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Guido van Rossum97512162002-08-02 18:03:24 +00001\section{\module{heapq} ---
2 Heap queue algorithm}
3
4\declaremodule{standard}{heapq}
5\modulesynopsis{Heap queue algorithm (a.k.a. priority queue).}
Fred Drake1acab692002-08-02 19:46:42 +00006\moduleauthor{Kevin O'Connor}{}
Guido van Rossum97512162002-08-02 18:03:24 +00007\sectionauthor{Guido van Rossum}{guido@python.org}
Fred Drake1acab692002-08-02 19:46:42 +00008% Theoretical explanation:
9\sectionauthor{Fran\c cois Pinard}{}
10\versionadded{2.3}
Guido van Rossum97512162002-08-02 18:03:24 +000011
12
13This module provides an implementation of the heap queue algorithm,
14also known as the priority queue algorithm.
Guido van Rossum97512162002-08-02 18:03:24 +000015
16Heaps are arrays for which
17\code{\var{heap}[\var{k}] <= \var{heap}[2*\var{k}+1]} and
18\code{\var{heap}[\var{k}] <= \var{heap}[2*\var{k}+2]}
19for all \var{k}, counting elements from zero. For the sake of
20comparison, non-existing elements are considered to be infinite. The
21interesting property of a heap is that \code{\var{heap}[0]} is always
22its smallest element.
23
24The API below differs from textbook heap algorithms in two aspects:
25(a) We use zero-based indexing. This makes the relationship between the
26index for a node and the indexes for its children slightly less
27obvious, but is more suitable since Python uses zero-based indexing.
Tim Peters6e0da822002-08-03 18:02:09 +000028(b) Our pop method returns the smallest item, not the largest (called a
29"min heap" in textbooks; a "max heap" is more common in texts because
30of its suitability for in-place sorting).
Guido van Rossum97512162002-08-02 18:03:24 +000031
32These two make it possible to view the heap as a regular Python list
33without surprises: \code{\var{heap}[0]} is the smallest item, and
34\code{\var{heap}.sort()} maintains the heap invariant!
35
Tim Peters6e0da822002-08-03 18:02:09 +000036To create a heap, use a list initialized to \code{[]}, or you can
37transform a populated list into a heap via function \function{heapify()}.
Guido van Rossum97512162002-08-02 18:03:24 +000038
39The following functions are provided:
40
41\begin{funcdesc}{heappush}{heap, item}
42Push the value \var{item} onto the \var{heap}, maintaining the
43heap invariant.
44\end{funcdesc}
45
46\begin{funcdesc}{heappop}{heap}
47Pop and return the smallest item from the \var{heap}, maintaining the
48heap invariant.
49\end{funcdesc}
50
Tim Peters6e0da822002-08-03 18:02:09 +000051\begin{funcdesc}{heapify}{x}
52Transform list \var{x} into a heap, in-place, in linear time.
53\end{funcdesc}
54
Tim Peters0ad679f2002-08-03 18:53:28 +000055\begin{funcdesc}{heapreplace}{heap, item}
56Pop and return the smallest item from the \var{heap}, and also push
57the new \var{item}. The heap size doesn't change.
58This is more efficient than \function{heappop()} followed
59by \function{heappush()}, and can be more appropriate when using
60a fixed-size heap. Note that the value returned may be larger
61than \var{item}! That constrains reasonable uses of this routine.
62\end{funcdesc}
63
Guido van Rossum97512162002-08-02 18:03:24 +000064Example of use:
65
66\begin{verbatim}
67>>> from heapq import heappush, heappop
68>>> heap = []
69>>> data = [1, 3, 5, 7, 9, 2, 4, 6, 8, 0]
70>>> for item in data:
71... heappush(heap, item)
Tim Peters6e0da822002-08-03 18:02:09 +000072...
Guido van Rossum97512162002-08-02 18:03:24 +000073>>> sorted = []
74>>> while heap:
75... sorted.append(heappop(heap))
Tim Peters6e0da822002-08-03 18:02:09 +000076...
Guido van Rossum97512162002-08-02 18:03:24 +000077>>> print sorted
78[0, 1, 2, 3, 4, 5, 6, 7, 8, 9]
79>>> data.sort()
80>>> print data == sorted
81True
Tim Peters6e0da822002-08-03 18:02:09 +000082>>>
Guido van Rossum97512162002-08-02 18:03:24 +000083\end{verbatim}
84
85
86\subsection{Theory}
87
88(This explanation is due to François Pinard. The Python
89code for this module was contributed by Kevin O'Connor.)
90
91Heaps are arrays for which \code{a[\var{k}] <= a[2*\var{k}+1]} and
92\code{a[\var{k}] <= a[2*\var{k}+2]}
93for all \var{k}, counting elements from 0. For the sake of comparison,
94non-existing elements are considered to be infinite. The interesting
95property of a heap is that \code{a[0]} is always its smallest element.
96
97The strange invariant above is meant to be an efficient memory
98representation for a tournament. The numbers below are \var{k}, not
99\code{a[\var{k}]}:
100
101\begin{verbatim}
102 0
103
104 1 2
105
106 3 4 5 6
107
108 7 8 9 10 11 12 13 14
109
110 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
111\end{verbatim}
112
113In the tree above, each cell \var{k} is topping \code{2*\var{k}+1} and
114\code{2*\var{k}+2}.
115In an usual binary tournament we see in sports, each cell is the winner
116over the two cells it tops, and we can trace the winner down the tree
117to see all opponents s/he had. However, in many computer applications
118of such tournaments, we do not need to trace the history of a winner.
119To be more memory efficient, when a winner is promoted, we try to
120replace it by something else at a lower level, and the rule becomes
121that a cell and the two cells it tops contain three different items,
122but the top cell "wins" over the two topped cells.
123
124If this heap invariant is protected at all time, index 0 is clearly
125the overall winner. The simplest algorithmic way to remove it and
126find the "next" winner is to move some loser (let's say cell 30 in the
127diagram above) into the 0 position, and then percolate this new 0 down
128the tree, exchanging values, until the invariant is re-established.
129This is clearly logarithmic on the total number of items in the tree.
130By iterating over all items, you get an O(n log n) sort.
131
132A nice feature of this sort is that you can efficiently insert new
133items while the sort is going on, provided that the inserted items are
134not "better" than the last 0'th element you extracted. This is
135especially useful in simulation contexts, where the tree holds all
136incoming events, and the "win" condition means the smallest scheduled
137time. When an event schedule other events for execution, they are
138scheduled into the future, so they can easily go into the heap. So, a
139heap is a good structure for implementing schedulers (this is what I
140used for my MIDI sequencer :-).
141
142Various structures for implementing schedulers have been extensively
143studied, and heaps are good for this, as they are reasonably speedy,
144the speed is almost constant, and the worst case is not much different
145than the average case. However, there are other representations which
146are more efficient overall, yet the worst cases might be terrible.
147
148Heaps are also very useful in big disk sorts. You most probably all
149know that a big sort implies producing "runs" (which are pre-sorted
150sequences, which size is usually related to the amount of CPU memory),
151followed by a merging passes for these runs, which merging is often
152very cleverly organised\footnote{The disk balancing algorithms which
153are current, nowadays, are
154more annoying than clever, and this is a consequence of the seeking
155capabilities of the disks. On devices which cannot seek, like big
156tape drives, the story was quite different, and one had to be very
157clever to ensure (far in advance) that each tape movement will be the
158most effective possible (that is, will best participate at
159"progressing" the merge). Some tapes were even able to read
160backwards, and this was also used to avoid the rewinding time.
161Believe me, real good tape sorts were quite spectacular to watch!
162From all times, sorting has always been a Great Art! :-)}.
163It is very important that the initial
164sort produces the longest runs possible. Tournaments are a good way
165to that. If, using all the memory available to hold a tournament, you
166replace and percolate items that happen to fit the current run, you'll
167produce runs which are twice the size of the memory for random input,
168and much better for input fuzzily ordered.
169
170Moreover, if you output the 0'th item on disk and get an input which
171may not fit in the current tournament (because the value "wins" over
172the last output value), it cannot fit in the heap, so the size of the
173heap decreases. The freed memory could be cleverly reused immediately
174for progressively building a second heap, which grows at exactly the
175same rate the first heap is melting. When the first heap completely
176vanishes, you switch heaps and start a new run. Clever and quite
177effective!
178
179In a word, heaps are useful memory structures to know. I use them in
180a few applications, and I think it is good to keep a `heap' module
181around. :-)