headers. by Vinson Lee · 14 years ago
  74. d662195 r600g: fixup vertex format picking. by Dave Airlie · 14 years ago
  75. 05d1d86 r600g: add winsys support for CTL constants. by Dave Airlie · 14 years ago
  76. 084c29b r600g: fix evergreen depth flushing. by Dave Airlie · 14 years ago
  77. 153105c r600g: use constant buffer instead of register for constant by Jerome Glisse · 14 years ago
  78. dbcd652 r600g: clean up some code from move to new paths. by Dave Airlie · 14 years ago
  79. 6abd777 r600g: more cleanup by Jerome Glisse · 14 years ago
  80. 1235bec r600g: cleanup by Jerome Glisse · 14 years ago[Renamed (71%) from src/gallium/drivers/r600/r600_state2.c]
  81. 5646964 r600g: use a hash table instead of group by Jerome Glisse · 14 years ago
  82. 28b57c5 r600g: remove old assert from new codepath by Dave Airlie · 14 years ago
  83. 23be883 r600g: add back evergreen name. by Dave Airlie · 14 years ago
  84. 35f94b1 r600g: Cleaned up index buffer reference handling in the draw module. by Tilman Sauerbeck · 14 years ago
  85. 723a655 r600g: avoid rebuilding the vertex shader if no change to input format by Jerome Glisse · 14 years ago
  86. fe790a3 r600g: suspend/resume occlusion query around clear/copy by Jerome Glisse · 14 years ago
  87. b534eb1 r600g: fix remaining piglit issue in new design by Jerome Glisse · 14 years ago
  88. 5a38cec r600g: use ptr for blit depth uncompress function by Jerome Glisse · 14 years ago
  89. 5e07483 r600g: fix routing btw vertex & pixel shader by Jerome Glisse · 14 years ago
  90. 1617daa r600g: fix pointsprite & resource unbinding by Jerome Glisse · 14 years ago
  91. 58a3175 r600g: fix index buffer drawing by Jerome Glisse · 14 years ago
  92. d2f24c4 r600g: use depth decompression in new path by Jerome Glisse · 14 years ago
  93. c622174 r600g: set ENABLE_KILL in the shader state in the new design by Bas Nieuwenhuizen · 14 years ago
  94. 58c2439 r600g: fix vertex resource & polygon offset by Jerome Glisse · 14 years ago
  95. 68fdd5f r600g: Disable unused variables. by Vinson Lee · 14 years ago
  96. 6613605 r600g: bring over fix from old path to new path by Jerome Glisse · 14 years ago
  97. ba7e6cc r600g: fix evergreen new path by Jerome Glisse · 14 years ago
  98. eff1af6 r600g: evergreen fix for new design by Jerome Glisse · 14 years ago
  99. b360c05 r600g: initial evergreen support in new path by Jerome Glisse · 14 years ago
  100. f060ae9 r600g: fix multiple occlusion query on same id by Jerome Glisse · 14 years ago